Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Female | 
| Race | Yeek | 
| Class | Mindslayer | 
| Level / Exp | 50 / 3064% | 
| Size | small | 
| Lifes / Deaths | Killed by Velona the blue ooze at level 23 on the 37th Haze 122nd year of Ascendancy at 11:210 / 11 Killed by minotaur at level 37 on the 41st Regrowth 123rd year of Ascendancy at 03:59 Killed by Betolaith the armoured skeleton warrior at level 39 on the 56th Regrowth 123rd year of Ascendancy at 23:27 Killed by Zubosethra the giant lightning ant at level 43 on the 66th Regrowth 123rd year of Ascendancy at 18:45 Killed by Elatha the orc warrior at level 44 on the 68th Regrowth 123rd year of Ascendancy at 22:38 Killed by Golbug the Destroyer at level 45 on the 69th Regrowth 123rd year of Ascendancy at 19:34 Killed by orc necromancer at level 50 on the 29th Pyre 123rd year of Ascendancy at 14:02 Killed by orc corruptor at level 50 on the 30th Pyre 123rd year of Ascendancy at 02:17 Killed by Bethegawyn the bloated horror at level 50 on the 62nd Pyre 123rd year of Ascendancy at 15:59 Killed by Gatta the orc cryomancer at level 50 on the 67th Pyre 123rd year of Ascendancy at 02:34 Killed by Argoniel at level 50 on the 67th Pyre 123rd year of Ascendancy at 20:16 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 16 (base 13) | 
| Dexterity | 77 (base 63) | 
| Constitution | 26 (base 31) | 
| Magic | 19 (base 13) | 
| Willpower | 124 (base 66) | 
| Cunning | 109 (base 58) | 
Resources
| Life | -147/670 | 
| Equilibrium | 51 | 
| Psi | 169/229 | 
| Healing Factor | 1.3316586254955 | 
| Regeneration | 6.9912077838514 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +8.0158102377936E-12% | 
| Spell | 0% | 
| Global | +104% | 
Vision
| Sight | 10 | 
| Lite | 13 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 80 | 
| Accuracy | 69 | 
| Crit Chance | 146% | 
| APR | 84 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 9 | 
| Crit Chance | 41% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 74 | 
| Crit Chance | 70% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +26% | 
| Light | +14% | 
| Temporal | +23% | 
| Fire | +25% | 
| All | +8% | 
Offense: Damage Penetration
| Physical | +57% | 
| Arcane | +95% | 
| Light | +60% | 
| All | +45% | 
Defense: Base
| Armour (hardiness) | 30 (35.65183292883%) | 
| Defense | 89 | 
| Ranged Defense | 89 | 
| Fatigue | 0 | 
| Physical Save | 30 | 
| Spell Save | 54 | 
| Mental Save | 57 | 
Defense: Resistances
| Acid | + 34%( 70%) | 
| Blight | + 50%( 70%) | 
| Arcane | + 46%( 70%) | 
| Cold | + 70%( 70%) | 
| All | + 23%( 70%) | 
| Lightning | + 30%( 70%) | 
| Light | + 27%( 70%) | 
| Physical | + 23%( 70%) | 
| Darkness | + 41%( 70%) | 
| Fire | + 66%( 70%) | 
| Mind | + 30%( 70%) | 
Defense: Immunities
| Teleport Resistance | 20% | 
| Disarm Resistance | 70% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 100% | 
| Silence Resistance | 75% | 
| Stun Resistance | 100% | 
| Poison Resistance | 10% | 
| Knockback Resistance | 10% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 947% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 834 life over 5 turns. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Heroism Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1072 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2145 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. | 
Class Talents
| Psionic / Absorption | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Psionic / Projection | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Thermal mastery | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| Psionic / Augmented striking | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| Psionic / Voracity | 1.30 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| Psionic / Focus | 1.50 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Psionic / Psi-fighting | 1.30 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Parasite | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Wild-gift / Antimagic | 1.10 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Psionic / Augmented mobility | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| Cunning / Scoundrel | 1.00 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| Psionic / Finer energy manipulations | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.Back and there again You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done | 
| Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth.Cleaning the trash Save our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done | 
| You failed to protect the injured seer from death by Poluda the saw horror.Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed | 
| You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul.Escort: injured seer (level 2 of Ruins of Kor'Pul) As a reward you improved talent Nature's Touch (+1 level(s)). | done | 
