Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Lich |
Class | Adventurer |
Level / Exp | 50 / 2254% |
Size | medium |
Lifes / Deaths | Killed by Lazygen at level 27 on the 2nd Wintertide 123rd year of Ascendancy at 07:57 / 1 |
Primary Stats
Strength | 46 (base 19) |
Dexterity | 56 (base 12) |
Constitution | 85 (base 60) |
Magic | 181 (base 65) |
Willpower | 91 (base 22) |
Cunning | 138 (base 64) |
Resources
Mana | 796/796 |
Equilibrium | 10 |
Steam | 100/100 |
Life | 1726/1726 |
Positive | 227/227 |
Psi | 161/161 |
Soul | 0/8 |
Healing Factor | 2.0817726352505 |
Regeneration | 60.891849581077 |
Speed
Mental | -12% |
Attack | -12% |
Movement | +52.79869886196% |
Spell | -11.999999999981% |
Global | +120% |
Vision
Sight | 11 |
Lite | 6 |
Infravision | 4 |
See Stealth | 12 |
See Invisible | 26 |
ESP Range | 10 |
ESP Kinds | demon/minor, animal/canine, demon/major |
Offense: Mainhand
Damage | 101 |
Accuracy | 62 |
Crit Chance | 69% |
APR | 15 |
Speed | 1.14 |
Offense: Offhand
Damage | 10 |
Accuracy | 62 |
Crit Chance | 69% |
APR | 15 |
Speed | 1.14 |
Offense: Spell
Spellpower | 112 |
Crit Chance | 100% |
Speed | 1.1363636363634 |
Offense: Mind
Mindpower | 80 |
Crit Chance | 69% |
Speed | 1.1363636363636 |
Offense: Damage Bonus
Acid | +54% |
Blight | +54% |
Arcane | +131% |
Cold | +151% |
All | +34% |
Lightning | +197% |
Temporal | +92% |
Fire | +131% |
Physical | +83% |
Offense: Damage Penetration
Physical | +5% |
Lightning | +78% |
Cold | +30% |
Darkness | 0% |
Blight | +10% |
Arcane | +35% |
Fire | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 20 (54.823135475018%) |
Defense | 51 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 78 |
Spell Save | 97 |
Mental Save | 108 |
Defense: Resistances
Blight | + 70%( 70%) |
Arcane | + 61%( 70%) |
Cold | + 59%( 70%) |
All | + 49%( 70%) |
Lightning | + 67%( 70%) |
Temporal | + 57%( 70%) |
Physical | + 49%( 70%) |
Mind | + 49%( 70%) |
Darkness | + 59%( 70%) |
Nature | + 54%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 69% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 56% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 825 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (114% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 162 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Age of dusk | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Sun | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Storm | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Spell / Air | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Spell / Necrosis | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Undead / Lich | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Hurricane |
talent | Golden Age of Necromancy |
talent | Doomed For Eternity |
talent | Thermal Shield |
talent | Mitosis |
talent | Kinetic Shield |
talent | Thunderstorm |
talent | Tempest |
talent | Phantasmal Shield |
talent | Chant of Fortitude |
talent | Spikes of Decrepitude |
talent | Feather Wind |
talent | Beyond the Flesh |
beneficial effect | Physical power, spellpower and all saves increased by 60. Commander of the Dead |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1122. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed ritch stinger. * You've found the needed chunk of ghoul flesh. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) 7.0 Encumbrance T5 staff 1H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+8 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Mana/turn +5.00 Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. On Spell Hit: 25% Lightning level 5 Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour) 1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +12 Disarm Resist +150% other ------- Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Light source | fuck fuck1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +7 Wil +11 Con offense ------ Physical Crit +6.0% Mind Crit +22% Critical power +25.00% Physical Power +10 (+2 eff.) Mindpower +24 (+5 eff.) Damage +12% physical +6% temporal Ignore resists +5% arcane +5% physical defense ------ Defense +15 (+5 eff.) Resistance +15% blight Mind save +24 (+4 eff.) Life Regen +16.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour) 3.0 Encumbrance T4 head armor [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +18 Cun offense ------ Damage +20% blight Ignore resists +10% blight Accuracy +10 (+2 eff.) defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +6% Resistance +20% blight Mind save +15 (+3 eff.) Disease Resist +50% other ------- See Stealth +12 See Invisibility +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense level 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
On feet | Shoes of Slowly Moving Quickly (0 def, 0 armour) Shoes of Slowly Moving Quickly (0 def, 0 armour) 2.0 Encumbrance T4 feet armor [Unique] Unknown/Steamtech While equipped: Stats +8 Dex +8 Mag +8 Wil +8 Cun offense ------ Steampower +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Fatigue +6% Physical save +12 (+3 eff.) Pinning Resist +600% Knockbk Resist +120% Teleport Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. You move 3 spaces at once. Tornado: Effective talent level: 4.5 Power cost 15 out of 20/20. Range 10 Cooldown: 13 Travel.spd 100% of base Is: a mind power and a nature gift Description: Summon a tornado that moves very slowly towards the target, following it if it changes position. Each time it moves every foes within radius 2 takes 78.79 lightning damage and is knocked back 2 spaces. When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 420.16 lightning and 259.18 physical damage. The tornado will move a maximum of 20 times. Damage will increase with your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados! |
Tool | Eternity's Counter Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed +16% Combat Speed -12% Spell Speed -12% Mind Speed -12% Damage +0% all +15% temporal defense ------ Resistance +12% all +15% temporal Damage Reduction +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | treant's voratun ring of life treant's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +9% nature +7% blight Life +70.00 Life Regen +13.00 Healmod +14% Poison Resist +20% Disease Resist +13% Rings make your fingers look great! |
On fingers | Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 Cauterize You have set the ring to grant you Cauterize! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Physical Power +12 (+3 eff.) Spellpower +16 (+3 eff.) Move Speed +15% Damage +20% lightning +19% all When Hit 34 darkness defense ------ Damage Avoidance +8% Affinity +20% lightning Healmod +50% other ------- Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
In main hand | Telos's Staff (Top Half) (35-42 power, 0 apr, lightning element) Telos's Staff (Top Half) (35-42 power, 0 apr, lightning element) 2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+5 eff.) Damage +35% lightning defense ------ Mind save +8 (+1 eff.) other ------- Mana/turn +5.00 Talents +1 Command Staff On Spell Hit: 25% Lightning level 5 The top part of Telos' broken staff. |
Around waist | spiritwalker's hardened leather belt of magery spiritwalker's hardened leather belt of magery 1.0 Encumbrance T3 belt armor [Ego++] Arcane While equipped: Stats +10 Mag +5 Wil offense ------ Spell Crit +5% defense ------ Fatigue -20% other ------- Encumbrance +50 Mana/turn +0.18 Max mana +20.00 A belt that goes around your waist. |
In off hand | Telos's Staff (Bottom Half) Telos's Staff (Bottom Half) 5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+1 eff.) Confus Resist +20% other ------- Mana/turn +5.00 Max mana +50.00 On Spell Hit: 25% Lightning level 5 The bottom part of Telos' broken staff. |
Cloak | elven-silk cloak 'Layeriabeth' (3 def, 0 armour) elven-silk cloak 'Layeriabeth' (3 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +5 Mag +5 Cun +4 Con offense ------ Spell Crit +2% Spellpower/crit +4 Accuracy +37 (+9 eff.) Ignore Armor +8 defense ------ Defense +3 (+1 eff.) Fatigue -9% Resistance +30% lightning Physical save +10 (+3 eff.) Life +200.00 Stun Resist +50% other ------- Mana/turn +0.08 Mana-on-crit +2.00 Max stamina +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Galen's Flowing Robe (0 def, 0 armour) Galen's Flowing Robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun offense ------ Spell Crit +12% Spellpower +35 (+6 eff.) Damage +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical defense ------ Resistance +15% all other ------- Mana/turn +2.00 Max mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Inventory
healing infusion of the psychic (heal 223; cd 13) healing infusion of the psychic (heal 223; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 223 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Focus Elixir of Focus0.0 Encumbrance potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Prismatic Rune (6 turns; acid, physical, fire, cold) Prismatic Rune (6 turns; acid, physical, fire, cold)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (114% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 3 fire, 5 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1005 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
ethereal rune (power 17; resist 16%; move 61%; dur 5; cd 20) ethereal rune (power 17; resist 16%; move 61%; dur 5; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 16% all resistance, you move 61% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 223; cd 15) shatter afflictions rune of the wizard (absorb 223; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 223 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 344; dur 3; cd 17) shielding rune of the psychic (absorb 344; dur 3; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 344 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Ablative Armour 2 schematic: Ablative Armour0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Acid Groove 8 schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Air Recycler 6 schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Alchemist's Helper 7 schematic: Alchemist's Helper0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
13 schematic: Antimagic Shell 13 schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
13 schematic: Armour Reinforcement 13 schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
13 schematic: Back Support 13 schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Black Light Emitter 2 schematic: Black Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Corrosive Shell 9 schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Crystal Edge 3 schematic: Crystal Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Crystal Plating 5 schematic: Crystal Plating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Deflection Field 8 schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
10 schematic: Explosive Shell 10 schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fatal Attractor 2 schematic: Fatal Attractor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
10 schematic: Fiery Salve 10 schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Fireproof Coating 7 schematic: Fireproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Flare Shell 3 schematic: Flare Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Flash Powder 3 schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
11 schematic: Focus Lens 11 schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Frost Salve 8 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Fungal Web 9 schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Galvanic Retributor 4 schematic: Galvanic Retributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Grounding Strap 3 schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Hand Cannon 5 schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Headlamp 6 schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Healing Salve 8 schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Hook Shell 4 schematic: Hook Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Incendiary Groove 2 schematic: Incendiary Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Iron Grip 7 schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Itching Powder 6 schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Kinetic Stabiliser 7 schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Lightning Coil 5 schematic: Lightning Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Magnetic Shell 8 schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Mana Coil 4 schematic: Mana Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Mental Stimulator 8 schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Moss Tread 7 schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
10 schematic: Pain Suppressor Salve 10 schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Poison Groove 8 schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Power Distributor 3 schematic: Power Distributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Razor Edge 8 schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
13 schematic: Rocket Boots 13 schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rustproof Coating 3 schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Saw Projector 6 schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
10 schematic: Saw Shell 10 schematic: Saw Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Second Skin 6 schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Edge 2 schematic: Shocking Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Shocking Touch 7 schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Silver Filigree 8 schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Solid Shell 5 schematic: Solid Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Spike Attachment 6 schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spring Grapple 3 schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
20 schematic: Steamgun 20 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
17 schematic: Steamsaw 17 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade schematic: Thunder Grenade0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Thunderclap Coating 8 schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Toxic Cannister Launcher 7 schematic: Toxic Cannister Launcher0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Toxic Shell 3 schematic: Toxic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve 2 schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Injector 2 schematic: Viral Injector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Viral Needlegun 4 schematic: Viral Needlegun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Voltaic Sentry 2 schematic: Voltaic Sentry0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Voltaic Shell 2 schematic: Voltaic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Water Salve 8 schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Waterproof Coating 7 schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: White Light Emitter 3 schematic: White Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Winterchill Edge 5 schematic: Winterchill Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Uttercold Tome of Uttercold0.1 Encumbrance tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Frost Lord's Chain Frost Lord's Chain0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+2 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Starqueller the voratun amulet Starqueller the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +14 Lck +6 Con offense ------ Accuracy +20 (+5 eff.) defense ------ Defense +14 (+5 eff.) Resistance +9% blight +3% temporal Physical save +18 (+4 eff.) Resist unseen 19% Life +100.00 Life Regen +10.00 Healmod +5% Blind Resist +40% Knockbk Resist +20% Teleport Resist +10% other ------- Light +4 Infravision +7 Sight +2 See Invisibility +15 Amulets make your neck look great! |
The Black Core The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Zemekkys' Broken Hourglass Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 2.5 Power cost 50 out of 80/80. Range melee/personal Cooldown: 33 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
stabilizing copper amulet stabilizing copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% temporal Pinning Resist +21% Knockbk Resist +21% Amulets make your neck look great! |
warrior's copper amulet warrior's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +5% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Archlich Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+1 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+2 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
The Black Ring The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: defense ------ Spell save +7 (+2 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Wheel of Fate Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring of fire (+22%) copper ring of fire (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% fire defense ------ Resistance +22% fire Rings make your fingers look great! |
marksman's copper ring of lightning (+22%) marksman's copper ring of lightning (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +11% lightning Accuracy +6 (+1 eff.) defense ------ Resistance +22% lightning Rings make your fingers look great! |
savage's voratun ring of nature (+34%) savage's voratun ring of nature (+34%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Con offense ------ Damage +17% nature defense ------ Resistance +34% nature Spell save +16 (+3 eff.) other ------- Max stamina +33.00 Rings make your fingers look great! |
steel ring 'Gunerak' steel ring 'Gunerak'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +3% mind Ignore resists +5% acid When Hit 8 acid On-Hit (Melee): * 10% chance to reduce all saves and defense by 43 defense ------ Resistance +9% acid Life +49.00 Life Regen +7.00 Healmod +11% Rings make your fingers look great! |
wizard's copper ring of light (+20%) wizard's copper ring of light (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag offense ------ Damage +10% light defense ------ Resistance +20% light Spell save +4 (+1 eff.) Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr) Drake's Bane (45-68 power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 45.0 - 67.5 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+2 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
balanced voratun battleaxe of amnesia (58-86 power, 4 apr) balanced voratun battleaxe of amnesia (58-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master/Psionic Weapon Damage 57.5 - 86.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: offense ------ Accuracy +17 (+4 eff.) defense ------ Defense +14 (+5 eff.) Disarm Resist +53% Massive two-handed battleaxes. |
balanced voratun battleaxe of erosion (58-86 power, 4 apr) balanced voratun battleaxe of erosion (58-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego] Nature/Master Weapon Damage 57.5 - 86.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +23 nature While equipped: offense ------ Accuracy +13 (+3 eff.) defense ------ Defense +19 (+6 eff.) Disarm Resist +52% Massive two-handed battleaxes. |
balanced voratun battleaxe of evisceration (57-86 power, 4 apr) balanced voratun battleaxe of evisceration (57-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 57.0 - 85.5 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +13.0% Physical Power +20 (+5 eff.) Accuracy +16 (+4 eff.) defense ------ Defense +16 (+5 eff.) Disarm Resist +28% Massive two-handed battleaxes. |
blazebringer's voratun battleaxe of erosion (56-85 power, 4 apr) blazebringer's voratun battleaxe of erosion (56-85 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 56.5 - 84.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +21 nature On-crit, radius 2 +76 fire While equipped: offense ------ Global Speed +10% Ignore resists +20% fire Massive two-handed battleaxes. |
blazebringer's voratun battleaxe of massacre (76-114 power, 4 apr) blazebringer's voratun battleaxe of massacre (76-114 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 76.0 - 114.0 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +37 fire While equipped: offense ------ Global Speed +3% Ignore resists +33% fire Massive two-handed battleaxes. |
caustic voratun battleaxe of erosion (56-85 power, 4 apr) caustic voratun battleaxe of erosion (56-85 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 56.5 - 84.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +10 nature On-crit, radius 2 +51 acid +44 nature While equipped: offense ------ Ignore resists +26% acid +27% nature Ignore Armor +10 Massive two-handed battleaxes. |
caustic voratun battleaxe of massacre (70-105 power, 4 apr) caustic voratun battleaxe of massacre (70-105 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 70.0 - 105.0 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +27 acid +23 nature While equipped: offense ------ Ignore resists +13% acid +35% nature Ignore Armor +17 Massive two-handed battleaxes. |
enhanced voratun battleaxe of massacre (73-110 power, 4 apr) enhanced voratun battleaxe of massacre (73-110 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 73.0 - 109.5 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +13 Str +9 Dex +14 Mag +12 Wil +13 Cun +12 Con Massive two-handed battleaxes. |
enhanced voratun battleaxe of massacre (65-98 power, 4 apr) enhanced voratun battleaxe of massacre (65-98 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 65.0 - 97.5 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +17 Str +12 Dex +12 Mag +10 Wil +13 Cun +9 Con Massive two-handed battleaxes. |
hateful dwarven-steel battleaxe of massacre (47-70 power, 2 apr) hateful dwarven-steel battleaxe of massacre (47-70 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego] Master/Psionic Weapon Damage 47.0 - 70.5 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +14 darkness Damage Against +20% Living Massive two-handed battleaxes. |
hateful voratun battleaxe of dampening (56-83 power, 4 apr) hateful voratun battleaxe of dampening (56-83 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego] Disrupt/Psionic Weapon Damage 55.5 - 83.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +16 darkness Damage Against +21% Living While equipped: defense ------ Resistance +19% acid +19% lightning +16% cold +19% fire +10% all Spell save +20 (+4 eff.) Massive two-handed battleaxes. |
hateful voratun battleaxe of massacre (72-109 power, 4 apr) hateful voratun battleaxe of massacre (72-109 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego] Master/Psionic Weapon Damage 72.5 - 108.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +17 darkness Damage Against +28% Living Massive two-handed battleaxes. |
hateful voratun battleaxe of shearing (60-89 power, 4 apr) hateful voratun battleaxe of shearing (60-89 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master/Psionic Weapon Damage 59.5 - 89.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +20 darkness Damage Against +14% Living While equipped: offense ------ Ignore resists +14% all Accuracy +14 (+3 eff.) Ignore Armor +21 Massive two-handed battleaxes. |
inquisitor's voratun battleaxe (56-85 power, 4 apr) inquisitor's voratun battleaxe (56-85 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Disrupt Weapon Damage 56.5 - 84.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Deals 126 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed battleaxes. |
inquisitor's voratun battleaxe (58-87 power, 4 apr) inquisitor's voratun battleaxe (58-87 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Disrupt Weapon Damage 58.0 - 87.0 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Deals 126 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed battleaxes. |
inquisitor's voratun battleaxe of erosion (54-82 power, 4 apr) inquisitor's voratun battleaxe of erosion (54-82 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Disrupt Weapon Damage 54.5 - 81.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +13 nature On Critical: * Deals 126 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed battleaxes. |
iron battleaxe of shearing (12-18 power, 1 apr) iron battleaxe of shearing (12-18 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego+] Master Weapon Damage 12.0 - 18.0 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Ignore resists +10% all Accuracy +12 (+3 eff.) Ignore Armor +9 Massive two-handed battleaxes. |
manaburning voratun battleaxe of crippling (56-83 power, 4 apr) manaburning voratun battleaxe of crippling (56-83 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Disrupt/Master Weapon Damage 55.5 - 83.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 26 arcane resource burn On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +16.0% Massive two-handed battleaxes. |
manaburning voratun battleaxe of ruin (60-90 power, 4 apr) manaburning voratun battleaxe of ruin (60-90 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Disrupt/Master Weapon Damage 60.0 - 90.0 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 28 arcane resource burn While equipped: offense ------ Physical Crit +7.0% Critical power +24.00% Ignore Armor +14 Massive two-handed battleaxes. |
quick voratun battleaxe (56-84 power, 4 apr) quick voratun battleaxe (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 56.0 - 84.0 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +23 (+5 eff.) Massive two-handed battleaxes. |
quick voratun battleaxe of crippling (58-86 power, 4 apr) quick voratun battleaxe of crippling (58-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master Weapon Damage 57.5 - 86.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Dex offense ------ Physical Crit +20.0% Combat Speed +10% Accuracy +17 (+4 eff.) Massive two-handed battleaxes. |
quick voratun battleaxe of erosion (56-83 power, 4 apr) quick voratun battleaxe of erosion (56-83 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 55.5 - 83.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +19 nature While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +23 (+5 eff.) Massive two-handed battleaxes. |
quick voratun battleaxe of erosion (58-88 power, 4 apr) quick voratun battleaxe of erosion (58-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 58.5 - 87.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +20 nature While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +31 (+7 eff.) Massive two-handed battleaxes. |
quick voratun battleaxe of evisceration (58-86 power, 4 apr) quick voratun battleaxe of evisceration (58-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master Weapon Damage 57.5 - 86.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Dex offense ------ Physical Crit +16.0% Physical Power +13 (+3 eff.) Combat Speed +10% Accuracy +21 (+5 eff.) Massive two-handed battleaxes. |
quick voratun battleaxe of ruin (54-81 power, 4 apr) quick voratun battleaxe of ruin (54-81 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master Weapon Damage 54.0 - 81.0 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +7 Dex offense ------ Physical Crit +14.0% Critical power +34.00% Combat Speed +10% Accuracy +19 (+4 eff.) Ignore Armor +14 Massive two-handed battleaxes. |
slime-covered voratun battleaxe of amnesia (57-86 power, 4 apr) slime-covered voratun battleaxe of amnesia (57-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Disrupt/Psionic Weapon Damage 57.0 - 85.5 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 24% chance to slow global speed by 72% * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed battleaxes. |
stormbringer's stralite battleaxe of massacre (59-88 power, 3 apr) stormbringer's stralite battleaxe of massacre (59-88 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Nature/Master Weapon Damage 59.0 - 88.5 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-crit, radius 2 +38 lightning +35 cold While equipped: offense ------ Move Speed +32% Ignore resists +19% lightning +26% cold Massive two-handed battleaxes. |
stormbringer's voratun battleaxe of massacre (72-107 power, 4 apr) stormbringer's voratun battleaxe of massacre (72-107 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 71.5 - 107.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +26 lightning +63 cold While equipped: offense ------ Move Speed +52% Ignore resists +30% lightning +14% cold Massive two-handed battleaxes. |
thought-forged voratun battleaxe of crippling (58-88 power, 4 apr) thought-forged voratun battleaxe of crippling (58-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master/Psionic Weapon Damage 58.5 - 87.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +12 mind On Hit: * 31% chance to reduce all saves and defense by 43 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Cun +7 Wil offense ------ Physical Crit +16.0% Massive two-handed battleaxes. |
thought-forged voratun battleaxe of disruption (55-82 power, 4 apr) thought-forged voratun battleaxe of disruption (55-82 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Disrupt/Psionic Weapon Damage 55.0 - 82.5 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +13 mind Damage Against +27% Unnatural On Hit: * 49% chance to reduce all saves and defense by 43 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +6 Cun +9 Wil Massive two-handed battleaxes. |
truestriking voratun battleaxe (58-88 power, 4 apr) truestriking voratun battleaxe (58-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 58.5 - 87.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +16% physical Accuracy +24 (+6 eff.) Ignore Armor +14 Massive two-handed battleaxes. |
truestriking voratun battleaxe of erosion (58-86 power, 4 apr) truestriking voratun battleaxe of erosion (58-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 57.5 - 86.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +13 nature While equipped: offense ------ Ignore resists +16% physical Accuracy +26 (+6 eff.) Ignore Armor +19 Massive two-handed battleaxes. |
truestriking voratun battleaxe of massacre (72-108 power, 4 apr) truestriking voratun battleaxe of massacre (72-108 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 72.0 - 108.0 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +14% physical Accuracy +17 (+4 eff.) Ignore Armor +13 Massive two-handed battleaxes. |
truestriking voratun battleaxe of shearing (58-88 power, 4 apr) truestriking voratun battleaxe of shearing (58-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master Weapon Damage 58.5 - 87.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +20% all +14% physical Accuracy +28 (+7 eff.) Ignore Armor +31 Massive two-handed battleaxes. |
voratun battleaxe of crippling (56-85 power, 4 apr) voratun battleaxe of crippling (56-85 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 56.5 - 84.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Massive two-handed battleaxes. |
voratun battleaxe of crippling (56-84 power, 4 apr) voratun battleaxe of crippling (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 56.0 - 84.0 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +17.0% Massive two-handed battleaxes. |
voratun battleaxe of disruption (56-84 power, 4 apr) voratun battleaxe of disruption (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Disrupt Weapon Damage 56.0 - 84.0 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% Damage Against +21% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Massive two-handed battleaxes. |
voratun battleaxe of enduring (58-86 power, 4 apr) voratun battleaxe of enduring (58-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 57.5 - 86.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +14 Con +14 Wil defense ------ Life +108.00 Massive two-handed battleaxes. |
voratun battleaxe of enduring (58-87 power, 4 apr) voratun battleaxe of enduring (58-87 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 58.0 - 87.0 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +16 Con +14 Wil defense ------ Life +122.00 Massive two-handed battleaxes. |
voratun battleaxe of enduring (56-85 power, 4 apr) voratun battleaxe of enduring (56-85 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 56.5 - 84.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +12 Con +14 Wil defense ------ Life +90.00 Massive two-handed battleaxes. |
voratun battleaxe of ruin (58-86 power, 4 apr) voratun battleaxe of ruin (58-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 57.5 - 86.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Physical Crit +19.0% Critical power +26.00% Ignore Armor +14 Massive two-handed battleaxes. |
voratun battleaxe of ruin (57-86 power, 4 apr) voratun battleaxe of ruin (57-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 57.0 - 85.5 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Physical Crit +12.0% Critical power +28.00% Ignore Armor +14 Massive two-handed battleaxes. |
voratun battleaxe of shearing (56-85 power, 4 apr) voratun battleaxe of shearing (56-85 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 56.5 - 84.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +14% all Accuracy +17 (+4 eff.) Ignore Armor +14 Massive two-handed battleaxes. |
voratun battleaxe of torment (60-89 power, 4 apr) voratun battleaxe of torment (60-89 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Psionic Weapon Damage 59.5 - 89.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed battleaxes. |
warbringer's voratun battleaxe (59-88 power, 4 apr) warbringer's voratun battleaxe (59-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 59.0 - 88.5 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Physical Power +12 (+3 eff.) Ignore resists +13% physical defense ------ Disarm Resist +24% Massive two-handed battleaxes. |
warbringer's voratun battleaxe (57-86 power, 4 apr) warbringer's voratun battleaxe (57-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 57.0 - 85.5 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +3 Con offense ------ Physical Power +7 (+1 eff.) Ignore resists +13% physical defense ------ Disarm Resist +42% Massive two-handed battleaxes. |
warbringer's voratun battleaxe (58-88 power, 4 apr) warbringer's voratun battleaxe (58-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 58.5 - 87.8 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Physical Power +16 (+4 eff.) Ignore resists +16% physical defense ------ Disarm Resist +49% Massive two-handed battleaxes. |
warbringer's voratun battleaxe of erosion (58-86 power, 4 apr) warbringer's voratun battleaxe of erosion (58-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 57.5 - 86.2 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +20 nature While equipped: Stats +6 Con offense ------ Physical Power +17 (+4 eff.) Ignore resists +13% physical defense ------ Disarm Resist +27% Massive two-handed battleaxes. |
Icy Kill (35-46 power, 10 apr) Icy Kill (35-46 power, 10 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Nature/Psionic Weapon Damage 35.0 - 45.5 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil offense ------ Damage +25% cold defense ------ Pierce Iceblocks +50% other ------- Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Tidewyrd (12-16 power, 6 apr) Tidewyrd (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 12.5 - 16.2 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +8 darkness Damage Against +7% Living On-Hit, radius 1 +8 cold While equipped: offense ------ Damage +12% light +3% cold Ignore resists +10% cold +9% physical Accuracy +15 (+3 eff.) Ignore Armor +7 defense ------ Defense +6 (+2 eff.) Resistance +3% cold Disarm Resist +21% Sharp, short and deadly. |
balanced iron dagger of disruption (10-12 power, 5 apr) balanced iron dagger of disruption (10-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Disrupt/Master Weapon Damage 9.5 - 12.3 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Damage Against +9% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Accuracy +6 (+1 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +22% Sharp, short and deadly. |
balanced voratun dagger of crippling (38-49 power, 9 apr) balanced voratun dagger of crippling (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +11.0% Accuracy +9 (+2 eff.) defense ------ Defense +10 (+3 eff.) Disarm Resist +44% Sharp, short and deadly. |
balanced voratun dagger of dampening (36-47 power, 9 apr) balanced voratun dagger of dampening (36-47 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Disrupt/Master Weapon Damage 36.5 - 47.5 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Accuracy +12 (+3 eff.) defense ------ Defense +11 (+4 eff.) Resistance +15% acid +12% lightning +16% fire +13% cold +7% all Spell save +12 (+3 eff.) Disarm Resist +50% Sharp, short and deadly. |
balanced voratun dagger of enduring (38-49 power, 9 apr) balanced voratun dagger of enduring (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +13 Con +15 Wil offense ------ Accuracy +11 (+2 eff.) defense ------ Defense +9 (+3 eff.) Life +10.00 Disarm Resist +33% Sharp, short and deadly. |
balanced voratun dagger of evisceration (37-48 power, 9 apr) balanced voratun dagger of evisceration (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 37.0 - 48.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +12.0% Physical Power +10 (+2 eff.) Accuracy +11 (+2 eff.) defense ------ Defense +10 (+3 eff.) Disarm Resist +39% Sharp, short and deadly. |
