











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 50 / 2510% |
| Size | medium |
| Lifes / Deaths | Killed by Rak'shor, Grand Necromancer of the Pride at level 49 on the 22nd Haze 123rd year of Ascendancy at 16:32 / 1 |
Primary Stats
| Strength | 42 (base 12) |
| Dexterity | 127 (base 60) |
| Constitution | 47 (base 30) |
| Magic | 99 (base 60) |
| Willpower | 61 (base 16) |
| Cunning | 128 (base 65) |
Resources
| Life | 1399/1399 |
| Mana | 298/429 |
| Stamina | 153/314 |
| Healing Factor | 2.1623364354648 |
| Regeneration | 78.3846957856 |
Speed
| Mental | +63.317415019302% |
| Attack | 0% |
| Movement | 0% |
| Spell | +18.24582049534% |
| Global | +126% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
| See Stealth | 74.390415961552 |
| See Invisible | 98.390415961552 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 242 |
| Accuracy | 107 |
| Crit Chance | 139% |
| APR | 64 |
| Speed | 0.61 |
Offense: Offhand
| Damage | 173 |
| Accuracy | 107 |
| Crit Chance | 139% |
| APR | 64 |
| Speed | 0.61 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 75% |
| Speed | 0.8456958527675 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 88% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +56% |
| Physical | +57% |
| Darkness | +68% |
| Blight | +65% |
| Arcane | +61% |
| Fire | +56% |
| All | +41% |
Offense: Damage Penetration
| Acid | +75% |
| Physical | +50% |
| Mind | +55% |
| All | +35% |
| Darkness | +71% |
| Light | +62% |
| Temporal | +60% |
| Fire | +45% |
| Lightning | +70% |
Defense: Base
| Armour (hardiness) | 13 (35.65183292883%) |
| Defense | 118 |
| Ranged Defense | 118 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 41 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 50%( 70%) |
| Arcane | + 39%( 70%) |
| Cold | + 40%( 70%) |
| All | + 34%( 70%) |
| Lightning | + 53%( 70%) |
| Temporal | + 54%( 70%) |
| Mind | + 54%( 70%) |
| Darkness | + 70%( 70%) |
Defense: Immunities
| Disarm Resistance | 56% |
| Bleed Resistance | 20% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 0% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 595 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 199 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 850% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 75 up to 7 times. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Trained Reactions |
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Essence of Speed |
| talent | Secrets of the Eternals |
| talent | Phantasmal Shield |
| talent | Blade Flurry |
| beneficial effect | Parrying melee and ranged attacks: Has a 75% chance to deflect up to 41 damage from the next 3.2 attack(s). Parried attacks cannot crit. Parrying |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Xerabrewen the large white snake. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Aduth the vampire. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 4164. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed mummified bone. * You've found the needed skeleton mage skull. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Vorevea (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +2 Mag +9 Wil +14 Lck dps ---------- Phys.pwr +14 (+2 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +16 (+5 eff.) Dmg.mod +12% blight Res.pen +16% darkness +20% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Armour +5 Resists +30% darkness +27% temporal Stealth +11 Def/telep +24 Res/telep +17% Dur/telep +30% A pair of boots made of leather. |
| Light source | Gariada the Sootbile1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +19.00% Phys.pwr +8 (+1 eff.) Res.pen +20% darkness +15% acid Melee Ret 4 darkness ----- def ----- Resists +21% acid Max.HP +68.00 Blind- +50% Confus- +22% ---------- misc Light +10 See.Stealth +25 See.Invis +17 Track: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Balenarirak the voratun helm (10 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +17 Dex +3 Mag +11 Cun +7 Con dps ---------- Spell.pwr +30 (+6 eff.) Dmg.mod +12% blight Acc +11 (+1 eff.) Melee Ret 2 arcane On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% ---------- misc Max.vim +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Yaratir the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +9 Mag +9 Wil +7 Cun dps ---------- Phys.crit +19.0% Spell.crit +19% Mind.crit +17% Crit.mult +14.00% Spell.pwr +14 (+3 eff.) Melee+ 12 arcane Dmg.mod +8% arcane Res.pen +10% acid Acc +23 (+3 eff.) Apr +15 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Armour +3 Resists +8% arcane +15% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Zubareth the Kilnrebel (dig speed 22 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +15 Str +8 Wil dps ---------- Phys.crit +13.0% Mind.crit +15% Crit.mult +17.00% Phys.pwr +8 (+1 eff.) Dmg.mod +15% fire Res.pen +10% fire +5% temporal Apr +8 Melee Ret 6 fire 4 temporal ----- def ----- Fatigue -10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun bloodstone ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +10 Dex dps ---------- Res.pen +27% light Acc +11 (+1 eff.) Melee Ret 8 light On Hit (Melee): * 22% chance to reduce armor by 47% ----- def ----- Mind.save +14 (+4 eff.) Max.HP +82.00 HP.reg +19.00 Heal.mod +20% Confus- +48% Stun/Frz- +60% Rings make your fingers look great! |