| You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell.Escort: injured seer (level 3 of Dreadfell) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest.Escort: lone alchemist (level 4 of Old Forest) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell.Escort: lost defiler (level 7 of Dreadfell) As a reward you improved talent Resonance Field (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul.Escort: lost warrior (level 1 of Ruins of Kor'Pul) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You failed to protect the lost warrior from death by skeleton warrior.Escort: lost warrior (level 8 of Dreadfell) | failed | 
| You failed to protect the repented thief from death by Salurin the forest wight.Escort: repented thief (level 1 of Dreadfell) | failed | 
| You successfully escorted the repented thief to the recall portal on level 3 of Old Forest.Escort: repented thief (level 3 of Old Forest) As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done | 
| You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.Falling Toward Apotheosis Seek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active | 
| You have been tasked to remove at least one of the threats to the yeeks.Following The Way Protect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Orcs were spotted with the staff you seek in an arid waste in the southern desert.Important news You should go investigate what is happening there. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| You must find a way to Maj'Eyal through the tunnel to the north of the island.Light at the end of the tunnel | done | 
| You found an ancient tome about gems.Lost Knowledge You should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1994. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists.The Brotherhood of Alchemists You have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done | 
| You have been invited to join a group called the Ziguranth, dedicated to opposing magic.The Curse of Magic | done | 
| You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.The Doom of the World! This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You have found an orb of command that seems to be used to open the shield protecting the High Peak.The Orbs of Command There seems to be a total of four of them. The more you have the weaker the shield will be. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 4 lumberjacks have died. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to your homeland for you.There and back again * You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| Psionic focus |  NOTE: Done Arokira (199% power, 4 apr) =PF= 3.0 Encumbrance T5 battleaxe 1H weapon Reqs Str 48 [Random Unique] Master Weapon Damage 199% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Dex +3 Wil offense ------ Physical Crit +33.0% Critical power +44.00% Ignore Armor +14 defense ------ Defense +5 (+1 eff.) Resistance +9% mind +1% physical Crit Resistance 15.52% Healmod +5% Stun Resist +10% Knockbk Resist +10% Massive two-handed battleaxes. | 
| Light source |  NOTE: Done dwarven lantern 'Fulebar' =The Perfect Light= 1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +13 Wil offense ------ Physical Crit +12.0% Critical power +33.00% Physical Power +28 (+8 eff.) Damage +15% temporal defense ------ Physical save +12 (+6 eff.) Mind save +6 (+2 eff.) other ------- Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head | Fanged CollarFanged Collar 0.0 Encumbrance T4 head armor [Unique] It's a head... but is it yours? | 
| On feet |  NOTE: Done Ce'Nirin (20 def, 5 armour) =PhyCrt,Def,Arm,Res= 3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: offense ------ Physical Crit +10.0% Physical Power +10 (+3 eff.) Ignore resists +12% physical Ignore Armor +11 defense ------ Armor +5 Defense +20 (+4 eff.) Fatigue +4% Resistance +12% fire +12% cold Silence Resist +20% Teleport Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Tool |  The Guardian's Totem =silence= 2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 69% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+6 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 24/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. | 
| On fingers |  NOTE: Done Islovena the Starsaw 0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: offense ------ Physical Power +12 (+4 eff.) Spellpower +15 (+2 eff.) Mindpower +20 (+5 eff.) Damage +8% all Accuracy +13 (+3 eff.) Ignore Armor +17 defense ------ Defense +16 (+3 eff.) Resistance +3% light +9% fire Mind save +13 (+4 eff.) Healmod +15% Poison Resist +10% Confus Resist +39% Stun Resist +20% other ------- Light +2 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
| On fingers |  stralite ring 'Radiancesever' =Stun-= 0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun offense ------ Damage +14% fire defense ------ Defense +12 (+2 eff.) Resistance +9% lightning +3% light +28% fire +18% cold +5% arcane +3% darkness Spell save +6 (+2 eff.) Life Regen +5.00 Stun Resist +35% Rings make your fingers look great! | 
