






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. UI Pack: Plumpkins! 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Yeek |
Class | Summoner |
Level / Exp | 9 / 26% |
Size | 中等 |
Lifes / Deaths | Killed by Subject Z at level 9 on the 3 狂欢月 122 year of Ascendancy at 08:43 / 1 |
Primary Stats
Strength | 22 (base 19) |
Dexterity | 9 (base 11) |
Constitution | 5 (base 10) |
Magic | 10 (base 10) |
Willpower | 33 (base 18) |
Cunning | 36 (base 28) |
Resources
Life | -9/179 |
Equilibrium | 23 |
Healing Factor | 0.94571268249155 |
Regeneration | 2.127853535606 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 28.894014938291 |
See Invisible | 28.894014938291 |
Offense: Mainhand
Damage | 29 |
Accuracy | 23 |
Crit Chance | 10% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 23 |
Crit Chance | 10% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
自然 | +5% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 6 |
Physical Save | 9 |
Spell Save | 21 |
Mental Save | 30 |
Defense: Resistances
酸性 | + 5%( 70%) |
枯萎 | + 5%( 70%) |
寒冷 | + 10%( 70%) |
闪电 | + 15%( 70%) |
自然 | + 10%( 70%) |
火焰 | + 11%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Poison Resistance | 20% |
Confusion Resistance | 77% |
Inscriptions (3/3)
Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Class Talents
自然 / 召唤(通用) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
自然 / 召唤(近战) | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
自然 / 召唤(远程) | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
灵巧 / 生存 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
自然 / 灵晶掌握 | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
自然 / 自然召唤 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
种族技能 / 夺心魔 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
格斗 / 战斗训练 | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
你被派去清除对夺心魔的两大威胁之一。 保卫维网守护维网,征服你的敌人。 * 你已经探索了水下区域并击败了娜迦侵略者纳纱瓦女士。 * 你调查了里奇通道并击败了它们的虫母。 | 结束 |
你必须在小岛北部找到一条穿过这个通道到达马基埃亚尔的路。 隧道尽头的亮光 | 结束 |
Equipment
在手上 | ![]() 装备力量来源 自然力量 1.00 负重。 [史诗级物品] 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 属性变化:+4灵巧/+4意志 抗性改变:+10%自然 伤害加成:+5%自然 技能精通: +0.20 自然/史莱姆 毒素免疫:+20% 精神强度:+2(+1有效值) 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 这双手套被粘稠的绿色液体覆盖。 |
在腰间 | ![]() 装备力量来源 反魔法力量 装备制造者 某位大师 1.00 负重。 类型:护甲/腰带 ; 材质等级 1 当使用或装备时: 物理强度:+3(+2有效值) 抗性改变:+5%酸性/+5%枯萎 法术豁免加成:+5(+3有效值) 体积等级:+1 一条可以围住腰的皮带。 |
在主手 | ![]() 装备需求: - 意志 11 装备力量来源 自然力量 装备力量来源 灵能 3.00 负重。 类型:武器/灵晶 ; 材质等级 1 基础伤害:2.5-2.8 使用属性: 50%意志, 30%灵巧 伤害类型:自然 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+12 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 属性变化:+2意志 获得技能: +1 灵晶调谐 法术豁免加成:+3(+2有效值) 精神强度:+2(+1有效值) 精神暴击率:+1% 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
主护甲 | ![]() 装备需求: - 力量 10 装备力量来源 自然力量 装备制造者 某位大师 9.00 负重。 类型:护甲/轻甲 ; 材质等级 1 当使用或装备时: 护甲值:+2 闪避:+3(+3有效值) 疲劳值:+6% 抗性改变:+15%闪电 生命回复:+2.00 每回合体力回复:+0.70 一套用皮革制成的皮甲。 |
光源 | ![]() 装备力量来源 自然力量 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 生命上限:+40.00 光照范围:+3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
在手指上 | ![]() 装备力量来源 灵能 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 属性变化:+3意志 精神豁免加成:+6(+3有效值) 戒指让你的手指更加美丽! |
在手指上 | ![]() 装备制造者 某位大师 装备力量来源 灵能 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 护甲值:+6 属性变化:+3力量 精神豁免加成:+6(+3有效值) 混乱免疫:+22% 戒指让你的手指更加美丽! |
