














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Male | 
| Race | Cornac | 
| Class | Archmage (Technomancer) | 
| Level / Exp | 50 / 634% | 
| Size | medium | 
| Lifes / Deaths | Killed by mecharachnid warrior at level 7 on the 50th Dusk 122nd year of Ascendancy at 13:411 / 6 Killed by Zubyrithra the degenerated skeleton archer at level 25 on the 49th Regrowth 123rd year of Ascendancy at 02:06 Killed by Ystntkan the dwarf at level 29 on the 65th Pyre 123rd year of Ascendancy at 00:42 Killed by Islalena the corrupted protoplasmic controller at level 30 on the 39th Dusk 123rd year of Ascendancy at 17:22 Killed by Atamathon the Giant Golem at level 43 on the 8th Pyre 126th year of Ascendancy at 18:43 Killed by Atamathon the Giant Golem at level 48 on the 8th Flare 126th year of Ascendancy at 04:24 | 
Primary Stats
| Strength | 47 (base 18) | 
| Dexterity | 50 (base 11) | 
| Constitution | 61 (base 43) | 
| Magic | 93 (base 62) | 
| Willpower | 101 (base 61) | 
| Cunning | 121 (base 61) | 
Resources
| Life | 919/919 | 
| Mana | 586/586 | 
| Steam | 24/90 | 
| Vim | 296/296 | 
| Healing Factor | 1.3349470706755 | 
| Regeneration | 5.7792736980592 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +25.85179503776% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 13.54964786986 | 
| Infravision | 11 | 
| See Stealth | 69.27671644438 | 
| See Invisible | 85.762302301811 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 48 | 
| Accuracy | 46 | 
| Crit Chance | 100% | 
| APR | 23 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 88 | 
| Crit Chance | 100% | 
| Speed | 1 | 
| Cooldown Reduction | 26.666666666667 | 
Offense: Mind
| Mindpower | 71 | 
| Crit Chance | 85% | 
| Speed | 1 | 
Offense: Damage Bonus
| Arcane | +56% | 
| Cold | +47% | 
| All | +10% | 
| Lightning | +101% | 
| Light | +30% | 
| Temporal | +47% | 
| Physical | +47% | 
| Fire | +57% | 
| Darkness | +13% | 
Offense: Damage Penetration
| Darkness | +5% | 
| Lightning | +75% | 
| Arcane | +14% | 
| Acid | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 41 (35.65183292883%) | 
| Defense | 58 | 
| Ranged Defense | 66 | 
| Fatigue | 2 | 
| Physical Save | 37 | 
| Spell Save | 48 | 
| Mental Save | 75 | 
Defense: Resistances
| Blight | + 52%( 70%) | 
| Arcane | + 43%( 70%) | 
| Cold | + 59%( 70%) | 
| All | + 27%( 70%) | 
| Lightning | + 49%( 70%) | 
| Light | + 32%( 70%) | 
| Temporal | + 41%( 70%) | 
| Physical | + 29%( 70%) | 
| Fire | + 37%( 70%) | 
| Darkness | + 48%( 70%) | 
Defense: Immunities
| Pinning Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 30% | 
| Silence Resistance | 50% | 
| Stun Resistance | 96% | 
| Poison Resistance | 20% | 
| Knockback Resistance | 20% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0Rune: Stormshield Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 5 times. Its effects scale with your Constitution stat. | 
| Implants | Effective talent level: 1.0Implant: Medical Injector Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 169% efficiency and cooldown mod of 61%. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1341% for 10 turns (24710 total) and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. | 
| Implants | Effective talent level: 1.0Implant: Medical Injector Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 166% efficiency and cooldown mod of 53%. Its effects scale with your Cunning stat. | 
Class Talents
| Spell / Meta | 1.30 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| Spell / Occult technomancy | 1.40 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Spell / Storm | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Air | 1.30 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| Spell / Arcane | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Spell / Phantasm | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Temporal | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Spell / Water | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Spell / Staff combat | 1.20 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Aegis | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| Steamtech / Physics | 1.00 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Steamtech / Chemistry | 1.00 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| Spell / Divination | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.30 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Hurricane | 
| talent | Energy Alteration | 
| talent | Chant of Fortitude | 
| talent | Keen Senses | 
| talent | Arcane Shield | 
| talent | Phantasmal Shield | 
| talent | Metaphasic Spin | 
| talent | Disruption Shield | 
| talent | Tempest | 
| talent | Arcane Power | 
| talent | Spellcraft | 
| talent | Feather Wind | 
| talent | Shielding | 
| talent | Thunderstorm | 
| beneficial effect | The mana surge engulfs the target, regenerating 171.48 mana per turn.Surging mana | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns).Runic Saturation | 
| beneficial effect | 93% of all damage converted to lightning.Energy Alteration (lightning) | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.Back and there again You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done | 
| You have killed Ungolë in Ardhungol and saved the Sun Paladin.Eight legs of wonder | done | 
| You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell.Escort: lost defiler (level 4 of Dreadfell) As a reward you improved talent Curse of Death (+1 level(s)). | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell.Escort: lost sun paladin (level 1 of Dreadfell) As a reward you improved talent Chant of Fortitude (+1 level(s)). | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest.Escort: lost sun paladin (level 3 of Old Forest) As a reward you improved talent Chant of Fortitude (+1 level(s)). | done | 
| You successfully escorted the lost tinker to the recall portal on level 1 of Heart of the Gloom.Escort: lost tinker (level 1 of Heart of the Gloom) As a reward you gained knowledge of tinker technology. | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor.Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) As a reward you improved talent Unflinching Resolve (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell.Escort: lost warrior (level 5 of Dreadfell) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell.Escort: lost warrior (level 6 of Dreadfell) As a reward you improved talent Unflinching Resolve (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 1 of Old Forest.Escort: repented thief (level 1 of Old Forest) As a reward you improved talent Track (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor.Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) As a reward you improved talent Heightened Senses (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Orcs were spotted with the staff you seek in an arid waste in the southern desert.Important news You should go investigate what is happening there. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| You found an ancient tome about gems.Lost Knowledge You should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done | 
| After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.Melinda, lucky girl Melinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 264. | active | 
| The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars.Spellblaze Fallouts It has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists.The Brotherhood of Alchemists Stire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done | 
| You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.The Doom of the World! This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
| You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.The fall of Zigur The defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to your homeland for you.There and back again * You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% ---------- misc Talents +5 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! | 
| Quiver |  Thundercrack (16/16, 35-42 power, 8 apr) 3.0 T5 shot ammo [Unique] Arcane/Steamtech Power 35.0 - 42.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. While equipped: ---------- misc Talents +5 Voltaic Shell Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! | 
