





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 35 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 51 (base 38) |
| Dexterity | 19 (base 12) |
| Constitution | 20 (base 12) |
| Magic | 63 (base 60) |
| Willpower | 10 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 416/682 |
| Hate | 100/100 |
| Stamina | 202/202 |
| Vim | 206/206 |
| Healing Factor | 0.58705888557811 |
| Regeneration | 0.58705888557811 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 17 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 72 |
| Crit Chance | 6% |
| APR | 15 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 72 |
| Crit Chance | 6% |
| APR | 14 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | -36% |
| Mind | -39% |
| Fire | -51% |
| All | -60% |
Offense: Damage Penetration
| Physical | +13% |
| Fire | +40% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 22.521305378697 (73.607947236566%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 12 |
| Physical Save | 26 |
| Spell Save | 27 |
| Mental Save | 14 |
Defense: Resistances
| Lightning | + 34%(100%) |
| Temporal | + 55%(100%) |
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | + 3%(100%) |
| All | + 25%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Knockback Resistance | 22% |
| Disarm Resistance | 39% |
| Pinning Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 29.12 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +22% Rings make your fingers look great! |
| On fingers | gold ring 'Stormtrial' =str=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +6% mind ----- def ----- Armour +2 Resists +12% lightning +3% fire +9% blight Blind- +20% Stun/Frz- +10% Rings make your fingers look great! |
| On fingers | steel citrine ring =str=0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +4 Str +4 Dex dps ---------- Mov.spd +14% Dmg.mod +3% mind Res.pen +5% mind +20% fire Acc +14 (+3 eff.) ----- def ----- Armour +8 Defense +6 (+6 eff.) Resists +3% fire ---------- misc Light +4 Infravis +4 Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
| On fingers | Armidosus the gold ring =str=0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Str +3 Mag +6 Cun dps ---------- Dmg.mod +9% mind +15% temporal ----- def ----- Resists +15% temporal ---------- misc Light +3 Infravis +3 Rings make your fingers look great! |
| Around waist | rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
| Main armor | Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
| In off hand | Nerolewen (19-26 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 19.0 - 26.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +10 fire On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Con dps ---------- Crit.mult +10.00% Phys.pwr +7 (+3 eff.) Mind.pwr +15 (+7 eff.) Dmg.mod +3% mind Res.pen +7% physical ----- def ----- Disarm- +19% One-handed war axes. |
| In main hand | Flashwrest the stralite longsword (33-46 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +9 blight On Hit: * 25% chance to reduce strength, dexterity, and constitution by 29 * 10% chance to gain 10% of a turn (3/turn limit) * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +9% temporal +9% fire Res.pen +20% fire +6% physical Acc +14 (+3 eff.) Apr +10 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Sharp, long, and deadly. |
Inventory
rogue's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+4 eff.) Blind- +22% ---------- misc Infravis +3 See.Stealth +5 See.Invis +7 Rings make your fingers look great! |
wizard's copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
savior's steel ring of nature (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Resists +24% nature Phys.save +10 (+5 eff.) Spell.save +8 (+4 eff.) Mind.save +10 (+8 eff.) Rings make your fingers look great! |
inquisitor's stralite longsword of rage (34-47 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Disrupt/Master Power 34.0 - 47.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Deals 38 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +6 Str dps ---------- Dmg.mod +9% physical Acc +17 (+4 eff.) Sharp, long, and deadly. |
linen cloak 'Pureriver' (6 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +5% nature +5% physical ----- def ----- Armour +6 Defense +6 (+6 eff.) Phys.save +15 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Achievements
Log
Tentacoligiapponesi picks up (O.): Furnaceknave the iron waraxe (12-17 power, 2 apr).
Tentacoligiapponesi picks up (N.): arcing iron mace of daylight (12-16 power, 2 apr).
Character control switched to worm that walks (servant of tentacoligiapponesi).
Character control switched to tentacoligiapponesi.
Saving game...
Saving done.
Ran for 8 turns (stop reason: interesting terrain).
Talent Track is ready to use.
Tentacoligiapponesi uses Track.
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Saving game...
Saving done.
You give gold ring 'Stormtrial' =str= to worm that walks (servant of tentacoligiapponesi).
You give Armidosus the gold ring =str= to worm that walks (servant of tentacoligiapponesi).
You give steel citrine ring =str= to worm that walks (servant of tentacoligiapponesi).
Character control switched to worm that walks (servant of tentacoligiapponesi).
Worm that walks (servant of tentacoligiapponesi) wears (replacing savior's steel ring of nature (+24%)): Armidosus the gold ring =str=.
Worm that walks (servant of tentacoligiapponesi) wears (replacing wizard's copper ring of power): steel citrine ring =str=.
Worm that walks (servant of tentacoligiapponesi) wears (replacing rogue's copper ring of sensing): gold ring 'Stormtrial' =str=.



































