Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ghoul |
Class | Alchemist |
Level / Exp | 50 / 2112% |
Size | medium |
Lifes / Deaths | Killed by Glariavea the vampire at level 34 on the 50th Pyre 123rd year of Ascendancy at 03:49 2 / 6Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 48th Haze 123rd year of Ascendancy at 14:31 Killed by Elandar at level 50 on the 1st Pyre 124th year of Ascendancy at 03:11 Killed by Elandar at level 50 on the 1st Pyre 124th year of Ascendancy at 05:24 Killed by Elandar at level 50 on the 1st Pyre 124th year of Ascendancy at 11:57 Killed by OH NO AN ALCHEMIST at level 50 on the 1st Pyre 124th year of Ascendancy at 17:05 |
Primary Stats
Strength | 26 (base 11) |
Dexterity | 70 (base 60) |
Constitution | 35 (base 11) |
Magic | 132 (base 65) |
Willpower | 42 (base 29) |
Cunning | 86 (base 59) |
Resources
Life | 1449/1449 |
Mana | 368/871 |
Vim | 266/296 |
Healing Factor | 2.1916660017317 |
Regeneration | 86.022890567969 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -1.9984014443253E-12% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6.1032241298366 |
See Invisible | 14 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 96 |
Accuracy | 56 |
Crit Chance | 60% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 56 |
Crit Chance | 56% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 91 |
Crit Chance | 84% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Acid | +54% |
Lightning | +16% |
Light | +25% |
Cold | +139% |
Blight | +21% |
Arcane | +21% |
Fire | +19% |
All | +9% |
Offense: Damage Penetration
Acid | +45% |
Darkness | +45% |
Mind | +25% |
Cold | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 25 (51.69962066283%) |
Defense | 108 |
Ranged Defense | 108 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 48 |
Mental Save | 56 |
Defense: Resistances
Acid | + 73%( 76%) |
Blight | + 43%( 76%) |
Physical | + 40%( 76%) |
Cold | + 76%( 76%) |
All | + 35%( 76%) |
Lightning | + 73%( 76%) |
Light | + 56%( 76%) |
Mind | + 45%( 76%) |
Darkness | + 43%( 76%) |
Fire | + 61%( 76%) |
Nature | + 41%( 76%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 78% |
Bleed Resistance | 100% |
Confusion Resistance | 86% |
Fear Resistance | 100% |
Stun Resistance | 98% |
Poison Resistance | 80% |
Knockback Resistance | 20% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 6 times. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1694% for 10 turns (281 total) and instantly restoring 85 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 35 up to 6 times. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Frost alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Energy alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Golemancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2602. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unlightprophet (15 def, 9 armour) Unlightprophet (15 def, 9 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane While equipped: Stats +1 Str +5 Mag +5 Wil offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Accuracy +5 (+1 eff.) On-Hit (Melee): * 21% chance to reduce damage dealt by 22% defense ------ Armor +9 Defense +15 (+3 eff.) Fatigue +4% Physical save +6 (+2 eff.) Silence Resist +46% Confus Resist +46% Stun Resist +48% other ------- Mana/turn +0.60 Max mana +60.00 Max stamina +31.61 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 1384 alchemist diamond 1384 alchemist diamond0.0 Encumbrance T5 white alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
Light source | Sparksweep Sparksweep1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +5 Con offense ------ Ignore resists +20% acid When Hit 10 acid defense ------ Defense +11 (+2 eff.) Resistance +9% blight +6% lightning +6% acid Physical save +20 (+7 eff.) Spell save +11 (+4 eff.) Mind save +14 (+4 eff.) Life +80.00 Life Regen +11.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Ravenravager the elven-silk wizard hat (28 def, 0 armour) Ravenravager the elven-silk wizard hat (28 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Arcane While equipped: Stats +6 Con offense ------ Critical power +15.00% Physical Power +30 (+8 eff.) Damage +13% acid +10% fire +9% cold +12% arcane +7% lightning Ignore resists +20% darkness Accuracy +15 (+4 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Defense +28 (+5 eff.) Unlife -60.00 life A pointy cloth hat, very wizardly... |
