Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Items Vault 1.7.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Shorter Dungeons Redux 1.7.4Reworks the depth, size, EXP, enemies, and drop rates of mid/lategame dungeons. Original inspired by Pigslayer. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Cornac |
Class | Sun Paladin (Avatar of a Distant Sun) |
Level / Exp | 50 / 3164% |
Size | medium |
Lifes / Deaths | Killed by Layevea the orc elite fighter at level 50 on the 1st Mirth 124th year of Ascendancy at 17:13 / 2Killed by Argoniel at level 50 on the 6th Mirth 124th year of Ascendancy at 07:15 |
Primary Stats
Strength | 148 (base 60) |
Dexterity | 21 (base 10) |
Constitution | 97 (base 60) |
Magic | 118 (base 60) |
Willpower | 48 (base 10) |
Cunning | 77 (base 32) |
Resources
Life | 1437/1437 |
Mana | 544/544 |
Stamina | 382/382 |
Positive | 197/197 |
Healing Factor | 1.5887960030035 |
Regeneration | 6.7523830127649 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 8 |
Lite | 4 |
Infravision | 4 |
ESP Range | 20 |
ESP Kinds | humanoid, giant |
Offense: Mainhand
Damage | 253 |
Accuracy | 45 |
Crit Chance | 81% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 75 |
Crit Chance | 71% |
Speed | 1 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +43% |
Light | +128% |
Physical | +65% |
Fire | +42% |
Arcane | +56% |
Mind | +47% |
All | +32% |
Offense: Damage Penetration
Light | +63% |
Fire | +10% |
Arcane | +26% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 83.5 (100%) |
Defense | 54 |
Ranged Defense | 59 |
Fatigue | 25 |
Physical Save | 66 |
Spell Save | 44 |
Mental Save | 49 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 34%( 70%) |
Arcane | + 34%( 70%) |
Cold | + 53%( 70%) |
All | + 22%( 70%) |
Physical | + 42%( 70%) |
Lightning | + 70%( 70%) |
Light | + 80%( 80%) |
Temporal | + 34%( 70%) |
Mind | + 51%( 70%) |
Darkness | + 80%( 80%) |
Fire | + 46%( 70%) |
Nature | + 39%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 100% |
Blind Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 825 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 204 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Celestial / Guardian | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Celestial / Crusader | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Celestial / Sun | 1.70 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.60 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Celestial / Light | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4016. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed bear paw. * You've found the needed minotaur nose. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed pouch of luminous horror dust. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed chunk of ghoul flesh. * You've found the needed multi-hued wyrm scale. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. |
Light source | Morningknave the alchemist's lamp Morningknave the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Arcane While equipped: offense ------ Damage +15% arcane +27% light +11% darkness Ignore resists +26% arcane When Hit 10 arcane On-Hit (Melee): * 21% chance to reduce armor by 43% defense ------ Resistance +11% light +24% acid Affinity +5% darkness other ------- Light +4 Infravision +4 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.8 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 310.05 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Yaldan Baoth (0 def, 10 armour) Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. This item has been sent to the Item's Vault. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
Tool | Cuthufast [power 4] (25 cooldown) Cuthufast [power 4] (25 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 63% defense ------ Armor +2 Defense +30 (+9 eff.) Resistance +5% arcane +12% acid Life Regen +4.00 Healmod +10% Pinning Resist +20% Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of Lost Love Ring of Lost Love0.1 Encumbrance T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +6 Cun -10 Lck offense ------ Damage +10% all defense ------ Resistance +25% mind +10% all other ------- Telepathy Humanoid Giant Telepath range +10 You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" This item has been sent to the Item's Vault. |
On fingers | Glory of the Pride Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+11 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. This item has been sent to the Item's Vault. |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con offense ------ Physical Crit +10.0% Spell Crit +10% Mind Crit +10% Damage +20% all Amulets make your neck look great! This item has been sent to the Item's Vault. |
