












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Bikini Tinker 1.7.0Slightly modifies internal tinker implementation so that attaching or detaching a tinker on a bikini or mankini does not count as taking it off for purposes of the associated achievement. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Keep Transmo Tab 1.7.0Attempts to prevent the "Transmogrification Chest" tab in inventory dialogs from being accidentally deselected after switching to an actor like the Alchemist's golem that doesn't have a transmogrification chest. Also attempts to ensure that the Tinkers tab is not left unselected in the inventory dialog after the player gains talents that make the tab available (for instance, Steamtech/Physics or Steamtech/Chemistry from the Embers of Rage DLC). Also available as part of the Bugnibus Bugfix Pack. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Resourceful Wanderers 1.7.4Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Sapper 1.6.7DescriptionThis addon adds the Sapper as a playable class. As it is a Tinker, it will require Embers of Rage DLC to work. Sappers use their knowledge of steam weaponry to build construct that will fight your foes and destroy the walls of their lair. They have 9 class trees, including 4 locked ones : - Trapping (locked) They have 6 generic trees : DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&t=50995 Creditshttp://game-icons.net/ for all the talent and effect icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.2.1 : 1.2.0 : 1.1.0 : 1.0.2 : 1.0.1 : 1.0.0 : release ! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 30 / 16% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 153 (base 100) |
| Dexterity | 101 (base 100) |
| Constitution | 130.38019999447 (base 100) |
| Magic | 107 (base 100) |
| Willpower | 105 (base 100) |
| Cunning | 104 (base 100) |
Resources
| Mana | 10469/10469 |
| Life | 5118/5118 |
| Paradox | 300 |
| Soul | 976/1030 |
| Hate | 6/100 |
| Equilibrium | 0 |
| Vim | 0/16 |
| Positive | 89/89 |
| Stamina | 10079/10079 |
| Psi | 1076/1076 |
| Healing Factor | 2.5 |
| Regeneration | 837.56465759901 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +347.93564210858% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 25 |
| See Stealth | 169.67546453206 |
| See Invisible | 169.67546453206 |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 106 |
| Crit Chance | 208% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 93 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 82 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +14% |
| Darkness | +21% |
| Arcane | +15% |
| Mind | +6% |
| Fire | +22% |
Offense: Damage Penetration
| Arcane | +65% |
| Acid | +45% |
| Fire | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 119.21681380141 (100%) |
| Defense | 100 |
| Ranged Defense | 100 |
| Fatigue | 0 |
| Physical Save | 86 |
| Spell Save | 89 |
| Mental Save | 83 |
Defense: Resistances
| Darkness | + 39%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 35%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 56%( 81%) |
| Acid | + 64%( 70%) |
| All | + 28%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 90% |
| Confusion Resistance | 65% |
| Teleport Resistance | 53% |
| Instadeath Resistance | 100% |
| Silence Resistance | 48% |
Inscriptions (3/5)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 2332 damage for 12 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Cunning / Artifice | 1.20 |
| 11/5 |
| 13/5 |
| 11/5 |
| 15/5 |
| Spell / Advanced martial enchantments | 1.00 |
| 41/5 |
| 37/5 |
| 21/5 |
| 18/5 |
| Chronomancy / Temporal Hounds | 1.20 |
| 41/5 |
| 37/5 |
| 33/5 |
| 29/5 |
| Spell / Age of dusk | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Sun | 1.20 |
| 11/5 |
| 9/5 |
| 6/5 |
| 31/5 |
| Psionic / Thought-Forms | 1.20 |
| 46/5 |
| 42/5 |
| 38/5 |
| 34/5 |
| Cursed / One with shadows | 1.20 |
| 40/5 |
| 36/5 |
| 13/5 |
| 28/5 |
| Technique / Two-handed assault | 1.20 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.20 |
| 17/5 |
| 13/5 |
| 15/5 |
| 18/5 |
| Chronomancy / Timetravel | 1.20 |
| 11/5 |
| 1/5 |
| 23/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Disenchantment | 1.20 |
| 20/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Spell / Arcane enchantments | 1.20 |
| 41/5 |
| 37/5 |
| 33/5 |
| 29/5 |
| Corruption / Vim | 1.20 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Debility | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / High magic | 1.20 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Master of flesh | 1.20 |
| 46/5 |
| 42/5 |
| 38/5 |
| 34/5 |
| Spell / Life-giver | 1.20 |
| 46/5 |
| 1/5 |
| 22/5 |
| 0/5 |
| Technique / Flensing style | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ghosts | 1.20 |
| 41/5 |
| 37/5 |
| 33/5 |
| 29/5 |
| Cursed / Shadows | 1.20 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.20 |
| 46/5 |
| 42/5 |
| 38/5 |
| 34/5 |
| Chronomancy / Speed Control | 1.20 |