| On fingers | voratun ring 'Relgehell'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +18 Cun dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+3 eff.) Melee+ 35 physical Ranged+ 19 physical Dmg.mod +12% arcane +9% all Melee Ret 34 darkness On Hit (Melee): * 19% chance to reduce all saves and defense by 33 On Hit (Ranged): * 20% chance to reduce all saves and defense by 33 ----- def ----- Defense +20 (+3 eff.) Resists +9% blight +3% temporal Die.at -87.64 life Max.HP +187.54 HP.reg +17.00 Heal.mod +70% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | Blackransom the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +17 Lck dps ---------- Dmg.mod +9% acid Res.pen +15% acid Acc +19 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Defense +17 (+3 eff.) Resists +19% lightning +3% darkness +30% mind +6% acid Unseen.red 17% Confus- +39% Stun/Frz- +43% Amulets make your neck look great! |
| In main hand | Fuliharasus the Stormtyphoon (161% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 161% Range: 1.3x Uses 50% Dex, 50% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Dex dps ---------- Phys.crit +13.0% Phys.spd +10% Dmg.mod +6% acid Res.pen +10% lightning Acc +18 (+3 eff.) Melee Ret 4 acid 2 lightning On Hit (Melee): * 20% chance to reduce armor by 47% Sharp, short and deadly. |
| Around waist | Borelantir the Lightningpiety1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +16% physical Res.pen +25% lightning +15% physical Melee Ret 8 lightning 6 nature ----- def ----- Defense +21 (+3 eff.) Resists +6% cold Mind.save +10 (+3 eff.) Stealth +9 Max.HP +92.00 A belt that goes around your waist. |
| In off hand | voratun dagger 'Emeth' (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 148% Range: 1.3x Uses 50% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 10% chance to reduce all saves and defense by 33 While equipped: dps ---------- Phys.crit +13.0% Crit.mult +35.00% Res.pen +20% mind +10% all Acc +28 (+4 eff.) Apr +21 On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +14 (+2 eff.) Resists +9% lightning +3% cold Disarm- +36% Sharp, short and deadly. |
| Cloak | cashmere cloak 'Eremelathandur' (17 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +19.00% Acc +11 (+1 eff.) Apr +7 ----- def ----- Defense +17 (+3 eff.) Mind.save +15 (+4 eff.) Stealth +8 Disease- +20% Cut- +20% Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Xolerin' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +26 (+5 eff.) Dmg.mod +27% darkness +25% all ----- def ----- Resists +40% darkness +15% all ---------- misc Infravis +3 See.Invis +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 321; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 321 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 784%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 784% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 811%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 811% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 267; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 47%; magical, mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 47% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 8; phase 21; cd 14)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Arcoozer the voratun amulet0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Spell.crit +6% Res.pen +20% arcane +20% mind ----- def ----- Resists +18% lightning Spell.save +18 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Amulets make your neck look great! |
Frostmark0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Mag dps ---------- Spell.crit +4% Spell.pwr +6 (+1 eff.) S.pwr/crit +6 Dmg.mod +7% temporal +8% light +6% physical +3% cold +9% mind +8% darkness Res.pen +5% cold Melee Ret 10 mind 2 cold ----- def ----- Fatigue -9% Resists +5% arcane +3% cold HP.reg +3.00 ---------- misc Mana/turn +0.48 Max.mana +53.00 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 26 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 34 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Porugathra the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +14.00% Dmg.mod +3% blight Acc +7 (+1 eff.) Apr +11 On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ----- def ----- Fatigue -6% Resists +6% blight +16% lightning HP.reg +3.00 Stun/Frz- +32% Amulets make your neck look great! |
stralite amulet 'Chamykor'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +17 Lck +6 Con dps ---------- Acc +17 (+2 eff.) ----- def ----- Armour +5 Defense +25 (+4 eff.) Resists +6% acid +12% temporal +3% light +12% fire +3% darkness Res.Cap +6% all Phys.save +23 (+11 eff.) Unseen.red 16% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Dazzlecrypt0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Cun +10 Dex dps ---------- Dmg.mod +6% acid +20% darkness +3% light Res.pen +15% light +26% acid Acc +13 (+2 eff.) Melee Ret 6 light ----- def ----- Resists +13% blight +6% acid +13% nature +40% darkness Poison- +30% Disease- +30% Rings make your fingers look great! |