In main hand | Champion's Will (179% power, 22 apr) Champion's Will (179% power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 179% Range: 1.0x-1.6x Uses 20% Con, 115% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +12.0% Attack Speed 100% On Hit: * releases a burst of light, dealing 171 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con other ------- Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. This item has been sent to the Item's Vault. |
Around waist | Girdle of Preservation Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+3 eff.) Spell save +15 (+5 eff.) Mind save +15 (+5 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. This item has been sent to the Item's Vault. |
In off hand | Summertide (17 def, 15 armour, 164% power, 260 block) Summertide (17 def, 15 armour, 164% power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 100% Str Damage Light Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+5 eff.) Ranged Defense +17 (+5 eff.) Fatigue +12% Resistance +12% mind +10% fire +20% light +15% darkness Mind save +18 (+6 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 112.28 to 140.35 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. This item has been sent to the Item's Vault. |
Cloak | Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag offense ------ Spellpower +20 (+5 eff.) Damage +25% light When Hit 30 blinding light defense ------ Defense +15 (+5 eff.) Resistance +30% light +30% darkness Max Resistance +10% light Category Bonus +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. This item has been sent to the Item's Vault. |
Main armor | Manegrim (5 def, 10 armour) Manegrim (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Arcane/Master While equipped: Stats +18 Str +15 Mag +17 Wil offense ------ Physical Crit +16.0% Spell Crit +17% Mind Crit +15% Physical Power +47 (+9 eff.) Spellpower +43 (+9 eff.) Mindpower +50 (+13 eff.) Damage +9% arcane defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +48% lightning +25% cold +6% nature +6% fire Spell save +3 (+1 eff.) Disease Resist +20% A suit of armour made of mail. |
Inventory
Rune of the Rift (342.00 temporal damage, removed from time 4 turns) Rune of the Rift (342.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 451.44 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
serendipitous voratun amulet of willpower (+20) serendipitous voratun amulet of willpower (+20)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats +20 Lck +9 Wil offense ------ Accuracy +20 (+7 eff.) defense ------ Defense +15 (+5 eff.) Resist unseen 18% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
yew vilestaff of wizardry (120% power, 4 apr, darkness element) yew vilestaff of wizardry (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +3% Spellpower +14 (+3 eff.) Damage +20% darkness other ------- Max mana +70.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sceptre of the Archlich (150% power, 12 apr, darkness element) Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Weapon Damage 150% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +12 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +40 (+9 eff.) Damage +35% darkness other ------- Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Shiversweep (136% power, 6 apr, fire element) Shiversweep (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Rare] Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Wil offense ------ Spell Crit +19% Critical power +18.00% Spellpower +15 (+4 eff.) Damage +30% fire defense ------ Resistance +7% arcane +30% cold other ------- Mana/turn +0.56 Mana-on-crit +2.65 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone vilestaff of power (136% power, 6 apr, acid element) magewarrior's short dragonbone vilestaff of power (136% power, 6 apr, acid element)5.0 Encumbrance T5 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +9% Physical Power +15 (+3 eff.) Spellpower +44 (+10 eff.) Damage +30% acid Accuracy +15 (+5 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of protection (152% power, 6 apr, fire element) potent dragonbone magestaff of protection (152% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 152% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +20 (+5 eff.) Damage +42% fire defense ------ Resistance +21% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking iron battleaxe of torment (112% power, 1 apr) truestriking iron battleaxe of torment (112% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego++] Master/Psionic Weapon Damage 112% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Ignore resists +10% physical Accuracy +12 (+4 eff.) Ignore Armor +10 Massive two-handed battleaxes. |
