ToMErpunk2077 the level 7 Higher Archmage by z3tsur1n

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic28 (base 27)
Willpower19 (base 16)
Cunning11 (base 11)

Resources

Life-71/141
Mana149/187
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance7%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Arcane+16%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save20
Mental Save21

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Insane (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By ToMErpunk2077 the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 01:11
see stats

Log

ToMErpunk2077 the level 7 higher archmage was energised to death by a skeleton magus on level 1 of collapsed tower.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Skeleton magus killed ToMErpunk2077!
Saving game...

Resting starts...

Talent Infusion: Wild is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Arcane Power is ready to use.
ToMErpunk2077 activates
Arcane Power.
Rested for 30 turns (stop reason: all resources and life at maximum).


Saving done.

You are sent back to the material plane!
ToMErpunk2077 casts
Illuminate.
ToMErpunk2077's spell attains critical power!
Skeleton magus casts
Manathrust.
Skeleton magus hits ToMErpunk2077 for 88 arcane damage.
ToMErpunk2077 hits Skeleton magus for 90 light damage.
ToMErpunk2077 hits Skeleton magus for 90 light damage.

ToMErpunk2077 casts
Manathrust.
ToMErpunk2077 hits Skeleton magus for 122 arcane damage.
Skeleton magus hits ToMErpunk2077 for 34 physical damage.

Talent Manathrust is ready to use.
Skeleton magus casts
Manathrust.
Skeleton magus hits ToMErpunk2077 for 91 arcane damage.
ToMErpunk2077 the level 7 higher archmage was imploded to death by a skeleton magus on level 1 of collapsed tower.