Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 50 / 1954% |
Size | medium |
Lifes / Deaths | Killed by Isiyatta the brown bear at level 14 on the 59th Dusk 122nd year of Ascendancy at 14:32 5 / 2Killed by Zubiwe the orc warrior at level 34 on the 79th Regrowth 123rd year of Ascendancy at 16:18 |
Primary Stats
Strength | 85 (base 60) |
Dexterity | 101 (base 61) |
Constitution | 40 (base 17) |
Magic | 68 (base 30) |
Willpower | 23 (base 13) |
Cunning | 84 (base 65) |
Resources
Life | 1628/1628 |
Mana | 347/347 |
Stamina | 220/220 |
Healing Factor | 1.626323758754 |
Regeneration | 117.8077142566 |
Speed
Mental | +53.31741501931% |
Attack | 0% |
Movement | 0% |
Spell | +18.24582049534% |
Global | +126% |
Vision
Sight | 10 |
Lite | 19 |
Infravision | 5 |
See Stealth | 74.852263939808 |
See Invisible | 75.852263939808 |
Offense: Mainhand
Damage | 144 |
Accuracy | 81 |
Crit Chance | 104% |
APR | 51 |
Speed | 0.65 |
Offense: Offhand
Damage | 117 |
Accuracy | 81 |
Crit Chance | 104% |
APR | 51 |
Speed | 0.65 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 42% |
Speed | 0.84569585276751 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 44% |
Speed | 1 |
Offense: Damage Bonus
Acid | +39% |
Blight | +26% |
Arcane | +18% |
Cold | +30% |
All | +9% |
Physical | +76% |
Lightning | +31% |
Light | +35% |
Temporal | +19% |
Mind | +15% |
Darkness | +19% |
Fire | +34% |
Nature | +19% |
Offense: Damage Penetration
Lightning | +48% |
Light | +58% |
Physical | +58% |
Blight | +58% |
Arcane | +53% |
Acid | +43% |
All | +33% |
Defense: Base
Armour (hardiness) | 10 (62.946778433524%) |
Defense | 95 |
Ranged Defense | 95 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 33 |
Mental Save | 43 |
Defense: Resistances
Acid | + 63%( 70%) |
Blight | + 55%( 70%) |
Arcane | + 56%( 70%) |
Cold | + 59%( 70%) |
All | + 51%( 70%) |
Darkness | + 57%( 70%) |
Light | + 52%( 70%) |
Temporal | + 54%( 70%) |
Physical | + 60%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 64%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 45% |
Poison Resistance | 20% |
Blind Resistance | 78% |
Disarm Resistance | 31% |
Bleed Resistance | 20% |
Pinning Resistance | 38% |
Instadeath Resistance | 100% |
Knockback Resistance | 42% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 244 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 704% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 58 up to 6 times. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 4/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Shadow Feed |
talent | Trained Reactions |
talent | Essence of Speed |
talent | Blade Flurry |
talent | Shadow Combat |
talent | Chant of Fortitude |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 41.2, stamina regeneration by 10.9 and all damage resistance by 25%. Soothing Darkness |
beneficial effect | The target's critical strike damage bonus is increased by 19%. Shadowstrike |
beneficial effect | Parrying melee and ranged attacks: Has a 75% chance to deflect up to 32 damage from the next 2.9 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2250. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Samysta the Kindleresolve (12 def, 4 armour) Samysta the Kindleresolve (12 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +10 Dex offense ------ Critical power +15.00% Physical Power +15 (+3 eff.) Ignore resists +10% acid +25% physical defense ------ Armor +4 Defense +12 (+2 eff.) Fatigue +3% Resistance +21% fire other ------- Stamina/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Ivovea' dwarven lantern 'Ivovea'1.0 Encumbrance T5 lite [Random Unique] Master While equipped: offense ------ Damage +3% acid +9% arcane Ignore resists +20% arcane +8% all Ignore Armor +13 On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Resistance +6% acid Blind Resist +78% Confus Resist +45% other ------- Light +17 See Stealth +33 See Invisibility +34 Track: Puts all charms on 24 turn cooldown Effective talent level: 2.0 Power cost 24 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Blazeborn the elven-silk wizard hat (3 def, 0 armour) Blazeborn the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: offense ------ Spell Crit +6% Mind Crit +6% Spellpower +5 (+2 eff.) Mindpower +5 (+1 eff.) Damage +9% lightning +10% temporal +14% light +9% blight +15% physical +10% darkness Ignore resists +15% lightning When Hit 2 fire defense ------ Defense +3 (+0 eff.) Resistance +6% lightning +9% fire +9% blight Shield Power +15% Life Regen +6.00 other ------- Mana/turn +0.34 Psi/turn +0.40 A pointy cloth hat, very wizardly... |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | yew totem of stinging 'Halosta' [power 314] (9 cooldown) yew totem of stinging 'Halosta' [power 314] (9 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Critical power +20.00% Physical Power +20 (+4 eff.) Mindpower +30 (+10 eff.) Damage +9% physical Ignore resists +25% blight Sting an enemy dealing 374 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to increase all damage by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Poxrot Poxrot0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Cun offense ------ On-Hit 8 physical On-Ranged-Hit 6 physical Damage +10% nature +13% lightning On-Hit (Melee): * 11% chance to reduce all saves and defense by 30 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 30 defense ------ Resistance +26% lightning +20% nature +3% light +6% darkness other ------- Hate-on-crit +2.00 Max hate +6.