Winter the level 1 Cornac Necromancer by Miss Notch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassNecromancer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic18 (base 18)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life-1/90
Mana115/115
Souls1/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save10.85
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Vampirism1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Today is the 24th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.

Ran for 2 turns (stop reason: hostile spotted to the south (ziguranth patrol)).


Ran for 3 turns (stop reason: hostile spotted to the north (ziguranth patrol)).


Today is the 25th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.


Today is the 26th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.


You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.
Accepted quest 'The Brotherhood of Alchemists'! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Ran for 4 turns (stop reason: hostile spotted to the southwest (ziguranth patrol)).


You feel mildly anxious, and walk with caution.
Esellise the human uses Slime Spit.


Esellise the human uses Leaves Tide.


Esellise the human is protected by a layer of thick leaves.

Winter starts to bleed.

Esellise the human uses Mucus.


Bleeding from Esellise the human hits
Winter for 13 physical damage.
Esellise the human's acid damage is more potent.

Esellise the human hits Winter for 23 nature, 15 mind (38 total damage).

Bleeding from Esellise the human hits
Winter for 19 physical damage.
Saving game...