| Around neck |  Fanged Collar =parasite= 0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+8 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. | 
| In main hand |  NOTE: Done Betaba the Skymaim (186% power, 4 apr) =PhyCrt,Slow,CrtPwr,Dsarm-= 3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Disrupt/Master Weapon Damage 186% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +8 lightning On Hit: * 26% chance to slow global speed by 69% While equipped: offense ------ Physical Crit +17.0% Critical power +40.00% Accuracy +19 (+4 eff.) Ignore Armor +16 defense ------ Defense +19 (+3 eff.) Resistance +6% darkness +6% cold Spell save +12 (+4 eff.) Disarm Resist +70% Massive two-handed swords. | 
| On hands |  cinder drakeskin leather gloves of war-making (0 def, 3 armour) =t4= 1.0 Encumbrance T4 hands armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +18.0% Spell Crit +11% Mind Crit +16% Critical power +11.00% On-Hit 15 fire Damage +3% fire defense ------ Armor +3 Resistance +8% fire Unarmed combat: Weapon Damage 148% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +14.0% Attack Speed 100% On-crit, radius 2 +10 fire On Hit: 10% Fire Breath level 5 On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Around waist |  NOTE: maybe reroll of noble to ravagers? Toradutar the Glimmerblood 1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +6 Dex +6 Wil +12 Cun offense ------ Physical Crit +18.0% Mind Crit +15% Critical power +13.00% Physical Power +6 (+2 eff.) Damage +6% light Ignore resists +25% arcane +15% light Against +39% Summoned defense ------ Resistance +5% arcane +9% cold Resist Against +39% Summoned A belt that goes around your waist. | 
| Cloak |  NOTE: Done Chargebraid (3 def, 13 armour) =Acc,CrtPwr,Hp= 2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Critical power +27.00% Damage +18% lightning Ignore resists +25% arcane Accuracy +44 (+11 eff.) Ignore Armor +8 When Hit 6 lightning defense ------ Armor +13 Defense +3 (+0 eff.) Fatigue -9% Resistance +30% cold Stealth +10 Life +98.00 other ------- Max stamina +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Crimson Robe (12 def, 0 armour) =t5= 2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+5 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+2 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. | 
Inventory
|  Infusion of Wild Growth (rad 5; dur 10;) 0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 99.50 physical damage and 199.01 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Sealed Scroll of Last Hope 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! | 
|  NOTE: neck grounding copper amulet of constitution (+3) =3Con,Stun-= 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +10% lightning Stun Resist +23% Amulets make your neck look great! | 
|  Daimaregohek the steel amulet =4Dex= 0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex +3 Wil defense ------ Resistance +3% fire Mind save +9 (+3 eff.) Unlife -20.00 life Life +40.00 Healmod +12% Cut Resist +40% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 372 life. The life healed will increase with your Mindpower. Amulets make your neck look great! | 
|  The Far-Hand =tele-= 0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (109). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. | 
|  clarifying gold amulet =Conf-= 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +15% mind Confus Resist +32% Amulets make your neck look great! | 
|  Aerunor =t5= 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +12 Cun +1 Wil offense ------ Mind Crit +2% Mindpower +15 (+4 eff.) Ignore resists +15% acid defense ------ Resistance +12% physical Physical save +19 (+10 eff.) Spell save +24 (+7 eff.) Mind save +20 (+6 eff.) other ------- Stamina/turn +1.20 Max hate +2.00 Amulets make your neck look great! | 
|  NOTE: reroll mindweaver -> of murder Vorita the Mucusknave 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Wil offense ------ Mindpower +12 (+3 eff.) On-Hit (Melee): * 10% chance to slow global speed by 69% defense ------ Resistance +30% lightning +29% mind +6% nature Mind save +13 (+4 eff.) Confus Resist +56% Stun Resist +39% Amulets make your neck look great! | 
|  archmage's voratun amulet of cunning (+5) =t5= 0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Cun +4 Mag offense ------ Spell Crit +5% Spellpower +5 (+0 eff.) Damage +6% acid +5% fire +7% cold +6% lightning Amulets make your neck look great! | 
|  serendipitous voratun amulet =t5= 0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats +14 Lck offense ------ Accuracy +14 (+3 eff.) defense ------ Defense +15 (+3 eff.) Resist unseen 16% Amulets make your neck look great! | 
|  serendipitous voratun amulet of strength (+17) =t5= 0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats +17 Lck +6 Str offense ------ Accuracy +12 (+3 eff.) defense ------ Defense +14 (+2 eff.) Resist unseen 18% Amulets make your neck look great! | 
