










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.6Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: ZOmnibus Lite 1.7.4Ashes of Urh'Rok 1.7.4Official Expansion!Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 21 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by Bethalle the white wolf at level 20 on the 63rd Haze 122nd year of Ascendancy at 00:43 / 2Killed by Betarema the midge swarm at level 21 on the 63rd Haze 122nd year of Ascendancy at 20:32 |
Primary Stats
| Strength | 53 (base 47) |
| Dexterity | 28 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 53 (base 45) |
| Cunning | 10 (base 10) |
Resources
| Life | -206/527 |
| Hate | 92/100 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 3.4811931535118 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -6.6613381477509E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Stealth | 17 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 41 |
| Crit Chance | 19% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| All | 0% |
| Physical | +18% |
| Mind | +10% |
| Nature | +9% |
Offense: Damage Penetration
| Darkness | +10% |
| Physical | +35% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 53.723073231957 (96.438666929426%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 12 |
| Physical Save | 30 |
| Spell Save | 25 |
| Mental Save | 24 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Mind | + 16%( 70%) |
| Temporal | + 14%( 70%) |
| Nature | + 16%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 90% |
| Pinning Resistance | 10% |
| Confusion Resistance | 45% |
| Fear Resistance | 45% |
| Disarm Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 548% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Xanota the large white snake. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Glorowen' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Lck +6, Dex +4 defense ------ Armor +1 Resistance +6% nature Stealth +6 Life +60.00 Disease Resist +10% Pinning Resist +10% Stun Resist +20% A pair of boots made of leather. |
| Light source | brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Pusrot' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Dex +2 offense ------ Physical Crit +3.0% Ignore resists +15% physical defense ------ Armor +1 Fatigue +1% Resistance +6% lightning, +7% temporal +3% nature, +9% cold Physical save +3 (+1 eff.) A cap made of leather. |
| Tool | Mayadhetha the Cleansewar [power 188] (3/20 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats Dex +3 offense ------ Critical power +15.00% Physical Power +5 (+2 eff.) Damage +9% nature Ignore resists +15% nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce fatigue by 32% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Lightningwinter the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats Str +1 offense ------ Physical Crit +2.0% Damage +6% lightning, +9% physical +10% mind Ignore resists +5% darkness defense ------ Resistance +10% mind, +3% lightning Rings make your fingers look great! |
| On fingers | mule's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +3.00 Stun Resist +25% other ------- Encumbrance +20 Rings make your fingers look great! |
| Around waist | Poramira the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats Dex +3, Con +5 offense ------ Ignore Armor +4 When Hit 6 physical defense ------ Fatigue -6% Unlife -60.00 life other ------- Encumbrance +42 A belt that goes around your waist. |
| In main hand | Hathenarildir the Obsidianrebel (Corpses) (26-41 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Master/Psionic Weapon Damage 25.5 - 40.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +12 darkness Damage Against +10% Living On-Hit, radius 1 +8 darkness On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Ignore resists +5% darkness Accuracy +9 (+3 eff.) When Hit 6 darkness defense ------ Defense +10 (+5 eff.) Disarm Resist +38% Curse of Corpses Massive two-handed swords. |
| On hands | sand hardened leather gloves of dexterity (+4) (0 def, 9 armour)1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats Dex +4 offense ------ On-Hit 7 physical Damage +3% physical Accuracy +12 (+4 eff.) defense ------ Armor +9 Unarmed combat: Weapon Damage 16.5 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% On-Hit, radius 1 +7 physical On-crit, radius 2 +7 physical On Hit: 10% Sand Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | impenetrable dwarven-steel plate armour of stability (0 def, 19 armour)17.0 Encumbrance T3 massive armor [Ego] Master While equipped: defense ------ Armor +19 Fatigue +22% Resistance +6% physical Physical save +12 (+6 eff.) A suit of armour made of metal plates. |
| Cloak | Cyrumitta the linen cloak (6 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats Dex +2 offense ------ Damage +6% physical Ignore resists +20% physical Ignore Armor +1 defense ------ Armor +6 Defense +6 (+3 eff.) Spell save +7 (+3 eff.) Mind save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warrior's copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Con +3 defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Inventory
wild infusion of the warrior (res 29%; mental, magical; dur 3; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
