











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventurer Buff Addon 1.7.4Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Stats uncapper for Infinite Dungeon 1.7.4 No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Steel Monk Evolution for Brawler (Cider Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Battleborn |
| Class | Skirmisher (Battle Skirmisher) |
| Level / Exp | 41 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 4 on the 75th Pyre 122nd year of Ascendancy at 16:32 / 49Killed by thief at level 4 on the 75th Pyre 122nd year of Ascendancy at 17:01 Killed by thief at level 4 on the 75th Pyre 122nd year of Ascendancy at 17:28 Killed by thief at level 4 on the 75th Pyre 122nd year of Ascendancy at 18:08 Killed by Silurin the green worm mass at level 12 on the 78th Pyre 122nd year of Ascendancy at 19:23 Killed by Bethada the skeleton warrior at level 13 on the 78th Pyre 122nd year of Ascendancy at 19:56 Killed by Silurin the green worm mass at level 13 on the 78th Pyre 122nd year of Ascendancy at 20:50 Killed by Silurin the green worm mass at level 13 on the 78th Pyre 122nd year of Ascendancy at 21:17 Killed by skeleton mage at level 13 on the 78th Pyre 122nd year of Ascendancy at 21:45 Killed by Silurin the green worm mass at level 13 on the 78th Pyre 122nd year of Ascendancy at 21:58 Killed by Silurin the green worm mass at level 13 on the 78th Pyre 122nd year of Ascendancy at 23:15 Killed by Silurin the green worm mass at level 14 on the 79th Pyre 122nd year of Ascendancy at 00:23 Killed by Silurin the green worm mass at level 14 on the 79th Pyre 122nd year of Ascendancy at 00:44 Killed by ritch flamespitter at level 15 on the 79th Pyre 122nd year of Ascendancy at 07:42 Killed by Gloriwyn the giant eel at level 37 on the 4th Flare 122nd year of Ascendancy at 01:20 Killed by Yvanor the water imp at level 37 on the 4th Flare 122nd year of Ascendancy at 01:44 Killed by Gloriwyn the giant eel at level 37 on the 4th Flare 122nd year of Ascendancy at 02:15 Killed by Yvanor the water imp at level 37 on the 4th Flare 122nd year of Ascendancy at 02:38 Killed by giant spider at level 37 on the 4th Flare 122nd year of Ascendancy at 03:13 Killed by electric eel at level 37 on the 4th Flare 122nd year of Ascendancy at 03:35 Killed by Velith the luminous horror at level 39 on the 4th Flare 122nd year of Ascendancy at 17:10 Killed by worm that walks at level 39 on the 4th Flare 122nd year of Ascendancy at 21:37 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 01:12 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 01:41 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 02:05 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 02:32 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 02:41 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 03:06 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 03:48 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 03:58 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 04:21 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 04:52 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 04:59 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 05:11 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 05:35 Killed by shadow at level 39 on the 5th Flare 122nd year of Ascendancy at 05:47 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 06:02 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 06:29 Killed by shadow at level 39 on the 5th Flare 122nd year of Ascendancy at 06:58 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 07:26 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 07:54 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 08:17 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 08:45 Killed by Weirdling Beast at level 39 on the 5th Flare 122nd year of Ascendancy at 09:09 Killed by Rosienz the fire imp at level 40 on the 1st Dusk 122nd year of Ascendancy at 06:58 Killed by Emelegana the mean looking elven guard at level 40 on the 1st Dusk 122nd year of Ascendancy at 07:04 Killed by Emelegana the mean looking elven guard at level 40 on the 1st Dusk 122nd year of Ascendancy at 07:31 Killed by Layydawe the mean looking elven guard at level 41 on the 1st Dusk 122nd year of Ascendancy at 08:46 Killed by elven cultist at level 41 on the 1st Dusk 122nd year of Ascendancy at 09:17 |
Primary Stats
| Strength | 98 (base 60) |
| Dexterity | 102 (base 60) |
| Constitution | 113 (base 60) |
| Magic | 57 (base 28) |
| Willpower | 51 (base 37) |
| Cunning | 60 (base 39) |
Resources
| Life | 1828/1828 |
| Stamina | 292/292 |
| Equilibrium | 0 |
| Healing Factor | 1.6462346689682 |
| Regeneration | 51.746105097156 |
Speed
| Mental | +77.42705098312% |
| Attack | +27% |
| Movement | -43.666666666667% |
| Spell | +27% |
| Global | +135% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 11 |
| See Stealth | 7.6172838741161 |
| See Invisible | 16.617283874116 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 33% |
| Speed | 0.78740157480315 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 45% |