在副手 | ![]() 装备需求: - 意志 11 装备力量来源 自然力量 3.00 负重。 类型:武器/灵晶 ; 材质等级 1 基础伤害:2.0-2.2 使用属性: 50%意志, 30%灵巧 伤害类型:精神 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+12 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 获得技能: +1 灵晶调谐 精神强度:+2(+1有效值) 精神暴击率:+1% 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
在脖子上 | ![]() 装备力量来源 自然力量 0.10 负重。 类型:首饰/项链 ; 材质等级 1 当使用或装备时: 属性变化:+3力量 抗性改变:+11%火焰/+10%寒冷 项链让你的脖子更加美丽! |
Inventory
![]() 装备力量来源 灵能 0.10 负重。 [史诗级物品] 类型:首饰/项链 ; 材质等级 1 当使用或装备时: 近战附加伤害:5精神 远程附加伤害:5精神 精神强度:+5(+3有效值) 侦测潜行:+10 侦测隐形:+10 心眼: 该物品允许你在攻击不可见单位时不受任何惩罚。 这些泛着乳白色光芒的眼球用死亡的眼神看着你,你的虚荣和虚伪使其苏醒。他们曾经在难以想象的恐惧中死亡,现在它们被黑色的丝线串起,周围缠绕着片片阴影。如果你闭上眼睛一段时间,你甚至可以感受到它们曾经看到的恐怖画面…… |
![]() 装备需求: - 意志 11 装备力量来源 自然力量 3.00 负重。 类型:武器/灵晶 ; 材质等级 1 基础伤害:2.5-2.8 使用属性: 50%意志, 30%灵巧 伤害类型:自然 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+12 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 获得技能: +1 灵晶调谐 精神强度:+2(+1有效值) 精神暴击率:+1% 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 装备需求: - 力量 10 9.00 负重。 类型:护甲/轻甲 ; 材质等级 1 当使用或装备时: 护甲值:+2 闪避:+3(+3有效值) 疲劳值:+6% 一套用皮革制成的皮甲。 |
![]() 时空的力量之 (+2)矮人钢臂铠 (0 闪避, 2 护甲) 装备需求: - 重甲训练 装备力量来源 奥术力量 装备制造者 某位大师 1.50 负重。 类型:护甲/手部 ; 材质等级 2 当使用或装备时: 物理强度:+5(+3有效值) 护甲值:+2 疲劳值:+3% 近战附加伤害:10时空 远程附加伤害:7时空 属性变化:+2力量 抗性改变:+5%时空 伤害加成:+4%时空 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
![]() 0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 1 当使用或装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 当被用来强化装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 1 当使用或装备时: 闪避:+2(+2有效值) 物理豁免加成:+2(+2有效值) 法术豁免加成:+2(+1有效值) 精神豁免加成:+2(+1有效值) 当被用来强化装备时: 闪避:+2(+2有效值) 物理豁免加成:+2(+2有效值) 法术豁免加成:+2(+1有效值) 精神豁免加成:+2(+1有效值) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 当被用来强化装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 光照范围:+4 夜视范围:+4 当被用来强化装备时: 光照范围:+4 夜视范围:+4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 护甲值:+1 抗性改变:+1%所有 当被用来强化装备时: 护甲值:+1 抗性改变:+1%所有 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 光照范围:+3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
![]() 装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:护符/魔杖 它可以用于传送至世界地图(等待40回合) 激活消耗202能量,总计205/400。 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
![]() 装备力量来源 奥术力量 2.00 负重。 类型:护符/魔杖 ; 材质等级 1 它可以用于在你和周围10格内所有友方生物的身上制造护盾,吸收116伤害,持续4回合 激活会将所有护符置入冷却状态20回合。 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
Achievements
Log
夺心魔灵能力者使用了心灵鞭笞.
夺心魔灵能力者击中代号“Z”造成53 物理伤害。
代号“Z”激活了他的黑曜石戒指!
某物向夺心魔灵能力者发起一次近战暴击!
某物向夺心魔灵能力者发起一次近战暴击!
某物击中夺心魔灵能力者造成99 暗影, 21 暗影, 4 火焰, 79 暗影, 21 暗影 (224合计伤害).
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Fafa召唤了一只战争猎犬!
代号“Z”击中三头蛇造成64 暗影, 21 暗影, 4 火焰, 49 暗影, 21 暗影 (159合计伤害).
代号“Z”击杀了三头蛇!
夺心魔灵能力者的燃烧击中代号“Z”造成28 火焰伤害。
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夺心魔灵能力者的燃烧击中代号“Z”造成28 火焰伤害。
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夺心魔灵能力者的燃烧击中代号“Z”造成28 火焰伤害。
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夺心魔灵能力者的燃烧击中代号“Z”造成28 火焰伤害。
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代号“Z”身上的火熄灭了。
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代号“Z”施放了暗影突袭.
Fafa被眩晕!
代号“Z”击中fafa造成81 暗影, 24 暗影, 4 火焰, 55 暗影, 24 暗影 (189合计伤害).
玩家fafa等级9夺心魔召唤师被阴影暗杀而死,杀死他(她)的是代号“Z” 飞散的鲜血和碎肉溅满花岗岩墙壁,死在第4层,半身人废墟。