balanced voratun dagger of massacre (53-69 power, 9 apr) balanced voratun dagger of massacre (53-69 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Master Weapon Damage 53.0 - 68.9 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Accuracy +12 (+3 eff.) defense ------ Defense +12 (+4 eff.) Disarm Resist +28% Sharp, short and deadly. |
balanced voratun dagger of massacre (48-62 power, 9 apr) balanced voratun dagger of massacre (48-62 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Master Weapon Damage 47.5 - 61.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+1 eff.) defense ------ Defense +11 (+4 eff.) Disarm Resist +40% Sharp, short and deadly. |
balanced voratun dagger of massacre (48-62 power, 9 apr) balanced voratun dagger of massacre (48-62 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Master Weapon Damage 48.0 - 62.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Accuracy +11 (+2 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +34% Sharp, short and deadly. |
balanced voratun dagger of projection (36-47 power, 9 apr) balanced voratun dagger of projection (36-47 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master/Psionic Weapon Damage 36.0 - 46.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Accuracy +9 (+2 eff.) defense ------ Defense +11 (+4 eff.) Disarm Resist +34% Sharp, short and deadly. |
balanced voratun dagger of rage (40-51 power, 9 apr) balanced voratun dagger of rage (40-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 39.5 - 51.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +7 Str offense ------ Damage +10% physical Accuracy +21 (+5 eff.) defense ------ Defense +11 (+4 eff.) Disarm Resist +37% Sharp, short and deadly. |
blazebringer's voratun dagger of erosion (39-51 power, 9 apr) blazebringer's voratun dagger of erosion (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 39.0 - 50.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +5 nature On-crit, radius 2 +62 fire While equipped: offense ------ Global Speed +6% Ignore resists +22% fire Sharp, short and deadly. |
blazebringer's voratun dagger of massacre (47-61 power, 9 apr) blazebringer's voratun dagger of massacre (47-61 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 47.0 - 61.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +43 fire While equipped: offense ------ Global Speed +11% Ignore resists +8% fire Sharp, short and deadly. |
blazebringer's voratun dagger of persecution (37-48 power, 9 apr) blazebringer's voratun dagger of persecution (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Disrupt Weapon Damage 37.0 - 48.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Damage Against +13% Unnatural On-crit, radius 2 +70 fire While equipped: Stats +4 Wil offense ------ Global Speed +6% Ignore resists +14% fire Sharp, short and deadly. |
blazebringer's voratun dagger of ruin (39-51 power, 9 apr) blazebringer's voratun dagger of ruin (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 39.0 - 50.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +17 fire While equipped: offense ------ Physical Crit +12.0% Critical power +15.00% Global Speed +8% Ignore resists +17% fire Ignore Armor +13 Sharp, short and deadly. |
caustic voratun dagger (38-49 power, 9 apr) caustic voratun dagger (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +21 acid +27 nature While equipped: offense ------ Ignore resists +9% acid +19% nature Ignore Armor +13 Sharp, short and deadly. |
caustic voratun dagger of disruption (38-49 power, 9 apr) caustic voratun dagger of disruption (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Disrupt Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Damage Against +5% Unnatural On-crit, radius 2 +45 acid +12 nature On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Ignore resists +25% acid +16% nature Ignore Armor +13 Sharp, short and deadly. |
caustic voratun dagger of enduring (38-49 power, 9 apr) caustic voratun dagger of enduring (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +27 acid +21 nature While equipped: Stats +11 Con +11 Wil offense ------ Ignore resists +21% acid +23% nature Ignore Armor +11 defense ------ Life +68.00 Sharp, short and deadly. |
caustic voratun dagger of erosion (38-49 power, 9 apr) caustic voratun dagger of erosion (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +16 nature On-crit, radius 2 +37 acid +30 nature While equipped: offense ------ Ignore resists +18% acid +17% nature Ignore Armor +8 Sharp, short and deadly. |
caustic voratun dagger of erosion (39-51 power, 9 apr) caustic voratun dagger of erosion (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 39.0 - 50.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +15 nature On-crit, radius 2 +31 acid +23 nature While equipped: offense ------ Ignore resists +17% acid +19% nature Ignore Armor +11 Sharp, short and deadly. |
caustic voratun dagger of evisceration (36-47 power, 9 apr) caustic voratun dagger of evisceration (36-47 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 36.5 - 47.5 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +39 acid +15 nature On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +11.0% Physical Power +11 (+2 eff.) Ignore resists +17% acid +18% nature Ignore Armor +11 Sharp, short and deadly. |
enhanced stralite dagger (28-37 power, 9 apr) enhanced stralite dagger (28-37 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Nature Weapon Damage 28.5 - 37.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +8 Str +7 Dex +7 Mag +8 Wil +7 Cun +6 Con Sharp, short and deadly. |
enhanced voratun dagger of amnesia (38-49 power, 9 apr) enhanced voratun dagger of amnesia (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Psionic Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +9 Str +13 Dex +10 Mag +8 Wil +7 Cun +10 Con Sharp, short and deadly. |
enhanced voratun dagger of crippling (38-49 power, 9 apr) enhanced voratun dagger of crippling (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 37.5 - 48.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Str +9 Dex +8 Mag +7 Wil +8 Cun +8 Con offense ------ Physical Crit +10.0% Sharp, short and deadly. |
enhanced voratun dagger of erosion (36-47 power, 9 apr) enhanced voratun dagger of erosion (36-47 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 36.0 - 46.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +10 nature While equipped: Stats +8 Str +9 Dex +7 Mag +13 Wil +9 Cun +8 Con Sharp, short and deadly. |
enhanced voratun dagger of massacre (48-62 power, 9 apr) enhanced voratun dagger of massacre (48-62 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 47.5 - 61.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +5 Str +7 Dex +10 Mag +9 Wil +8 Cun +9 Con Sharp, short and deadly. |
enhanced voratun dagger of persecution (38-49 power, 9 apr) enhanced voratun dagger of persecution (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Disrupt Weapon Damage 37.5 - 48.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Damage Against +20% Unnatural While equipped: Stats +8 Str +9 Dex +7 Mag +16 Wil +5 Cun +6 Con Sharp, short and deadly. |
hateful stralite dagger of erosion (31-40 power, 9 apr) hateful stralite dagger of erosion (31-40 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego] Nature/Psionic Weapon Damage 31.0 - 40.3 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +16 nature +13 darkness Damage Against +8% Living Sharp, short and deadly. |
hateful voratun dagger of enduring (38-49 power, 9 apr) hateful voratun dagger of enduring (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Psionic Weapon Damage 37.5 - 48.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +11 darkness Damage Against +13% Living While equipped: Stats +9 Con +10 Wil defense ------ Life +65.00 Sharp, short and deadly. |
hateful voratun dagger of ruin (39-51 power, 9 apr) hateful voratun dagger of ruin (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master/Psionic Weapon Damage 39.0 - 50.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +15 darkness Damage Against +13% Living While equipped: offense ------ Physical Crit +10.0% Critical power +25.00% Ignore Armor +9 Sharp, short and deadly. |
hateful voratun dagger of torment (38-50 power, 9 apr) hateful voratun dagger of torment (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Psionic Weapon Damage 38.5 - 50.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +13 darkness Damage Against +11% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
inquisitor's voratun dagger (38-49 power, 9 apr) inquisitor's voratun dagger (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Disrupt Weapon Damage 37.5 - 48.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Deals 126 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Sharp, short and deadly. |
inquisitor's voratun dagger (38-49 power, 9 apr) inquisitor's voratun dagger (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Disrupt Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Deals 126 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Sharp, short and deadly. |
inquisitor's voratun dagger of massacre (54-70 power, 9 apr) inquisitor's voratun dagger of massacre (54-70 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Disrupt/Master Weapon Damage 53.5 - 69.5 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Deals 126 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Sharp, short and deadly. |
inquisitor's voratun dagger of massacre (45-58 power, 9 apr) inquisitor's voratun dagger of massacre (45-58 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Disrupt/Master Weapon Damage 45.0 - 58.5 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Deals 126 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Sharp, short and deadly. |
manaburning voratun dagger of evisceration (38-49 power, 9 apr) manaburning voratun dagger of evisceration (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Disrupt/Master Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 18 arcane resource burn On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +11.0% Physical Power +11 (+2 eff.) Sharp, short and deadly. |
manaburning voratun dagger of rage (37-48 power, 9 apr) manaburning voratun dagger of rage (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Disrupt/Master Weapon Damage 37.0 - 48.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 14 arcane resource burn While equipped: Stats +3 Str offense ------ Damage +12% physical Accuracy +17 (+4 eff.) Sharp, short and deadly. |
manaburning voratun dagger of shearing (38-49 power, 9 apr) manaburning voratun dagger of shearing (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Disrupt/Master Weapon Damage 37.5 - 48.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 18 arcane resource burn While equipped: offense ------ Ignore resists +14% all Accuracy +7 (+1 eff.) Ignore Armor +13 Sharp, short and deadly. |
manaburning voratun dagger of shearing (40-51 power, 9 apr) manaburning voratun dagger of shearing (40-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Disrupt/Master Weapon Damage 39.5 - 51.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 14 arcane resource burn While equipped: offense ------ Ignore resists +12% all Accuracy +17 (+4 eff.) Ignore Armor +15 Sharp, short and deadly. |
quick voratun dagger (39-51 power, 9 apr) quick voratun dagger (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 39.0 - 50.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +15 (+3 eff.) Sharp, short and deadly. |
quick voratun dagger (38-50 power, 9 apr) quick voratun dagger (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 38.5 - 50.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +4 Dex offense ------ Combat Speed +10% Accuracy +13 (+3 eff.) Sharp, short and deadly. |
quick voratun dagger (37-48 power, 9 apr) quick voratun dagger (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 37.0 - 48.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +4 Dex offense ------ Combat Speed +10% Accuracy +9 (+2 eff.) Sharp, short and deadly. |
quick voratun dagger of massacre (51-66 power, 9 apr) quick voratun dagger of massacre (51-66 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 51.0 - 66.3 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +3 Dex offense ------ Combat Speed +10% Accuracy +23 (+5 eff.) Sharp, short and deadly. |
quick voratun dagger of massacre (48-62 power, 9 apr) quick voratun dagger of massacre (48-62 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 48.0 - 62.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +4 Dex offense ------ Combat Speed +10% Accuracy +17 (+4 eff.) Sharp, short and deadly. |
quick voratun dagger of projection (37-48 power, 9 apr) quick voratun dagger of projection (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master/Psionic Weapon Damage 37.0 - 48.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +4 Dex offense ------ Combat Speed +10% Accuracy +16 (+4 eff.) Sharp, short and deadly. |
quick voratun dagger of torment (38-50 power, 9 apr) quick voratun dagger of torment (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master/Psionic Weapon Damage 38.5 - 50.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +4 Dex offense ------ Combat Speed +10% Accuracy +22 (+5 eff.) Sharp, short and deadly. |
slime-covered voratun dagger of enduring (40-51 power, 9 apr) slime-covered voratun dagger of enduring (40-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Disrupt Weapon Damage 39.5 - 51.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 12% chance to slow global speed by 72% While equipped: Stats +11 Con +11 Wil defense ------ Life +29.00 Sharp, short and deadly. |
slime-covered voratun dagger of erosion (40-51 power, 9 apr) slime-covered voratun dagger of erosion (40-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Nature/Disrupt Weapon Damage 39.5 - 51.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +9 nature On Hit: * 11% chance to slow global speed by 72% Sharp, short and deadly. |
steel dagger of rage (12-16 power, 6 apr) steel dagger of rage (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master Weapon Damage 12.0 - 15.6 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Str offense ------ Damage +7% physical Accuracy +7 (+1 eff.) Sharp, short and deadly. |
steel dagger of shearing (13-17 power, 6 apr) steel dagger of shearing (13-17 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master Weapon Damage 13.0 - 16.9 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +8% all Accuracy +10 (+2 eff.) Ignore Armor +7 Sharp, short and deadly. |
stormbringer's dwarven-steel dagger of massacre (28-36 power, 7 apr) stormbringer's dwarven-steel dagger of massacre (28-36 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 27.5 - 35.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-crit, radius 2 +22 lightning +21 cold While equipped: offense ------ Move Speed +33% Ignore resists +10% lightning +8% cold Sharp, short and deadly. |
stormbringer's dwarven-steel dagger of shearing (16-21 power, 7 apr) stormbringer's dwarven-steel dagger of shearing (16-21 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 16.5 - 21.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-crit, radius 2 +29 lightning +21 cold While equipped: offense ------ Move Speed +34% Ignore resists +9% lightning +15% cold +5% all Accuracy +16 (+4 eff.) Ignore Armor +11 Sharp, short and deadly. |
stormbringer's stralite dagger of erosion (26-33 power, 9 apr) stormbringer's stralite dagger of erosion (26-33 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Nature Weapon Damage 25.5 - 33.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +13 nature On-crit, radius 2 +23 lightning +31 cold While equipped: offense ------ Move Speed +36% Ignore resists +21% lightning +15% cold Sharp, short and deadly. |
stormbringer's voratun dagger (38-50 power, 9 apr) stormbringer's voratun dagger (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 38.5 - 50.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +12 lightning +20 cold While equipped: offense ------ Move Speed +36% Ignore resists +23% lightning +20% cold Sharp, short and deadly. |
stormbringer's voratun dagger (38-50 power, 9 apr) stormbringer's voratun dagger (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 38.5 - 50.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +38 lightning +13 cold While equipped: offense ------ Move Speed +40% Ignore resists +20% lightning +13% cold Sharp, short and deadly. |
stormbringer's voratun dagger of evisceration (37-48 power, 9 apr) stormbringer's voratun dagger of evisceration (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 37.0 - 48.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +25 lightning +14 cold On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +11.0% Physical Power +5 (+1 eff.) Move Speed +36% Ignore resists +21% lightning +23% cold Sharp, short and deadly. |
stormbringer's voratun dagger of massacre (47-61 power, 9 apr) stormbringer's voratun dagger of massacre (47-61 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 47.0 - 61.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +13 lightning +45 cold While equipped: offense ------ Move Speed +32% Ignore resists +21% lightning +12% cold Sharp, short and deadly. |
stormbringer's voratun dagger of massacre (50-66 power, 9 apr) stormbringer's voratun dagger of massacre (50-66 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 50.5 - 65.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +33 lightning +24 cold While equipped: offense ------ Move Speed +39% Ignore resists +19% lightning +16% cold Sharp, short and deadly. |
stormbringer's voratun dagger of ruin (39-51 power, 9 apr) stormbringer's voratun dagger of ruin (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 39.0 - 50.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +11 lightning +33 cold While equipped: offense ------ Physical Crit +15.0% Critical power +29.00% Move Speed +37% Ignore resists +16% lightning +16% cold Ignore Armor +12 Sharp, short and deadly. |
thought-forged voratun dagger of evisceration (38-49 power, 9 apr) thought-forged voratun dagger of evisceration (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master/Psionic Weapon Damage 37.5 - 48.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +16 mind On Hit: * 30% chance to reduce all saves and defense by 43 On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Cun +5 Wil offense ------ Physical Crit +12.0% Physical Power +12 (+3 eff.) Sharp, short and deadly. |
thought-forged voratun dagger of massacre (45-58 power, 9 apr) thought-forged voratun dagger of massacre (45-58 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 45.0 - 58.5 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +10 mind On Hit: * 28% chance to reduce all saves and defense by 43 While equipped: Stats +5 Cun +4 Wil Sharp, short and deadly. |
truestriking dwarven-steel dagger (21-27 power, 7 apr) truestriking dwarven-steel dagger (21-27 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 21.0 - 27.3 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Ignore resists +8% physical Accuracy +11 (+2 eff.) Ignore Armor +8 Sharp, short and deadly. |
truestriking voratun dagger (38-49 power, 9 apr) truestriking voratun dagger (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +12% physical Accuracy +19 (+4 eff.) Ignore Armor +15 Sharp, short and deadly. |
truestriking voratun dagger (40-51 power, 9 apr) truestriking voratun dagger (40-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 39.5 - 51.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +7 (+1 eff.) Ignore Armor +13 Sharp, short and deadly. |
truestriking voratun dagger of amnesia (38-50 power, 9 apr) truestriking voratun dagger of amnesia (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master/Psionic Weapon Damage 38.5 - 50.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +8% physical Accuracy +13 (+3 eff.) Ignore Armor +14 Sharp, short and deadly. |
truestriking voratun dagger of enduring (39-51 power, 9 apr) truestriking voratun dagger of enduring (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 39.0 - 50.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +12 Con +12 Wil offense ------ Ignore resists +13% physical Accuracy +14 (+3 eff.) Ignore Armor +7 defense ------ Life +51.00 Sharp, short and deadly. |
truestriking voratun dagger of erosion (38-49 power, 9 apr) truestriking voratun dagger of erosion (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +9 nature While equipped: offense ------ Ignore resists +8% physical Accuracy +17 (+4 eff.) Ignore Armor +11 Sharp, short and deadly. |
truestriking voratun dagger of erosion (39-51 power, 9 apr) truestriking voratun dagger of erosion (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 39.0 - 50.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +16 nature While equipped: offense ------ Ignore resists +9% physical Accuracy +17 (+4 eff.) Ignore Armor +10 Sharp, short and deadly. |
truestriking voratun dagger of erosion (38-50 power, 9 apr) truestriking voratun dagger of erosion (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 38.5 - 50.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +12 nature While equipped: offense ------ Ignore resists +9% physical Accuracy +13 (+3 eff.) Ignore Armor +11 Sharp, short and deadly. |
truestriking voratun dagger of massacre (49-64 power, 9 apr) truestriking voratun dagger of massacre (49-64 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 49.0 - 63.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +11% physical Accuracy +9 (+2 eff.) Ignore Armor +9 Sharp, short and deadly. |
truestriking voratun dagger of massacre (46-59 power, 9 apr) truestriking voratun dagger of massacre (46-59 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 45.5 - 59.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +10% physical Accuracy +23 (+5 eff.) Ignore Armor +11 Sharp, short and deadly. |
voratun dagger of amnesia (38-49 power, 9 apr) voratun dagger of amnesia (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Psionic Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Sharp, short and deadly. |
voratun dagger of crippling (39-51 power, 9 apr) voratun dagger of crippling (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 39.0 - 50.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% Sharp, short and deadly. |
voratun dagger of enduring (38-50 power, 9 apr) voratun dagger of enduring (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 38.5 - 50.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +9 Con +10 Wil defense ------ Life +75.00 Sharp, short and deadly. |
voratun dagger of evisceration (38-49 power, 9 apr) voratun dagger of evisceration (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 37.5 - 48.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +11 (+2 eff.) Sharp, short and deadly. |
voratun dagger of projection (39-51 power, 9 apr) voratun dagger of projection (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Psionic Weapon Damage 39.0 - 50.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
voratun dagger of projection (38-49 power, 9 apr) voratun dagger of projection (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Psionic Weapon Damage 37.5 - 48.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
voratun dagger of shearing (40-51 power, 9 apr) voratun dagger of shearing (40-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 39.5 - 51.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +12% all Accuracy +12 (+3 eff.) Ignore Armor +13 Sharp, short and deadly. |
voratun dagger of torment (36-47 power, 9 apr) voratun dagger of torment (36-47 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Psionic Weapon Damage 36.5 - 47.5 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
voratun dagger of torment (40-51 power, 9 apr) voratun dagger of torment (40-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Psionic Weapon Damage 39.5 - 51.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
voratun dagger of torment (38-49 power, 9 apr) voratun dagger of torment (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Psionic Weapon Damage 37.5 - 48.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
voratun dagger of torment (38-49 power, 9 apr) voratun dagger of torment (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Psionic Weapon Damage 37.5 - 48.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
warbringer's stralite dagger of erosion (26-34 power, 9 apr) warbringer's stralite dagger of erosion (26-34 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 26.0 - 33.8 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +16 nature While equipped: Stats +5 Con offense ------ Physical Power +11 (+2 eff.) Ignore resists +9% physical defense ------ Disarm Resist +26% Sharp, short and deadly. |
warbringer's voratun dagger (37-48 power, 9 apr) warbringer's voratun dagger (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 37.0 - 48.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Physical Power +10 (+2 eff.) Ignore resists +10% physical defense ------ Disarm Resist +31% Sharp, short and deadly. |
warbringer's voratun dagger (38-49 power, 9 apr) warbringer's voratun dagger (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +14 (+3 eff.) Ignore resists +13% physical defense ------ Disarm Resist +30% Sharp, short and deadly. |
warbringer's voratun dagger of amnesia (38-49 power, 9 apr) warbringer's voratun dagger of amnesia (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master/Psionic Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +6 Con offense ------ Physical Power +9 (+2 eff.) Ignore resists +13% physical defense ------ Disarm Resist +18% Sharp, short and deadly. |
warbringer's voratun dagger of erosion (38-49 power, 9 apr) warbringer's voratun dagger of erosion (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +5 nature While equipped: Stats +4 Con offense ------ Physical Power +9 (+2 eff.) Ignore resists +5% physical defense ------ Disarm Resist +24% Sharp, short and deadly. |
warbringer's voratun dagger of massacre (50-66 power, 9 apr) warbringer's voratun dagger of massacre (50-66 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 50.5 - 65.7 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +6 Con offense ------ Physical Power +9 (+2 eff.) Ignore resists +9% physical defense ------ Disarm Resist +13% Sharp, short and deadly. |
warbringer's voratun dagger of persecution (36-47 power, 9 apr) warbringer's voratun dagger of persecution (36-47 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Disrupt/Master Weapon Damage 36.5 - 47.5 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Damage Against +20% Unnatural While equipped: Stats +3 Wil +5 Con offense ------ Physical Power +15 (+3 eff.) Ignore resists +11% physical defense ------ Disarm Resist +26% Sharp, short and deadly. |
warbringer's voratun dagger of shearing (38-50 power, 9 apr) warbringer's voratun dagger of shearing (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master Weapon Damage 38.5 - 50.1 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +15 (+3 eff.) Ignore resists +11% all +13% physical Accuracy +11 (+2 eff.) Ignore Armor +10 defense ------ Disarm Resist +27% Sharp, short and deadly. |
balanced stralite greatsword of erosion (47-75 power, 3 apr) balanced stralite greatsword of erosion (47-75 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego] Nature/Master Weapon Damage 47.0 - 75.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +20 nature While equipped: offense ------ Accuracy +14 (+3 eff.) defense ------ Defense +12 (+4 eff.) Disarm Resist +34% Massive two-handed swords. |
balanced stralite greatsword of massacre (68-109 power, 3 apr) balanced stralite greatsword of massacre (68-109 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego] Master Weapon Damage 68.0 - 108.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Accuracy +19 (+4 eff.) defense ------ Defense +14 (+5 eff.) Disarm Resist +56% Massive two-handed swords. |
balanced voratun greatsword of erosion (60-97 power, 4 apr) balanced voratun greatsword of erosion (60-97 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Nature/Master Weapon Damage 60.5 - 96.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +19 nature While equipped: offense ------ Accuracy +16 (+4 eff.) defense ------ Defense +16 (+5 eff.) Disarm Resist +36% Massive two-handed swords. |
balanced voratun greatsword of erosion (62-100 power, 4 apr) balanced voratun greatsword of erosion (62-100 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Nature/Master Weapon Damage 62.5 - 100.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +17 nature While equipped: offense ------ Accuracy +19 (+4 eff.) defense ------ Defense +19 (+6 eff.) Disarm Resist +55% Massive two-handed swords. |
balanced voratun greatsword of evisceration (62-100 power, 4 apr) balanced voratun greatsword of evisceration (62-100 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 62.5 - 100.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +16.0% Physical Power +19 (+4 eff.) Accuracy +17 (+4 eff.) defense ------ Defense +17 (+6 eff.) Disarm Resist +52% Massive two-handed swords. |
balanced voratun greatsword of massacre (76-122 power, 4 apr) balanced voratun greatsword of massacre (76-122 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Master Weapon Damage 76.5 - 122.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +16 (+4 eff.) defense ------ Defense +13 (+4 eff.) Disarm Resist +56% Massive two-handed swords. |
balanced voratun greatsword of projection (58-94 power, 4 apr) balanced voratun greatsword of projection (58-94 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master/Psionic Weapon Damage 58.5 - 93.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Accuracy +16 (+4 eff.) defense ------ Defense +14 (+5 eff.) Disarm Resist +39% Massive two-handed swords. |
balanced voratun greatsword of projection (62-98 power, 4 apr) balanced voratun greatsword of projection (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master/Psionic Weapon Damage 61.5 - 98.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Accuracy +20 (+5 eff.) defense ------ Defense +14 (+5 eff.) Disarm Resist +38% Massive two-handed swords. |
balanced voratun greatsword of ruin (60-97 power, 4 apr) balanced voratun greatsword of ruin (60-97 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 60.5 - 96.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +12.0% Critical power +33.00% Accuracy +14 (+3 eff.) Ignore Armor +17 defense ------ Defense +19 (+6 eff.) Disarm Resist +55% Massive two-handed swords. |
balanced voratun greatsword of shearing (60-96 power, 4 apr) balanced voratun greatsword of shearing (60-96 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 60.0 - 96.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +10% all Accuracy +37 (+9 eff.) Ignore Armor +16 defense ------ Defense +14 (+5 eff.) Disarm Resist +63% Massive two-handed swords. |
balanced voratun greatsword of torment (62-99 power, 4 apr) balanced voratun greatsword of torment (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master/Psionic Weapon Damage 62.0 - 99.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Accuracy +13 (+3 eff.) defense ------ Defense +13 (+4 eff.) Disarm Resist +55% Massive two-handed swords. |
blazebringer's voratun greatsword (65-104 power, 4 apr) blazebringer's voratun greatsword (65-104 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 65.0 - 104.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +91 fire While equipped: offense ------ Global Speed +8% Ignore resists +13% fire Massive two-handed swords. |
blazebringer's voratun greatsword (59-94 power, 4 apr) blazebringer's voratun greatsword (59-94 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 59.0 - 94.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +7 fire While equipped: offense ------ Global Speed +15% Ignore resists +23% fire Massive two-handed swords. |
blazebringer's voratun greatsword (63-101 power, 4 apr) blazebringer's voratun greatsword (63-101 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 63.0 - 100.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +75 fire While equipped: offense ------ Global Speed +14% Ignore resists +12% fire Massive two-handed swords. |
blazebringer's voratun greatsword (60-97 power, 4 apr) blazebringer's voratun greatsword (60-97 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 60.5 - 96.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +61 fire While equipped: offense ------ Global Speed +8% Ignore resists +20% fire Massive two-handed swords. |
blazebringer's voratun greatsword of crippling (60-96 power, 4 apr) blazebringer's voratun greatsword of crippling (60-96 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 60.0 - 96.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +93 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% Global Speed +6% Ignore resists +24% fire Massive two-handed swords. |
blazebringer's voratun greatsword of crippling (60-95 power, 4 apr) blazebringer's voratun greatsword of crippling (60-95 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 59.5 - 95.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +75 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Global Speed +13% Ignore resists +17% fire Massive two-handed swords. |
blazebringer's voratun greatsword of evisceration (64-102 power, 4 apr) blazebringer's voratun greatsword of evisceration (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 64.0 - 102.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +76 fire On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +16.0% Physical Power +13 (+3 eff.) Global Speed +10% Ignore resists +24% fire Massive two-handed swords. |
caustic voratun greatsword (63-101 power, 4 apr) caustic voratun greatsword (63-101 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 63.0 - 100.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +42 acid +23 nature While equipped: offense ------ Ignore resists +20% acid +16% nature Ignore Armor +16 Massive two-handed swords. |
caustic voratun greatsword of crippling (58-94 power, 4 apr) caustic voratun greatsword of crippling (58-94 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 58.5 - 93.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +38 acid +54 nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +17.0% Ignore resists +28% acid +16% nature Ignore Armor +17 Massive two-handed swords. |
caustic voratun greatsword of erosion (62-98 power, 4 apr) caustic voratun greatsword of erosion (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 61.5 - 98.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +23 nature On-crit, radius 2 +61 acid +20 nature While equipped: offense ------ Ignore resists +23% acid +31% nature Ignore Armor +10 Massive two-handed swords. |
caustic voratun greatsword of evisceration (62-98 power, 4 apr) caustic voratun greatsword of evisceration (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 61.5 - 98.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +38 acid +58 nature On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +20.0% Physical Power +12 (+3 eff.) Ignore resists +24% acid +24% nature Ignore Armor +14 Massive two-handed swords. |
caustic voratun greatsword of persecution (61-98 power, 4 apr) caustic voratun greatsword of persecution (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature/Disrupt Weapon Damage 61.0 - 97.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% Damage Against +24% Unnatural On-crit, radius 2 +54 acid +51 nature While equipped: Stats +5 Wil offense ------ Ignore resists +26% acid +24% nature Ignore Armor +17 Massive two-handed swords. |
dwarven-steel greatsword of amnesia (36-57 power, 2 apr) dwarven-steel greatsword of amnesia (36-57 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Psionic Weapon Damage 35.5 - 56.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed swords. |
dwarven-steel greatsword of enduring (40-63 power, 2 apr) dwarven-steel greatsword of enduring (40-63 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Nature Weapon Damage 39.5 - 63.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +12 Con +10 Wil defense ------ Life +80.00 Massive two-handed swords. |
dwarven-steel greatsword of shearing (36-58 power, 2 apr) dwarven-steel greatsword of shearing (36-58 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master Weapon Damage 36.5 - 58.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +14% all Accuracy +19 (+4 eff.) Ignore Armor +10 Massive two-handed swords. |
enhanced iron greatsword of massacre (26-42 power, 1 apr) enhanced iron greatsword of massacre (26-42 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 26.0 - 41.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +6 Str +7 Dex +6 Mag +7 Wil +7 Cun +7 Con Massive two-handed swords. |
enhanced stralite greatsword of massacre (66-105 power, 3 apr) enhanced stralite greatsword of massacre (66-105 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 65.5 - 104.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +7 Str +13 Dex +12 Mag +13 Wil +14 Cun +12 Con Massive two-handed swords. |
enhanced voratun greatsword (62-98 power, 4 apr) enhanced voratun greatsword (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 61.5 - 98.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Str +12 Dex +9 Mag +13 Wil +12 Cun +12 Con Massive two-handed swords. |