| Light source |  void-walker's dwarven lantern of corpselight 1.0 T5 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +20% light ----- def ----- Resists +13% blight +8% temporal +11% darkness +7% cold Def/telep +15 Res/telep +17% Dur/telep +30% ---------- misc Light +10 Infravis +5 See.Stealth +10 See.Invis +12 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 33 blight damage or heals 44 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head |  Ulutir (10 def, 7 armour) 2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +5 Wil +14 Cun +13 Lck dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +8% Crit.mult +15.00% Mind.pwr +5 (+1 eff.) ----- def ----- Armour +7 Defense +10 (+3 eff.) Fatigue +5% Resists +3% light +3% physical Mind.save +15 (+4 eff.) Poison- +20% A cap made of leather. | 
| Tool |  Blastschism [power 284]  (15 cooldown) 2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +25% lightning +10% acid Melee Ret 4 lightning ----- def ----- Resists +9% blight Create a radius 3 storm for 5 turns. Each turn, creatures within take 114 lightning damage and will be dazed for 1 turn (570 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  Ring of the Dead 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. | 
| On fingers |  voratun fire opal ring 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex +8 Mag +8 Wil +10 Cun dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Spell.pwr +12 (+3 eff.) Dmg.mod +10% all Acc +14 (+5 eff.) ----- def ----- Resists +6% blight +3% light +3% darkness Max.HP +40.00 Disease- +20% Silence- +50% Confus- +20% ---------- misc Mana/turn +0.40 Rings make your fingers look great! | 
| Around waist |  Gilyromivon 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Str +17 Dex +12 Cun +6 Con +8 Lck dps ---------- Phys.crit +15.0% Mind.crit +15% Mind.pwr +10 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +6% blight +14% fire +8% cold Mind.save +15 (+4 eff.) Proj.slow +25% Stealth +15 ---------- misc T.Disarm +23 Max.psi +50.00 Light +4 Infravis +6 A belt that goes around your waist. | 
| In main hand |  Aroda the Umbrawing (30-36 power, 6 apr, lightning element) 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +16% Crit.mult +18.00% Spell.pwr +25 (+5 eff.) Mind.pwr +30 (+7 eff.) Dmg.mod +30% lightning +3% darkness Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 32% ----- def ----- Resists +14% darkness +11% temporal Die.at -40.00 life HP.reg +4.08 Knockbk- +20% Def/telep +12 Res/telep +10% Dur/telep +22% ---------- misc Mana/turn +5.00 Max.mana +105.00 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  alchemist's drakeskin leather gloves of war-making (0 def, 3 armour) 1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +4 Wil dps ---------- Phys.crit +14.0% Spell.crit +11% Mind.crit +11% Crit.mult +10.00% Melee+ 6 acid 6 fire 7 cold 5 lightning ----- def ----- Armour +3 ---------- misc Talents +5 Toxic Cannister Launcher Unarmed combat: Power 29.5 - 32.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +16.0% Atk.spd 100% Melee+ +9 ice +18 fire +5 acid +18 lightning On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Storm Bringer's Gauntlets. | 
| Main armor |  Galen's Flowing Robe (0 def, 0 armour) 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun dps ---------- Spell.crit +12% Spell.pwr +35 (+7 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Talents +5 Arcane Dynamo Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! | 
| Cloak |  thick elven-silk cloak of conjuring (3 def, 10 armour) 2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +5% Crit.mult +24.00% Spell.pwr +10 (+2 eff.) Dmg.mod +9% arcane Res.pen +14% arcane ----- def ----- Armour +10 Defense +3 (+1 eff.) Resists +30% lightning +28% cold Stun/Frz- +50% ---------- misc Max.mana +61.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  serendipitous gold amulet of cunning (+8) 0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck +3 Cun dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Unseen.red 12% Amulets make your neck look great! | 
Inventory
|  Elixir of Invulnerability 2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. | 
|  medical injector implant (efficiency 175% / cooldown 99%) 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 175% efficiency and cooldown mod of 99%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions | 
|  medical injector implant of the sneak (efficiency 190% / cooldown 82%) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 190% efficiency and cooldown mod of 82%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions | 
|  steam generator implant (steam 15) 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. | 
|  steam generator implant of the duelist (steam 15) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. | 
|  steam generator implant of the psychic (steam 16) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 16.2 steam per turn. Can be activated for an instant burst of 81 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. | 
|  healing infusion of the sneak (heal 304; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 304 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  heroism infusion of the wizard (die at -677; dur 6; cd 25) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -677 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 677 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  movement infusion of the titan (speed 867%; cd 9) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 867% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion (res 18%; mental, magical; dur 3; cd 15) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion of the titan (res 32%; magical, physical; dur 3; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  Rune of Reflection (--) 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 968 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. | 
|  Rune of the Rift (554.00 temporal damage, removed from time 4 turns) 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 814.38 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Rune of Dissipation ( ) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  biting gale rune of the sneak (damage 435; dur 4; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 435.41 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  manasurge rune of the sneak (regen 1870% over 10 turns; mana 94; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1870% for 10 turns (34458 total) and instantly restoring 94 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shatter afflictions rune of the sneak (absorb 262; cd 13) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 262 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the warrior (absorb 267; cd 13) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 267 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the wizard (absorb 962; dur 5; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 962 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  stormshield rune (threshold 32; blocks 5; dur 4; cd 12) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  stormshield rune of the psychic (threshold 14; blocks 8; dur 4; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 14 up to 8 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  stormshield rune of the psychic (threshold 18; blocks 7; dur 4; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 7 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  schematic: Acid Groove 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Flare Shell 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  2 schematic: Focus Lens 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Frost Salve 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Iron Grip 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Saw Projector 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Second Skin 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Steamgun 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Unstoppable Force Salve 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  2 schematic: Waterproof Coating 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  Sealed Scroll of Last Hope 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! | 
