











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventurer Buff Addon 1.7.4Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Stats uncapper for Infinite Dungeon 1.7.4 No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Steel Monk Evolution for Brawler (Cider Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Battleborn |
| Class | Archer (QuicksExpert) |
| Level / Exp | 103 / 76% |
| Size | big |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 5 on the 77th Pyre 122nd year of Ascendancy at 07:14 / 19Killed by Glorirenn the green worm mass at level 14 on the 4th Mirth 122nd year of Ascendancy at 08:53 Killed by Glorirenn the green worm mass at level 14 on the 4th Mirth 122nd year of Ascendancy at 09:08 Killed by Glorirenn the green worm mass at level 14 on the 4th Mirth 122nd year of Ascendancy at 09:22 Killed by Ivota the storm drake hatchling at level 17 on the 5th Mirth 122nd year of Ascendancy at 00:48 Killed by Silira the rattlesnake at level 17 on the 5th Mirth 122nd year of Ascendancy at 03:27 Killed by Silira the rattlesnake at level 17 on the 5th Mirth 122nd year of Ascendancy at 03:36 Killed by Bethumivea the maulotaur at level 23 on the 10th Mirth 122nd year of Ascendancy at 15:47 Killed by Eilinavea the rogue at level 25 on the 2nd Summertide 122nd year of Ascendancy at 03:31 Killed by Eilinavea the rogue at level 27 on the 2nd Summertide 122nd year of Ascendancy at 04:19 Killed by Aeriyaba the ink squid at level 34 on the 2nd Flare 122nd year of Ascendancy at 19:06 Killed by shadow at level 34 on the 2nd Flare 122nd year of Ascendancy at 19:26 Killed by ritch flamespitter at level 34 on the 2nd Flare 122nd year of Ascendancy at 19:42 Killed by Emygana the umbral horror at level 35 on the 3rd Flare 122nd year of Ascendancy at 04:32 Killed by Emygana the umbral horror at level 35 on the 3rd Flare 122nd year of Ascendancy at 04:51 Killed by Emygana the umbral horror at level 35 on the 3rd Flare 122nd year of Ascendancy at 05:12 Killed by newlegolassss at level 103 on the 68th Dusk 122nd year of Ascendancy at 18:52 Killed by newlegolassss at level 103 on the 68th Dusk 122nd year of Ascendancy at 19:49 Killed by newlegolassss at level 103 on the 69th Dusk 122nd year of Ascendancy at 00:15 |
Primary Stats
| Strength | 412 (base 93) |
| Dexterity | 253 (base 113) |
| Constitution | 432 (base 85) |
| Magic | 123 (base 70) |
| Willpower | 89 (base 77) |
| Cunning | 125 (base 62) |
Resources
| Life | -2040/5978 |
| Mana | 1067/1067 |
| Stamina | 417/417 |
| Healing Factor | 2.5 |
| Regeneration | 4496.4368515894 |
Speed
| Mental | +308.51757815729% |
| Attack | +15% |
| Movement | +143.58542269676% |
| Spell | +15% |
| Global | +201.24680328355% |
Vision
| Sight | 10 |
| Lite | 15.983974317751 |
| Infravision | 11.146426544511 |
| See Stealth | 16.132393592446 |
| See Invisible | 66.30380594853 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 1631 |
| Accuracy | 168 |
| Crit Chance | 363% |
| APR | 298 |
| Speed | 0.24 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 100% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 121 |
| Crit Chance | 100% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Acid | +128% |
| Arcane | +156% |
| Cold | +108% |
| All | +51% |
| Darkness | +102% |
| Light | +69% |
| Physical | +69% |
| Lightning | +150% |
| Fire | +123% |
| Mind | +105% |
Offense: Damage Penetration
| Acid | +26% |
| Temporal | +40% |
| Blight | +25% |
| Physical | +148% |
| Fire | +62% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 141.58119636134 (100%) |
| Defense | 166 |
| Ranged Defense | 166 |
| Fatigue | 0 |
| Physical Save | 122 |
| Spell Save | 115 |
| Mental Save | 82 |
Defense: Resistances
| Acid | + 81%( 81%) |
| Blight | + 81%( 81%) |
| Arcane | + 81%( 81%) |
| Cold | + 81%( 81%) |
| All | +210%( 81%) |
| Physical | + 81%( 81%) |
| Lightning | + 81%( 81%) |
| Light | + 81%( 81%) |
| Temporal | + 81%( 81%) |
| Mind | + 81%( 81%) |
| Darkness | + 81%( 81%) |
| Fire | + 81%( 81%) |
| Nature | + 81%( 81%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 49% |
| Blind Resistance | 33% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 87% |
| Disarm Resistance | 39% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 93% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Archery - bows | 13.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Combat techniques | 13.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 12.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Tireless Combatant | 13.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Munitions | 13.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Archery training | 13.30 |
