THIS IS A BAD IDEA the level 50 Skeleton Sun Paladin by bobojoe4343

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp50 / 1833%
Sizemedium
Lifes / Deaths

Primary Stats

Strength110 (base 60)
Dexterity111 (base 64)
Constitution16 (base 11)
Magic175 (base 62)
Willpower43 (base 10)
Cunning111 (base 42)

Resources

Life1422/1422
Positive117/117
Stamina330/330
Healing Factor1.2045771506546
Regeneration14.756070095519

Speed

Mental0%
Attack0%
Movement0%
Spell+15%
Global+100%

Vision

Sight10
Lite11
Infravision5
See Stealth46.750862345532
See Invisible66.750862345532

Offense: Mainhand

Damage164
Accuracy77
Crit Chance106%
APR28
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower91
Crit Chance89%
Speed0.8695652173913

Offense: Mind

Mindpower56
Crit Chance34%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+16%
Arcane+38%
All+7%
Lightning+16%
Light+172%
Temporal+20%
Physical+30%
Fire+7%
Darkness+42%

Offense: Damage Penetration

Lightning+45%
Light+72%
Acid+73%
Blight+116%
Arcane+40%
Mind+55%
All+25%

Defense: Base

Armour (hardiness)32 (57.718496631565%)
Defense103
Ranged Defense103
Fatigue0
Physical Save32
Spell Save51
Mental Save48

Defense: Resistances

Acid+ 36%( 70%)
Blight+ 34%( 70%)
Arcane+ 46%( 70%)
Cold+ 39%( 70%)
All+ 28%( 70%)
Lightning+ 43%( 70%)
Light+ 80%( 80%)
Physical+ 31%( 70%)
Darkness+ 70%( 70%)

Defense: Immunities

Teleport Resistance20%
Silence Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Stun Resistance100%
Poison Resistance100%
Blind Resistance67%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Celestial / Guardian1.50
2/5
5/5
5/5
4/5
Celestial / Sun1.50
3/5
3/5
5/5
5/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.50
5/5
4/5
1/5
2/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Technique / Shield offense1.00
4/5
2/5
1/5
2/5
Celestial / Radiance1.50
5/5
5/5
2/5
4/5

Generic Talents

Cunning / Survival1.00
1/5
5/5
1/5
0/5
Technique / Combat training1.00
2/5
2/5
4/5
5/5
5/5
0/5
Celestial / Light1.50
1/5
3/5
1/5
3/5
Celestial / Chants1.50
2/5
1/5
1/5
3/5
Undead / Skeleton1.10
5/5
3/5
1/5
5/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
failed
done
done
done
done
done
done
done
active
done
done
active
active
done
done
done
done
done
done
done
completed
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.

The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.


Achievements

A dangerous secret (Insane (Adventure) difficulty) Found the mysterious staff and told Last Hope about it.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 36
71st Pyre 123rd year of Ascendancy at 17:47
see stats
A different point of view (Insane (Adventure) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 48
8th Haze 123rd year of Ascendancy at 04:52
see stats
Against all odds (Insane (Adventure) difficulty) Killed Ukruk in the ambush.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 35
58th Pyre 123rd year of Ascendancy at 22:42
see stats
Arachnophobia (Insane (Adventure) difficulty) Destroyed the spydric menace.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 40
8th Mirth 123rd year of Ascendancy at 22:42
see stats
Back and there again (Insane (Adventure) difficulty) Opened a portal to the Far East from Maj'Eyal.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 46
78th Dusk 123rd year of Ascendancy at 08:17
see stats
Brave new world (Insane (Adventure) difficulty) Went to the Far East and took part in the war.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 38
5th Mirth 123rd year of Ascendancy at 07:27
see stats
Bringer of Doom (Insane (Adventure) difficulty) Killed a Bringer of Doom.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 24
36th Regrowth 123rd year of Ascendancy at 04:11
see stats
Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 9
66th Dusk 122nd year of Ascendancy at 06:52
see stats
Destroyer's bane (Insane (Adventure) difficulty) Killed Golbug the Destroyer.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 37
79th Pyre 123rd year of Ascendancy at 08:16
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 30
74th Regrowth 123rd year of Ascendancy at 09:00
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 22
73rd Haze 122nd year of Ascendancy at 16:10
see stats
Eye of the storm (Insane (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 31
4th Pyre 123rd year of Ascendancy at 08:52
see stats
Fear me not! (Insane (Adventure) difficulty) Survived the Fearscape!
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 31
2nd Pyre 123rd year of Ascendancy at 23:56
see stats
Fear of Fours (Insane (Adventure) difficulty) Killed all four bosses of the Slime Tunnels.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 50
1st Allure 124th year of Ascendancy at 16:36
see stats
Home sweet home (Insane (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 31
34th Pyre 123rd year of Ascendancy at 07:04
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 10
74th Dusk 122nd year of Ascendancy at 10:24
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 20
60th Haze 122nd year of Ascendancy at 05:04
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 30
73rd Regrowth 123rd year of Ascendancy at 03:20
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 40
8th Mirth 123rd year of Ascendancy at 20:33
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 50
19th Haze 123rd year of Ascendancy at 22:46
see stats
Orcrist (Insane (Adventure) difficulty) Killed the leaders of the Orc Pride.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 50
51st Haze 123rd year of Ascendancy at 07:39
see stats
Poisonous (Insane (Adventure) difficulty) Sided with the assassin lord.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 24
10th Decay 122nd year of Ascendancy at 11:05
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 35
56th Pyre 123rd year of Ascendancy at 17:03
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 25
40th Regrowth 123rd year of Ascendancy at 12:38
see stats
Sliders (Insane (Adventure) difficulty) Activated a portal using the Orb of Many Ways.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 38
79th Pyre 123rd year of Ascendancy at 14:20
see stats
Tactical master (Insane (Adventure) difficulty) Fought the two Sorcerers without closing any invocation portals.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 50
9th Allure 124th year of Ascendancy at 08:54
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 45
74th Dusk 123rd year of Ascendancy at 20:35
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 8
60th Dusk 122nd year of Ascendancy at 19:36
see stats
The High Lady's destiny (Insane (Adventure) difficulty) Won ToME by closing the Void portal using Aeryn as a sacrifice.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 50
9th Allure 124th year of Ascendancy at 08:55
see stats
The Legend of Garkul (Insane (Adventure) difficulty) Learned the five chapters of the Legend of Garkul.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 50
39th Haze 123rd year of Ascendancy at 10:22
see stats
The Right thing to do (Insane (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 24
27th Regrowth 123rd year of Ascendancy at 17:40
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 46
2nd Haze 123rd year of Ascendancy at 01:50
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 11
78th Dusk 122nd year of Ascendancy at 22:23
see stats
There and back again (Insane (Adventure) difficulty) Opened a portal to Maj'Eyal from the Far East.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 41
13rd Dusk 123rd year of Ascendancy at 10:42
see stats
Thralless (Insane (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 24
27th Regrowth 123rd year of Ascendancy at 06:22
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 20
61st Haze 122nd year of Ascendancy at 09:29
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 16
28th Haze 122nd year of Ascendancy at 16:39
see stats
Vampire crusher (Insane (Adventure) difficulty) Destroyed the Master in its lair of the Dreadfell.
By THIS IS A BAD IDEA the Skeleton Sun Paladin level 35
58th Pyre 123rd year of Ascendancy at 10:17
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at portal).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 18 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 19 turns (stop reason: at portal).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 38 turns (stop reason: at portal).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 38 turns (stop reason: at portal).


Ran for 3 turns (stop reason: interesting terrain).