










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.6Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Wanderer3in1 |
Level / Exp | 11 / 55% |
Size | medium |
Lifes / Deaths | Killed by Sleeping Porylle at level 11 on the 3rd Mirth 122nd year of Ascendancy at 18:39 / 1 |
Primary Stats
Strength | 26 (base 12) |
Dexterity | 17 (base 12) |
Constitution | 28 (base 12) |
Magic | 39 (base 36) |
Willpower | 12 (base 12) |
Cunning | 21 (base 21) |
Resources
Mana | 106/170 |
Vim | 48/140 |
Life | -42/324 |
Positive | 80/80 |
Paradox | 304 |
Healing Factor | 1.1856298990388 |
Regeneration | 3.8532971718763 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 8 |
Lite | 5 |
Infravision | 1 |
Offense: Mainhand
Damage | 22 |
Accuracy | 15 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Temporal | +3% |
Blight | +4% |
Mind | +5% |
Fire | +38% |
Nature | +3% |
Offense: Damage Penetration
Blight | +10% |
Temporal | +10% |
Cold | +20% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 17 (35.65183292883%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 17 |
Mental Save | 11 |
Defense: Resistances
Darkness | + 18%( 70%) |
Acid | + 10%( 70%) |
Light | + 17%( 70%) |
Cold | + 21%( 70%) |
Blight | + 12%( 70%) |
Mind | + 13%( 70%) |
Fire | + 13%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 17% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 113 damage for 3 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 615% for 10 turns (46 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 500% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Charged mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Fire | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Blacksmith | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target's spellpower has been increased by 2. Spellsurge |
detrimental effect | Huge cut that bleeds, doing 10.62 physical damage per turn. Bleeding |
detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Mirewolf (13-16 power, 2 apr, physical element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() scholar's pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) (-) Mov.spd +25% (-) ----- def ----- Armour +3 (-) Fatigue +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() dwarven-steel gauntlets 'Eilinunor' (0 def, 4 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% (-) Melee+ 9(-) blight Dmg.mod +4%(-) blight ----- def ----- Armour +4 (-) Fatigue +3% (-) Resists +5%(-) blight +6%(-) mind Unarmed combat: Power 19.0 - 26.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 (-) Crit +8.0% (-) Atk.spd 83% (-) On Crit.r2 +7(-) blight On Hit: 20% Soul Rot 3 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() miner's dwarven-steel helm of constitution (+2) (0 def, 6 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2(-) Con ----- def ----- Armour +6 (-) Fatigue +4% (-) ---------- misc Infravis +1 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() It Which Writhes 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3(-) Str +3(-) Dex +3(-) Mag -3(-) Wil +3(-) Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
On fingers | ![]() marksman's gold ring of power 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +2(-) Dex dps ---------- Phys.pwr +7 (+3 eff.) (-) Spell.pwr +5 (+2 eff.) (-) Mind.pwr +6 (+5 eff.) (-) Acc +4 (+4 eff.) (-) Rings make your fingers look great! |
Around neck | ![]() Oozequell 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) nature Res.pen +10%(-) nature ----- def ----- Resists +11%(-) light +12%(-) darkness Blind- +20% (-) Amulets make your neck look great! |
In main hand | ![]() Yvildara the ash vilestaff (17-20 power, 3 apr, fire element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane Power 17.0 - 20.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +2% (-) Spell.pwr +13 (+6 eff.) (-) S.pwr/crit +2 (-) Dmg.mod +3%(-) temporal +17%(-) fire Res.pen +10%(-) blight +10%(-) temporal Phasing +13% (-) ----- def ----- Defense +10 (+5 eff.) (-) Shield.pwr +7% (-) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() linen robe 'Shimmersteel' (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +6%(-) lightning +11%(-) fire Melee Ret 2(-) lightning On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Resists +3%(-) acid +16%(-) fire +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() cashmere cloak 'Hailraze' (2 def, 5 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% (-) Res.pen +20%(-) cold ----- def ----- Armour +5 (-) Defense +2 (+1 eff.) (-) Resists +15%(-) cold Phys.save +6 (+4 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() bright brass lantern of focus 