|  starseer's voratun amulet of soulsearing =t5= 0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +3% Critical power +13.00% Spellpower +15 (+2 eff.) Damage +4% temporal +5% light +9% blight +11% fire +7% physical +7% darkness Amulets make your neck look great! | 
|  Orb of Many Ways 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. | 
|  voratun ring 'Bokadenik' 0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +8 Con offense ------ Physical Power +11 (+3 eff.) Damage +3% blight defense ------ Armor +2 Mind save +28 (+8 eff.) Life +46.00 Healmod +15% Disease Resist +10% Disarm Resist +50% Confus Resist +42% Pinning Resist +50% Knockbk Resist +70% Rings make your fingers look great! | 
|  Willowedge the elven-silk robe (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Str +5 Mag +6 Wil +1 Con offense ------ Spell Crit +6% Spellpower +10 (+1 eff.) Damage +30% physical +29% temporal +30% arcane +6% nature Ignore resists +20% nature defense ------ Resistance +20% darkness +30% physical +17% mind +15% all Crit Resistance 10.00% Physical save +17 (+9 eff.) Spell save +19 (+6 eff.) Mind save +33 (+9 eff.) other ------- Max mana +102.00 Infravision +2 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  drakeskin leather armour 'Xovea' (33 def, 8 armour) =t5= 9.0 Encumbrance T5 light armor Reqs Str 20 [Random Unique] Master/Psionic While equipped: Stats +8 Cun +12 Wil offense ------ Physical Crit +9.0% Damage +6% arcane +18% acid Ignore Armor +20 On-Hit (Melee): * 10% chance to reduce armor by 14% defense ------ Armor +8 Defense +33 (+6 eff.) Fatigue +8% Resistance +6% acid +28% cold Mind save +22 (+6 eff.) other ------- Stamina/turn +1.50 Mana/turn +0.04 Max mana +40.00 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 5.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 173 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. | 
|  Hathikor (18 def, 5 armour) =t5,ev= 2.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +6 Wil +10 Cun offense ------ Critical power +10.00% Ignore resists +5% arcane Accuracy +15 (+3 eff.) When Hit 6 arcane defense ------ Armor +5 Defense +18 (+3 eff.) Physical save +11 (+6 eff.) Spell save +15 (+5 eff.) Mind save +10 (+3 eff.) Life +20.00 other ------- Mana/turn +0.20 Max mana +20.00 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. | 
|  heroic drakeskin leather gloves of the iron hand (0 def, 7 armour) =Disarm!= 1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +4 Str +4 Wil +2 Con defense ------ Armor +7 Mind save +9 (+3 eff.) Life +67.00 Disarm Resist +50% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 156% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Disarm level 5 On Hit: 10% Battle Shout level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Omniscience (7 def, 0 armour) =burning star= 1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+5 eff.) Ignore resists +10% mind defense ------ Defense +7 (+1 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+7 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." | 
|  2 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  8 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  11 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  12 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  8 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  11 topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  11 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  11 onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  6 garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  8 quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  4 sapphire 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  7 jade 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  7 turquoise 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  8 ruby 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  3 amber 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  10 bloodstone 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  9 fire opal 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  11 diamond 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  11 moonstone 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  6 pearl 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  Windborne Azurite 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. | 
|  Prothotipe's Prismatic Eye 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
|  Burning Star 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
|  Petrified Wood 0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. | 
|  Atamathon's Lost Ruby Eye 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. | 
|  Crystal Focus 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  1292 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  45 alchemist bloodstone 0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. | 