Earenarigrim0.1 T4 ring jewelry [Rare] Master While equipped: Stats +7 Dex +3 Wil +4 Cun dps ---------- Dmg.mod +12% mind Apr +2 ----- def ----- Mind.save +9 (+3 eff.) Max.HP +44.00 Disarm- +41% Pinning- +44% Knockbk- +44% ---------- misc Max.psi +30.00 Rings make your fingers look great! |
Glareobsidian0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Dex +8 Mag +8 Wil +10 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +6% blight Phasing +20% Acc +12 (+2 eff.) ----- def ----- Mind.save +9 (+3 eff.) Confus- +50% ---------- misc Mana/turn +0.16 Vim/s.crit +2.07 Light +3 Rings make your fingers look great! |
Hellgasher0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +3 Mag +18 Con dps ---------- Mind.crit +3% Crit.mult +20.00% Phys.pwr +14 (+2 eff.) Mind.pwr +30 (+8 eff.) Dmg.mod +18% fire ----- def ----- Resists +9% fire ---------- misc Infravis +3 Rings make your fingers look great! |
Hellhacker0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +20% light Res.pen +25% blight +10% fire On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Defense +15 (+2 eff.) Resists +15% lightning +40% light +9% mind Max.HP +100.00 Poison- +20% Cut- +21% Pinning- +21% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Rainoblivion the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +21% darkness Res.pen +15% blight +20% cold Melee Ret 4 cold ----- def ----- Resists +6% darkness +24% cold Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Searbrawn0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +3% Crit.mult +21.07% S.pwr/crit +6 Res.pen +20% blight +26% arcane Phasing +32% ----- def ----- Fatigue -6% Resists +15% fire ---------- misc Max.enc +35 Mana/s.crit +2.11 Vim/s.crit +2.11 Rings make your fingers look great! |
Shinejustice0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Res.pen +20% acid On Hit (Melee): * 10% chance to reduce armor by 47% ----- def ----- Defense +6 (+1 eff.) Resists +3% mind +3% acid Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 22.56 cold and 25.12 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Acc +21 (+3 eff.) Apr +15 Melee Ret 6 physical On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +15 (+2 eff.) Mind.save +11 (+3 eff.) Silence- +41% Confus- +44% ---------- misc Stam/turn +3.20 Mana/turn +0.34 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gladiator's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Resists +18% acid +13% fire +17% lightning +30% cold Rings make your fingers look great! |
marksman's voratun ring of speed0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Dex dps ---------- Mov.spd +18% Acc +24 (+4 eff.) ----- def ----- Defense +11 (+2 eff.) Blinding Speed: Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
psionicist's voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +3 Wil +2 Mag dps ---------- Melee+ 23 light Ranged+ 34 light Dmg.mod +16% light ----- def ----- Mind.save +6 (+2 eff.) Rings make your fingers look great! |
solipsist's stralite ring of sensing0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Blind- +36% ---------- misc Infravis +4 See.Stealth +17 See.Invis +19 Rings make your fingers look great! |
solipsist's voratun ring of darkness (+22%)0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings make your fingers look great! |
stralite ring 'Isoda'0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +17% nature Melee Ret 4 blight ----- def ----- Resists +43% nature +9% blight Mind.save +9 (+3 eff.) Poison- +26% Disease- +25% Confus- +36% ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 Max.mana +80.00 Rings make your fingers look great! |
stralite ring 'Muckmonster'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +9 Wil dps ---------- Dmg.mod +18% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% acid +6% lightning +12% darkness +15% blight Mind.save +18 (+5 eff.) Rings make your fingers look great! |
voratun ring 'Demontouch'0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 35 physical Ranged+ 19 physical Dmg.mod +18% temporal Res.pen +5% darkness Melee Ret 4 blight On Hit (Melee): * 14% chance to reduce all saves and defense by 33 On Hit (Ranged): * 16% chance to reduce all saves and defense by 33 ----- def ----- Resists +20% blight +18% temporal Silence- +44% ---------- misc Mana/turn +0.28 Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +21% acid +15% fire +21% lightning +23% cold Rings make your fingers look great! |
Arawen the Quenchpyre (137% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.3x Uses 50% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +15 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +22.0% Crit.mult +25.00% Dmg.mod +6% cold Res.pen +5% light +25% cold Apr +9 ----- def ----- Resists +6% cold Sharp, short and deadly. |