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 4.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Str +10 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Defense +5 (+1 eff.) Resistance +3% darkness Life +102.00 Life Regen +21.00 Healmod +17% Poison Resist +20% Disarm Resist +31% Pinning Resist +38% Knockbk Resist +42% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | steel amulet 'Anetorin' steel amulet 'Anetorin'0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Con offense ------ Critical power +33.00% Spellpower +8 (+3 eff.) Damage +8% blight +8% fire Accuracy +30 (+6 eff.) When Hit 6 physical defense ------ Resistance +5% arcane other ------- Stamina/turn +3.00 Amulets make your neck look great! |
In main hand | Gubretha the voratun dagger (38-49 power, 9 apr) Gubretha the voratun dagger (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Master Weapon Damage 37.5 - 48.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +20 physical While equipped: offense ------ Physical Crit +15.0% Critical power +58.41% Physical Power +35 (+7 eff.) Ignore Armor +15 defense ------ Crit Resistance 17.56% Life +117.05 Healmod +23% other ------- Stamina/turn +3.51 Sharp, short and deadly. |
Around waist | drakeskin leather belt 'Ulfyzor' drakeskin leather belt 'Ulfyzor'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +5 Dex offense ------ Physical Crit +18.0% Mind Crit +12% Critical power +13.00% Physical Power +5 (+1 eff.) On-Hit (Melee): * 10% chance to slow global speed by 57% defense ------ Resistance +9% lightning +6% temporal +3% darkness +6% nature Life +66.00 A belt that goes around your waist. |
In off hand | voratun dagger 'Falidomnir' (37-48 power, 9 apr) voratun dagger 'Falidomnir' (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 37.0 - 48.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +20 blight On-Hit, radius 1 +4 mind On Hit: 20% Epidemic level 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 27 * 20% chance to reduce armor by 37% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +14.0% Physical Power +10 (+2 eff.) Damage +6% acid +6% mind When Hit 10 acid defense ------ Disease Resist +31% other ------- Max psi +20.00 Sharp, short and deadly. |
Cloak | Islaldakira the elven-silk cloak (3 def, 0 armour) Islaldakira the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature While equipped: Stats +4 Dex +6 Mag +5 Wil offense ------ Physical Crit +2.0% Critical power +5.00% Damage +12% physical Accuracy +10 (+2 eff.) Ignore Armor +4 defense ------ Defense +3 (+0 eff.) Physical save +14 (+5 eff.) Spell save +14 (+7 eff.) Mind save +13 (+4 eff.) Unlife -50.00 life Life +54.00 other ------- Stamina/turn +1.00 Max mana +78.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Glarestreak the silk robe (0 def, 0 armour) Glarestreak the silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Arcane While equipped: offense ------ Damage +21% acid +21% physical +12% light +17% fire +21% cold Ignore resists +25% light defense ------ Resistance +18% acid +18% physical +18% fire +16% cold +5% arcane +13% all Life +100.00 Life Regen +4.00 Cut Resist +20% Stun Resist +20% other ------- Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the duelist (die at -547; dur 6; cd 31) heroism infusion of the duelist (die at -547; dur 6; cd 31)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 31 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -547 life. The duration and life will increase by 1% for every 1% life you have lost (currently 547 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 509%; cd 8) movement infusion (speed 509%; cd 8)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 509% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 808%; cd 14) movement infusion (speed 808%; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 808% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 355; 15 cd) regeneration infusion of the warrior (heal 355; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 495; 13 cd) regeneration infusion of the warrior (heal 495; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 495 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 401; 16 cd) regeneration infusion of the warrior (heal 401; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 401 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 137; cd 21) shatter afflictions rune (absorb 137; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 137 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the duelist (absorb 139; cd 12) shatter afflictions rune of the duelist (absorb 139; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 139 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 29; blocks 7; dur 4; cd 13) stormshield rune of the duelist (threshold 29; blocks 7; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 7 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the sneak (threshold 52; blocks 7; dur 4; cd 12) stormshield rune of the sneak (threshold 52; blocks 7; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the titan (threshold 83; blocks 7; dur 4; cd 16) stormshield rune of the titan (threshold 83; blocks 7; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 7 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Mayitira the Rimehack Mayitira the Rimehack0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +3% cold Ignore resists +5% cold defense ------ Fatigue -4% Resistance +6% acid +3% cold +6% lightning Life Regen +1.00 Amulets make your neck look great! |
copper amulet 'Toxinwend' copper amulet 'Toxinwend'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex +1 Mag +1 Cun offense ------ Ignore resists +10% nature defense ------ Resistance +12% fire +11% cold other ------- See Invisibility +6 Amulets make your neck look great! |
copper amulet of strength (+3) copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
Tolar Tolar0.1 Encumbrance T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +5 Mag +5 Cun +6 Con offense ------ Spell Crit +6% Spellpower +5 (+2 eff.) Move Speed +10% Damage +8% acid +7% lightning +12% blight +7% fire +15% arcane +7% cold Ignore resists +15% blight When Hit 4 arcane defense ------ Fatigue -8% Life Regen +4.00 other ------- Stamina/turn +0.70 Masteries +0.34 Technique/Combat veteran Amulets make your neck look great! |
Salimina Salimina0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Wil +3 Con +17 Lck offense ------ Accuracy +32 (+6 eff.) defense ------ Armor +4 Defense +18 (+3 eff.) Resistance +6% cold +2% physical Resist unseen 19% Life +20.00 Blind Resist +32% other ------- Infravision +9 Sight +2 See Invisibility +15 Amulets make your neck look great! |
Yvymira Yvymira0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Dex +3 Mag +5 Wil +10 Cun +10 Con offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Move Speed +10% Damage +6% arcane Ignore resists +20% mind defense ------ Fatigue -8% Resistance +29% fire +30% mind +30% cold Mind save +9 (+3 eff.) Life Regen +5.00 Confus Resist +72% other ------- Stamina/turn +1.50 Vim-on-crit +2.37 Max hate +2.00 Amulets make your neck look great! |
starlit voratun amulet of vision starlit voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +30% light +25% darkness Blind Resist +78% other ------- Infravision +10 Sight +2 See Invisibility +15 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 24/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring 'Erarek' copper ring 'Erarek'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +1 Mag +1 Cun offense ------ Damage +9% acid defense ------ Armor +6 Resistance +5% arcane other ------- Light +3 Rings make your fingers look great! |
copper ring of tenacity copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +25.00 Disarm Resist +21% Pinning Resist +20% Knockbk Resist +22% Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Gloomwrither the gold ring Gloomwrither the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +24% acid +9% fire +9% darkness Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Resistance +18% acid Life Regen +6.00 Stun Resist +38% Rings make your fingers look great! |
Glubrerin the gold ring Glubrerin the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +4 Con +2 Wil offense ------ Accuracy +12 (+2 eff.) Ignore Armor +13 defense ------ Defense +32 (+6 eff.) Resistance +15% blight +6% mind Unlife -80.00 life Healmod +20% other ------- See Invisibility +12 Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.6 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring 'Getyldil' gold ring 'Getyldil'0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +8 Con offense ------ Physical Power +8 (+1 eff.) Damage +13% fire defense ------ Resistance +3% temporal +3% darkness +26% fire +5% arcane +3% nature Physical save +4 (+2 eff.) Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Deepsbrace Deepsbrace0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +3 Cun defense ------ Resistance +20% darkness +6% light Physical save +18 (+6 eff.) Unlife -80.00 life Life Regen +9.00 Stun Resist +67% Rings make your fingers look great! |