|  Essence of Bearness 3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! | 
|  Rungof's Fang =carry= 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
|  Isluletira the Dazzlerend (dig speed 20 turns) =Hp,lite2= 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Critical power +12.00% Physical Power +6 (+2 eff.) Ignore Armor +5 defense ------ Resistance +5% arcane Crit Resistance 5.00% Life +100.00 Disease Resist +20% other ------- Light +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Tooth of the Mouth (dig speed 12 turns) =Dig= 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  Dragon Orb (Orb of Command) 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. | 
|  Elemental Orb (Orb of Command) 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. | 
| Orb of CommunicationOrb of Communication 0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. | 
|  Orb of Destruction (Orb of Command) 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. | 
|  Orb of Many Ways 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
|  Orb of Undeath (Orb of Command) 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Thunderravager the steel torque of clear mind [power 2]  (25 cooldown) =2Mag= 2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +3 Str +5 Dex +2 Mag defense ------ Resistance +9% lightning other ------- See Invisibility +18 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. | 
|  steel torque of psionic shield 'Gloriseth' [power 47]  (25 cooldown) =Shield= 2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Physical Power +15 (+5 eff.) defense ------ Physical save +12 (+6 eff.) Healmod +5% Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  Squalorparry [power 460]  (15 cooldown) =Silence= 2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +25% nature +20% fire On-Hit (Melee): * 20% chance to slow global speed by 69% defense ------ Resistance +6% nature +6% light +12% darkness Blast the opponent's mind dealing 496 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. | 
|  ash totem of healing 'Flashresolve' [power 200]  (15 cooldown) =Heal= 2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +12% lightning Ignore resists +5% darkness +10% lightning When Hit 4 mind defense ------ Resistance +9% lightning +12% mind +6% darkness Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 turn cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| The CogThe Cog 0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. | 
Achievements
 A dangerous secret (Insane (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Insane (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.By Freekci the Yeek Mindslayer level 42
64th Regrowth 123rd year of Ascendancy at 23:22 see stats
 A different point of view (Insane (Adventure) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view (Insane (Adventure) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Freekci the Yeek Mindslayer level 50
23rd Pyre 123rd year of Ascendancy at 03:39 see stats
 Against all odds (Insane (Adventure) difficulty)
			Killed Ukruk in the ambush.
			Against all odds (Insane (Adventure) difficulty)
			Killed Ukruk in the ambush.By Freekci the Yeek Mindslayer level 42
64th Regrowth 123rd year of Ascendancy at 10:19 see stats
 Antimagic! (Insane (Adventure) difficulty)
			Completed antimagic training in the Ziguranth camp.
			Antimagic! (Insane (Adventure) difficulty)
			Completed antimagic training in the Ziguranth camp.By Freekci the Yeek Mindslayer level 28
61st Haze 122nd year of Ascendancy at 18:22 see stats
 Back and there again (Insane (Adventure) difficulty)
			Opened a portal to the Far East from Maj'Eyal.
			Back and there again (Insane (Adventure) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Freekci the Yeek Mindslayer level 50
9th Pyre 123rd year of Ascendancy at 01:11 see stats
 Brave new world (Insane (Adventure) difficulty)
			Went to the Far East and took part in the war.
			Brave new world (Insane (Adventure) difficulty)
			Went to the Far East and took part in the war.By Freekci the Yeek Mindslayer level 46
72nd Regrowth 123rd year of Ascendancy at 14:53 see stats
 Can you bear it? So much bearness! (Insane (Adventure) difficulty)
			Killed Borius in the Bearscape.
			Can you bear it? So much bearness! (Insane (Adventure) difficulty)
			Killed Borius in the Bearscape.By Freekci the Yeek Mindslayer level 37
43rd Regrowth 123rd year of Ascendancy at 19:38 see stats
 Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Freekci the Yeek Mindslayer level 19
27th Haze 122nd year of Ascendancy at 06:22 see stats
 Demonic Invasion (Insane (Adventure) difficulty)
			Stopped a demonic invasion by closing their portal.
			Demonic Invasion (Insane (Adventure) difficulty)
			Stopped a demonic invasion by closing their portal.By Freekci the Yeek Mindslayer level 50
26th Pyre 123rd year of Ascendancy at 07:04 see stats
 Destroyer's bane (Insane (Adventure) difficulty)
			Killed Golbug the Destroyer.