inquisitor's stralite battleaxe of massacre (171% power, 3 apr) inquisitor's stralite battleaxe of massacre (171% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Disrupt/Master Weapon Damage 172% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Crit: * Deals 100 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed battleaxes. |
Oliromidan the Searransom (169% power, 37 apr) Oliromidan the Searransom (169% power, 37 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane Weapon Damage 169% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +37 Critical Rate +8.0% Attack Speed 100% Ignore Shields +28% On-hit +28 blight +12 arcane On-Hit, radius 1 +12 acid +16 fire +8 arcane On-crit, radius 2 +12 acid On Hit: * 42% chance to reduce strength, dexterity, and constitution by 33 * Create an explosion dealing 120 acid damage (1/turn) While equipped: offense ------ Damage +31% acid +3% fire +9% arcane Ignore resists +42% acid +10% arcane defense ------ Resistance +7% arcane Massive two-handed battleaxes. |
arcing voratun battleaxe of phasing (169% power, 34 apr) arcing voratun battleaxe of phasing (169% power, 34 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego] Arcane Weapon Damage 169% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +34 Critical Rate +8.0% Attack Speed 100% Ignore Shields +28% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 120 damage Massive two-handed battleaxes. |
truestriking voratun battleaxe of massacre (187% power, 4 apr) truestriking voratun battleaxe of massacre (187% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 188% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +21% physical Accuracy +35 (+12 eff.) Ignore Armor +20 Massive two-handed battleaxes. |
chilling voratun greatmaul of paradox (176% power, 4 apr) chilling voratun greatmaul of paradox (176% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego] Arcane Weapon Damage 177% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +24 temporal +27 cold While equipped: defense ------ Resistance +27% temporal Massive two-handed mauls. |
plaguebringer's voratun greatmaul of erosion (181% power, 4 apr) plaguebringer's voratun greatmaul of erosion (181% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Arcane/Nature Weapon Damage 182% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +20 blight +21 nature On Hit: 20% Epidemic 5 On Hit: * 28% chance to reduce strength, dexterity, and constitution by 33 While equipped: defense ------ Disease Resist +49% Massive two-handed mauls. |
warbringer's voratun greatmaul of corruption (176% power, 4 apr) warbringer's voratun greatmaul of corruption (176% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego++] Arcane/Master Weapon Damage 177% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Curse of Vulnerability 5 While equipped: Stats +10 Con offense ------ Physical Power +20 (+4 eff.) Ignore resists +21% physical defense ------ Disarm Resist +39% Massive two-handed mauls. |
elemental orichalcum trident of corruption (163% power, 16 apr) elemental orichalcum trident of corruption (163% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego++] Arcane Weapon Damage 163% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On Hit: 20% Curse of Impotence 5 On Hit: * Create an explosion dealing 120 acid damage (1/turn) While equipped: offense ------ Damage +42% acid Ignore resists +42% acid A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
The Black Spike (159% power, 20 apr) The Black Spike (159% power, 20 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane Weapon Damage 160% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +20 Critical Rate +5.0% Attack Speed 100% Damage Conversion 50% darkness While equipped: Stats +10 Str +8 Mag offense ------ Damage +25% darkness Ignore resists +15% darkness defense ------ Resistance +18% darkness +12% blight other ------- Shadow Power +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Aeryda the Swampstrider (148% power, 6 apr) Aeryda the Swampstrider (148% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * 26 arcane resource burn While equipped: Stats +3 Str +7 Dex +7 Con offense ------ Combat Speed +10% Ignore resists +33% darkness Accuracy +25 (+8 eff.) defense ------ Resistance +7% arcane +21% nature Crit Resistance 19.84% other ------- Light +4 Infravision +4 One-handed war axes. |
flaming voratun waraxe of massacre (166% power, 6 apr) flaming voratun waraxe of massacre (166% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 167% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +15 fire One-handed war axes. |