Ring of the War Master Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
treant's voratun ring of life treant's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +10% nature +7% blight Life +78.00 Life Regen +10.00 Healmod +17% Poison Resist +24% Disease Resist +20% Rings make your fingers look great! |
voratun ring 'Smearflash' voratun ring 'Smearflash'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Spell Crit +3% Critical power +15.00% Spellpower +10 (+3 eff.) Mindpower +15 (+5 eff.) Damage +20% acid Ignore Shields +20% On-Hit (Melee): * 10% chance to slow global speed by 57% defense ------ Fatigue -8% Resistance +40% acid other ------- Encumbrance +40 Rings make your fingers look great! |
voratun ring of life voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +100.00 Life Regen +20.00 Healmod +18% Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element) Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+13 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
cruel dragonbone vilestaff of illumination (30-36 power, 6 apr, acid element) cruel dragonbone vilestaff of illumination (30-36 power, 6 apr, acid element)5.0 Encumbrance T5 staff 2H weapon [Ego] Nature/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Critical power +20.00% Spellpower +15 (+5 eff.) Damage +30% acid defense ------ Defense +11 (+2 eff.) other ------- Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 1.0 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 109.46 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element) imbued dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +33 (+9 eff.) Damage +30% lightning other ------- Mana/turn +0.52 Talents +1 Command Staff On Spell Hit: 10% Moonlight Ray level 6 Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone vilestaff of greater warding (42-50 power, 6 apr, acid element) potent dragonbone vilestaff of greater warding (42-50 power, 6 apr, acid element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 42.0 - 50.4 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +20 (+6 eff.) Damage +42% acid defense ------ Armor +12 Defense +11 (+2 eff.) other ------- Wards +3 acid Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elemental voratun battleaxe of crippling (56-83 power, 4 apr) elemental voratun battleaxe of crippling (56-83 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Arcane/Master Weapon Damage 55.5 - 83.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 93 cold damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +19.0% Damage +40% cold Ignore resists +41% cold Massive two-handed battleaxes. |
elemental voratun battleaxe of paradox (58-86 power, 4 apr) elemental voratun battleaxe of paradox (58-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Arcane Weapon Damage 57.5 - 86.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +28 temporal On Hit: * Create an explosion dealing 93 cold damage (1/turn) While equipped: offense ------ Damage +42% cold Ignore resists +31% cold defense ------ Resistance +23% temporal Massive two-handed battleaxes. |
quick voratun longsword of paradox (40-57 power, 6 apr) quick voratun longsword of paradox (40-57 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +17 temporal While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +25 (+5 eff.) defense ------ Resistance +19% temporal Sharp, long, and deadly. |
warbringer's voratun longsword (44-61 power, 6 apr) warbringer's voratun longsword (44-61 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 43.5 - 60.9 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Physical Power +14 (+2 eff.) Ignore resists +11% physical defense ------ Disarm Resist +35% Sharp, long, and deadly. |
voratun mace of crippling (46-64 power, 6 apr) voratun mace of crippling (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Master Weapon Damage 45.5 - 63.7 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Blunt and deadly. |
enhanced voratun waraxe of erosion (39-55 power, 6 apr) enhanced voratun waraxe of erosion (39-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 nature While equipped: Stats +13 Str +13 Dex +13 Mag +13 Wil +11 Cun +13 Con One-handed war axes. |
Aneromikhad the Jetradiance (36-47 power, 9 apr) Aneromikhad the Jetradiance (36-47 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Master Weapon Damage 36.5 - 47.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +4 darkness On Hit: * 20% chance to slow global speed by 57% On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil offense ------ Physical Crit +25.0% Physical Power +10 (+2 eff.) Damage +3% darkness On-Hit (Melee): * 21% chance to slow global speed by 57% defense ------ Resistance +3% blight +5% arcane other ------- See Invisibility +9 Sharp, short and deadly. |
