Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | SkooBot 1.6.7Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 23 / 2% |
Size | medium |
Lifes / Deaths | Killed by Xabreda the red crystal at level 14 on the 3rd Summertide 122nd year of Ascendancy at 10:27 0 / 6Killed by multi-hued crystal at level 14 on the 3rd Summertide 122nd year of Ascendancy at 12:53 Killed by Xanygaba the giant carpenter ant at level 19 on the 7th Dusk 122nd year of Ascendancy at 18:57 Killed by worm that walks at level 20 on the 10th Dusk 122nd year of Ascendancy at 19:20 Killed by Cake at level 22 on the 19th Dusk 122nd year of Ascendancy at 14:11 Killed by sand-drake at level 23 on the 20th Dusk 122nd year of Ascendancy at 05:56 |
Primary Stats
Strength | 29 (base 11) |
Dexterity | 52 (base 43) |
Constitution | 27 (base 10) |
Magic | 16 (base 10) |
Willpower | 33 (base 10) |
Cunning | 60 (base 51) |
Resources
Life | -39/513 |
Stamina | 180/194 |
Healing Factor | 1.3294416243655 |
Regeneration | 9.8718571322641 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -996 |
Infravision | 11 |
See Stealth | 46.606190251377 |
See Invisible | 47.606190251377 |
Stealth | 59.270295870934 |
Offense: Mainhand
Damage | 27 |
Accuracy | 48 |
Crit Chance | 35% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 46 |
Accuracy | 48 |
Crit Chance | 34% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Fire | +10% |
Darkness | +12% |
Light | +3% |
Nature | +23% |
Cold | +23% |
Physical | +8% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Blight | +15% |
Darkness | +11% |
Physical | +25% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 21 (49.309173272933%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 17 |
Mental Save | 41 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 21%( 70%) |
Cold | + 51%( 70%) |
All | + 19%( 70%) |
Darkness | + 42%( 70%) |
Light | + 29%( 70%) |
Mind | + 24%( 70%) |
Fire | + 34%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Poison Resistance | 40% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 557% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
talent | Quickdraw |
talent | Apply Poison |
talent | Stealth |
talent | Trained Reactions |
detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 31%. Exhaustion |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 4.2 and stamina regeneration by 1.2. Soothing Darkness |
beneficial effect | Increases defense by 16. Mobile Defense |
beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 112 - 156 Accuracy: 63 (knife) APR: 17 Crit Chance: +60% Crit mult: 185% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | Parrying melee and ranged attacks: Has a 32% chance to deflect up to 18 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
You failed to protect the injured seer from death by Layuthra the white wolf. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Adata the pair of rough leather boots (0 def, 3 armour) Adata the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +3.0% Phys.pwr +13 (+4 eff.) Dmg.mod +12% mind Apr +4 ----- def ----- Armour +3 A pair of boots made of leather. |
Quiver | Shimmeroracle (24/24, 14.5-17.4 power, 1 apr) Shimmeroracle (24/24, 14.5-17.4 power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 14.5 - 17.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 24 Ranged+ +16 acid +12 cold +4 lightning On Hit.r1 +12 lightning On Crit.r2 +8 lightning +6 cold On Hit: * 20% chance to reduce armor by 13% Shots are used with slings to pummel your foes to death. |
Light source | Galidogrim the Glowwedge Galidogrim the Glowwedge2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Dex +4 Con dps ---------- Dmg.mod +3% light On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +3% light Phys.save +12 (+4 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Fulosus (6 def, 18 armour) Fulosus (6 def, 18 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +6 Dex dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +18 Defense +6 (+1 eff.) Fatigue +5% Resists +3% acid +11% darkness +3% fire +12% nature +4% all Phys.save +10 (+3 eff.) ---------- misc Infravis +6 A cap made of leather. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Duskbrace the copper ring Duskbrace the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +11% cold Res.pen +25% physical ----- def ----- Resists +6% darkness +22% cold Rings can have magical properties. |
Around neck | Hanedas Hanedas0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +1 Dex +2 Wil +3 Con ----- def ----- Defense +10 (+2 eff.) Resists +9% light Mind.save +12 (+4 eff.) ---------- misc Light +1 Amulets can have magical properties. |
In main hand | Sulfurquench (14-19.6 power, 3 apr) Sulfurquench (14-19.6 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Disrupt/Master Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 13 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Con +7 Wil dps ---------- Phys.crit +7.0% Dmg.mod +3% nature Res.pen +5% nature Melee Ret 4 darkness On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Max.HP +34.00 Blunt and deadly. |