On hands | Shockpyre the drakeskin leather gloves (30 def, 3 armour) Shockpyre the drakeskin leather gloves (30 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: offense ------ Physical Crit +20.0% Spell Crit +7% Mind Crit +18% Critical power +14.00% When Hit 10 lightning defense ------ Armor +3 Defense +30 (+5 eff.) Resistance +3% physical +21% cold Physical save +15 (+5 eff.) Mind save +18 (+5 eff.) Confus Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Kuroddasus the elven-wood totem of healing [power 434] (15 cooldown) Kuroddasus the elven-wood totem of healing [power 434] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +2 Str +5 Con offense ------ Physical Crit +3.0% Critical power +20.00% Accuracy +15 (+4 eff.) When Hit 6 physical defense ------ Armor +6 Resistance +15% mind Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 52% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | stralite ring 'Lisana' stralite ring 'Lisana'0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Mag offense ------ Spellpower +15 (+3 eff.) defense ------ Life +136.00 Life Regen +24.00 Healmod +25% Silence Resist +32% other ------- Mana/turn +0.22 Mana-on-crit +2.00 Vim-on-crit +2.00 Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Mag +5 Wil offense ------ Critical power +15.00% Spellpower +15 (+3 eff.) Damage +16% light defense ------ Resistance +29% acid +32% light +3% darkness +26% fire +26% cold +26% lightning Spell save +9 (+3 eff.) Life Regen +4.00 Healmod +5% Knockbk Resist +20% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | Ce'Nodabretira the stralite amulet Ce'Nodabretira the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Damage +12% acid defense ------ Armor +7 Defense +41 (+7 eff.) Resistance +9% darkness +4% physical Max Resistance +6% all Physical save +22 (+7 eff.) Mind save +15 (+4 eff.) Healmod +20% Amulets make your neck look great! |
In main hand | Floegrit the dragonbone magestaff (30-36 power, 6 apr, cold element) Floegrit the dragonbone magestaff (30-36 power, 6 apr, cold element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Wil +4 Mag offense ------ Physical Crit +9.0% Spell Crit +22% Critical power +19.00% Physical Power +15 (+5 eff.) Spellpower +35 (+7 eff.) Damage +33% cold Ignore resists +10% cold Accuracy +11 (+3 eff.) defense ------ Resistance +6% lightning +3% blight +9% fire +9% nature +3% acid Spell save +6 (+2 eff.) other ------- Max mana +79.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Glaciercut the drakeskin leather belt Glaciercut the drakeskin leather belt1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +8 Cun offense ------ Critical power +20.69% Damage +18% cold defense ------ Defense +23 (+4 eff.) Mind save +9 (+3 eff.) Stealth +12 other ------- Hate-on-crit +5.17 Infravision +3 A belt that goes around your waist. |
In off hand | Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+2 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag offense ------ Damage +25% cold When Hit 60 ice defense ------ Defense +12 (+2 eff.) Resistance +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 1125.69 cold damage and condensing the air into freezing vapors that deal 375.23 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 8/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Main armor | Flashonslaught (0 def, 0 armour) Flashonslaught (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +10 Cun offense ------ Spell Crit +15% Critical power +15.00% Physical Power +12 (+4 eff.) Spellpower +43 (+9 eff.) Damage +12% blight +25% cold +9% all When Hit 34 darkness 10 fire defense ------ Resistance +37% cold +15% all Healmod +50% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.34 Mana-on-crit +2.00 Hate-on-crit +4.00 Psi-on-crit +4.00 Max mana +79.00 Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Reflection (--) Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 760 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the wizard (damage 594; dur 4; cd 19) acid wave rune of the wizard (damage 594; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 593.52 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
biting gale rune of the wizard (damage 890; dur 4; cd 19) biting gale rune of the wizard (damage 890; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 890.04 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 1045; dur 4; cd 22) biting gale rune of the wizard (damage 1045; dur 4; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 1045.39 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 1236% over 10 turns; mana 62; cd 17) manasurge rune of the psychic (regen 1236% over 10 turns; mana 62; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1236% for 10 turns (205 total) and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune of the psychic (regen 1375% over 10 turns; mana 69; cd 16) manasurge rune of the psychic (regen 1375% over 10 turns; mana 69; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1375% for 10 turns (228 total) and instantly restoring 69 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 58; cd 12) shatter afflictions rune of the titan (absorb 58; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 537; dur 5; cd 17) shielding rune of the sneak (absorb 537; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 537 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 441; dur 6; cd 18) shielding rune of the sneak (absorb 441; dur 6; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 441 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Frost Lord's Chain Frost Lord's Chain0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+3 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Infernoreeve the voratun ring Infernoreeve the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +17 Mag +7 Wil +8 Cun offense ------ Physical Power +18 (+5 eff.) Spellpower +51 (+10 eff.) Mindpower +19 (+6 eff.) Damage +3% fire +3% arcane +8% all Ignore resists +10% acid +15% fire defense ------ Spell save +9 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