Halohad (39-51 power, 9 apr) Halohad (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 39.0 - 50.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +83 acid +85 nature While equipped: offense ------ Ignore resists +41% acid +14% physical +45% nature Accuracy +39 (+8 eff.) Ignore Armor +44 defense ------ Defense +14 (+3 eff.) Resistance +9% acid +6% fire +9% nature Crit Resistance 5.00% Spell save +9 (+5 eff.) Life +60.00 Poison Resist +20% Disarm Resist +50% Knockbk Resist +10% Sharp, short and deadly. |
voratun dagger 'Polelaith' (38-49 power, 9 apr) voratun dagger 'Polelaith' (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 37.5 - 48.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +18 darkness Damage Against +15% Living On-Hit, radius 1 +20 physical On-crit, radius 2 +16 physical On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Ignore resists +15% physical Accuracy +35 (+7 eff.) Ignore Armor +19 On-Hit (Melee): * 26% chance to slow global speed by 57% defense ------ Armor +2 Unlife -60.00 life Sharp, short and deadly. |
voratun dagger 'Sewerbreaker' (39-51 power, 9 apr) voratun dagger 'Sewerbreaker' (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 39.0 - 50.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +8 nature On Hit: * 20% chance to slow global speed by 57% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Splash the target with acid dealing 155 damage over 5 turns and reducing armor and accuracy by 20 While equipped: Stats +3 Cun +7 Dex offense ------ Mindpower +30 (+10 eff.) Combat Speed +10% Ignore resists +15% all Accuracy +49 (+10 eff.) Ignore Armor +11 When Hit 2 nature defense ------ Resistance +6% nature Mind save +6 (+2 eff.) Sharp, short and deadly. |
steady drakeskin leather sling of lightning steady drakeskin leather sling of lightning4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +20 lightning While equipped: offense ------ Physical Crit +7.0% Damage +22% lightning Accuracy +15 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
barbed quiver of dragonbone arrows (21/21, 76-106 power, 18 apr) barbed quiver of dragonbone arrows (21/21, 76-106 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Master Weapon Damage 75.5 - 105.7 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +24.0% Capacity 21 On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Brightquench the elven-silk robe (0 def, 0 armour) Brightquench the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Arcane While equipped: Stats +6 Cun offense ------ Spell Crit +10% Spellpower +7 (+2 eff.) Damage +30% light +28% darkness Ignore resists +30% light +34% fire +30% arcane +20% darkness When Hit 6 arcane 10 light On-Hit (Melee): * 27% chance to reduce damage dealt by 24% defense ------ Resistance +9% light +15% fire +18% darkness +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Neriremira' (0 def, 0 armour) elven-silk robe 'Neriremira' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil +6 Cun +5 Con offense ------ Spell Crit +16% Mind Crit +3% Spellpower +20 (+6 eff.) Damage +28% temporal +23% light +28% mind +57% arcane +30% darkness defense ------ Resistance +6% temporal +28% mind +15% all Crit Resistance 17.75% other ------- EQ when Hit +0.12 Max mana +184.00 See Invisibility +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of alchemy (0 def, 0 armour) elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +24% acid +25% physical +12% fire +25% cold defense ------ Resistance +20% acid +20% physical +15% fire +20% cold +15% all other ------- Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of the mind (+30%) (0 def, 0 armour) fearwoven elven-silk robe of the mind (+30%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Psionic While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +30% physical +30% darkness +30% mind Ignore resists +20% darkness +19% physical defense ------ Resistance +30% mind +15% all other ------- Max hate +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloruwyn (55 def, 8 armour) Gloruwyn (55 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Nature While equipped: Stats +6 Str +5 Con offense ------ Physical Crit +4.0% Critical power +25.00% Damage +27% arcane +12% blight Ignore resists +30% blight Ignore Armor +3 defense ------ Armor +8 Defense +55 (+10 eff.) Fatigue +8% Life Regen +8.00 other ------- Stamina/turn +2.50 A suit of armour made of leather. |
