










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Skeleton |
Class | Rogue |
Level / Exp | 37 / 8% |
Size | medium |
Lifes / Deaths | Killed by Aletta Soultorn at level 24 on the 32nd Pyre 123rd year of Ascendancy at 10:10 / 2Killed by Aeraretta the heavy bone giant at level 37 on the 76th Dusk 123rd year of Ascendancy at 10:33 |
Primary Stats
Strength | 80 (base 40) |
Dexterity | 110 (base 60) |
Constitution | 66 (base 45) |
Magic | 15 (base 10) |
Willpower | 22 (base 10) |
Cunning | 36 (base 18) |
Resources
Life | -636/1009 |
Stamina | 221/238 |
Healing Factor | 1.3588369623248 |
Regeneration | 12.569241901504 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 13.54964786986 |
Infravision | 7 |
See Stealth | 40.617305437452 |
See Invisible | 49.617305437452 |
Offense: Mainhand
Damage | 95 |
Accuracy | 72 |
Crit Chance | 12% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 84 |
Accuracy | 72 |
Crit Chance | 22% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Light | +12% |
Temporal | +21% |
Blight | +6% |
Arcane | +3% |
Physical | +5% |
All | 0% |
Offense: Damage Penetration
Light | +15% |
Blight | +15% |
Physical | +15% |
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 46.317011280365 (72.903125182002%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 24 |
Physical Save | 44 |
Spell Save | 12 |
Mental Save | 43 |
Defense: Resistances
Acid | + 47%( 70%) |
Blight | + 37%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 23%( 70%) |
All | + 15%( 70%) |
Darkness | + 23%( 70%) |
Light | + 17%( 70%) |
Temporal | + 21%( 70%) |
Physical | + 19%( 70%) |
Fire | + 41%( 70%) |
Lightning | + 51%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 73% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 33% |
Silence Resistance | 34% |
Bleed Resistance | 100% |
Disarm Resistance | 71% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 617 damage for 6 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Dreadfell. Escort: lost tinker (level 3 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by storm drake. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 483. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() pair of dwarven-steel boots 'Glimmerfist' (0 def, 4 armour) 3.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Melee+ 0(-20) item temporal energize Dmg.mod +12%(-) light +21%(-) temporal Res.pen +10%(-) cold Melee Ret 6(-) light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 (-) Fatigue +3% (-) Silence- +34% (-) Confus- +38% (-) Stun/Frz- +33% (-) ---------- misc Light +3 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Gloroserin the brass lantern 2.0 T1 lite [Rare] Master While equipped: Stats +5(-) Mag ----- def ----- Resists +9%(-) acid +3%(-) temporal +5%(-) arcane HP.reg +4.00 (-) Blind- +21% (-) Confus- +12% (-) ---------- misc Light +7 (-) Infravis +2 (-) See.Stealth +8 (-) See.Invis +9 (-) Track: Puts all charms on 33 cooldown Level 3.9 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Dagigorn (0 def, 4 armour) 3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10(-) Str +5(-) Dex +3(-) Wil +5(-) Con dps ---------- Melee Ret 4(-) mind ----- def ----- Armour +4 (-) Fatigue +4% (-) Resists +7%(-) lightning +5%(-) temporal +8%(-) blight Mind.save +7 (+2 eff.) (-) Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 370.8 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Gloves of the Firm Hand (0 def, 8 armour) 1.0 T3 hands armor [Unique] Master While equipped: Stats +4(-) Con ----- def ----- Armour +8 (-) Disarm- +40% (-) Stun/Frz- +30% (-) Knockbk- +30% (-) ---------- misc Cooldown Clinch -2(-) Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +7.0% (-) Atk.spd 100% (-) On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | ![]() Glimmerwisp [power 345] (10/13 cooldown) 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee+ 0(-20) item blight disease Dmg.mod +3%(-) arcane +6%(-) blight Res.pen +15%(-) blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Resists +18%(-) blight +3%(-) light Project a gust of wind in a cone knocking enemies back 11 spaces and dealing 362 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 30% for 2 turns. 100% to heal for 110. 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() titan's stralite ring of perseverance 0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +5(-) Con ----- def ----- Phys.save +10 (+3 eff.) (-) HP.reg +5.00 (-) Stun/Frz- +44% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Inertial Twine 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil +0(-5) Con dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) (+2 (+1 eff.)) HP.reg +0.00 (-5.00) Stun/Frz- +0% (-44%) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Tap to cycle through comparison choices |