|  Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  starseer's copper amulet of perfection (0.11 Steamtech / Chemistry,0.11 Technique / Combat training) 0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% darkness +5% temporal +5% light +5% physical ---------- misc Masteries +0.11 Technique/Combat training +0.11 Steamtech/Chemistry Amulets make your neck look great! | 
|  Branathel the steel amulet 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Str +3 Wil dps ---------- Crit.mult +13.00% Dmg.mod +3% mind Res.pen +25% blight Acc +7 (+2 eff.) Apr +13 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 ---------- misc Light +3 Amulets make your neck look great! | 
|  Mirror Shards 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 575 strength, based on Magic) for 6 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. | 
|  gold amulet of manastreaming 0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.11 Max.mana +25.00 Amulets make your neck look great! | 
|  Abyssreaper the stralite amulet 0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) Dmg.mod +8% acid +21% temporal +26% fire +7% lightning +8% cold Res.pen +15% light +26% fire On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +24% fire Def/telep +16 Res/telep +16% Dur/telep +16% Amulets make your neck look great! | 
|  stralite amulet of perfection (0.28 Spell / Storm,0.28 Cunning / Survival) 0.1 T4 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.28 Spell/Storm +0.28 Cunning/Survival Amulets make your neck look great! | 
|  warmaker's stralite amulet of manastreaming 0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Str +7 Dex +5 Mag +7 Wil dps ---------- S.pwr/crit +5 ---------- misc Mana/turn +0.50 Max.mana +52.00 Amulets make your neck look great! | 
|  Aeraretta the Shimmernail 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +5 Wil +10 Mag dps ---------- Mind.crit +2% Dmg.mod +9% lightning +9% acid +12% blight Res.pen +15% acid +25% mind Melee Ret 10 acid ----- def ----- Resists +20% blight ---------- misc Equi/ret +0.24 Amulets make your neck look great! | 
|  Layona 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +7.0% Phys.pwr +30 (+12 eff.) Apr +3 ----- def ----- Defense +15 (+4 eff.) Resists +29% mind Phys.save +12 (+5 eff.) Die.at -60.00 life Confus- +50% ---------- misc Max.stam +30.30 Amulets make your neck look great! | 
|  Relgudunarak the voratun amulet 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +6% arcane +18% blight Res.pen +25% arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 * 20% chance to reduce all saves and defense by 39 ----- def ----- Resists +3% mind +12% blight Amulets make your neck look great! | 
|  clarifying voratun amulet of vision 0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +22% mind Blind- +37% Confus- +29% ---------- misc Infravis +7 Sight +2 See.Invis +10 Amulets make your neck look great! | 
|  savior's voratun amulet of perfection (0.40 Spell / Ice,0.40 Technique / Combat training) 0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +19 (+7 eff.) Spell.save +18 (+6 eff.) Mind.save +17 (+4 eff.) ---------- misc Masteries +0.40 Technique/Combat training +0.40 Spell/Ice Amulets make your neck look great! | 
|  stabilizing voratun amulet of willpower (+7) 0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +7 Wil ----- def ----- Resists +21% temporal Pinning- +23% Knockbk- +43% Amulets make your neck look great! | 
|  starseer's voratun amulet 0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +7% light +5% temporal +6% darkness +6% physical Amulets make your neck look great! | 
|  voratun amulet of perfection (0.35 Spell / Terrene technomancy,0.35 Spell / Ice) 0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.35 Spell/Ice +0.35 Spell/Terrene technomancy Amulets make your neck look great! | 
|  Orb of Many Ways 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. | 
|  Undeathsear the copper ring 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% nature ----- def ----- Defense +15 (+4 eff.) Resists +3% light Mind.save +6 (+1 eff.) Confus- +22% Stun/Frz- +20% Rings make your fingers look great! | 
|  Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 29.53 cold and 29.53 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. | 
|  mule's steel ring 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings make your fingers look great! | 
|  Daimukan 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +8 Dex +9 Mag dps ---------- Dmg.mod +16% light Res.pen +25% mind ----- def ----- Resists +32% light Crit.chn- 15.00% ---------- misc Vim/s.crit +2.00 See.Invis +6 Rings make your fingers look great! | 
|  Gloomspire the gold ring 0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +1 Cun +6 Con dps ---------- Phys.pwr +8 (+4 eff.) Melee+ 12 physical Ranged+ 13 physical Dmg.mod +14% light Res.pen +20% nature Melee Ret 4 darkness On Hit (Melee): * 13% chance to reduce all saves and defense by 39 * 10% chance to reduce damage dealt by 32% On Hit (Ranged): * 13% chance to reduce all saves and defense by 39 ----- def ----- Resists +28% light +3% darkness ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! | 
|  Serpenthacker 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +15.00% Res.pen +10% physical ----- def ----- Defense +10 (+3 eff.) Resists +6% lightning +18% nature Phys.save +9 (+4 eff.) Max.HP +32.00 Disarm- +32% Pinning- +35% Knockbk- +35% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! | 
|  Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. This item has been sent to the Item's Vault. | 
|  Dimzephyr the stralite ring 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +11 Dex +16 Mag +9 Cun dps ---------- Res.pen +27% light Acc +13 (+4 eff.) Melee Ret 11 darkness ---------- misc Infravis +3 See.Invis +18 Rings make your fingers look great! | 
|  Fularoddalen the stralite ring 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Defense +15 (+4 eff.) Resists +6% light +7% physical Phys.save +18 (+7 eff.) Silence- +20% Teleport- +20% Rings make your fingers look great! | 
|  Ring of the Archlich 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. | 
|  Shimmersmash 0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% lightning +18% light +21% arcane Res.pen +20% arcane +25% lightning On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Resists +36% light +18% lightning Rings make your fingers look great! | 
|  Wheel of Fate 0.1 T4 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +25% lightning +6% cold +16% light +6% acid Res.pen +25% lightning Acc +13 (+4 eff.) Apr +9 ----- def ----- Defense +11 (+3 eff.) Resists +32% lightning +32% light +9% acid Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? | 
|  Writhing Ring of the Hunter 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Eye of the Tiger You have set the ring to grant you Eye of the Tiger! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. | 
|  mule's stralite ring of pilfering 0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+4 eff.) Apr +12 ----- def ----- Defense +13 (+4 eff.) Fatigue -4% ---------- misc Max.enc +27 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  painweaver's stralite ring of life 0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +13 (+7 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +14 (+3 eff.) Dmg.mod +4% all ----- def ----- Max.HP +60.00 HP.reg +10.00 Heal.mod +16% Rings make your fingers look great! | 
|  rogue's stralite ring of warding 0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+3 eff.) Resists +23% acid +16% fire +22% lightning +14% cold Rings make your fingers look great! | 
|  stralite amber ring 0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Mov.spd +15% Dmg.mod +8% all Acc +11 (+4 eff.) ----- def ----- Defense +12 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! | 
|  wizard's stralite ring of luminosity 0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Melee+ 18 light Ranged+ 30 light Dmg.mod +17% light ----- def ----- Spell.save +10 (+3 eff.) Rings make your fingers look great! | 
|  Ring of the War Master 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+5 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. | 
|  Uramachik 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +18 Str +3 Dex +17 Con dps ---------- Phys.pwr +33 (+13 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +12 (+3 eff.) Res.pen +5% physical Apr +6 ---------- misc Stam/turn +2.00 Rings make your fingers look great! | 