enhanced voratun greatsword (61-98 power, 4 apr) enhanced voratun greatsword (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 61.0 - 97.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Str +10 Dex +10 Mag +12 Wil +19 Cun +10 Con Massive two-handed swords. |
enhanced voratun greatsword of crippling (62-100 power, 4 apr) enhanced voratun greatsword of crippling (62-100 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 62.5 - 100.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Str +17 Dex +12 Mag +13 Wil +12 Cun +12 Con offense ------ Physical Crit +14.0% Massive two-handed swords. |
enhanced voratun greatsword of shearing (62-99 power, 4 apr) enhanced voratun greatsword of shearing (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 62.0 - 99.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +9 Str +13 Dex +13 Mag +14 Wil +13 Cun +13 Con offense ------ Ignore resists +7% all Accuracy +28 (+7 eff.) Ignore Armor +17 Massive two-handed swords. |
hateful voratun greatsword of erosion (62-99 power, 4 apr) hateful voratun greatsword of erosion (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Nature/Psionic Weapon Damage 62.0 - 99.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +20 nature +28 darkness Damage Against +24% Living Massive two-handed swords. |
hateful voratun greatsword of erosion (66-106 power, 4 apr) hateful voratun greatsword of erosion (66-106 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Nature/Psionic Weapon Damage 66.0 - 105.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +24 nature +24 darkness Damage Against +23% Living Massive two-handed swords. |
hateful voratun greatsword of massacre (80-129 power, 4 apr) hateful voratun greatsword of massacre (80-129 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Master/Psionic Weapon Damage 80.5 - 128.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +20 darkness Damage Against +16% Living Massive two-handed swords. |
hateful voratun greatsword of persecution (61-98 power, 4 apr) hateful voratun greatsword of persecution (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Disrupt/Psionic Weapon Damage 61.0 - 97.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +28 darkness Damage Against +28% Living +33% Unnatural While equipped: Stats +7 Wil Massive two-handed swords. |
hateful voratun greatsword of rage (61-98 power, 4 apr) hateful voratun greatsword of rage (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master/Psionic Weapon Damage 61.0 - 97.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +19 darkness Damage Against +21% Living While equipped: Stats +10 Str offense ------ Damage +14% physical Accuracy +21 (+5 eff.) Massive two-handed swords. |
hateful voratun greatsword of ruin (62-100 power, 4 apr) hateful voratun greatsword of ruin (62-100 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master/Psionic Weapon Damage 62.5 - 100.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +20 darkness Damage Against +19% Living While equipped: offense ------ Physical Crit +16.0% Critical power +19.00% Ignore Armor +17 Massive two-handed swords. |
inquisitor's voratun greatsword of crippling (61-98 power, 4 apr) inquisitor's voratun greatsword of crippling (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Disrupt/Master Weapon Damage 61.0 - 97.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 126 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +7.0% Massive two-handed swords. |
inquisitor's voratun greatsword of massacre (79-126 power, 4 apr) inquisitor's voratun greatsword of massacre (79-126 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Disrupt/Master Weapon Damage 79.0 - 126.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 126 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed swords. |
inquisitor's voratun greatsword of torment (62-98 power, 4 apr) inquisitor's voratun greatsword of torment (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Disrupt/Psionic Weapon Damage 61.5 - 98.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Deals 126 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed swords. |
iron greatsword (16-26 power, 1 apr) iron greatsword (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 16.0 - 25.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
iron greatsword of crippling (16-26 power, 1 apr) iron greatsword of crippling (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Master Weapon Damage 16.0 - 25.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Massive two-handed swords. |
manaburning stralite greatsword of erosion (50-81 power, 3 apr) manaburning stralite greatsword of erosion (50-81 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego] Nature/Disrupt Weapon Damage 50.5 - 80.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +19 nature On Hit: * 21 arcane resource burn Massive two-handed swords. |
manaburning voratun greatsword of massacre (75-120 power, 4 apr) manaburning voratun greatsword of massacre (75-120 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Disrupt/Master Weapon Damage 75.0 - 120.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * 27 arcane resource burn Massive two-handed swords. |
manaburning voratun greatsword of ruin (64-103 power, 4 apr) manaburning voratun greatsword of ruin (64-103 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Disrupt/Master Weapon Damage 64.5 - 103.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * 26 arcane resource burn While equipped: offense ------ Physical Crit +14.0% Critical power +38.00% Ignore Armor +14 Massive two-handed swords. |
manaburning voratun greatsword of ruin (59-94 power, 4 apr) manaburning voratun greatsword of ruin (59-94 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Disrupt/Master Weapon Damage 59.0 - 94.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * 26 arcane resource burn While equipped: offense ------ Physical Crit +14.0% Critical power +44.00% Ignore Armor +16 Massive two-handed swords. |
quick dwarven-steel greatsword of dampening (32-52 power, 2 apr) quick dwarven-steel greatsword of dampening (32-52 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Disrupt/Master Weapon Damage 32.5 - 52.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +19 (+4 eff.) defense ------ Resistance +16% acid +14% lightning +17% cold +14% fire +9% all Spell save +12 (+3 eff.) Massive two-handed swords. |
quick stralite greatsword (52-82 power, 3 apr) quick stralite greatsword (52-82 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 51.5 - 82.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +20 (+5 eff.) Massive two-handed swords. |
quick voratun greatsword (62-98 power, 4 apr) quick voratun greatsword (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 61.5 - 98.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Dex offense ------ Combat Speed +10% Accuracy +21 (+5 eff.) Massive two-handed swords. |
quick voratun greatsword (62-100 power, 4 apr) quick voratun greatsword (62-100 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 62.5 - 100.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +33 (+8 eff.) Massive two-handed swords. |
quick voratun greatsword (65-104 power, 4 apr) quick voratun greatsword (65-104 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 65.0 - 104.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +30 (+7 eff.) Massive two-handed swords. |
quick voratun greatsword of erosion (64-102 power, 4 apr) quick voratun greatsword of erosion (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 64.0 - 102.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +10 nature While equipped: Stats +3 Dex offense ------ Combat Speed +10% Accuracy +33 (+8 eff.) Massive two-handed swords. |
quick voratun greatsword of persecution (60-96 power, 4 apr) quick voratun greatsword of persecution (60-96 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Disrupt/Master Weapon Damage 60.0 - 96.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% Damage Against +27% Unnatural While equipped: Stats +6 Dex +7 Wil offense ------ Combat Speed +10% Accuracy +24 (+6 eff.) Massive two-handed swords. |
quick voratun greatsword of torment (62-99 power, 4 apr) quick voratun greatsword of torment (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Master/Psionic Weapon Damage 62.0 - 99.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +27 (+6 eff.) Massive two-handed swords. |
slime-covered voratun greatsword of amnesia (60-97 power, 4 apr) slime-covered voratun greatsword of amnesia (60-97 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Disrupt/Psionic Weapon Damage 60.5 - 96.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * 19% chance to slow global speed by 72% * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed swords. |
slime-covered voratun greatsword of erosion (62-99 power, 4 apr) slime-covered voratun greatsword of erosion (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Nature/Disrupt Weapon Damage 62.0 - 99.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +23 nature On Hit: * 26% chance to slow global speed by 72% Massive two-handed swords. |
steel greatsword of torment (22-34 power, 2 apr) steel greatsword of torment (22-34 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Psionic Weapon Damage 21.5 - 34.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
stormbringer's stralite greatsword of erosion (47-75 power, 3 apr) stormbringer's stralite greatsword of erosion (47-75 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Nature Weapon Damage 47.0 - 75.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +17 nature On-crit, radius 2 +24 lightning +27 cold While equipped: offense ------ Move Speed +42% Ignore resists +13% lightning +23% cold Massive two-handed swords. |
stormbringer's voratun greatsword (62-100 power, 4 apr) stormbringer's voratun greatsword (62-100 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 62.5 - 100.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +48 lightning +24 cold While equipped: offense ------ Move Speed +56% Ignore resists +23% lightning +23% cold Massive two-handed swords. |
stormbringer's voratun greatsword (65-104 power, 4 apr) stormbringer's voratun greatsword (65-104 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 65.0 - 104.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +24 lightning +45 cold While equipped: offense ------ Move Speed +45% Ignore resists +31% lightning +28% cold Massive two-handed swords. |
stormbringer's voratun greatsword (62-98 power, 4 apr) stormbringer's voratun greatsword (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 61.5 - 98.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +63 lightning +35 cold While equipped: offense ------ Move Speed +42% Ignore resists +24% lightning +19% cold Massive two-handed swords. |
stormbringer's voratun greatsword of crippling (64-102 power, 4 apr) stormbringer's voratun greatsword of crippling (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 63.5 - 101.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +34 lightning +21 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% Move Speed +56% Ignore resists +23% lightning +27% cold Massive two-handed swords. |
stormbringer's voratun greatsword of disruption (59-94 power, 4 apr) stormbringer's voratun greatsword of disruption (59-94 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Disrupt Weapon Damage 59.0 - 94.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% Damage Against +26% Unnatural On-crit, radius 2 +27 lightning +52 cold On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Move Speed +67% Ignore resists +26% lightning +20% cold Massive two-handed swords. |
stormbringer's voratun greatsword of evisceration (63-101 power, 4 apr) stormbringer's voratun greatsword of evisceration (63-101 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 63.0 - 100.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +31 lightning +52 cold On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +16.0% Physical Power +21 (+5 eff.) Move Speed +55% Ignore resists +20% lightning +21% cold Massive two-handed swords. |
stormbringer's voratun greatsword of torment (61-98 power, 4 apr) stormbringer's voratun greatsword of torment (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Psionic Weapon Damage 61.0 - 97.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +62 lightning +63 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Move Speed +50% Ignore resists +16% lightning +17% cold Massive two-handed swords. |
thought-forged voratun greatsword of amnesia (64-102 power, 4 apr) thought-forged voratun greatsword of amnesia (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Psionic Weapon Damage 64.0 - 102.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +17 mind On Hit: * 33% chance to reduce all saves and defense by 43 * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +7 Cun +7 Wil Massive two-handed swords. |
thought-forged voratun greatsword of erosion (63-101 power, 4 apr) thought-forged voratun greatsword of erosion (63-101 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Nature/Psionic Weapon Damage 63.0 - 100.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +26 mind +19 nature On Hit: * 14% chance to reduce all saves and defense by 43 While equipped: Stats +6 Cun +6 Wil Massive two-handed swords. |
thought-forged voratun greatsword of massacre (83-133 power, 4 apr) thought-forged voratun greatsword of massacre (83-133 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Master/Psionic Weapon Damage 83.0 - 132.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +31 mind On Hit: * 24% chance to reduce all saves and defense by 43 While equipped: Stats +6 Cun +6 Wil Massive two-handed swords. |
truestriking voratun greatsword (60-95 power, 4 apr) truestriking voratun greatsword (60-95 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 59.5 - 95.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +19% physical Accuracy +23 (+5 eff.) Ignore Armor +14 Massive two-handed swords. |
truestriking voratun greatsword (61-98 power, 4 apr) truestriking voratun greatsword (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 61.0 - 97.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +12% physical Accuracy +24 (+6 eff.) Ignore Armor +13 Massive two-handed swords. |
truestriking voratun greatsword (60-96 power, 4 apr) truestriking voratun greatsword (60-96 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 60.0 - 96.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +19% physical Accuracy +30 (+7 eff.) Ignore Armor +13 Massive two-handed swords. |
truestriking voratun greatsword of massacre (83-133 power, 4 apr) truestriking voratun greatsword of massacre (83-133 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 83.0 - 132.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +17% physical Accuracy +17 (+4 eff.) Ignore Armor +16 Massive two-handed swords. |
truestriking voratun greatsword of massacre (78-124 power, 4 apr) truestriking voratun greatsword of massacre (78-124 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 77.5 - 124.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +21% physical Accuracy +35 (+8 eff.) Ignore Armor +14 Massive two-handed swords. |
truestriking voratun greatsword of massacre (73-117 power, 4 apr) truestriking voratun greatsword of massacre (73-117 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 73.0 - 116.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +17% physical Accuracy +19 (+4 eff.) Ignore Armor +16 Massive two-handed swords. |
truestriking voratun greatsword of ruin (62-100 power, 4 apr) truestriking voratun greatsword of ruin (62-100 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Master Weapon Damage 62.5 - 100.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +14.0% Critical power +40.00% Ignore resists +16% physical Accuracy +24 (+6 eff.) Ignore Armor +30 Massive two-handed swords. |
truestriking voratun greatsword of shearing (60-97 power, 4 apr) truestriking voratun greatsword of shearing (60-97 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Master Weapon Damage 60.5 - 96.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +9% all +14% physical Accuracy +40 (+10 eff.) Ignore Armor +31 Massive two-handed swords. |
voratun greatsword of crippling (62-98 power, 4 apr) voratun greatsword of crippling (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 61.5 - 98.4 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +20.0% Massive two-handed swords. |
voratun greatsword of crippling (64-103 power, 4 apr) voratun greatsword of crippling (64-103 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 64.5 - 103.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +19.0% Massive two-handed swords. |
voratun greatsword of crippling (64-102 power, 4 apr) voratun greatsword of crippling (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 63.5 - 101.6 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +16.0% Massive two-handed swords. |
voratun greatsword of enduring (62-99 power, 4 apr) voratun greatsword of enduring (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 62.0 - 99.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +16 Con +10 Wil defense ------ Life +146.00 Massive two-handed swords. |
voratun greatsword of evisceration (60-96 power, 4 apr) voratun greatsword of evisceration (60-96 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 60.0 - 96.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +16.0% Physical Power +21 (+5 eff.) Massive two-handed swords. |
voratun greatsword of evisceration (62-99 power, 4 apr) voratun greatsword of evisceration (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 62.0 - 99.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +17.0% Physical Power +14 (+3 eff.) Massive two-handed swords. |
voratun greatsword of projection (62-100 power, 4 apr) voratun greatsword of projection (62-100 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Psionic Weapon Damage 62.5 - 100.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
voratun greatsword of rage (63-101 power, 4 apr) voratun greatsword of rage (63-101 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 63.0 - 100.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Str offense ------ Damage +16% physical Accuracy +16 (+4 eff.) Massive two-handed swords. |
voratun greatsword of rage (58-93 power, 4 apr) voratun greatsword of rage (58-93 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 58.0 - 92.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Str offense ------ Damage +19% physical Accuracy +35 (+8 eff.) Massive two-handed swords. |
warbringer's voratun greatsword (62-99 power, 4 apr) warbringer's voratun greatsword (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 62.0 - 99.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +19 (+4 eff.) Ignore resists +14% physical defense ------ Disarm Resist +38% Massive two-handed swords. |
warbringer's voratun greatsword of massacre (80-127 power, 4 apr) warbringer's voratun greatsword of massacre (80-127 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 79.5 - 127.2 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Physical Power +14 (+3 eff.) Ignore resists +16% physical defense ------ Disarm Resist +41% Massive two-handed swords. |
warbringer's voratun greatsword of rage (63-101 power, 4 apr) warbringer's voratun greatsword of rage (63-101 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Master Weapon Damage 63.0 - 100.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +13 Str +7 Con offense ------ Physical Power +17 (+4 eff.) Damage +17% physical Ignore resists +14% physical Accuracy +23 (+5 eff.) defense ------ Disarm Resist +34% Massive two-handed swords. |
Storm Fury Storm Fury4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Unique] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning level 3 While equipped: Stats +10 Dex +10 Mag offense ------ Spell Crit +10% Spellpower +30 (+5 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+10 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 221 to 442 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Cautery Sword (40-56 power, 10 apr) Cautery Sword (40-56 power, 10 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Steamtech Weapon Damage 40.0 - 56.0 Physical Uses 60% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On Hit: * inflict fire damage based on steampower While equipped: defense ------ Cut Resist +100% This sword is equipped with a heated core to add a bit of extra pain to the wounds. |
enhanced stralite longsword (32-45 power, 5 apr) enhanced stralite longsword (32-45 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Nature Weapon Damage 32.0 - 44.8 Physical Uses 60% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +7 Str +7 Dex +7 Mag +8 Wil +9 Cun +11 Con Sharp, long, and deadly. |
quick voratun longsword of dampening (41-57 power, 6 apr) quick voratun longsword of dampening (41-57 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Disrupt/Master Weapon Damage 41.0 - 57.4 Physical Uses 60% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Dex offense ------ Combat Speed +10% Accuracy +13 (+3 eff.) defense ------ Resistance +16% acid +13% lightning +13% cold +17% fire +3% all Spell save +9 (+2 eff.) Sharp, long, and deadly. |
quick voratun longsword of evisceration (42-59 power, 6 apr) quick voratun longsword of evisceration (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego++] Master Weapon Damage 42.5 - 59.5 Physical Uses 60% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Dex offense ------ Physical Crit +9.0% Physical Power +8 (+2 eff.) Combat Speed +10% Accuracy +24 (+6 eff.) Sharp, long, and deadly. |
truestriking voratun longsword (40-56 power, 6 apr) truestriking voratun longsword (40-56 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 40.0 - 56.0 Physical Uses 60% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +14% physical Accuracy +10 (+2 eff.) Ignore Armor +10 Sharp, long, and deadly. |
voratun longsword of ruin (41-57 power, 6 apr) voratun longsword of ruin (41-57 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 41.0 - 57.4 Physical Uses 60% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Critical power +28.00% Ignore Armor +5 Sharp, long, and deadly. |
Ureslak's Femur (52-73 power, 5 apr) Ureslak's Femur (52-73 power, 5 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Weapon Damage 52.0 - 72.8 Physical Uses 60% Wil Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
absorbing living mindstar (17-19 power, 40 apr, nature damage) absorbing living mindstar (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Resistance +19% lightning +10% fire +13% cold other ------- Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing living mindstar of balance (16-18 power, 40 apr, nature damage) absorbing living mindstar of balance (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Resistance +10% lightning +16% fire +18% cold Physical save +8 (+2 eff.) Spell save +5 (+1 eff.) Mind save +10 (+2 eff.) other ------- EQ when Hit +1.10 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing living mindstar of gales (16-18 power, 40 apr, nature damage) absorbing living mindstar of gales (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +11% lightning +11% cold +9% physical defense ------ Defense +14 (+5 eff.) Resistance +11% lightning +9% fire +16% cold Pinning Resist +36% other ------- Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing living mindstar of venom (16-17 power, 40 apr, mind damage) absorbing living mindstar of venom (16-17 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 18 acid Damage +14% acid Ignore resists +7% acid defense ------ Resistance +13% lightning +11% fire +15% acid +21% cold Life Regen +3.00 other ------- Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of balance (16-18 power, 40 apr, mind damage) blooming living mindstar of balance (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Physical save +6 (+2 eff.) Spell save +4 (+1 eff.) Mind save +7 (+1 eff.) Healmod +22% Heal-on-summon +52 other ------- EQ when Hit +1.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of clarity (16-18 power, 40 apr, mind damage) blooming living mindstar of clarity (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Mind save +5 (+1 eff.) Healmod +14% Heal-on-summon +57 other ------- Max psi +50.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of resolve (18-20 power, 40 apr, mind damage) blooming living mindstar of resolve (18-20 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Spell save +6 (+2 eff.) Healmod +21% Heal-on-summon +33 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of venom (16-18 power, 40 apr, mind damage) blooming living mindstar of venom (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 17 acid Damage +13% acid Ignore resists +15% acid defense ------ Resistance +13% acid Life Regen +3.00 Healmod +22% Heal-on-summon +32 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar (16-18 power, 40 apr, nature damage) caller's living mindstar (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +10% acid +7% fire +11% cold +10% physical Ignore resists +4% acid +7% fire +4% cold +5% physical defense ------ Heal-on-summon +36 other ------- Max Summons +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of storms (16-18 power, 40 apr, nature damage) caller's living mindstar of storms (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Str +5 Dex +4 Mag +7 Wil +5 Cun +6 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 15 lightning Damage +11% acid +10% physical +8% cold +12% lightning +9% fire Ignore resists +5% acid +5% physical +9% cold +11% lightning +7% fire defense ------ Resistance +17% lightning Heal-on-summon +37 other ------- Max Summons +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of balance (16-18 power, 40 apr, mind damage) creative living mindstar of balance (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Cun offense ------ Mind Crit +5% Critical power +14.00% Mindpower +10 (+2 eff.) defense ------ Physical save +3 (+1 eff.) Spell save +7 (+2 eff.) Mind save +7 (+1 eff.) other ------- EQ when Hit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of disruption (17-19 power, 40 apr, nature damage) creative living mindstar of disruption (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% Damage Against +19% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +5 Cun offense ------ Mind Crit +5% Critical power +22.00% Mindpower +10 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of frost (16-18 power, 40 apr, nature damage) creative living mindstar of frost (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Cun offense ------ Mind Crit +5% Critical power +13.00% Mindpower +10 (+2 eff.) On-Hit 16 cold Damage +17% cold Ignore resists +14% cold defense ------ Armor +11 Resistance +20% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of sand (18-19 power, 40 apr, nature damage) creative living mindstar of sand (18-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Cun offense ------ Mind Crit +5% Critical power +24.00% Mindpower +10 (+2 eff.) On-Hit 16 physical Damage +12% physical Ignore resists +20% physical defense ------ Resistance +14% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of clarity (12-13 power, 32 apr, nature damage) creative pulsing mindstar of clarity (12-13 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Cun offense ------ Mind Crit +4% Critical power +17.00% Mindpower +8 (+2 eff.) defense ------ Mind save +6 (+1 eff.) other ------- Max psi +21.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of life (13-14 power, 32 apr, mind damage) creative pulsing mindstar of life (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +6 Cun offense ------ Mind Crit +4% Critical power +16.00% Mindpower +8 (+2 eff.) defense ------ Life +41.00 Life Regen +1.30 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of gales (8-9 power, 24 apr, nature damage) creative thorny mindstar of gales (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Cun offense ------ Mind Crit +3% Critical power +14.00% Mindpower +6 (+1 eff.) Damage +9% lightning +7% cold +9% physical defense ------ Defense +16 (+5 eff.) Pinning Resist +22% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar (17-19 power, 40 apr, nature damage) epiphanous living mindstar (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +9% Mindpower +14 (+3 eff.) Damage +19% mind other ------- Psi-on-crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar (16-17 power, 40 apr, nature damage) epiphanous living mindstar (16-17 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +11% Mindpower +13 (+3 eff.) Damage +17% mind other ------- Psi-on-crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of clarity (16-17 power, 40 apr, mind damage) epiphanous living mindstar of clarity (16-17 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +10% Mindpower +12 (+3 eff.) Damage +13% mind defense ------ Mind save +7 (+1 eff.) other ------- Psi-on-crit +2.00 Max psi +15.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of life (16-18 power, 40 apr, nature damage) epiphanous living mindstar of life (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +9% Mindpower +16 (+3 eff.) Damage +19% mind defense ------ Life +20.00 Life Regen +1.10 other ------- Psi-on-crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of balance (18-19 power, 40 apr, mind damage) gifted living mindstar of balance (18-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature Weapon Damage 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +18 (+4 eff.) defense ------ Physical save +4 (+1 eff.) Spell save +8 (+2 eff.) Mind save +6 (+1 eff.) other ------- EQ when Hit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of flames (16-18 power, 40 apr, nature damage) gifted living mindstar of flames (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +21 (+4 eff.) Global Speed +5% On-Hit 17 fire Damage +15% fire Ignore resists +10% fire defense ------ Resistance +20% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of flames (16-18 power, 40 apr, nature damage) gifted living mindstar of flames (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +18 (+4 eff.) Global Speed +6% On-Hit 19 fire Damage +13% fire Ignore resists +17% fire defense ------ Resistance +15% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of life (15-16 power, 40 apr, mind damage) gifted living mindstar of life (15-16 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature Weapon Damage 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +18 (+4 eff.) defense ------ Life +19.00 Life Regen +0.80 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of resolve (16-18 power, 40 apr, nature damage) gifted living mindstar of resolve (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Wil offense ------ Mind Crit +5% Mindpower +16 (+3 eff.) defense ------ Spell save +7 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar (17-19 power, 40 apr, mind damage) harmonious living mindstar (17-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +7% nature Ignore resists +4% nature defense ------ Resistance +9% nature other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar (17-19 power, 40 apr, nature damage) harmonious living mindstar (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +8% nature Ignore resists +8% nature defense ------ Resistance +7% nature other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of balance (16-18 power, 40 apr, mind damage) harmonious living mindstar of balance (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +7% nature Ignore resists +7% nature defense ------ Resistance +4% nature Physical save +5 (+2 eff.) Spell save +6 (+2 eff.) Mind save +7 (+1 eff.) other ------- EQ when Hit +1.90 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of balance (17-19 power, 40 apr, nature damage) harmonious living mindstar of balance (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +7% nature Ignore resists +8% nature defense ------ Resistance +6% nature Physical save +6 (+2 eff.) Spell save +8 (+2 eff.) Mind save +4 (+1 eff.) other ------- EQ when Hit +1.60 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of life (17-19 power, 40 apr, nature damage) harmonious living mindstar of life (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +7% nature Ignore resists +5% nature defense ------ Resistance +6% nature Life +38.00 Life Regen +1.70 other ------- Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of storms (16-17 power, 40 apr, mind damage) harmonious living mindstar of storms (16-17 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature Weapon Damage 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Str +4 Dex +5 Mag +5 Wil +4 Cun +4 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 10 lightning Damage +12% lightning +9% nature Ignore resists +10% lightning +8% nature defense ------ Resistance +13% lightning +6% nature other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of venom (16-18 power, 40 apr, mind damage) harmonious living mindstar of venom (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 17 acid Damage +13% acid +7% nature Ignore resists +15% acid +5% nature defense ------ Resistance +10% acid +6% nature Life Regen +3.00 other ------- Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious mossy mindstar of storms (2-3 power, 12 apr, nature damage) harmonious mossy mindstar of storms (2-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego++] Nature Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 7 lightning Damage +5% lightning +3% nature Ignore resists +6% lightning +3% nature defense ------ Resistance +7% lightning +3% nature other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar (16-18 power, 40 apr, mind damage) hateful living mindstar (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +25% mind +17% darkness Ignore resists +12% mind +12% darkness other ------- Max hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar (18-19 power, 40 apr, mind damage) hateful living mindstar (18-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +18% mind +16% darkness Ignore resists +10% mind +9% darkness other ------- Max hate +8.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar (16-18 power, 40 apr, mind damage) hateful living mindstar (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +21% mind +18% darkness Ignore resists +11% mind +11% darkness other ------- Max hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar (17-19 power, 40 apr, nature damage) hateful living mindstar (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +18% mind +14% darkness Ignore resists +11% mind +9% darkness other ------- Max hate +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar (16-18 power, 40 apr, nature damage) hateful living mindstar (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +25% mind +21% darkness Ignore resists +10% mind +8% darkness other ------- Max hate +7.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar (18-20 power, 40 apr, mind damage) honing living mindstar (18-20 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Cun +3 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +7% physical Ignore resists +2% physical defense ------ Resistance +7% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar (16-17 power, 40 apr, mind damage) honing living mindstar (16-17 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Cun +3 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +7% physical Ignore resists +7% physical defense ------ Resistance +7% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of balance (16-18 power, 40 apr, nature damage) honing living mindstar of balance (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Cun +3 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +4% physical Ignore resists +10% physical defense ------ Resistance +7% physical Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +7 (+1 eff.) other ------- EQ when Hit +1.20 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of life (18-20 power, 40 apr, nature damage) honing living mindstar of life (18-20 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 18.0 - 19.