Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Marauder |
Level / Exp | 50 / 2050% |
Size | big |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 129 (base 60) |
Dexterity | 129 (base 63) |
Constitution | 76 (base 36) |
Magic | 47 (base 15) |
Willpower | 38 (base 12) |
Cunning | 114 (base 60) |
Resources
Life | 1912/1912 |
Mana | 0/434 |
Stamina | 277/277 |
Healing Factor | 2.5 |
Regeneration | 239.41065375285 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Offense: Mainhand
Damage | 189 |
Accuracy | 86 |
Crit Chance | 114% |
APR | 60 |
Speed | 1.00 |
Offense: Offhand
Damage | 139 |
Accuracy | 86 |
Crit Chance | 114% |
APR | 60 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 45% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +25% |
Light | +19% |
Temporal | +16% |
Darkness | +36% |
Physical | +120% |
Cold | +37% |
All | +7% |
Offense: Damage Penetration
Darkness | +36% |
Fire | +45% |
Temporal | +45% |
Blight | +60% |
Physical | +84% |
Cold | +45% |
All | +25% |
Defense: Base
Armour (hardiness) | 22 (38.594633868923%) |
Defense | 110 |
Ranged Defense | 110 |
Fatigue | 0 |
Physical Save | 69 |
Spell Save | 50 |
Mental Save | 66 |
Defense: Resistances
Acid | + 32%( 70%) |
Blight | + 70%( 70%) |
Physical | + 35%( 70%) |
Cold | + 40%( 70%) |
All | + 32%( 70%) |
Lightning | + 52%( 70%) |
Temporal | + 36%( 70%) |
Mind | + 40%( 70%) |
Fire | + 46%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 95% |
Bleed Resistance | 41% |
Confusion Resistance | 69% |
Pinning Resistance | 39% |
Stun Resistance | 100% |
Poison Resistance | 43% |
Knockback Resistance | 45% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 719 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 168 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 298 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 908% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Bloodthirst | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Premonition |
talent | Daunting Presence |
talent | Trained Reactions |
beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 6 Net Damage: 185 - 260 Accuracy: 103 (knife) APR: 61 Crit Chance: +122% Crit mult: 350% Uses Stats: 70% Dex, 50% Str |
beneficial effect | Parrying melee and ranged attacks: Has a 80% chance to deflect up to 36 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Alyhell (5 def, 5 armour) Alyhell (5 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Str +5 Cun +9 Con offense ------ Physical Crit +2.0% Critical power +5.00% Damage +8% physical defense ------ Armor +5 Defense +5 (+0 eff.) Fatigue +4% Physical save +21 (+6 eff.) Mind save +25 (+6 eff.) Unlife -60.00 life Life Regen +3.00 Healmod +16% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Aruvon' dwarven lantern 'Aruvon'1.0 Encumbrance T5 lite [Rare] Psionic While equipped: offense ------ Physical Crit +5.0% Critical power +20.00% Accuracy +20 (+4 eff.) defense ------ Defense +13 (+2 eff.) Resistance +6% lightning Physical save +24 (+6 eff.) Spell save +20 (+7 eff.) Mind save +18 (+5 eff.) Life +40.00 Life Regen +4.21 Poison Resist +20% Cut Resist +21% Disarm Resist +21% other ------- Max stamina +20.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Velobrekira (0 def, 3 armour) Velobrekira (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +12% physical Accuracy +15 (+3 eff.) Ignore Armor +6 defense ------ Armor +3 Fatigue +5% Resistance +7% lightning +6% temporal Life Regen +4.00 Confus Resist +20% other ------- Stamina/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | Eilinuba the voratun torque of psionic shield [power 173] (25 cooldown) Eilinuba the voratun torque of psionic shield [power 173] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +6 Str +11 Dex +7 Con offense ------ Critical power +20.88% Ignore resists +15% physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 defense ------ Defense +15 (+2 eff.) Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Wheel of Fate Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: defense ------ Resistance +10% blight +15% fire +11% nature +12% mind Life +126.00 Life Regen +20.00 Healmod +20% Poison Resist +23% Disease Resist +27% Disarm Resist +38% Pinning Resist +39% Knockbk Resist +45% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Dawnresolve Dawnresolve0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +11 Cun +9 Dex offense ------ Critical power +10.00% Damage +12% light +9% temporal Ignore resists +20% temporal Accuracy +13 (+3 eff.) defense ------ Life +99.00 Life Regen +26.00 Healmod +20% Stun Resist +50% other ------- Hate-on-crit +1.00 Light +3 Rings make your fingers look great! |