Leliralen the drakeskin leather armour (35 def, 8 armour) Leliralen the drakeskin leather armour (35 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Master/Psionic While equipped: Stats +3 Wil offense ------ Physical Crit +6.0% Combat Speed +15% Spell Speed +15% Mind Speed +15% Damage +6% mind Ignore Armor +15 defense ------ Armor +8 Defense +35 (+6 eff.) Fatigue +8% Resistance +9% mind Mind save +26 (+9 eff.) other ------- Stamina/turn +1.10 Max hate +6.00 Max psi +30.00 Second Wind: (Instant) Puts all charms on 21 turn cooldown Effective talent level: 3.0 Power cost 21 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 108 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
hardened voratun plate armour of implacability (0 def, 34 armour) hardened voratun plate armour of implacability (0 def, 34 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego++] Master While equipped: defense ------ Armor +34 Fatigue +12% Resistance +13% acid +12% physical +12% cold +13% lightning +11% fire Physical save +15 (+5 eff.) A suit of armour made of metal plates. |
voratun plate armour of Eyal (0 def, 16 armour) voratun plate armour of Eyal (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Nature While equipped: defense ------ Armor +16 Fatigue +22% Life +78.00 Life Regen +10.00 Healmod +20% A suit of armour made of metal plates. |
voratun plate armour of delving (0 def, 16 armour) voratun plate armour of delving (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Master While equipped: Stats +10 Str defense ------ Armor +16 Fatigue +22% Resistance +20% darkness +15% physical other ------- Light +2 Track: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Gloravena Gloravena1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +1 Con offense ------ Damage +22% physical Ignore resists +19% physical Ignore Armor +2 defense ------ Resistance +14% lightning +13% temporal +12% acid Life Regen +3.00 Healmod +30% other ------- Stamina/turn +2.00 A belt that goes around your waist. |
marshal's elven-silk cloak of conjuring (3 def, 0 armour) marshal's elven-silk cloak of conjuring (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +6 Str +6 Con offense ------ Spell Crit +6% Critical power +30.00% Spellpower +10 (+3 eff.) Damage +15% arcane Ignore resists +8% arcane defense ------ Defense +3 (+0 eff.) Physical save +15 (+5 eff.) Life +110.00 other ------- Max mana +95.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 12 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Serpentstoker' (0 def, 3 armour) pair of hardened leather boots 'Serpentstoker' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Cun +3 Con offense ------ Damage +9% arcane When Hit 2 arcane On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Armor +3 Fatigue -4% Resistance +5% arcane Physical save +22 (+8 eff.) Mind save +10 (+3 eff.) Silence Resist +32% Confus Resist +32% Stun Resist +20% other ------- Encumbrance +26 A pair of boots made of leather. |
Charoozer the pair of drakeskin leather boots (0 def, 11 armour) Charoozer the pair of drakeskin leather boots (0 def, 11 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: offense ------ Physical Power +17 (+3 eff.) Spellpower +8 (+3 eff.) Mindpower +14 (+4 eff.) Damage +3% blight Ignore resists +25% blight +20% fire When Hit 8 fire defense ------ Armor +11 Resistance +3% blight +3% fire Life Regen +9.00 Healmod +18% other ------- Infravision +2 A pair of boots made of leather. |
Cystseam the pair of drakeskin leather boots (0 def, 5 armour) Cystseam the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +7 Dex +6 Wil +6 Con +14 Lck offense ------ Physical Crit +11.0% Physical Power +12 (+2 eff.) Mindpower +6 (+2 eff.) Damage +6% light +12% nature Ignore resists +30% nature +25% physical Ignore Armor +13 On-Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 27 defense ------ Armor +5 Resistance +3% nature Stealth +15 other ------- Light +2 Blindside: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 26 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Relgular the pair of drakeskin leather boots (0 def, 5 armour) Relgular the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: Stats +5 Dex +4 Mag +4 Wil +10 Cun offense ------ Spell Crit +6% Critical power +25.00% Spellpower +30 (+9 eff.) Spellpower/crit +6 defense ------ Armor +5 Resistance +8% physical +12% fire Confus Resist +26% other ------- Light +4 Blink to a nearby random location (rad 12) Puts all charms on 15 turn cooldown A pair of boots made of leather. |