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +2 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +5% physical Ignore resists +4% physical defense ------ Resistance +7% physical Life +38.00 Life Regen +1.30 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of flames (16-18 power, 40 apr, mind damage) horrifying living mindstar of flames (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Global Speed +8% On-Hit 17 fire 11 mind 4 darkness Damage +12% fire +6% mind +8% darkness Ignore resists +11% fire defense ------ Resistance +8% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of frost (16-18 power, 40 apr, mind damage) horrifying living mindstar of frost (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 15 cold 10 mind 8 darkness Damage +13% cold +6% mind +6% darkness Ignore resists +20% cold defense ------ Armor +15 Resistance +12% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of gales (16-18 power, 40 apr, nature damage) horrifying living mindstar of gales (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 7 mind 13 darkness Damage +11% lightning +10% physical +7% darkness +8% cold +8% mind defense ------ Defense +21 (+7 eff.) Pinning Resist +30% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of storms (17-19 power, 40 apr, mind damage) horrifying living mindstar of storms (17-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Str +4 Dex +3 Mag +5 Wil +4 Cun +5 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 16 lightning 11 mind 6 darkness Damage +10% lightning +7% mind +6% darkness Ignore resists +20% lightning defense ------ Resistance +12% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying mossy mindstar of resolve (3-3 power, 12 apr, nature damage) horrifying mossy mindstar of resolve (3-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 5 mind 5 darkness Damage +3% mind +4% darkness defense ------ Spell save +3 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of disruption (9-10 power, 24 apr, mind damage) horrifying thorny mindstar of disruption (9-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% Damage Against +7% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) On-Hit 8 mind 5 darkness Damage +5% mind +4% darkness other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of sand (5-6 power, 18 apr, mind damage) horrifying vined mindstar of sand (5-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 9 physical 7 mind 6 darkness Damage +8% physical +4% mind +4% darkness Ignore resists +8% physical defense ------ Resistance +7% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar (16-18 power, 40 apr, mind damage) hungering living mindstar (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) other ------- Hate/kill +3.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 230.48 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of balance (18-20 power, 40 apr, nature damage) hungering living mindstar of balance (18-20 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 18.0 - 19.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Physical save +7 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) other ------- EQ when Hit +0.90 Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 234.50 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of clarity (17-19 power, 40 apr, nature damage) hungering living mindstar of clarity (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Mind save +3 (+1 eff.) other ------- Hate/kill +3.00 Psi/kill +3.00 Max psi +23.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 229.14 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of clarity (18-20 power, 40 apr, nature damage) hungering living mindstar of clarity (18-20 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 18.0 - 19.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Mind save +6 (+1 eff.) other ------- Hate/kill +3.00 Psi/kill +4.00 Max psi +28.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 226.46 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of frost (17-19 power, 40 apr, nature damage) hungering living mindstar of frost (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 12 cold Damage +17% cold Ignore resists +15% cold defense ------ Armor +6 Resistance +8% cold other ------- Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 231.82 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of life (18-19 power, 40 apr, mind damage) hungering living mindstar of life (18-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Life +26.00 Life Regen +1.40 other ------- Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 226.46 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of life (16-18 power, 40 apr, nature damage) hungering living mindstar of life (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Life +38.00 Life Regen +1.00 other ------- Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 233.16 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of life (17-19 power, 40 apr, mind damage) hungering living mindstar of life (17-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Life +33.00 Life Regen +0.90 other ------- Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 229.14 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of disruption (16-18 power, 40 apr, mind damage) living mindstar of disruption (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% Damage Against +19% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of disruption (16-17 power, 40 apr, nature damage) living mindstar of disruption (16-17 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% Damage Against +20% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of flames (16-18 power, 40 apr, mind damage) living mindstar of flames (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Global Speed +6% On-Hit 16 fire Damage +17% fire Ignore resists +15% fire defense ------ Resistance +9% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of flames (16-18 power, 40 apr, nature damage) living mindstar of flames (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Global Speed +10% On-Hit 19 fire Damage +9% fire Ignore resists +15% fire defense ------ Resistance +16% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (16-17 power, 40 apr, mind damage) living mindstar of frost (16-17 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 15 cold Damage +17% cold Ignore resists +13% cold defense ------ Armor +20 Resistance +13% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of gales (16-18 power, 40 apr, mind damage) living mindstar of gales (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +10% lightning +8% cold +11% physical defense ------ Defense +23 (+8 eff.) Pinning Resist +23% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of sand (16-18 power, 40 apr, mind damage) living mindstar of sand (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 13 physical Damage +16% physical Ignore resists +13% physical defense ------ Resistance +14% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of storms (16-18 power, 40 apr, mind damage) living mindstar of storms (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Str +4 Dex +4 Mag +5 Wil +7 Cun +4 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 14 lightning Damage +11% lightning Ignore resists +18% lightning defense ------ Resistance +15% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of storms (17-19 power, 40 apr, nature damage) living mindstar of storms (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +7 Dex +5 Mag +4 Wil +7 Cun +6 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 12 lightning Damage +12% lightning Ignore resists +14% lightning defense ------ Resistance +9% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of venom (18-19 power, 40 apr, mind damage) living mindstar of venom (18-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 9 acid Damage +13% acid Ignore resists +16% acid defense ------ Resistance +6% acid Life Regen +4.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of venom (16-18 power, 40 apr, nature damage) living mindstar of venom (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 20 acid Damage +18% acid Ignore resists +10% acid defense ------ Resistance +20% acid Life Regen +3.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning living mindstar of frost (17-19 power, 40 apr, nature damage) manaburning living mindstar of frost (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Hit: * 25 arcane resource burn While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 11 cold Damage +13% cold Ignore resists +13% cold defense ------ Armor +16 Resistance +6% arcane +13% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic pulsing mindstar (13-14 power, 32 apr, mind damage) mitotic pulsing mindstar (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +10.5% Attack Speed 100% On Hit: * 16% chance to slow global speed by 72% * 17% chance to reduce armor by 53% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) other ------- Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of balance (16-18 power, 40 apr, mind damage) nature's living mindstar of balance (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +7% nature defense ------ Resistance +8% blight Physical save +6 (+2 eff.) Spell save +8 (+2 eff.) Mind save +6 (+1 eff.) Disease Resist +18% other ------- EQ when Hit +2.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of flames (16-18 power, 40 apr, nature damage) nature's living mindstar of flames (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Global Speed +8% On-Hit 14 fire Damage +5% nature +10% fire Ignore resists +14% fire defense ------ Resistance +5% blight +16% fire Disease Resist +17% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of resolve (16-17 power, 40 apr, mind damage) nature's living mindstar of resolve (16-17 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +7% nature defense ------ Resistance +6% blight Spell save +7 (+2 eff.) Disease Resist +25% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of sand (17-19 power, 40 apr, mind damage) nature's living mindstar of sand (17-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 12 physical Damage +8% nature +14% physical Ignore resists +17% physical defense ------ Resistance +9% blight +17% physical Disease Resist +20% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of sand (16-18 power, 40 apr, mind damage) nature's living mindstar of sand (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 11 physical Damage +9% nature +17% physical Ignore resists +15% physical defense ------ Resistance +7% blight +7% physical Disease Resist +19% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of disruption (8-9 power, 24 apr, nature damage) nature's thorny mindstar of disruption (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% Damage Against +17% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) Damage +5% nature defense ------ Resistance +5% blight Disease Resist +17% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of clarity (16-18 power, 40 apr, mind damage) projecting living mindstar of clarity (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +11% lightning +17% fire +18% cold defense ------ Mind save +5 (+1 eff.) other ------- Max psi +33.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of storms (16-17 power, 40 apr, nature damage) projecting living mindstar of storms (16-17 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Str +7 Dex +6 Mag +5 Wil +5 Cun +4 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 7 lightning Damage +24% lightning +18% fire +10% cold Ignore resists +17% lightning defense ------ Resistance +13% lightning other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar (14-15 power, 32 apr, mind damage) projecting pulsing mindstar (14-15 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +12% lightning +13% fire +13% cold other ------- Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar of clarity (13-14 power, 32 apr, mind damage) projecting pulsing mindstar of clarity (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +14% lightning +12% fire +17% cold defense ------ Mind save +6 (+1 eff.) other ------- Max psi +29.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's living mindstar (16-18 power, 40 apr, nature damage) protector's living mindstar (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Resistance +7% all other ------- Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's living mindstar of balance (16-18 power, 40 apr, mind damage) protector's living mindstar of balance (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Resistance +7% all Physical save +7 (+2 eff.) Spell save +4 (+1 eff.) Mind save +6 (+1 eff.) other ------- EQ when Hit +1.30 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of frost (13-14 power, 32 apr, mind damage) pulsing mindstar of frost (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 8 cold Damage +16% cold Ignore resists +12% cold defense ------ Armor +13 Resistance +12% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar (18-20 power, 40 apr, mind damage) resonating living mindstar (18-20 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +7% mind Ignore resists +6% mind defense ------ Resistance +5% mind Resonance +24% other ------- Psi when Hit +1.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar (17-19 power, 40 apr, nature damage) resonating living mindstar (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +3% mind Ignore resists +7% mind defense ------ Resistance +6% mind Resonance +14% other ------- Psi when Hit +1.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of storms (8-9 power, 24 apr, nature damage) thorny mindstar of storms (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Str +3 Dex +4 Mag +3 Wil +5 Cun +3 Con offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) On-Hit 10 lightning Damage +11% lightning Ignore resists +10% lightning defense ------ Resistance +13% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of storms (8-9 power, 24 apr, mind damage) thorny mindstar of storms (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) On-Hit 10 lightning Damage +13% lightning Ignore resists +10% lightning defense ------ Resistance +10% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful living mindstar of storms (17-19 power, 40 apr, nature damage) wrathful living mindstar of storms (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Str +3 Dex +4 Mag +5 Wil +4 Cun +5 Con offense ------ Mind Crit +10% Mindpower +10 (+2 eff.) On-Hit 13 lightning Damage +9% lightning Ignore resists +4% lightning defense ------ Resistance +4% lightning other ------- Hate-on-crit +3.00 Psi-on-crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful vined mindstar (6-7 power, 18 apr, nature damage) wrathful vined mindstar (6-7 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +6% Mindpower +4 (+1 eff.) other ------- Hate-on-crit +1.00 Psi-on-crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar (17-19 power, 40 apr, mind damage) wyrm's living mindstar (17-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 8 lightning 8 physical 2 cold 6 acid 7 fire defense ------ Resistance +3% lightning +9% physical +8% fire +7% cold +6% acid other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar (16-18 power, 40 apr, nature damage) wyrm's living mindstar (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 5 lightning 5 physical 7 fire 5 acid 6 cold defense ------ Resistance +9% lightning +8% physical +7% cold +9% fire +8% acid other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of balance (16-18 power, 40 apr, mind damage) wyrm's living mindstar of balance (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 8 lightning 6 physical 6 cold 6 acid 6 fire defense ------ Resistance +9% lightning +6% physical +6% fire +6% cold +7% acid Physical save +6 (+2 eff.) Spell save +5 (+1 eff.) Mind save +5 (+1 eff.) other ------- EQ when Hit +1.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of life (17-19 power, 40 apr, nature damage) wyrm's living mindstar of life (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 8 lightning 10 physical 8 fire 6 acid 8 cold defense ------ Resistance +7% lightning +6% physical +6% cold +9% fire +8% acid Life +39.00 Life Regen +0.50 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of sand (17-19 power, 40 apr, nature damage) wyrm's living mindstar of sand (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 4 lightning 20 physical 6 fire 7 acid 8 cold Damage +17% physical Ignore resists +15% physical defense ------ Resistance +9% lightning +11% physical +10% cold +5% fire +6% acid other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar (13-14 power, 32 apr, mind damage) wyrm's pulsing mindstar (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 9 lightning 6 physical 6 fire 7 acid 6 cold defense ------ Resistance +4% lightning +6% physical +4% cold +7% fire +6% acid other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's vined mindstar of frost (6-6 power, 18 apr, mind damage) wyrm's vined mindstar of frost (6-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego++] Nature Weapon Damage 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 4 lightning 6 physical 14 cold 4 acid 4 fire Damage +9% cold Ignore resists +8% cold defense ------ Armor +7 Resistance +5% lightning +5% physical +4% fire +13% cold +3% acid other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cruel yew magestaff of wizardry (20-24 power, 4 apr, fire element) cruel yew magestaff of wizardry (20-24 power, 4 apr, fire element) 5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +11% Critical power +13.00% Spellpower +13 (+2 eff.) Damage +20% fire other ------- Mana/turn +5.00 Max mana +21.00 Talents +1 Command Staff On Spell Hit: 25% Lightning level 5 Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Zerisarek' (30-36 power, 6 apr, temporal element) dragonbone starstaff 'Zerisarek' (30-36 power, 6 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Nature/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Spell Crit +19% Critical power +18.00% Spellpower +25 (+4 eff.) Damage +30% temporal On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +13 (+4 eff.) Resistance +6% blight +21% fire +6% darkness Life Regen +2.00 Healmod +24% other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 324.28 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood magestaff of might (25-30 power, 5 apr, fire element) shimmering elven-wood magestaff of might (25-30 power, 5 apr, fire element) 5.0 Encumbrance T4 staff 2H weapon [Ego] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +12 (+2 eff.) Damage +25% fire other ------- Mana/turn +3.10 Max mana +67.00 Talents +1 Command Staff On Spell Hit: 25% Lightning level 3 Staves designed for wielders of magic, by the greats of the art. |
acidic stralite steamsaw of crushing (30-45 power, 0 apr) acidic stralite steamsaw of crushing (30-45 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego+] Nature/Master/Steamtech Weapon Damage 30.0 - 45.0 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +68 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +3.0% Physical Power +8 (+2 eff.) On-Hit 9 acid When Hit 15 acid defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
acidic voratun steamsaw of acid resistance (+26%) (40-59 power, 0 apr) acidic voratun steamsaw of acid resistance (+26%) (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego] Nature/Master/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +102 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 acid When Hit 12 acid defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +26% acid other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
acidic voratun steamsaw of disruption (40-61 power, 0 apr) acidic voratun steamsaw of disruption (40-61 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Nature/Disrupt/Steamtech Weapon Damage 40.5 - 60.8 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +98 Damage Against +22% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 5 acid When Hit 11 acid defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced dwarven-steel steamsaw of rage (20-29 power, 0 apr) balanced dwarven-steel steamsaw of rage (20-29 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Ego+] Master/Steamtech Weapon Damage 19.5 - 29.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +48 Uses 1.0 Steam While equipped: Stats +5 Str offense ------ Damage +10% physical Accuracy +18 (+4 eff.) defense ------ Armor +4 Defense +15 (+5 eff.) Fatigue +8% Disarm Resist +31% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw of amnesia (42-62 power, 0 apr) balanced voratun steamsaw of amnesia (42-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Psionic/Steamtech Weapon Damage 41.5 - 62.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +90 On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Uses 1.0 Steam While equipped: offense ------ Accuracy +9 (+2 eff.) defense ------ Armor +6 Defense +19 (+6 eff.) Fatigue +12% Disarm Resist +30% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw of cold resistance (+20%) (40-59 power, 0 apr) balanced voratun steamsaw of cold resistance (+20%) (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego] Master/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +100 Uses 1.0 Steam While equipped: offense ------ Accuracy +15 (+3 eff.) defense ------ Armor +6 Defense +15 (+5 eff.) Fatigue +12% Resistance +20% cold Disarm Resist +29% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw of crippling (38-57 power, 0 apr) balanced voratun steamsaw of crippling (38-57 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 38.0 - 57.0 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +96 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +11.0% Accuracy +11 (+2 eff.) defense ------ Armor +6 Defense +18 (+6 eff.) Fatigue +12% Disarm Resist +50% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw of massacre (49-74 power, 0 apr) balanced voratun steamsaw of massacre (49-74 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego] Master/Steamtech Weapon Damage 49.0 - 73.5 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +106 Uses 1.0 Steam While equipped: offense ------ Accuracy +11 (+2 eff.) defense ------ Armor +6 Defense +18 (+6 eff.) Fatigue +12% Disarm Resist +50% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw of massacre (55-82 power, 0 apr) balanced voratun steamsaw of massacre (55-82 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego] Master/Steamtech Weapon Damage 55.0 - 82.5 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +102 Uses 1.0 Steam While equipped: offense ------ Accuracy +10 (+2 eff.) defense ------ Armor +6 Defense +19 (+6 eff.) Fatigue +12% Disarm Resist +37% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw of massacre (52-77 power, 0 apr) balanced voratun steamsaw of massacre (52-77 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego] Master/Steamtech Weapon Damage 51.5 - 77.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +99 Uses 1.0 Steam While equipped: offense ------ Accuracy +10 (+2 eff.) defense ------ Armor +6 Defense +20 (+7 eff.) Fatigue +12% Disarm Resist +38% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw of winter (39-58 power, 0 apr) balanced voratun steamsaw of winter (39-58 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Nature/Master/Steamtech Weapon Damage 39.0 - 58.5 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +92 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil offense ------ Accuracy +10 (+2 eff.) On shield block: * Deals 253 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +6 Defense +21 (+7 eff.) Fatigue +12% Resistance +16% cold Disarm Resist +27% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
blazebringer's voratun steamsaw (40-59 power, 0 apr) blazebringer's voratun steamsaw (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Nature/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +107 On-crit, radius 2 +25 fire Uses 1.0 Steam While equipped: offense ------ Global Speed +6% Ignore resists +14% fire defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced dwarven-steel steamsaw (22-33 power, 0 apr) enhanced dwarven-steel steamsaw (22-33 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Ego+] Nature/Steamtech Weapon Damage 22.0 - 33.0 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +45 Uses 1.0 Steam While equipped: Stats +4 Str +7 Dex +6 Mag +4 Wil +6 Cun +9 Con defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced iron steamsaw (11-16 power, 0 apr) enhanced iron steamsaw (11-16 power, 0 apr)3.0 Encumbrance T1 steamsaw 1H weapon [Ego+] Nature/Steamtech Weapon Damage 11.0 - 16.5 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +13 Uses 1.0 Steam While equipped: Stats +4 Str +4 Dex +5 Mag +5 Wil +4 Cun +5 Con defense ------ Armor +2 Defense +2 (+1 eff.) Fatigue +4% other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced voratun steamsaw of massacre (48-72 power, 0 apr) enhanced voratun steamsaw of massacre (48-72 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Nature/Master/Steamtech Weapon Damage 48.0 - 72.0 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +99 Uses 1.0 Steam While equipped: Stats +7 Str +8 Dex +8 Mag +10 Wil +8 Cun +12 Con defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced voratun steamsaw of resilience (40-60 power, 0 apr) enhanced voratun steamsaw of resilience (40-60 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Nature/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +101 Uses 1.0 Steam While equipped: Stats +12 Str +7 Dex +12 Mag +7 Wil +11 Cun +9 Con defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Life +68.00 other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced voratun steamsaw of shrapnel (42-63 power, 0 apr) enhanced voratun steamsaw of shrapnel (42-63 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego++] Nature/Master/Steamtech Weapon Damage 42.0 - 63.0 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +104 Uses 1.0 Steam While equipped: Stats +9 Str +10 Dex +5 Mag +13 Wil +13 Cun +9 Con offense ------ On shield block: * Cause enemies within radius 6 to bleed for 241 physical damage over 5 turns (1/turn) defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming voratun steamsaw of cold resistance (+20%) (39-58 power, 0 apr) flaming voratun steamsaw of cold resistance (+20%) (39-58 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego] Nature/Master/Steamtech Weapon Damage 39.0 - 58.5 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +96 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 9 fire When Hit 7 fire defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +20% cold other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming voratun steamsaw of fire resistance (+22%) (42-62 power, 0 apr) flaming voratun steamsaw of fire resistance (+22%) (42-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego] Nature/Master/Steamtech Weapon Damage 41.5 - 62.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +98 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 8 fire When Hit 9 fire defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +22% fire other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming voratun steamsaw of lightning resistance (+22%) (41-62 power, 0 apr) flaming voratun steamsaw of lightning resistance (+22%) (41-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego] Nature/Master/Steamtech Weapon Damage 41.0 - 61.5 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +102 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 10 fire When Hit 14 fire defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +22% lightning other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming voratun steamsaw of massacre (50-74 power, 0 apr) flaming voratun steamsaw of massacre (50-74 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego] Nature/Master/Steamtech Weapon Damage 49.5 - 74.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +112 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 8 fire When Hit 8 fire defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
impervious voratun steamsaw of cold resistance (+28%) (40-60 power, 0 apr) impervious voratun steamsaw of cold resistance (+28%) (40-60 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +103 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con defense ------ Armor +14 Defense +10 (+3 eff.) Fatigue +12% Resistance +28% cold Physical save +13 (+3 eff.) other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
impervious voratun steamsaw of massacre (50-74 power, 0 apr) impervious voratun steamsaw of massacre (50-74 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 49.5 - 74.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +97 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con defense ------ Armor +15 Defense +10 (+3 eff.) Fatigue +12% Physical save +11 (+3 eff.) other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
impervious voratun steamsaw of purity (40-60 power, 0 apr) impervious voratun steamsaw of purity (40-60 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Nature/Master/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +99 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con defense ------ Armor +14 Defense +10 (+3 eff.) Fatigue +12% Resistance +14% nature +13% blight Physical save +10 (+3 eff.) other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
living stralite steamsaw of earthen fury (28-43 power, 0 apr) living stralite steamsaw of earthen fury (28-43 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego++] Nature/Steamtech Weapon Damage 28.5 - 42.8 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +66 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +12 Defense +8 (+3 eff.) Fatigue +10% Resistance +15% nature +18% blight Life +76.00 other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
living voratun steamsaw of shearing (40-59 power, 0 apr) living voratun steamsaw of shearing (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego++] Nature/Master/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +95 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Ignore resists +9% all Accuracy +5 (+1 eff.) Ignore Armor +11 defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +16% nature +14% blight Life +99.00 other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
manaburning voratun steamsaw of arcane resistance (+14%) (40-61 power, 0 apr) manaburning voratun steamsaw of arcane resistance (+14%) (40-61 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego] Disrupt/Steamtech Weapon Damage 40.5 - 60.8 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +96 On Hit: * 16 arcane resource burn Uses 1.0 Steam While equipped: defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +14% arcane other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
manaburning voratun steamsaw of earthen fury (40-61 power, 0 apr) manaburning voratun steamsaw of earthen fury (40-61 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Nature/Disrupt/Steamtech Weapon Damage 40.5 - 60.8 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +105 On Hit: * 24 arcane resource burn Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +12 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
manaburning voratun steamsaw of fire resistance (+23%) (41-62 power, 0 apr) manaburning voratun steamsaw of fire resistance (+23%) (41-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego] Disrupt/Master/Steamtech Weapon Damage 41.0 - 61.5 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +90 On Hit: * 25 arcane resource burn Uses 1.0 Steam While equipped: defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +23% fire other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
quick voratun steamsaw (42-62 power, 0 apr) quick voratun steamsaw (42-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 41.5 - 62.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +97 Uses 1.0 Steam While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +12 (+3 eff.) defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
shocking voratun steamsaw of crippling (42-62 power, 0 apr) shocking voratun steamsaw of crippling (42-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Nature/Master/Steamtech Weapon Damage 41.5 - 62.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +104 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +11.0% On-Hit 31 lightning When Hit 11 lightning defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
shocking voratun steamsaw of torment (40-60 power, 0 apr) shocking voratun steamsaw of torment (40-60 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Nature/Psionic/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +107 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Uses 1.0 Steam While equipped: offense ------ On-Hit 28 lightning When Hit 1 lightning defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of evisceration (32-49 power, 0 apr) stralite steamsaw of evisceration (32-49 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego+] Master/Steamtech Weapon Damage 32.5 - 48.8 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +72 On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: offense ------ Physical Crit +10.0% Physical Power +10 (+2 eff.) defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking dwarven-steel steamsaw (24-36 power, 0 apr) truestriking dwarven-steel steamsaw (24-36 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Ego+] Master/Steamtech Weapon Damage 24.0 - 36.0 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +47 Uses 1.0 Steam While equipped: offense ------ Ignore resists +8% physical Accuracy +12 (+3 eff.) Ignore Armor +9 defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking stralite steamsaw (30-46 power, 0 apr) truestriking stralite steamsaw (30-46 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego+] Master/Steamtech Weapon Damage 30.5 - 45.8 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +72 Uses 1.0 Steam While equipped: offense ------ Ignore resists +10% physical Accuracy +20 (+5 eff.) Ignore Armor +12 defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking voratun steamsaw of lightning resistance (+22%) (40-59 power, 0 apr) truestriking voratun steamsaw of lightning resistance (+22%) (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +90 Uses 1.0 Steam While equipped: offense ------ Ignore resists +14% physical Accuracy +19 (+4 eff.) Ignore Armor +15 defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +22% lightning other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of crippling (40-59 power, 0 apr) voratun steamsaw of crippling (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +94 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +10.0% defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of crippling (40-61 power, 0 apr) voratun steamsaw of crippling (40-61 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 40.5 - 60.8 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +101 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +6.0% defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of crippling (40-60 power, 0 apr) voratun steamsaw of crippling (40-60 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +99 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +12.0% defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of crushing (40-61 power, 0 apr) voratun steamsaw of crushing (40-61 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 40.5 - 60.8 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +104 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +12.0% Physical Power +11 (+2 eff.) defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of disruption (41-62 power, 0 apr) voratun steamsaw of disruption (41-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Disrupt/Steamtech Weapon Damage 41.0 - 61.5 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +108 Damage Against +12% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Uses 1.0 Steam While equipped: defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of earthen fury (40-61 power, 0 apr) voratun steamsaw of earthen fury (40-61 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Nature/Steamtech Weapon Damage 40.5 - 60.8 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +110 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +13 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of rage (40-61 power, 0 apr) voratun steamsaw of rage (40-61 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 40.5 - 60.8 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +100 Uses 1.0 Steam While equipped: Stats +7 Str offense ------ Damage +8% physical Accuracy +19 (+4 eff.) defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of resistance (38-58 power, 0 apr) voratun steamsaw of resistance (38-58 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Nature/Steamtech Weapon Damage 38.5 - 57.8 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +102 Uses 1.0 Steam While equipped: defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +11% acid +11% fire +9% lightning +9% cold other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of ruin (42-62 power, 0 apr) voratun steamsaw of ruin (42-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 41.5 - 62.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +94 Uses 1.0 Steam While equipped: offense ------ Physical Crit +15.0% Critical power +26.00% Ignore Armor +11 defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of shrapnel (40-59 power, 0 apr) voratun steamsaw of shrapnel (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +94 Uses 1.0 Steam While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 241 physical damage over 5 turns (1/turn) defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
warbringer's voratun steamsaw of lightning resistance (+28%) (40-59 power, 0 apr) warbringer's voratun steamsaw of lightning resistance (+28%) (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +96 Uses 1.0 Steam While equipped: Stats +1 Con offense ------ Physical Power +7 (+1 eff.) Ignore resists +8% physical defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +28% lightning Disarm Resist +34% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
