Archid the level 12 Dwarf Wyrmic by Archid Krause

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassWyrmic
Level / Exp12 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 19)
Dexterity9 (base 10)
Constitution26 (base 20)
Magic9 (base 10)
Willpower39 (base 36)
Cunning11 (base 10)

Resources

Life594/594
Equilibrium0
Healing Factor1.2316586254954
Regeneration8.3914994631538

Speed

Mental0%
Attack0%
Movement+59.545105411692%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10
See Invisible10

Offense: Mainhand

Damage20
Accuracy25
Crit Chance16%
APR23
Speed1.00

Offense: Spell

Spellpower19
Crit Chance1%
Speed1

Offense: Mind

Mindpower35
Crit Chance12%
Speed1

Offense: Damage Bonus

Darkness+3%
Light+16%
Blight+5%
Cold+10%
Nature+3%

Offense: Damage Penetration

Light+5%
Darkness+15%

Defense: Base

Armour (hardiness)8 (30%)
Defense12
Ranged Defense12
Fatigue8
Physical Save23
Spell Save16
Mental Save17

Defense: Resistances

Lightning+ 8%( 70%)
Light+ 30%( 70%)
Cold+ 23%( 70%)
Nature+ 6%( 70%)
Physical+ 2%( 70%)
Fire+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
4/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
5/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
2/5
5/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Dwarf1.00
5/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

failed
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In main hand
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Archid the Dwarf Wyrmic level 10
13rd Profit 122nd year of Ascendancy at 13:53
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Archid the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 20:13
see stats

Log

Saving done.
Talent Swallow is ready to use.
Ran for 2 turns (stop reason: interesting character).


Resting starts...

Talent Ice Claw is ready to use.
Talent Resilience of the Dwarves is ready to use.
Rested for 73 turns (stop reason: all resources and life at maximum).


You are sent back to the material plane!
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

Saving game...

Saving done.