Frozenpunish the steel dagger (101% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 101% Range: 1.3x Uses 50% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 137 damage While equipped: Stats +2 Wil dps ---------- Res.pen +6% all Acc +12 (+2 eff.) Apr +7 ----- def ----- Resists +3% cold ---------- misc Vim/s.crit +2.00 Sharp, short and deadly. |
Glimmerqueen (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master Power 147% Range: 1.3x Uses 50% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 61% While equipped: Stats +7 Con dps ---------- Phys.pwr +12 (+2 eff.) Res.pen +23% physical Acc +25 (+4 eff.) Apr +15 Melee Ret 4 light ----- def ----- Armour +2 Resists +9% light +3% physical Crit.chn- 10.00% Blind- +10% Disarm- +35% Sharp, short and deadly. |
Mayalle the voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 146% Range: 1.3x Uses 50% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 blight +20 acid On Hit: 20% Epidemic 5 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 37 * 25% chance for lightning to strike from the target to a second target dealing 137 damage * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Resists +6% acid Crit.chn- 5.00% Disease- +20% ---------- misc Light +2 Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 50% Mag, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Vorowe the voratun dagger (144% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 145% Range: 1.3x Uses 50% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +24 cold On Hit.r1 +12 blight +12 physical On Hit: * 20% chance to reduce strength, dexterity, and constitution by 37 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Dex dps ---------- Phys.crit +13.0% Acc +15 (+2 eff.) ----- def ----- Defense +14 (+2 eff.) Die.at -40.00 life Disarm- +41% Sharp, short and deadly. |
voratun dagger 'Frozenwedge' (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 147% Range: 1.3x Uses 50% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +16 fire On Crit: * Wound the target dealing 374 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +12 (+2 eff.) Dmg.mod +12% blight Res.pen +15% physical Acc +25 (+4 eff.) Apr +15 ----- def ----- Resists +6% cold Spell.save +6 (+2 eff.) ---------- misc Mana/turn +0.16 Max.mana +105.36 Sharp, short and deadly. |
arcing voratun greatsword of massacre (192% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Arcane/Master Power 193% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 137 damage Massive two-handed swords. |
stormbringer's voratun longsword (155% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Power 155% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +45 lightning +42 cold While equipped: dps ---------- Mov.spd +44% Res.pen +25% lightning +25% cold Sharp, long, and deadly. |
stormbringer's voratun mace of rage (156% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 157% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +45 lightning +45 cold While equipped: Stats +11 Str dps ---------- Mov.spd +42% Dmg.mod +13% physical Res.pen +21% lightning +25% cold Acc +25 (+4 eff.) Blunt and deadly. |
warbringer's voratun mace of erosion (156% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Nature/Master Power 156% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 nature While equipped: Stats +7 Con dps ---------- Phys.pwr +15 (+2 eff.) Res.pen +15% physical ----- def ----- Disarm- +34% Blunt and deadly. |
horrifying living mindstar of nightfall (111% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 13 mind 15 darkness Dmg.mod +10% mind +29% darkness Res.pen +16% darkness ----- def ----- Resists +15% darkness Blind- +24% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +14% all Acc +25 (+4 eff.) Apr +15 Slings are used to hurl stones or metal shots at your foes. |
mighty drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +7 Str dps ---------- Phys.pwr +13 (+2 eff.) Res.pen +15% all Acc +25 (+4 eff.) Apr +13 Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
quick voratun waraxe (149% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Power 149% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +25 (+4 eff.) One-handed war axes. |
Aryna1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +6 Wil +12 Cun +9 Lck dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +6% acid Res.pen +25% acid Against +40% Summoned ----- def ----- Resists +15% blight +9% acid D.Red.from +40% Summoned Phys.save +13 (+6 eff.) Stealth +12 ---------- misc T.Disarm +10 Infravis +6 A belt that goes around your waist. |
Marderim1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +6% arcane On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Anom.red +16 Max.HP +83.00 ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Max.mana +51.00 Max.stam +49.00 Max.hate +15.00 Max.psi +32.00 Max.vim +81.00 Max.P.En +30.00 Max.N.En +30.00 A belt that goes around your waist. |