warbringer's voratun steamsaw of lightning resistance (+20%) (40-59 power, 0 apr) warbringer's voratun steamsaw of lightning resistance (+20%) (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +102 Uses 1.0 Steam While equipped: Stats +3 Con offense ------ Physical Power +8 (+2 eff.) Ignore resists +13% physical defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +20% lightning Disarm Resist +22% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
windwalling voratun steamsaw (41-62 power, 0 apr) windwalling voratun steamsaw (41-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Psionic/Steamtech Weapon Damage 41.0 - 61.5 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +108 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +20% physical Windwall +79 Slow Projectiles +34% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
windwalling voratun steamsaw of disruption (41-62 power, 0 apr) windwalling voratun steamsaw of disruption (41-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego++] Disrupt/Psionic/Steamtech Weapon Damage 41.0 - 61.5 Phys.bleed Uses 60% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +107 Damage Against +10% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +20% physical Windwall +64 Slow Projectiles +26% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Gloryrin the Fogzeal Gloryrin the Fogzeal1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +1 Cun +3 Wil offense ------ Physical Crit +6.0% Critical power +15.00% Physical Power +6 (+1 eff.) Mindpower +25 (+5 eff.) Ignore resists +15% blight On-Hit (Melee): * 10% chance to reduce damage dealt by 34% defense ------ Armor +29 Defense +25 (+8 eff.) Resistance +14% fire +13% cold Physical save +49 (+10 eff.) Mind save +6 (+1 eff.) A belt that goes around your waist. |
Lisavea the Blazespike Lisavea the Blazespike1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +9% lightning Ignore resists +5% lightning When Hit 2 lightning defense ------ Resistance +9% cold Life Regen +0.80 Healmod +11% A belt that goes around your waist. |
Yvyravea the Flashquick Yvyravea the Flashquick1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +4 Dex +4 Wil offense ------ Ignore resists +5% lightning +10% light defense ------ Resistance +15% lightning Mind save +8 (+1 eff.) Life +78.00 other ------- Infravision +2 A belt that goes around your waist. |
rough leather belt 'Blindknight' rough leather belt 'Blindknight'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Spell Crit +3% Damage +3% light Ignore resists +10% light When Hit 2 blight defense ------ Fatigue -4% Resistance +6% acid Silence Resist +10% other ------- Encumbrance +24 A belt that goes around your waist. |
Camydundil (3 def, 0 armour) Camydundil (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +7 Str +4 Dex +6 Con offense ------ Critical power +20.00% defense ------ Defense +3 (+1 eff.) Resistance +0% lightning other ------- Stamina/turn +3.00 See Invisibility +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag offense ------ Damage +25% cold When Hit 60 ice defense ------ Defense +12 (+4 eff.) Resistance +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 1551.18 cold damage and condensing the air into freezing vapors that deal 517.06 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Glittertickler (11 def, 0 armour) Glittertickler (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex offense ------ Physical Crit +1.0% Ignore resists +15% light Accuracy +5 (+1 eff.) defense ------ Defense +11 (+4 eff.) other ------- See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lustregash (1 def, 0 armour) Lustregash (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +4 Con offense ------ Critical power +5.00% Damage +3% light Ignore resists +5% darkness defense ------ Defense +1 (+0 eff.) Physical save +6 (+2 eff.) other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag offense ------ Spellpower +20 (+3 eff.) Damage +25% light When Hit 30 blinding light defense ------ Defense +15 (+5 eff.) Resistance +30% light +30% darkness Max Resistance +10% light Category Bonus +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Darkbringer' (1 def, 0 armour) linen cloak 'Darkbringer' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil offense ------ Ignore resists +20% temporal defense ------ Defense +1 (+0 eff.) Resistance +6% darkness +0% lightning other ------- See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Physical Power +10 (+2 eff.) Spellpower +30 (+5 eff.) defense ------ Defense +6 (+2 eff.) Resistance +15% all Spell save +25 (+5 eff.) Blind Resist +50% other ------- See Invisibility +10 On Spell Hit: 5% Blood Grasp level 3 On Spell Hit: 5% Soul Rot level 3 A silk robe, darker than the darkest night sky, it radiates power. |
Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+2 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+5 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun offense ------ Spellpower +20 (+3 eff.) Move Speed +10% Damage +25% lightning Ignore resists +15% lightning defense ------ Defense +15 (+5 eff.) Resistance +20% lightning +13% all Slow Projectiles +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+3 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
dreamer's elven-silk robe (0 def, 0 armour) dreamer's elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Psionic While equipped: defense ------ Resistance +13% darkness +13% mind +15% all Physical save +17 (+4 eff.) Spell save +14 (+3 eff.) Mind save +28 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of fire (+20%) (0 def, 0 armour) dreamer's elven-silk robe of fire (+20%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Damage +19% fire defense ------ Resistance +19% darkness +28% fire +20% mind +15% all Physical save +16 (+4 eff.) Spell save +16 (+3 eff.) Mind save +25 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of fire (+15%) (0 def, 0 armour) dreamer's elven-silk robe of fire (+15%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Damage +22% fire defense ------ Resistance +19% darkness +33% fire +15% mind +15% all Physical save +16 (+4 eff.) Spell save +15 (+3 eff.) Mind save +29 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of life (0 def, 0 armour) dreamer's elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +8% blight +19% darkness +13% mind +15% all Physical save +16 (+4 eff.) Spell save +15 (+3 eff.) Mind save +25 (+4 eff.) Life +52.00 Life Regen +3.30 Healmod +20% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of protection (3 def, 4 armour) dreamer's elven-silk robe of protection (3 def, 4 armour)2.0 Encumbrance T5 cloth armor [Ego+] Master/Psionic While equipped: defense ------ Armor +4 Defense +3 (+1 eff.) Resistance +12% darkness +15% mind +15% all Physical save +31 (+7 eff.) Spell save +17 (+4 eff.) Mind save +24 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour) elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +16% blight +15% all Life +99.00 Life Regen +3.80 Healmod +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour) elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +17% blight +15% all Life +62.00 Life Regen +2.20 Healmod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe (0 def, 0 armour) fearwoven elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +9 (+2 eff.) Damage +19% darkness +16% physical Ignore resists +16% darkness +13% physical defense ------ Resistance +15% all other ------- Max hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe (0 def, 0 armour) fearwoven elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Psionic While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +17% darkness +19% physical Ignore resists +17% darkness +13% physical defense ------ Resistance +15% all other ------- Max hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of life (0 def, 0 armour) fearwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +9% darkness +9% physical Ignore resists +11% darkness +12% physical defense ------ Resistance +17% blight +15% all Life +54.00 Life Regen +3.50 Healmod +22% other ------- Max hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of life (0 def, 0 armour) focusing cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Mag +6 Wil defense ------ Resistance +14% blight +11% all Life +69.00 Life Regen +3.00 Healmod +16% other ------- Mana/turn +0.19 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of life (0 def, 0 armour) focusing elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Mag +5 Wil defense ------ Resistance +14% blight +15% all Life +73.00 Life Regen +4.80 Healmod +28% other ------- Mana/turn +0.11 Psi/turn +0.25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of life (0 def, 0 armour) focusing elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Mag +4 Wil defense ------ Resistance +13% blight +15% all Life +88.00 Life Regen +3.30 Healmod +21% other ------- Mana/turn +0.31 Psi/turn +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of life (0 def, 0 armour) focusing silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +7 Wil defense ------ Resistance +15% blight +13% all Life +47.00 Life Regen +4.20 Healmod +18% other ------- Mana/turn +0.24 Psi/turn +0.25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of alchemy (0 def, 0 armour) linen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +5% acid +5% physical +8% fire +6% cold defense ------ Resistance +11% acid +11% physical +11% fire +11% cold +7% all other ------- Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of frost (+27%) (0 def, 0 armour) mindwoven elven-silk robe of frost (+27%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +4 (+1 eff.) Damage +18% cold defense ------ Resistance +15% all +27% cold Mind save +21 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (0 def, 0 armour) mindwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +4 (+1 eff.) defense ------ Resistance +13% blight +15% all Mind save +27 (+5 eff.) Life +69.00 Life Regen +4.10 Healmod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (0 def, 0 armour) mindwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +4 (+1 eff.) defense ------ Resistance +15% blight +15% all Mind save +28 (+5 eff.) Life +83.00 Life Regen +6.00 Healmod +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (0 def, 0 armour) mindwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +4 (+1 eff.) defense ------ Resistance +7% blight +15% all Mind save +22 (+4 eff.) Life +77.00 Life Regen +4.30 Healmod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (0 def, 0 armour) mindwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +6 (+1 eff.) defense ------ Resistance +12% blight +15% all Mind save +15 (+3 eff.) Life +55.00 Life Regen +3.60 Healmod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of lightning (+31%) (0 def, 0 armour) mindwoven elven-silk robe of lightning (+31%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +4 (+1 eff.) Damage +21% lightning defense ------ Resistance +31% lightning +15% all Mind save +29 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of the mind (+22%) (0 def, 0 armour) mindwoven elven-silk robe of the mind (+22%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +5% Mindpower +4 (+1 eff.) Damage +22% mind defense ------ Resistance +22% mind +15% all Mind save +21 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of frost (+18%) (0 def, 0 armour) mindwoven linen robe of frost (+18%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +12% cold defense ------ Resistance +7% all +18% cold Mind save +16 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering linen robe (0 def, 0 armour) shimmering linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Damage +10% arcane defense ------ Resistance +7% all other ------- Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (0 def, 0 armour) silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +15% blight +13% all Life +44.00 Life Regen +3.00 Healmod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (0 def, 0 armour) silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +12% blight +13% all Life +64.00 Life Regen +3.50 Healmod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of life (0 def, 0 armour) slimy elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Disrupt While equipped: offense ------ When Hit: * 7% chance to slow global speed by 72% * 6 arcane resource burn defense ------ Resistance +5% blight +15% all Life +61.00 Life Regen +3.70 Healmod +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of life (0 def, 0 armour) slimy elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Disrupt While equipped: offense ------ When Hit: * 7% chance to slow global speed by 72% * 8 arcane resource burn defense ------ Resistance +17% blight +15% all Life +77.00 Life Regen +4.10 Healmod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of lightning (+28%) (0 def, 0 armour) slimy elven-silk robe of lightning (+28%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Nature/Disrupt While equipped: offense ------ Damage +19% lightning When Hit: * 6% chance to slow global speed by 72% * 7 arcane resource burn defense ------ Resistance +28% lightning +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (0 def, 0 armour) stormwoven elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +6 Mag +7 Wil offense ------ Damage +17% lightning +21% physical +22% cold defense ------ Resistance +11% lightning +11% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of fire (+11%) (0 def, 0 armour) stormwoven elven-silk robe of fire (+11%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +5 Str +6 Mag +8 Wil offense ------ Damage +17% lightning +19% physical +19% fire +19% cold defense ------ Resistance +11% lightning +8% cold +28% fire +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour) stormwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +6 Wil offense ------ Damage +13% lightning +20% physical +18% cold defense ------ Resistance +11% lightning +11% cold +15% blight +15% all Life +96.00 Life Regen +4.80 Healmod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour) stormwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +5 Wil offense ------ Damage +25% lightning +16% physical +22% cold defense ------ Resistance +13% blight +12% cold +11% lightning +15% all Life +65.00 Life Regen +3.70 Healmod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of lightning (+48%) (0 def, 0 armour) stormwoven elven-silk robe of lightning (+48%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +7 Mag +6 Wil offense ------ Damage +46% lightning +13% physical +27% cold defense ------ Resistance +48% lightning +12% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe (0 def, 0 armour) tormentor's elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Psionic While equipped: Stats +5 Cun offense ------ Critical power +13.00% defense ------ Resistance +15% all other ------- Hate-on-crit +4.00 Psi-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe (0 def, 0 armour) tormentor's elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Psionic While equipped: Stats +4 Cun offense ------ Critical power +16.00% defense ------ Resistance +15% all other ------- Hate-on-crit +4.00 Psi-on-crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour) verdant cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +5 Con offense ------ Damage +11% nature defense ------ Resistance +11% all Poison Resist +20% Disease Resist +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (0 def, 0 armour) verdant elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +7 Con offense ------ Damage +11% nature defense ------ Resistance +15% all Poison Resist +35% Disease Resist +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (0 def, 0 armour) verdant elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +7 Con offense ------ Damage +18% nature defense ------ Resistance +15% all Poison Resist +30% Disease Resist +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of fire (+31%) (0 def, 0 armour) verdant elven-silk robe of fire (+31%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +5 Con offense ------ Damage +17% nature +21% fire defense ------ Resistance +15% all +31% fire Poison Resist +20% Disease Resist +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (0 def, 0 armour) verdant elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +7 Con offense ------ Damage +19% nature defense ------ Resistance +13% blight +15% all Life +70.00 Life Regen +5.20 Healmod +25% Poison Resist +41% Disease Resist +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (0 def, 0 armour) verdant elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +6 Con offense ------ Damage +20% nature defense ------ Resistance +13% blight +15% all Life +79.00 Life Regen +4.40 Healmod +21% Poison Resist +30% Disease Resist +48% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant linen robe of life (0 def, 0 armour) verdant linen robe of life (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego++] Nature While equipped: Stats +2 Con offense ------ Damage +5% nature defense ------ Resistance +6% blight +7% all Life +43.00 Life Regen +1.60 Healmod +11% Poison Resist +20% Disease Resist +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour) verdant woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats +4 Con offense ------ Damage +15% nature defense ------ Resistance +9% all Poison Resist +29% Disease Resist +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Damage +18% fire defense ------ Armor +5 Defense +3 (+1 eff.) Fatigue +6% Resistance +20% cold other ------- Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 259 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
blood-soaked pair of drakeskin leather boots of disengagement (0 def, 5 armour) blood-soaked pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Master While equipped: Stats +3 Cun +4 Dex offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Ignore Armor +13 defense ------ Armor +5 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.5 Power cost 15 out of 15/15. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
blood-soaked pair of voratun boots of rushing (0 def, 5 armour) blood-soaked pair of voratun boots of rushing (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Master While equipped: Stats +4 Str +4 Con offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Ignore Armor +10 defense ------ Armor +5 Fatigue +4% Rush: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 9 Cooldown: 18 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour) blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +5.0% Physical Power +5 (+1 eff.) Ignore Armor +8 defense ------ Armor +5 Fatigue +4% other ------- Stamina/turn +0.90 Max stamina +34.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour) blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Ignore Armor +7 defense ------ Armor +5 Fatigue +4% other ------- Stamina/turn +0.70 Max stamina +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of drakeskin leather boots (0 def, 5 armour) dreamer's pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +5 Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +11 (+2 eff.) A pair of boots made of leather. |
dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +5 Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +11 (+2 eff.) other ------- Stamina/turn +0.30 Max stamina +19.00 A pair of boots made of leather. |
dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Wil defense ------ Armor +5 Physical save +9 (+2 eff.) Spell save +10 (+2 eff.) Mind save +11 (+2 eff.) other ------- Stamina/turn +1.10 Max stamina +35.00 A pair of boots made of leather. |
dreamer's pair of hardened leather boots (0 def, 3 armour) dreamer's pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +3 Physical save +8 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) A pair of boots made of leather. |
dreamer's pair of voratun boots of disengagement (0 def, 5 armour) dreamer's pair of voratun boots of disengagement (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Dex +5 Wil +6 Cun defense ------ Armor +5 Fatigue +4% Physical save +13 (+3 eff.) Spell save +9 (+2 eff.) Mind save +12 (+2 eff.) Disengage: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 15/15. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of voratun boots of strife (0 def, 5 armour) dreamer's pair of voratun boots of strife (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Psionic While equipped: Stats +8 Wil +4 Cun +4 Con offense ------ Mindpower +6 (+1 eff.) Ignore resists +8% physical defense ------ Armor +5 Fatigue +4% Physical save +11 (+3 eff.) Spell save +10 (+2 eff.) Mind save +15 (+3 eff.) Blindside: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 6 Cooldown: 8 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of drakeskin leather boots of massiveness (0 def, 5 armour) grounding pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: Stats +4 Str +6 Con offense ------ Damage +9% physical defense ------ Armor +5 Resistance +11% lightning +15% temporal other ------- Size +1 A pair of boots made of leather. |
grounding pair of drakeskin leather boots of massiveness (0 def, 5 armour) grounding pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: Stats +3 Str +7 Con offense ------ Damage +7% physical defense ------ Armor +5 Resistance +12% lightning +14% temporal other ------- Size +1 A pair of boots made of leather. |
grounding pair of drakeskin leather boots of rushing (0 def, 5 armour) grounding pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: Stats +2 Str +3 Con defense ------ Armor +5 Resistance +10% lightning +8% temporal Rush: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 9 Cooldown: 18 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
insulating pair of voratun boots of disengagement (0 def, 5 armour) insulating pair of voratun boots of disengagement (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex defense ------ Armor +5 Fatigue +4% Resistance +11% fire +12% cold Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.5 Power cost 15 out of 15/15. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of voratun boots of tirelessness (0 def, 5 armour) insulating pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego] Master While equipped: defense ------ Armor +5 Fatigue +4% Resistance +6% fire +10% cold other ------- Stamina/turn +0.90 Max stamina +32.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of voratun boots of tirelessness (0 def, 5 armour) insulating pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego] Master While equipped: defense ------ Armor +5 Fatigue +4% Resistance +15% fire +12% cold other ------- Stamina/turn +0.30 Max stamina +27.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of voratun boots of tirelessness (0 def, 5 armour) insulating pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego] Master While equipped: defense ------ Armor +5 Fatigue +4% Resistance +10% fire +5% cold other ------- Stamina/turn +1.10 Max stamina +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of drakeskin leather boots of disengagement (0 def, 5 armour) invigorating pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex offense ------ Move Speed +10% defense ------ Armor +5 Fatigue -7% Life +59.00 other ------- Stamina/turn +0.60 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 15/15. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
invigorating pair of dwarven-steel boots of tirelessness (0 def, 4 armour) invigorating pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +4 Fatigue -2% Life +44.00 other ------- Stamina/turn +1.10 Max stamina +28.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots of tirelessness (0 def, 5 armour) invigorating pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +5 Fatigue -3% Life +46.00 other ------- Stamina/turn +1.10 Max stamina +38.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots of tirelessness (0 def, 5 armour) invigorating pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +5 Fatigue -2% Life +46.00 other ------- Stamina/turn +0.90 Max stamina +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of drakeskin leather boots of disengagement (0 def, 10 armour) miner's pair of drakeskin leather boots of disengagement (0 def, 10 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex defense ------ Armor +10 other ------- Infravision +2 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
miner's pair of drakeskin leather boots of invasion (0 def, 11 armour) miner's pair of drakeskin leather boots of invasion (0 def, 11 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore resists +8% physical defense ------ Armor +11 other ------- Infravision +2 A pair of boots made of leather. |
miner's pair of drakeskin leather boots of massiveness (0 def, 9 armour) miner's pair of drakeskin leather boots of massiveness (0 def, 9 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +7 Str +10 Con offense ------ Damage +7% physical defense ------ Armor +9 other ------- Infravision +2 Size +1 A pair of boots made of leather. |
miner's pair of drakeskin leather boots of tirelessness (0 def, 14 armour) miner's pair of drakeskin leather boots of tirelessness (0 def, 14 armour)2.0 Encumbrance T5 feet armor [Ego] Master While equipped: defense ------ Armor +14 other ------- Stamina/turn +0.40 Max stamina +24.00 Infravision +2 A pair of boots made of leather. |
pair of drakeskin leather boots of disengagement (0 def, 5 armour) pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex defense ------ Armor +5 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.5 Power cost 15 out of 15/15. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of drakeskin leather boots of invasion (0 def, 5 armour) pair of drakeskin leather boots of invasion (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore resists +10% physical defense ------ Armor +5 A pair of boots made of leather. |
pair of drakeskin leather boots of massiveness (0 def, 5 armour) pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +10 Str +6 Con offense ------ Damage +8% physical defense ------ Armor +5 other ------- Size +1 A pair of boots made of leather. |
pair of drakeskin leather boots of rushing (0 def, 5 armour) pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +3 Str +4 Con defense ------ Armor +5 Rush: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 9 Cooldown: 18 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of drakeskin leather boots of strife (0 def, 5 armour) pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Psionic While equipped: Stats +5 Con +5 Wil offense ------ Mindpower +7 (+2 eff.) Ignore resists +7% physical defense ------ Armor +5 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.5 Power cost 25 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of rough leather boots 'Shimmerfoe' (0 def, 1 armour) pair of rough leather boots 'Shimmerfoe' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +12% lightning +3% nature Ignore resists +5% lightning When Hit 2 nature defense ------ Armor +1 Resistance +12% lightning +6% temporal +6% mind A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.30 Max stamina +12.00 A pair of boots made of leather. |
pair of voratun boots of disengagement (0 def, 5 armour) pair of voratun boots of disengagement (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +3 Dex defense ------ Armor +5 Fatigue +4% Disengage: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 15/15. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of disengagement (0 def, 5 armour) pair of voratun boots of disengagement (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex defense ------ Armor +5 Fatigue +4% Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.5 Power cost 15 out of 15/15. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of massiveness (0 def, 5 armour) pair of voratun boots of massiveness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +9 Str +9 Con offense ------ Damage +8% physical defense ------ Armor +5 Fatigue +4% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of rushing (0 def, 5 armour) pair of voratun boots of rushing (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +5 Fatigue +4% Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.5 Power cost 25 out of 25/25. Range 8 Cooldown: 20 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of rushing (0 def, 5 armour) pair of voratun boots of rushing (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +2 Str +4 Con defense ------ Armor +5 Fatigue +4% Rush: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 9 Cooldown: 18 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced pair of drakeskin leather boots of tirelessness (0 def, 8 armour) reinforced pair of drakeskin leather boots of tirelessness (0 def, 8 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: defense ------ Armor +8 Resistance +11% acid +10% fire +13% lightning +10% cold other ------- Stamina/turn +0.90 Max stamina +27.00 A pair of boots made of leather. |
restorative pair of drakeskin leather boots of evasion (12 def, 5 armour) restorative pair of drakeskin leather boots of evasion (12 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Nature/Master While equipped: defense ------ Armor +5 Defense +12 (+4 eff.) Life Regen +7.00 Healmod +14% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
restorative pair of drakeskin leather boots of massiveness (0 def, 5 armour) restorative pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Nature/Master While equipped: Stats +10 Str +7 Con offense ------ Damage +7% physical defense ------ Armor +5 Life Regen +6.00 Healmod +18% other ------- Size +1 A pair of boots made of leather. |
restorative pair of voratun boots of evasion (18 def, 5 armour) restorative pair of voratun boots of evasion (18 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Nature/Master While equipped: defense ------ Armor +5 Defense +18 (+6 eff.) Fatigue +4% Life Regen +3.00 Healmod +15% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 15 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 38 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots of tirelessness (0 def, 5 armour) restorative pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +5 Fatigue +4% Life Regen +8.00 Healmod +14% other ------- Stamina/turn +0.70 Max stamina +27.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of drakeskin leather boots of massiveness (0 def, 5 armour) stealthy pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +4 Str +5 Dex +7 Con +11 Lck offense ------ Damage +9% physical defense ------ Armor +5 Stealth +11 other ------- Size +1 A pair of boots made of leather. |
traveler's pair of drakeskin leather boots of strife (0 def, 5 armour) traveler's pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master/Psionic While equipped: Stats +3 Con +4 Wil offense ------ Mindpower +7 (+2 eff.) Ignore resists +8% physical defense ------ Armor +5 Fatigue -8% Physical save +13 (+3 eff.) other ------- Encumbrance +48 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.5 Power cost 25 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
traveler's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) traveler's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego] Master While equipped: defense ------ Armor +5 Fatigue -7% Physical save +14 (+3 eff.) other ------- Encumbrance +42 Stamina/turn +1.10 Max stamina +27.00 A pair of boots made of leather. |
traveler's pair of rough leather boots of spellbinding (0 def, 1 armour) traveler's pair of rough leather boots of spellbinding (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Arcane/Master While equipped: Stats +1 Mag defense ------ Armor +1 Fatigue -4% Physical save +6 (+2 eff.) other ------- Encumbrance +21 Spell cooldown 10% A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots (0 def, 5 armour) wanderer's pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +4 Con defense ------ Armor +5 Physical save +23 (+5 eff.) Mind save +13 (+2 eff.) A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +6 Con defense ------ Armor +5 Physical save +22 (+5 eff.) Mind save +18 (+3 eff.) other ------- Stamina/turn +0.60 Max stamina +34.00 A pair of boots made of leather. |
wanderer's pair of voratun boots of disengagement (0 def, 5 armour) wanderer's pair of voratun boots of disengagement (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Master While equipped: Stats +3 Dex +9 Cun +3 Con defense ------ Armor +5 Fatigue +4% Physical save +23 (+5 eff.) Mind save +17 (+3 eff.) Disengage: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 15/15. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of strife (0 def, 5 armour) wanderer's pair of voratun boots of strife (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Master/Psionic While equipped: Stats +6 Wil +5 Cun +9 Con offense ------ Mindpower +7 (+2 eff.) Ignore resists +7% physical defense ------ Armor +5 Fatigue +4% Physical save +19 (+4 eff.) Mind save +18 (+3 eff.) Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.5 Power cost 25 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of tirelessness (0 def, 5 armour) wanderer's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +4 Con defense ------ Armor +5 Fatigue +4% Physical save +20 (+5 eff.) Mind save +19 (+3 eff.) other ------- Stamina/turn +0.80 Max stamina +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Darkwake the drakeskin leather gloves (0 def, 3 armour) Darkwake the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +6 Wil offense ------ Physical Crit +20.0% Spell Crit +20% Mind Crit +20% Critical power +31.00% Ignore Shields +30% When Hit 8 blight defense ------ Armor +3 Resistance +12% darkness other ------- Max mana +80.00 Max vim +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+2 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