| Speed | 0.78740157480315 |
Offense: Damage Bonus
| Darkness | +30% |
| Light | +34% |
| Temporal | +39% |
| Physical | +40% |
| Lightning | +33% |
| All | +24% |
Offense: Damage Penetration
| Physical | +60% |
| Acid | +20% |
| Darkness | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 94.333955552641 (100%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 52 |
| Mental Save | 53 |
Defense: Resistances
| Lightning | + 14%( 70%) |
| Acid | + 12%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 28%( 70%) |
| Cold | + 66%( 70%) |
| Physical | + 34%( 70%) |
| Fire | + 23%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Confusion Resistance | 80% |
| Fear Resistance | 50% |
| Silence Resistance | 50% |
| Bleed Resistance | 20% |
| Pinning Resistance | 45% |
| Disarm Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery prowess | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Reflexes | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Battleborn | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Undead / Skeleton | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Total Thuggery |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the lone alchemist from death by ritch flamespitter. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by Belayalaith the fox. Escort: repented thief (level 2 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 5. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
| On feet | Dagudunaran the Nimbusburst (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +14 Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +3 Changes stats: +5 Str / +4 Mag Changes resistances: +9% lightning Changes damage: +9% lightning See invisible: +9 A pair of boots made of leather. |
| Quiver | pouch of voratun shots 'Zuroddagund' (19/19, 70-84 power, 16 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 70.0 - 84.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +25 Armour Penetration: +16 Crit. chance: +22.0% Capacity: 19 On weapon hit: * Create an explosion dealing 85 lightning damage (1/turn) On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Travel speed: +314% When wielded/worn: Ammo reloads per turn: +6 Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
| On hands | stone warden's drakeskin leather gloves of archery (0 def, 23 armour)Requires: - Level 25 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Armour: +23 Armour Hardiness: +15% Changes stats: +9 Dex / +9 Cun / +10 Con Changes resistances: +11% physical When used to modify unarmed attacks: Base power: 29.0 - 31.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +14 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 10 cooldown : Effective talent level: 4.5 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
| Tool | Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 10 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +20.00 Rings make your fingers look great! |
| Around neck | Ce'Nedabeth the UmbranullRequires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Fatigue: -10% Effects on melee hit: * 20% chance to slow global speed by 52% Changes stats: +9 Dex / +18 Mag / +5 Wil / +10 Cun / +10 Con Changes resistances: +6% acid Changes resistances penetration: +10% darkness Changes damage: +6% darkness / +10% physical Life regen: +5.00 Stamina each turn: +1.50 Infravision radius: +3 Movement speed: +10% Combat speed: +10% Amulets make your neck look great! This item has been sent to the Item's Vault. |
| Main armor | volcanic cured leather armour of alacrity (6 def, 13 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +13 Defense: +6 (+1 eff.) Fatigue: +7% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +17% physical / +18% fire Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. This item has been sent to the Item's Vault. |
| In off hand | Mucusglamour (0 def, 32 armour, 75-90 power, 200.5 block)Requires: - Shield usage training - Cunning 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 75.0 - 90.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +200 On weapon hit: * Deal physical damage equal to your armor (94) Damage (Melee): +4 blight / +26 cold When wielded/worn: Armour: +32 Fatigue: +8% Effects on melee hit: * 30% chance to slow global speed by 52% On shield block: * Deals 135 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Dex / +5 Wil Changes resistances: +50% cold Changes resistances penetration: +20% physical Changes damage: +6% physical Talent granted: +1 Block Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +10.00 Handheld deflection devices. This item has been sent to the Item's Vault. |
| Cloak | Eradekhad (11 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 Defense: +11 (+2 eff.) Changes stats: +2 Wil Changes resistances: +9% temporal / +14% cold Changes resistances penetration: +20% acid Cut immunity: +20% Life regen: +4.00 Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(108 power, based on Willpower) Activation costs 5 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
ZubumaRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Travel speed: +539% Damage (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +15 Physical power: +5 (+2 eff.) Armour: +6 Defense: +10 (+2 eff.) Changes stats: +10 Cun / +7 Dex Changes resistances penetration: +15% all Critical mult.: +15.00% Mental save: +6 (+2 eff.) Mindpower: +25 (+9 eff.) Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
steady rough leather sling of lightningRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Damage (Ranged): +6 lightning When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +2.0% Changes damage: +8% lightning Slings are used to hurl stones or metal shots at your foes. |
cashmere cloak 'Brightwhisper' (2 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +2 (+0 eff.) Damage when hit (Melee): 6 nature / 6 light Changes resistances: +18% nature / +22% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +6% light Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% fire / +6% cold Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
Branudukath the Shinespiker (25 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +25 (+7 eff.) Armour: +5 Defense: +25 (+6 eff.) Fatigue: +5% Changes stats: +8 Dex / +5 Con Changes resistances: +15% temporal / +8% arcane / +30% light Changes resistances penetration: +25% physical Changes damage: +24% physical Physical save: +53 (+14 eff.) Stamina each turn: +5.09 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
rejuvenating drakeskin leather armour of the deep (20 def, 14 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +12% acid / +15% cold Allows you to breathe in: water Life regen: +6.40 Stamina each turn: +1.60 A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Cunning 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
iron shield (0 def, 2 armour, 9-10 power, 15.5 block)Requires: - Shield usage training - Cunning 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +15 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne AzuriteRequires: - Level 25 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. This item has been sent to the Item's Vault. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dazzleseam (dig speed 27 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 22% chance to reduce strength, dexterity, and constitution by 20 * 22% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 11 blight Changes stats: +2 Str Changes resistances: +13% nature / +6% temporal Changes resistances penetration: +28% blight Changes damage: +9% blight / +24% temporal / +8% nature / +6% light Light radius: +3 Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 101 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (13/13, 15-18 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 13 Shots are used with slings to pummel your foes to death. |
thought-forged pouch of iron shots of paradox (20/20, 16-19 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 20 Turns elapse between self-loadings: 6 On weapon hit: * 6% chance to gain 10% of a turn (3/turn limit) * 12% chance to reduce all saves and defense by 25 Damage (Ranged): +5 temporal / +7 mind Shots are used with slings to pummel your foes to death. |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 15 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pinky the Battleborn Skirmisher level 40
5th Flare 122nd year of Ascendancy at 11:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Pinky the Battleborn Skirmisher level 10
77th Pyre 122nd year of Ascendancy at 09:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Pinky the Battleborn Skirmisher level 20
5th Mirth 122nd year of Ascendancy at 06:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Pinky the Battleborn Skirmisher level 30
3rd Summertide 122nd year of Ascendancy at 09:29 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Pinky the Battleborn Skirmisher level 40
5th Flare 122nd year of Ascendancy at 09:31 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Pinky the Battleborn Skirmisher level 15
79th Pyre 122nd year of Ascendancy at 18:25 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Pinky the Battleborn Skirmisher level 15
79th Pyre 122nd year of Ascendancy at 08:22 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Pinky the Battleborn Skirmisher level 33
2nd Flare 122nd year of Ascendancy at 17:08 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Pinky the Battleborn Skirmisher level 30
1st Flare 122nd year of Ascendancy at 23:19 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Pinky the Battleborn Skirmisher level 37
3rd Flare 122nd year of Ascendancy at 23:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Pinky the Battleborn Skirmisher level 20
5th Mirth 122nd year of Ascendancy at 16:39 see stats
Log
Today is the 1st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:25.
You transfer 2 Prothotipe's Prismatic Eye to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Isyrerin the Obsidianfoe (42 def, 23 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.





































































































































