Arnearroo the level 1 Cornac Wanderer3in1 by tralfamadore

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeNightmare Roguelike
SexMale
RaceCornac
ClassWanderer3in1
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning15 (base 15)

Resources

Life-6/108
Insanity0/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+8%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage5
Accuracy20
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save8
Spell Save8
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Tactical1.00
2/5
0/5
0/5
0/5
Psionic / Discharge1.00
0/5
0/5
0/5
0/5
Demented / Path of horror1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Light source

Inventory

Achievements

Log

Saving done.
As you level up you learn the talent tree: Technique / Unarmed training
You begin to intuit a few things about the world as you learn Wanderer / Mutant.
As you level up you learn the talent tree: Demented / Path of horror
You begin to intuit a few things about the world as you learn Wanderer / Guru.
You begin to intuit a few things about the world as you learn Wanderer / Psycho.
As you level up you learn the talent tree: Psionic / Discharge
As you level up you learn the talent tree: Cunning / Tactical
To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (tiger)).

Lore found:
The Hunter and the Hunted chapter 1

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Something performs a melee critical strike against Arnearroo!
Something hits
Arnearroo for 18 physical damage.

Tiger hits Arnearroo for 11 physical damage.
Something hits
Arnearroo for 6 physical damage.
Tiger hits Arnearroo for 10 physical damage.
Snow cat hits Arnearroo for 6 physical damage.
Tiger hits Arnearroo for 11 physical damage.

Talent Dig is ready to use.
Snow cat hits Arnearroo for 6 physical damage.
Tiger hits Arnearroo for 11 physical damage.
Snow cat hits Arnearroo for 7 physical damage.
Tiger hits Arnearroo for 11 physical damage.