











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Doomelf |
| Class | Reaver |
| Level / Exp | 50 / 475% |
| Size | medium |
| Lifes / Deaths | Killed by Russa the shalore at level 50 on the 20th Dusk 123rd year of Ascendancy at 21:04 / 1 |
Primary Stats
| Strength | 26 (base 20) |
| Dexterity | 73 (base 60) |
| Constitution | 26 (base 15) |
| Magic | 115 (base 65) |
| Willpower | 56 (base 35) |
| Cunning | 84 (base 66) |
Resources
| Life | -12/1042 |
| Mana | 716/736 |
| Vim | 191/381 |
| Healing Factor | 1.6816586254954 |
| Regeneration | 0.42041465637385 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, animal/canine, demon/major |
Offense: Mainhand
| Damage | 195 |
| Accuracy | 70 |
| Crit Chance | 53% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 156 |
| Accuracy | 70 |
| Crit Chance | 53% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 93 |
| Crit Chance | 74% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +67% |
| Blight | +166% |
| Arcane | +40% |
| Cold | +46% |
| All | +19% |
| Darkness | +34% |
| Temporal | +31% |
| Physical | +41% |
| Mind | +31% |
| Fire | +29% |
| Lightning | +40% |
Offense: Damage Penetration
| Blight | +60% |
| Arcane | +15% |
| Cold | +20% |
| All | 0% |
| Darkness | +39% |
| Light | +5% |
| Temporal | +31% |
| Physical | +18% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 23 (48.594633868923%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 53 |
| Mental Save | 37 |
Defense: Resistances
| Lightning | + 34%( 70%) |
| Darkness | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 34%( 70%) |
| Acid | + 32%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 81% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 46% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 675 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 220.77 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 9 times. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Corruption / Rot | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Curses | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by carrion worm mass. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of greater demon bile. * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed skeleton mage skull. * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed black mamba head. * You've found the needed ice wyrm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed pouch of bone giant dust. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | NOTE: Donepair of voratun boots 'Yarirek' (0 def, 5 armour) =OoP,Und,SpPwr= 3.0 Encumbrance T5 feet armor [Random Unique] Arcane While equipped: Stats +1 Wil +2 Mag offense ------ Critical power +10.00% Spellpower +7 (+2 eff.) Ignore resists +14% darkness +16% temporal When Hit 8 blight defense ------ Armor +5 Fatigue +4% Resistance +6% blight +18% temporal +25% darkness Silence Resist +31% Confus Resist +46% Stun Resist +33% Out-of-Phase Defense +21 Out-of-Phase Resistance +17% Out-of-Phase Resilience +17% other ------- Mana-on-crit +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Zathel the brass lantern =BltMod,Lite6=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +9% blight Ignore resists +15% arcane defense ------ Resistance +3% darkness Healmod +5% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | NOTE: DOneelven-silk wizard hat 'Bethyrenn' (3 def, 0 armour) =DmgMods,SpPwr= 2.0 Encumbrance T5 head armor [Random Unique] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spell Crit +1% Critical power +15.00% Spellpower +16 (+4 eff.) Mindpower +5 (+2 eff.) Spellpower/crit +4 Damage +11% acid +9% lightning +19% blight +12% cold +15% arcane +10% fire defense ------ Defense +3 (+1 eff.) Resistance +19% blight other ------- Max vim +20.00 A pointy cloth hat, very wizardly... |