| 9/5 |
| 9/5 |
| 9/5 |
| 8/5 |
| Undead / Other | 1.00 |
| 10/5 |
| Technique / Combat veteran | 13.00 |
| 8/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery excellence | 13.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Technique / Archery prowess | 13.30 |
| 9/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Reflexes | 13.30 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 13.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Marksmanship | 13.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Battleborn | 4.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Undead / Ghoul | 1.00 |
| 10/5 |
| 8/5 |
| 8/5 |
| 6/5 |
| Technique / Combat training | 13.30 |
| 10/5 |
| 0/5 |
| 10/5 |
| 10/5 |
| 0/5 |
| 10/5 |
| 0/5 |
| Undead / Skeleton | 4.60 |
| 10/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Cunning / Lethality | 3.80 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Cunning / Survival | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Stone alchemy | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Technique / Unarmed training | 13.00 |
| 10/5 |
| 10/5 |
| 8/5 |
| 8/5 |
| Technique / Thuggery | 13.00 |
| 9/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Conditioning | 13.00 |
| 8/5 |
| 10/5 |
| 8/5 |
| 5/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Blade Flurry |
| talent | Intuitive Shots |
| talent | Daunting Presence |
| talent | Pace Yourself |
| talent | Piercing Ammunition |
| talent | Quickdraw |
| talent | Total Thuggery |
| beneficial effect | Increases defense by 113. Mobile Defense |
| beneficial effect | The target's global speed is increased by 32%. Ghoulish Leap |
| beneficial effect | Has 18 throwing knives prepared: 18 KnivesRange: 9 Net Damage: 1125 - 1576 Accuracy: 186 (knife) APR: 327 Crit Chance: +460% Crit mult: 551% Uses Stats: 40% Wil, 50% Cun, 70% Dex |
| beneficial effect | Increases attack speed by 39%, grants infinite ammo, and causes all marking shots to have a 100% increased chance to mark. Trueshot |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | The target has 1617 increased life regeneration. Recovery |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | The target stands strong, increasing all resistances by 54.9% and resistance caps by 11.4%. Eternal Warrior |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Neruldarissra the large brown snake. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Salydanne the fire drake hatchling. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1576. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Corruptionglory |
| Quiver | Bleakrot the quiver of dragonbone arrows (21/21, 122-171 power, 33 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 122.3 - 171.2 Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +33 Crit. chance: +34.0% Capacity: 21 On weapon hit: * 69% chance to reduce damage dealt by 44% Travel speed: +692% Damage Shield penetration (this weapon only): +103% Damage (Ranged): +48 physical / +45 cold Damage (radius 1) on hit: +48 darkness When wielded/worn: Ammo reloads per turn: +13 Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
| Light source | Torion the Brightream |
| On head | hardened leather cap 'Cystspire' (47 def, 17 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +40 (+5 eff.) Armour penetration: +14 Physical crit. chance: +6.0% Physical power: +20 (+2 eff.) Armour: +17 Defense: +47 (+6 eff.) Fatigue: +3% Effects on melee hit: * 31% chance to reduce damage dealt by 44% Damage when hit (Melee): 15 nature Changes stats: +8 Cun / +8 Dex Changes resistances: +16% light / +16% darkness Changes resistances penetration: +35% nature / +25% physical Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% A cap made of leather. This item has been sent to the Item's Vault. |
| Tool | Shadowshaper (22/22, 124-173 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 124.0 - 173.6 Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +70.9% Capacity: 22 On weapon hit: * 62% chance to reduce armor by 41% On weapon crit: * Wound the target dealing 503 physical damage across 5 turns and reducing healing by 50% Travel speed: +624% Damage Shield penetration (this weapon only): +93% Damage (Ranged): +44 acid Damage (radius 1) on hit: +36 acid / +40 physical / +60 darkness When wielded/worn: Ammo reloads per turn: +12 Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+6 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | MorningbearerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 14 acid / 8 mind Changes resistances: +15% light / +15% fire Changes resistances penetration: +30% fire Changes damage: +33% acid / +24% fire / +12% light / +18% mind Disarm immunity: +39% Pinning immunity: +44% Knockback immunity: +44% Maximum life: +43.00 Light radius: +4 Rings make your fingers look great! |