Around neck | Korukan Korukan0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +18 Dex +7 Cun +7 Con offense ------ Physical Crit +1.0% Critical power +11.00% Move Speed +10% Damage +6% physical Ignore resists +10% blight Accuracy +8 (+2 eff.) Ignore Armor +17 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 defense ------ Defense +15 (+2 eff.) Fatigue -8% Unlife -60.00 life Life Regen +5.00 other ------- Stamina/turn +1.00 Amulets make your neck look great! |
In main hand | voratun dagger 'Flamehash' (49-64 power, 9 apr) voratun dagger 'Flamehash' (49-64 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 49.0 - 63.7 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +8 blight On-Hit, radius 1 +12 blight On-crit, radius 2 +12 blight While equipped: Stats +11 Str +9 Dex +10 Mag +12 Wil +10 Cun +9 Con offense ------ Physical Crit +14.0% Critical power +34.00% Damage +3% cold Ignore resists +20% fire +20% cold Ignore Armor +8 defense ------ Resistance +6% fire Sharp, short and deadly. |
Around waist | Arytha the drakeskin leather belt Arytha the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +4 Str offense ------ Physical Crit +5.0% Critical power +11.00% Physical Power +5 (+1 eff.) Damage +19% physical Ignore resists +17% physical defense ------ Armor +4 Defense +37 (+6 eff.) Spell save +6 (+2 eff.) Stealth +9 other ------- Max mana +20.00 A belt that goes around your waist. |
In off hand | Strikewell the voratun dagger (36-47 power, 9 apr) Strikewell the voratun dagger (36-47 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 36.0 - 46.8 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +4 blight On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +11 Str offense ------ Physical Crit +13.0% Damage +12% physical Ignore resists +25% blight Accuracy +32 (+7 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 defense ------ Defense +8 (+1 eff.) Resistance +6% lightning Disarm Resist +36% Sharp, short and deadly. |
Cloak | Icesmasher the elven-silk cloak (18 def, 0 armour) Icesmasher the elven-silk cloak (18 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature While equipped: Stats +2 Dex offense ------ Physical Crit +2.0% Ignore resists +10% physical Ignore Armor +3 When Hit 6 cold defense ------ Defense +18 (+3 eff.) Resistance +57% blight +4% physical +57% nature Unlife -108.22 life Life Regen +28.00 Healmod +60% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Sepsisraptor the elven-silk robe (0 def, 4 armour) Sepsisraptor the elven-silk robe (0 def, 4 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +7 Mag +6 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +18% lightning +46% physical +29% darkness +27% cold Ignore resists +11% darkness +17% physical defense ------ Armor +4 Resistance +11% lightning +16% blight +12% cold +3% nature +15% all Unlife -20.00 life Life +132.00 Life Regen +5.30 Healmod +30% Disease Resist +20% Cut Resist +20% other ------- Max hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Life Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion of the sneak (heal 283; cd 15) healing infusion of the sneak (heal 283; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 283 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 302; cd 13) healing infusion of the warrior (heal 302; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 302 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the duelist (die at -885; dur 7; cd 27) heroism infusion of the duelist (die at -885; dur 7; cd 27)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -885 life. The duration and life will increase by 1% for every 1% life you have lost (currently 885 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -667; dur 7; cd 33) heroism infusion of the sneak (die at -667; dur 7; cd 33)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 33 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -667 life. The duration and life will increase by 1% for every 1% life you have lost (currently 667 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 407%; cd 14) movement infusion (speed 407%; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 407% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 499; 16 cd) regeneration infusion of the duelist (heal 499; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 707; 17 cd) regeneration infusion of the duelist (heal 707; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 