| On hands | NOTE: DoneFrigidtreason the drakeskin leather gloves (0 def, 13 armour) =OnHits,AcdMod,Track= 1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Cun +10 Con offense ------ Spell Crit +1% Critical power +15.00% Spellpower +5 (+1 eff.) On-Hit 13 acid Damage +7% acid +6% cold +6% arcane Accuracy +12 (+3 eff.) defense ------ Armor +13 Hardiness +10% Resistance +9% acid +10% physical +14% darkness Spell save +12 (+4 eff.) other ------- Infravision +3 Unarmed combat: Weapon Damage 132% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +13 Ignore Armor +5 Critical Rate +18.0% Attack Speed 100% On-hit +22 darkness On-crit, radius 2 +11 acid On Hit: 5% Stone Touch level 5 On Hit: 10% Corrosive Breath level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Lisykira the yew totem of summon tentacle [power 255] (25 cooldown) =Acc,Def=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +2 Str +6 Dex offense ------ Critical power +15.00% Accuracy +30 (+7 eff.) defense ------ Defense +30 (+8 eff.) Resistance +2% physical Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 716 Base Damage: 285 Armor: 30 All Resist: 29 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Shivertrial =t5,sil-,acidMod=0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +30% acid +9% cold +12% mind Ignore resists +20% cold On-Hit (Melee): * 20% chance to reduce armor by 48% defense ------ Silence Resist +50% other ------- Mana/turn +0.40 Rings make your fingers look great! |
| On fingers | voratun fire opal ring =Dmg=0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane While equipped: Stats +13 Mag +8 Wil +8 Cun offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Spellpower +29 (+6 eff.) Damage +20% blight +12% lightning +10% all Ignore resists +10% lightning When Hit 2 darkness defense ------ Resistance +26% blight +6% darkness +12% lightning Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: offense ------ Physical Power +12 (+2 eff.) Spellpower +16 (+4 eff.) Damage +9% all When Hit 34 darkness defense ------ Healmod +50% Stun Resist +120% other ------- Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
| In main hand | NOTE: Reroll Wizardy->Blighteddragonbone magestaff 'Tuluthel' (136% power, 6 apr, blight element) 5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Mag +4 Wil offense ------ Physical Crit +8.0% Spell Crit +9% Physical Power +12 (+2 eff.) Spellpower +54 (+10 eff.) Damage +30% blight Ignore resists +35% blight +10% temporal Accuracy +6 (+2 eff.) defense ------ Resistance +6% temporal other ------- Max mana +65.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | NOTE: Donedrakeskin leather belt 'Blazebearer' =Def,OoP,PhyMod= 1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +10 Mag offense ------ Damage +22% physical +12% temporal Ignore resists +5% light +18% physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +23 (+6 eff.) Resistance +12% temporal Stealth +12 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.48 Max mana +47.00 A belt that goes around your waist. |
| In off hand | NOTE: DoneDemonmalice (136% power, 6 apr, blight element) =Sp{Crt,Pwr},Vim/Crit= 5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +27% Critical power +18.00% Spellpower +22 (+5 eff.) Damage +30% blight +9% darkness Ignore resists +10% darkness +5% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% darkness other ------- Vim-on-crit +5.00 Max vim +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Cloak | NOTE: CloakUnlightpython the cashmere cloak (9 def, 0 armour) =OoP,Blink= 2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +6% darkness Ignore resists +15% darkness When Hit 4 darkness defense ------ Defense +9 (+2 eff.) Resistance +23% darkness +28% temporal Physical save +7 (+4 eff.) Mind save +6 (+3 eff.) Out-of-Phase Defense +26 Out-of-Phase Resistance +21% Out-of-Phase Resilience +23% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | NOTE: DoneMalerig (5 def, 5 armour) =BltMod,SpCrt= 2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Master While equipped: offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +39% blight Ignore resists +25% blight When Hit 6 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 38 defense ------ Armor +5 Defense +5 (+1 eff.) Resistance +27% blight +15% all Physical save +22 (+10 eff.) Spell save +29 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead =BoL=0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Glarebone =Sil-=0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +7 Cun +8 Mag offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Spellpower +15 (+3 eff.) Damage +19% acid +6% light +3% blight +15% mind +10% all Ignore resists +10% mind On-Hit (Melee): * 22% chance to reduce strength, dexterity, and constitution by 38 defense ------ Resistance +38% acid +6% blight Silence Resist +46% other ------- Mana/turn +0.33 Rings make your fingers look great! |
Robe of the Archmage (10 def, 10 armour) =Sil-,Lite,AllDmg=2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+3 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+3 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+7 eff.) Mind save +15 (+6 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