voratun waraxe 'Baruchak' (151% power, 6 apr) voratun waraxe 'Baruchak' (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +16 mind +16 physical On-Hit, radius 1 +26 blight While equipped: Stats +4 Con offense ------ Damage +30% blight Ignore resists +25% mind +35% physical Accuracy +25 (+8 eff.) Ignore Armor +14 defense ------ Armor +18 Resistance +12% mind Physical save +12 (+3 eff.) One-handed war axes. |
voratun dagger 'Xanne' (165% power, 9 apr) voratun dagger 'Xanne' (165% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Weapon Damage 166% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * Create an explosion dealing 120 fire damage (1/turn) While equipped: Stats +2 Str +4 Dex +4 Con offense ------ Damage +6% temporal +30% fire Ignore resists +30% temporal +15% physical +5% mind +22% fire Accuracy +24 (+8 eff.) Ignore Armor +13 Sharp, short and deadly. |
warbringer's voratun dagger (147% power, 9 apr) warbringer's voratun dagger (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Physical Power +15 (+3 eff.) Ignore resists +13% physical defense ------ Disarm Resist +35% Sharp, short and deadly. |
epiphanous thorny mindstar (96% power, 24 apr, mind damage) epiphanous thorny mindstar (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +7% Mindpower +10 (+3 eff.) Damage +11% mind other ------- Psi-on-crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous pulsing mindstar of balance (108% power, 32 apr, nature damage) epiphanous pulsing mindstar of balance (108% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 108% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +9% Mindpower +13 (+3 eff.) Damage +21% mind defense ------ Physical save +8 (+2 eff.) Spell save +9 (+3 eff.) Mind save +9 (+3 eff.) other ------- EQ when Hit +1.80 Psi-on-crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Core of the Forge (127% power, 40 apr, dreamforge damage) Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 127% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Dreamforge Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +8% Physical Power +10 (+2 eff.) Mindpower +16 (+4 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+3 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Effective talent level: 3.0 Power cost 24 out of 30/30. Range melee/personal Cooldown: 24 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 43.63 mind damage, 42.15 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 3.74 mind and 3.62 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
living mindstar 'Weepbreacher' (115% power, 40 apr, nature damage) living mindstar 'Weepbreacher' (115% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Hit: * 26% chance to slow global speed by 63% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 15 darkness 15 mind Damage +10% darkness +36% cold +18% nature +10% mind When Hit 12 nature On-Hit (Melee): * 26% chance to slow global speed by 63% * 26% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +20% mind other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady rough leather sling of acid =For Shadow= steady rough leather sling of acid =For Shadow=4.0 Encumbrance T1 sling 1H weapon [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +6 acid While equipped: offense ------ Physical Crit +2.0% Damage +8% acid Accuracy +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Blastreek Blastreek4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +26 arcane On-crit, radius 2 +26 lightning While equipped: offense ------ Physical Crit +7.0% Damage +18% mind Ignore resists +30% lightning Accuracy +13 (+4 eff.) defense ------ Resistance +15% lightning +40% cold +7% arcane +12% mind other ------- Light +4 Slings are used to hurl stones or metal shots at your foes. |
mindwoven linen robe of life (0 def, 0 armour) mindwoven linen robe of life (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) defense ------ Resistance +8% blight +7% all Mind save +18 (+6 eff.) Life +47.00 Life Regen +2.00 Healmod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour) verdant woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats +6 Con offense ------ Damage +14% nature defense ------ Resistance +9% all Poison Resist +32% Disease Resist +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hurekor the Abyssscar (0 def, 0 armour) Hurekor the Abyssscar (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: Stats +5 Str +9 Wil +8 Cun +15 Con offense ------ Ignore resists +25% acid +15% fire +30% blight defense ------ Resistance +29% blight +15% all Life +100.00 Life Regen +6.00 Healmod +30% other ------- Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Pitchire' (0 def, 8 armour) elven-silk robe 'Pitchire' (0 def, 8 armour)2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: offense ------ Damage +29% lightning +24% mind Ignore resists +25% darkness On-Hit (Melee): * 26% chance to slow global speed by 63% defense ------ Armor +8 Resistance +52% lightning +5% physical +12% acid +15% all Spell save +18 (+6 eff.) Healmod +15% Disarm Resist +26% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