707 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 8; phase 27; cd 16) blink rune (range 8; phase 27; cd 16)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 8 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 18) blink rune (range 8; phase 27; cd 18)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 8 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 249; dur 4; cd 22) biting gale rune (damage 249; dur 4; cd 22)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 249.34 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 175; cd 15) shatter afflictions rune of the warrior (absorb 175; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 175 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 416; dur 6; cd 14) shielding rune of the psychic (absorb 416; dur 6; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 416 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 439; dur 4; cd 18) shielding rune of the warrior (absorb 439; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 439 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 49; blocks 7; dur 4; cd 16) stormshield rune of the duelist (threshold 49; blocks 7; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 49 up to 7 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 56; blocks 9; dur 4; cd 14) stormshield rune of the duelist (threshold 56; blocks 9; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 56 up to 9 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 16; blocks 6; dur 4; cd 17) stormshield rune of the duelist (threshold 16; blocks 6; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 16 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 41; blocks 6; dur 4; cd 12) stormshield rune of the sneak (threshold 41; blocks 6; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 41 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
pixie's voratun ring pixie's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Cun +8 Mag offense ------ Spellpower +15 (+7 eff.) Rings make your fingers look great! |
voratun ring of misery voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +10 Cun offense ------ On-Hit 23 physical On-Ranged-Hit 31 physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 29 other ------- Hate-on-crit +3.00 Max hate +15.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 5.2 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+18 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
greater dragonbone vilestaff of might (30-36 power, 6 apr, darkness element) greater dragonbone vilestaff of might (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Spellpower +28 (+12 eff.) Damage +30% blight +30% fire +30% darkness +30% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone magestaff of protection (30-36 power, 6 apr, arcane element) magewarrior's short dragonbone magestaff of protection (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Ego++] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +10.0% Spell Crit +9% Physical Power +7 (+2 eff.) Spellpower +25 (+11 eff.) Damage +30% arcane Accuracy +15 (+3 eff.) defense ------ Resistance +15% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
The Black Maul (70-105 power, 15 apr) The Black Maul (70-105 power, 15 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Unique] Arcane Weapon Damage 70.0 - 105.0 Physical Uses 130% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +2.0% Attack Speed 100% On Hit: 10% Obliterating Smash level 3 While equipped: offense ------ Physical Power +12 (+3 eff.) Accuracy +20 (+4 eff.) other ------- Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault Shadow Power +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Effective talent level: 3.0 Power cost 25 out of 25/25. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
flaming iron greatsword of daylight (15-24 power, 1 apr) flaming iron greatsword of daylight (15-24 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Arcane Weapon Damage 15.0 - 24.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +12 light Damage Against +13% Undead On-Hit, radius 1 +12 fire Massive two-handed swords. |
arcing voratun greatsword of daylight (60-96 power, 4 apr) arcing voratun greatsword of daylight (60-96 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego] Arcane Weapon Damage 60.0 - 96.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +20 light Damage Against +40% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 57 damage Massive two-handed swords. |