| Around waist | hardened leather belt 'Tiderock'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 10 acid Changes resistances: +15% acid / +27% cold / +5% arcane Changes resistances penetration: +26% acid Changes damage: +9% acid / +27% cold Mental save: +10 (+2 eff.) Spellpower: +8 (+2 eff.) A belt that goes around your waist. |
| In main hand | Tempestglory Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 On weapon hit: * 20% chance to slow global speed by 87% Travel speed: +400% Damage (Ranged): +8 lightning / +12 cold Damage (radius 1) on hit: +12 lightning Damage (radius 2) on crit: +104 fire When wielded/worn: Effects on ranged hit: * 23% chance to slow global speed by 87% Changes stats: +18 Cun / +25 Con Changes resistances: +12% acid / +10% darkness / +6% fire / +25% nature / +10% cold Changes resistances penetration: +32% fire Changes damage: +9% lightning Reduces incoming crit damage: 23.00% Global speed: +13% Combat speed: +20% Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
| On hands | Beliregobar the Blackveil |
| Main armor | drakeskin leather armour 'Radiancesnake' (70 def, 35 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical power: +12 (+1 eff.) Armour: +34 Defense: +69 (+8 eff.) Fatigue: +8% Damage when hit (Melee): 34 darkness Changes resistances: +24% light / +24% cold Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Blindness immunity: +33% Disease immunity: +33% Teleport immunity: +33% Spellpower: +16 (+4 eff.) Light radius: +4 Infravision radius: +3 See invisible: +14 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +83% A suit of armour made of leather. This item has been sent to the Item's Vault. |
| Cloak | Chartrial the elven-silk cloak |
| Around neck | Tarreblek Requires: - Level 35 Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +1 Physical power: +10 (+1 eff.) Fatigue: -10% Changes stats: +8 Cun / +8 Dex Changes resistances: +3% lightning / +6% temporal / +6% light Changes resistances penetration: +25% blight Changes damage: +20% lightning / +10% physical Damage affinity(heal): +20% lightning Reduces incoming crit damage: 10.00% Physical save: +24 (+3 eff.) Spell save: +25 (+4 eff.) Mental save: +25 (+5 eff.) Stun/Freeze immunity: +25% Life regen: +3.00 Movement speed: +15% Combat speed: +10% Chance to avoid any damage: +8% Amulets make your neck look great! This item has been sent to the Item's Vault. |
Inventory
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level.warrior's voratun amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Changes resistances: +14% physical Critical mult.: +20.00% Stamina each turn: +1.20 Amulets make your neck look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
This item will automatically be transmogrified when you leave the level.Polowen the Balanceviper Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +25 (+3 eff.) Damage when hit (Melee): 12 arcane / 8 physical Changes stats: +4 Dex / +6 Con Changes resistances: +55% acid / +12% cold / +27% light / +4% physical Changes resistances penetration: +25% physical Changes damage: +20% acid / +12% nature Confusion immunity: +32% Rings make your fingers look great! |
Ring of the War MasterRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
Ring of the War MasterRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
Silynor the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 6 acid Changes stats: +3 Str / +3 Dex Changes resistances: +9% acid Changes resistances penetration: +28% arcane Changes damage: +21% acid Disarm immunity: +32% Pinning immunity: +32% Knockback immunity: +31% Maximum life: +32.00 Light radius: +3 Infravision radius: +3 Rings make your fingers look great! |