|  Void Orb 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.2 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 407.11 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. | 
|  painweaver's voratun ring of pilfering 0.1 T5 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +15 (+7 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +7% all Acc +13 (+4 eff.) Apr +11 ----- def ----- Defense +13 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  savage's voratun ring of speed 0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +3 Con dps ---------- Mov.spd +15% Acc +9 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Spell.save +14 (+4 eff.) ---------- misc Max.stam +26.00 Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! | 
|  sneakthief's voratun ring 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Acc +11 (+4 eff.) Rings make your fingers look great! | 
|  solipsist's voratun ring of life 0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +11 (+2 eff.) ----- def ----- Max.HP +83.00 HP.reg +20.00 Heal.mod +16% Rings make your fingers look great! | 
|  treant's voratun ring of arcana (+0.36/turn) 0.1 T5 ring jewelry [Ego+] Arcane/Nature While equipped: ----- def ----- Resists +12% nature +12% blight Poison- +24% Disease- +14% Silence- +41% ---------- misc Mana/turn +0.36 Rings make your fingers look great! | 
|  treant's voratun ring of life 0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +11% nature +14% blight Max.HP +98.00 HP.reg +12.00 Heal.mod +17% Poison- +23% Disease- +20% Rings make your fingers look great! | 
|  voratun fire opal ring 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +5 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Spell.save +17 (+5 eff.) ---------- misc Max.stam +40.00 Rings make your fingers look great! | 
|  voratun ring 'Coalwaker' 0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Dex +11 Mag +7 Wil +8 Cun dps ---------- Spell.pwr +14 (+3 eff.) Dmg.mod +12% darkness +20% fire Res.pen +5% darkness Acc +15 (+5 eff.) ----- def ----- Resists +40% fire ---------- misc Light +2 See.Invis +9 Rings make your fingers look great! | 
|  voratun ring of misery 0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 33 physical Ranged+ 23 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 39 On Hit (Ranged): * 13% chance to reduce all saves and defense by 39 ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! | 
|  warrior's voratun ring of life 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +16 Max.HP +55.00 HP.reg +15.00 Heal.mod +14% Rings make your fingers look great! | 
|  warrior's voratun ring of luminosity 0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Str +2 Mag dps ---------- Melee+ 35 light Ranged+ 28 light Dmg.mod +17% light ----- def ----- Armour +6 Rings make your fingers look great! | 
|  warrior's voratun ring of pilfering 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Str dps ---------- Acc +13 (+4 eff.) Apr +16 ----- def ----- Armour +18 Defense +14 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  Rod of Sarrilon (30-36 power, 4 apr, temporal element) 5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. | 
|  Sparkbane (30-36 power, 6 apr, lightning element) 5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +45% lightning Res.pen +15% lightning Acc +32 (+11 eff.) Apr +4 ----- def ----- Armour +8 Resists +15% darkness +13% temporal Def/telep +25 Res/telep +20% Dur/telep +24% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Poltergeist's Eclipse. | 
|  Telos's Staff (Top Half) (35-42 power, 0 apr, lightning element) 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% lightning ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. | 
|  Razorlock (25-38 power, 24 apr) 3.0 T5 steamsaw 2H weapon [Unique] Steamtech Power 25.0 - 37.5 Phys.bleed Uses 100% Mag Mastery Metaphasic Spin Acc+ +0.2% crit chance (max 25%) Apr +24 Crit +5.0% Atk.spd 100% Block +150 Recurse +2 Uses 1.0 Steam While equipped: ----- def ----- Armour +10 Defense +11 (+3 eff.) Fatigue +13% ---------- misc Talents +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. | 
|  Hydra's Bite (56-62 power, 7 apr) 3.0 T4 whip 2H weapon [Unique] Nature/Master Power 56.0 - 61.6 Physical Uses 40% Dex, 90% Str Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. | 
|  plaguebringer's voratun longsword of crippling (42-59 power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Arcane/Master Power 42.0 - 58.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 36 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% ----- def ----- Disease- +24% Sharp, long, and deadly. | 
|  Issiduchak (40-59 power, 0 apr) 3.0 T5 steamsaw 1H weapon Reqs Str 48 [Random Unique] Nature/Steamtech Power 39.5 - 59.2 Phys.bleed Uses 100% Mag Mastery Metaphasic Spin Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +104 Melee+ +17 nature On Hit.r1 +8 acid On Crit.r2 +28 lightning +11 fire +34 cold Uses 1.0 Steam While equipped: dps ---------- Mind.pwr +15 (+3 eff.) All.spd +9% Mov.spd +36% Dmg.mod +3% acid Res.pen +10% lightning +10% fire +16% cold ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +3% acid ---------- misc Psi/ret +0.16 Max.psi +30.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  elemental voratun steamsaw of crippling (41-62 power, 0 apr) 3.0 T5 steamsaw 1H weapon Reqs Str 48 [Ego++] Arcane/Master/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 100% Mag Mastery Metaphasic Spin Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +92 On Hit: * Create an explosion dealing 136 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +19% lightning Res.pen +15% lightning ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  Void Quiver (0/0, 45-63 power, 120 apr) 3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 70% Dex, 40% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 While equipped: An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. | 
|  Robe of the Archmage (10 def, 10 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+6 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. | 
|  Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. | 
|  elven-silk robe 'Adogayamina' (0 def, 0 armour) 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Spell.crit +1% Mind.crit +4% Spell.pwr +10 (+2 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +20% physical +21% darkness +29% fire Res.pen +16% darkness +14% physical Melee Ret 6 blight ----- def ----- Resists +11% blight +43% fire +15% all Max.HP +71.00 HP.reg +6.00 Heal.mod +26% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Max.hate +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  timebroken elven-silk robe of Angolwen (0 def, 0 armour) 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag +11 Wil dps ---------- Spell.crit +4% Spell.pwr +19 (+4 eff.) S.pwr/crit +6 Dmg.mod +27% arcane +10% temporal ----- def ----- Resists +15% all Silence- +31% ---------- misc Max.mana +60.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  tormentor's elven-silk robe of Linaniil (0 def, 0 armour) 2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +8 Cun dps ---------- Spell.crit +10% Crit.mult +20.00% Spell.pwr +18 (+4 eff.) ----- def ----- Resists +15% all ---------- misc Mana/turn +0.26 Hate/m.crit +3.00 Psi/m.crit +3.00 Max.mana +83.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Robe of Force. | 
|  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  spiritwalker's rough leather belt of valiance 1.0 T1 belt armor [Ego++] Arcane/Psionic While equipped: Stats +2 Wil +4 Mag ----- def ----- Mind.save +6 (+1 eff.) Max.HP +48.00 ---------- misc Mana/turn +0.12 Max.mana +22.00 A belt that goes around your waist. | 
|  Band of Protection 1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Generate a personal shield that absorbs up to 551 damage and damages attackers striking the wearer for 63 fire damage while it lasts (based on Cunning). Uses 24 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. | 
|  Jaw of Rogroth 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. | 
|  Neira's Memory 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 569, based on Magic) for 11 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. | 
|  Emblem of Evasion 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. | 