quick voratun greatsword of enduring (62-98 power, 4 apr) quick voratun greatsword of enduring (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 61.5 - 98.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Dex +21 Wil +14 Con offense ------ Combat Speed +10% Accuracy +34 (+7 eff.) defense ------ Life +153.00 Massive two-handed swords. |
voratun greatsword 'Kilndredge' (64-102 power, 4 apr) voratun greatsword 'Kilndredge' (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Rare] Psionic Weapon Damage 64.0 - 102.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +20 acid On Hit: * 27% chance to reduce armor by 28% * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ When Hit 6 acid 8 fire On-Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Resistance +9% blight +20% temporal +9% light +5% physical Massive two-handed swords. |
truestriking orichalcum trident of rage (52-84 power, 16 apr) truestriking orichalcum trident of rage (52-84 power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego++] Master Weapon Damage 52.5 - 84.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +16 Str offense ------ Damage +20% physical Ignore resists +21% physical Accuracy +70 (+14 eff.) Ignore Armor +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Cyrawen (62-86 power, 6 apr) Cyrawen (62-86 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 61.5 - 86.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +8 physical On Hit: * 20% chance to slow global speed by 56% While equipped: Stats +13 Con +10 Wil offense ------ Ignore resists +11% all Accuracy +22 (+5 eff.) Ignore Armor +15 defense ------ Armor +8 Spell save +9 (+3 eff.) Life +110.00 other ------- Psi when Hit +0.16 Max hate +12.00 Sharp, long, and deadly. |
inquisitor's voratun longsword of massacre (56-78 power, 6 apr) inquisitor's voratun longsword of massacre (56-78 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Disrupt/Master Weapon Damage 55.5 - 77.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 79 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, long, and deadly. |
plaguebringer's voratun longsword of massacre (57-80 power, 6 apr) plaguebringer's voratun longsword of massacre (57-80 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 57.0 - 79.8 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +19 blight On Hit: 20% Epidemic level 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 18 While equipped: defense ------ Disease Resist +31% Sharp, long, and deadly. |
Molin the Taintwilter (43-60 power, 6 apr) Molin the Taintwilter (43-60 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Nature Weapon Damage 43.0 - 60.2 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +12 Str +13 Dex +13 Mag +13 Wil +13 Cun +13 Con offense ------ Damage +41% darkness +27% nature +33% mind Ignore resists +20% darkness When Hit 14 nature defense ------ Crit Resistance 20.40% other ------- See Invisibility +21 Blunt and deadly. |
balanced voratun waraxe of enduring (40-56 power, 6 apr) balanced voratun waraxe of enduring (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature/Master Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +13 Con +15 Wil offense ------ Accuracy +11 (+3 eff.) defense ------ Defense +15 (+2 eff.) Life +109.00 Disarm Resist +38% One-handed war axes. |
Ivomira the voratun dagger (40-51 power, 9 apr) Ivomira the voratun dagger (40-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane Weapon Damage 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +12 acid +17 blight +8 mind On-Hit, radius 1 +8 temporal On-crit, radius 2 +12 acid +4 temporal On Hit: 20% Curse of Impotence level 5 On Hit: 20% Epidemic level 5 On Hit: * 26% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce strength, dexterity, and constitution by 18 * 26% chance to reduce armor by 28% * 25% chance for lightning to strike from the target to a second target dealing 57 damage While equipped: defense ------ Resistance +3% acid +9% temporal Disease Resist +28% Sharp, short and deadly. |
arcing voratun dagger of massacre (54-70 power, 9 apr) arcing voratun dagger of massacre (54-70 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Arcane/Master Weapon Damage 54.0 - 70.2 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 57 damage Sharp, short and deadly. |
voratun dagger 'Olenarilach' (48-63 power, 9 apr) voratun dagger 'Olenarilach' (48-63 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 48.5 - 63.1 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +6 Cun +7 Str offense ------ Damage +14% physical +9% temporal Accuracy +25 (+5 eff.) other ------- Psi when Hit +0.12 Max hate +6.00 Sharp, short and deadly. |
