Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 33 / 73% |
Size | medium |
Lifes / Deaths | Killed by Veloriba the treant at level 21 on the 37th Regrowth 123rd year of Ascendancy at 19:38 2 / 5Killed by Velira the ogre rune-spinner at level 27 on the 4th Pyre 123rd year of Ascendancy at 11:04 Killed by Lisakira the vampire at level 28 on the 9th Pyre 123rd year of Ascendancy at 14:45 Killed by Lord of Skulls (archer) at level 31 on the 34th Pyre 123rd year of Ascendancy at 16:47 Killed by Xaba the mountain troll thunderer at level 33 on the 42nd Pyre 123rd year of Ascendancy at 02:05 |
Primary Stats
Strength | 27 (base 13) |
Dexterity | 89 (base 60) |
Constitution | 38 (base 26) |
Magic | 30 (base 10) |
Willpower | 24 (base 11) |
Cunning | 83 (base 51) |
Resources
Life | 849/849 |
Stamina | 196/196 |
Healing Factor | 1.2102122670884 |
Regeneration | 6.4419540319268 |
Speed
Mental | +20.000000000004% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +96.353718395664% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 7 |
See Stealth | 69.841290099443 |
See Invisible | 84.841290099443 |
Offense: Mainhand
Damage | 109 |
Accuracy | 77 |
Crit Chance | 33% |
APR | 2 |
Speed | 0.83 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 31 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Physical | +32% |
Cold | +21% |
All | 0% |
Darkness | +31% |
Light | +14% |
Mind | +8% |
Lightning | +3% |
Fire | +9% |
Nature | +12% |
Offense: Damage Penetration
Acid | +20% |
Physical | +20% |
Mind | +15% |
All | 0% |
Darkness | +5% |
Light | +5% |
Temporal | +10% |
Fire | +25% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 41.512106701502 (97.857480396004%) |
Defense | 70 |
Ranged Defense | 70 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 32 |
Mental Save | 56 |
Defense: Resistances
Lightning | + 28%( 70%) |
Acid | + 41%( 70%) |
Light | + 28%( 70%) |
Darkness | + 32%( 70%) |
Cold | + 19%( 70%) |
Physical | + 35%( 70%) |
Fire | + 44%( 70%) |
All | + 16%( 70%) |
Defense: Immunities
Confusion Resistance | 12% |
Disarm Resistance | 81% |
Instadeath Resistance | 100% |
Blind Resistance | 28% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 633 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 218 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 809% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Pace Yourself |
talent | Trained Reactions |
talent | Apply Poison |
talent | Numbing Poison |
talent | Leeching Poison |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved mental save by +12. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved spell save by +12. | done |
You failed to protect the lost defiler from death by Bethildabeth the orc warrior. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved mental save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved physical save by +12. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by Zubaredabeth the fox. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 484. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
On feet | Mylen the Frozenmight (0 def, 1 armour) Mylen the Frozenmight (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun +2 Con offense ------ Damage +21% cold Ignore resists +5% light defense ------ Armor +1 Resistance +3% cold Physical save +11 (+4 eff.) Mind save +11 (+4 eff.) A pair of boots made of leather. |
Quiver | pouch of steel shots 'Hanyhir' (18/18, 126% power, 2 apr) pouch of steel shots 'Hanyhir' (18/18, 126% power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Arcane Weapon Damage 127% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 18 On-ranged-hit +20 mind On-Hit, radius 1 +20 mind +16 acid On-crit, radius 2 +12 acid On Hit: * 25% chance for lightning to strike from the target to a second target dealing 53 damage Shots are used with slings to pummel your foes to death. |
Light source | Fogrigor Fogrigor0.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: Stats +5 Mag offense ------ Spellpower +7 (+3 eff.) Damage +15% darkness Ignore resists +5% darkness When Hit 14 fire On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Resistance +9% darkness +7% fire Blind Resist +28% Confus Resist +12% other ------- Light +10 See Stealth +5 See Invis +5 Track: Puts all charms on 33 cooldown Effective talent level: 4.5 Power cost 33 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | Isowe (0 def, 3 armour) Isowe (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Nature/Psionic While equipped: Stats +2 Dex offense ------ Physical Crit +4.0% On-Hit 14 fire Damage +9% fire Ignore resists +10% physical Accuracy +24 (+5 eff.) defense ------ Armor +3 