searing drakeskin leather armour (20 def, 8 armour) searing drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane While equipped: offense ------ On-Hit 19 acid 23 fire When Hit 13 acid 14 fire defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +29% acid +25% fire A suit of armour made of leather. |
radiant steel mail armour of delving (2 def, 6 armour) radiant steel mail armour of delving (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego++] Nature/Master While equipped: Stats +7 Str +3 Wil defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +18% blight +9% physical +32% darkness other ------- Light +4 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
impenetrable stralite mail armour of Eyal (4 def, 25 armour) impenetrable stralite mail armour of Eyal (4 def, 25 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +25 Defense +4 (+1 eff.) Fatigue +12% Life +68.00 Life Regen +9.00 Healmod +18% A suit of armour made of mail. |
cleansing voratun mail armour of resilience (5 def, 10 armour) cleansing voratun mail armour of resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego] Nature/Disrupt While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +15% nature +19% blight Life +60.00 A suit of armour made of mail. |
voratun mail armour 'Morningtooth' (5 def, 10 armour) voratun mail armour 'Morningtooth' (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Rare] Master While equipped: Stats +5 Str +6 Mag +5 Cun +9 Con offense ------ Spell Crit +5% Damage +9% blight When Hit 6 arcane defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +27% lightning +7% arcane +18% light other ------- Mana-on-crit +2.65 A suit of armour made of mail. |
Revenant (8 def, 20 armour) Revenant (8 def, 20 armour)17.0 Encumbrance T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con defense ------ Armor +20 Defense +8 (+2 eff.) Fatigue +12% Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) Silence Resist +0% Confus Resist +0% Pinning Resist +0% Stun Resist +80% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. This item has been sent to the Item's Vault. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
drakeskin leather belt of life drakeskin leather belt of life1.0 Encumbrance T5 belt armor [Ego] Nature While equipped: defense ------ Life Regen +3.60 Healmod +29% A belt that goes around your waist. |
Blizzardprophet (0 def, 5 armour) Blizzardprophet (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Nature While equipped: Stats +4 Dex +5 Mag offense ------ Move Speed +10% Damage +15% cold Ignore resists +30% temporal When Hit 10 temporal On-Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 33 defense ------ Armor +5 Fatigue -10% Resistance +18% temporal Life +59.00 Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Stamina/turn +0.80 A pair of boots made of leather. |
eldritch pair of drakeskin leather boots (0 def, 5 armour) eldritch pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spell Crit +5% defense ------ Armor +5 other ------- Mana/turn +0.60 Max mana +57.00 A pair of boots made of leather. |
Shadowobsidian (0 def, 5 armour) Shadowobsidian (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +3 Str +4 Con offense ------ Mind Crit +8% Critical power +26.46% Mindpower +40 (+10 eff.) Damage +12% darkness +15% cold Ignore resists +33% darkness defense ------ Armor +5 Fatigue +4% Resistance +9% temporal +24% cold Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 19 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
voratun gauntlets of the starseeker (0 def, 3 armour) voratun gauntlets of the starseeker (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +6 Cun +6 Mag defense ------ Armor +3 Fatigue +5% Resistance +10% light +9% darkness other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.2 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 125.76 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat 'Frostminister' (3 def, 0 armour) elven-silk wizard hat 'Frostminister' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Arcane While equipped: Stats +6 Str +6 Dex +7 Mag +5 Cun offense ------ Mind Crit +7% Damage +21% cold Ignore resists +33% temporal defense ------ Defense +3 (+1 eff.) Crit Resistance 19.84% other ------- Infravision +13 See Stealth +19 See Invis +25 Circle of Warding: (Instant) Puts all charms on 40 turn cooldown Effective talent level: 3.6 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 72% and attempts to push all creatures other than yourself out of its radius, inflicting 32.89 light damage and 20.67 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Treequick' (3 def, 21 armour) elven-silk wizard hat 'Treequick' (3 def, 21 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +6 Str +11 Dex offense ------ Physical Crit +4.0% Damage +9% cold +19% fire On-Hit (Melee): * 26 arcane resource burn * 20% chance to slow global speed by 63% defense ------ Armor +21 Defense +3 (+1 eff.) Resistance +28% fire +7% arcane +12% light A pointy cloth hat, very wizardly... |