voratun dagger of projection (38-49 power, 9 apr) voratun dagger of projection (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Psionic Weapon Damage 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
blooming living mindstar of clarity (17-19 power, 40 apr, mind damage) blooming living mindstar of clarity (17-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) defense ------ Mind save +10 (+3 eff.) Healmod +30% Heal-on-summon +59 other ------- Max psi +31.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty elven-wood longbow of cold mighty elven-wood longbow of cold4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +24 cold While equipped: Stats +8 Str offense ------ Physical Power +20 (+4 eff.) Damage +29% cold Longbows are used to shoot arrows at your foes. |
caustic iron steamgun of tinkering (+4) caustic iron steamgun of tinkering (+4)4.0 Encumbrance T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% On-crit, radius 2 +13 acid +13 nature Uses 2.0 Steam While equipped: Stats +4 Cun offense ------ Steampower +7 (+2 eff.) Ignore resists +9% acid +9% nature Ignore Armor +7 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
enhanced dwarven-steel steamgun of lightning enhanced dwarven-steel steamgun of lightning4.0 Encumbrance T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +17 lightning Uses 2.0 Steam While equipped: Stats +9 Str +9 Dex +9 Mag +9 Wil +9 Cun +9 Con offense ------ Damage +15% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
psychokinetic quiver of yew arrows (18/18, 36-50 power, 10 apr) psychokinetic quiver of yew arrows (18/18, 36-50 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Psionic Weapon Damage 35.5 - 49.7 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 18 On-ranged-hit +33 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 185 physical damage Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of wind (21/21, 76-107 power, 18 apr) barbed quiver of dragonbone arrows of wind (21/21, 76-107 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Nature/Master Weapon Damage 76.5 - 107.1 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +23.0% Capacity 21 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 207 physical damage On Critical: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
psychokinetic pouch of steel shots of accuracy (8/20, 22-26 power, 2 apr) psychokinetic pouch of steel shots of accuracy (8/20, 22-26 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego+] Master/Psionic Weapon Damage 21.5 - 25.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +2 Critical Rate +4.5% Capacity 20 On-ranged-hit +19 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 185 physical damage Shots are used with slings to pummel your foes to death. |
coruscating voratun shield (0 def, 10 armour, 198.5 block) coruscating voratun shield (0 def, 10 armour, 198.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str offense ------ When Hit 28 fire defense ------ Armor +10 Fatigue +8% Resistance +20% fire other ------- Talents +1 Block Handheld deflection devices. |
voratun shield 'Blindlord' (0 def, 20 armour, 215.5 block) voratun shield 'Blindlord' (0 def, 20 armour, 215.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Wil offense ------ Physical Crit +7.0% Physical Power +11 (+3 eff.) On shield block: * Deals 159 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +20 Fatigue +8% Resistance +20% cold +7% arcane +6% mind Mind save +12 (+3 eff.) Life +40.00 Blind Resist +27% Poison Resist +10% other ------- Talents +1 Block Handheld deflection devices. |
dispeller's elven-silk robe (0 def, 0 armour) dispeller's elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: defense ------ Resistance +11% lightning +12% darkness +10% light +8% blight +12% fire +12% cold +15% all Physical save +19 (+5 eff.) Spell save +40 (+12 eff.) Mind save +20 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of life (0 def, 0 armour) shimmering elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Nature While equipped: offense ------ Damage +22% arcane defense ------ Resistance +20% blight +15% all Life +88.00 Life Regen +6.00 Healmod +30% other ------- Max mana +110.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