reinforced pair of voratun boots of disengagement (0 def, 14 armour) reinforced pair of voratun boots of disengagement (0 def, 14 armour)3.0 Encumbrance T5 feet armor [Ego++] Master While equipped: Stats +4 Cun +4 Dex defense ------ Armor +14 Fatigue +4% Resistance +15% acid +15% fire +15% lightning +15% cold Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of void walking (0 def, 5 armour) traveler's pair of voratun boots of void walking (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: offense ------ Ignore resists +19% darkness +18% temporal defense ------ Armor +5 Fatigue -6% Resistance +29% darkness +30% temporal Physical save +11 (+4 eff.) Out-of-Phase Defense +30 Out-of-Phase Resistance +20% Out-of-Phase Resilience +22% other ------- Encumbrance +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Firespiker the elven-silk wizard hat (3 def, 0 armour) Firespiker the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: offense ------ Damage +36% fire +30% nature +12% mind Ignore resists +34% blight +20% fire When Hit 14 mind 8 nature On-Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 27 defense ------ Defense +3 (+0 eff.) Resistance +15% mind +12% fire other ------- EQ when Hit +3.00 Psi when Hit +2.90 Hate when Hit +2.60 A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat (3 def, 0 armour) aegis elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: defense ------ Defense +3 (+0 eff.) Shield Power +14% Life Regen +4.10 A pointy cloth hat, very wizardly... |
Ivimivena (8 def, 13 armour) Ivimivena (8 def, 13 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +12 Str +3 Dex offense ------ Physical Crit +3.0% Damage +9% arcane +6% physical Ignore Armor +4 When Hit 6 physical defense ------ Armor +13 Defense +8 (+1 eff.) Fatigue +5% Resistance +7% all +25% cold Physical save +15 (+5 eff.) other ------- Mana/turn +0.04 Breathe water Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 845.4 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Rotspiker the drakeskin leather cap (0 def, 5 armour) Rotspiker the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +7 Str +7 Wil offense ------ Physical Power +12 (+2 eff.) Damage +12% light +33% mind Ignore resists +34% mind +34% nature When Hit 14 light On-Hit (Melee): * 27% chance to reduce damage dealt by 24% * 27% chance to reduce all saves and defense by 30 defense ------ Armor +5 Fatigue +5% Resistance +15% physical +20% mind +21% darkness Physical save +15 (+5 eff.) A cap made of leather. |
champion's drakeskin leather cap of dexterity (+5) (0 def, 5 armour) champion's drakeskin leather cap of dexterity (+5) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +5 Str +10 Dex +5 Wil defense ------ Armor +5 Fatigue +5% Mind save +15 (+5 eff.) other ------- Light +2 A cap made of leather. |
Bethylle the Blazecutter (0 def, 3 armour) Bethylle the Blazecutter (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +9% lightning defense ------ Armor +3 Fatigue +5% Resistance +12% cold +3% nature +3% light Spell save +3 (+2 eff.) other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of fortune (0 def, 5 armour) voratun helm of fortune (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature While equipped: Stats +15 Lck offense ------ Physical Crit +8.0% Spell Crit +8% Mind Crit +8% defense ------ Armor +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's voratun helm of dexterity (+9) (0 def, 5 armour) werebeast's voratun helm of dexterity (+9) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +9 Str +17 Dex +9 Cun +8 Con defense ------ Armor +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
diamond diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
111 alchemist agate 111 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Nerysenor Nerysenor1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Critical power +10.00% Damage +12% mind Accuracy +15 (+3 eff.) defense ------ Defense +20 (+4 eff.) Physical save +8 (+3 eff.) Healmod +10% other ------- Max stamina +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Burnbore Burnbore1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +12 Con offense ------ Spellpower +10 (+3 eff.) Damage +3% blight +6% fire When Hit 2 fire defense ------ Defense +14 (+3 eff.) Resistance +28% blight Physical save +19 (+7 eff.) Spell save +39 (+15 eff.) Mind save +12 (+4 eff.) Life Regen +12.00 Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Max vim +20.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Beuchik the dwarven-steel pickaxe (dig speed 15 turns) Beuchik the dwarven-steel pickaxe (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Psionic While equipped: Stats +2 Str offense ------ Critical power +20.00% Mindpower +15 (+5 eff.) Damage +8% mind +7% fire Ignore resists +10% acid defense ------ Resistance +3% cold +6% temporal Mind save +8 (+3 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe (dig speed 22 turns) voratun pickaxe (dig speed 22 turns)3.0 Encumbrance T5 digger tool [Normal] While equipped: Stats +3 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Gotira' (dig speed 20 turns) voratun pickaxe 'Gotira' (dig speed 20 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +8 Str defense ------ Armor +6 Defense +40 (+7 eff.) Fatigue -10% Resistance +27% nature +18% temporal +15% light +7% arcane Spell save +9 (+5 eff.) other ------- Stamina/turn +3.99 Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By KEANU REEVES the Cornac Shadowblade level 37