stralite ring 'Furnacerip'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +41 (+5 eff.) Defense: +41 (+5 eff.) Fatigue: -9% Changes stats: +7 Str Changes resistances: +24% fire / +6% physical Changes resistances penetration: +30% mind Changes damage: +30% fire Maximum encumbrance: +33 Stamina each turn: +4.15 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.acidic voratun battleaxe of paradox (59-89 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 186 damage over 5 turns and reducing armor and accuracy by 24 Damage (Melee): +28 temporal When wielded/worn: Changes resistances: +27% temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.stralite battleaxe 'Rainriver' (41-61 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.0 - 61.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +20 nature Damage (radius 2) on crit: +28 mind When wielded/worn: Effects on melee hit: * 32 arcane resource burn Changes stats: +16 Wil / +19 Con Changes resistances: +12% blight / +8% arcane / +15% nature / +24% light Spell save: +24 (+4 eff.) Psi when hit: +0.40 Hate when firing a critical mind attack: +4.00 Maximum life: +87.00 Mindpower: +25 (+3 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.stormbringer's stralite dagger of shearing (31-40 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 40% Wil, 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +34 lightning / +29 cold When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +17% lightning / +21% cold / +13% all Movement speed: +43% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun dagger of crippling (37-48 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 40% Wil, 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +45 lightning / +45 cold When wielded/worn: Physical crit. chance: +15.0% Changes resistances penetration: +25% lightning / +25% cold Movement speed: +50% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.thought-forged stralite dagger of erosion (28-37 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 40% Wil, 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 30% chance to reduce all saves and defense by 56 Damage (Melee): +17 nature / +21 mind When wielded/worn: Changes stats: +6 Cun / +5 Wil Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Champion's Will (67-107 power, 22 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 40% Wil, 20% Con, 114% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 115 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 14 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
This item will automatically be transmogrified when you leave the level.balanced stralite greatsword of massacre (54-87 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 54.5 - 87.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +19 (+3 eff.) Defense: +19 (+2 eff.) Disarm immunity: +46% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatsword of torment (37-60 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.voratun greatsword of projection (63-101 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.steady elven-wood longbow of piercing Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +41 (+5 eff.) Armour penetration: +20 Physical crit. chance: +9.0% Changes resistances penetration: +20% all Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.swiftstrike ash longbow Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Travel speed: +200% When wielded/worn: Changes stats: +6 Cun Combat speed: +10% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.warden's elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Ammo reloads per turn: +8 Changes stats: +8 Mag Changes resistances penetration: +20% physical / +14% temporal Changes damage: +20% physical / +14% temporal Talent mastery: +0.30 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Yvyma the Tundrawrack (33-46 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 32% chance to reduce strength, dexterity, and constitution by 31 Damage (Melee): +32 cold Damage (radius 1) on hit: +17 fire / +32 cold When wielded/worn: Effects on melee hit: * 32% chance to reduce strength, dexterity, and constitution by 31 * 32% chance to slow global speed by 87% * 32% chance to reduce all saves and defense by 56 Changes stats: +7 Str / +5 Mag / +4 Cun Changes resistances: +36% cold Changes resistances penetration: +30% blight Changes damage: +21% blight Light radius: +4 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.enhanced stralite longsword of evisceration (31-44 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Wound the target dealing 503 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +13.0% Physical power: +12 (+1 eff.) Changes stats: +11 Str / +9 Dex / +11 Mag / +11 Wil / +11 Cun / +11 Con Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.stralite mace of projection (36-51 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.stralite mace of ruin (35-49 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +12.0% Critical mult.: +30.