Lustresage (3 def, 0 armour) Lustresage (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Critical power +10.00% Physical Power +10 (+2 eff.) Mindpower +6 (+2 eff.) Damage +19% cold +17% nature +12% light Accuracy +20 (+7 eff.) On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Defense +3 (+1 eff.) Resistance +15% lightning +2% physical +28% cold +25% nature +5% arcane other ------- Stamina/turn +2.00 A pointy cloth hat, very wizardly... |
3 bloodstone 3 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond 10 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
60 alchemist agate 60 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
56 alchemist bloodstone 56 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 48.31 cold damage and 60.39 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 0/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
sapper's iron pickaxe (dig speed 30 turns) sapper's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str offense ------ Accuracy +4 (+1 eff.) other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 887.04 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
piercing ash totem of stinging [power 170] (15 cooldown) piercing ash totem of stinging [power 170] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego+] Nature Sting an enemy dealing 224 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Unlightquick' [power 284] (15 cooldown) yew totem of healing 'Unlightquick' [power 284] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +9% fire Ignore resists +25% temporal When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Resistance +6% darkness +12% fire Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Blasthunger the dragonbone totem of thorny skin [power 85] (20 cooldown) Blasthunger the dragonbone totem of thorny skin [power 85] (20 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Damage +12% light +12% temporal Ignore resists +33% acid +25% light +20% lightning When Hit 6 acid 13 temporal On-Hit (Melee): * 26% chance to reduce armor by 43% defense ------ Resistance +12% lightning +15% temporal +15% acid Harden the skin for 7 turns increasing armour by 85 and armour hardiness by 70% Puts all charms on 20 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
evasive dragonbone totem of stinging [power 560] (15 cooldown) evasive dragonbone totem of stinging [power 560] (15 cooldown)2.0 Encumbrance T5 totem charm [Ego] Nature Sting an enemy dealing 739 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
powerful dragonbone totem of summon tentacle [power 420] (25 cooldown) powerful dragonbone totem of summon tentacle [power 420] (25 cooldown)2.0 Encumbrance T5 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1236 Base Damage: 517 Armor: 38 All Resist: 38 Puts all charms on 25 turn cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand Lightbringer's Wand2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+5 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 337 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Gilgamesh the Cornac Sun Paladin level 50
30th Haze 123rd year of Ascendancy at 18:00 see stats
By Gilgamesh the Cornac Sun Paladin level 48
54th Dusk 123rd year of Ascendancy at 17:43 see stats
By Gilgamesh the Cornac Sun Paladin level 30
3rd Allure 123rd year of Ascendancy at 06:49 see stats
By Gilgamesh the Cornac Sun Paladin level 50
27th Regrowth 124th year of Ascendancy at 06:32 see stats
By Gilgamesh the Cornac Sun Paladin level 50
32nd Regrowth 124th year of Ascendancy at 05:52 see stats
By Gilgamesh the Cornac Sun Paladin level 50
5th Pyre 124th year of Ascendancy at 19:16 see stats
By Gilgamesh the Cornac Sun Paladin level 38
62nd Pyre 123rd year of Ascendancy at 21:10 see stats
By Gilgamesh the Cornac Sun Paladin level 50
2nd Haze 123rd year of Ascendancy at 13:25 see stats
By Gilgamesh the Cornac Sun Paladin level 32
55th Regrowth 123rd year of Ascendancy at 07:30 see stats
By Gilgamesh the Cornac Sun Paladin level 50
24th Pyre 124th year of Ascendancy at 00:03 see stats
By Gilgamesh the Cornac Sun Paladin level 50
37th Haze 123rd year of Ascendancy at 08:11 see stats
By Gilgamesh the Cornac Sun Paladin level 36
8th Pyre 123rd year of Ascendancy at 07:03 see stats