Around waist | rough leather belt 'Samafast' rough leather belt 'Samafast'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Phys.pwr +20 (+6 eff.) ----- def ----- Defense +9 (+2 eff.) Phys.save +15 (+5 eff.) Stealth +6 ---------- misc Max.stam +20.00 Max.hate +2.00 Infravis +2 A belt that goes around your waist. |
In off hand | Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Cloak | cashmere cloak 'Bysalar' (2 def, 0 armour) cashmere cloak 'Bysalar' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +1 Dex +5 Mag dps ---------- Dmg.mod +12% darkness Res.pen +11% darkness ----- def ----- Defense +2 (+0 eff.) Resists +12% darkness Mind.save +3 (+1 eff.) Stealth +12 ---------- misc Equi/ret +0.12 Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Hurugadan the cashmere robe (0 def, 0 armour) Hurugadan the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% cold +7% nature +10% fire Res.pen +15% blight On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Resists +18% cold +3% blight +15% fire +6% mind +11% all Poison- +20% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
regeneration infusion of the duelist (heal 249; 15 cd) regeneration infusion of the duelist (heal 249; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 249 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 159; 17 cd) regeneration infusion of the warrior (heal 159; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 159 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 20%; mental; dur 2; cd 13) wild infusion of the titan (res 20%; mental; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 203; dur 3; cd 14) shielding rune of the psychic (absorb 203; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating steel amulet of constitution (+2) insulating steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +10% fire +14% cold Amulets can have magical properties. |
Radiancereeve Radiancereeve0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +1 Wil +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +6% light Melee Ret 8 light On Hit (Melee): * 20 arcane resource burn ----- def ----- Spell.save +15 (+9 eff.) Rings can have magical properties. |
rogue's copper ring of frost (+22%) rogue's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% cold ----- def ----- Defense +4 (+1 eff.) Resists +22% cold Rings can have magical properties. |
Dazzlemoon the steel ring Dazzlemoon the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Str +5 Con dps ---------- Crit.mult +15.00% Dmg.mod +12% physical ----- def ----- Resists +3% light Phys.save +22 (+7 eff.) Rings can have magical properties. |
mule's steel ring of tenacity mule's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +25.00 Disarm- +20% Pinning- +22% Knockbk- +25% ---------- misc Max.enc +20 Rings can have magical properties. |
acidic dwarven-steel greatmaul of vileness (39.5-59.25 power, 2 apr) acidic dwarven-steel greatmaul of vileness (39.5-59.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 39.5 - 59.3 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 blight On Hit: * 14% chance to reduce strength, dexterity, and constitution by 5 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed mauls. |
steel greatsword (21-33.6 power, 2 apr) steel greatsword (21-33.6 power, 2 apr)3.0 T2 greatsword 2H weapon [Normal] Power 21.0 - 33.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
chilling dwarven-steel greatsword of erosion (34-54.4 power, 2 apr) chilling dwarven-steel greatsword of erosion (34-54.4 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Nature Power 34.0 - 54.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 nature +12 cold Massive two-handed swords. |
Layynor (25.5-35.7 power, 4 apr) Layynor (25.5-35.7 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 25.5 - 35.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +11% physical Acc +13 (+4 eff.) Apr +8 ----- def ----- Resists +9% lightning +12% temporal +6% light +6% nature +3% darkness ---------- misc See.Invis +3 Blunt and deadly. |
flaming steel waraxe (13-18.2 power, 3 apr) flaming steel waraxe (13-18.2 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire One-handed war axes. |
steel waraxe of amnesia (15-21 power, 3 apr) steel waraxe of amnesia (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Psionic Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) One-handed war axes. |
dwarven-steel waraxe of crippling (20.5-28.7 power, 4 apr) dwarven-steel waraxe of crippling (20.5-28.7 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% One-handed war axes. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger of rage (10.5-13.65 power, 5 apr) iron dagger of rage (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Master Power 10.5 - 13.7 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Dmg.mod +6% physical Acc +5 (+2 eff.) Sharp, short and deadly. |