Around neck | ![]() mindweaver's gold amulet of vision 0.1 T3 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +1(-) Wil dps ---------- Mind.pwr +9 (+5 eff.) (-) ----- def ----- Mind.save +7 (+2 eff.) (-) Blind- +12% (-) Confus- +13% (-) ---------- misc Infravis +5 (-) Sight +2 (-) See.Invis +8 (-) Amulets make your neck look great! |
In main hand | ![]() voratun longsword 'Starvault' (40-56 power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master/Psionic Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 (-) Crit +5.0% (-) Atk.spd 100% (-) Melee+ +20(-) blight +27(-) cold On Hit: * 30% chance to reduce strength, dexterity, and constitution by 9 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7(-) Con dps ---------- Phys.pwr +15 (+5 eff.) (-) Melee+ 0(-23) item darkness numbing Res.pen +15%(-) light +15%(-) physical Melee Ret 6(-) lightning On Hit (Melee): * 23% chance to reduce damage dealt by 17% ----- def ----- Resists +6%(-) lightning Disarm- +31% (-) ---------- misc Light +3 (-) Sharp, long, and deadly. Tap to cycle through comparison choices |
Around waist | ![]() Lightning Catcher 1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% (-) Resists +30%(-) lightning Stun/Frz- +30% (-) Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
In off hand | ![]() Mercy (35-45 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Psionic Power 35.0 - 45.5(-5.5 - -11.2) Physical Uses 55% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (+3) Crit +15.0% (+10.0%) Atk.spd 100% (-) Melee+ +0(-20) blight +0(-27) cold On Hit: * 0% chance to reduce strength, dexterity, and constitution by 9 - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns + deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex +0(-7) Con dps ---------- Crit.mult +20.00% Phys.pwr +0 (+0 eff.) (-15 (-5 eff.)) Melee+ 0(-23) item darkness numbing Res.pen +0%(-15%) light +0%(-15%) physical Melee Ret 0(-6) lightning ----- def ----- Resists +0%(-6%) lightning Disarm- +0% (-31%) ---------- misc Light +0 (-3) This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. Tap to cycle through comparison choices |
Cloak | ![]() Fearfire Mantle (14 def, 0 armour) 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30(-) fire ----- def ----- Defense +14 (+5 eff.) (-) Resists +10%(-) fire +10%(-) darkness +10%(-) cold ---------- misc Masteries +0.20(-) Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | ![]() searing voratun mail armour of command (14 def, 17 armour) 14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Arcane/Psionic While equipped: Stats +5(-) Cun dps ---------- Melee+ 22(-) acid 17(-) fire Melee Ret 12(-) acid 12(-) fire ----- def ----- Armour +17 (-) Defense +14 (+5 eff.) (-) Fatigue +12% (-) Resists +29%(-) acid +21%(-) fire Mind.save +22 (+9 eff.) (-) A suit of armour made of mail. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 4 fire, 5 arcane, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
![]() Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6(+1) Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold Phys.save +0 (+0 eff.) (-10 (-3 eff.)) HP.reg +0.00 (-5.00) Stun/Frz- +0% (-44%) ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 10.29 cold and 10.81 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
![]() Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) Melee Ret 0(-30) fire ----- def ----- Defense +0 (+0 eff.) (-14 (-5 eff.)) Resists +0%(-10%) fire +0%(-10%) darkness +0%(-10%) cold ---------- misc Masteries +0.00(-0.20) Corruption/Fearfire A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs - Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5(-5) Str +0(-5) Dex +4(+1) Wil +5(-) Con dps ---------- Dmg.mod +10% physical Melee Ret 0(-4) mind ----- def ----- Armour +6 (+2) Fatigue +8% (+4%) Resists +0%(-7%) lightning +0%(-5%) temporal +0%(-8%) blight Phys.save +12 (+4 eff.) Spell.save +12 (+10 eff.) Mind.save +12 (+4 eff.) (+5 (+2 eff.)) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Earileg the dwarven-steel pickaxe (dig speed 15 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Melee+ 0(-20) item blight disease Dmg.mod +0%(-3%) arcane +0%(-6%) blight Res.pen +0%(-15%) blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 9 * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal +7% darkness +3%(-15%) blight +7% fire +0%(-3%) light ---------- misc Infravis +3 See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Fortune's Eye 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Melee+ 0(-20) item blight disease Dmg.mod +0%(-3%) arcane +0%(-6%) blight Res.pen +0%(-15%) blight Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Resists +0%(-18%) blight +0%(-3%) light Phys.save +10 (+3 eff.) Spell.save +10 (+9 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.6 Pwr.cost 15 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 260.