











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.6Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: ZOmnibus Lite 1.7.4Ashes of Urh'Rok 1.7.4Official Expansion!Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 19 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by Goth the giant black ant at level 19 on the 5th Allure 123rd year of Ascendancy at 20:08 / 1 |
Primary Stats
| Strength | 60 (base 45) |
| Dexterity | 19 (base 10) |
| Constitution | 31 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 48 (base 41) |
| Cunning | 17 (base 10) |
Resources
| Life | -277/538 |
| Hate | 100/100 |
| Healing Factor | 1.1532714593978 |
| Regeneration | 3.2868236592838 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 53 |
| Crit Chance | 6% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Cold | +15% |
| Mind | +9% |
| Lightning | +9% |
| Fire | +10% |
| All | +6% |
Offense: Damage Penetration
| Lightning | +20% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 32.522593642275 (62.32946707186%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 26 |
| Physical Save | 41 |
| Spell Save | 20 |
| Mental Save | 33 |
Defense: Resistances
| Physical | + 1%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 14%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 12%( 70%) |
| Fire | + 5%( 70%) |
| Lightning | + 24%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Confusion Resistance | 45% |
| Fear Resistance | 45% |
| Stun Resistance | 67% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by treant. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Belotha the snow giant. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
| On feet | Mayagaba (5 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats Cun +4, Str +1 defense ------ Armor +5 Defense +5 (+3 eff.) Fatigue +2% Resistance +6% lightning, +7% temporal Unlife -80.00 life other ------- Max stamina +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Tulidunalach'2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +1% physical, +6% light +3% cold Life +60.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Boltresolve' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +3, Dex +1 offense ------ Spellpower/crit +6 Ignore resists +15% lightning defense ------ Armor +3 Fatigue +5% Unlife -40.00 life other ------- Mana/turn +0.12 Max mana +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Amylaneg (0 def, 5 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: offense ------ On-Hit 9 fire Damage +3% mind, +4% fire Accuracy +6 (+2 eff.) defense ------ Armor +5 Fatigue +3% Resistance +12% mind, +5% fire Physical save +6 (+2 eff.) Mind save +13 (+7 eff.) Life +40.00 Disarm Resist +25% Unarmed combat: Weapon Damage 25.0 - 35.0 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +10 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +7 fire On Hit: 10% Battle Shout level 3 On Hit: 10% Perfect Control level 3 On Hit: 10% Fire Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | piercing ash wand of shielding [power 170] (2/20 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Frostrigor the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats Str +6, Dex +4, Con +6 offense ------ Physical Power +15 (+4 eff.) Spellpower +10 (+5 eff.) Mindpower +10 (+4 eff.) Damage +6% all Ignore resists +10% cold Accuracy +8 (+2 eff.) When Hit 4 cold defense ------ Resistance +3% darkness, +6% temporal Rings make your fingers look great! |
| On fingers | Chillbender the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats Str +5, Con +10 offense ------ Physical Power +7 (+2 eff.) Damage +9% cold When Hit 4 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 12 defense ------ Fatigue -4% Physical save +8 (+2 eff.) other ------- Encumbrance +24 Rings make your fingers look great! |
| Around neck | grounding steel amulet of willpower (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Wil +2 defense ------ Resistance +12% lightning Stun Resist +22% Amulets make your neck look great! |
| In main hand | flaming iron waraxe of massacre (Corpses) (20-27 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +6 fire Curse of Corpses One-handed war axes. |
| Around waist | Tarrygen the Arcbutcher1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) Damage +3% lightning, +6% acid Ignore resists +5% lightning Accuracy +5 (+1 eff.) defense ------ Defense +15 (+8 eff.) Resistance +6% lightning Physical save +15 (+5 eff.) A belt that goes around your waist. |