duelist's rough leather armour of Eyal (7 def, 6 armour) duelist's rough leather armour of Eyal (7 def, 6 armour)9.0 Encumbrance T1 light armor [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex defense ------ Armor +6 Defense +7 (+1 eff.) Fatigue +6% Life +26.00 Life Regen +3.00 Healmod +12% A suit of armour made of leather. |
duelist's cured leather armour of resilience (12 def, 10 armour) duelist's cured leather armour of resilience (12 def, 10 armour)9.0 Encumbrance T2 light armor [Ego+] Nature/Master While equipped: Stats +6 Cun +6 Dex defense ------ Armor +10 Defense +12 (+2 eff.) Fatigue +7% Life +34.00 A suit of armour made of leather. |
cleansing drakeskin leather armour of delving (20 def, 8 armour) cleansing drakeskin leather armour of delving (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt/Master While equipped: Stats +10 Str defense ------ Armor +8 Defense +20 (+3 eff.) Fatigue +8% Resistance +20% blight +15% physical +20% darkness +20% nature other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.6 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
drakeskin leather armour of the void (20 def, 8 armour) drakeskin leather armour of the void (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane While equipped: offense ------ On-Hit 10 darkness On-Ranged-Hit 10 darkness defense ------ Armor +8 Defense +20 (+3 eff.) Fatigue +8% Resistance +30% darkness +30% temporal Out-of-Phase Defense +30 Out-of-Phase Resistance +30% Out-of-Phase Resilience +25% Blink to a nearby random location (rad 13) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
drakeskin leather armour of thunder (20 def, 8 armour) drakeskin leather armour of thunder (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane While equipped: Stats +10 Str +10 Mag +10 Wil offense ------ Physical Crit +10.0% Spell Crit +8% Mind Crit +10% Physical Power +25 (+5 eff.) Spellpower +25 (+11 eff.) Mindpower +23 (+8 eff.) defense ------ Armor +8 Defense +20 (+3 eff.) Fatigue +8% Resistance +20% lightning A suit of armour made of leather. |
nimble drakeskin leather armour of thunder (26 def, 8 armour) nimble drakeskin leather armour of thunder (26 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Arcane/Master While equipped: Stats +10 Str +9 Dex +10 Mag +8 Wil offense ------ Physical Crit +10.0% Spell Crit +10% Mind Crit +10% Physical Power +21 (+5 eff.) Spellpower +25 (+11 eff.) Mindpower +24 (+8 eff.) Move Speed +20% defense ------ Armor +8 Defense +26 (+4 eff.) Fatigue +8% Resistance +20% lightning A suit of armour made of leather. |
prismatic drakeskin leather armour of the hero (20 def, 8 armour) prismatic drakeskin leather armour of the hero (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +9 Str +9 Dex +9 Mag +5 Wil +9 Cun defense ------ Armor +8 Defense +20 (+3 eff.) Fatigue +8% Resistance +19% light +20% darkness Life +70.00 A suit of armour made of leather. |
cleansing voratun plate armour of clarity (0 def, 16 armour) cleansing voratun plate armour of clarity (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego] Disrupt/Psionic While equipped: defense ------ Armor +16 Fatigue +22% Resistance +20% blight +10% mind +20% nature Mind save +22 (+6 eff.) A suit of armour made of metal plates. |
voratun plate armour of Eyal (0 def, 16 armour) voratun plate armour of Eyal (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Nature While equipped: defense ------ Armor +16 Fatigue +22% Life +80.00 Life Regen +11.00 Healmod +19% A suit of armour made of metal plates. |
Duvudas (19 def, 0 armour) Duvudas (19 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Nature While equipped: offense ------ Spell Crit +5% Critical power +13.00% Spellpower +8 (+4 eff.) Damage +10% arcane Ignore resists +11% arcane defense ------ Defense +19 (+3 eff.) Resistance +17% light +6% blight +3% cold +3% mind +15% fire Physical save +8 (+2 eff.) Mind save +10 (+3 eff.) Stealth +11 Unlife -50.00 life Blind Resist +20% other ------- Max mana +61.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blizzardransom the elven-silk cloak (38 def, 0 armour) Blizzardransom the elven-silk cloak (38 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +3 Str +7 Dex offense ------ Physical Power +31 (+7 eff.) Damage +15% physical +9% cold Ignore resists +15% physical defense ------ Defense +38 (+6 eff.) Resistance +21% acid Physical save +15 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of the guardian (16 def, 10 armour) elven-silk cloak of the guardian (16 def, 10 armour)2.0 Encumbrance T5 cloak armor [Ego+] Master While equipped: defense ------ Armor +10 Defense +16 (+2 eff.) Physical save +25 (+7 eff.) Spell save +22 (+7 eff.) Mind save +25 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+0 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of drakeskin leather boots of massiveness (0 def, 5 armour) pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +9 Str +10 Con offense ------ Damage +10% physical defense ------ Armor +5 other ------- Size +1 A pair of boots made of leather. |