| 46/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.20 |
| 46/5 |
| 42/5 |
| 38/5 |
| 34/5 |
| Corruption / Rot | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Golemancy | 1.20 |
| 22/5 |
| 24/5 |
| 23/5 |
| 18/5 |
| Cursed / Advanced shadowmancy | 1.20 |
| 31/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Chaotic hedgemagic | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.20 |
| 41/5 |
| 37/5 |
| 13/5 |
| 29/5 |
| Spell / Martial enchantments | 1.00 |
| 46/5 |
| 42/5 |
| 38/5 |
| 34/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
| Chronomancy / Chronomancy | 1.20 |
| 28/5 |
| 42/5 |
| 38/5 |
| 34/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Restoration | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Necrosis | 1.20 |
| 46/5 |
| 42/5 |
| 38/5 |
| 34/5 |
| Corruption / Blood magic | 1.20 |
| 13/5 |
| 42/5 |
| 22/5 |
| 34/5 |
| Spell / Force | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Shalore | 1.20 |
| 26/5 |
| 99/5 |
| 63/5 |
| 99/5 |
| Spell / Mana alchemy | 1.20 |
| 46/5 |
| 42/5 |
| 38/5 |
| 34/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.20 |
| 46/5 |
| 42/5 |
| 38/5 |
| 34/5 |
| Psionic / Finer energy manipulations | 1.20 |
| 3/5 |
| 41/5 |
| 37/5 |
| 33/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Shield |
| talent | Through The Crowd |
| talent | Golden Age of Necromancy |
| talent | Ghostly Berserker |
| talent | Infestation |
| talent | Banshee |
| talent | Shielding |
| talent | Ghostly Bulwark |
| talent | Daunting Presence |
| talent | Battlesurge |
| talent | Aura of Undeath |
| talent | Clay Golem |
| talent | Shadow Decoy |
| talent | Call Shadows |
| talent | Poltergeist |
| talent | Reaping |
| beneficial effect | The target is surrounded by a magical shield, absorbing 20706/20706 damage before it crumbles. Damage Shield |
| beneficial effect | The target is moving is 348% faster. 3 Celerity |
| beneficial effect | The target's spellpower has been increased by 9. Spellsurge |
| beneficial effect | A flow of life spins around the target, regenerating 315.36 life per turn. Regeneration |
| beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 9876. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Kindlequill' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +20% acid Melee Ret 6 light 6 cold ----- def ----- Armour +3 Fatigue +3% Resists +28% light +15% darkness ---------- misc Light +2 A cap made of leather. |
| Tool | extending dwarven-steel torque of gale force [power 210] (3 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 210 physical damage Puts all charms on 3 cooldown 100% to increase the duration of 3 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's gold ring of luminosity0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +3 Mag +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 11 light Ranged+ 10 light Dmg.mod +14% light Rings make your fingers look great! |
| Around waist | Aerada the Umbrawrecker1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +3% arcane +9% darkness Res.pen +25% arcane ----- def ----- Resists +5% arcane +18% acid Spell.save +10 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Nightstar (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Mind.crit +2% Spell.pwr +6 (+1 eff.) S.pwr/crit +6 Dmg.mod +15% fire +12% arcane +12% darkness Res.pen +15% arcane Phasing +20% On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Spell.save +12 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | cured leather armour 'Singesmasher' (6 def, 4 armour)9.0 T2 light armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% mind Res.pen +5% fire ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +6% lightning +9% temporal Phys.save +9 (+2 eff.) Mind.save +15 (+3 eff.) Max.HP +35.00 Pinning- +20% ---------- misc Max.psi +20.00 A suit of armour made of leather. |
| Cloak | Duvudig the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Defense +1 (+0 eff.) Resists +6% light +5% arcane Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | mindweaver's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Wil +2 Mag dps ---------- Mind.pwr +6 (+1 eff.) S.pwr/crit +3 ----- def ----- Mind.save +6 (+2 eff.) Confus- +12% ---------- misc Mana/turn +0.22 Max.mana +22.00 Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 536; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 536 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 531; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 531 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -192; dur 11; cd 26)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 11 turns. While Heroism is active, you will only die when reaching -192 life. The duration and life will increase by 1% for every 1% life you have lost (currently 192 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 986; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 986 life over 11 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 1080; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1080 