











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 19 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Aeruvena the cutpurse at level 19 on the 4th Regrowth 123rd year of Ascendancy at 14:36 / 1 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 50 (base 39) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 59 (base 47) |
Resources
| Life | -32/478 |
| Stamina | 157/177 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 2.2718614670654 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 46.326787504553 |
| See Invisible | 46.326787504553 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 20 |
| Crit Chance | 27% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 20 |
| Crit Chance | 27% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +6% |
| Darkness | +52% |
| Nature | +16% |
| Physical | +6% |
| Mind | +16% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
| Cold | +10% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 3 (57.155997060385%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 14 |
| Spell Save | 15 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 20%( 70%) |
| All | + 7%( 70%) |
| Physical | + 12%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | + 28%( 70%) |
| Darkness | + 31%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
| Poison Resistance | 10% |
| Confusion Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 287 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 571% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed sandworm tooth. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Coalgrind the pair of rough leather boots (0 def, 1 armour) =DrkMod,DrkPen=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +12% darkness Ignore resists +10% darkness defense ------ Armor +1 Resistance +3% lightning +3% fire other ------- Stamina/turn +0.30 Max stamina +11.00 A pair of boots made of leather. |
| Light source | Demonwalker =3Wil,CrtPwr,DrkMod=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Wil offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +7 (+4 eff.) Damage +6% nature +3% darkness Ignore resists +5% darkness +10% cold On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +12% darkness other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | fearwoven linen wizard hat of decomposition (1 def, 0 armour) =DrkMod=2.0 Encumbrance T1 head armor [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +1% Mindpower +6 (+3 eff.) Damage +6% darkness +6% physical defense ------ Defense +1 (+1 eff.) Resistance +4% lightning +4% temporal +8% darkness +4% fire +3% nature +4% acid +6% physical +4% blight +3% cold +4% light other ------- Max hate +6.00 A pointy cloth hat, very wizardly... |
| On hands | umbral hardened leather gloves of dexterity (+3) (0 def, 2 armour) =3Dex,DrkDmg=1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ On-Hit 7 darkness Damage +4% darkness Accuracy +10 (+3 eff.) defense ------ Armor +2 Resistance +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | ash totem of healing [power 182] (3/13 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of sensing =Blind-=0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: defense ------ Blind Resist +20% other ------- Infravision +3 See Stealth +6 See Invisibility +6 Rings make your fingers look great! |
| On fingers | mule's steel ring of nature (+20%) =NatMod,Enc=0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% nature defense ------ Fatigue -4% Resistance +20% nature other ------- Encumbrance +20 Rings make your fingers look great! |
| Around neck | Smolderwoe the steel amulet =2Cun,Conf-,Hp/=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun offense ------ Damage +6% acid When Hit 6 fire defense ------ Fatigue -4% Resistance +14% mind +6% acid Life Regen +2.00 Confus Resist +28% Amulets make your neck look great! |
| In main hand | thorny mindstar 'Blaze's kiss' (93% power, 24 apr, mind damage) =DrkDmg,Hp=3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Weapon Damage 93% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +20 light While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 8 mind 10 darkness Damage +7% mind +6% darkness defense ------ Resistance +5% arcane +6% acid Physical save +6 (+6 eff.) Life +20.00 Disease Resist +20% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Woequeller the rough leather belt =DrkMod=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +4 (+2 eff.) Damage +12% darkness +6% mind Ignore resists +5% lightning When Hit 2 darkness defense ------ Resistance +9% mind Spell save +6 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | horrifying vined mindstar (87% power, 18 apr, mind damage) =DrkDmg=3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Weapon Damage 87% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 5 mind 5 darkness Damage +3% mind +3% darkness other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Belewen the linen cloak (1 def, 0 armour) =Hp=2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil defense ------ Defense +1 (+1 eff.) Resistance +5% arcane +12% cold Mind save +6 (+3 eff.) Life +60.00 Poison Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stargazer's linen robe (0 def, 0 armour) =DrkMod=2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: Stats +2 Cun offense ------ Spell Crit +5% Spellpower +6 (+5 eff.) Damage +6% light +6% darkness defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of constitution (+3) =3Con=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
