a bonemonger the level 5 Skeleton Mindslayer by Grizllyy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceSkeleton
ClassMindslayer
Level / Exp5 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 11)
Dexterity17 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower22 (base 22)
Cunning20 (base 20)

Resources

Life162/162
Psi62/62
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement+22.783646509902%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage25
Accuracy22
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)7.5 (43.579428603723%)
Defense6
Ranged Defense6
Fatigue12
Physical Save15
Spell Save18
Mental Save20

Defense: Resistances

Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Absorption1.30
1/5
1/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
3/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
1/5
0/5
0/5
Psionic / Psi-fighting1.30
3/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
2/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

active
done

Equipment

Tool
Psionic focus
On feet
In main hand
Main armor
Light source
Cloak
On fingers

Inventory

Achievements

Log

A bonemonger deactivates Beyond the Flesh.
A bonemonger activates
Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Kinetic Aura
- Kinetic Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Resting starts...

Talent Thermal Aura is ready to use.
Talent Thermal Shield is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Talent Kinetic Leech is ready to use.
Talent Bone Armour is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


--------------------------------

A bonemonger activates
Thermal Shield.
A bonemonger activates
Thermal Aura.
A bonemonger wears:
savior's copper ring.

--------------------------------

You gain 0.45 gold from the transmogrification of
reinforced iron shield (0 def, 4 armour, 46.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 20 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.79 gold from the transmogrification of
surging elm vilestaff (10-12 power, 2 apr, blight element).
You gain 1.66 gold from the transmogrification of
iron mace of dampening (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 21; cd 12).
You gain 1.09 gold from the transmogrification of
manasurge rune of the warrior (regen 702% over 10 turns; mana 35; cd 16).
You feel very confident walking into this place.