2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +3(-) Wil dps ---------- Dmg.mod +5%(-) mind ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() movement infusion of the sneak (speed 463%; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 463% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion (res 16%; magical; dur 2; cd 11) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the titan (res 21%; magical; dur 3; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Relgyyon the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +0%(-3%) nature Res.pen +0%(-10%) nature ----- def ----- Resists +0%(-12%) darkness +14% temporal +5% arcane +0%(-11%) light Blind- +0% (-20%) Confus- +10% Pinning- +21% Knockbk- +21% Amulets make your neck look great! |
![]() copper amulet 0.1 T1 amulet jewelry [Normal] While equipped: dps ---------- Dmg.mod +0%(-3%) nature Res.pen +0%(-10%) nature ----- def ----- Resists +0%(-11%) light +0%(-12%) darkness Blind- +0% (-20%) Amulets make your neck look great! |
![]() restful steel amulet of dexterity (+2) 0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +0%(-3%) nature Res.pen +0%(-10%) nature ----- def ----- Fatigue -4% Resists +0%(-11%) light +0%(-12%) darkness HP.reg +1.00 Blind- +0% (-20%) Amulets make your neck look great! |
![]() starlit steel amulet of dexterity (+4) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex dps ---------- Dmg.mod +0%(-3%) nature Res.pen +0%(-10%) nature ----- def ----- Resists +10%(-1%) light +10%(-2%) darkness Blind- +20% (-) Amulets make your neck look great! |
![]() warrior's steel ring of time (+11%) 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str +0(-2) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-5 eff.)) Dmg.mod +11% temporal Acc +0 (+0 eff.) (-4 (-4 eff.)) ----- def ----- Armour +6 Resists +11% temporal Rings make your fingers look great! |
![]() cruel elm magestaff (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Master Power 10.0 - 12.0(-7.0 - -8.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +7% (+5%) Crit.mult +11.00% Spell.pwr +3 (+2 eff.) (-10 (-4 eff.)) S.pwr/crit +0 (-2) Dmg.mod +10% lightning +0%(-17%) fire +0%(-3%) temporal Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() magelord's elm magestaff of breaching (10-12 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego++] Arcane Power 10.0 - 12.0(-7.0 - -8.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +6.0% Spell.crit +1% (-1%) Spell.pwr +8 (+4 eff.) (-5 (-2 eff.)) S.pwr/crit +0 (-2) Melee+ 17 arcane Dmg.mod +0%(-3%) temporal +10%(-7%) fire Res.pen +0%(-10%) blight +5% fire +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Max.mana +20.00 Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() potent elm starstaff (12-14 power, 2 apr, temporal element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 12.0 - 14.4(-5.0 - -6.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-1%) Spell.pwr +6 (+3 eff.) (-7 (-3 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-17%) fire +12%(+9%) temporal Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() cruel ash starstaff of power (15-18 power, 3 apr, temporal element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Power 15.0 - 18.0(-2.0 - -2.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +8% (+6%) Crit.mult +11.00% Spell.pwr +10 (+5 eff.) (-3 (-1 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-17%) fire +15%(+12%) temporal Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() short ash magestaff of illumination (15-18 power, 3 apr, cold element) 5.0 T2 staff 1H weapon Reqs Mag 16 [Ego] Nature/Master Power 15.0 - 18.0(-2.0 - -2.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +2% (-) Spell.pwr +6 (+3 eff.) (-7 (-3 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-17%) fire +0%(-3%) temporal +15% cold Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +6 (+3 eff.) (-4 (-2 eff.)) Shield.pwr +0% (-7%) ---------- misc Light +2 Talents +1.00(-) Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 88.74 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Gravitational Staff (30-36 power, 8 apr, physical element) 5.0 T3 staff 2H weapon Reqs Mag 35 [Unique] Arcane Power 30.0 - 36.0(+13.0 - +15.6) Gravity pin Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 (+5) Crit +0.0% (-3.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +7% (+5%) Spell.pwr +25 (+10 eff.) (+12 (+4 eff.)) S.pwr/crit +0 (-2) Dmg.mod +10%(+7%) temporal +0%(-17%) fire +20% physical Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Resists +15% physical Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 114.88 physical (gravity) damage. Each target moved beyond the first increases the damage by 14.36 (up to a maximum of 57.44 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() potent yew magestaff of warding (24-29 power, 4 apr, cold element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 24.0 - 28.8(+7.0 - +8.