|  drakeskin leather belt of containment 1.0 T5 belt armor [Ego+] Arcane While equipped: ----- def ----- Anom.red +17 Max.HP +92.00 ---------- misc Max.mana +64.00 Max.stam +25.00 Max.hate +16.00 Max.psi +36.00 Max.vim +32.00 Max.P.En +29.00 Max.N.En +25.00 A belt that goes around your waist. | 
|  Heatreek 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Res.pen +10% fire ----- def ----- HP.reg +1.50 Heal.mod +30% Blind- +20% Disarm- +20% A belt that goes around your waist. This item has been sent to the Item's Vault. | 
|  Gorigozor the cashmere cloak (12 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Crit.mult +20.00% S.pwr/crit +8 Dmg.mod +9% arcane Res.pen +10% temporal Phasing +30% Melee Ret 10 blight ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Frozen Shroud. | 
|  Cloth of Dreams (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 70 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. | 
|  Destala's Scales (10 def, 0 armour) 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. This item has been sent to the Item's Vault. | 
|  dreamer's pair of hardened leather boots of spellbinding (0 def, 3 armour) 2.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil +4 Cun ----- def ----- Armour +3 Phys.save +10 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. | 
|  pair of hardened leather boots 'Nerariatira' (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +11 Cun +4 Wil ----- def ----- Armour +3 Fatigue -6% Crit.chn- 15.00% Phys.save +10 (+4 eff.) ---------- misc Max.enc +28 A pair of boots made of leather. | 
|  Shoes of Moving Quickly (10 def, 12 armour) 2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+3 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. | 
|  Glarewrecker the pair of drakeskin leather boots (0 def, 5 armour) 2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +2 Wil +4 Cun dps ---------- Phys.pwr +18 (+8 eff.) Spell.pwr +40 (+8 eff.) Mind.pwr +18 (+4 eff.) Dmg.mod +6% acid Melee Ret 4 arcane ----- def ----- Armour +5 Resists +12% light ---------- misc Max.mana +60.00 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 96% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. | 
|  Resisto Treads (0 def, 5 armour) 2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +13 Lck +8 Dex dps ---------- Res.pen +15% darkness ----- def ----- Armour +5 Resists +3% acid +15% fire +15% cold Stealth +15 HP.reg +15.00 Heal.mod +20% Silence- +67% Confus- +50% Stun/Frz- +50% Knockbk- +20% Teleport- +24% A pair of boots made of leather. This object's appearance was changed to Wanderer's Rest. | 
|  heroic drakeskin leather gloves of the iron hand (0 def, 8 armour) 1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +4 Wil +3 Con ----- def ----- Armour +8 Mind.save +10 (+2 eff.) Max.HP +50.00 Disarm- +35% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 35.0 - 38.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Disarm 5 On Hit: 10% Battle Shout 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  heroic voratun gauntlets of the juggernaut (0 def, 7 armour) 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Con ----- def ----- Armour +7 Fatigue +5% Phys.save +17 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +16 (+4 eff.) Max.HP +59.00 Disarm- +43% Unarmed combat: Power 37.5 - 52.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +10.0% Atk.spd 83% Melee+ +7 physical On Hit: 10% Juggernaut 1 On Hit: 10% Battle Shout 5 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  spellstreaming voratun gauntlets of war-making (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +14.0% Spell.crit +25% Mind.crit +14% Crit.mult +6.00% Spell.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% ---------- misc Mana/turn +0.40 Unarmed combat: Power 38.5 - 53.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +20.0% Atk.spd 83% Melee+ +12 arcane On Hit: 10% Elemental Bolt 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Hand of the World-Shaper (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Str, 40% Dex, 10% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 5.2 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 127.27 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. | 
|  Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! | 
|  dragonslayer's drakeskin leather hat of sanctity (0 def, 5 armour) 2.0 T5 head armor [Ego++] Arcane/Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +13% acid +13% darkness +12% blight +8% fire +14% lightning +8% cold Spell.save +11 (+3 eff.) Mind.save +13 (+3 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 31 light damage to everyone else who enters. The circle lasts 4 turns. A hat made of leather. Very stylish. | 
|  eldritch elven-silk wizard hat of decomposition (3 def, 0 armour) 2.0 T5 head armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +8% lightning +3% temporal +7% light +5% fire +4% nature +5% acid +5% blight +5% cold +7% darkness ---------- misc Mana/turn +1.70 Mana/ret +2.40 Max.mana +70.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 18 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... This object's appearance was changed to Steamcatcher. | 
|  rough leather cap 'Strikewisp' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% lightning +3% darkness Res.pen +20% lightning ----- def ----- Armour +1 Fatigue +1% Resists +5% blight +6% cold +9% lightning Mind.save +6 (+1 eff.) A cap made of leather. | 
|  Xanogama (2 def, 0 armour) 2.0 T3 head armor [Rare] Arcane While equipped: Stats +3 Str +8 Wil +7 Cun dps ---------- Spell.crit +5% Spell.pwr +24 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane ---------- misc Mana/turn +0.24 See.Invis +24 A pointy cloth hat, very wizardly... | 
|  Steamcatcher (12 def, 0 armour) 2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+4 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+3 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. | 
|  Brodysandur (8 def, 14 armour) 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +12 Wil +1 Cun dps ---------- Dmg.mod +3% blight ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +13% acid +13% lightning +16% blight +14% fire +8% cold +5% all Phys.save +15 (+6 eff.) Mind.save +14 (+3 eff.) ---------- misc Infravis +3 A cap made of leather. | 
|  Crown of the Elements (0 def, 10 armour) 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. | 
|  Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! | 
|  agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  6 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  3 onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  3 lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  8 emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  5 garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  3 quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  8 sapphire 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  11 jade 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  16 turquoise 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  15 ruby 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  6 amber 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  15 bloodstone 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  6 fire opal 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  3 diamond 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  8 moonstone 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  11 pearl 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  Crystal Heart 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. | 
|  Telos's Staff Crystal 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. | 
|  735 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  66 alchemist bloodstone 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. | 
|  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(151 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  Boltbrace 1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% lightning +9% blight Res.pen +10% light Melee Ret 16 fire ----- def ----- Resists +9% blight +7% fire +9% lightning ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  watchleader's alchemist's lamp of health 1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +51.00 Blind- +28% Confus- +18% ---------- misc Light +8 See.Stealth +8 See.Invis +9 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  dreamer's dwarven lantern of corpselight 1.0 T5 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Mind.crit +8% Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Resists +11% blight +12% darkness Mind.save +12 (+3 eff.) ---------- misc Light +5 Infravis +4 See.Invis +13 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 33 blight damage or heals 44 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