Hathundur (38 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Phys.crit +2.0% Phys.pwr +3 (+0 eff.) ----- def ----- Defense +38 (+6 eff.) Fatigue -4% Resists +12% lightning Phys.save +12 (+6 eff.) Mind.save +6 (+2 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiancebait the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +9 Dex +8 Cun dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +3% light Acc +9 (+1 eff.) Apr +5 Melee Ret 10 physical ----- def ----- Defense +3 (+0 eff.) Resists +23% darkness +22% temporal Def/telep +26 Res/telep +15% Dur/telep +27% ---------- misc Max.stam +10.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dagezilagen the elven-silk robe (5 def, 2 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +3 Dex +6 Mag +8 Wil +8 Cun dps ---------- Crit.mult +5.00% Dmg.mod +24% light +27% darkness Acc +10 (+1 eff.) ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +40% darkness +36% light +15% all ---------- misc Mana/turn +0.40 Psi/turn +0.38 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +11% blight +15% all Mind.save +30 (+8 eff.) Max.HP +100.00 HP.reg +5.60 Heal.mod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adeldavena (15 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +6 Dex +9 Con dps ---------- Phys.crit +5.0% ----- def ----- Armour +5 Defense +15 (+2 eff.) ---------- misc Stam/turn +4.20 Max.stam +40.00 A pair of boots made of leather. |
Glulelaith the Glaciervengeance (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +12% temporal Res.pen +5% cold ----- def ----- Armour +5 Fatigue -9% Resists +8% lightning +13% temporal +9% nature +9% cold Max.HP +50.00 ---------- misc Stam/turn +1.30 Max.stam +23.00 A pair of boots made of leather. |
Saluvea the pair of hardened leather boots (5 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Con dps ---------- Res.pen +14% darkness +15% temporal Apr +1 ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue -10% Resists +31% darkness +17% temporal Phys.save +17 (+8 eff.) Def/telep +17 Res/telep +15% Dur/telep +19% ---------- misc Max.enc +45 A pair of boots made of leather. |
Yveravea the Snowradiance (16 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Mag dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Spell.pwr +20 (+4 eff.) S.pwr/crit +6 Res.pen +5% cold +11% physical Melee Ret 4 blight ----- def ----- Armour +5 Defense +16 (+2 eff.) ---------- misc Mana/turn +0.12 Spell.cld 10% Evasion: (Instant) Puts all charms on 26 cooldown Level 5.2 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 68 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
fleetfooted pair of voratun boots of rushing (15 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Str +13 Dex +4 Con ----- def ----- Armour +5 Defense +15 (+2 eff.) Fatigue +4% Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Glikira' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +3 Mag +1 Wil +4 Cun +7 Con dps ---------- Crit.mult +21.07% Mind.pwr +5 (+2 eff.) Dmg.mod +10% physical ----- def ----- Armour +5 ---------- misc Stam/turn +1.20 Max.stam +27.00 Spell.cld 10% Size +1 A pair of boots made of leather. |
pair of voratun boots 'Islymira' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +7 Wil dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Apr +10 ----- def ----- Armour +5 Fatigue +4% Silence- +48% Confus- +44% Stun/Frz- +39% ---------- misc Stam/turn +1.30 Mana/turn +0.12 Vim/s.crit +2.07 Max.stam +31.00 Max.vim +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +6 Con +6 Wil dps ---------- Mind.pwr +8 (+3 eff.) Res.pen +10% physical ----- def ----- Armour +5 Fatigue +4% Blindside: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Nature While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue +4% HP.reg +11.00 Heal.mod +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
elven-silk wizard hat 'Windstoker' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +33% darkness +18% mind Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 61% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+0 eff.) Resists +18% mind +3% temporal +9% nature +49% darkness Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
voratun helm of sanctity (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +15% darkness Spell.save +15 (+5 eff.) Mind.save +12 (+3 eff.) Circle of Sanctity: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 28 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +7 Str +7 Wil dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% physical Phys.save +14 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
searing voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Arcane/Master While equipped: Stats +10 Str dps ---------- Melee+ 16 acid 15 fire Melee Ret 16 acid 16 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% acid +15% physical +20% darkness +30% fire ---------- misc Light +2 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 48, based on Cunning and Magic) for 10 turns. Uses 43 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
drakeskin leather armour 'Ivumira' (20 def, 8 armour)9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +2 Mag +19 Wil +16 Cun dps ---------- Acc +15 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Resists +30% fire Phys.save +18 (+9 eff.) Mind.save +41 (+11 eff.) ---------- misc Stam/turn +2.00 See.Invis +6 A suit of armour made of leather. |