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.living mindstar of disruption (17-19 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +30% Unnatural When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Murkmaster the reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +32 darkness Damage (radius 1) on hit: +28 darkness When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +6 Str Changes resistances: +15% acid / +8% physical / +15% mind Changes damage: +18% darkness Spell save: +15 (+2 eff.) Mental save: +28 (+6 eff.) Mana each turn: +0.24 Mana when firing critical spell: +3.21 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.blazebringer's drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +71 fire When wielded/worn: Changes resistances penetration: +25% fire Global speed: +11% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Flamepunish (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Con / +5 Wil Changes resistances: +30% fire Changes resistances penetration: +20% fire Changes damage: +30% fire / +12% arcane / +9% mind Talent granted: +1 Command Staff Critical mult.: +20.00% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +15 (+3 eff.) Spell crit. chance: +20% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blighted dragonbone magestaff of might (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning Talent granted: +1 Command Staff Vim when firing critical spell: +6.00 Maximum vim: +40.00 Spellpower: +23 (+5 eff.) Spell crit. chance: +30% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.earthen yew magestaff of wizardry (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Armour Hardiness: +8% Changes stats: +4 Wil / +3 Mag Changes damage: +20% fire Talent granted: +1 Command Staff Physical save: +8 (+1 eff.) Maximum mana: +64.00 Spellpower: +17 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.greater yew magestaff of wizardry (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil / +4 Mag Changes damage: +20% lightning / +20% cold / +20% arcane / +20% fire Talent granted: +1 Command Staff Maximum mana: +70.00 Spellpower: +23 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal ash magestaff (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +2% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.voratun waraxe 'Voranor' (57-79 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 57.0 - 79.8 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Deals 171 Manaburn damage and puts 1 random spell talent on cooldown for 8 turns (checks Confusion immunity) Damage (Melee): +14 nature When wielded/worn: Changes stats: +5 Str / +1 Mag / +1 Wil / +2 Cun Changes resistances: +21% lightning / +9% cold / +6% darkness / +6% nature Spell save: +3 (+0 eff.) Infravision radius: +3 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Gloreba the Forestdream Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to reduce all saves and defense by 56 * 20% chance to reduce strength, dexterity, and constitution by 31 Damage when hit (Melee): 2 lightning Changes stats: +11 Wil / +10 Mag Changes resistances: +6% lightning / +15% light / +15% darkness / +6% mind / +12% nature Changes resistances penetration: +5% blight / +5% nature Changes damage: +9% nature / +6% mind Maximum life: +130.00 Maximum mana: +78.00 Maximum stamina: +65.00 Maximum hate: +13.00 Maximum psi: +40.00 Maximum vim: +35.00 Maximum pos.energy: +37.00 Maximum neg.energy: +33.00 Spell crit. chance: +6% Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
Sootrend the cashmere cloak (13 def, 22 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +21 Defense: +13 (+2 eff.) Effects on melee hit: * 27% chance to reduce damage dealt by 44% Changes resistances: +24% nature / +27% darkness Changes damage: +21% darkness Physical save: +11 (+1 eff.) Disease immunity: +27% Cut immunity: +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.ancient linen robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +12% acid / +12% physical / +12% cold / +12% fire / +7% all Changes resistances penetration: +7% physical / +7% temporal Changes damage: +9% acid / +10% temporal / +9% fire / +18% physical / +9% cold Talent cooldown: Refit Golem (-3 turns) Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.spellwoven cashmere robe of blight (+22%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +22% blight / +11% all Changes damage: +22% blight Spell save: +24 (+4 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.timebroken silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +10 Wil / +11 Mag Changes resistances: +13% all Changes damage: +25% arcane / +25% temporal Silence immunity: +42% Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +90.00 Spellpower: +26 (+6 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.verdant silk robe of corrosion (+39%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +8 Con Changes resistances: +39% acid / +13% all Changes damage: +21% nature / +26% acid Poison immunity: +44% Disease immunity: +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belokira the Demonlord (20 def, 17 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +4 Physical power: +44 (+5 eff.) Armour: +17 Defense: +20 (+2 eff.) Changes stats: +4 Con Changes resistances: +18% darkness Changes damage: +30% blight / +9% temporal Critical mult.: +20.00% Stamina each turn: +4.47 Spellpower: +13 (+3 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.stealthy pair of drakeskin leather boots of evasion (18 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +18 (+2 eff.) Changes stats: +15 Lck / +7 Dex Stealth bonus: +15 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 15% chance to evade melee and ranged attacks and 2 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Poletira (0 def, 27 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +11.8% Armour: +26 Damage (Melee): 15 acid Changes stats: +14 Dex Changes resistances: +10% acid / +4% physical / +12% blight Changes damage: +11% acid / +24% temporal Critical mult.: +29.53% Physical save: +15 (+2 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% When used to modify unarmed attacks: Base power: 24.5 - 27.0 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Corrosive Breath (10% chance level 5). Damage (radius 2) on crit: +13 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.brawler's drakeskin leather gloves of the iron hand (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +10 Str / +5 Dex / +5 Wil / +4 Cun / +5 Con Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+2 eff.) Disarm immunity: +40% When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +19.0% Attack speed: 125% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Brightfiend the drakeskin leather cap (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 30 arcane resource burn Damage when hit (Melee): 10 mind / 2 fire Changes stats: +19 Str / +6 Dex / +10 Wil / +7 Cun / +9 Con Changes resistances: +6% temporal / +6% darkness / +15% blight / +12% fire / +3% nature / +9% mind Changes resistances penetration: +10% mind Mental save: +15 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.augmenting elven-silk wizard hat of knowledge (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Cun / +6 Wil Changes damage: +15% acid / +15% cold / +10% fire / +9% arcane / +9% lightning Mindpower: +6 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Silasewyn the Shiverorder (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +42% acid / +15% fire / +33% lightning Changes resistances penetration: +20% acid / +25% cold Changes damage: +21% lightning / +30% fire / +27% cold Maximum life: +52.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fearforged stralite mail armour of command (17 def, 17 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +17 (+2 eff.) Fatigue: +25% Changes stats: +5 Cun / +9 Con Changes resistances: +13% fire / -12% light / +13% darkness Physical save: +9 (+1 eff.) Spell save: +9 (+1 eff.) Mental save: +28 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.duelist's drakeskin leather armour of lightning resistance (30 def, 18 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +30 (+4 eff.) Fatigue: +8% Changes stats: +10 Cun / +8 Dex Changes resistances: +30% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening reinforced leather armour of Eyal (12 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+2 eff.) Fatigue: +8% Changes stats: +8 Cun / +8 Wil Mental save: +21 (+4 eff.) Life regen: +9.00 Maximum life: +51.00 Healing mod.: +18% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.searing reinforced leather armour (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+2 eff.) Fatigue: +8% Damage (Melee): 20 acid / 18 fire Damage when hit (Melee): 15 acid / 12 fire Changes resistances: +22% acid / +26% fire A suit of armour made of leather. |