copper amulet of magic (+3) =3Mag=0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets make your neck look great! |
Freezeslicer =stun-=0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Wil +4 Cun offense ------ Damage +3% mind Ignore resists +5% mind When Hit 4 mind defense ------ Resistance +14% lightning +6% cold Stun Resist +26% Amulets make your neck look great! |
insulating steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +14% fire +10% cold Amulets make your neck look great! |
wizard's copper ring =2Mag=0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag defense ------ Spell save +4 (+4 eff.) Rings make your fingers look great! |
steel ring 'Chudur' =3Cun1Wil=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Cun +1 Wil offense ------ Damage +11% cold Accuracy +9 (+3 eff.) Ignore Armor +8 defense ------ Defense +8 (+3 eff.) Resistance +22% cold Mind save +3 (+1 eff.) Blind Resist +25% other ------- Hate-on-crit +2.00 Infravision +4 See Stealth +8 See Invisibility +6 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
ash starstaff (111% power, 3 apr, physical element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Normal] Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+5 eff.) Damage +15% physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash vilestaff of warding (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +14.00% Spellpower +6 (+5 eff.) Damage +15% fire defense ------ Armor +5 Defense +4 (+2 eff.) other ------- Wards +2 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel greatsword of shearing (128% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego+] Master Weapon Damage 128% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Ignore resists +9% all Accuracy +10 (+3 eff.) Ignore Armor +10 Massive two-handed swords. |
dwarven-steel longsword of erosion (125% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego] Nature Weapon Damage 125% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +8 nature Sharp, long, and deadly. |
Eluna (108% power, 2 apr) =4Con,CrtPwr,PhyPen=3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Rare] Master Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +4 Con offense ------ Physical Crit +1.0% Critical power +10.00% Mindpower +15 (+6 eff.) Ignore resists +6% physical Accuracy +7 (+2 eff.) Ignore Armor +6 defense ------ Resistance +2% physical other ------- Hate-on-crit +1.00 Blunt and deadly. |
iron mace of the mystic (107% power, 2 apr) =2Mag=3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +2 Mag +3 Wil offense ------ Spellpower +6 (+5 eff.) Blunt and deadly. |
Furnacepower the iron waraxe (114% power, 2 apr) =3Str1Dex=3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Weapon Damage 114% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Str +1 Dex offense ------ Ignore resists +10% fire defense ------ Resistance +5% arcane Crit Resistance 15.00% One-handed war axes. |
iron waraxe 'Silerith' (102% power, 2 apr) =6Wil2Con1Cun=3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Rare] Psionic Weapon Damage 102% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% Ignore Shields +10% On-hit +5 mind +4 arcane On Hit: * 10% chance to reduce all saves and defense by 23 While equipped: Stats +6 Wil +1 Cun +2 Con offense ------ Spellpower +5 (+4 eff.) One-handed war axes. |
dwarven-steel dagger 'Toraldir' (123% power, 7 apr) =5Con4Mag=1.0 Encumbrance T3 dagger 1H weapon [Rare] Psionic Weapon Damage 123% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +5 darkness Damage Against +8% Living While equipped: Stats +4 Mag +5 Con offense ------ Physical Power +15 (+8 eff.) Damage +3% acid defense ------ Resistance +2% physical Sharp, short and deadly. |
creative mossy mindstar of balance (75% power, 12 apr, nature damage) =3Cun,CrtPwr=3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +1% Critical power +5.00% Mindpower +2 (+1 eff.) defense ------ Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty yew longbow of acid4.0 Encumbrance T3 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +15 acid While equipped: Stats +3 Str offense ------ Physical Power +11 (+6 eff.) Damage +14% acid Longbows are used to shoot arrows at your foes. |
pouch of steel shots (25/25, 119% power, 2 apr)3.0 Encumbrance T2 shot ammo [Normal] Weapon Damage 119% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 25 Shots are used with slings to pummel your foes to death. |