Resistance +8% fire Physical save +15 (+5 eff.) Mind save +16 (+5 eff.) Disarm Resist +81% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Xita the ash wand of shielding [power 170] (17 cooldown) Xita the ash wand of shielding [power 170] (17 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Ignore resists +10% acid defense ------ Resistance +12% acid Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Wards +3 lightning +3 fire +3 mind +2 light Talents +1 Ward Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Begar the Boggrind Begar the Boggrind0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 11 physical On-Ranged-Hit 14 physical Damage +3% lightning +12% nature Ignore resists +20% nature +25% fire On-Hit (Melee): * 20% chance to slow global speed by 54% * 13% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 27 defense ------ Resistance +12% fire other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Effective talent level: 5.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
On fingers | Geganne Geganne0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Dex offense ------ Damage +3% mind +11% physical Ignore resists +5% mind defense ------ Resistance +11% physical other ------- See Invis +9 Rings make your fingers look great! |
Around neck | Eilinysemira Eilinysemira0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +5 Dex +5 Wil offense ------ Physical Power +5 (+1 eff.) Combat Speed +10% Damage +6% physical Ignore resists +10% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Amulets make your neck look great! |
In main hand | Sootpunish Sootpunish4.0 Encumbrance T2 sling 1H weapon [Rare] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 Projectile Speed +200% On-Hit, radius 1 +12 darkness On Hit: * 20% chance to reduce all saves and defense by 27 While equipped: Stats +3 Cun offense ------ Combat Speed +10% Damage +15% acid Ignore resists +10% acid When Hit 4 acid On-Hit (Ranged): * 10% chance to reduce damage dealt by 22% defense ------ Resistance +3% acid Slings are used to hurl stones or metal shots at your foes. |
Around waist | Relgychik the hardened leather belt Relgychik the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Nature While equipped: Stats +5 Str +2 Cun +4 Con offense ------ Mind Crit +3% Critical power +5.00% Physical Power +10 (+3 eff.) Spellpower +5 (+2 eff.) Mindpower +10 (+4 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 27 defense ------ Physical save +10 (+3 eff.) Mind save +8 (+3 eff.) Life +47.00 other ------- Size +1 A belt that goes around your waist. |
In off hand | crackling stralite shield of the stars (0 def, 8 armour, 157% power, 137.5 block) crackling stralite shield of the stars (0 def, 8 armour, 157% power, 137.5 block)7.0 Encumbrance T4 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 157% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +138 On-hit +14 lightning +14 light +13 darkness While equipped: Stats +3 Dex +6 Mag +2 Cun offense ------ Damage +14% light +16% darkness When Hit 9 lightning defense ------ Armor +8 Fatigue +8% Resistance +14% lightning +14% light +10% darkness other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Amidogrim the Infernowilder (2 def, 0 armour) Amidogrim the Infernowilder (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +11 Dex +9 Mag +2 Cun defense ------ Defense +2 (+1 eff.) Resistance +6% fire other ------- See Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 53.50 to 66.88 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 70.93 physical damage and 120.36 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
steel ring of misery steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun offense ------ On-Hit 6 physical On-Ranged-Hit 14 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 27 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Effective talent level: 3.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+2 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Effective talent level: 5.5 Power cost 14 out of 24/24. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
646 alchemist agate 646 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Glorurin the Floeguile Glorurin the Floeguile2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +1 Dex offense ------ Ignore resists +15% cold When Hit 2 arcane 10 fire defense ------ Resistance +3% cold +5% fire other ------- Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 392.40 fire damage (based on Magic). Uses 41 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Floepanic the yew totem of healing [power 254] (13 cooldown) =heal= Floepanic the yew totem of healing [power 254] (13 cooldown) =heal=2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Damage +6% acid +6% cold Ignore resists +20% acid On-Hit (Melee): * 20% chance to reduce armor by 27% Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to increase all damage penetration by 14% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Hob Ti the Halfling Skirmisher level 32
