Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Sawbutcher |
Level / Exp | 11 / 87% |
Size | medium |
Lifes / Deaths | Killed by Aryleda the bandit lord at level 9 on the 7th Flare 122nd year of Ascendancy at 10:09 0 / 5Killed by Belygana the white worm mass at level 11 on the 8th Flare 122nd year of Ascendancy at 23:12 Killed by The Possessed at level 11 on the 8th Flare 122nd year of Ascendancy at 23:50 Killed by Belygana the white worm mass at level 11 on the 9th Flare 122nd year of Ascendancy at 01:05 Killed by The Possessed at level 11 on the 9th Flare 122nd year of Ascendancy at 01:40 |
Primary Stats
Strength | 47 (base 36) |
Dexterity | 23 (base 10) |
Constitution | 13 (base 11) |
Magic | 13 (base 10) |
Willpower | 13 (base 10) |
Cunning | 31 (base 25) |
Resources
Life | -7/340 |
Steam | 100/100 |
Healing Factor | 1.0725901639344 |
Regeneration | 2.8423639344262 |
Speed
Mental | -25% |
Attack | -25% |
Movement | -50% |
Spell | -25% |
Global | +76.923076923077% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | 9 |
Offense: Mainhand
Damage | 65 |
Accuracy | 30 |
Crit Chance | 9% |
APR | 18 |
Speed | 1.33 |
Offense: Offhand
Damage | 33 |
Accuracy | 30 |
Crit Chance | 9% |
APR | 18 |
Speed | 1.33 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 7% |
Speed | 1.3333333333333 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 7% |
Speed | 1.3333333333333 |
Offense: Damage Bonus
Lightning | +11% |
Acid | +6% |
Temporal | +3% |
Blight | +5% |
Physical | +9% |
Mind | +4% |
All | 0% |
Offense: Damage Penetration
Physical | +10% |
Lightning | +5% |
Mind | +5% |
Arcane | +5% |
Defense: Base
Armour (hardiness) | 40.08934837382 (96.030927835052%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 34 |
Physical Save | 24 |
Spell Save | 9 |
Mental Save | 25 |
Defense: Resistances
Acid | + 15%( 70%) |
Blight | + 6%( 70%) |
Physical | + 5%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Lightning | + 42%( 70%) |
Temporal | + 6%( 70%) |
Mind | + 5%( 70%) |
Fire | + 15%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Pinning Resistance | 36% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.8 steam per turn. Can be activated for an instant burst of 34 steam. Its effects scale with your Strength stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Chant of Fortress |
talent | Grinding Shield |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 25%. Cripple |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed length of troll intestine. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of iron boots 'Arewen' (5 def, 3 armour) pair of iron boots 'Arewen' (5 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +5% arcane ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue +2% Resists +2% physical +7% fire +3% nature +6% cold ---------- misc Talents +1 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Tempestimmortal Tempestimmortal2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning Melee Ret 4 cold ----- def ----- Resists +3% lightning +3% cold Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Gydaba the rough leather cap (0 def, 3 armour) Gydaba the rough leather cap (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +9% physical Apr +2 ----- def ----- Armour +3 Fatigue +1% Resists +5% fire +6% cold A cap made of leather. |
On hands | psychic's iron gauntlets (0 def, 1 armour) psychic's iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Ego] Psionic While equipped: dps ---------- Melee+ 5 mind Dmg.mod +4% mind ----- def ----- Armour +1 Fatigue +1% Resists +5% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | copper ring 'Falikor' copper ring 'Falikor'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +5 (+3 eff.) Resists +22% lightning +3% fire +6% blight Disease- +10% ---------- misc Max.hate +2.00 Rings can have magical properties. |
On fingers | Ivotira Ivotira0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +2 Wil +3 Cun dps ---------- Phys.crit +1.0% ----- def ----- Defense +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.08 Rings can have magical properties. |
Around neck | copper amulet 'Urthoregolin' copper amulet 'Urthoregolin'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.pwr +5 (+3 eff.) S.pwr/crit +4 Res.pen +5% mind ----- def ----- Resists +11% lightning Mind.save +9 (+4 eff.) Stun/Frz- +20% Amulets can have magical properties. |