			Destroyer's bane (Insane (Adventure) difficulty)
			Killed Golbug the Destroyer.By Freekci the Yeek Mindslayer level 45
69th Regrowth 123rd year of Ascendancy at 23:14 see stats
 Dragon's Greed (Insane (Adventure) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Insane (Adventure) difficulty)
			Amassed 8000 gold pieces.By Freekci the Yeek Mindslayer level 35
24th Regrowth 123rd year of Ascendancy at 19:33 see stats
 Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By Freekci the Yeek Mindslayer level 23
37th Haze 122nd year of Ascendancy at 14:21 see stats
 Eye of the storm (Insane (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Insane (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Freekci the Yeek Mindslayer level 36
37th Regrowth 123rd year of Ascendancy at 16:54 see stats
 Fear me not! (Insane (Adventure) difficulty)
			Survived the Fearscape!
			Fear me not! (Insane (Adventure) difficulty)
			Survived the Fearscape!By Freekci the Yeek Mindslayer level 34
22nd Regrowth 123rd year of Ascendancy at 16:28 see stats
 Fear of Fours (Insane (Adventure) difficulty)
			Killed all four bosses of the Slime Tunnels.
			Fear of Fours (Insane (Adventure) difficulty)
			Killed all four bosses of the Slime Tunnels.By Freekci the Yeek Mindslayer level 50
59th Pyre 123rd year of Ascendancy at 21:52 see stats
 Home sweet home (Insane (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Insane (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Freekci the Yeek Mindslayer level 50
7th Pyre 123rd year of Ascendancy at 16:45 see stats
 Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Freekci the Yeek Mindslayer level 10
6th Mirth 122nd year of Ascendancy at 02:25 see stats
 Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By Freekci the Yeek Mindslayer level 20
28th Haze 122nd year of Ascendancy at 13:33 see stats
 Level 30 (Insane (Adventure) difficulty)
			Got a character to level 30.
			Level 30 (Insane (Adventure) difficulty)
			Got a character to level 30.By Freekci the Yeek Mindslayer level 30
5th Regrowth 123rd year of Ascendancy at 10:38 see stats
 Level 40 (Insane (Adventure) difficulty)
			Got a character to level 40.
			Level 40 (Insane (Adventure) difficulty)
			Got a character to level 40.By Freekci the Yeek Mindslayer level 40
57th Regrowth 123rd year of Ascendancy at 02:26 see stats
 Level 50 (Insane (Adventure) difficulty)
			Got a character to level 50.
			Level 50 (Insane (Adventure) difficulty)
			Got a character to level 50.By Freekci the Yeek Mindslayer level 50
1st Time of Balance 123rd year of Ascendancy at 04:57 see stats
 Orcrist (Insane (Adventure) difficulty)
			Killed the leaders of the Orc Pride.
			Orcrist (Insane (Adventure) difficulty)
			Killed the leaders of the Orc Pride.By Freekci the Yeek Mindslayer level 50
57th Pyre 123rd year of Ascendancy at 06:33 see stats
 Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.By Freekci the Yeek Mindslayer level 28
10th Decay 122nd year of Ascendancy at 04:32 see stats
 Race through fire (Insane (Adventure) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.
			Race through fire (Insane (Adventure) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Freekci the Yeek Mindslayer level 50
37th Pyre 123rd year of Ascendancy at 15:13 see stats
 Shasshhiy'Kaish (Insane (Adventure) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
			Shasshhiy'Kaish (Insane (Adventure) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Freekci the Yeek Mindslayer level 31
9th Regrowth 123rd year of Ascendancy at 09:39 see stats
 Size is everything (Insane (Adventure) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Insane (Adventure) difficulty)
			Did over 1500 damage in one attack.By Freekci the Yeek Mindslayer level 40
60th Regrowth 123rd year of Ascendancy at 14:05 see stats
 Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.By Freekci the Yeek Mindslayer level 31
9th Regrowth 123rd year of Ascendancy at 09:39 see stats
 Sliders (Insane (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.
			Sliders (Insane (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.By Freekci the Yeek Mindslayer level 45
70th Regrowth 123rd year of Ascendancy at 03:09 see stats
 That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.
			That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.By Freekci the Yeek Mindslayer level 22
36th Haze 122nd year of Ascendancy at 01:20 see stats
 The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Freekci the Yeek Mindslayer level 11
12nd Haze 122nd year of Ascendancy at 19:26 see stats
 The Legend of Garkul (Insane (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Insane (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.By Freekci the Yeek Mindslayer level 50
57th Pyre 123rd year of Ascendancy at 03:49 see stats
 The Right thing to do (Insane (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Insane (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Freekci the Yeek Mindslayer level 29
4th Regrowth 123rd year of Ascendancy at 01:13 see stats
 The bigger the better! (Insane (Adventure) difficulty)
			Did over 3000 damage in one attack.