warbringer's iron dagger of crippling (10-13 power, 5 apr) warbringer's iron dagger of crippling (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Master Power 10.0 - 13.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Con dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) Res.pen +6% physical ----- def ----- Disarm- +10% Sharp, short and deadly. |
acidic dwarven-steel dagger (15.5-20.15 power, 7 apr) acidic dwarven-steel dagger (15.5-20.15 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 15.5 - 20.2 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly. |
thorny mindstar of balance (9-9.9 power, 24 apr, mind damage) thorny mindstar of balance (9-9.9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel shield of shrapnel (0 def, 6 armour, 83.5 block) dwarven-steel shield of shrapnel (0 def, 6 armour, 83.5 block)7.0 T3 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 178 physical damage over 5 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Water +0.30 Spell/Ice +0.30 Spell/Frost alchemy On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Xywe the linen robe (30 def, 0 armour) Xywe the linen robe (30 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Defense +30 (+7 eff.) Resists +6% acid +5% arcane +7% all Mind.save +17 (+5 eff.) Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of nature (+18%) (0 def, 0 armour) mindwoven linen robe of nature (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +12% nature ----- def ----- Resists +18% nature +7% all Mind.save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+6 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
verdant cashmere robe of life (0 def, 0 armour) verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +8% nature ----- def ----- Resists +8% blight +11% all Max.HP +61.00 HP.reg +2.20 Heal.mod +12% Poison- +22% Disease- +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+3 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Adibressra the Rainwrither (13 def, 9 armour) Adibressra the Rainwrither (13 def, 9 armour)9.0 T3 light armor [Random Unique] Disrupt/Master While equipped: Stats +7 Dex +4 Mag +4 Cun dps ---------- Res.pen +25% cold ----- def ----- Armour +9 Defense +13 (+3 eff.) Fatigue +8% Resists +26% nature +28% blight D.Red.from +14% Unnatural A suit of armour made of leather. |
dwarven-steel mail armour of clarity (3 def, 8 armour) dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 T3 heavy armor [Ego] Psionic While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +5% mind Mind.save +16 (+5 eff.) A suit of armour made of mail. |
Dairasadodin the Sparkwrest (0 def, 9 armour) Dairasadodin the Sparkwrest (0 def, 9 armour)17.0 T2 massive armor [Rare] Master While equipped: dps ---------- Res.pen +25% lightning ----- def ----- Armour +9 Fatigue +22% Resists +45% lightning +18% cold A suit of armour made of metal plates. |
Earthblast the rough leather belt Earthblast the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+2 eff.) Dmg.mod +6% nature Res.pen +10% temporal On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Resists +9% temporal +3% fire Mind.save +6 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Mardindur' rough leather belt 'Mardindur'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str ----- def ----- Resists +6% temporal Spell.save +9 (+6 eff.) Max.HP +37.00 Cut- +10% A belt that goes around your waist. |
Harykalthozor the Shadowlord Harykalthozor the Shadowlord1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +9% light +3% darkness Phys.save +8 (+3 eff.) Blind- +20% Confus- +20% A belt that goes around your waist. |
Moldmoon (1 def, 0 armour) Moldmoon (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +3 Cun dps ---------- Dmg.mod +3% temporal Res.pen +5% temporal Melee Ret 2 nature ----- def ----- Defense +1 (+0 eff.) Mind.save +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Porith the Glowjam (7 def, 0 armour) Porith the Glowjam (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +20% light +5% fire ----- def ----- Defense +7 (+2 eff.) Resists +15% acid +6% lightning Phys.save +6 (+2 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Willowwasp' (1 def, 7 armour) linen cloak 'Willowwasp' (1 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% nature Acc +5 (+2 eff.) Apr +2 On Hit (Melee): * 10% chance to slow global speed by 52% * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +7 Defense +1 (+0 eff.) Resists +10% cold Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyreldamira the Carrionraider (11 def, 0 armour) Cyreldamira the Carrionraider (11 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +25% nature On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Defense +11 (+3 eff.) Resists +6% blight Phys.save +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gorefist the cashmere cloak (9 def, 6 armour) Gorefist the cashmere cloak (9 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Cun +2 Dex dps ---------- Res.pen +15% mind Melee Ret 6 mind 10 nature ----- def ----- Armour +6 Defense +9 (+2 eff.) Phys.save +12 (+4 eff.) Spell.save +14 (+8 eff.) Mind.save +13 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Torchwrest (2 def, 0 armour) Torchwrest (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Dex +2 Cun dps ---------- Res.pen +25% fire ----- def ----- Defense +2 (+0 eff.) Resists +12% fire Crit.dmg- 15.00% ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour) grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +6% lightning +5% temporal ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