|  piercing dwarven lantern of the zealot 1.0 T5 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +11% all Apr +11 ----- def ----- Resists +3% all Spell.save +11 (+3 eff.) ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
|  Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 264.99 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 264.99 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. | 
|  Automated Portable Extractor 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
|  voratun back support 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -20% ---------- misc Max.enc +50 Tinkers can be attached to normal items to improve them with steam power! | 
|  amazing fungal web 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! | 
|  voratun power distributor 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ---------- misc Stam/turn +0.50 Mana/turn +0.50 Psi/turn +0.50 Tinkers can be attached to normal items to improve them with steam power! | 
|  voratun crystal plating 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con Tinkers can be attached to normal items to improve them with steam power! | 
|  perfect waterproof coating 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +25% nature +25% cold Tinkers can be attached to normal items to improve them with steam power! | 
|  amazing moss tread 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Stealth +10 ---------- misc Talents +5 Moss Tread Tinkers can be attached to normal items to improve them with steam power! | 
|  perfect flash powder 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Flash Powder Tinkers can be attached to normal items to improve them with steam power! | 
|  voratun hand cannon 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Hand Cannon Tinkers can be attached to normal items to improve them with steam power! | 
|  voratun saw projector 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Project Saw Tinkers can be attached to normal items to improve them with steam power! | 
|  voratun shocking touch 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Shocking Touch Tinkers can be attached to normal items to improve them with steam power! | 
|  voratun grapple 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! | 
|  voratun viral needlegun 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Viral Needlegun Tinkers can be attached to normal items to improve them with steam power! | 
|  amazing air recycler 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! | 
|  perfect focus lens 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! | 
|  perfect head lamp 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +25 (+8 eff.) ---------- misc Light +7 Tinkers can be attached to normal items to improve them with steam power! | 
|  perfect mana coil 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon/staff When attached: ---------- misc Mana/turn +5.00 Mana regeneration, on spell hit 25% chances to cast lightning. Tinkers can be attached to normal items to improve them with steam power! | 
| amazing fiery salve [power 38]amazing fiery salve [power 38] 1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 166% efficiency and 53% cooldown modifier. Remove 3 magical effects and grants a fiery aura (38% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. | 
| amazing frost salve [power 38]amazing frost salve [power 38] 1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 166% efficiency and 53% cooldown modifier. Remove 3 physical effects and grants a frost aura (38% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. | 
| amazing healing salve [power 542]amazing healing salve [power 542] 1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 166% efficiency and 53% cooldown modifier. Heal 542 Puts Talent Medical Injector on 15 cooldown Medical salve. | 
| amazing pain suppressor salve [power 475]amazing pain suppressor salve [power 475] 1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 166% efficiency and 53% cooldown modifier. Let you fight up to -475 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. | 
| amazing unstoppable force salve [power 151]amazing unstoppable force salve [power 151] 1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 166% efficiency and 53% cooldown modifier. Increases all saves by 151 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. | 
| amazing water salve [power 38]amazing water salve [power 38] 1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 166% efficiency and 53% cooldown modifier. Remove 3 mental effects and grants a water aura (38% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. | 
|  Mummified Egg-sac of Ungolë 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. | 
|  Rungof's Fang 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
|  soldier's dwarven-steel pickaxe (dig speed 14 turns) 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Fortune's Eye 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." | 
|  Demonic Orb of Many Ways 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
|  Dragon Orb (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 264/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  innervating stralite torque of psionic shield [power 113]  (25 cooldown) 2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 113 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  stralite torque of clear mind 'Bokosarig' [power 3]  (25 cooldown) 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +20.00% ----- def ----- Resists +3% temporal +9% cold +12% nature +5% arcane Phys.save +3 (+1 eff.) ---------- misc Stam/turn +2.00 Max.stam +20.00 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. | 
|  extending voratun torque of psionic shield [power 149]  (25 cooldown) 2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 149 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. | 
|  yew totem of healing 'Flametrial' [power 284]  (15 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Spell.crit +3% Crit.mult +20.00% Res.pen +20% fire Melee Ret 4 mind ----- def ----- Resists +12% acid Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +20.00 Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. | 
|  Honeywood Chalice 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+4 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. | 
|  Lightbringer's Wand 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 127 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. | 
|  elven-wood wand of clairvoyance 'Haridil' [power 14]  (15 cooldown) 2.0 T4 wand charm [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Spell.crit +3% Res.pen +25% blight +15% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ---------- misc Max.mana +100.00 Max.vim +50.00 Reveal the area around you, dispelling darkness (radius 14, power 86 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage by 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  quick dragonbone wand of shielding [power 362]  (14 cooldown) 2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 620 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Forbidden Tome: "The Day It Came" 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? | 
|  Forbidden Tome: "The Illusory Castle" 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. | 
Achievements
 A dangerous secret (Nightmare (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Nightmare (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.By Tech Danson the Cornac Archmage level 36
13rd Pyre 125th year of Ascendancy at 12:47 see stats
 A different point of view (Nightmare (Adventure) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view (Nightmare (Adventure) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Tech Danson the Cornac Archmage level 48
33rd Dusk 126th year of Ascendancy at 19:43 see stats
 Against all odds (Nightmare (Adventure) difficulty)
			Killed Ukruk in the ambush.