Islutta the voratun ring Islutta the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +8% Critical power +15.00% Physical Power +13 (+4 eff.) Spellpower +28 (+6 eff.) Mindpower +13 (+4 eff.) Ignore Shields +32% When Hit 4 acid 10 physical defense ------ Defense +32 (+5 eff.) other ------- Mana-on-crit +2.11 Max stamina +31.61 Rings make your fingers look great! |
Tulesus Tulesus0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +13 Cun +4 Wil offense ------ Mindpower +41 (+13 eff.) When Hit 10 mind defense ------ Resistance +9% darkness +9% mind Unlife -80.00 life Life Regen +9.00 Healmod +27% Stun Resist +50% other ------- Infravision +4 Rings make your fingers look great! |
voratun ring 'Hellvile' voratun ring 'Hellvile'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +8 Cun +5 Mag offense ------ Mind Crit +2% Spellpower +14 (+3 eff.) Ignore resists +10% mind defense ------ Resistance +30% acid +47% fire +28% cold +30% lightning Mind save +18 (+5 eff.) Life +100.00 Life Regen +10.00 Healmod +20% Rings make your fingers look great! |
Gleamjustice the dragonbone magestaff (30-36 power, 6 apr, arcane element) Gleamjustice the dragonbone magestaff (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +15% Critical power +39.00% Spellpower +53 (+11 eff.) On-Hit 35 fire Damage +48% arcane +12% light Ignore resists +15% light +20% mind defense ------ Resistance +7% arcane other ------- Mana/turn +0.57 Vim-on-crit +6.00 Max vim +40.00 Light +3 See Invisibility +15 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
blazebringer's voratun greatsword of evisceration (61-98 power, 4 apr) blazebringer's voratun greatsword of evisceration (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 61.0 - 97.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +126 fire On Critical: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +17.0% Physical Power +20 (+6 eff.) Global Speed +15% Ignore resists +30% fire Massive two-handed swords. |
Smearenvy (55-77 power, 6 apr) Smearenvy (55-77 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Weapon Damage 55.0 - 77.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +18.0% Attack Speed 100% On-Hit, radius 1 +16 nature On-crit, radius 2 +16 nature While equipped: offense ------ Physical Power +40 (+11 eff.) Damage +15% darkness Ignore resists +34% nature +20% physical defense ------ Armor +12 Resistance +15% darkness One-handed war axes. |
Bethatta (44-57 power, 15 apr) Bethatta (44-57 power, 15 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Arcane Weapon Damage 44.0 - 57.2 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On-hit +20 temporal On-crit, radius 2 +20 blight While equipped: offense ------ Physical Crit +6.0% Physical Power +25 (+7 eff.) Ignore resists +34% physical Accuracy +30 (+8 eff.) Ignore Armor +4 defense ------ Resistance +19% temporal Unlife -108.81 life other ------- Infravision +4 Sharp, short and deadly. |
voratun dagger (39-51 power, 9 apr) voratun dagger (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Normal] Weapon Damage 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Sharp, short and deadly. |
Bregidochik the Blindvault Bregidochik the Blindvault4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +11 Str +13 Con offense ------ Physical Power +23 (+7 eff.) Spellpower/crit +10 Damage +33% darkness +12% arcane Ignore resists +20% blight Ignore Shields +41% When Hit 14 arcane other ------- Infravision +4 Longbows are used to shoot arrows at your foes. |
Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Physical Crit +5.0% Spell Crit +13% Mind Crit +5% Spellpower +15 (+3 eff.) Move Speed +32% Damage +22% blight +10% all defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 15 out of 20/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
troll-hide rough leather armour of the deep (3 def, 4 armour) troll-hide rough leather armour of the deep (3 def, 4 armour)9.0 Encumbrance T1 light armor [Ego++] Nature While equipped: defense ------ Armor +4 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% acid +6% cold Life +31.00 Life Regen +3.50 Healmod +12% other ------- Breathe water A suit of armour made of leather. |
Blastbait the drakeskin leather armour (20 def, 8 armour) Blastbait the drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Master While equipped: Stats +9 Str +8 Dex +6 Cun offense ------ Critical power +20.00% Ignore resists +34% lightning defense ------ Armor +8 Defense +20 (+3 eff.) Fatigue +8% Resistance +9% physical Crit Resistance 20.40% Physical save +25 (+8 eff.) Mind save +12 (+4 eff.) other ------- Max psi +40.00 Infravision +4 See Invisibility +18 A suit of armour made of leather. |
Fuledar the elven-silk cloak (3 def, 2 armour) Fuledar the elven-silk cloak (3 def, 2 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +9 Mag +9 Wil offense ------ Spell Crit +5% Critical power +23.00% Accuracy +13 (+4 eff.) Ignore Armor +14 defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +6% light +6% nature Crit Resistance 10.00% Stealth +14 Confus Resist +21% other ------- Max psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