eldritch pair of voratun boots (0 def, 5 armour) eldritch pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spell Crit +5% defense ------ Armor +5 Fatigue +4% other ------- Mana/turn +0.35 Max mana +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of spellbinding (0 def, 5 armour) pair of voratun boots of spellbinding (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: Stats +5 Mag defense ------ Armor +5 Fatigue +4% other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of void walking (0 def, 5 armour) traveler's pair of voratun boots of void walking (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: offense ------ Ignore resists +17% darkness +18% temporal defense ------ Armor +5 Fatigue -6% Resistance +16% darkness +26% temporal Physical save +15 (+4 eff.) Out-of-Phase Defense +24 Out-of-Phase Resistance +20% Out-of-Phase Resilience +23% other ------- Encumbrance +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's voratun gauntlets of strength (+6) (0 def, 3 armour) alchemist's voratun gauntlets of strength (+6) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: Stats +6 Str +5 Mag +5 Wil offense ------ Physical Power +17 (+4 eff.) On-Hit 9 acid 10 fire 10 cold 10 lightning defense ------ Armor +3 Fatigue +5% Unarmed combat: Weapon Damage 38.5 - 53.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +19 ice +24 fire +29 acid +29 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
augmenting elven-silk wizard hat of blight (+20%) (3 def, 0 armour) augmenting elven-silk wizard hat of blight (+20%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: offense ------ Damage +12% acid +12% lightning +20% blight +15% cold +15% arcane +12% fire defense ------ Defense +3 (+0 eff.) Resistance +20% blight A pointy cloth hat, very wizardly... |
Bethivea the Scorchbrawn (3 def, 0 armour) Bethivea the Scorchbrawn (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature While equipped: offense ------ Damage +14% physical +15% light +6% fire +17% temporal +15% darkness When Hit 10 fire 2 temporal defense ------ Defense +3 (+0 eff.) Resistance +14% lightning +6% fire +13% temporal Shield Power +14% Life Regen +6.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
Glagara (3 def, 0 armour) Glagara (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil +8 Cun +3 Con offense ------ Mind Crit +2% Mindpower +8 (+3 eff.) Damage +13% temporal +30% physical +14% light +27% darkness defense ------ Defense +3 (+0 eff.) Resistance +18% darkness +15% physical Mind save +13 (+3 eff.) other ------- Max hate +10.00 Light +3 A pointy cloth hat, very wizardly... |
insulating drakeskin leather cap of sanctity (0 def, 5 armour) insulating drakeskin leather cap of sanctity (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane/Master While equipped: defense ------ Armor +5 Fatigue +5% Resistance +12% blight +14% cold +15% darkness +15% fire Spell save +15 (+5 eff.) Mind save +13 (+3 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 9 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
insulating drakeskin leather cap of trickery (0 def, 5 armour) insulating drakeskin leather cap of trickery (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +4 Cun +5 Dex offense ------ Ignore Armor +8 defense ------ Armor +5 Fatigue +5% Resistance +15% fire +15% cold A cap made of leather. |
grounding voratun helm of might (0 def, 5 armour) grounding voratun helm of might (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +15% lightning +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate 8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+1 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Lifebinding Emerald Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
900 alchemist agate 900 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