manasurge rune of the warrior (regen 1041% over 10 turns; mana 52; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1041% for 10 turns (0 total) and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 50; dur 6; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats Cun +3 defense ------ Fatigue -5% Life Regen +1.00 Amulets make your neck look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats Con +3 defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
savage's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats Con +2 defense ------ Spell save +11 (+5 eff.) other ------- Max stamina +15.00 Rings make your fingers look great! |
Sepsisshear (Misfortune) (15-18 power, 3 apr, cold element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+6 eff.) Damage +15% cold Ignore resists +5% nature, +15% mind On-Hit (Melee): * 20% chance to slow global speed by 50% * 10% chance to reduce all saves and defense by 24 defense ------ Defense +7 (+4 eff.) Resistance +5% arcane other ------- Light +3 Talents +1 Command Staff Curse of Misfortune Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 35.98 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew magestaff of wizardry (Madness) (20-24 power, 4 apr, cold element)5.0 Encumbrance T3 staff 1H weapon Reqs Mag 24 [Ego++] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Mag +2, Wil +3 offense ------ Physical Crit +6.0% Spell Crit +5% Physical Power +7 (+2 eff.) Spellpower +20 (+15 eff.) Damage +20% cold Accuracy +7 (+2 eff.) other ------- Max mana +25.00 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Chalelathakor the Nimbuswhisper (Misfortune) (15-22 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Nature Weapon Damage 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +20 item darkness numbing On-Hit, radius 1 +4 fire On Hit: * 20% chance to reduce damage dealt by 20% While equipped: Stats Con +9, Wil +9 offense ------ Ignore resists +15% fire When Hit 2 lightning defense ------ Resistance +3% darkness Life +27.00 Curse of Misfortune Massive two-handed battleaxes. |
thought-forged iron battleaxe (Corpses) (12-18 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Psionic Weapon Damage 12.0 - 18.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 mind, +17 item expose On Hit: * 17% chance to reduce all saves and defense by 24 While equipped: Stats Cun +3, Wil +3 Curse of Corpses Massive two-handed battleaxes. |
warbringer's steel greatmaul of crippling (Corpses) (28-43 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego++] Master Weapon Damage 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Con +2 offense ------ Physical Crit +9.0% Physical Power +10 (+3 eff.) Ignore resists +7% physical defense ------ Disarm Resist +18% Curse of Corpses Massive two-handed mauls. |
Borisus the steel greatsword (Shrouds) (23-37 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Master Weapon Damage 23.0 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +16 acid On-crit, radius 2 +8 acid While equipped: Stats Dex +4 offense ------ Accuracy +13 (+4 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +12 (+6 eff.) Resistance +12% nature Disarm Resist +39% Curse of Shrouds Massive two-handed swords. |
acidic steel longsword of amnesia (Nightmares) (16-23 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego+] Arcane/Psionic Weapon Damage 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Curse of Nightmares Sharp, long, and deadly. |
Swordbreaker (Corpses) (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats Cun +8, Dex +8 defense ------ Hardiness +20% Defense +15 (+8 eff.) Physical save +15 (+7 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Curse of Corpses This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
thorny mindstar 'Armogorn' (Misfortune) (9-10 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +12 acid +10 item acid corrode +4 arcane On-crit, radius 2 +4 acid On Hit: * 10% chance to reduce armor by 15% While equipped: offense ------ Mind Crit +8% Mindpower +11 (+5 eff.) Damage +18% mind On-Hit (Melee): * 20% chance to reduce armor by 15% defense ------ Life +27.00 Life Regen +0.90 other ------- Psi-on-crit +6.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of sand (Shrouds) (9-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 10 physical Damage +11% physical Ignore resists +9% physical defense ------ Resistance +7% physical other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of storms (Shrouds) (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Str +1, Dex +2, Mag +3, Wil +3 Cun +3, Con +1 offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 7 lightning Damage +4% lightning Ignore resists +8% lightning defense ------ Resistance +7% lightning other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel steamsaw of massacre (Nightmares) (24-36 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Weapon Damage 24.0 - 36.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +50 Uses 1.0 Steam While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +8% other ------- Talents +2 Block Curse of Nightmares Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking dwarven-steel steamsaw (Corpses) (17-26 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 17.0 - 25.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +44 Uses 1.0 Steam While equipped: offense ------ Ignore resists +10% physical Accuracy +8 (+2 eff.) Ignore Armor +9 defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +8% other ------- Talents +2 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Rimemortal the iron shield (0 def, 2 armour, 10-11 power, 21.5 block)7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 9.5 - 11.