brawler's drakeskin leather gloves (0 def, 3 armour) brawler's drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +4 Str +5 Dex +3 Cun defense ------ Armor +3 Physical save +12 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves (0 def, 3 armour) brawler's drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +3 Str +3 Dex +4 Cun defense ------ Armor +3 Physical save +11 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves (0 def, 3 armour) brawler's drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +3 Str +4 Dex +2 Cun defense ------ Armor +3 Physical save +10 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour) brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +3 Str +8 Dex +4 Cun offense ------ Accuracy +14 (+3 eff.) defense ------ Armor +3 Physical save +11 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of dexterity (+2) (0 def, 3 armour) brawler's drakeskin leather gloves of dexterity (+2) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +2 Str +7 Dex +4 Cun offense ------ Accuracy +24 (+6 eff.) defense ------ Armor +3 Physical save +11 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of dexterity (+5) (0 def, 3 armour) brawler's drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +5 Str +8 Dex +5 Cun offense ------ Accuracy +15 (+3 eff.) defense ------ Armor +3 Physical save +10 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of sorrow (0 def, 3 armour) brawler's drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Master/Psionic While equipped: Stats +4 Str +4 Dex +3 Cun offense ------ Mindpower +7 (+2 eff.) On-Hit 27 mind 21 darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 43 defense ------ Armor +3 Physical save +14 (+3 eff.) Mind save -8 (-1 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 27 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of sorrow (0 def, 3 armour) brawler's drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Master/Psionic While equipped: Stats +4 Str +5 Dex +4 Cun offense ------ Mindpower +6 (+1 eff.) On-Hit 10 mind 40 darkness On-Hit (Melee): * 21% chance to reduce all saves and defense by 43 defense ------ Armor +3 Physical save +10 (+3 eff.) Mind save -11 (-2 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 27 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of strength (+7) (0 def, 3 armour) brawler's drakeskin leather gloves of strength (+7) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +7 Str +4 Dex +3 Cun offense ------ Physical Power +16 (+4 eff.) defense ------ Armor +3 Physical save +11 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of strength (+8) (0 def, 3 armour) brawler's drakeskin leather gloves of strength (+8) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +8 Str +3 Dex +5 Cun offense ------ Physical Power +14 (+3 eff.) defense ------ Armor +3 Physical save +10 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour) brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Str +5 Dex +3 Cun +2 Con defense ------ Armor +3 Physical save +34 (+7 eff.) Spell save +7 (+2 eff.) Mind save +8 (+1 eff.) Disarm Resist +32% other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 36 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's dwarven-steel gauntlets (0 def, 2 armour) brawler's dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +4 Str +4 Dex +4 Cun defense ------ Armor +2 Fatigue +3% Physical save +8 (+2 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets (0 def, 3 armour) brawler's voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +4 Str +4 Dex +2 Cun defense ------ Armor +3 Fatigue +5% Physical save +15 (+4 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets (0 def, 3 armour) brawler's voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +4 Str +3 Dex +4 Cun defense ------ Armor +3 Fatigue +5% Physical save +9 (+2 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets (0 def, 3 armour) brawler's voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +4 Str +3 Dex +4 Cun defense ------ Armor +3 Fatigue +5% Physical save +13 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets (0 def, 3 armour) brawler's voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +4 Str +3 Dex +3 Cun defense ------ Armor +3 Fatigue +5% Physical save +10 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of butchering (0 def, 3 armour) brawler's voratun gauntlets of butchering (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Disrupt/Master While equipped: Stats +4 Str +4 Dex +3 Cun offense ------ Physical Power +13 (+3 eff.) Accuracy +13 (+3 eff.) Ignore Armor +12 defense ------ Armor +3 Fatigue +5% Resistance +10% blight Physical save +11 (+3 eff.) Spell save +17 (+4 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of regeneration (0 def, 3 armour) brawler's voratun gauntlets of regeneration (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Dex +4 Cun defense ------ Armor +3 Fatigue +5% Physical save +10 (+3 eff.) Life Regen +4.80 other ------- Stamina/turn +0.90 Psi/turn +0.37 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of regeneration (0 def, 3 armour) brawler's voratun gauntlets of regeneration (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Nature/Master While equipped: Stats +3 Str +5 Dex +4 Cun defense ------ Armor +3 Fatigue +5% Physical save +14 (+3 eff.) Life Regen +4.00 other ------- Stamina/turn +1.10 Psi/turn +0.30 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of strength (+8) (0 def, 3 armour) brawler's voratun gauntlets of strength (+8) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +8 Str +4 Dex +3 Cun offense ------ Physical Power +7 (+1 eff.) defense ------ Armor +3 Fatigue +5% Physical save +6 (+2 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cinder drakeskin leather gloves of strength (+4) (0 def, 3 armour) cinder drakeskin leather gloves of strength (+4) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego] Nature/Master While equipped: Stats +4 Str offense ------ Physical Power +11 (+2 eff.) On-Hit 10 fire Damage +10% fire defense ------ Armor +3 Resistance +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) cinder dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex offense ------ On-Hit 11 fire Damage +4% fire Accuracy +16 (+4 eff.) defense ------ Armor +2 Fatigue +3% Resistance +7% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cinder hardened leather gloves of war-making (0 def, 2 armour) cinder hardened leather gloves of war-making (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +7.0% Spell Crit +13% Mind Crit +10% Critical power +8.00% On-Hit 8 fire Damage +6% fire defense ------ Armor +2 Resistance +7% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder voratun gauntlets of strength (+5) (0 def, 3 armour) cinder voratun gauntlets of strength (+5) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Nature/Master While equipped: Stats +5 Str offense ------ Physical Power +12 (+3 eff.) On-Hit 10 fire Damage +6% fire defense ------ Armor +3 Fatigue +5% Resistance +8% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cinder voratun gauntlets of the verdant (0 def, 3 armour) cinder voratun gauntlets of the verdant (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Nature/Disrupt While equipped: offense ------ On-Hit 7 fire Damage +5% fire defense ------ Armor +3 Fatigue +5% Resistance +5% blight +9% fire +16% darkness +12% arcane Affinity +14% nature Spell save +21 (+4 eff.) other ------- Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive drakeskin leather gloves of butchering (0 def, 3 armour) corrosive drakeskin leather gloves of butchering (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature/Disrupt While equipped: offense ------ Physical Power +6 (+1 eff.) On-Hit 10 acid Damage +7% acid Accuracy +11 (+2 eff.) Ignore Armor +9 defense ------ Armor +3 Resistance +11% blight +7% acid Spell save +18 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive drakeskin leather gloves of dexterity (+5) (0 def, 3 armour) corrosive drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego] Nature/Master While equipped: Stats +5 Dex offense ------ On-Hit 12 acid Damage +11% acid Accuracy +20 (+5 eff.) defense ------ Armor +3 Resistance +7% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive voratun gauntlets of strength (+5) (0 def, 3 armour) corrosive voratun gauntlets of strength (+5) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Nature/Master While equipped: Stats +5 Str offense ------ Physical Power +14 (+3 eff.) On-Hit 11 acid Damage +7% acid defense ------ Armor +3 Fatigue +5% Resistance +8% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves of archery (0 def, 3 armour) drakeskin leather gloves of archery (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +7 (+1 eff.) Ignore Armor +11 defense ------ Armor +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 2 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of sorrow (0 def, 3 armour) drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 39 mind 27 darkness On-Hit (Melee): * 22% chance to reduce all saves and defense by 43 defense ------ Armor +3 Mind save -11 (-2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 27 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of war-making (0 def, 3 armour) drakeskin leather gloves of war-making (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +18.0% Spell Crit +14% Mind Crit +8% Critical power +10.00% defense ------ Armor +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves (0 def, 8 armour) heroic drakeskin leather gloves (0 def, 8 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +8 Mind save +13 (+2 eff.) Life +59.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves (0 def, 7 armour) heroic drakeskin leather gloves (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +7 Mind save +14 (+2 eff.) Life +63.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of regeneration (0 def, 8 armour) heroic drakeskin leather gloves of regeneration (0 def, 8 armour)1.0 Encumbrance T4 hands armor [Ego++] Nature/Master While equipped: defense ------ Armor +8 Mind save +9 (+2 eff.) Life +68.00 Life Regen +5.30 other ------- Stamina/turn +0.50 Psi/turn +0.14 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of strength (+3) (0 def, 7 armour) heroic drakeskin leather gloves of strength (+3) (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +3 Str offense ------ Physical Power +13 (+3 eff.) defense ------ Armor +7 Mind save +10 (+2 eff.) Life +75.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour) heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Ego++] Master/Psionic While equipped: Stats +4 Cun offense ------ Accuracy +10 (+2 eff.) defense ------ Armor +7 Resistance +5% darkness Mind save +14 (+2 eff.) Life +60.00 other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the nighthunter (0 def, 8 armour) heroic drakeskin leather gloves of the nighthunter (0 def, 8 armour)1.0 Encumbrance T4 hands armor [Ego++] Master/Psionic While equipped: Stats +4 Cun offense ------ Accuracy +11 (+2 eff.) defense ------ Armor +8 Resistance +10% darkness Mind save +9 (+2 eff.) Life +66.00 other ------- Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic iron gauntlets (0 def, 5 armour) heroic iron gauntlets (0 def, 5 armour)1.5 Encumbrance T1 hands armor [Ego+] Master While equipped: defense ------ Armor +5 Fatigue +1% Mind save +7 (+1 eff.) Life +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets (0 def, 7 armour) heroic voratun gauntlets (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +7 Fatigue +5% Mind save +10 (+2 eff.) Life +57.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets (0 def, 8 armour) heroic voratun gauntlets (0 def, 8 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +8 Fatigue +5% Mind save +13 (+2 eff.) Life +67.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets (0 def, 7 armour) heroic voratun gauntlets (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +7 Fatigue +5% Mind save +9 (+2 eff.) Life +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets (0 def, 8 armour) heroic voratun gauntlets (0 def, 8 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +8 Fatigue +5% Mind save +13 (+2 eff.) Life +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of archery (0 def, 8 armour) heroic voratun gauntlets of archery (0 def, 8 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +6 Cun +8 Dex offense ------ Accuracy +8 (+2 eff.) Ignore Armor +11 defense ------ Armor +8 Fatigue +5% Mind save +11 (+2 eff.) Life +70.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 2 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of dexterity (+5) (0 def, 9 armour) heroic voratun gauntlets of dexterity (+5) (0 def, 9 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +5 Dex offense ------ Accuracy +14 (+3 eff.) defense ------ Armor +9 Fatigue +5% Mind save +13 (+2 eff.) Life +65.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of strength (+4) (0 def, 8 armour) heroic voratun gauntlets of strength (+4) (0 def, 8 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +4 Str offense ------ Physical Power +7 (+1 eff.) defense ------ Armor +8 Fatigue +5% Mind save +11 (+2 eff.) Life +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of strength (+4) (0 def, 7 armour) heroic voratun gauntlets of strength (+4) (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +4 Str offense ------ Physical Power +15 (+3 eff.) defense ------ Armor +7 Fatigue +5% Mind save +12 (+2 eff.) Life +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's drakeskin leather gloves of butchering (0 def, 3 armour) naturalist's drakeskin leather gloves of butchering (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature/Disrupt While equipped: offense ------ Physical Power +8 (+2 eff.) On-Hit 8 nature Damage +8% nature Accuracy +7 (+1 eff.) Ignore Armor +10 defense ------ Armor +3 Resistance +10% blight +8% nature Spell save +16 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's voratun gauntlets of dexterity (+4) (0 def, 3 armour) naturalist's voratun gauntlets of dexterity (+4) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex offense ------ On-Hit 11 nature Damage +8% nature Accuracy +15 (+3 eff.) defense ------ Armor +3 Fatigue +5% Resistance +8% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's voratun gauntlets of dexterity (+5) (0 def, 3 armour) naturalist's voratun gauntlets of dexterity (+5) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Nature/Master While equipped: Stats +5 Dex offense ------ On-Hit 15 nature Damage +8% nature Accuracy +21 (+5 eff.) defense ------ Armor +3 Fatigue +5% Resistance +7% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's voratun gauntlets of strength (+5) (0 def, 3 armour) naturalist's voratun gauntlets of strength (+5) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Nature/Master While equipped: Stats +5 Str offense ------ Physical Power +13 (+3 eff.) On-Hit 8 nature Damage +7% nature defense ------ Armor +3 Fatigue +5% Resistance +7% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
polar drakeskin leather gloves of regeneration (0 def, 3 armour) polar drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature While equipped: offense ------ On-Hit 11 cold Damage +5% cold defense ------ Armor +3 Resistance +10% cold Life Regen +3.40 other ------- Stamina/turn +0.90 Psi/turn +0.22 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar voratun gauntlets of butchering (0 def, 3 armour) polar voratun gauntlets of butchering (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Nature/Disrupt While equipped: offense ------ Physical Power +6 (+1 eff.) On-Hit 13 cold Damage +5% cold Accuracy +10 (+2 eff.) Ignore Armor +11 defense ------ Armor +3 Fatigue +5% Resistance +14% blight +9% cold Spell save +16 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
polar voratun gauntlets of regeneration (0 def, 3 armour) polar voratun gauntlets of regeneration (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Nature While equipped: offense ------ On-Hit 6 cold Damage +8% cold defense ------ Armor +3 Fatigue +5% Resistance +7% cold Life Regen +4.50 other ------- Stamina/turn +0.90 Psi/turn +0.19 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's voratun gauntlets of strength (+4) (0 def, 3 armour) psychic's voratun gauntlets of strength (+4) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Master/Psionic While equipped: Stats +4 Str offense ------ Physical Power +20 (+5 eff.) On-Hit 11 mind Damage +9% mind defense ------ Armor +3 Fatigue +5% Resistance +7% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful drakeskin leather gloves of dexterity (+5) (0 def, 3 armour) restful drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego] Master/Psionic While equipped: Stats +5 Dex offense ------ Accuracy +18 (+4 eff.) defense ------ Armor +3 Life Regen +5.00 other ------- Stamina/turn +1.30 Max stamina +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful drakeskin leather gloves of strength (+6) (0 def, 3 armour) restful drakeskin leather gloves of strength (+6) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego] Master/Psionic While equipped: Stats +6 Str offense ------ Physical Power +19 (+4 eff.) defense ------ Armor +3 Life Regen +6.00 other ------- Stamina/turn +2.00 Max stamina +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful voratun gauntlets of archery (0 def, 3 armour) restful voratun gauntlets of archery (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: Stats +8 Cun +6 Dex offense ------ Accuracy +10 (+2 eff.) Ignore Armor +10 defense ------ Armor +3 Fatigue +5% Life Regen +2.00 other ------- Stamina/turn +1.40 Max stamina +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 2 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand drakeskin leather gloves of sorrow (0 def, 10 armour) sand drakeskin leather gloves of sorrow (0 def, 10 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature/Psionic While equipped: offense ------ Mindpower +7 (+2 eff.) On-Hit 11 physical 30 mind 27 darkness Damage +8% physical On-Hit (Melee): * 18% chance to reduce all saves and defense by 43 defense ------ Armor +10 Mind save -8 (-1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 27 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand drakeskin leather gloves of the juggernaut (0 def, 9 armour) sand drakeskin leather gloves of the juggernaut (0 def, 9 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature/Master While equipped: Stats +3 Con offense ------ On-Hit 12 physical Damage +3% physical defense ------ Armor +9 Physical save +22 (+5 eff.) Spell save +3 (+1 eff.) Mind save +7 (+1 eff.) Disarm Resist +48% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 36 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves (0 def, 3 armour) scouring drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 26 arcane resource burn defense ------ Armor +3 Spell save +20 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of archery (0 def, 3 armour) scouring drakeskin leather gloves of archery (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Disrupt/Master While equipped: Stats +8 Cun +8 Dex offense ------ Accuracy +8 (+2 eff.) Ignore Armor +11 When Hit: * 34 arcane resource burn defense ------ Armor +3 Spell save +16 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 2 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of dexterity (+5) (0 def, 3 armour) scouring drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +5 Dex offense ------ Accuracy +19 (+4 eff.) When Hit: * 21 arcane resource burn defense ------ Armor +3 Spell save +22 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of strength (+4) (0 def, 3 armour) scouring drakeskin leather gloves of strength (+4) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +4 Str offense ------ Physical Power +13 (+3 eff.) When Hit: * 24 arcane resource burn defense ------ Armor +3 Spell save +20 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of strength (+5) (0 def, 3 armour) scouring drakeskin leather gloves of strength (+5) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +5 Str offense ------ Physical Power +20 (+5 eff.) When Hit: * 23 arcane resource burn defense ------ Armor +3 Spell save +17 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of strength (+5) (0 def, 3 armour) scouring drakeskin leather gloves of strength (+5) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +5 Str offense ------ Physical Power +19 (+4 eff.) When Hit: * 22 arcane resource burn defense ------ Armor +3 Spell save +17 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of regeneration (0 def, 2 armour) scouring hardened leather gloves of regeneration (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Nature/Disrupt While equipped: offense ------ When Hit: * 21 arcane resource burn defense ------ Armor +2 Spell save +13 (+3 eff.) Life Regen +3.10 other ------- Stamina/turn +0.80 Psi/turn +0.25 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring voratun gauntlets (0 def, 3 armour) scouring voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 26 arcane resource burn defense ------ Armor +3 Fatigue +5% Spell save +19 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets (0 def, 3 armour) scouring voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 25 arcane resource burn defense ------ Armor +3 Fatigue +5% Spell save +16 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of strength (+6) (0 def, 3 armour) scouring voratun gauntlets of strength (+6) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +6 Str offense ------ Physical Power +16 (+4 eff.) When Hit: * 31 arcane resource burn defense ------ Armor +3 Fatigue +5% Spell save +14 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady drakeskin leather gloves of butchering (0 def, 3 armour) steady drakeskin leather gloves of butchering (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt/Psionic While equipped: offense ------ Physical Power +9 (+2 eff.) Accuracy +16 (+4 eff.) Ignore Armor +11 defense ------ Armor +3 Resistance +9% blight Physical save +7 (+2 eff.) Spell save +11 (+3 eff.) Mind save +10 (+2 eff.) Disarm Resist +34% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of dexterity (+5) (0 def, 3 armour) steady drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego] Master/Psionic While equipped: Stats +5 Dex offense ------ Accuracy +18 (+4 eff.) defense ------ Armor +3 Physical save +8 (+2 eff.) Mind save +8 (+1 eff.) Disarm Resist +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of regeneration (0 def, 3 armour) steady drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature/Psionic While equipped: offense ------ Accuracy +8 (+2 eff.) defense ------ Armor +3 Physical save +7 (+2 eff.) Mind save +7 (+1 eff.) Life Regen +4.50 Disarm Resist +38% other ------- Stamina/turn +0.80 Psi/turn +0.19 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of the juggernaut (0 def, 3 armour) steady drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: Stats +4 Con offense ------ Accuracy +10 (+2 eff.) defense ------ Armor +3 Physical save +27 (+6 eff.) Spell save +9 (+2 eff.) Mind save +18 (+3 eff.) Disarm Resist +76% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 36 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of war-making (0 def, 3 armour) steady drakeskin leather gloves of war-making (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: offense ------ Physical Crit +9.0% Spell Crit +12% Mind Crit +13% Critical power +10.00% Accuracy +9 (+2 eff.) defense ------ Armor +3 Physical save +8 (+2 eff.) Mind save +8 (+1 eff.) Disarm Resist +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady voratun gauntlets of dexterity (+3) (0 def, 3 armour) steady voratun gauntlets of dexterity (+3) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +26 (+6 eff.) defense ------ Armor +3 Fatigue +5% Physical save +10 (+3 eff.) Mind save +10 (+2 eff.) Disarm Resist +47% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm drakeskin leather gloves of butchering (0 def, 3 armour) storm drakeskin leather gloves of butchering (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature/Disrupt While equipped: offense ------ Physical Power +8 (+2 eff.) On-Hit 11 lightning Damage +6% lightning Accuracy +9 (+2 eff.) Ignore Armor +11 defense ------ Armor +3 Resistance +11% blight +6% lightning Spell save +12 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of archery (0 def, 3 armour) voratun gauntlets of archery (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +9 Cun +7 Dex offense ------ Accuracy +8 (+2 eff.) Ignore Armor +13 defense ------ Armor +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 2 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of archery (0 def, 3 armour) voratun gauntlets of archery (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +5 Cun +7 Dex offense ------ Accuracy +8 (+2 eff.) Ignore Armor +15 defense ------ Armor +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 2 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of archery (0 def, 3 armour) voratun gauntlets of archery (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +6 Cun +6 Dex offense ------ Accuracy +8 (+2 eff.) Ignore Armor +11 defense ------ Armor +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 2 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of regeneration (0 def, 3 armour) voratun gauntlets of regeneration (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Nature While equipped: defense ------ Armor +3 Fatigue +5% Life Regen +5.40 other ------- Stamina/turn +0.80 Psi/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of the iron hand (0 def, 3 armour) voratun gauntlets of the iron hand (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +5 Str +4 Wil +5 Con defense ------ Armor +3 Fatigue +5% Disarm Resist +21% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of the juggernaut (0 def, 3 armour) voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +5 Con defense ------ Armor +3 Fatigue +5% Physical save +19 (+4 eff.) Spell save +7 (+2 eff.) Mind save +10 (+2 eff.) Disarm Resist +40% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 36 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of the juggernaut (0 def, 3 armour) voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +6 Con defense ------ Armor +3 Fatigue +5% Physical save +30 (+7 eff.) Spell save +5 (+1 eff.) Mind save +7 (+1 eff.) Disarm Resist +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 36 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of war-making (0 def, 3 armour) voratun gauntlets of war-making (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +12.0% Spell Crit +14% Mind Crit +14% Critical power +8.00% defense ------ Armor +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of war-making (0 def, 3 armour) voratun gauntlets of war-making (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +15.0% Spell Crit +14% Mind Crit +18% Critical power +10.00% defense ------ Armor +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aerythra the linen wizard hat (16 def, 0 armour) Aerythra the linen wizard hat (16 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +3 Mag defense ------ Defense +16 (+5 eff.) Resistance +3% acid Spell save +5 (+1 eff.) Life +20.00 Healmod +10% Confus Resist +10% A pointy cloth hat, very wizardly... |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 4.5 Power cost 8 out of 10/10. Range 7 Cooldown: 7 Travel.spd instantaneous Is: a mind power Description: Inflicts 255.97 mind damage and cripples the target's higher mental functions, reducing cunning by 23 and confusing (38% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Brass Goggles (10 def, 0 armour) Brass Goggles (10 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +20 Cun offense ------ Steam Crit +5% Steampower +5 (+1 eff.) Accuracy +20 (+5 eff.) Ignore Armor +15 defense ------ Defense +10 (+3 eff.) Resistance +20% fire Blind Resist +100% other ------- Infravision +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil offense ------ Damage +35% fire defense ------ Defense +13 (+4 eff.) Fatigue +4% Resistance +35% fire Meteor Rain: Effective talent level: 3.5 Power cost 25 out of 50/50. Range 5 Cooldown: 27 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 338.46 fire and 268.13 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)2.0 Encumbrance T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: defense ------ Armor +3 Fatigue +3% Damage Reduction +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)3.0 Encumbrance T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con defense ------ Armor +12 Defense +3 (+1 eff.) Fatigue +10% Resistance +10% all Blind Resist +50% A Helmet. But with steam power! |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+3 eff.) Mind save +12 (+2 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)3.0 Encumbrance T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +0 Cun +10 Con defense ------ Armor +15 Fatigue +5% Resistance +20% darkness +20% blight other ------- Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds Shadow Power +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
bladed drakeskin leather cap of knowledge (0 def, 5 armour) bladed drakeskin leather cap of knowledge (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Master/Psionic While equipped: Stats +8 Str +3 Wil +3 Cun offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 431.7 Physical damage. If the attack hits, the target is confused (40% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
bladed drakeskin leather hat of knowledge (0 def, 5 armour) bladed drakeskin leather hat of knowledge (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Master/Psionic While equipped: Stats +7 Str +4 Wil +4 Cun offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 431.7 Physical damage. If the attack hits, the target is confused (40% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
bladed dwarven-steel helm (0 def, 4 armour) bladed dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +6 Str defense ------ Armor +4 Fatigue +4% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 431.7 Physical damage. If the attack hits, the target is confused (40% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
catburglar's drakeskin leather hat of ire (0 def, 5 armour) catburglar's drakeskin leather hat of ire (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Master While equipped: Stats +2 Str +7 Dex +4 Con defense ------ Armor +5 Fatigue +5% Resistance +16% darkness Physical save +11 (+3 eff.) Mind save +9 (+2 eff.) other ------- Infravision +5 Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 3.5 Power cost 28 out of 28/28. Range melee/personal Cooldown: 27 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
catburglar's drakeskin leather hat of knowledge (0 def, 5 armour) catburglar's drakeskin leather hat of knowledge (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Master/Psionic While equipped: Stats +5 Dex +4 Wil +4 Cun offense ------ Mindpower +4 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +18% darkness other ------- Infravision +6 A hat made of leather. Very stylish. |
champion's voratun helm (0 def, 5 armour) champion's voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +4 Str +4 Wil defense ------ Armor +5 Fatigue +5% Mind save +10 (+2 eff.) other ------- Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
clarifying elven-silk wizard hat of knowledge (3 def, 0 armour) clarifying elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: Stats +14 Cun +7 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Defense +3 (+1 eff.) Mind save +9 (+2 eff.) A pointy cloth hat, very wizardly... |
clarifying elven-silk wizard hat of madness (3 def, 0 armour) clarifying elven-silk wizard hat of madness (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: Stats +12 Cun +4 Wil offense ------ Mind Crit +7% defense ------ Defense +3 (+1 eff.) Mind save +29 (+5 eff.) Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range 5 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 339 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.8 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 28% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
cleansing drakeskin leather cap of precognition (9 def, 5 armour) cleansing drakeskin leather cap of precognition (9 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Disrupt While equipped: Stats +8 Cun offense ------ Accuracy +8 (+2 eff.) When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +9 (+3 eff.) Fatigue +5% Resistance +11% nature +9% blight A cap made of leather. |
cleansing elven-silk wizard hat of knowledge (3 def, 0 armour) cleansing elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Disrupt/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +4 (+1 eff.) defense ------ Defense +3 (+1 eff.) Resistance +10% nature +8% blight A pointy cloth hat, very wizardly... |
cleansing voratun helm of trickery (0 def, 5 armour) cleansing voratun helm of trickery (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Disrupt/Master While equipped: Stats +4 Cun +4 Dex offense ------ Ignore Armor +7 defense ------ Armor +5 Fatigue +5% Resistance +11% nature +11% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
defender's drakeskin leather cap of strength (+8) (6 def, 12 armour) defender's drakeskin leather cap of strength (+8) (6 def, 12 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +8 Str defense ------ Armor +12 Defense +6 (+2 eff.) Fatigue +5% Resistance +4% all Physical save +9 (+2 eff.) A cap made of leather. |
dragonslayer's rough leather cap of absorption (0 def, 1 armour) dragonslayer's rough leather cap of absorption (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +6% acid +6% fire +7% lightning +6% cold other ------- Stamina when Hit +0.90 EQ when Hit +0.90 A cap made of leather. |
drakeskin leather cap of might (0 def, 5 armour) drakeskin leather cap of might (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +5 Str +4 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +5 Fatigue +5% A cap made of leather. |
drakeskin leather hat of might (0 def, 5 armour) drakeskin leather hat of might (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +4 Str +5 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +5 Fatigue +5% A hat made of leather. Very stylish. |
elven-silk wizard hat of madness (3 def, 0 armour) elven-silk wizard hat of madness (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: Stats +8 Cun +7 Wil offense ------ Mind Crit +6% defense ------ Defense +3 (+1 eff.) Mind save +15 (+3 eff.) Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 5.5 Power cost 15 out of 15/15. Range 5 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 419 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
fearwoven cashmere wizard hat of knowledge (2 def, 0 armour) fearwoven cashmere wizard hat of knowledge (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mind Crit +3% Mindpower +13 (+3 eff.) Damage +10% darkness +7% physical defense ------ Defense +2 (+1 eff.) Resistance +10% darkness +8% physical other ------- Max hate +8.00 A pointy cloth hat, very wizardly... |
fearwoven elven-silk wizard hat (3 def, 0 armour) fearwoven elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +6 (+1 eff.) Damage +14% darkness +9% physical defense ------ Defense +3 (+1 eff.) Resistance +17% darkness +18% physical other ------- Max hate +10.00 A pointy cloth hat, very wizardly... |
insulating drakeskin leather cap of precognition (7 def, 5 armour) insulating drakeskin leather cap of precognition (7 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +5 Cun offense ------ Accuracy +7 (+1 eff.) When Hit: * 16% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +7 (+2 eff.) Fatigue +5% Resistance +5% fire +13% cold A cap made of leather. |
insulating elven-silk wizard hat of frost (+30%) (3 def, 0 armour) insulating elven-silk wizard hat of frost (+30%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego] Nature While equipped: offense ------ Damage +13% cold defense ------ Defense +3 (+1 eff.) Resistance +13% fire +30% cold A pointy cloth hat, very wizardly... |
linen wizard hat of light (+15%) (1 def, 0 armour) linen wizard hat of light (+15%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Damage +10% light defense ------ Defense +1 (+0 eff.) Resistance +15% light A pointy cloth hat, very wizardly... |
mindwoven elven-silk wizard hat of madness (3 def, 0 armour) mindwoven elven-silk wizard hat of madness (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +5 (+1 eff.) defense ------ Defense +3 (+1 eff.) Mind save +21 (+4 eff.) other ------- Psi/turn +0.27 Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range 5 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 339 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.8 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 28% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
miner's drakeskin leather cap of absorption (0 def, 9 armour) miner's drakeskin leather cap of absorption (0 def, 9 armour)2.0 Encumbrance T5 head armor [Ego] Nature/Master While equipped: defense ------ Armor +9 Fatigue +5% other ------- Stamina when Hit +2.00 EQ when Hit +1.90 Infravision +3 A cap made of leather. |
miner's drakeskin leather hat of ire (0 def, 10 armour) miner's drakeskin leather hat of ire (0 def, 10 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +3 Str +4 Con defense ------ Armor +10 Fatigue +5% Physical save +11 (+3 eff.) Mind save +13 (+2 eff.) other ------- Infravision +2 Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 3.5 Power cost 28 out of 28/28. Range melee/personal Cooldown: 27 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
miner's voratun helm of dexterity (+7) (0 def, 10 armour) miner's voratun helm of dexterity (+7) (0 def, 10 armour)3.0 Encumbrance T5 head armor [Ego] Master While equipped: Stats +7 Dex defense ------ Armor +10 Fatigue +5% other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
psion's elven-silk wizard hat (3 def, 0 armour) psion's elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +8 (+2 eff.) Damage +14% mind defense ------ Defense +3 (+1 eff.) Resistance +16% mind Physical save +13 (+3 eff.) Mind save +7 (+1 eff.) other ------- Max psi +23.00 A pointy cloth hat, very wizardly... |
psion's elven-silk wizard hat (3 def, 0 armour) psion's elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +8 (+2 eff.) Damage +14% mind defense ------ Defense +3 (+1 eff.) Resistance +14% mind Physical save +13 (+3 eff.) Mind save +20 (+3 eff.) other ------- Max psi +35.00 A pointy cloth hat, very wizardly... |
rough leather hat 'Satyrarc' (0 def, 1 armour) rough leather hat 'Satyrarc' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Wil offense ------ When Hit 4 mind defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal +6% nature Mind save +3 (+1 eff.) A hat made of leather. Very stylish. |
stabilizing drakeskin leather hat of dexterity (+8) (0 def, 5 armour) stabilizing drakeskin leather hat of dexterity (+8) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego] Master While equipped: Stats +8 Dex defense ------ Armor +5 Fatigue +5% Physical save +18 (+4 eff.) A hat made of leather. Very stylish. |
stabilizing voratun helm of might (0 def, 5 armour) stabilizing voratun helm of might (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +4 Str +4 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +5 Fatigue +5% Physical save +20 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing voratun helm of strength (+7) (0 def, 5 armour) stabilizing voratun helm of strength (+7) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego] Master While equipped: Stats +7 Str defense ------ Armor +5 Fatigue +5% Physical save +13 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren drakeskin leather hat (0 def, 5 armour) thaloren drakeskin leather hat (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +6 Wil defense ------ Armor +5 Fatigue +5% Resistance +5% blight Mind save +11 (+2 eff.) A hat made of leather. Very stylish. |
thaloren drakeskin leather hat of strength (+7) (0 def, 5 armour) thaloren drakeskin leather hat of strength (+7) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +7 Str +6 Wil defense ------ Armor +5 Fatigue +5% Resistance +6% blight Mind save +9 (+2 eff.) A hat made of leather. Very stylish. |
voratun helm of ire (0 def, 5 armour) voratun helm of ire (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +3 Str +4 Con defense ------ Armor +5 Fatigue +5% Physical save +13 (+3 eff.) Mind save +11 (+2 eff.) Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 3.5 Power cost 28 out of 28/28. Range melee/personal Cooldown: 27 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of the bounder (0 def, 5 armour) voratun helm of the bounder (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +8 Str +7 Dex defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 431.7 Physical damage. If the attack hits, the target is confused (40% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's drakeskin leather cap of dexterity (+6) (0 def, 5 armour) warlord's drakeskin leather cap of dexterity (+6) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +6 Str +4 Dex +5 Wil offense ------ Physical Power +8 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +10% physical Physical save +11 (+3 eff.) A cap made of leather. |