61 alchemist bloodstone 61 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Yvetira the Rimequake (dig speed 16 turns) Yvetira the Rimequake (dig speed 16 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +6 Str +3 Con offense ------ Critical power +21.07% Ignore resists +26% acid Accuracy +20 (+4 eff.) On-Hit (Melee): * 21% chance to reduce armor by 28% defense ------ Defense +32 (+5 eff.) Resistance +12% cold other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing voratun torque of gale force [power 455] (15 cooldown) piercing voratun torque of gale force [power 455] (15 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 1001 physical damage Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By GIMLI POKES the Dwarf Marauder level 37
33rd Stralite 123rd year of Ascendancy at 18:08 see stats
By GIMLI POKES the Dwarf Marauder level 50
14th Profit 124th year of Ascendancy at 13:04 see stats
By GIMLI POKES the Dwarf Marauder level 37
32nd Stralite 123rd year of Ascendancy at 00:28 see stats
By GIMLI POKES the Dwarf Marauder level 48
31st Voratun 124th year of Ascendancy at 21:34 see stats
By GIMLI POKES the Dwarf Marauder level 41
5th Stralite 124th year of Ascendancy at 21:19 see stats
By GIMLI POKES the Dwarf Marauder level 10
6th Profit 122nd year of Ascendancy at 20:11 see stats
By GIMLI POKES the Dwarf Marauder level 39
30th Gold 124th year of Ascendancy at 23:29 see stats
By GIMLI POKES the Dwarf Marauder level 32
26th Gold 123rd year of Ascendancy at 04:21 see stats
By GIMLI POKES the Dwarf Marauder level 24
15th Shortage 122nd year of Ascendancy at 00:15 see stats
By GIMLI POKES the Dwarf Marauder level 33
6th Stralite 123rd year of Ascendancy at 16:12 see stats
By GIMLI POKES the Dwarf Marauder level 50
44th Profit 124th year of Ascendancy at 18:01 see stats
By GIMLI POKES the Dwarf Marauder level 50
32nd Dearth 124th year of Ascendancy at 09:00 see stats
By GIMLI POKES the Dwarf Marauder level 10
6th Profit 122nd year of Ascendancy at 20:09 see stats
By GIMLI POKES the Dwarf Marauder level 20
5th Loss 122nd year of Ascendancy at 05:41 see stats
By GIMLI POKES the Dwarf Marauder level 30
12nd Gold 123rd year of Ascendancy at 17:03 see stats
By GIMLI POKES the Dwarf Marauder level 40
30th Gold 124th year of Ascendancy at 23:29 see stats
By GIMLI POKES the Dwarf Marauder level 50
12nd Profit 124th year of Ascendancy at 18:06 see stats
By GIMLI POKES the Dwarf Marauder level 50
42nd Profit 124th year of Ascendancy at 12:29 see stats
By GIMLI POKES the Dwarf Marauder level 26
18th Iron 123rd year of Ascendancy at 02:35 see stats
By GIMLI POKES the Dwarf Marauder level 44
5th Voratun 124th year of Ascendancy at 17:44 see stats
By GIMLI POKES the Dwarf Marauder level 35
24th Stralite 123rd year of Ascendancy at 02:50 see stats
By GIMLI POKES the Dwarf Marauder level 40
1st Stralite 124th year of Ascendancy at 02:55 see stats
By GIMLI POKES the Dwarf Marauder level 5
19th Voratun 122nd year of Ascendancy at 20:48 see stats
By GIMLI POKES the Dwarf Marauder level 50
32nd Dearth 124th year of Ascendancy at 09:00 see stats
By GIMLI POKES the Dwarf Marauder level 9
1st Profit 122nd year of Ascendancy at 12:30 see stats
By GIMLI POKES the Dwarf Marauder level 50
32nd Dearth 124th year of Ascendancy at 09:01 see stats
By GIMLI POKES the Dwarf Marauder level 50
42nd Profit 124th year of Ascendancy at 10:25 see stats
By GIMLI POKES the Dwarf Marauder level 27
1st Steel 123rd year of Ascendancy at 18:39 see stats
By GIMLI POKES the Dwarf Marauder level 50
30th Profit 124th year of Ascendancy at 13:41 see stats
By GIMLI POKES the Dwarf Marauder level 10
25th Wealth 122nd year of Ascendancy at 05:40 see stats
By GIMLI POKES the Dwarf Marauder level 42
30th Stralite 124th year of Ascendancy at 20:37 see stats
By GIMLI POKES the Dwarf Marauder level 27
1st Steel 123rd year of Ascendancy at 03:36 see stats
By GIMLI POKES the Dwarf Marauder level 23
8th Shortage 122nd year of Ascendancy at 16:20 see stats
By GIMLI POKES the Dwarf Marauder level 16
27th Dearth 122nd year of Ascendancy at 19:56 see stats
By GIMLI POKES the Dwarf Marauder level 36
30th Stralite 123rd year of Ascendancy at 21:54 see stats
Log
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 6 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
GIMLI POKES picks up (G.): arcing voratun greatsword of daylight (60-96 power, 4 apr).
GIMLI POKES picks up ( .): diamond.
GIMLI POKES picks up ( .): pair of voratun boots of spellbinding (0 def, 5 armour).
GIMLI POKES picks up (S.): voratun dagger of projection (38-49 power, 9 apr).
Ran for 14 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 6 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 19 turns (stop reason: interesting terrain).
Interface unlocked, mouse disabled on the map
Interface locked, mouse enabled on the map
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.