			The bigger the better! (Insane (Adventure) difficulty)
			Did over 3000 damage in one attack.By Freekci the Yeek Mindslayer level 50
65th Pyre 123rd year of Ascendancy at 14:13 see stats
 The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By Freekci the Yeek Mindslayer level 11
10th Mirth 122nd year of Ascendancy at 04:10 see stats
 There and back again (Insane (Adventure) difficulty)
			Opened a portal to Maj'Eyal from the Far East.
			There and back again (Insane (Adventure) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Freekci the Yeek Mindslayer level 48
78th Regrowth 123rd year of Ascendancy at 10:43 see stats
 Thralless (Insane (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless (Insane (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Freekci the Yeek Mindslayer level 29
3rd Regrowth 123rd year of Ascendancy at 13:00 see stats
 Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By Freekci the Yeek Mindslayer level 25
39th Haze 122nd year of Ascendancy at 09:03 see stats
 Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Freekci the Yeek Mindslayer level 19
28th Haze 122nd year of Ascendancy at 06:35 see stats
 Unstoppable (Insane (Adventure) difficulty)
			Returned from the dead.
			Unstoppable (Insane (Adventure) difficulty)
			Returned from the dead.By Freekci the Yeek Mindslayer level 50
30th Pyre 123rd year of Ascendancy at 02:17 see stats
 Vampire crusher (Insane (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Insane (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Freekci the Yeek Mindslayer level 41
63rd Regrowth 123rd year of Ascendancy at 14:52 see stats
Log
Life Tap hits Argoniel for 52 healing, 66 healing, 22 healing, 57 healing, 5 healing, 22 healing (0 total damage) [228 healing].
Argoniel hits High Sun Paladin Aeryn for 108 blight, 136 blight, 46 blight, 118 blight, 10 darkness, 46 blight (466 total damage).
Bone Spike hits Freekci for (37 to psi shield), 47 physical (48 total damage).
Argoniel stops leeching life.
High Sun Paladin Aeryn feels pain again.
Something misses High Sun Paladin Aeryn.
Burning from Freekci hits Argoniel for 35 fire damage.
Burning from Freekci hits Dread for 63 fire damage.
Burning from Freekci hits Dread for 63 fire damage.
Burning from Freekci hits Dread for 63 fire damage.
Burning from Freekci hits Dread for 63 fire damage.
Agony from Freekci hits Argoniel for 33 mind damage.
Bleeding from Freekci hits Argoniel for 142 physical damage.
Burning from Freekci hits Dread for 63 fire damage.
Epidemic from Argoniel hits High Sun Paladin Aeryn for 89 blight damage.
Poison from Multi-hued drake hits Argoniel for 27 nature damage.
--------------------------------
Burning from Freekci hits Multi-hued drake for 29 fire damage.
Burning from Freekci hits Dreadmaster for 48 fire damage.
Argoniel's spell attains critical power!
Talent Kinetic Strike is ready to use.
Talent Thermal Strike is ready to use.
Epidemic from Argoniel hits Freekci for (40 antimagic), 64 blight (65 total damage).
Acid Splash from Argoniel hits Freekci for (9 to psi shield), (14 antimagic), 0 acid (0 total damage).
Burning from Argoniel hits Freekci for (22 to psi shield), (33 antimagic), 0 fire (0 total damage).
Decrepitude Disease from Argoniel hits Freekci for (40 antimagic), 32 blight (32 total damage).
Blood Splash hits Argoniel for 118 healing, 126 healing (0 total damage) [245 healing].
Poison from Multi-hued drake hits Freekci for (10 to psi shield), (15 antimagic), 0 nature (0 total damage).
Freekci the level 50 yeek mindslayer was debilitated by noxious blight before falling to death by a Argoniel on level 11 of High Peak.

































