warlord's drakeskin leather hat of dexterity (+6) (0 def, 5 armour) warlord's drakeskin leather hat of dexterity (+6) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +6 Str +4 Dex +6 Wil offense ------ Physical Power +9 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +6% physical Physical save +12 (+3 eff.) A hat made of leather. Very stylish. |
warlord's drakeskin leather hat of ire (0 def, 5 armour) warlord's drakeskin leather hat of ire (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +8 Str +6 Wil +3 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +8% physical Physical save +19 (+4 eff.) Mind save +15 (+3 eff.) Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 3.5 Power cost 28 out of 28/28. Range melee/personal Cooldown: 27 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
warlord's voratun helm of trickery (0 def, 5 armour) warlord's voratun helm of trickery (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex +5 Wil +3 Cun offense ------ Physical Power +10 (+2 eff.) Ignore Armor +6 defense ------ Armor +5 Fatigue +5% Resistance +11% physical Physical save +10 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing voratun mail armour of Eyal (5 def, 10 armour) cleansing voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Disrupt While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +19% nature +15% blight Life +44.00 Life Regen +7.00 Healmod +18% A suit of armour made of mail. |
cleansing voratun mail armour of command (17 def, 19 armour) cleansing voratun mail armour of command (17 def, 19 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Disrupt/Psionic While equipped: Stats +4 Cun defense ------ Armor +19 Defense +17 (+6 eff.) Fatigue +12% Resistance +16% nature +17% blight Mind save +19 (+3 eff.) A suit of armour made of mail. |
cleansing voratun mail armour of delving (5 def, 10 armour) cleansing voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Disrupt/Master While equipped: Stats +7 Str defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +15% blight +12% physical +16% darkness +16% nature other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
cleansing voratun mail armour of fire resistance (5 def, 10 armour) cleansing voratun mail armour of fire resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Disrupt/Master While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +11% blight +30% fire +16% nature A suit of armour made of mail. |
cleansing voratun mail armour of implacability (5 def, 17 armour) cleansing voratun mail armour of implacability (5 def, 17 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Disrupt/Master While equipped: defense ------ Armor +17 Defense +5 (+2 eff.) Fatigue +6% Resistance +16% nature +12% blight Physical save +11 (+3 eff.) A suit of armour made of mail. |
cleansing voratun mail armour of implacability (5 def, 17 armour) cleansing voratun mail armour of implacability (5 def, 17 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Disrupt/Master While equipped: defense ------ Armor +17 Defense +5 (+2 eff.) Fatigue +4% Resistance +17% nature +14% blight Physical save +11 (+3 eff.) A suit of armour made of mail. |
cleansing voratun mail armour of implacability (5 def, 18 armour) cleansing voratun mail armour of implacability (5 def, 18 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Disrupt/Master While equipped: defense ------ Armor +18 Defense +5 (+2 eff.) Fatigue +8% Resistance +17% nature +13% blight Physical save +13 (+3 eff.) A suit of armour made of mail. |
cleansing voratun mail armour of lightning resistance (5 def, 10 armour) cleansing voratun mail armour of lightning resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Disrupt/Master While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +24% lightning +13% nature +15% blight A suit of armour made of mail. |
cleansing voratun mail armour of natural resilience (5 def, 10 armour) cleansing voratun mail armour of natural resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Disrupt While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +33% nature +31% blight Resist Against +11% Unnatural A suit of armour made of mail. |
cleansing voratun mail armour of resilience (5 def, 10 armour) cleansing voratun mail armour of resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Nature/Disrupt While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +16% nature +16% blight Life +32.00 A suit of armour made of mail. |
dwarven-steel mail armour of implacability (3 def, 14 armour) dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master While equipped: defense ------ Armor +14 Defense +3 (+1 eff.) Fatigue +6% Physical save +10 (+3 eff.) A suit of armour made of mail. |
enlightening iron mail armour (2 def, 4 armour) enlightening iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Mind save +12 (+2 eff.) A suit of armour made of mail. |
enlightening steel mail armour (2 def, 6 armour) enlightening steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Mind save +15 (+3 eff.) A suit of armour made of mail. |
enlightening stralite mail armour (4 def, 8 armour) enlightening stralite mail armour (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Mind save +20 (+3 eff.) A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour) enlightening voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +7 Cun +4 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +23 (+4 eff.) A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour) enlightening voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +5 Cun +7 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +18 (+3 eff.) A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour) enlightening voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +18 (+3 eff.) A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour) enlightening voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +17 (+3 eff.) A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour) enlightening voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +15 (+3 eff.) A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour) enlightening voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +24 (+4 eff.) A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour) enlightening voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +7 Cun +8 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +20 (+3 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of Eyal (5 def, 10 armour) enlightening voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +17 (+3 eff.) Life +46.00 Life Regen +6.00 Healmod +10% A suit of armour made of mail. |
enlightening voratun mail armour of Eyal (5 def, 10 armour) enlightening voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Nature/Psionic While equipped: Stats +7 Cun +3 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +25 (+4 eff.) Life +20.00 Life Regen +6.00 Healmod +18% A suit of armour made of mail. |
enlightening voratun mail armour of Eyal (5 def, 10 armour) enlightening voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Nature/Psionic While equipped: Stats +6 Cun +4 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +20 (+3 eff.) Life +61.00 Life Regen +7.00 Healmod +16% A suit of armour made of mail. |
enlightening voratun mail armour of acid resistance (5 def, 10 armour) enlightening voratun mail armour of acid resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +25% acid Mind save +15 (+3 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of acid resistance (5 def, 10 armour) enlightening voratun mail armour of acid resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +7 Cun +6 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +26% acid Mind save +18 (+3 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of cold resistance (5 def, 10 armour) enlightening voratun mail armour of cold resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +30% cold Mind save +23 (+4 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of command (20 def, 17 armour) enlightening voratun mail armour of command (20 def, 17 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +17 Defense +20 (+7 eff.) Fatigue +12% Mind save +37 (+6 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of delving (5 def, 10 armour) enlightening voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Master/Psionic While equipped: Stats +7 Str +6 Wil +5 Cun defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +18% darkness +9% physical Mind save +18 (+3 eff.) other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening voratun mail armour of lightning resistance (5 def, 10 armour) enlightening voratun mail armour of lightning resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +6 Cun +8 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +21% lightning Mind save +14 (+2 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of resilience (5 def, 10 armour) enlightening voratun mail armour of resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +19 (+3 eff.) Life +53.00 A suit of armour made of mail. |
enlightening voratun mail armour of the deep (5 def, 13 armour) enlightening voratun mail armour of the deep (5 def, 13 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +13 Defense +5 (+2 eff.) Fatigue +12% Resistance +12% acid +15% cold Mind save +17 (+3 eff.) other ------- Breathe water A suit of armour made of mail. |
enlightening voratun mail armour of the deep (5 def, 13 armour) enlightening voratun mail armour of the deep (5 def, 13 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Nature/Psionic While equipped: Stats +8 Cun +7 Wil defense ------ Armor +13 Defense +5 (+2 eff.) Fatigue +12% Resistance +8% acid +13% cold Mind save +18 (+3 eff.) other ------- Breathe water A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour) fortifying voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str +5 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +83.00 A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour) fortifying voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: Stats +3 Str +4 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +92.00 A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour) fortifying voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: Stats +5 Str +2 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +62.00 A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour) fortifying voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: Stats +5 Str +4 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +77.00 A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour) fortifying voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: Stats +6 Str +5 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +65.00 A suit of armour made of mail. |
fortifying voratun mail armour of Eyal (5 def, 10 armour) fortifying voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +141.00 Life Regen +10.00 Healmod +14% A suit of armour made of mail. |
fortifying voratun mail armour of clarity (5 def, 10 armour) fortifying voratun mail armour of clarity (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +5 Str +4 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +8% mind Mind save +20 (+3 eff.) Life +75.00 A suit of armour made of mail. |
fortifying voratun mail armour of cold resistance (5 def, 10 armour) fortifying voratun mail armour of cold resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +27% cold Life +67.00 A suit of armour made of mail. |
fortifying voratun mail armour of cold resistance (5 def, 10 armour) fortifying voratun mail armour of cold resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str +3 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +19% cold Life +37.00 A suit of armour made of mail. |
fortifying voratun mail armour of natural resilience (5 def, 10 armour) fortifying voratun mail armour of natural resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Disrupt/Master While equipped: Stats +6 Str +4 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +15% nature +15% blight Resist Against +6% Unnatural Life +99.00 A suit of armour made of mail. |
fortifying voratun mail armour of resilience (5 def, 10 armour) fortifying voratun mail armour of resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: Stats +4 Str +7 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +89.00 A suit of armour made of mail. |
fortifying voratun mail armour of the deep (5 def, 13 armour) fortifying voratun mail armour of the deep (5 def, 13 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Nature/Master While equipped: Stats +4 Str +5 Con defense ------ Armor +13 Defense +5 (+2 eff.) Fatigue +12% Resistance +11% acid +11% cold Life +76.00 other ------- Breathe water A suit of armour made of mail. |
hardened stralite mail armour of implacability (4 def, 23 armour) hardened stralite mail armour of implacability (4 def, 23 armour)14.0 Encumbrance T4 heavy armor [Ego++] Master While equipped: defense ------ Armor +23 Defense +4 (+1 eff.) Fatigue +4% Resistance +8% acid +9% physical +9% cold +6% lightning +8% fire Physical save +9 (+2 eff.) A suit of armour made of mail. |
hardened voratun mail armour (5 def, 18 armour) hardened voratun mail armour (5 def, 18 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: defense ------ Armor +18 Defense +5 (+2 eff.) Fatigue +12% Resistance +7% acid +13% physical +5% cold +9% lightning +10% fire A suit of armour made of mail. |
hardened voratun mail armour (5 def, 18 armour) hardened voratun mail armour (5 def, 18 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: defense ------ Armor +18 Defense +5 (+2 eff.) Fatigue +12% Resistance +11% acid +10% physical +9% cold +10% lightning +9% fire A suit of armour made of mail. |
hardened voratun mail armour (5 def, 20 armour) hardened voratun mail armour (5 def, 20 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: defense ------ Armor +20 Defense +5 (+2 eff.) Fatigue +12% Resistance +8% acid +9% physical +10% cold +7% lightning +11% fire A suit of armour made of mail. |
hardened voratun mail armour (5 def, 20 armour) hardened voratun mail armour (5 def, 20 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: defense ------ Armor +20 Defense +5 (+2 eff.) Fatigue +12% Resistance +9% acid +9% physical +12% cold +9% lightning +11% fire A suit of armour made of mail. |
hardened voratun mail armour of clarity (5 def, 19 armour) hardened voratun mail armour of clarity (5 def, 19 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: defense ------ Armor +19 Defense +5 (+2 eff.) Fatigue +12% Resistance +12% acid +7% physical +9% lightning +10% fire +7% mind +10% cold Mind save +17 (+3 eff.) A suit of armour made of mail. |
hardened voratun mail armour of cold resistance (5 def, 18 armour) hardened voratun mail armour of cold resistance (5 def, 18 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: defense ------ Armor +18 Defense +5 (+2 eff.) Fatigue +12% Resistance +10% acid +9% physical +31% cold +9% lightning +11% fire A suit of armour made of mail. |
hardened voratun mail armour of delving (5 def, 19 armour) hardened voratun mail armour of delving (5 def, 19 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Master While equipped: Stats +10 Str defense ------ Armor +19 Defense +5 (+2 eff.) Fatigue +12% Resistance +11% acid +24% physical +19% darkness +10% fire +9% lightning +9% cold other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
impenetrable voratun mail armour of Eyal (5 def, 22 armour) impenetrable voratun mail armour of Eyal (5 def, 22 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: defense ------ Armor +22 Defense +5 (+2 eff.) Fatigue +12% Life +59.00 Life Regen +5.00 Healmod +15% A suit of armour made of mail. |
impenetrable voratun mail armour of Eyal (5 def, 26 armour) impenetrable voratun mail armour of Eyal (5 def, 26 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: defense ------ Armor +26 Defense +5 (+2 eff.) Fatigue +12% Life +52.00 Life Regen +5.00 Healmod +16% A suit of armour made of mail. |
impenetrable voratun mail armour of acid resistance (5 def, 27 armour) impenetrable voratun mail armour of acid resistance (5 def, 27 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Master While equipped: defense ------ Armor +27 Defense +5 (+2 eff.) Fatigue +12% Resistance +19% acid A suit of armour made of mail. |
impenetrable voratun mail armour of acid resistance (5 def, 22 armour) impenetrable voratun mail armour of acid resistance (5 def, 22 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Master While equipped: defense ------ Armor +22 Defense +5 (+2 eff.) Fatigue +12% Resistance +15% acid A suit of armour made of mail. |
impenetrable voratun mail armour of cold resistance (5 def, 24 armour) impenetrable voratun mail armour of cold resistance (5 def, 24 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Master While equipped: defense ------ Armor +24 Defense +5 (+2 eff.) Fatigue +12% Resistance +25% cold A suit of armour made of mail. |
impenetrable voratun mail armour of command (12 def, 34 armour) impenetrable voratun mail armour of command (12 def, 34 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +4 Cun defense ------ Armor +34 Defense +12 (+4 eff.) Fatigue +12% Mind save +15 (+3 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of command (17 def, 24 armour) impenetrable voratun mail armour of command (17 def, 24 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +4 Cun defense ------ Armor +24 Defense +17 (+6 eff.) Fatigue +12% Mind save +23 (+4 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of command (20 def, 28 armour) impenetrable voratun mail armour of command (20 def, 28 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +4 Cun defense ------ Armor +28 Defense +20 (+7 eff.) Fatigue +12% Mind save +16 (+3 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of command (19 def, 31 armour) impenetrable voratun mail armour of command (19 def, 31 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +4 Cun defense ------ Armor +31 Defense +19 (+6 eff.) Fatigue +12% Mind save +21 (+4 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of delving (5 def, 24 armour) impenetrable voratun mail armour of delving (5 def, 24 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: Stats +8 Str defense ------ Armor +24 Defense +5 (+2 eff.) Fatigue +12% Resistance +15% darkness +8% physical other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
impenetrable voratun mail armour of delving (5 def, 20 armour) impenetrable voratun mail armour of delving (5 def, 20 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: Stats +10 Str defense ------ Armor +20 Defense +5 (+2 eff.) Fatigue +12% Resistance +20% darkness +11% physical other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
impenetrable voratun mail armour of implacability (5 def, 31 armour) impenetrable voratun mail armour of implacability (5 def, 31 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: defense ------ Armor +31 Defense +5 (+2 eff.) Fatigue +2% Physical save +11 (+3 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of natural resilience (5 def, 20 armour) impenetrable voratun mail armour of natural resilience (5 def, 20 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Disrupt/Master While equipped: defense ------ Armor +20 Defense +5 (+2 eff.) Fatigue +12% Resistance +17% nature +18% blight Resist Against +11% Unnatural A suit of armour made of mail. |
radiant stralite mail armour (4 def, 8 armour) radiant stralite mail armour (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: Stats +3 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +19% blight +14% darkness other ------- Light +2 A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour) radiant voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +5 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +19% blight +21% darkness other ------- Light +1 A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour) radiant voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +4 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +20% blight +25% darkness other ------- Light +1 A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour) radiant voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +4 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +21% blight +23% darkness other ------- Light +2 A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour) radiant voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +4 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +13% blight +25% darkness other ------- Light +1 A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour) radiant voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +4 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +25% blight +25% darkness other ------- Light +1 A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour) radiant voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +3 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +19% blight +25% darkness other ------- Light +2 A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour) radiant voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +4 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +30% blight +18% darkness other ------- Light +2 A suit of armour made of mail. |
radiant voratun mail armour of clarity (5 def, 10 armour) radiant voratun mail armour of clarity (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Psionic While equipped: Stats +4 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +24% blight +20% darkness +6% mind Mind save +20 (+3 eff.) other ------- Light +2 A suit of armour made of mail. |
radiant voratun mail armour of fire resistance (5 def, 10 armour) radiant voratun mail armour of fire resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: Stats +4 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +27% blight +26% fire +20% darkness other ------- Light +2 A suit of armour made of mail. |
radiant voratun mail armour of lightning resistance (5 def, 10 armour) radiant voratun mail armour of lightning resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: Stats +4 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +26% blight +21% darkness +28% lightning other ------- Light +2 A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of delving (3 def, 8 armour) rejuvenating dwarven-steel mail armour of delving (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature/Master While equipped: Stats +7 Str defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +15% darkness +8% physical Life Regen +5.10 other ------- Stamina/turn +1.40 Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
rejuvenating voratun mail armour of cold resistance (5 def, 10 armour) rejuvenating voratun mail armour of cold resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Nature/Master While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +23% cold Life Regen +4.70 other ------- Stamina/turn +1.10 A suit of armour made of mail. |
rejuvenating voratun mail armour of delving (5 def, 10 armour) rejuvenating voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: Stats +6 Str defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +16% darkness +9% physical Life Regen +4.50 other ------- Stamina/turn +2.00 Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
rejuvenating voratun mail armour of delving (5 def, 10 armour) rejuvenating voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: Stats +8 Str defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +15% darkness +14% physical Life Regen +5.60 other ------- Stamina/turn +1.60 Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
rejuvenating voratun mail armour of fire resistance (5 def, 10 armour) rejuvenating voratun mail armour of fire resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Nature/Master While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +22% fire Life Regen +5.10 other ------- Stamina/turn +1.80 A suit of armour made of mail. |
rejuvenating voratun mail armour of natural resilience (5 def, 10 armour) rejuvenating voratun mail armour of natural resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Disrupt While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +17% nature +16% blight Resist Against +8% Unnatural Life Regen +2.00 other ------- Stamina/turn +1.70 A suit of armour made of mail. |
rejuvenating voratun mail armour of natural resilience (5 def, 10 armour) rejuvenating voratun mail armour of natural resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Disrupt While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +16% nature +14% blight Resist Against +9% Unnatural Life Regen +2.30 other ------- Stamina/turn +2.00 A suit of armour made of mail. |
rejuvenating voratun mail armour of natural resilience (5 def, 10 armour) rejuvenating voratun mail armour of natural resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Disrupt While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +15% nature +16% blight Resist Against +7% Unnatural Life Regen +4.30 other ------- Stamina/turn +1.50 A suit of armour made of mail. |
rejuvenating voratun mail armour of natural resilience (5 def, 10 armour) rejuvenating voratun mail armour of natural resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Disrupt While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +13% nature +15% blight Resist Against +10% Unnatural Life Regen +6.10 other ------- Stamina/turn +1.60 A suit of armour made of mail. |
rejuvenating voratun mail armour of resilience (5 def, 10 armour) rejuvenating voratun mail armour of resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Nature While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +28.00 Life Regen +5.30 other ------- Stamina/turn +1.80 A suit of armour made of mail. |
rejuvenating voratun mail armour of the deep (5 def, 13 armour) rejuvenating voratun mail armour of the deep (5 def, 13 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: defense ------ Armor +13 Defense +5 (+2 eff.) Fatigue +12% Resistance +10% acid +11% cold Life Regen +8.00 other ------- Stamina/turn +1.20 Breathe water A suit of armour made of mail. |
rejuvenating voratun mail armour of the deep (5 def, 16 armour) rejuvenating voratun mail armour of the deep (5 def, 16 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: defense ------ Armor +16 Defense +5 (+2 eff.) Fatigue +12% Resistance +11% acid +9% cold Life Regen +8.00 other ------- Stamina/turn +1.80 Breathe water A suit of armour made of mail. |
steel mail armour of implacability (2 def, 11 armour) steel mail armour of implacability (2 def, 11 armour)14.0 Encumbrance T2 heavy armor [Ego+] Master While equipped: defense ------ Armor +11 Defense +2 (+1 eff.) Fatigue +6% Physical save +5 (+2 eff.) A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour) voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +48.00 Life Regen +9.00 Healmod +17% A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour) voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +53.00 Life Regen +6.00 Healmod +17% A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour) voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +54.00 Life Regen +7.00 Healmod +17% A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour) voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +67.00 Life Regen +9.00 Healmod +15% A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour) voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +46.00 Life Regen +9.00 Healmod +14% A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour) voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +41.00 Life Regen +8.00 Healmod +13% A suit of armour made of mail. |
voratun mail armour of command (20 def, 18 armour) voratun mail armour of command (20 def, 18 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +4 Cun defense ------ Armor +18 Defense +20 (+7 eff.) Fatigue +12% Mind save +21 (+4 eff.) A suit of armour made of mail. |
voratun mail armour of command (12 def, 17 armour) voratun mail armour of command (12 def, 17 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +4 Cun defense ------ Armor +17 Defense +12 (+4 eff.) Fatigue +12% Mind save +19 (+3 eff.) A suit of armour made of mail. |
voratun mail armour of command (16 def, 17 armour) voratun mail armour of command (16 def, 17 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +3 Cun defense ------ Armor +17 Defense +16 (+5 eff.) Fatigue +12% Mind save +18 (+3 eff.) A suit of armour made of mail. |
voratun mail armour of command (16 def, 17 armour) voratun mail armour of command (16 def, 17 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +5 Cun defense ------ Armor +17 Defense +16 (+5 eff.) Fatigue +12% Mind save +16 (+3 eff.) A suit of armour made of mail. |
voratun mail armour of delving (5 def, 10 armour) voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +15% darkness +13% physical other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 15 armour) voratun mail armour of implacability (5 def, 15 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: defense ------ Armor +15 Defense +5 (+2 eff.) Fatigue +5% Physical save +15 (+4 eff.) A suit of armour made of mail. |
voratun mail armour of natural resilience (5 def, 10 armour) voratun mail armour of natural resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Disrupt While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +20% nature +15% blight Resist Against +11% Unnatural A suit of armour made of mail. |
voratun mail armour of the deep (5 def, 15 armour) voratun mail armour of the deep (5 def, 15 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: defense ------ Armor +15 Defense +5 (+2 eff.) Fatigue +12% Resistance +10% acid +8% cold other ------- Breathe water A suit of armour made of mail. |
voratun mail armour of the deep (5 def, 14 armour) voratun mail armour of the deep (5 def, 14 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: defense ------ Armor +14 Defense +5 (+2 eff.) Fatigue +12% Resistance +8% acid +10% cold other ------- Breathe water A suit of armour made of mail. |
Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)9.0 Encumbrance T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag offense ------ Spellpower +10 (+2 eff.) On-Hit 25 vim draining blight When Hit 25 vim draining blight defense ------ Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Disease Resist +100% other ------- Max vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Effective talent level: 6.5 Power cost 12 out of 12/12. Range 10 Cooldown: 4 Travel.spd 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 454.80 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
cleansing drakeskin leather armour of Eyal (20 def, 8 armour) cleansing drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +15% nature +10% blight Life +43.00 Life Regen +4.00 Healmod +18% A suit of armour made of leather. |
cleansing drakeskin leather armour of alacrity (20 def, 8 armour) cleansing drakeskin leather armour of alacrity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt/Master While equipped: offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +14% nature +16% blight A suit of armour made of leather. |
cleansing drakeskin leather armour of cold resistance (20 def, 8 armour) cleansing drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +15% blight +25% cold +15% nature A suit of armour made of leather. |
cleansing drakeskin leather armour of cold resistance (20 def, 8 armour) cleansing drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +12% blight +27% cold +15% nature A suit of armour made of leather. |
cleansing drakeskin leather armour of delving (20 def, 8 armour) cleansing drakeskin leather armour of delving (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt/Master While equipped: Stats +8 Str defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +18% blight +11% physical +10% darkness +16% nature other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
cleansing drakeskin leather armour of delving (20 def, 8 armour) cleansing drakeskin leather armour of delving (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt/Master While equipped: Stats +8 Str defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +20% blight +11% physical +17% darkness +16% nature other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
cleansing drakeskin leather armour of fire resistance (20 def, 8 armour) cleansing drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +16% blight +24% fire +14% nature A suit of armour made of leather. |
cleansing drakeskin leather armour of lightning resistance (20 def, 8 armour) cleansing drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +20% lightning +14% nature +20% blight A suit of armour made of leather. |
cleansing drakeskin leather armour of natural resilience (20 def, 8 armour) cleansing drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +34% nature +31% blight Resist Against +8% Unnatural A suit of armour made of leather. |
cleansing drakeskin leather armour of natural resilience (20 def, 8 armour) cleansing drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +30% nature +30% blight Resist Against +13% Unnatural A suit of armour made of leather. |
cleansing drakeskin leather armour of the wind (34 def, 8 armour) cleansing drakeskin leather armour of the wind (34 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt/Master While equipped: offense ------ Physical Crit +9.0% Ignore Armor +14 defense ------ Armor +8 Defense +34 (+11 eff.) Fatigue +8% Resistance +15% nature +18% blight other ------- Stamina/turn +0.90 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 6.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Take a deep breath to recover 188 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
cleansing drakeskin leather armour of the wind (32 def, 8 armour) cleansing drakeskin leather armour of the wind (32 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt/Master While equipped: offense ------ Physical Crit +8.0% Ignore Armor +17 defense ------ Armor +8 Defense +32 (+10 eff.) Fatigue +8% Resistance +14% nature +17% blight other ------- Stamina/turn +0.70 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 4.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Take a deep breath to recover 163 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
drakeskin leather armour of Eyal (20 def, 8 armour) drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Life +44.00 Life Regen +7.00 Healmod +15% A suit of armour made of leather. |
drakeskin leather armour of Eyal (20 def, 8 armour) drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Life +52.00 Life Regen +7.00 Healmod +15% A suit of armour made of leather. |
drakeskin leather armour of Eyal (20 def, 8 armour) drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Life +34.00 Life Regen +5.00 Healmod +19% A suit of armour made of leather. |
drakeskin leather armour of Toknor (20 def, 8 armour) drakeskin leather armour of Toknor (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: offense ------ Physical Crit +5.0% Critical power +17.00% Physical Power +8 (+2 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
drakeskin leather armour of Toknor (20 def, 8 armour) drakeskin leather armour of Toknor (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +14.00% Physical Power +8 (+2 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
drakeskin leather armour of Toknor (20 def, 8 armour) drakeskin leather armour of Toknor (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: offense ------ Physical Crit +5.0% Critical power +16.00% Physical Power +9 (+2 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
drakeskin leather armour of Toknor (20 def, 8 armour) drakeskin leather armour of Toknor (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +16.00% Physical Power +10 (+2 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
drakeskin leather armour of Toknor (20 def, 8 armour) drakeskin leather armour of Toknor (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +15.00% Physical Power +7 (+1 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
drakeskin leather armour of command (35 def, 15 armour) drakeskin leather armour of command (35 def, 15 armour)9.0 Encumbrance T5 light armor [Ego+] Psionic While equipped: Stats +4 Cun defense ------ Armor +15 Defense +35 (+11 eff.) Fatigue +8% Mind save +19 (+3 eff.) A suit of armour made of leather. |
drakeskin leather armour of command (31 def, 16 armour) drakeskin leather armour of command (31 def, 16 armour)9.0 Encumbrance T5 light armor [Ego+] Psionic While equipped: Stats +4 Cun defense ------ Armor +16 Defense +31 (+10 eff.) Fatigue +8% Mind save +21 (+4 eff.) A suit of armour made of leather. |
drakeskin leather armour of delving (20 def, 8 armour) drakeskin leather armour of delving (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +7 Str defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +15% darkness +8% physical other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