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (+1) Crit +3.5% (+0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +3% (+1%) Spell.pwr +11 (+6 eff.) (-2 (+0 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-17%) fire +0%(-3%) temporal +24% cold Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Armour +4 Defense +4 (+2 eff.) (-6 (-3 eff.)) Shield.pwr +0% (-7%) ---------- misc Wards +2 cold Talents +1 Ward +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() iron battleaxe (11-16 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Normal] Power 11.0 - 16.5(-6.0 - -3.9) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 (-2) Crit +4.5% (+1.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Massive two-handed battleaxes. |
![]() flaming iron greatmaul (20-29 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Arcane Power 19.5 - 29.2(+2.5 - +8.9) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 (-2) Crit +0.5% (-2.5%) Atk.spd 100% (-) On Hit.r1 +9 fire While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Massive two-handed mauls. |
![]() flaming steel greatmaul of phasing (27-40 power, 15 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane Power 27.0 - 40.5(+10.0 - +20.1) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +15 (+12) Crit +1.0% (-2.0%) Atk.spd 100% (-) Phasing +14% On Hit.r1 +7 fire While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Massive two-handed mauls. |
![]() slime-covered steel greatmaul of erosion (30-46 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Nature/Disrupt Power 30.5 - 45.8(+13.5 - +25.4) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-1) Crit +1.0% (-2.0%) Atk.spd 100% (-) Melee+ +7 nature On Hit: * 9% chance to slow global speed by 40% While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Massive two-handed mauls. |
![]() balanced iron greatsword of daylight (16-26 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 16.5 - 26.4(-0.5 - +6.0) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-2) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +9 light Against +7% Undead While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) Acc +7 (+5 eff.) ----- def ----- Defense +9 (+4 eff.) (-1 (-1 eff.)) Shield.pwr +0% (-7%) Disarm- +31% ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
![]() flaming iron greatsword of phasing (16-26 power, 8 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane Power 16.5 - 26.4(-0.5 - +6.0) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +8 (+5) Crit +2.5% (-0.5%) Atk.spd 100% (-) Phasing +14% On Hit.r1 +9 fire While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
![]() iron greatsword of massacre (25-40 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Master Power 25.0 - 40.0(+8.0 - +19.6) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-2) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
![]() acidic iron longsword (13-18 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Arcane Power 13.0 - 18.2(-4.0 - -2.2) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Sharp, long, and deadly. |
![]() iron longsword (11-15 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.0 - 15.4(-6.0 - -5.0) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Sharp, long, and deadly. |
![]() arcing steel longsword of paradox (16-22 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane Power 16.0 - 22.4(-1.0 - +2.0) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +5 temporal On Hit: + 25% chance for lightning to strike from the target to a second target dealing 69 damage While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Resists +5% temporal Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Sharp, long, and deadly. |
![]() steel waraxe (12-17 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Normal] Power 12.0 - 16.8(-5.0 - -3.6) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +4.0% (+1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
![]() Rainreeve the dwarven-steel waraxe (20-28 power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Psionic Power 20.0 - 28.0(+3.0 - +7.6) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 (+1) Crit +4.5% (+1.5%) Atk.spd 100% (-) Melee+ +7 mind On Hit.r1 +4 cold On Hit: * 10% chance to reduce all saves and defense by 15 While equipped: Stats +1 Cun +1 Wil dps ---------- Spell.crit +0% (-2%) Phys.pwr +15 (+8 eff.) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +3%(-14%) fire Res.pen +0%(-10%) blight +15% physical +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Armour +2 Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