invigorating pair of drakeskin leather boots of rushing (0 def, 5 armour) invigorating pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con offense ------ Move Speed +10% defense ------ Armor +5 Fatigue -10% Life +60.00 other ------- Stamina/turn +0.90 Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
elven-silk wizard hat 'Freezevile' (3 def, 0 armour) elven-silk wizard hat 'Freezevile' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +10 Wil offense ------ Damage +12% lightning +27% cold +15% temporal Ignore resists +15% lightning +15% cold +34% arcane When Hit 6 temporal defense ------ Defense +3 (+1 eff.) Resistance +9% cold +7% arcane +20% temporal Physical save +15 (+5 eff.) A pointy cloth hat, very wizardly... |
Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil offense ------ Spellpower +15 (+3 eff.) Mindpower +15 (+5 eff.) On-Hit 10 acid 10 fire 10 lightning 10 cold Damage +25% acid +25% fire +25% cold +25% lightning defense ------ Armor +10 Fatigue +5% Resistance +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
3 agate 3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
33 spinel 33 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
34 ametrine 34 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
30 citrine 30 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
31 zircon 31 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
34 aquamarine 34 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 opal 19 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
50 topaz 50 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
39 amethyst 39 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
39 lapis lazuli 39 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
33 emerald 33 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
40 garnet 40 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
39 quartz 39 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
27 sapphire 27 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
30 jade 30 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
23 turquoise 23 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
26 ruby 26 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
29 amber 29 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
51 bloodstone 51 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
41 fire opal 41 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond 6 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
51 moonstone 51 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
50 pearl 50 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
653 alchemist agate 653 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
16 alchemist opal 16 alchemist opal0.0 Encumbrance T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
48 alchemist onyx 48 alchemist onyx0.0 Encumbrance T3 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
58 alchemist bloodstone 58 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Lisavea the dwarven lantern Lisavea the dwarven lantern1.0 Encumbrance T5 lite [Random Unique] Master While equipped: Stats +4 Wil +2 Con defense ------ Resistance +3% nature +18% acid Crit Resistance 17.56% other ------- Light +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cyrissra the Duskparry (dig speed 30 turns) Cyrissra the Duskparry (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str offense ------ Damage +18% lightning +24% darkness Ignore resists +15% darkness When Hit 10 darkness defense ------ Fatigue -7% Resistance +12% lightning While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Veliwyn' (dig speed 19 turns) voratun pickaxe 'Veliwyn' (dig speed 19 turns)3.0 Encumbrance T5 digger tool [Rare] Arcane While equipped: Stats +13 Str +8 Wil offense ------ Physical Crit +15.0% Mind Crit +15% Critical power +20.00% Spellpower/crit +14 Damage +33% arcane On-Hit (Melee): * 27% chance to reduce armor by 48% defense ------ Resistance +27% blight other ------- Mana/turn +0.28 Mana-on-crit +2.71 Max vim +30.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Radhadokor the ash totem of healing [power 194] (15 cooldown) Radhadokor the ash totem of healing [power 194] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Damage +6% mind When Hit 2 mind other ------- Light +3 Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of summon tentacle 'Deepsream' [power 455] (25 cooldown) dragonbone totem of summon tentacle 'Deepsream' [power 455] (25 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Damage +15% darkness defense ------ Armor +8 Resistance +6% fire Blind Resist +21% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1156 Base Damage: 515 Armor: 34 All Resist: 40 Puts all charms on 25 turn cooldown 100% to gain a 32% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 24% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By OH NO AN ALCHEMIST the Ghoul Alchemist level 37
68th Pyre 123rd year of Ascendancy at 03:37 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 50
