





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 17 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 30 (base 30) |
| Dexterity | 15 (base 12) |
| Constitution | 14 (base 14) |
| Magic | 32 (base 30) |
| Willpower | 14 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 340/340 |
| Hate | 100/100 |
| Vim | 94/94 |
| Healing Factor | 0.53728953300035 |
| Regeneration | 1.611868599001 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 13 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 50 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 50 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Offense: Damage Penetration
| Nature | +10% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 5.5 (43.579428603723%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 12 |
| Physical Save | 22 |
| Spell Save | 22 |
| Mental Save | 11 |
Defense: Resistances
| Acid | +100%(100%) |
| Light | + 7%(100%) |
| Blight | +100%(100%) |
| Cold | + 13%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
Quests
Equipment
| Main armor | Shiverwilter the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +5% acid Melee Ret 2 cold ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +12% acid +3% light Spell.save +3 (+2 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
| In off hand | iron dagger 'Relgirerig' (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 darkness Against +5% Living On Hit.r1 +12 physical While equipped: ----- def ----- Defense +5 (+5 eff.) Crit.dmg- 10.00% Spell.save +3 (+2 eff.) Blind- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, short and deadly. |
| Around waist | Treewreck the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Dex +2 Mag +4 Wil dps ---------- Mind.pwr +3 (+3 eff.) Res.pen +10% nature ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Light +2 Infravis +3 A belt that goes around your waist. |
| In main hand | Crooked Club (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Inventory
flaming iron longsword (10-15 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +7 fire Sharp, long, and deadly. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
flaming steel waraxe of paradox (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 temporal On Hit.r1 +5 fire While equipped: ----- def ----- Resists +8% temporal One-handed war axes. |
Runeromihor the Cloudmonster (11-14 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Psionic Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 lightning +7 mind On Hit: * 11% chance to reduce all saves and defense by 11 While equipped: Stats +2 Wil +2 Cun +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +3% physical ----- def ----- Armour +2 Resists +3% mind Sharp, short and deadly. |
Eilinuwe the Prismblack (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid +14% mind +3% light Res.pen +5% light ----- def ----- Resists +9% light +17% mind +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Floepain the iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +5% acid +5% cold ----- def ----- Armour +7 Fatigue +22% Resists +6% cold +5% physical Phys.save +11 (+6 eff.) Mind.save +9 (+9 eff.) ---------- misc Psi/ret +0.16 A suit of armour made of metal plates. |
noble's rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +18% Summoned ----- def ----- D.Red.from +16% Summoned A belt that goes around your waist. |
Achievements
Log
You gain 1.65 gold from the transmogrification of acid wave rune of the wizard (damage 147; dur 4; cd 20).
There is a way to the next level here (press '' or right click to use).
Tentacle Breakfast wears (replacing rough leather gloves 'Sparkbraze' (0 def, 1 armour)): Yvimina the Curecrack (0 def, 1 armour) =str=.
Tentacle Breakfast wears (replacing Spinal Cage (5 def, 8 armour)): prismatic reinforced leather armour of spell shielding (12 def, 7 armour).
You gain 25.00 gold from the transmogrification of Spinal Cage (5 def, 8 armour).
Tentacle Breakfast wears (replacing Yvimina the Curecrack (0 def, 1 armour) =str=): rough leather gloves 'Sparkbraze' (0 def, 1 armour).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Talent Track is ready to use.
Tentacle Breakfast uses Track.
Talent Track is ready to use.
Tentacle Breakfast uses Track.
Talent Track is ready to use.
Tentacle Breakfast uses Track.
There is a way to the previous level here (press '' or right click to use).
Talent Track is ready to use.
Tentacle Breakfast uses Track.
Ran for 67 turns (stop reason: at exit).
Character control switched to worm that walks (servant of Tentacle Breakfast).
Worm that walks (servant of Tentacle Breakfast) deactivates Infestation.
Worm that walks (servant of Tentacle Breakfast) activates Infestation.
Worm that walks (servant of Tentacle Breakfast) deactivates Worm that Walks Link.
Worm that walks (servant of Tentacle Breakfast) activates Worm that Walks Link.
Worm that walks (servant of Tentacle Breakfast) deactivates Ruin.
Worm that walks (servant of Tentacle Breakfast) activates Ruin.





