life over 11 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; magical, physical; dur 5; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; mental; dur 9; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 9 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical, physical; dur 9; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 17% for 9 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical; dur 7; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 7 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 63%; magical; dur 9; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 63% for 9 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 14; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 597; dur 9; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 596.57 acid damage. The corrosive acid will also disarm enemies struck for 9 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 12; phase 37; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 12 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 12 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 15; resist 12%; move 40%; dur 5; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 12% all resistance, you move 40% faster, and you are invisible (power 15). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 45; resist 51%; move 60%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 51% all resistance, you move 60% faster, and you are invisible (power 45). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
magic missile rune (58 arcane damage)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd 600% of base Usage Speed Spell (100% of a turn) Is a spell Description: Fires a Magic Missile that does 58 arcane damage and inflicts Spellshocked for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
magic missile rune (125 arcane damage)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 21 Travel.spd 600% of base Usage Speed Spell (100% of a turn) Is a spell Description: Fires a Magic Missile that does 125 arcane damage and inflicts Spellshocked for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 600% over 23 turns; mana 30; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 23 turns (928 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 600% over 23 turns; mana 30; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 23 turns (928 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 2460% over 23 turns; mana 123; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2460% for 23 turns (3806 total) and instantly restoring 123 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 467; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 467 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
savior's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +10 (+2 eff.) Spell.save +13 (+3 eff.) Mind.save +17 (+4 eff.) Blind- +15% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
Blazerage0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +5 Cun +3 Con dps ---------- Dmg.mod +13% darkness +9% blight Melee Ret 4 lightning ----- def ----- Resists +26% darkness +9% blight Crit.dmg- 10.00% ---------- misc Infravis +2 Rings make your fingers look great! |
Delorand the Prismrune0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Str +3 Dex +5 Mag +5 Cun ----- def ----- Resists +6% light HP.reg +6.00 Stun/Frz- +34% ---------- misc See.Invis +18 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 8 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Zulezor0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Phys.crit +3.0% Dmg.mod +12% light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +12 Resists +24% light +6% temporal Rings make your fingers look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
mule's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings make your fingers look great! |
stralite ring 'Stokesun'0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +20 (+4 eff.) S.pwr/crit +10 Dmg.mod +16% darkness Res.pen +25% mind Melee Ret 10 fire ----- def ----- Resists +32% darkness ---------- misc Max.vim +20.00 Rings make your fingers look great! |
Brenaldir the stralite battleaxe (46-69 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Arcane Power 46.0 - 69.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +19 light +12 acid Against +26% Undead While equipped: Stats +4 Dex +4 Mag +2 Con dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +9% arcane Res.pen +20% blight ----- def ----- Spell.save +12 (+3 eff.) Massive two-handed battleaxes. |
Chargelace (24-35 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Nature Power 23.5 - 35.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +20 lightning On Hit.r1 +8 lightning +8 cold On Crit.r2 +16 lightning While equipped: Stats +10 Str +9 Dex +9 Mag +10 Wil +7 Cun +7 Con dps ---------- Dmg.mod +9% cold Res.pen +25% lightning Melee Ret 6 cold Massive two-handed battleaxes. |