Isidhera the stralite shield (0 def, 65 armour, 49-59 power, 138.5 block)Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.5 - 59.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +138 On weapon hit: * 26% chance to reduce armor by 41% Damage (radius 2) on crit: +32 mind When wielded/worn: Armour: +65 Fatigue: +8% Damage (Melee): 9 acid Damage when hit (Melee): 17 acid Changes stats: +25 Cun Changes resistances: +33% darkness Changes damage: +33% acid Talent granted: +1 Block Spell save: +39 (+6 eff.) Stun/Freeze immunity: +49% Life regen: +9.94 Only die when reaching: -160.00 life Maximum life: +248.39 Maximum hate: +16.00 Handheld deflection devices. |
Void Quiver (0/0, 45-62 power, 120 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 40% Wil, 50% Str, 40% Mag, 70% Dex Damage type: Temporal darkness Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
This item will automatically be transmogrified when you leave the level.quiver of dragonbone arrows of torment (19/19, 54-76 power, 18 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 19 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.storming quiver of dragonbone arrows of accuracy (22/22, 53-74 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +29 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 Damage (Ranged): +35 lightning Damage (radius 2) on crit: +23 lightning Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
790 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blazerupture the voratun pickaxe (dig speed 6 turns)Requires: - Level 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 20% chance to slow global speed by 87% Damage when hit (Melee): 4 lightning / 10 fire / 4 blight Changes stats: +8 Str / +4 Mag Changes resistances: +10% fire / +10% darkness / +6% temporal Changes resistances penetration: +20% blight / +10% fire Changes damage: +21% blight / +6% lightning Mana each turn: +0.20 Mana when firing critical spell: +3.00 Maximum life: +40.00 Maximum mana: +140.00 Maximum stamina: +27.00 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 10 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 5 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (4/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 94 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.psychokinetic pouch of voratun shots of annihilation (22/22, 62-75 power, 18 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 62.5 - 75.0 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +18 Crit. chance: +17.0% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 401 physical damage Travel speed: +200% Damage (Ranged): +39 physical Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.focusing stralite torque of mindblast [power 370] (7 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to blast the opponent's mind dealing 761 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 7 turns. When used: * Reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 14 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By newlegolassss the Battleborn Archer level 63
10th Dusk 122nd year of Ascendancy at 16:36 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By newlegolassss the Battleborn Archer level 63
8th Dusk 122nd year of Ascendancy at 16:26 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By newlegolassss the Battleborn Archer level 81
25th Dusk 122nd year of Ascendancy at 03:51 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By newlegolassss the Battleborn Archer level 72
21st Dusk 122nd year of Ascendancy at 02:14 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By newlegolassss the Battleborn Archer level 68
18th Dusk 122nd year of Ascendancy at 17:24 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By newlegolassss the Battleborn Archer level 63
8th Dusk 122nd year of Ascendancy at 16:54 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By newlegolassss the Battleborn Archer level 55
7th Dusk 122nd year of Ascendancy at 04:55 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By newlegolassss the Battleborn Archer level 39
2nd Dusk 122nd year of Ascendancy at 16:37 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By newlegolassss the Battleborn Archer level 37
3rd Flare 122nd year of Ascendancy at 15:13 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By newlegolassss the Battleborn Archer level 86
25th Dusk 122nd year of Ascendancy at 04:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.By newlegolassss the Battleborn Archer level 10
78th Pyre 122nd year of Ascendancy at 18:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By newlegolassss the Battleborn Archer level 20
5th Mirth 122nd year of Ascendancy at 14:02 see stats
Level 30 (Exploration mode)