drakeskin leather armour of delving (20 def, 8 armour) drakeskin leather armour of delving (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +9 Str defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +14% darkness +14% physical other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
drakeskin leather armour of natural resilience (20 def, 8 armour) drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +14% nature +12% blight Resist Against +8% Unnatural A suit of armour made of leather. |
drakeskin leather armour of natural resilience (20 def, 8 armour) drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +16% nature +17% blight Resist Against +11% Unnatural A suit of armour made of leather. |
drakeskin leather armour of natural resilience (20 def, 8 armour) drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +15% nature +16% blight Resist Against +8% Unnatural A suit of armour made of leather. |
drakeskin leather armour of the deep (20 def, 13 armour) drakeskin leather armour of the deep (20 def, 13 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +13 Defense +20 (+7 eff.) Fatigue +8% Resistance +9% acid +11% cold other ------- Breathe water A suit of armour made of leather. |
drakeskin leather armour of the deep (20 def, 12 armour) drakeskin leather armour of the deep (20 def, 12 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +12 Defense +20 (+7 eff.) Fatigue +8% Resistance +12% acid +10% cold other ------- Breathe water A suit of armour made of leather. |
drakeskin leather armour of the deep (20 def, 13 armour) drakeskin leather armour of the deep (20 def, 13 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +13 Defense +20 (+7 eff.) Fatigue +8% Resistance +15% acid +9% cold other ------- Breathe water A suit of armour made of leather. |
drakeskin leather armour of the wind (31 def, 8 armour) drakeskin leather armour of the wind (31 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: offense ------ Physical Crit +7.0% Ignore Armor +12 defense ------ Armor +8 Defense +31 (+10 eff.) Fatigue +8% other ------- Stamina/turn +1.10 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 4.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Take a deep breath to recover 163 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
duelist's drakeskin leather armour (26 def, 14 armour) duelist's drakeskin leather armour (26 def, 14 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +8 Cun +7 Dex defense ------ Armor +14 Defense +26 (+9 eff.) Fatigue +8% A suit of armour made of leather. |
duelist's drakeskin leather armour of Toknor (26 def, 13 armour) duelist's drakeskin leather armour of Toknor (26 def, 13 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +9 Cun +7 Dex offense ------ Physical Crit +5.0% Critical power +13.00% Physical Power +9 (+2 eff.) defense ------ Armor +13 Defense +26 (+9 eff.) Fatigue +8% A suit of armour made of leather. |
duelist's drakeskin leather armour of delving (29 def, 15 armour) duelist's drakeskin leather armour of delving (29 def, 15 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +10 Str +7 Dex +8 Cun defense ------ Armor +15 Defense +29 (+9 eff.) Fatigue +8% Resistance +15% darkness +11% physical other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
duelist's drakeskin leather armour of lightning resistance (30 def, 17 armour) duelist's drakeskin leather armour of lightning resistance (30 def, 17 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +7 Cun +7 Dex defense ------ Armor +17 Defense +30 (+10 eff.) Fatigue +8% Resistance +28% lightning A suit of armour made of leather. |
duelist's drakeskin leather armour of natural resilience (26 def, 14 armour) duelist's drakeskin leather armour of natural resilience (26 def, 14 armour)9.0 Encumbrance T5 light armor [Ego++] Disrupt/Master While equipped: Stats +5 Cun +6 Dex defense ------ Armor +14 Defense +26 (+9 eff.) Fatigue +8% Resistance +18% nature +16% blight Resist Against +8% Unnatural A suit of armour made of leather. |
duelist's drakeskin leather armour of the wind (34 def, 14 armour) duelist's drakeskin leather armour of the wind (34 def, 14 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +3 Cun +6 Dex offense ------ Physical Crit +7.0% Ignore Armor +11 defense ------ Armor +14 Defense +34 (+11 eff.) Fatigue +8% other ------- Stamina/turn +1.10 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 6.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Take a deep breath to recover 188 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
duelist's reinforced leather armour of clarity (18 def, 13 armour) duelist's reinforced leather armour of clarity (18 def, 13 armour)9.0 Encumbrance T4 light armor [Ego+] Master/Psionic While equipped: Stats +7 Cun +4 Dex defense ------ Armor +13 Defense +18 (+6 eff.) Fatigue +8% Resistance +8% mind Mind save +18 (+3 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of Eyal (20 def, 8 armour) enlightening drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Psionic While equipped: Stats +7 Cun +6 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Mind save +15 (+3 eff.) Life +68.00 Life Regen +6.00 Healmod +14% A suit of armour made of leather. |
enlightening drakeskin leather armour of Eyal (20 def, 8 armour) enlightening drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Psionic While equipped: Stats +7 Cun +6 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Mind save +22 (+4 eff.) Life +54.00 Life Regen +4.00 Healmod +18% A suit of armour made of leather. |
enlightening drakeskin leather armour of Toknor (20 def, 8 armour) enlightening drakeskin leather armour of Toknor (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master/Psionic While equipped: Stats +9 Cun +9 Wil offense ------ Physical Crit +5.0% Critical power +17.00% Physical Power +8 (+2 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Mind save +15 (+3 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of alacrity (20 def, 8 armour) enlightening drakeskin leather armour of alacrity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master/Psionic While equipped: Stats +7 Cun +6 Wil offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Mind save +18 (+3 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of cold resistance (20 def, 8 armour) enlightening drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master/Psionic While equipped: Stats +9 Cun +8 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +23% cold Mind save +11 (+2 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of delving (20 def, 8 armour) enlightening drakeskin leather armour of delving (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master/Psionic While equipped: Stats +7 Str +8 Wil +8 Cun defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +17% darkness +10% physical Mind save +19 (+3 eff.) other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
enlightening drakeskin leather armour of resilience (20 def, 8 armour) enlightening drakeskin leather armour of resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Psionic While equipped: Stats +6 Cun +5 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Mind save +16 (+3 eff.) Life +56.00 A suit of armour made of leather. |
enlightening drakeskin leather armour of stability (20 def, 8 armour) enlightening drakeskin leather armour of stability (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master/Psionic While equipped: Stats +7 Cun +7 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +8% physical Physical save +20 (+5 eff.) Mind save +16 (+3 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of the wind (25 def, 8 armour) enlightening drakeskin leather armour of the wind (25 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master/Psionic While equipped: Stats +7 Cun +3 Wil offense ------ Physical Crit +9.0% Ignore Armor +18 defense ------ Armor +8 Defense +25 (+8 eff.) Fatigue +8% Mind save +14 (+2 eff.) other ------- Stamina/turn +1.10 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 4.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Take a deep breath to recover 163 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
hardened leather armour of Eyal (9 def, 6 armour) hardened leather armour of Eyal (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Nature While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Life +39.00 Life Regen +4.00 Healmod +13% A suit of armour made of leather. |
marauder's drakeskin leather armour (27 def, 8 armour) marauder's drakeskin leather armour (27 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +7 Str +8 Dex defense ------ Armor +8 Defense +27 (+9 eff.) Fatigue +8% Physical save +18 (+4 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour (25 def, 8 armour) marauder's drakeskin leather armour (25 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +7 Str +10 Dex defense ------ Armor +8 Defense +25 (+8 eff.) Fatigue +8% Physical save +20 (+5 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour (26 def, 8 armour) marauder's drakeskin leather armour (26 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +7 Str +9 Dex defense ------ Armor +8 Defense +26 (+9 eff.) Fatigue +8% Physical save +11 (+3 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour (24 def, 8 armour) marauder's drakeskin leather armour (24 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +10 Str +9 Dex defense ------ Armor +8 Defense +24 (+8 eff.) Fatigue +8% Physical save +9 (+2 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour (27 def, 8 armour) marauder's drakeskin leather armour (27 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +7 Str +7 Dex defense ------ Armor +8 Defense +27 (+9 eff.) Fatigue +8% Physical save +15 (+4 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour (27 def, 8 armour) marauder's drakeskin leather armour (27 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +7 Str +8 Dex defense ------ Armor +8 Defense +27 (+9 eff.) Fatigue +8% Physical save +15 (+4 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour (25 def, 8 armour) marauder's drakeskin leather armour (25 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +6 Str +7 Dex defense ------ Armor +8 Defense +25 (+8 eff.) Fatigue +8% Physical save +17 (+4 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour of cold resistance (30 def, 8 armour) marauder's drakeskin leather armour of cold resistance (30 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +5 Str +6 Dex defense ------ Armor +8 Defense +30 (+10 eff.) Fatigue +8% Resistance +24% cold Physical save +9 (+2 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour of natural resilience (30 def, 8 armour) marauder's drakeskin leather armour of natural resilience (30 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Disrupt/Master While equipped: Stats +7 Str +7 Dex defense ------ Armor +8 Defense +30 (+10 eff.) Fatigue +8% Resistance +13% nature +17% blight Resist Against +12% Unnatural Physical save +12 (+3 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour of natural resilience (27 def, 8 armour) marauder's drakeskin leather armour of natural resilience (27 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Disrupt/Master While equipped: Stats +7 Str +7 Dex defense ------ Armor +8 Defense +27 (+9 eff.) Fatigue +8% Resistance +15% nature +15% blight Resist Against +15% Unnatural Physical save +15 (+4 eff.) A suit of armour made of leather. |
marauder's reinforced leather armour (18 def, 7 armour) marauder's reinforced leather armour (18 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats +7 Str +7 Dex defense ------ Armor +7 Defense +18 (+6 eff.) Fatigue +8% Physical save +13 (+3 eff.) A suit of armour made of leather. |
marauder's reinforced leather armour of cold resistance (17 def, 7 armour) marauder's reinforced leather armour of cold resistance (17 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats +4 Str +7 Dex defense ------ Armor +7 Defense +17 (+6 eff.) Fatigue +8% Resistance +22% cold Physical save +13 (+3 eff.) A suit of armour made of leather. |
multi-hued drakeskin leather armour (20 def, 8 armour) multi-hued drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: offense ------ Mindpower +12 (+3 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +13% acid +17% physical +20% cold +11% lightning +13% fire A suit of armour made of leather. |
multi-hued drakeskin leather armour (20 def, 8 armour) multi-hued drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: offense ------ Mindpower +7 (+2 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +12% acid +11% physical +14% cold +15% lightning +10% fire A suit of armour made of leather. |
multi-hued drakeskin leather armour of Eyal (20 def, 8 armour) multi-hued drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Nature While equipped: offense ------ Mindpower +10 (+2 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +17% acid +17% physical +16% cold +12% lightning +17% fire Life +67.00 Life Regen +7.00 Healmod +15% A suit of armour made of leather. |
multi-hued drakeskin leather armour of clarity (20 def, 8 armour) multi-hued drakeskin leather armour of clarity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Psionic While equipped: offense ------ Mindpower +10 (+2 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +20% acid +12% physical +6% lightning +16% fire +8% mind +20% cold Mind save +20 (+3 eff.) A suit of armour made of leather. |
multi-hued drakeskin leather armour of cold resistance (20 def, 8 armour) multi-hued drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: offense ------ Mindpower +15 (+3 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +9% acid +12% physical +36% cold +14% lightning +15% fire A suit of armour made of leather. |
multi-hued drakeskin leather armour of cold resistance (20 def, 8 armour) multi-hued drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: offense ------ Mindpower +10 (+2 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +19% acid +13% physical +32% cold +13% lightning +14% fire A suit of armour made of leather. |
multi-hued drakeskin leather armour of the deep (20 def, 12 armour) multi-hued drakeskin leather armour of the deep (20 def, 12 armour)9.0 Encumbrance T5 light armor [Ego++] Nature While equipped: offense ------ Mindpower +11 (+2 eff.) defense ------ Armor +12 Defense +20 (+7 eff.) Fatigue +8% Resistance +26% acid +17% physical +32% cold +13% lightning +13% fire other ------- Breathe water A suit of armour made of leather. |
multi-hued reinforced leather armour of cold resistance (12 def, 7 armour) multi-hued reinforced leather armour of cold resistance (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature/Master While equipped: offense ------ Mindpower +10 (+2 eff.) defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +13% acid +13% physical +8% fire +12% lightning +34% cold A suit of armour made of leather. |
nimble drakeskin leather armour (31 def, 8 armour) nimble drakeskin leather armour (31 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +8 Dex offense ------ Move Speed +20% defense ------ Armor +8 Defense +31 (+10 eff.) Fatigue +8% A suit of armour made of leather. |
nimble drakeskin leather armour of acid resistance (31 def, 8 armour) nimble drakeskin leather armour of acid resistance (31 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +5 Dex offense ------ Move Speed +20% defense ------ Armor +8 Defense +31 (+10 eff.) Fatigue +8% Resistance +23% acid A suit of armour made of leather. |
nimble drakeskin leather armour of alacrity (30 def, 8 armour) nimble drakeskin leather armour of alacrity (30 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +7 Dex offense ------ Move Speed +20% Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +8 Defense +30 (+10 eff.) Fatigue +8% A suit of armour made of leather. |
nimble drakeskin leather armour of cold resistance (29 def, 8 armour) nimble drakeskin leather armour of cold resistance (29 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +5 Dex offense ------ Move Speed +20% defense ------ Armor +8 Defense +29 (+9 eff.) Fatigue +8% Resistance +19% cold A suit of armour made of leather. |
nimble drakeskin leather armour of resilience (25 def, 8 armour) nimble drakeskin leather armour of resilience (25 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: Stats +8 Dex offense ------ Move Speed +20% defense ------ Armor +8 Defense +25 (+8 eff.) Fatigue +8% Life +53.00 A suit of armour made of leather. |
nimble drakeskin leather armour of stability (30 def, 8 armour) nimble drakeskin leather armour of stability (30 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +7 Dex offense ------ Move Speed +20% defense ------ Armor +8 Defense +30 (+10 eff.) Fatigue +8% Resistance +8% physical Physical save +21 (+5 eff.) A suit of armour made of leather. |
nimble rough leather armour of clarity (7 def, 2 armour) nimble rough leather armour of clarity (7 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Master/Psionic While equipped: Stats +3 Dex offense ------ Move Speed +20% defense ------ Armor +2 Defense +7 (+2 eff.) Fatigue +6% Resistance +6% mind Mind save +12 (+2 eff.) A suit of armour made of leather. |
radiant drakeskin leather armour (20 def, 8 armour) radiant drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: Stats +4 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +22% blight +23% darkness other ------- Light +1 A suit of armour made of leather. |
radiant drakeskin leather armour (20 def, 8 armour) radiant drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: Stats +4 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +15% blight +21% darkness other ------- Light +2 A suit of armour made of leather. |
radiant drakeskin leather armour of Eyal (20 def, 8 armour) radiant drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Nature While equipped: Stats +4 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +23% blight +23% darkness Life +21.00 Life Regen +5.00 Healmod +16% other ------- Light +1 A suit of armour made of leather. |
radiant drakeskin leather armour of Toknor (20 def, 8 armour) radiant drakeskin leather armour of Toknor (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Master While equipped: Stats +4 Wil offense ------ Physical Crit +6.0% Critical power +14.00% Physical Power +8 (+2 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +25% blight +19% darkness other ------- Light +1 A suit of armour made of leather. |
radiant drakeskin leather armour of acid resistance (20 def, 8 armour) radiant drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: Stats +4 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +30% blight +11% darkness +30% acid other ------- Light +2 A suit of armour made of leather. |
radiant drakeskin leather armour of clarity (20 def, 8 armour) radiant drakeskin leather armour of clarity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Psionic While equipped: Stats +4 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +16% blight +30% darkness +7% mind Mind save +25 (+4 eff.) other ------- Light +1 A suit of armour made of leather. |
radiant drakeskin leather armour of fire resistance (20 def, 8 armour) radiant drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: Stats +4 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +22% blight +30% fire +22% darkness other ------- Light +1 A suit of armour made of leather. |
radiant drakeskin leather armour of resilience (20 def, 8 armour) radiant drakeskin leather armour of resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: Stats +4 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +22% blight +25% darkness Life +40.00 other ------- Light +1 A suit of armour made of leather. |
radiant drakeskin leather armour of the deep (20 def, 10 armour) radiant drakeskin leather armour of the deep (20 def, 10 armour)9.0 Encumbrance T5 light armor [Ego++] Nature While equipped: Stats +4 Wil defense ------ Armor +10 Defense +20 (+7 eff.) Fatigue +8% Resistance +11% acid +10% cold +19% darkness +14% blight other ------- Light +1 Breathe water A suit of armour made of leather. |
radiant drakeskin leather armour of the deep (20 def, 12 armour) radiant drakeskin leather armour of the deep (20 def, 12 armour)9.0 Encumbrance T5 light armor [Ego++] Nature While equipped: Stats +4 Wil defense ------ Armor +12 Defense +20 (+7 eff.) Fatigue +8% Resistance +24% blight +13% cold +22% darkness +15% acid other ------- Light +2 Breathe water A suit of armour made of leather. |
radiant reinforced leather armour of command (21 def, 12 armour) radiant reinforced leather armour of command (21 def, 12 armour)9.0 Encumbrance T4 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +12 Defense +21 (+7 eff.) Fatigue +8% Resistance +24% blight +14% darkness Mind save +14 (+2 eff.) other ------- Light +2 A suit of armour made of leather. |
reinforced leather armour of the deep (12 def, 11 armour) reinforced leather armour of the deep (12 def, 11 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: defense ------ Armor +11 Defense +12 (+4 eff.) Fatigue +8% Resistance +12% acid +8% cold other ------- Breathe water A suit of armour made of leather. |
rejuvenating drakeskin leather armour of clarity (20 def, 8 armour) rejuvenating drakeskin leather armour of clarity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Nature/Psionic While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +5% mind Mind save +22 (+4 eff.) Life Regen +6.40 other ------- Stamina/turn +1.40 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of clarity (20 def, 8 armour) rejuvenating drakeskin leather armour of clarity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Nature/Psionic While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +7% mind Mind save +20 (+3 eff.) Life Regen +3.60 other ------- Stamina/turn +1.60 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of natural resilience (20 def, 8 armour) rejuvenating drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +14% nature +12% blight Resist Against +11% Unnatural Life Regen +4.40 other ------- Stamina/turn +1.70 A suit of armour made of leather. |
rejuvenating reinforced leather armour of the wind (21 def, 7 armour) rejuvenating reinforced leather armour of the wind (21 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +8.0% Ignore Armor +11 defense ------ Armor +7 Defense +21 (+7 eff.) Fatigue +8% Life Regen +4.50 other ------- Stamina/turn +1.90 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 6.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Take a deep breath to recover 188 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
troll-hide drakeskin leather armour of cold resistance (20 def, 8 armour) troll-hide drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +30% cold Life +44.00 Life Regen +10.70 Healmod +19% A suit of armour made of leather. |
volcanic drakeskin leather armour (20 def, 19 armour) volcanic drakeskin leather armour (20 def, 19 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: offense ------ On-Hit 7 fire On-Ranged-Hit 8 fire defense ------ Armor +19 Defense +20 (+7 eff.) Fatigue +8% Resistance +26% fire +21% physical A suit of armour made of leather. |
volcanic drakeskin leather armour of fire resistance (20 def, 20 armour) volcanic drakeskin leather armour of fire resistance (20 def, 20 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: offense ------ On-Hit 8 fire On-Ranged-Hit 8 fire defense ------ Armor +20 Defense +20 (+7 eff.) Fatigue +8% Resistance +43% fire +19% physical A suit of armour made of leather. |
volcanic drakeskin leather armour of stability (20 def, 19 armour) volcanic drakeskin leather armour of stability (20 def, 19 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: offense ------ On-Hit 8 fire On-Ranged-Hit 8 fire defense ------ Armor +19 Defense +20 (+7 eff.) Fatigue +8% Resistance +24% fire +23% physical Physical save +18 (+4 eff.) A suit of armour made of leather. |
Black Mesh (8 def, 2 armour, 120 block) Black Mesh (8 def, 2 armour, 120 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+3 eff.) Ranged Defense +8 (+2 eff.) Fatigue +6% Resistance +25% blight +25% darkness other ------- Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
exposing voratun shield of arcane resistance (+11%) (0 def, 10 armour, 186.5 block) exposing voratun shield of arcane resistance (+11%) (0 def, 10 armour, 186.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego] Disrupt/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit (Melee): * 8% chance to reduce all saves and defense by 43 When Hit: * 24% chance to reduce all saves and defense by 43 defense ------ Armor +10 Fatigue +8% Resistance +11% arcane other ------- Talents +1 Block Handheld deflection devices. |
exposing voratun shield of resistance (0 def, 10 armour, 199 block) exposing voratun shield of resistance (0 def, 10 armour, 199 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit (Melee): * 14% chance to reduce all saves and defense by 43 When Hit: * 17% chance to reduce all saves and defense by 43 defense ------ Armor +10 Fatigue +8% Resistance +10% acid +9% fire +11% lightning +8% cold other ------- Talents +1 Block Handheld deflection devices. |
flaming dwarven-steel shield of resistance (0 def, 6 armour, 80.5 block) flaming dwarven-steel shield of resistance (0 def, 6 armour, 80.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 7 fire When Hit 7 fire defense ------ Armor +6 Fatigue +8% Resistance +7% acid +5% fire +6% lightning +8% cold other ------- Talents +1 Block Handheld deflection devices. |
living dwarven-steel shield of winter (0 def, 6 armour, 81.5 block) living dwarven-steel shield of winter (0 def, 6 armour, 81.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego++] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil offense ------ On shield block: * Deals 253 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +6 Fatigue +8% Resistance +14% blight +15% cold +13% nature Life +55.00 other ------- Talents +1 Block Handheld deflection devices. |
living voratun shield of crushing (0 def, 10 armour, 209.5 block) living voratun shield of crushing (0 def, 10 armour, 209.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +12.0% Physical Power +9 (+2 eff.) defense ------ Armor +10 Fatigue +8% Resistance +15% nature +17% blight Life +90.00 other ------- Talents +1 Block Handheld deflection devices. |
living voratun shield of lightning resistance (+16%) (0 def, 10 armour, 191 block) living voratun shield of lightning resistance (+16%) (0 def, 10 armour, 191 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Fatigue +8% Resistance +16% blight +15% nature +23% lightning Life +76.00 other ------- Talents +1 Block Handheld deflection devices. |
reinforced voratun shield of temporal resistance (+17%) (0 def, 14 armour, 218 block) reinforced voratun shield of temporal resistance (+17%) (0 def, 14 armour, 218 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ When Hit: * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +14 Fatigue +8% Resistance +17% temporal other ------- Talents +1 Block Handheld deflection devices. |
shocking voratun shield of shrapnel (0 def, 10 armour, 183 block) shocking voratun shield of shrapnel (0 def, 10 armour, 183 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 18 lightning On shield block: * Cause enemies within radius 6 to bleed for 241 physical damage over 5 turns (1/turn) When Hit 12 lightning defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
stralite shield of crushing (0 def, 8 armour, 143.5 block) stralite shield of crushing (0 def, 8 armour, 143.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +11.0% Physical Power +9 (+2 eff.) defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield (0 def, 10 armour, 204.5 block) swashbuckler's voratun shield (0 def, 10 armour, 204.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +9 Str +10 Dex offense ------ Accuracy +10 (+2 eff.) defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
voratun shield of resistance (0 def, 10 armour, 190 block) voratun shield of resistance (0 def, 10 armour, 190 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Fatigue +8% Resistance +9% acid +11% fire +9% lightning +11% cold other ------- Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of purity (0 def, 10 armour, 201.5 block) windwalling voratun shield of purity (0 def, 10 armour, 201.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil defense ------ Armor +10 Fatigue +8% Resistance +13% blight +20% physical +20% nature Windwall +75 Slow Projectiles +31% other ------- Talents +1 Block Handheld deflection devices. |
agate agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
489 alchemist agate 489 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+1 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glykira the iron pickaxe (dig speed 38 turns) Glykira the iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str defense ------ Fatigue -5% Resistance +12% acid +3% mind +5% arcane Crit Resistance 5.00% Mind save +3 (+1 eff.) Stun Resist +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 emerald 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 turquoise 15 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating Heart2.0 Encumbrance heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 320 power out of 320/320 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Qog's Essentials Qog's Essentials2.0 Encumbrance T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Stimulus Stimulus2.0 Encumbrance T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun defense ------ Defense +12 (+4 eff.) Physical save +15 (+4 eff.) Spell save +15 (+3 eff.) Mind save +15 (+3 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 4 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Adokira Adokira2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ When Hit 10 fire defense ------ Defense +10 (+3 eff.) Resistance +3% cold +3% temporal +9% fire Life +80.00 other ------- EQ when Hit +0.12 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lavapain Lavapain1.0 Encumbrance T3 lite [Rare] Arcane While equipped: offense ------ Physical Crit +1.0% Spell Crit +5% Critical power +15.00% Spellpower +5 (+1 eff.) Ignore resists +10% physical When Hit 4 fire 4 physical On-Hit (Melee): * 20% chance to reduce damage dealt by 34% defense ------ Resistance +9% blight +9% fire +9% darkness other ------- Stamina/turn +3.00 Max stamina +20.00 Light +4 Infravision +5 See Invisibility +11 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 58 blight damage or heals 57 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 3.5 Power cost 9 out of 9/9. Range 10 Cooldown: 2 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 783.68 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Petrified Wood Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
49 alchemist bloodstone 49 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
23 bloodstone 23 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
27 fire opal 27 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 231% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Thundercrack (16/16, 35-42 power, 8 apr) Thundercrack (16/16, 35-42 power, 8 apr)3.0 Encumbrance T5 shot ammo [Unique] Arcane/Steamtech Weapon Damage 35.0 - 42.0 Physical Uses 92% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
overpowered iron torque of clear mind [power 2] (36 cooldown) overpowered iron torque of clear mind [power 2] (36 cooldown)2.0 Encumbrance T1 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 36 turn cooldown Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's Wand2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+3 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 209 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Mayumina [power 110] (20 cooldown) Mayumina [power 110] (20 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Critical power +5.00% Ignore resists +10% blight When Hit 4 blight defense ------ Spell save +3 (+1 eff.) other ------- Max mana +40.00 Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to heal for 42. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
20 diamond 20 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 moonstone 21 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 pearl 24 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber 13 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Lazygen the Lich Adventurer level 32
22nd Regrowth 123rd year of Ascendancy at 08:14 see stats
By Lazygen the Lich Adventurer level 48
3rd Dusk 123rd year of Ascendancy at 14:16 see stats
By Lazygen the Lich Adventurer level 32
20th Regrowth 123rd year of Ascendancy at 12:30 see stats
By Lazygen the Lich Adventurer level 36
75th Regrowth 123rd year of Ascendancy at 19:07 see stats
By Lazygen the Lich Adventurer level 41
36th Pyre 123rd year of Ascendancy at 20:03 see stats
By Lazygen the Lich Adventurer level 35
69th Regrowth 123rd year of Ascendancy at 14:06 see stats
By Lazygen the Higher Adventurer level 20
76th Dusk 122nd year of Ascendancy at 22:27 see stats
By Lazygen the Higher Adventurer level 16
35th Dusk 122nd year of Ascendancy at 18:37 see stats
By Lazygen the Lich Adventurer level 34
66th Regrowth 123rd year of Ascendancy at 18:27 see stats
By Lazygen the Lich Adventurer level 50
41st Regrowth 124th year of Ascendancy at 01:18 see stats
By Lazygen the Lich Adventurer level 42
49th Pyre 123rd year of Ascendancy at 01:27 see stats
By Lazygen the Lich Adventurer level 50
64th Dusk 123rd year of Ascendancy at 21:19 see stats
By Lazygen the Higher Adventurer level 19
56th Dusk 122nd year of Ascendancy at 03:51 see stats
By Lazygen the Lich Adventurer level 49
13rd Dusk 123rd year of Ascendancy at 03:37 see stats
By Lazygen the Lich Adventurer level 50
58th Dusk 123rd year of Ascendancy at 15:22 see stats
By Lazygen the Lich Adventurer level 50
43rd Dusk 123rd year of Ascendancy at 16:21 see stats
By Lazygen the Lich Adventurer level 32
27th Regrowth 123rd year of Ascendancy at 11:10 see stats
By Lazygen the Higher Adventurer level 24
36th Haze 122nd year of Ascendancy at 14:37 see stats
By Lazygen the Lich Adventurer level 38
76th Regrowth 123rd year of Ascendancy at 03:26 see stats
By Lazygen the Lich Adventurer level 50
42nd Regrowth 124th year of Ascendancy at 09:00 see stats
By Lazygen the Higher Adventurer level 10
7th Mirth 122nd year of Ascendancy at 14:05 see stats
By Lazygen the Higher Adventurer level 20
59th Dusk 122nd year of Ascendancy at 20:42 see stats
By Lazygen the Lich Adventurer level 30
14th Regrowth 123rd year of Ascendancy at 00:00 see stats
By Lazygen the Lich Adventurer level 40
25th Pyre 123rd year of Ascendancy at 21:54 see stats
By Lazygen the Lich Adventurer level 50
17th Dusk 123rd year of Ascendancy at 09:02 see stats
By Lazygen the Lich Adventurer level 27
2nd Wintertide 123rd year of Ascendancy at 07:57 see stats
By Lazygen the Lich Adventurer level 50
39th Regrowth 124th year of Ascendancy at 20:10 see stats
By Lazygen the Lich Adventurer level 50
24th Dusk 123rd year of Ascendancy at 22:20 see stats
By Lazygen the Lich Adventurer level 50
60th Regrowth 124th year of Ascendancy at 23:37 see stats
By Lazygen the Lich Adventurer level 46
3rd Flare 123rd year of Ascendancy at 21:42 see stats
By Lazygen the Lich Adventurer level 27
2nd Allure 123rd year of Ascendancy at 14:18 see stats
By Lazygen the Lich Adventurer level 33
32nd Regrowth 123rd year of Ascendancy at 00:50 see stats
By Lazygen the Lich Adventurer level 46
3rd Flare 123rd year of Ascendancy at 02:53 see stats
By Lazygen the Higher Adventurer level 24
45th Haze 122nd year of Ascendancy at 23:11 see stats
By Lazygen the Lich Adventurer level 34
67th Regrowth 123rd year of Ascendancy at 04:47 see stats
By Lazygen the Lich Adventurer level 50
38th Regrowth 124th year of Ascendancy at 14:51 see stats
By Lazygen the Lich Adventurer level 50
37th Regrowth 124th year of Ascendancy at 11:11 see stats
By Lazygen the Lich Adventurer level 50
64th Dusk 123rd year of Ascendancy at 21:19 see stats
By Lazygen the Higher Adventurer level 18
50th Dusk 122nd year of Ascendancy at 13:04 see stats
By Lazygen the Higher Adventurer level 10
1st Summertide 122nd year of Ascendancy at 01:02 see stats
By Lazygen the Lich Adventurer level 45
3rd Mirth 123rd year of Ascendancy at 09:54 see stats
By Lazygen the Lich Adventurer level 50
64th Dusk 123rd year of Ascendancy at 21:19 see stats
By Lazygen the Lich Adventurer level 50
36th Regrowth 124th year of Ascendancy at 17:57 see stats
By Lazygen the Lich Adventurer level 50
22nd Haze 123rd year of Ascendancy at 06:12 see stats
By Lazygen the Lich Adventurer level 38
13rd Pyre 123rd year of Ascendancy at 06:16 see stats
By Lazygen the Lich Adventurer level 27
2nd Allure 123rd year of Ascendancy at 08:57 see stats
By Lazygen the Higher Adventurer level 19
58th Dusk 122nd year of Ascendancy at 00:27 see stats
By Lazygen the Lich Adventurer level 31
19th Regrowth 123rd year of Ascendancy at 17:00 see stats
Log
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Lazygen wears: Shoes of Slowly Moving Quickly (0 def, 0 armour) .
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
The furious lightning storm around Lazygen calms down and disappears.