			Against all odds (Nightmare (Adventure) difficulty)
			Killed Ukruk in the ambush.By Tech Danson the Cornac Archmage level 35
75th Regrowth 125th year of Ascendancy at 15:19 see stats
 Anti-Antimagic! (Nightmare (Adventure) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.
			Anti-Antimagic! (Nightmare (Adventure) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Tech Danson the Cornac Archmage level 32
10th Pyre 124th year of Ascendancy at 19:29 see stats
 Arachnophobia (Nightmare (Adventure) difficulty)
			Destroyed the spydric menace.
			Arachnophobia (Nightmare (Adventure) difficulty)
			Destroyed the spydric menace.By Tech Danson the Cornac Archmage level 50
11st Haze 126th year of Ascendancy at 03:59 see stats
 Are you out of your mind?! (Nightmare (Adventure) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
			Are you out of your mind?! (Nightmare (Adventure) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tech Danson the Cornac Archmage level 40
56th Regrowth 126th year of Ascendancy at 05:57 see stats
 Back and there again (Nightmare (Adventure) difficulty)
			Opened a portal to the Far East from Maj'Eyal.
			Back and there again (Nightmare (Adventure) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Tech Danson the Cornac Archmage level 46
2nd Mirth 126th year of Ascendancy at 12:23 see stats
 Brave new world (Nightmare (Adventure) difficulty)
			Went to the Far East and took part in the war.
			Brave new world (Nightmare (Adventure) difficulty)
			Went to the Far East and took part in the war.By Tech Danson the Cornac Archmage level 40
56th Haze 125th year of Ascendancy at 04:11 see stats
 Bringer of Doom (Nightmare (Adventure) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Nightmare (Adventure) difficulty)
			Killed a Bringer of Doom.By Tech Danson the Cornac Archmage level 20
77th Haze 122nd year of Ascendancy at 11:05 see stats
 Clone War (Nightmare (Adventure) difficulty)
			Destroyed your own Shade.
			Clone War (Nightmare (Adventure) difficulty)
			Destroyed your own Shade.By Tech Danson the Cornac Archmage level 50
40th Regrowth 127th year of Ascendancy at 10:13 see stats
 Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Tech Danson the Cornac Archmage level 7
22nd Dusk 122nd year of Ascendancy at 16:00 see stats
 Demonic Invasion (Nightmare (Adventure) difficulty)
			Stopped a demonic invasion by closing their portal.
			Demonic Invasion (Nightmare (Adventure) difficulty)
			Stopped a demonic invasion by closing their portal.By Tech Danson the Cornac Archmage level 50
57th Haze 126th year of Ascendancy at 12:48 see stats
 Destroyer's bane (Nightmare (Adventure) difficulty)
			Killed Golbug the Destroyer.
			Destroyer's bane (Nightmare (Adventure) difficulty)
			Killed Golbug the Destroyer.By Tech Danson the Cornac Archmage level 38
20th Pyre 125th year of Ascendancy at 04:18 see stats
 Dragon's Greed (Nightmare (Adventure) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Nightmare (Adventure) difficulty)
			Amassed 8000 gold pieces.By Tech Danson the Cornac Archmage level 46
59th Pyre 126th year of Ascendancy at 00:24 see stats
 Earth Master (Nightmare (Adventure) difficulty)
			Killed Harkor'Zun.
			Earth Master (Nightmare (Adventure) difficulty)
			Killed Harkor'Zun.By Tech Danson the Cornac Archmage level 28
40th Pyre 123rd year of Ascendancy at 11:23 see stats
 Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.By Tech Danson the Cornac Archmage level 21
8th Decay 122nd year of Ascendancy at 01:47 see stats
 Eye of the storm (Nightmare (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Nightmare (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Tech Danson the Cornac Archmage level 31
41st Regrowth 124th year of Ascendancy at 22:55 see stats
 Fear me not! (Nightmare (Adventure) difficulty)
			Survived the Fearscape!
			Fear me not! (Nightmare (Adventure) difficulty)
			Survived the Fearscape!By Tech Danson the Cornac Archmage level 23
3rd Regrowth 123rd year of Ascendancy at 10:12 see stats
 Gem of the Moon (Nightmare (Adventure) difficulty)
			Completed the Master Jeweler quest with Limmir.
			Gem of the Moon (Nightmare (Adventure) difficulty)
			Completed the Master Jeweler quest with Limmir.By Tech Danson the Cornac Archmage level 48
10th Mirth 126th year of Ascendancy at 17:51 see stats
 Guiding Hand (Nightmare (Adventure) difficulty)
			Saved all escorted adventurers.
			Guiding Hand (Nightmare (Adventure) difficulty)
			Saved all escorted adventurers.By Tech Danson the Cornac Archmage level 37
18th Pyre 125th year of Ascendancy at 01:38 see stats
 Home sweet home (Nightmare (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Nightmare (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tech Danson the Cornac Archmage level 23
7th Allure 123rd year of Ascendancy at 21:05 see stats
 I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
			I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tech Danson the Cornac Archmage level 42
56th Regrowth 126th year of Ascendancy at 12:36 see stats
 Invasion from the Depths (Nightmare (Adventure) difficulty)
			Stopped a naga invasion by closing their portal.