In main hand | iron steamsaw of massacre (16-24 power, 0 apr) iron steamsaw of massacre (16-24 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 16.0 - 24.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +12 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | rough leather belt 'Ce'Nirawe' rough leather belt 'Ce'Nirawe'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Mag dps ---------- Res.pen +10% physical Acc +5 (+3 eff.) Apr +1 ----- def ----- Resists +6% lightning +6% temporal ---------- misc See.Invis +9 A belt that goes around your waist. |
In off hand | Galyhad (16-24 power, 0 apr) Galyhad (16-24 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Master/Steamtech Power 16.0 - 24.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 On Crit.r2 +8 mind Uses 1.0 Steam While equipped: Stats +1 Str ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Crit.dmg- 10.00% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | iron plate armour 'Nerotira' (0 def, 15 armour) iron plate armour 'Nerotira' (0 def, 15 armour)17.0 T1 massive armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% Dmg.mod +6% acid ----- def ----- Armour +15 Fatigue +22% Resists +15% acid A suit of armour made of metal plates. |
Inventory
wild infusion of the warrior (res 25%; magical; dur 3; cd 14) wild infusion of the warrior (res 25%; magical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Focus Lens schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
clarifying copper amulet clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% mind Confus- +22% Amulets can have magical properties. |
Siluranne the iron waraxe (13-18.2 power, 4 apr) Siluranne the iron waraxe (13-18.2 power, 4 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +16 acid While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +10% acid +7% physical ----- def ----- Resists +1% physical Disarm- +13% Knockbk- +20% One-handed war axes. |
balanced iron waraxe of the mystic (10.5-14.7 power, 2 apr) balanced iron waraxe of the mystic (10.5-14.7 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 10.5 - 14.7 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.pwr +5 (+3 eff.) Acc +6 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +20% One-handed war axes. |
hateful iron steamsaw of fire resistance (+15%) (12-18 power, 0 apr) hateful iron steamsaw of fire resistance (+15%) (12-18 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Psionic/Steamtech Power 12.0 - 18.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +7 Melee+ +5 darkness Against +5% Living Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +15% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw (10.5-15.75 power, 0 apr) iron steamsaw (10.5-15.75 power, 0 apr)3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 10.5 - 15.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw (10-15 power, 0 apr) iron steamsaw (10-15 power, 0 apr)3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 10.0 - 15.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +9 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
thought-forged iron steamsaw of paradox (11-16.5 power, 0 apr) thought-forged iron steamsaw of paradox (11-16.5 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Arcane/Psionic/Steamtech Power 11.0 - 16.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +9 Melee+ +5 temporal +5 mind On Hit: * 13% chance to reduce all saves and defense by 17 Uses 1.0 Steam While equipped: Stats +2 Cun +2 Wil ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +7% temporal ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
mighty rough leather sling of fire mighty rough leather sling of fire4.0 T1 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 fire While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +8% fire Slings are used to hurl stones or metal shots at your foes. |
pouch of iron shots (18/18, 14.5-17.4 power, 1 apr) pouch of iron shots (18/18, 14.5-17.4 power, 1 apr)3.0 T1 shot ammo [Normal] Power 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 Shots are used with slings to pummel your foes to death. |
impenetrable iron mail armour of temporal resistance (2 def, 10 armour) impenetrable iron mail armour of temporal resistance (2 def, 10 armour)14.0 T1 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +12% Resists +15% temporal A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Beotar' rough leather belt 'Beotar'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Wil ----- def ----- Resists +6% lightning +9% temporal +5% arcane ---------- misc See.Invis +3 A belt that goes around your waist. |