impenetrable voratun plate armour of Eyal (0 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature/Master While equipped: ----- def ----- Armour +35 Fatigue +22% Max.HP +80.00 HP.reg +11.00 Heal.mod +19% A suit of armour made of metal plates. |
prismatic voratun plate armour of stability (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Arcane/Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +10% physical +20% light +19% darkness Phys.save +25 (+12 eff.) A suit of armour made of metal plates. |
living voratun shield of acid resistance (+18%) (0 def, 10 armour, 204.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +18% blight +13% nature +30% acid Max.HP +120.00 ---------- misc Talents +1 Block Handheld deflection devices. |
606 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Beteldawen' (dig speed 17 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +13 Str +5 Mag +14 Wil +5 Con dps ---------- Phys.crit +14.0% Mind.crit +15% S.pwr/crit +8 Dmg.mod +12% physical Res.pen +15% arcane Apr +11 ----- def ----- Phys.save +15 (+7 eff.) ---------- misc Vim/s.crit +2.31 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 149% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 840.36 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Cyridhenn the voratun torque of psionic shield [power 197] (5/24 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% mind +6% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 33 ----- def ----- Resists +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Setup a psionic shield, reducing all damage taken by 197 for 5 turns Puts all charms on 24 cooldown 100% to heal for 92. 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Emunne [power 410] (5/22 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Mind.crit +1% Dmg.mod +6% mind Melee Ret 4 mind ----- def ----- Resists +3% mind ---------- misc Equi/ret +0.08 Hate/m.crit +3.00 Max.psi +30.00 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 872 Base Damage: 485 Armor: 23 All Resist: 19 Puts all charms on 22 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
Velidara the dragonbone totem of summon tentacle [power 400] (5/22 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% mind +9% arcane Res.pen +10% mind ----- def ----- Armour +10 Resists +6% blight Max.HP +20.00 Heal.mod +10% Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 947 Base Damage: 479 Armor: 28 All Resist: 37 Puts all charms on 22 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to heal for 89. 100% to increase all damage by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of thorny skin 'Branekaltholin' [power 29] (5/17 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +20 (+3 eff.) Spell.save +12 (+4 eff.) Poison- +10% Stun/Frz- +20% Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 17 cooldown 100% to increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
13 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Azen the Shalore Shadowblade level 38
3rd Dusk 123rd year of Ascendancy at 12:50 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Azen the Shalore Shadowblade level 50
41st Haze 124th year of Ascendancy at 15:03 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Azen the Shalore Shadowblade level 37
10th Flare 123rd year of Ascendancy at 15:40 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Azen the Shalore Shadowblade level 50
28th Regrowth 124th year of Ascendancy at 20:16 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Azen the Shalore Shadowblade level 46
14th Haze 123rd year of Ascendancy at 10:50 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Azen the Shalore Shadowblade level 41
16th Dusk 123rd year of Ascendancy at 08:51 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Azen the Shalore Shadowblade level 36
49th Pyre 123rd year of Ascendancy at 04:28 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Azen the Shalore Shadowblade level 36
3rd Flare 123rd year of Ascendancy at 22:18 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Azen the Shalore Shadowblade level 40
11st Dusk 123rd year of Ascendancy at 11:48 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Azen the Shalore Shadowblade level 32
13rd Pyre 123rd year of Ascendancy at 01:21 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Azen the Shalore Shadowblade level 50
21st Regrowth 125th year of Ascendancy at 20:11 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Azen the Shalore Shadowblade level 22
61st Haze 122nd year of Ascendancy at 16:12 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Azen the Shalore Shadowblade level 33
22nd Pyre 123rd year of Ascendancy at 21:33 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Azen the Shalore Shadowblade level 33
13rd Pyre 123rd year of Ascendancy at 16:54 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Azen the Shalore Shadowblade level 50
18th Regrowth 125th year of Ascendancy at 05:29 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Azen the Shalore Shadowblade level 24