reinforced hardened leather belt of unlife =Undead=1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: defense ------ Armor +7 Defense +10 (+3 eff.) Resistance +8% blight Physical save +12 (+6 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Wintertide Phial =Cleanse=2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Rungof's Fang =Apr=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) =Dig,BltMod=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of clear mind 'Hazereek' [power 2] (25 cooldown) =MndClr=2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +7 Wil offense ------ Spellpower +10 (+2 eff.) Spellpower/crit +6 Damage +6% blight When Hit 4 cold defense ------ Spell save +6 (+2 eff.) Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered ash totem of healing [power 314] (21 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 314 Puts all charms on 21 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Tuledan the yew totem of stinging [power 260] (15 cooldown) =Def,PhyMod,Heal-=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +15% physical Ignore resists +25% acid defense ------ Defense +20 (+5 eff.) Resistance +12% acid Unlife -80.00 life Sting an enemy dealing 309 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
elven-wood wand of shielding 'Cobrasun' [power 410] (20 cooldown) =Shield=2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: Stats +2 Wil offense ------ Mind Crit +3% Damage +12% mind When Hit 4 mind On-Hit (Melee): * 20% chance to slow global speed by 55% other ------- Hate-on-crit +3.00 Max hate +10.00 Light +2 Create a shield absorbing up to 410 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By p9,hp98o the Doomelf Reaver level 34
52nd Regrowth 123rd year of Ascendancy at 05:39 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By p9,hp98o the Doomelf Reaver level 47
5th Flare 123rd year of Ascendancy at 23:35 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By p9,hp98o the Doomelf Reaver level 34
51st Regrowth 123rd year of Ascendancy at 07:47 see stats
Anti-Antimagic! (Nightmare (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By p9,hp98o the Doomelf Reaver level 34
51st Regrowth 123rd year of Ascendancy at 16:55 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By p9,hp98o the Doomelf Reaver level 44
9th Mirth 123rd year of Ascendancy at 14:57 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By p9,hp98o the Doomelf Reaver level 37
65th Pyre 123rd year of Ascendancy at 05:57 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By p9,hp98o the Doomelf Reaver level 35
57th Regrowth 123rd year of Ascendancy at 18:32 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By p9,hp98o the Doomelf Reaver level 15
28th Haze 122nd year of Ascendancy at 17:42 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By p9,hp98o the Doomelf Reaver level 36
64th Regrowth 123rd year of Ascendancy at 19:51 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By p9,hp98o the Doomelf Reaver level 32
40th Regrowth 123rd year of Ascendancy at 14:13 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By p9,hp98o the Doomelf Reaver level 22
70th Haze 122nd year of Ascendancy at 05:51 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By p9,hp98o the Doomelf Reaver level 44
2nd Summertide 123rd year of Ascendancy at 07:07 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By p9,hp98o the Doomelf Reaver level 31
35th Regrowth 123rd year of Ascendancy at 16:00 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By p9,hp98o the Doomelf Reaver level 50
18th Dusk 123rd year of Ascendancy at 05:08 see stats
Gem of the Moon (Nightmare (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By p9,hp98o the Doomelf Reaver level 39
76th Pyre 123rd year of Ascendancy at 09:54 see stats
Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
Escaped the Searing Halls.By p9,hp98o the Doomelf Reaver level 6
77th Pyre 122nd year of Ascendancy at 20:16 see stats
Invasion from the Depths (Nightmare (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By p9,hp98o the Doomelf Reaver level 48
8th Flare 123rd year of Ascendancy at 23:50 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By p9,hp98o the Doomelf Reaver level 10
1st Haze 122nd year of Ascendancy at 20:42 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By p9,hp98o the Doomelf Reaver level 20