By Gilgamesh the Cornac Sun Paladin level 32
64th Regrowth 123rd year of Ascendancy at 07:35 see stats
By Gilgamesh the Cornac Sun Paladin level 30
9th Decay 122nd year of Ascendancy at 02:34 see stats
By Gilgamesh the Cornac Sun Paladin level 41
14th Dusk 123rd year of Ascendancy at 12:16 see stats
By Gilgamesh the Cornac Sun Paladin level 32
64th Regrowth 123rd year of Ascendancy at 17:13 see stats
By Gilgamesh the Cornac Sun Paladin level 50
1st Mirth 124th year of Ascendancy at 07:30 see stats
By Gilgamesh the Cornac Sun Paladin level 50
36th Haze 123rd year of Ascendancy at 13:15 see stats
By Gilgamesh the Cornac Sun Paladin level 28
75th Haze 122nd year of Ascendancy at 23:53 see stats
By Gilgamesh the Cornac Sun Paladin level 50
32nd Regrowth 124th year of Ascendancy at 11:48 see stats
By Gilgamesh the Cornac Sun Paladin level 10
10th Dusk 122nd year of Ascendancy at 14:27 see stats
By Gilgamesh the Cornac Sun Paladin level 20
74th Dusk 122nd year of Ascendancy at 21:30 see stats
By Gilgamesh the Cornac Sun Paladin level 30
8th Decay 122nd year of Ascendancy at 19:17 see stats
By Gilgamesh the Cornac Sun Paladin level 40
12nd Dusk 123rd year of Ascendancy at 20:00 see stats
By Gilgamesh the Cornac Sun Paladin level 50
63rd Dusk 123rd year of Ascendancy at 02:12 see stats
By Gilgamesh the Cornac Sun Paladin level 5
77th Pyre 122nd year of Ascendancy at 22:25 see stats
By Gilgamesh the Cornac Sun Paladin level 50
60th Pyre 124th year of Ascendancy at 01:43 see stats
By Gilgamesh the Cornac Sun Paladin level 42
23rd Dusk 123rd year of Ascendancy at 07:34 see stats
By Gilgamesh the Cornac Sun Paladin level 50
50th Pyre 124th year of Ascendancy at 17:25 see stats
By Gilgamesh the Cornac Sun Paladin level 39
3rd Dusk 123rd year of Ascendancy at 00:39 see stats
By Gilgamesh the Cornac Sun Paladin level 50
66th Dusk 123rd year of Ascendancy at 12:03 see stats
By Gilgamesh the Cornac Sun Paladin level 39
6th Flare 123rd year of Ascendancy at 14:51 see stats
By Gilgamesh the Cornac Sun Paladin level 28
80th Haze 122nd year of Ascendancy at 04:45 see stats
By Gilgamesh the Cornac Sun Paladin level 28
79th Haze 122nd year of Ascendancy at 11:27 see stats
By Gilgamesh the Cornac Sun Paladin level 50
37th Haze 123rd year of Ascendancy at 12:03 see stats
By Gilgamesh the Cornac Sun Paladin level 9
7th Mirth 122nd year of Ascendancy at 17:48 see stats
By Gilgamesh the Cornac Sun Paladin level 32
65th Regrowth 123rd year of Ascendancy at 04:45 see stats
By Gilgamesh the Cornac Sun Paladin level 30
3rd Allure 123rd year of Ascendancy at 06:21 see stats
By Gilgamesh the Cornac Sun Paladin level 8
5th Mirth 122nd year of Ascendancy at 09:07 see stats
By Gilgamesh the Cornac Sun Paladin level 50
53rd Regrowth 124th year of Ascendancy at 14:24 see stats
By Gilgamesh the Cornac Sun Paladin level 32
64th Regrowth 123rd year of Ascendancy at 16:08 see stats
By Gilgamesh the Cornac Sun Paladin level 26
73rd Haze 122nd year of Ascendancy at 10:05 see stats
By Gilgamesh the Cornac Sun Paladin level 19
74th Dusk 122nd year of Ascendancy at 16:13 see stats
By Gilgamesh the Cornac Sun Paladin level 48
54th Dusk 123rd year of Ascendancy at 04:29 see stats
By Gilgamesh the Cornac Sun Paladin level 42
23rd Dusk 123rd year of Ascendancy at 07:28 see stats
Log
High Sun Paladin Aeryn's sun path area effect hits Argoniel for 10 light damage.
Forge-giant's cleansing fire area effect hits Argoniel for (93 to bones), 0 fire (0 total damage).
Forge-giant's cleansing fire area effect hits Elandar for 91 fire damage.
Gilgamesh receives 303 healing.
Argoniel casts Soul Rot.
Argoniel's spell attains critical power!
Argoniel's spell attains critical power!
The diseases of Argoniel spread!
Gilgamesh is afflicted by a rotting disease!
The diseases of Argoniel spread!
Argoniel resists!
The diseases of Argoniel spread!
The diseases of Argoniel spread!
Argoniel's spell attains critical power!
Melee retaliation hits Argoniel for 55 light, 9 light, 4 arcane, 74 light, 55 light, 9 light, 4 arcane, 74 light (285 total damage).
Argoniel receives 192 healing from Blood Splash.
Argoniel hits Gilgamesh for 204 blight, 75 blight, 198 blight, 75 blight (553 total damage).
Bone Spike hits Gilgamesh for 105 physical damage.
Ruin hits Argoniel for 41 healing, 41 healing (0 total damage) [82 healing].
Umber hulk is not dazed anymore.
Overkill hits Umber hulk for 382 blight damage.
Overkill hits Elandar for 172 blight damage.
Argoniel's Soul Rot hits Gilgamesh for 671 blight damage.
Argoniel receives 128 healing from Blood Splash.
Gilgamesh the level 50 cornac sun paladin was plagued to death by a Argoniel on level 6 of High Peak.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Argoniel's Soul Rot killed Gilgamesh!