focusing woollen robe of fire (+18%) (0 def, 0 armour) =4Mag=2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +4 Wil offense ------ Damage +12% fire defense ------ Resistance +9% all +18% fire other ------- Mana/turn +0.12 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+2 eff.) Ranged Defense +8 (+3 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Ce'Nidhetta the cured leather armour (6 def, 4 armour) =CrtPwr,Hp,IgnrShld=9.0 Encumbrance T2 light armor Reqs Str 14 [Random Unique] Nature/Master While equipped: Stats +2 Wil offense ------ Physical Crit +4.0% Critical power +21.00% Physical Power +6 (+3 eff.) Ignore Shields +30% defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +17% fire Life +26.00 A suit of armour made of leather. |
Isleldath the dwarven-steel plate armour (0 def, 17 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Nature While equipped: Stats +7 Wil offense ------ Ignore resists +5% acid defense ------ Armor +17 Fatigue +22% Resistance +10% blight +12% darkness Unlife -80.00 life Healmod +15% Stun Resist +20% other ------- Light +1 A suit of armour made of metal plates. |
Blizzarddream =4Mag=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag offense ------ Damage +6% mind When Hit 10 mind 2 cold defense ------ Resistance +12% cold other ------- Mana/turn +0.14 Max mana +25.00 A belt that goes around your waist. |
Mighty Girdle =Hp,Enc=1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Yvulaith the rough leather belt =3Cun,CrtPwr=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Cun offense ------ Critical power +5.00% Physical Power +5 (+3 eff.) Mindpower +10 (+5 eff.) defense ------ Resistance +7% lightning +6% temporal +1% physical other ------- Max hate +4.00 A belt that goes around your waist. |
rough leather belt of unlife =Breathe=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
enveloping linen cloak of Eldoral (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex defense ------ Defense +7 (+3 eff.) Physical save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (6 def, 0 armour) =2Str1Con=2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con defense ------ Defense +6 (+2 eff.) Physical save +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Cinderwind' (1 def, 0 armour) =4Mag=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +4 Mag +1 Wil +5 Cun offense ------ Accuracy +4 (+1 eff.) Ignore Armor +4 On-Hit (Melee): * 10% chance to reduce all saves and defense by 23 defense ------ Defense +1 (+1 eff.) Resistance +9% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Wretchstrike' (2 def, 0 armour) =Hp=2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Damage +12% nature +3% acid defense ------ Defense +2 (+1 eff.) Resistance +6% fire Mind save +7 (+3 eff.) Life +100.00 Disarm Resist +20% Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Resistance +7% lightning +6% temporal other ------- Stamina/turn +0.30 Max stamina +10.00 A pair of boots made of leather. |
Emamith the Blizzardscar (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +2 Cun offense ------ Move Speed +10% When Hit 6 cold defense ------ Armor +3 Fatigue -6% Mind save +12 (+6 eff.) Life +38.00 other ------- Stamina/turn +0.40 EQ when Hit +0.04 Hate-on-crit +4.00 A pair of boots made of leather. |
Floekiss the pair of iron boots (0 def, 3 armour) =6Mag=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +6 Mag offense ------ Spellpower +4 (+4 eff.) defense ------ Armor +3 Fatigue +2% Resistance +6% light +9% cold other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Baluhell the rough leather gloves (5 def, 9 armour) =CrtPwr=1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Critical power +5.00% On-Hit 6 acid Damage +4% acid Ignore Armor +2 defense ------ Armor +9 Defense +5 (+2 eff.) Resistance +6% acid +1% physical Mind save +6 (+3 eff.) other ------- Max psi +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloudfear (0 def, 1 armour) =3Str=1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +6 (+3 eff.) Mindpower +5 (+2 eff.) Damage +3% lightning Ignore resists +5% mind defense ------ Armor +1 Resistance +9% darkness +3% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Toresin (0 def, 2 armour) =6Wil5Mag=1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil offense ------ Spellpower +6 (+5 eff.) On-Hit 4 arcane 5 light Damage +4% arcane +5% light Accuracy +6 (+2 eff.) defense ------ Armor +2 Resistance +4% arcane +7% light Physical save +6 (+6 eff.) Mind save +6 (+3 eff.) Disarm Resist +27% other ------- Psi when Hit +0.12 Max psi +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flashthorn the linen wizard hat (1 def, 0 armour) =4Str2Mag,NatMod=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Str +2 Mag +1 Wil offense ------ Damage +11% nature Ignore resists +5% arcane +15% lightning defense ------ Defense +1 (+1 eff.) Resistance +16% nature A pointy cloth hat, very wizardly... |
linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
Airwolf the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Critical power +10.00% Physical Power +5 (+3 eff.) Damage +13% acid +12% physical +6% light defense ------ Defense +2 (+1 eff.) Resistance +19% acid +3% lightning other ------- Max stamina +20.00 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Shadestar' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +2 Wil offense ------ Damage +12% arcane +9% darkness Ignore Shields +30% On-Hit (Melee): * 10% chance to reduce damage dealt by 19% defense ------ Defense +2 (+1 eff.) other ------- Max mana +142.00 A pointy cloth hat, very wizardly... |