| In off hand | flaming steel shield of reflection (0 def, 4 armour, 17-20 power, 41.5 block)7.0 Encumbrance T2 shield armor [Ego] Arcane/Nature When used to Attack: Weapon Damage 17.0 - 20.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-Hit, radius 1 +11 fire While equipped: offense ------ On-Hit 5 fire When Hit 5 fire defense ------ Armor +4 Fatigue +8% Resistance +11% light, +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Xanysessra the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Dex +4, Wil +2, Cun +1 offense ------ Ignore Shields +20% Accuracy +4 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+1 eff.) Physical save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating steel mail armour of command (10 def, 10 armour)14.0 Encumbrance T2 heavy armor [Ego+] Nature/Psionic While equipped: Stats Cun +2 defense ------ Armor +10 Defense +10 (+5 eff.) Fatigue +12% Mind save +12 (+6 eff.) Life Regen +2.60 other ------- Stamina/turn +0.70 A suit of armour made of mail. |
Inventory
titan's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats Con +2 defense ------ Physical save +4 (+1 eff.) Life +20.00 Disarm Resist +20% Pinning Resist +25% Knockbk Resist +20% Rings make your fingers look great! |
enhanced iron greatsword of massacre (Misfortune) (26-42 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 26.0 - 41.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Str +5, Dex +6, Mag +6, Wil +5 Cun +6, Con +6 Curse of Misfortune Massive two-handed swords. |
Scorpionbreak the iron dagger (Shrouds) (16-20 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 15.5 - 20.2 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-crit, radius 2 +4 nature While equipped: Stats Dex +2 offense ------ Physical Power +10 (+3 eff.) Damage +9% darkness, +9% physical defense ------ Armor +2 Curse of Shrouds Sharp, short and deadly. |
steel dagger 'Deepsjam' (Corpses) (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Nature Weapon Damage 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +8 darkness While equipped: Stats Str +5, Dex +4, Mag +5, Wil +5 Cun +5, Con +11 offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 22% other ------- See Invisibility +3 Curse of Corpses Sharp, short and deadly. |
Shadeborn (3 def, 4 armour)9.0 Encumbrance T1 light armor [Rare] Nature While equipped: offense ------ Damage +12% light, +6% darkness Ignore resists +15% darkness defense ------ Armor +4 Defense +3 (+2 eff.) Fatigue +6% Resistance +15% acid, +6% cold other ------- Breathe water A suit of armour made of leather. |
Bleakking the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Str +1, Mag +1, Con +2 offense ------ Physical Power +3 (+1 eff.) Ignore resists +15% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Spell save +6 (+3 eff.) other ------- Light +1 Size +1 A belt that goes around your waist. |
enveloping linen cloak of Iron Throne (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats Str +1, Con +2 defense ------ Defense +6 (+3 eff.) Physical save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belaneg the Squalorkill (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +2, Con +3 offense ------ Critical power +10.00% Mindpower +5 (+2 eff.) Ignore resists +10% mind defense ------ Armor +3 Fatigue +2% Resistance +9% nature Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Getirand the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Dex +3, Mag +2, Wil +2 offense ------ Damage +12% temporal defense ------ Armor +3 Fatigue -3% Physical save +5 (+1 eff.) other ------- Encumbrance +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blackpall the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats Str +3, Cun +4, Con +4 offense ------ Ignore resists +10% darkness defense ------ Armor +2 Resistance +3% lightning Physical save +18 (+6 eff.) Spell save +5 (+2 eff.) Mind save +6 (+3 eff.) Cut Resist +10% Disarm Resist +28% Stun Resist +10% Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 physical On Hit: 10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Nugokath (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats Dex +3, Mag +4, Wil +3, Cun +1 Con +1 offense ------ Accuracy +12 (+3 eff.) defense ------ Armor +1 Fatigue +1% other ------- Light +1 See Invisibility +3 Unarmed combat: Weapon Damage 11.0 - 15.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +3 Critical Rate +6.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (3 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Disrupt/Master While equipped: Stats Cun +6, Wil +6 offense ------ Mind Crit +9% Mindpower +8 (+3 eff.) Damage +15% nature Ignore resists +15% nature defense ------ Armor +4 Defense +3 (+2 eff.) Spell save +8 (+4 eff.) Life +60.00 Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Cun, 40% Dex, 40% Str Ignore Armor +12 Critical Rate +8.0% Attack Speed 83% On-hit +15 silence +20 item manaburn arcane On Hit: 5% Mana Clash level 1 On Hit: * 20 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 24/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