Scorchpulverizer the steel battleaxe (21-32 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 21.0 - 31.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Crit.mult +5.00% Dmg.mod +9% fire Acc +20 (+4 eff.) ----- def ----- Armour +2 Defense +12 (+2 eff.) Disarm- +34% ---------- misc See.Invis +9 Massive two-handed battleaxes. |
Beydrantir the Brightveil (26-33 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 25.5 - 33.1 Physical Uses 40% Wil, 50% Str, 50% Mag 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +20 light On Crit.r2 +20 mind While equipped: Stats +7 Cun dps ---------- Mind.crit +3% Dmg.mod +6% light On Hit (Melee): * 20% chance to slow global speed by 73% Sharp, short and deadly. |
Pitchsnake (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 9.0 - 11.7 Physical Uses 40% Wil, 50% Str, 50% Mag 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature On Hit.r1 +16 darkness While equipped: Stats +4 Str dps ---------- Res.pen +15% darkness ----- def ----- Resists +6% darkness ---------- misc See.Invis +6 Sharp, short and deadly. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 40% Wil, 50% Dex, 65% Mag 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 4.5 Pwr.cost 4 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 267.53 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
balanced iron dagger of phasing (10-13 power, 10 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 10.0 - 13.0 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +4.0% Atk.spd 100% Phasing +10% While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Disarm- +22% Sharp, short and deadly. |
elemental dwarven-steel dagger of crippling (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Arcane/Master Power 18.5 - 24.1 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 142 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +9% fire Res.pen +10% fire Sharp, short and deadly. |
iron dagger of crippling (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Master Power 9.5 - 12.3 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Sharp, short and deadly. |
Aregund the stralite greatmaul (55-82 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Psionic Power 55.0 - 82.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +16 physical On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +5 Con dps ---------- Spell.crit +8% Phys.pwr +20 (+3 eff.) ---------- misc Max.stam +30.00 Massive two-handed mauls. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 40% Wil, 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 3.5 Pwr.cost 4 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 139% damage. If the attack hits, the target's armour and saves are reduced by 18 for 7 turns. Also if the target is protected by a temporary damage shield there is 64% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Dazzlefear (28-43 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 28.5 - 42.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Res.pen +25% light Acc +13 (+2 eff.) ----- def ----- Defense +10 (+1 eff.) Mind.save +9 (+2 eff.) Blind- +20% Disarm- +62% Confus- +20% Massive two-handed mauls. |
Isodamira the Shivertreason (32-47 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 31.5 - 47.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 142 damage While equipped: Stats +2 Wil dps ---------- Res.pen +10% cold Melee Ret 8 arcane ----- def ----- Resists +15% cold ---------- misc Vim/s.crit +2.00 Massive two-handed mauls. |
Ravenflash the steel greatmaul (26-38 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 25.5 - 38.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 142 damage While equipped: ----- def ----- Resists +3% lightning +12% mind +6% darkness Die.at -60.00 life Pinning- +20% Massive two-handed mauls. |
elemental steel greatmaul of rage (26-40 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego++] Arcane/Master Power 26.5 - 39.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * Create an explosion dealing 142 fire damage (1/turn) While equipped: Stats +5 Str dps ---------- Dmg.mod +10% fire +7% physical Res.pen +10% fire Acc +10 (+2 eff.) Massive two-handed mauls. |
Dazzleransom (26-42 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Psionic Power 26.5 - 42.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +20 light On Hit: * 10% chance to reduce all saves and defense by 43 * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +2 Mag +8 Cun +2 Con Massive two-handed swords. |
Kuyon (38-62 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 38.5 - 61.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 237 damage over 5 turns and reducing armor and accuracy by 30 While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Res.pen +15% temporal Phasing +30% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Resists +3% temporal ---------- misc Vim/s.crit +1.00 Max.vim +20.00 Massive two-handed swords. |