Festerkin (1 def, 0 armour) Festerkin (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% nature +3% darkness Melee Ret 2 temporal ----- def ----- Defense +1 (+1 eff.) Resists +12% nature Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wanderer's pair of rough leather boots (0 def, 1 armour) wanderer's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +1 Cun +1 Con ----- def ----- Armour +1 Phys.save +10 (+5 eff.) Mind.save +11 (+5 eff.) A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder iron gauntlets of strength (+2) (0 def, 1 armour) cinder iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 6 fire Dmg.mod +3% fire ----- def ----- Armour +1 Fatigue +1% Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
grounding linen wizard hat (1 def, 0 armour) grounding linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +5% temporal A pointy cloth hat, very wizardly... |
Belyvon (1 def, 0 armour) Belyvon (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Res.pen +10% mind ----- def ----- Defense +1 (+1 eff.) Resists +3% blight +16% cold Spell.save +9 (+9 eff.) Max.HP +20.00 Heal.mod +20% A pointy cloth hat, very wizardly... |
Splendourstone (1 def, 0 armour) Splendourstone (1 def, 0 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% mind +15% light ----- def ----- Defense +1 (+1 eff.) Resists +5% blight +5% nature +6% acid Mind.save +3 (+1 eff.) ---------- misc Max.hate +4.00 A pointy cloth hat, very wizardly... |
Strikemalice (1 def, 0 armour) Strikemalice (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning +6% nature Melee Ret 2 fire ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning +9% fire ---------- misc Equi/ret +0.80 Psi/ret +0.80 Hate/ret +0.90 A pointy cloth hat, very wizardly... |
Elegawen (0 def, 3 armour) Elegawen (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Mind.crit +1% ----- def ----- Armour +3 Fatigue +5% Crit.dmg- 15.00% Phys.save +11 (+5 eff.) ---------- misc Hate/m.crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Magmawrecker (0 def, 3 armour) Magmawrecker (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +9% fire Crit.dmg- 15.00% Phys.save +10 (+5 eff.) Silence- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)3.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
212 alchemist agate 212 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Thundersage the brass lantern Thundersage the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Wil dps ---------- Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Max.HP +41.00 ---------- misc Equi/ret +0.04 Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 120] simple healing salve [power 120]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 120 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Cake the Skeleton Sawbutcher level 10
7th Flare 122nd year of Ascendancy at 14:21 see stats
By Cake the Skeleton Sawbutcher level 9
5th Flare 122nd year of Ascendancy at 14:39 see stats
Log
Talent Implant: Steam Generator is ready to use.
Talent Implant: Steam Generator is ready to use.
Burning from The Possessed hits Cake for (19 absorbed), 0 fire (0 total damage).
The Possessed performs a melee critical strike against Cake!
The Possessed casts Lightning.
Melee retaliation hits The Possessed for 2 cold, 4 blight, 2 cold, 4 blight (12 total damage).
The Possessed hits Cake for (13 absorbed), 10 physical, 2 healing, (1 absorbed), 0 physical, (8 absorbed), 0 mind, (41 absorbed), 0 lightning, 2 healing (10 total damage) [4 healing].
Belygana the white worm mass performs a melee critical strike against Cake!
Your shield crumbles under the damage!
The shield around Cake crumbles.
Cake hits Belygana the white worm mass for (21 parried), 3 physical, 2 mind (5 total damage).
Melee retaliation hits Belygana the white worm mass for 2 cold, 4 blight, 2 cold, 4 blight (11 total damage).
Belygana the white worm mass hits Cake for (23 absorbed), 45 physical, 2 healing, 24 physical, 4 nature, 2 healing (73 total damage) [3 healing].
Cake rearms.
Cake stops burning.
Talent Dig is ready to use.
Talent To The Arms is ready to use.
The Possessed casts Lightning.
The Possessed performs a melee critical strike against Cake!
The Possessed casts Lightning.
Melee retaliation hits The Possessed for 2 cold, 5 blight, 2 cold, 5 blight (14 total damage).
The Possessed hits Cake for 26 physical, 25 lightning, 2 healing, 3 physical, 3 mind, 32 lightning (89 total damage) [2 healing].
Cake the level 11 skeleton sawbutcher was volted to death by The Possessed and used as a new host on level 3 of Ruins of Kor'Pul.
Cake deactivates Grinding Shield.
Cake deactivates Chant of Fortress.
Cake is not crippled anymore.
Cake is not stunned anymore.
Cake is no longer pinned.
Cake overcomes the gloom.