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() Torogorn the Arcravage [power 225] (10/13 cooldown) 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Wil +1 Con dps ---------- Melee+ 0(-20) item blight disease Dmg.mod +0%(-6%) blight +12% physical +0%(-3%) arcane Res.pen +0%(-15%) blight +15% physical ----- def ----- Resists +9% lightning +0%(-3%) light +0%(-18%) blight Blast the opponent's mind dealing 225 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Emelaritira the Skeleton Rogue level 31
3rd Flare 123rd year of Ascendancy at 20:11 see stats
By Emelaritira the Skeleton Rogue level 31
2nd Flare 123rd year of Ascendancy at 03:05 see stats
By Emelaritira the Skeleton Rogue level 34
19th Dusk 123rd year of Ascendancy at 20:22 see stats
By Emelaritira the Skeleton Rogue level 33
14th Dusk 123rd year of Ascendancy at 20:34 see stats
By Emelaritira the Skeleton Rogue level 32
10th Dusk 123rd year of Ascendancy at 14:44 see stats
By Emelaritira the Skeleton Rogue level 8
35th Dusk 122nd year of Ascendancy at 02:04 see stats
By Emelaritira the Skeleton Rogue level 32
11st Dusk 123rd year of Ascendancy at 00:52 see stats
By Emelaritira the Skeleton Rogue level 34
18th Dusk 123rd year of Ascendancy at 23:57 see stats
By Emelaritira the Skeleton Rogue level 18
4th Allure 123rd year of Ascendancy at 02:28 see stats
By Emelaritira the Skeleton Rogue level 22
11st Pyre 123rd year of Ascendancy at 06:05 see stats
By Emelaritira the Skeleton Rogue level 34
16th Dusk 123rd year of Ascendancy at 03:18 see stats
By Emelaritira the Skeleton Rogue level 28
51st Pyre 123rd year of Ascendancy at 02:11 see stats
By Emelaritira the Skeleton Rogue level 10
7th Haze 122nd year of Ascendancy at 12:27 see stats
By Emelaritira the Skeleton Rogue level 20
5th Regrowth 123rd year of Ascendancy at 10:55 see stats
By Emelaritira the Skeleton Rogue level 30
1st Summertide 123rd year of Ascendancy at 22:42 see stats
By Emelaritira the Skeleton Rogue level 22
41st Regrowth 123rd year of Ascendancy at 09:38 see stats
By Emelaritira the Skeleton Rogue level 28
43rd Pyre 123rd year of Ascendancy at 04:24 see stats
By Emelaritira the Skeleton Rogue level 25
37th Pyre 123rd year of Ascendancy at 07:06 see stats
By Emelaritira the Skeleton Rogue level 33
11st Dusk 123rd year of Ascendancy at 08:07 see stats
By Emelaritira the Skeleton Rogue level 8
25th Dusk 122nd year of Ascendancy at 17:36 see stats
By Emelaritira the Skeleton Rogue level 14
28th Haze 122nd year of Ascendancy at 10:15 see stats
By Emelaritira the Skeleton Rogue level 36
43rd Dusk 123rd year of Ascendancy at 21:24 see stats
By Emelaritira the Skeleton Rogue level 25
36th Pyre 123rd year of Ascendancy at 01:42 see stats
By Emelaritira the Skeleton Rogue level 17
72nd Haze 122nd year of Ascendancy at 22:14 see stats
By Emelaritira the Skeleton Rogue level 24
32nd Pyre 123rd year of Ascendancy at 10:11 see stats
By Emelaritira the Skeleton Rogue level 30
1st Flare 123rd year of Ascendancy at 04:20 see stats
Log
Emelaritira is confused and fails to use Re-assemble.
Emelaritira drains life from Dreadmaster!
Emelaritira drains life from Dread!
Emelaritira drains life from Bone giant!
Emelaritira drains life from Something!
Emelaritira drains life from Mayulaith the skeleton master archer!
Emelaritira hits Bone giant for 20 fire damage.
Emelaritira hits Dreadmaster for 7 fire damage.
Emelaritira hits Skeleton master archer for (17 absorbed), 0 fire (0 total damage).
Emelaritira hits Dread for 13 fire damage.
Emelaritira hits Mayulaith the skeleton master archer for 20 fire damage.
Emelaritira hits Something for 13 fire damage.
Emelaritira receives 1 healing from Bone giant.
Emelaritira receives 1 healing from Mayulaith the skeleton master archer.
Bone giant uses Bone Armour.
A shield forms around bone giant.
Eternal bone giant uses Bone Armour.
A shield forms around eternal bone giant.
Something misses Emelaritira.
--------------------------------
Skeleton master archer uses Crippling Shot.
Emelaritira is confused and fails to use Re-assemble.
Mayulaith the skeleton master archer uses Bone Armour.
A shield forms around Mayulaith the skeleton master archer.
Aeraretta the heavy bone giant casts Catalepsy.
Diseases BURN THROUGH Emelaritira!
Emelaritira is free from the epidemic.
Emelaritira resists the stun!
Aeraretta the heavy bone giant hits Emelaritira for 980 blight damage.
Emelaritira the level 37 skeleton rogue was diseased to death by Aeraretta the heavy bone giant on level 1 of Ruins of Telmur.