20th Regrowth 124th year of Ascendancy at 16:08 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 37
66th Pyre 123rd year of Ascendancy at 04:24 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 33
36th Pyre 123rd year of Ascendancy at 14:05 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 47
29th Haze 123rd year of Ascendancy at 01:55 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 40
4th Mirth 123rd year of Ascendancy at 22:05 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 9
12nd Dusk 122nd year of Ascendancy at 17:33 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 39
79th Pyre 123rd year of Ascendancy at 15:06 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 33
16th Pyre 123rd year of Ascendancy at 09:11 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 28
64th Regrowth 123rd year of Ascendancy at 08:22 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 22
48th Haze 122nd year of Ascendancy at 08:46 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 33
16th Pyre 123rd year of Ascendancy at 14:33 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 45
24th Haze 123rd year of Ascendancy at 19:23 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 50
51st Regrowth 124th year of Ascendancy at 05:13 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 35
60th Pyre 123rd year of Ascendancy at 06:12 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 27
53rd Regrowth 123rd year of Ascendancy at 00:12 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 10
21st Dusk 122nd year of Ascendancy at 10:09 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 20
20th Haze 122nd year of Ascendancy at 03:04 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 30
70th Regrowth 123rd year of Ascendancy at 17:13 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 40
1st Mirth 123rd year of Ascendancy at 05:37 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 50
47th Haze 123rd year of Ascendancy at 02:48 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 50
20th Regrowth 124th year of Ascendancy at 13:40 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 50
50th Regrowth 124th year of Ascendancy at 01:33 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 24
56th Haze 122nd year of Ascendancy at 03:42 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 50
1st Pyre 124th year of Ascendancy at 17:05 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 45
24th Haze 123rd year of Ascendancy at 17:57 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 23
50th Haze 122nd year of Ascendancy at 06:13 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 39
79th Pyre 123rd year of Ascendancy at 23:23 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 50
1st Pyre 124th year of Ascendancy at 17:05 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 8
7th Dusk 122nd year of Ascendancy at 11:48 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 50
68th Haze 123rd year of Ascendancy at 13:47 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 24
58th Haze 122nd year of Ascendancy at 11:18 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 50
48th Haze 123rd year of Ascendancy at 00:16 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 12
35th Dusk 122nd year of Ascendancy at 15:48 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 24
80th Haze 122nd year of Ascendancy at 09:28 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 42
8th Dusk 123rd year of Ascendancy at 15:59 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 23
49th Haze 122nd year of Ascendancy at 14:27 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 16
78th Dusk 122nd year of Ascendancy at 18:39 see stats
By OH NO AN ALCHEMIST the Ghoul Alchemist level 36
64th Pyre 123rd year of Ascendancy at 19:00 see stats
Log
OH NO AN ALCHEMIST hits Cold drake hatchling for 1266 cold damage.
OH NO AN ALCHEMIST hits Cold drake hatchling for 1269 cold damage.
OH NO AN ALCHEMIST killed Cold drake hatchling!
OH NO AN ALCHEMIST killed Xorn!
OH NO AN ALCHEMIST killed Cold drake hatchling!
OH NO AN ALCHEMIST casts Thunderclap.
OH NO AN ALCHEMIST's spell attains critical power!
Elandar is disarmed!
OH NO AN ALCHEMIST hits Elandar for 310 physical, 316 lightning (626 total damage).
Healing Inversion from OH NO AN ALCHEMIST hits Elandar for 7 blight damage.
OH NO AN ALCHEMIST's storm dissipates.
OH NO AN ALCHEMIST's spell attains critical power!
OH NO AN ALCHEMIST's spell attains critical power!
Talent Rune: Dissipation is ready to use.
Talent Gem Portal is ready to use.
OH NO AN ALCHEMIST's Living Lightning hits Cold drake hatchling for 296 lightning damage.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
OH NO AN ALCHEMIST's caustic mire area effect hits Elandar for 246 acid damage.
OH NO AN ALCHEMIST receives 91 healing from OH NO AN ALCHEMIST's purging blight area effect.
OH NO AN ALCHEMIST's icy vapors hits Cold drake hatchling for 148 cold damage.
OH NO AN ALCHEMIST's caustic mire area effect killed Elandar!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Adventure) difficulty)!
Saving game...
The raging fire around OH NO AN ALCHEMIST calms down and disappears.
Saving done.