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +22 On-hit +10 item darkness numbing On Hit: * 10% chance to reduce damage dealt by 20% While equipped: Stats Str +2, Con +4 offense ------ Damage +12% cold Ignore resists +5% cold defense ------ Armor +2 Fatigue +8% Resistance +11% physical other ------- Talents +1 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 27-38 power, 60 block)7.0 Encumbrance T2 shield armor [Unique] Nature When used to Attack: Weapon Damage 27.0 - 37.8 Physical Uses 150% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +60 While equipped: defense ------ Armor +10 Defense +9 (+5 eff.) Fatigue +14% Resistance +20% cold, +20% darkness +20% nature other ------- Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
dreamer's cashmere robe of nature (+25%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Damage +17% nature defense ------ Resistance +15% mind, +14% darkness +25% nature, +11% all Physical save +10 (+5 eff.) Spell save +12 (+6 eff.) Mind save +27 (+14 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature While equipped: defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% Life Regen +2.00 other ------- Stamina/turn +0.80 A suit of armour made of leather. |
fortifying iron mail armour of Eyal (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego++] Nature/Master While equipped: Stats Str +3, Con +3 defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Life +62.00 Life Regen +2.00 Healmod +11% A suit of armour made of mail. |
cleansing dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego] Disrupt/Psionic While equipped: defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +13% blight, +6% mind +10% nature Mind save +12 (+6 eff.) A suit of armour made of mail. |
enlightening iron plate armour (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Ego+] Psionic While equipped: Stats Cun +4, Wil +4 defense ------ Armor +7 Fatigue +22% Mind save +10 (+5 eff.) A suit of armour made of metal plates. |
rejuvenating steel plate armour of the deep (0 def, 11 armour)17.0 Encumbrance T2 massive armor [Ego+] Nature While equipped: defense ------ Armor +11 Fatigue +22% Resistance +7% acid, +5% cold Life Regen +2.00 other ------- Stamina/turn +1.00 Breathe water A suit of armour made of metal plates. |
Adurin1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats Cun +3 offense ------ Mindpower +3 (+2 eff.) defense ------ Resistance +5% arcane Physical save +5 (+2 eff.) Pinning Resist +10% Knockbk Resist +20% A belt that goes around your waist. |
Chargerace the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Con +2 offense ------ Mindpower +3 (+2 eff.) Ignore resists +5% lightning defense ------ Resistance +3% blight, +3% physical Mind save +5 (+3 eff.) Unlife -20.00 life A belt that goes around your waist. |
linen cloak 'Lisylaith' (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +1 offense ------ Damage +3% arcane Ignore Armor +3 defense ------ Defense +6 (+3 eff.) other ------- Psi when Hit +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Magmakiss' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +3, Dex +1, Cun +2 offense ------ Ignore resists +5% fire defense ------ Defense +1 (+1 eff.) Resistance +3% fire other ------- See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of fog (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Nature While equipped: defense ------ Defense +6 (+3 eff.) Resistance +12% light, +10% fire Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Squalorsun the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats Con +6, Wil +3 offense ------ Spellpower +4 (+4 eff.) Damage +3% light On-Hit (Melee): * 10% chance to slow global speed by 50% defense ------ Armor +1 A pair of boots made of leather. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +4 (+4 eff.) defense ------ Armor +1 other ------- Stamina/turn +0.50 Max stamina +12.00 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats Str +4, Wil +4, Cun +4 offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature, +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +4 Fatigue -3% Physical save +10 (+5 eff.) other ------- Encumbrance +23 Stamina/turn +0.30 Max stamina +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
polar hardened leather gloves of the nighthunter (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Nature/Psionic While equipped: Stats Cun +1 offense ------ On-Hit 7 cold Damage +4% cold Accuracy +8 (+2 eff.) defense ------ Armor +2 Resistance +5% darkness, +7% cold other ------- Infravision +2 Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +4 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% On-hit +8 darkness On-crit, radius 2 +8 ice On Hit: 10% Ice Breath level 3 On Crit: 10% Dominate level 3 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 10 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Turorach' (0 def, 9 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 physical Damage +6% physical Accuracy +15 (+5 eff.) Ignore Armor +3 defense ------ Armor +9 Fatigue +3% Resistance +3% acid, +1% physical +9% nature, +12% darkness Physical save +6 (+3 eff.) Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-Hit, radius 1 +8 physical On-crit, radius 2 +9 physical On Hit: 10% Sand Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Gleampunish the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +3, Dex +4 offense ------ Damage +9% lightning Ignore resists +5% light defense ------ Defense +1 (+1 eff.) Resistance +3% lightning Mind save +6 (+3 eff.) other ------- Light +3 A pointy cloth hat, very wizardly... |