			Invasion from the Depths (Nightmare (Adventure) difficulty)
			Stopped a naga invasion by closing their portal.By Tech Danson the Cornac Archmage level 47
9th Mirth 126th year of Ascendancy at 14:52 see stats
 Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
			Got saved from death in the Godfeaster by Malyu and managed to escape.
			Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Tech Danson the Cornac Archmage level 31
40th Dusk 123rd year of Ascendancy at 22:21 see stats
 Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Tech Danson the Cornac Archmage level 10
55th Dusk 122nd year of Ascendancy at 10:24 see stats
 Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By Tech Danson the Cornac Archmage level 20
77th Haze 122nd year of Ascendancy at 00:45 see stats
 Level 30 (Nightmare (Adventure) difficulty)
			Got a character to level 30.
			Level 30 (Nightmare (Adventure) difficulty)
			Got a character to level 30.By Tech Danson the Cornac Archmage level 30
28th Dusk 123rd year of Ascendancy at 13:07 see stats
 Level 40 (Nightmare (Adventure) difficulty)
			Got a character to level 40.
			Level 40 (Nightmare (Adventure) difficulty)
			Got a character to level 40.By Tech Danson the Cornac Archmage level 40
53rd Haze 125th year of Ascendancy at 11:18 see stats
 Level 50 (Nightmare (Adventure) difficulty)
			Got a character to level 50.
			Level 50 (Nightmare (Adventure) difficulty)
			Got a character to level 50.By Tech Danson the Cornac Archmage level 50
1st Haze 126th year of Ascendancy at 10:10 see stats
 Lucky Girl (Nightmare (Adventure) difficulty)
			Saved Melinda again and invited her to the Fortress to cure her.
			Lucky Girl (Nightmare (Adventure) difficulty)
			Saved Melinda again and invited her to the Fortress to cure her.By Tech Danson the Cornac Archmage level 29
79th Pyre 123rd year of Ascendancy at 22:01 see stats
 Orbituary (Nightmare (Adventure) difficulty)
			Stabilized the Abashed Expanse to maintain it in orbit.
			Orbituary (Nightmare (Adventure) difficulty)
			Stabilized the Abashed Expanse to maintain it in orbit.By Tech Danson the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 05:38 see stats
 Race through fire (Nightmare (Adventure) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.
			Race through fire (Nightmare (Adventure) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Tech Danson the Cornac Archmage level 50
59th Haze 126th year of Ascendancy at 05:13 see stats
 Rescuer of the lost (Nightmare (Adventure) difficulty)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Nightmare (Adventure) difficulty)
			Rescued the merchant from the assassin lord.By Tech Danson the Cornac Archmage level 27
14th Pyre 123rd year of Ascendancy at 19:25 see stats
 Savior of the damsels in distress (Nightmare (Adventure) difficulty)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
			Savior of the damsels in distress (Nightmare (Adventure) difficulty)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tech Danson the Cornac Archmage level 27
56th Regrowth 123rd year of Ascendancy at 17:05 see stats
 Size is everything (Nightmare (Adventure) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Nightmare (Adventure) difficulty)
			Did over 1500 damage in one attack.By Tech Danson the Cornac Archmage level 34
74th Regrowth 125th year of Ascendancy at 06:59 see stats
 Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.
			Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.By Tech Danson the Cornac Archmage level 22
9th Decay 122nd year of Ascendancy at 06:51 see stats
 Sliders (Nightmare (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.
			Sliders (Nightmare (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.By Tech Danson the Cornac Archmage level 39
52nd Haze 125th year of Ascendancy at 23:20 see stats
 Tales of the Spellblaze (Nightmare (Adventure) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.
			Tales of the Spellblaze (Nightmare (Adventure) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.By Tech Danson the Cornac Archmage level 49
73rd Dusk 126th year of Ascendancy at 00:41 see stats
 The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.By Tech Danson the Cornac Archmage level 7
48th Dusk 122nd year of Ascendancy at 02:30 see stats
 The Legend of Garkul (Nightmare (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Nightmare (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.By Tech Danson the Cornac Archmage level 48
33rd Dusk 126th year of Ascendancy at 19:43 see stats
 The Right thing to do (Nightmare (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Nightmare (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tech Danson the Cornac Archmage level 29
14th Dusk 123rd year of Ascendancy at 03:07 see stats
 The bigger the better! (Nightmare (Adventure) difficulty)
			Did over 3000 damage in one attack.
			The bigger the better! (Nightmare (Adventure) difficulty)
			Did over 3000 damage in one attack.By Tech Danson the Cornac Archmage level 50
40th Regrowth 127th year of Ascendancy at 09:21 see stats
 There and back again (Nightmare (Adventure) difficulty)
			Opened a portal to Maj'Eyal from the Far East.
			There and back again (Nightmare (Adventure) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Tech Danson the Cornac Archmage level 43
78th Regrowth 126th year of Ascendancy at 17:47 see stats
 Thralless (Nightmare (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless (Nightmare (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Tech Danson the Cornac Archmage level 29
13rd Dusk 123rd year of Ascendancy at 03:31 see stats
 Treasure Hoarder (Nightmare (Adventure) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Nightmare (Adventure) difficulty)
			Amassed 3000 gold pieces.By Tech Danson the Cornac Archmage level 28
22nd Pyre 123rd year of Ascendancy at 06:26 see stats
 Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By Tech Danson the Cornac Archmage level 22
9th Decay 122nd year of Ascendancy at 01:42 see stats
 Vampire crusher (Nightmare (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Nightmare (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Tech Danson the Cornac Archmage level 35
75th Regrowth 125th year of Ascendancy at 03:33 see stats
Log
You transfer Limmir's Amulet of the Moon to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
You transfer Bloodcaller from the online item's vault.
Saving done.
You transfer Mnemonic to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Guise of the Hated (14 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
The furious lightning storm around Tech Danson calms down and disappears.













































