5th Pyre 123rd year of Ascendancy at 15:48 see stats
By KEANU REEVES the Cornac Shadowblade level 36
3rd Pyre 123rd year of Ascendancy at 23:51 see stats
By KEANU REEVES the Cornac Shadowblade level 46
2nd Summertide 123rd year of Ascendancy at 19:16 see stats
By KEANU REEVES the Cornac Shadowblade level 40
15th Pyre 123rd year of Ascendancy at 23:45 see stats
By KEANU REEVES the Cornac Shadowblade level 10
4th Flare 122nd year of Ascendancy at 05:50 see stats
By KEANU REEVES the Cornac Shadowblade level 38
12nd Pyre 123rd year of Ascendancy at 15:13 see stats
By KEANU REEVES the Cornac Shadowblade level 50
49th Dusk 123rd year of Ascendancy at 19:44 see stats
By KEANU REEVES the Cornac Shadowblade level 31
30th Regrowth 123rd year of Ascendancy at 17:05 see stats
By KEANU REEVES the Cornac Shadowblade level 24
66th Haze 122nd year of Ascendancy at 23:52 see stats
By KEANU REEVES the Cornac Shadowblade level 31
30th Regrowth 123rd year of Ascendancy at 17:49 see stats
By KEANU REEVES the Cornac Shadowblade level 24
44th Haze 122nd year of Ascendancy at 19:44 see stats
By KEANU REEVES the Cornac Shadowblade level 50
60th Dusk 123rd year of Ascendancy at 20:10 see stats
By KEANU REEVES the Cornac Shadowblade level 37
9th Pyre 123rd year of Ascendancy at 18:12 see stats
By KEANU REEVES the Cornac Shadowblade level 32
46th Regrowth 123rd year of Ascendancy at 10:17 see stats
By KEANU REEVES the Cornac Shadowblade level 10
4th Flare 122nd year of Ascendancy at 05:48 see stats
By KEANU REEVES the Cornac Shadowblade level 20
17th Haze 122nd year of Ascendancy at 13:38 see stats
By KEANU REEVES the Cornac Shadowblade level 30
1st Allure 123rd year of Ascendancy at 17:05 see stats
By KEANU REEVES the Cornac Shadowblade level 40
13rd Pyre 123rd year of Ascendancy at 21:43 see stats
By KEANU REEVES the Cornac Shadowblade level 50
5th Dusk 123rd year of Ascendancy at 09:02 see stats
By KEANU REEVES the Cornac Shadowblade level 50
20th Dusk 123rd year of Ascendancy at 18:42 see stats
By KEANU REEVES the Cornac Shadowblade level 24
39th Haze 122nd year of Ascendancy at 08:04 see stats
By KEANU REEVES the Cornac Shadowblade level 50
61st Dusk 123rd year of Ascendancy at 19:02 see stats
By KEANU REEVES the Cornac Shadowblade level 34
80th Regrowth 123rd year of Ascendancy at 08:47 see stats
By KEANU REEVES the Cornac Shadowblade level 39
12nd Pyre 123rd year of Ascendancy at 18:45 see stats
By KEANU REEVES the Cornac Shadowblade level 50
65th Dusk 123rd year of Ascendancy at 01:37 see stats
By KEANU REEVES the Cornac Shadowblade level 48
5th Flare 123rd year of Ascendancy at 04:20 see stats
By KEANU REEVES the Cornac Shadowblade level 9
4th Mirth 122nd year of Ascendancy at 19:18 see stats
By KEANU REEVES the Cornac Shadowblade level 50
65th Dusk 123rd year of Ascendancy at 01:38 see stats
By KEANU REEVES the Cornac Shadowblade level 50
20th Dusk 123rd year of Ascendancy at 20:08 see stats
By KEANU REEVES the Cornac Shadowblade level 25
69th Haze 122nd year of Ascendancy at 01:27 see stats
By KEANU REEVES the Cornac Shadowblade level 17
79th Dusk 122nd year of Ascendancy at 02:46 see stats
By KEANU REEVES the Cornac Shadowblade level 41
38th Pyre 123rd year of Ascendancy at 14:02 see stats
By KEANU REEVES the Cornac Shadowblade level 25
68th Haze 122nd year of Ascendancy at 04:26 see stats
By KEANU REEVES the Cornac Shadowblade level 22
25th Haze 122nd year of Ascendancy at 09:35 see stats
By KEANU REEVES the Cornac Shadowblade level 16
72nd Dusk 122nd year of Ascendancy at 19:13 see stats
By KEANU REEVES the Cornac Shadowblade level 35
2nd Pyre 123rd year of Ascendancy at 23:59 see stats
Log
KEANU REEVES picks up (X.): fearwoven elven-silk robe of the mind (+30%) (0 def, 0 armour).
KEANU REEVES picks up (T.): steady drakeskin leather sling of lightning.
KEANU REEVES picks up ( .): voratun pickaxe (dig speed 22 turns).
Talent Dig is ready to use.
KEANU REEVES picks up (c.): movement infusion (speed 808%; cd 14).
KEANU REEVES picks up (P.): voratun mace of crippling (46-64 power, 6 apr).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 14 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 7 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
KEANU REEVES picks up (3.): hardened voratun plate armour of implacability (0 def, 34 armour).
Ran for 13 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...
KEANU REEVES deactivates Stealth.
Saving game...
Saving done.