66th Haze 122nd year of Ascendancy at 10:38 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Azen the Shalore Shadowblade level 50
60th Haze 124th year of Ascendancy at 09:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azen the Shalore Shadowblade level 10
8th Mirth 122nd year of Ascendancy at 12:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Azen the Shalore Shadowblade level 20
24th Haze 122nd year of Ascendancy at 09:28 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Azen the Shalore Shadowblade level 30
69th Regrowth 123rd year of Ascendancy at 08:19 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Azen the Shalore Shadowblade level 40
11st Dusk 123rd year of Ascendancy at 03:45 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Azen the Shalore Shadowblade level 50
31st Haze 123rd year of Ascendancy at 17:49 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Azen the Shalore Shadowblade level 50
76th Haze 124th year of Ascendancy at 12:43 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Azen the Shalore Shadowblade level 21
40th Haze 122nd year of Ascendancy at 00:41 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Azen the Shalore Shadowblade level 50
31st Haze 123rd year of Ascendancy at 19:52 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Azen the Shalore Shadowblade level 42
23rd Dusk 123rd year of Ascendancy at 21:08 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Azen the Shalore Shadowblade level 33
40th Pyre 123rd year of Ascendancy at 08:53 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Azen the Shalore Shadowblade level 40
11st Dusk 123rd year of Ascendancy at 14:15 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Azen the Shalore Shadowblade level 50
21st Regrowth 125th year of Ascendancy at 20:11 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azen the Shalore Shadowblade level 9
7th Mirth 122nd year of Ascendancy at 19:52 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Azen the Shalore Shadowblade level 50
76th Haze 124th year of Ascendancy at 10:15 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Azen the Shalore Shadowblade level 25
18th Regrowth 123rd year of Ascendancy at 12:56 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Azen the Shalore Shadowblade level 50
21st Regrowth 125th year of Ascendancy at 20:11 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Azen the Shalore Shadowblade level 50
37th Haze 124th year of Ascendancy at 17:32 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azen the Shalore Shadowblade level 12
1st Flare 122nd year of Ascendancy at 23:20 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Azen the Shalore Shadowblade level 42
56th Dusk 123rd year of Ascendancy at 18:07 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Azen the Shalore Shadowblade level 25
17th Regrowth 123rd year of Ascendancy at 13:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Azen the Shalore Shadowblade level 21
59th Haze 122nd year of Ascendancy at 02:03 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Azen the Shalore Shadowblade level 15
41st Dusk 122nd year of Ascendancy at 12:04 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Azen the Shalore Shadowblade level 49
22nd Haze 123rd year of Ascendancy at 16:33 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Azen the Shalore Shadowblade level 37
9th Flare 123rd year of Ascendancy at 22:35 see stats
Log
You can read all your collected lore in the game menu, by pressing Escape.
Acid Splash from Argoniel hits Azen for (22 absorbed), 0 acid (0 total damage).
High Sun Paladin Aeryn is free from the acid.
High Sun Paladin Aeryn receives 8 healing from Shield of Light.
Acid Splash from Argoniel hits High Sun Paladin Aeryn for 29 acid damage.
Acid Splash from Argoniel hits Azen for (22 absorbed), 0 acid (0 total damage).
The shield around Azen crumbles.
Talent Rune: Dissipation is ready to use.
Acid Splash from Argoniel hits Azen for (22 absorbed), 0 acid (0 total damage).
Azen is free from the acid.
Azen is no longer out of phase.
Talent Shadowstep is ready to use.
Lore found: Elandar's journal (2)
Azen picks up (S.): drakeskin leather sling of piercing.
Azen picks up (Q.): stormbringer's voratun mace of rage (156% power, 6 apr).
Azen picks up (P.): arcing voratun greatsword of massacre (192% power, 4 apr).
Azen picks up ( .): living voratun shield of acid resistance (+18%) (0 def, 10 armour, 204.5 block).
Azen picks up (V.): mighty drakeskin leather sling of piercing.
Azen picks up ( .): restorative pair of voratun boots of speed (0 def, 5 armour).
Azen picks up ( .): warlord's voratun helm (0 def, 5 armour).
Azen picks up (2.): mindwoven elven-silk robe of life (0 def, 0 armour).
Lore found: ominous, dark runed staff
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 4 turns (stop reason: learnt lore).
Azen picks up (W.): Awakened Staff of Absorption (172% power, 60 apr, fire element).
Talent Dual Strike is ready to use.






















































































































