![]() balanced stralite dagger of erosion (25-32 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Nature/Master Power 25.0 - 32.5(+8.0 - +12.1) Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 (+6) Crit +8.0% (+5.0%) Atk.spd 100% (-) Melee+ +9 nature While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) Acc +5 (+4 eff.) ----- def ----- Defense +6 (+3 eff.) (-4 (-2 eff.)) Shield.pwr +0% (-7%) Disarm- +20% ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
![]() mossy mindstar (3-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 3.0 - 3.3(-14.0 - -17.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+9) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-2%) Mind.crit +1% Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) Mind.pwr +2 (+1 eff.) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() blooming vined mindstar of resolve (5-6 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.0 - 5.5(-12.0 - -14.9) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+15) Crit +3.0% (-) Atk.spd 100% (-) While equipped: Stats +2 Wil dps ---------- Spell.crit +0% (-2%) Mind.crit +2% Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) Mind.pwr +4 (+2 eff.) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) Spell.save +2 (+2 eff.) Heal.mod +13% Heal/summ +10 ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() ranger's ash longbow of cold 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-3) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +8 Ranged+ +8 cold While equipped: Stats +2 Dex dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-17%) fire +0%(-3%) temporal +12% cold Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Longbows are used to shoot arrows at your foes. |
![]() ranger's rough leather sling of lightning 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Apr +0 (-3) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +7 Ranged+ +6 lightning While equipped: Stats +2 Dex dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +9% lightning +0%(-17%) fire +0%(-3%) temporal Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Slings are used to hurl stones or metal shots at your foes. |
![]() mighty reinforced leather sling 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-3) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +9 While equipped: Stats +2 Str dps ---------- Spell.crit +0% (-2%) Phys.pwr +5 (+3 eff.) Spell.pwr +0 (+0 eff.) (-13 (-6 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-3%) temporal +0%(-17%) fire Res.pen +0%(-10%) blight +0%(-10%) temporal Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Shield.pwr +0% (-7%) ---------- misc Talents +0(+-1) Command Staff Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 15.5 - 21.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 arrow ammo Reqs Dex 11 [Ego] Nature Power 16.5 - 23.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 19 Ranged+ +11 nature Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Nature/Master Power 34.5 - 41.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 20 Proj.spd +400% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 71 physical damage While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
![]() 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego+] Arcane When used to Attack: Power 7.0 - 8.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +21 Melee+ +10 acid While equipped: Stats +2 Con dps ---------- On Melee Ret: * 11% chance to reduce armor by 31% ----- def ----- Armour +2 Fatigue +8% Resists +11% acid ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Master When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +40 While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() Bindings of Eternal Night (12 def, 12 armour) 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Mag +5 Wil dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) lightning +20% darkness +15% cold +15% arcane +0%(-11%) fire Melee Ret 10 darkness 0(-2) lightning ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +0%(-3%) acid +30% darkness +30% blight -10%(-26%) fire -10% light +0%(-7%) all HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() mummy wrappings (5 def, 2 armour) 6.0 T4 mummy armor [Normal] While equipped: Stats +1 Mag dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) lightning +15% darkness +15% cold +15% arcane +0%(-11%) fire Melee Ret 0(-2) lightning ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists +0%(-3%) acid -25%(-41%) fire +0%(-7%) all Decaying mummy wrappings. |