36th Pyre 123rd year of Ascendancy at 21:39 see stats
By Hob Ti the Halfling Skirmisher level 31
35th Pyre 123rd year of Ascendancy at 06:35 see stats
By Hob Ti the Halfling Skirmisher level 24
53rd Regrowth 123rd year of Ascendancy at 01:32 see stats
By Hob Ti the Halfling Skirmisher level 31
35th Pyre 123rd year of Ascendancy at 01:34 see stats
By Hob Ti the Halfling Skirmisher level 21
2nd Wintertide 123rd year of Ascendancy at 17:40 see stats
By Hob Ti the Halfling Skirmisher level 27
2nd Pyre 123rd year of Ascendancy at 00:30 see stats
By Hob Ti the Halfling Skirmisher level 10
3rd Haze 122nd year of Ascendancy at 12:31 see stats
By Hob Ti the Halfling Skirmisher level 20
10th Decay 122nd year of Ascendancy at 19:32 see stats
By Hob Ti the Halfling Skirmisher level 30
31st Pyre 123rd year of Ascendancy at 02:03 see stats
By Hob Ti the Halfling Skirmisher level 31
34th Pyre 123rd year of Ascendancy at 15:28 see stats
By Hob Ti the Halfling Skirmisher level 7
77th Dusk 122nd year of Ascendancy at 00:35 see stats
By Hob Ti the Halfling Skirmisher level 21
1st Allure 123rd year of Ascendancy at 14:52 see stats
By Hob Ti the Halfling Skirmisher level 27
8th Pyre 123rd year of Ascendancy at 13:21 see stats
By Hob Ti the Halfling Skirmisher level 21
38th Regrowth 123rd year of Ascendancy at 20:10 see stats
By Hob Ti the Halfling Skirmisher level 27
8th Pyre 123rd year of Ascendancy at 13:21 see stats
By Hob Ti the Halfling Skirmisher level 15
26th Haze 122nd year of Ascendancy at 09:48 see stats
By Hob Ti the Halfling Skirmisher level 21
37th Regrowth 123rd year of Ascendancy at 19:38 see stats
By Hob Ti the Halfling Skirmisher level 31
34th Pyre 123rd year of Ascendancy at 19:11 see stats
Log
You gain 7.20 gold from the transmogrification of volcanic reinforced leather armour of the deep (12 def, 19 armour).
You gain 5.55 gold from the transmogrification of duelist's reinforced leather armour (14 def, 12 armour).
You gain 24.23 gold from the transmogrification of Hatheldil the cashmere robe (4 def, 4 armour).
You gain 1.00 gold from the transmogrification of dwarven-steel shield of cold resistance (+21%) (0 def, 6 armour, 140% power, 84.5 block).
You gain 22.95 gold from the transmogrification of hardened leather sling 'Tempestrock'.
You gain 25.00 gold from the transmogrification of Offalparry.
You gain 8.13 gold from the transmogrification of wrathful thorny mindstar of venom (97% power, 24 apr, nature damage).
You gain 21.75 gold from the transmogrification of Pitchhacker (97% power, 24 apr, nature damage).
You gain 9.87 gold from the transmogrification of stormbringer's stralite dagger of crippling (132% power, 9 apr).
You gain 5.27 gold from the transmogrification of manaburning stralite dagger of torment (132% power, 9 apr).
You gain 8.13 gold from the transmogrification of caustic stralite dagger of persecution (133% power, 9 apr).
You gain 5.24 gold from the transmogrification of inquisitor's dwarven-steel dagger of crippling (118% power, 7 apr).
You gain 9.61 gold from the transmogrification of blazebringer's dwarven-steel dagger of enduring (118% power, 7 apr).
You gain 19.84 gold from the transmogrification of Grinyregoldir the dwarven-steel dagger (118% power, 7 apr).
You gain 25.00 gold from the transmogrification of Aeressra the dwarven-steel longsword (120% power, 5 apr).
You gain 22.64 gold from the transmogrification of dwarven-steel greatsword 'Shadowsaw' (142% power, 2 apr).
You gain 25.00 gold from the transmogrification of dwarven-steel greatmaul 'Beturina' (162% power, 2 apr).
You gain 25.00 gold from the transmogrification of yew vilestaff 'Belana' (120% power, 4 apr, fire element).
You gain 5.22 gold from the transmogrification of marksman's gold ring of tenacity.
You gain 2.27 gold from the transmogrification of shielding rune of the wizard (absorb 348; dur 5; cd 14).
You gain 1.83 gold from the transmogrification of acid wave rune (damage 192; dur 4; cd 17).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
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Connection to online server established.
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Connection to online server established.
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Connection to online server established.