dreamer's pair of hardened leather boots of speed (0 def, 3 armour) dreamer's pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mov.spd +25% ----- def ----- Armour +3 Phys.save +6 (+2 eff.) Spell.save +10 (+6 eff.) Mind.save +7 (+2 eff.) A pair of boots made of leather. |
wanderer's pair of hardened leather boots of tirelessness (0 def, 3 armour) wanderer's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Cun +3 Con ----- def ----- Armour +3 Phys.save +13 (+4 eff.) Mind.save +13 (+4 eff.) ---------- misc Stam/turn +0.40 Max.stam +14.00 A pair of boots made of leather. |
blighted rough leather gloves of strength (+3) (0 def, 1 armour) blighted rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 blight Dmg.mod +3% blight ----- def ----- Armour +1 Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Ivarethra' (1 def, 0 armour) linen wizard hat 'Ivarethra' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% arcane Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Defense +1 (+0 eff.) Resists +3% mind Heal.mod +5% Blind- +10% ---------- misc Max.mana +16.00 A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 34.47 to 103.42 lightning damage (68.95 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
166 alchemist agate 166 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Torchburst' brass lantern 'Torchburst'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% mind Melee Ret 12 fire ----- def ----- Resists +27% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+1 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of focus bright alchemist's lamp of focus1.0 T3 lite [Ego] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp nightwalker's alchemist's lamp1.0 T3 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Adytha the Duskrigor (dig speed 29 turns) Adytha the Duskrigor (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Resists +9% fire ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Blazewitch' (dig speed 30 turns) dwarven-steel pickaxe 'Blazewitch' (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +6 Str dps ---------- Dmg.mod +6% nature Acc +5 (+2 eff.) ----- def ----- Armour +8 Resists +12% nature +9% lightning Crit.dmg- 10.00% ---------- misc Max.stam +10.00 Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Toxinraider the iron torque of psionic shield [power 27] (25 cooldown) Toxinraider the iron torque of psionic shield [power 27] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +5% nature ----- def ----- Resists +3% acid +3% cold +6% nature +6% light Blind- +20% Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging [power 116] (15 cooldown) elm totem of stinging [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 143 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Cake the Cornac Rogue level 10
1st Mirth 122nd year of Ascendancy at 16:15 see stats
By Cake the Cornac Rogue level 20
10th Dusk 122nd year of Ascendancy at 04:05 see stats
By Cake the Cornac Rogue level 10
2nd Mirth 122nd year of Ascendancy at 10:13 see stats
By Cake the Cornac Rogue level 17
4th Dusk 122nd year of Ascendancy at 05:00 see stats
Log
Acid Splash from Vorada the gigantic corrosive tunneler hits Cake for 2 acid damage.
Burning from Vorada the gigantic corrosive tunneler hits Cake for 21 fire damage.
Vorada the gigantic corrosive tunneler's Shoot misses Cake.
Vorada the gigantic corrosive tunneler's Shoot misses Cake.
Vorada the gigantic corrosive tunneler regains their energy.
Vorada the gigantic corrosive tunneler is less vulnerable.
Sand-drake misses Cake.
Vorada the gigantic corrosive tunneler deactivates Agile Gunner.
Yellow ooze misses Cake.
Cake is not crippled anymore.
Acid Splash from Vorada the gigantic corrosive tunneler hits Cake for 2 acid damage.
Burning from Vorada the gigantic corrosive tunneler hits Cake for 26 fire damage.
Sand-drake misses Cake.
Acid Splash from Vorada the gigantic corrosive tunneler hits Cake for 2 acid damage.
Burning from Vorada the gigantic corrosive tunneler hits Cake for 26 fire damage.
Cake is free from the acid.
Cake stops burning.
Talent Infusion: Regeneration is ready to use.
Sand-drake breathes sand!
Cake reacts to damage from Sand-drake, mitigating the blow!.
Sand-drake hits Blue ooze for 215 physical damage.
Sand-drake hits Cake for (44 reacted , -4 stam), 130 physical (130 total damage).
Cake the level 23 cornac rogue was punctured to death by a sand-drake on level 1 of Sandworm lair.
Cake deactivates Stealth.
Cake deactivates Quickdraw.
Cake deactivates Apply Poison.
Cake deactivates Trained Reactions.