![]() shimmering linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) lightning +0%(-11%) fire +10% arcane Melee Ret 0(-2) lightning ----- def ----- Resists +0%(-3%) acid +0%(-16%) fire +7%(-) all ---------- misc Max.mana +14.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() spellwoven linen robe of time (+7%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) lightning +10% temporal +0%(-11%) fire Melee Ret 0(-2) lightning ----- def ----- Resists +0%(-3%) acid +10% temporal +0%(-16%) fire +7%(-) all Spell.save +16 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) lightning +0%(-11%) fire Melee Ret 0(-2) lightning ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +0%(-3%) acid +0%(-16%) fire +0%(-7%) all A suit of armour made of mail. |
![]() prismatic iron mail armour of acid resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane/Master While equipped: dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) lightning +0%(-11%) fire Melee Ret 0(-2) lightning ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +17%(+14%) acid +10% light +0%(-16%) fire +10% darkness +0%(-7%) all A suit of armour made of mail. |
![]() prismatic iron mail armour of lightning resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane/Master While equipped: dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) lightning +0%(-11%) fire Melee Ret 0(-2) lightning ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning +11% light +0%(-3%) acid +0%(-16%) fire +11% darkness +0%(-7%) all A suit of armour made of mail. |
![]() enveloping linen cloak (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Crit.mult +0.00% (-5.00%) Res.pen +0%(-20%) cold ----- def ----- Armour +0 (-5) Defense +7 (+3 eff.) (+5 (+2 eff.)) Resists +0%(-15%) cold Phys.save +5 (+3 eff.) (-1 (-1 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Galylar the Scumwrack (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Mag dps ---------- Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Mov.spd +0% (-25%) Res.pen +5% acid On Hit (Melee): * 20% chance to slow global speed by 40% ----- def ----- Armour +3 (-) Fatigue -2% (-4%) Phys.save +6 (+3 eff.) ---------- misc Max.enc +24 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() scholar's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) (-) Mov.spd +0% (-25%) ----- def ----- Armour +3 (-) Fatigue +2% (-) ---------- misc Stam/turn +0.30 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Normal] While equipped: Stats +0(-2) Con ----- def ----- Armour +1 (-5) Fatigue +1% (-3%) ---------- misc Infravis +0 (-1) A cap made of leather. |
![]() iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-2) Con ----- def ----- Armour +3 (-3) Fatigue +5% (+1%) ---------- misc Infravis +0 (-1) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+7 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+7 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1(-2) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Telekinetic Core 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Mag +5(+8) Wil +0(-3) Con dps ---------- Phys.pwr +3 (+2 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 38 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() extending ash totem of healing [power 200] (15 cooldown) 2.0 T2 totem charm [Ego] Nature While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Mag +0(+3) Wil +0(-3) Con Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Ouiainn the Cornac Wanderer3in1 level 10
3rd Mirth 122nd year of Ascendancy at 06:32 see stats
Log
Ouiainn hits Sleeping Porylle for 80 fire damage.
War hound hits Ouiainn for 54 physical damage.
Melee retaliation hits War hound for 2 lightning damage.
Burning from Ouiainn hits Sleeping Porylle for 21 fire damage.
Burning from Ouiainn hits Dozing Layeda for 39 fire damage.
Dozing Layeda uses Supercharge Tinkers.
Dozing Layeda supercharges all tinkers.
Ouiainn uses Infusion: Movement.
Ouiainn is moving at extreme speed!
Ouiainn has shook off the effects of their corrosion.
Ouiainn casts Healing Light.
Ouiainn slows down.
Ouiainn receives 213 healing.
Ouiainn rearms.
Talent Flame is ready to use.
Something hits Ouiainn for 207 acid damage.
Talent Time Shield is ready to use.
Ouiainn casts Bathe in Light.
Ouiainn's spell attains critical power!
Ouiainn is surging arcane power.
Sleeping Porylle activates his pair of rough leather boots!
Sleeping Porylle rushes out!
Sleeping Porylle performs a melee critical strike against Ouiainn!
Ouiainn starts to bleed.
Sleeping Porylle performs a melee critical strike against Ouiainn!