39th Haze 122nd year of Ascendancy at 05:08 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By p9,hp98o the Doomelf Reaver level 30
6th Allure 123rd year of Ascendancy at 10:54 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By p9,hp98o the Doomelf Reaver level 40
76th Pyre 123rd year of Ascendancy at 10:47 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By p9,hp98o the Doomelf Reaver level 50
5th Dusk 123rd year of Ascendancy at 06:22 see stats
Once bitten, twice shy (Nightmare (Roguelike) difficulty)
Escaped the Anteroom of Agony.By p9,hp98o the Doomelf Reaver level 28
4th Decay 122nd year of Ascendancy at 13:16 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By p9,hp98o the Doomelf Reaver level 50
15th Dusk 123rd year of Ascendancy at 09:26 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By p9,hp98o the Doomelf Reaver level 22
66th Haze 122nd year of Ascendancy at 16:22 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By p9,hp98o the Doomelf Reaver level 50
14th Dusk 123rd year of Ascendancy at 04:53 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By p9,hp98o the Doomelf Reaver level 36
64th Regrowth 123rd year of Ascendancy at 17:27 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By p9,hp98o the Doomelf Reaver level 37
65th Regrowth 123rd year of Ascendancy at 04:46 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By p9,hp98o the Doomelf Reaver level 11
5th Haze 122nd year of Ascendancy at 22:42 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By p9,hp98o the Doomelf Reaver level 22
69th Haze 122nd year of Ascendancy at 15:01 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By p9,hp98o the Doomelf Reaver level 11
4th Haze 122nd year of Ascendancy at 14:33 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By p9,hp98o the Doomelf Reaver level 40
76th Pyre 123rd year of Ascendancy at 16:39 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By p9,hp98o the Doomelf Reaver level 22
69th Haze 122nd year of Ascendancy at 03:00 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By p9,hp98o the Doomelf Reaver level 23
71st Haze 122nd year of Ascendancy at 08:25 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By p9,hp98o the Doomelf Reaver level 15
29th Haze 122nd year of Ascendancy at 15:12 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By p9,hp98o the Doomelf Reaver level 33
47th Regrowth 123rd year of Ascendancy at 10:25 see stats
Log
Russa the shalore receives 639 healing from Healing Nexus Redirection from Russa the shalore.
Russa the shalore uses Impale.
Russa the shalore misses p9,hp98o.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 79.
The powerful blow energizes p9,hp98o reducing their cooldowns!
Something hits p9,hp98o for 184 fire damage.
Carrion worm mass hits Onilug for 6 physical damage.
Russa the shalore's Beyond the Flesh performs a melee critical strike against p9,hp98o!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 94.
P9,hp98o is recovering from the damage!
The powerful blow energizes p9,hp98o reducing their cooldowns!
P9,hp98o's spell attains critical power!
Russa the shalore is afflicted by a weakness disease!
P9,hp98o's spell attains critical power!
Russa the shalore's spell attains critical power!
Russa the shalore uses Kinetic Strike.
Russa the shalore's mind surges with critical power!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 111.
The powerful blow energizes p9,hp98o reducing their cooldowns!
Russa the shalore is disarmed!
Russa the shalore misses p9,hp98o.
P9,hp98o is pinned to the ground.
Russa the shalore's healing is amplified!
Russa the shalore receives 54 healing from Blight Poison from Carrion worm mass.
Russa the shalore hits p9,hp98o for 257 physical damage.
Russa the shalore's Beyond the Flesh hits Carrion worm mass for 74 lightning damage.
Russa the shalore's Beyond the Flesh hits p9,hp98o for 218 physical, 20 lightning, 16 cold, 40 physical, 43 lightning (336 total damage).
Melee retaliation hits Russa the shalore for (17 to psi shield), 25 darkness, (13 to psi shield), 19 blight, (16 to psi shield), 25 darkness, (15 to psi shield), 23 blight (91 total damage).
Acid Splash from P9,hp98o hits Russa the shalore for (34 to psi shield), 51 acid (51 total damage).
p9,hp98o the level 50 doomelf reaver was punctured to death by Russa the shalore on level 4 of High Peak.





































































