Got a character to level 30.By newlegolassss the Battleborn Archer level 30
1st Flare 122nd year of Ascendancy at 01:00 see stats
Level 40 (Exploration mode)
Got a character to level 40.By newlegolassss the Battleborn Archer level 40
2nd Dusk 122nd year of Ascendancy at 19:47 see stats
Level 50 (Exploration mode)
Got a character to level 50.By newlegolassss the Battleborn Archer level 50
5th Dusk 122nd year of Ascendancy at 10:26 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By newlegolassss the Battleborn Archer level 36
3rd Flare 122nd year of Ascendancy at 14:34 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By newlegolassss the Battleborn Archer level 98
62nd Dusk 122nd year of Ascendancy at 20:09 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By newlegolassss the Battleborn Archer level 48
4th Dusk 122nd year of Ascendancy at 06:23 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By newlegolassss the Battleborn Archer level 22
8th Mirth 122nd year of Ascendancy at 22:54 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By newlegolassss the Battleborn Archer level 15
4th Mirth 122nd year of Ascendancy at 11:23 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By newlegolassss the Battleborn Archer level 70
18th Dusk 122nd year of Ascendancy at 18:01 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By newlegolassss the Battleborn Archer level 14
1st Mirth 122nd year of Ascendancy at 11:56 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By newlegolassss the Battleborn Archer level 63
17th Dusk 122nd year of Ascendancy at 03:51 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By newlegolassss the Battleborn Archer level 36
3rd Flare 122nd year of Ascendancy at 14:34 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By newlegolassss the Battleborn Archer level 90
55th Dusk 122nd year of Ascendancy at 02:24 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By newlegolassss the Battleborn Archer level 37
3rd Flare 122nd year of Ascendancy at 16:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By newlegolassss the Battleborn Archer level 23
9th Mirth 122nd year of Ascendancy at 09:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By newlegolassss the Battleborn Archer level 60
8th Dusk 122nd year of Ascendancy at 07:36 see stats
Log
Vor, Grand Geomancer of the Pride's spell attains critical power!
newlegolassss HEALS from lightning damage!
Thunderstorm hits newlegolassss for (1 flat reduction), 0 lightning, 7 healing (0 total damage) [8 healing].
Mirror Image (Vor, Grand Geomancer of the Pride)'s armour is more intact.
Vor, Grand Geomancer of the Pride casts Displacement Shield.
The very fabric of space alters around Vor, Grand Geomancer of the Pride.
Mirror Image (Vor, Grand Geomancer of the Pride) casts Displacement Shield.
The very fabric of space alters around Mirror Image (Vor, Grand Geomancer of the Pride).
Vor, Grand Geomancer of the Pride loses 50 mana from using a non-Arcane talent!
Newlegolassss uses Throw Bones.
Vor, Grand Geomancer of the Pride teleports some damage to newlegolassss!
newlegolassss hits Vor, Grand Geomancer of the Pride for (252 teleported), 0 physical (0 total damage).
newlegolassss hits Mirror Image (Vor, Grand Geomancer of the Pride) for 1 physical damage.
newlegolassss hits newlegolassss for (252 absorbed), 252 teleported (253 total damage).
Talent Flare is ready to use.
Talent Bone Armour is ready to use.
Talent Volley is ready to use.
Talent Skullcracker is ready to use.
Talent Steady Shot is ready to use.
Talent Dual Arrows is ready to use.
Mirror Image (Vor, Grand Geomancer of the Pride) resists!
Mirror Image (Vor, Grand Geomancer of the Pride) HEALS from cold damage!
Vor, Grand Geomancer of the Pride's ice storm area effect hits Mirror Image (Vor, Grand Geomancer of the Pride) for 0 cold damage.
Vor, Grand Geomancer of the Pride's ice storm area effect hits newlegolassss for (25 flat reduction), 0 cold (0 total damage).
Mirror Image (Vor, Grand Geomancer of the Pride)'s ice storm area effect hits Mirror Image (Vor, Grand Geomancer of the Pride) for 0 cold damage.
Newlegolassss uses Skullcracker.
newlegolassss performs a melee critical strike against Vor, Grand Geomancer of the Pride!
Your shield crumbles under the damage!
The shield around newlegolassss crumbles.
Newlegolassss is recovering from the damage!






















































































































































