Ururedin the rough leather cap (5 def, 1 armour) =2Cun,CrtPwr=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Cun +3 Wil offense ------ Critical power +15.00% Damage +3% physical defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue +1% Resistance +6% blight Mind save +6 (+3 eff.) other ------- Stamina/turn +1.00 Infravision +1 A cap made of leather. |
Broduvor the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str offense ------ Spellpower/crit +10 Damage +9% blight Ignore resists +10% blight defense ------ Armor +3 Fatigue +3% Physical save +14 (+10 eff.) other ------- Max mana +40.00 A cap made of leather. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
60 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Byrand the brass lantern =2Mag=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Mag offense ------ When Hit 4 acid On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% light Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +6 See Invisibility +16 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cobraquench =4Wil=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +24% mind +6% nature When Hit 4 cold On-Hit (Melee): * 20% chance to slow global speed by 50% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
crystalomancer's iron pickaxe (dig speed 37 turns) =2Mag=3.0 Encumbrance T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str +2 Mag offense ------ Spell Crit +5% other ------- Max mana +24.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) =Dig=3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Polivena (dig speed 32 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str +6 Wil offense ------ Critical power +5.00% Damage +9% mind defense ------ Fatigue -4% Spell save +12 (+8 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One =5Wil=2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of clear mind 'Strikewilter' [power 2] (3/21 cooldown) =2Wil,Conf-=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +2 Wil offense ------ Physical Crit +2.0% Ignore resists +10% lightning other ------- Max stamina +30.00 Max psi +50.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 21 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
yew totem of stinging [power 272] (3/13 cooldown) =Sting=2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 315 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
The Cog =5Cun3Wil= The Cog =5Cun3Wil=0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By HalfRog XVIX the Halfling Rogue level 14
75th Haze 122nd year of Ascendancy at 06:19 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By HalfRog XVIX the Halfling Rogue level 10
38th Haze 122nd year of Ascendancy at 19:26 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By HalfRog XVIX the Halfling Rogue level 12
43rd Haze 122nd year of Ascendancy at 19:18 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By HalfRog XVIX the Halfling Rogue level 16
8th Decay 122nd year of Ascendancy at 11:57 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By HalfRog XVIX the Halfling Rogue level 17
3rd Allure 123rd year of Ascendancy at 04:19 see stats
Log
HalfRog XVIX's Throwing Knife hits Aeruvena the cutpurse for (10 flat reduction), 129 physical (129 total damage).
HalfRog XVIX's Throwing Knife killed Aeruvena the cutpurse!
HalfRog XVIX tries to evade attacks.
Aeruvena the cutpurse's pinning nature area effect hits HalfRog XVIX for 3 nature damage.
Aeruvena the cutpurse's fire area effect hits HalfRog XVIX for 130 fire damage.
LIFE LOST WARNING!
--------------------------------
HalfRog XVIX uses Infusion: Healing.
HalfRog XVIX receives 173 healing from Infusion: Healing.
You are unable to move!
HalfRog XVIX casts Rune: Shatter Afflictions.
A shield forms around HalfRog XVIX.
HalfRog XVIX shrugs off the effect 'Slow movement'!
HalfRog XVIX resists the pinning!
Your shield crumbles under the damage!
The shield around HalfRog XVIX crumbles.
Aeruvena the cutpurse's pinning nature area effect hits HalfRog XVIX for (3 absorbed), 0 nature (0 total damage).
Aeruvena the cutpurse's fire area effect hits HalfRog XVIX for (27 absorbed), 103 fire (103 total damage).
Talent Lure is ready to use.
--------------------------------
Aeruvena the cutpurse's fire area effect hits HalfRog XVIX for 130 fire damage.
LIFE LOST WARNING!
--------------------------------
HalfRog XVIX deactivates Stealth.
Aeruvena the cutpurse's fire area effect hits HalfRog XVIX for 130 fire damage.
--------------------------------
The rod emits a strange noise, glows briefly and returns to normal.
HalfRog XVIX wears (replacing The Cog =5Cun3Wil=): ash totem of healing [power 182] (13 cooldown) =Heal=.
Aeruvena the cutpurse's fire area effect hits HalfRog XVIX for 130 fire damage.
HalfRog XVIX the level 19 halfling rogue was toasted to death by Aeruvena the cutpurse on level 1 of The Maze.














































































