linen wizard hat 'Shadowkill' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Dex +5 offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Defense +1 (+1 eff.) Resistance +9% fire, +5% cold other ------- Light +3 A pointy cloth hat, very wizardly... |
grounding iron helm of constitution (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats Con +3 defense ------ Armor +3 Fatigue +5% Resistance +6% lightning, +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm of dexterity (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Dex +3 defense ------ Armor +3 Fatigue +5% Physical save +10 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
397 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
preserving brass lantern2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats Con +2 defense ------ Resistance +6% blight Life Regen +2.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Glotta the Gloomwhisper (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +1 offense ------ Critical power +5.00% Damage +6% nature When Hit 2 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 22% defense ------ Resistance +10% nature other ------- Max psi +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of gale force 'Gysus' [power 170] (2/15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats Dex +4, Mag +1 defense ------ Resistance +3% acid, +9% light +3% nature Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 180 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Tundrareek the elm totem of thorny skin [power 16] (2/20 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats Str +4, Con +2 offense ------ Ignore resists +5% cold When Hit 4 cold defense ------ Defense +20 (+10 eff.) Resistance +3% acid Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending ash totem of healing [power 194] (2/15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Miranda the Cornac Cursed level 15
66th Haze 122nd year of Ascendancy at 14:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Miranda the Cornac Cursed level 10
6th Haze 122nd year of Ascendancy at 21:43 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Miranda the Cornac Cursed level 16
2nd Decay 122nd year of Ascendancy at 20:14 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Miranda the Cornac Cursed level 8
3rd Haze 122nd year of Ascendancy at 14:00 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Miranda the Cornac Cursed level 8
1st Mirth 122nd year of Ascendancy at 20:18 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Miranda the Cornac Cursed level 17
3rd Decay 122nd year of Ascendancy at 07:50 see stats
Log
Ritch flamespitter hits Miranda for 144 fire damage.
Talent Frenzy is ready to use.
Talent Slash is ready to use.
Mindrot hits Goth the giant black ant for (6 flat reduction), 0 mind, (6 flat reduction), 0 darkness (0 total damage).
Mindrot hits Giant army ant for 6 mind, 6 darkness (12 total damage).
Mindrot hits Ritch flamespitter for 3 mind, 6 darkness (9 total damage).
Goth the giant black ant throws two quick punches.
Miranda repels an attack from Goth the giant black ant.
Miranda slows down.
Goth the giant black ant hits Miranda for 94 physical damage.
Melee retaliation hits Goth the giant black ant for (5 flat reduction), 0 blight, (6 flat reduction), 0 fire, (5 flat reduction), 0 cold (0 total damage).
Miranda uses Frenzy.
Giant army ant is afflicted by a crippling illness!
Giant army ant has been overwhelmed.
Goth the giant black ant is afflicted by a crippling illness!
Goth the giant black ant has been overwhelmed.
Miranda hits Goth the giant black ant for (8 flat reduction), 0 fire, (10 flat reduction), 22 fire, (10 flat reduction), 68 physical, (10 flat reduction), 7 fire, (8 flat reduction), 0 fire, (10 flat reduction), 22 physical, (10 flat reduction), 22 fire, (10 flat reduction), 15 fire, (10 flat reduction), 56 physical, (10 flat reduction), 7 fire, (8 flat reduction), 0 fire, (10 flat reduction), 26 physical, (10 flat reduction), 31 fire, (10 flat reduction), 22 fire (297 total damage).
Miranda hits Giant army ant for 73 physical, 18 fire, 8 fire, 29 physical, 41 fire, 32 fire, 8 fire, 25 fire (234 total damage).
Miranda hits Ritch flamespitter for 85 physical damage.
Miranda killed Ritch flamespitter!
Miranda killed Giant army ant!
Talent Blindside is ready to use.
Talent Block is ready to use.
Mindrot hits Goth the giant black ant for (5 flat reduction), 0 mind, (5 flat reduction), 0 darkness (0 total damage).
Goth the giant black ant throws a finishing uppercut.
Miranda resists the stun!
Goth the giant black ant hits Miranda for 129 physical damage.
Melee retaliation hits Goth the giant black ant for (5 flat reduction), 0 blight, (7 flat reduction), 0 fire, (5 flat reduction), 0 cold (0 total damage).
Miranda the level 19 cornac cursed was maimed to death by Goth the giant black ant on level 3 of Old Forest.











































