Borudar the Gleamqueen (0 def, 7 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% cold defense ------ Armor +7 Fatigue +1% Resistance +6% blight, +8% cold Pinning Resist +10% other ------- Light +1 Breathe water A cap made of leather. |
Morningwedge (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Wil +2, Cun +1, Con +6 offense ------ Damage +6% light, +15% cold defense ------ Armor +3 Fatigue +5% Crit Resistance 10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats Wil +3, Mag +4 offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
545 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats Str +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +3 defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield 'Mayara' [power 25] (3/25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats Dex +2 offense ------ Physical Power +5 (+2 eff.) defense ------ Defense +15 (+8 eff.) Unlife -60.00 life Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating steel torque of gale force [power 165] (3/15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 195 physical damage Puts all charms on 15 turn cooldown 100% to reduce fatigue by 33% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Chamyharabers the ash totem of healing [power 188] (3/15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats Mag +3 offense ------ Spellpower +5 (+5 eff.) Ignore Shields +10% other ------- Max vim +20.00 Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. 100% to reduce fatigue by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
soothing ash wand of lightning storm [power 194] (3/15 cooldown)2.0 Encumbrance T2 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 41 lightning damage and will be dazed for 1 turn (205 total damage) Puts all charms on 15 turn cooldown 100% to heal for 42. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Miranda the Cornac Cursed level 19
66th Dusk 122nd year of Ascendancy at 17:25 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Miranda the Cornac Cursed level 10
2nd Mirth 122nd year of Ascendancy at 15:40 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Miranda the Cornac Cursed level 20
36th Haze 122nd year of Ascendancy at 16:00 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Miranda the Cornac Cursed level 19
6th Haze 122nd year of Ascendancy at 10:52 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Miranda the Cornac Cursed level 19
36th Haze 122nd year of Ascendancy at 15:53 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Miranda the Cornac Cursed level 10
3rd Mirth 122nd year of Ascendancy at 07:00 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Miranda the Cornac Cursed level 10
1st Summertide 122nd year of Ascendancy at 00:17 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Miranda the Cornac Cursed level 17
51st Dusk 122nd year of Ascendancy at 14:55 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Miranda the Cornac Cursed level 20
63rd Haze 122nd year of Ascendancy at 00:43 see stats
Log
Miranda hits War hound (wild summon) for 9 darkness, 8 mind (17 total damage).
Miranda damages herself through Martyrdom!
Betarema the Midge Swarm's mucus ooze hits Miranda for 0 darkness, 0 mind (0 total damage).
Miranda hits Betarema the Midge Swarm's mucus ooze for 9 darkness, 5 mind (13 total damage).
Miranda hits Betarema the midge swarm for 8 darkness, 6 mind (14 total damage).
Betarema the midge swarm hits Miranda for 1 darkness, 0 mind (1 total damage).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Miranda uses Rampage.
Miranda begins rampaging!
Layygadhekira the netherworm mass hits Miranda for (27 rampage shugs off), 6 fire (6 total damage).
Miranda uses Dominate.
Betarema the midge swarm has been dominated!
Betarema the midge swarm notices you at the last moment!
You feel your rampage slowing down. (-1 duration)
Miranda damages herself through Martyrdom!
Ritch flamespitter hits Miranda for 1 darkness damage.
Miranda hits Ritch flamespitter for 10 darkness damage.
Miranda hits Betarema the midge swarm for 199 physical, 14 darkness, 10 physical, 9 darkness (232 total damage).
Layygadhekira the netherworm mass hits Miranda for 32 fire damage.
Betarema the midge swarm hits Miranda for 17 physical, 1 darkness, 1 physical, 1 darkness (19 total damage).
Betarema the midge swarm uses Thorn Grab.
Betarema the midge swarm's mind surges with critical power!
Betarema the midge swarm uses Mucus.
Betarema the midge swarm performs a melee critical strike against Miranda!
Miranda damages herself through Martyrdom!
Melee retaliation hits Betarema the midge swarm for 9 physical, 7 darkness, 9 physical, 7 darkness (31 total damage).
Betarema the midge swarm hits Miranda for 64 mind damage.
Miranda the level 21 cornac cursed was psyched to death by Betarema the midge swarm on level 4 of Old Forest.
Betarema the midge swarm is no longer being stalked by Miranda.


































































