Urthuvor (33-53 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 33.0 - 52.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +8 mind While equipped: Stats +4 Cun +2 Wil dps ---------- Dmg.mod +3% mind ----- def ----- Defense +30 (+5 eff.) Poison- +20% Massive two-handed swords. |
dwarven-steel greatsword 'Barysus' (38-62 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Psionic Power 38.5 - 61.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +17 darkness Against +17% Living While equipped: Stats +4 Mag dps ---------- Spell.pwr +20 (+4 eff.) Res.pen +10% arcane Melee Ret 4 blight ----- def ----- Resists +12% acid Confus- +20% Knockbk- +20% ---------- misc Max.vim +50.00 Massive two-handed swords. |
Gleamswift4.0 T4 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +12 acid While equipped: Stats +8 Str +2 Con dps ---------- Phys.pwr +17 (+2 eff.) Melee Ret 6 acid 10 light ----- def ----- Armour +8 Die.at -80.00 life ---------- misc Reload +4 Longbows are used to shoot arrows at your foes. |
Skytorrent4.0 T2 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit.r1 +16 darkness +8 lightning While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Dmg.mod +6% blight Res.pen +10% arcane Acc +11 (+2 eff.) ----- def ----- Resists +12% lightning ---------- misc Mana/turn +0.20 Max.vim +30.00 Longbows are used to shoot arrows at your foes. |
ash longbow 'Frigidtrial'4.0 T2 longbow 2H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +9% cold Res.pen +11% physical ---------- misc Equi/ret +0.16 Hate/m.crit +4.00 Longbows are used to shoot arrows at your foes. |
elm longbow 'Neretha'4.0 T1 longbow 2H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +11 cold While equipped: Stats +2 Str +5 Mag +2 Con dps ---------- Crit.mult +20.00% Dmg.mod +15% cold Longbows are used to shoot arrows at your foes. |
yew longbow 'Gludhetta'4.0 T3 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit.r1 +20 mind On Hit: * 20% chance to reduce all saves and defense by 43 While equipped: Stats +8 Dex +2 Wil +8 Cun dps ---------- Res.pen +20% mind +9% physical On Hit (Ranged): * 20% chance to reduce all saves and defense by 43 ----- def ----- Resists +6% blight ---------- misc Psi/ret +0.20 Longbows are used to shoot arrows at your foes. |
yew longbow 'Hailshaper'4.0 T3 longbow 2H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +20 acid On Crit.r2 +12 cold While equipped: Stats +3 Cun +5 Dex dps ---------- Dmg.mod +26% acid Res.pen +25% arcane ----- def ----- Resists +9% cold ---------- misc Light +3 Longbows are used to shoot arrows at your foes. |
Xanodhevea the dwarven-steel longsword (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 22.0 - 30.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Dex +3 Mag +11 Wil +10 Con dps ---------- Dmg.mod +30% acid ----- def ----- Max.HP +34.00 ---------- misc Infravis +2 Sharp, long, and deadly. |
Arina the Tidepride (34-48 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Master Power 34.5 - 48.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +9% cold Res.pen +13% all Acc +21 (+4 eff.) Apr +13 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% temporal Mind.save +12 (+3 eff.) ---------- misc Hate/m.crit +3.00 Blunt and deadly. |
Oloraneg (14-19 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Nature Power 13.5 - 18.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit.r2 +11 acid +11 nature While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +9% physical Res.pen +9% acid +7% nature Apr +9 ----- def ----- Armour +4 Die.at -80.00 life Blunt and deadly. |
Ravenroar the dwarven-steel mace (26-37 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 26.5 - 37.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Create an explosion dealing 142 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +17% fire +12% arcane +6% darkness Res.pen +10% arcane +20% fire ----- def ----- Resists +6% light +12% nature Phys.save +6 (+1 eff.) Max.HP +100.00 ---------- misc Max.mana +40.00 Blunt and deadly. |
Gleamquick the pulsing mindstar (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.5 - 14.9 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% light +15% temporal ----- def ----- Resists +6% light +15% temporal Max.HP +34.00 HP.reg +1.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gunylekalthonik (10-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 9.5 - 10.5 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 mind On Hit.r1 +8 acid While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +6 (+1 eff.) Melee+ 8 mind 11 darkness Dmg.mod +5% mind +5% darkness Res.pen +10% acid ----- def ----- Resists +12% mind Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.12 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hellworm the mossy mindstar (3-3 power, 13 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 3.0 - 3.3 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +2.5% Atk.spd 100% Melee+ +8 acid While equipped: dps ---------- Phys.crit +1.0% Mind.crit +1% Mind.pwr +2 (+0 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Islubrelle the Blizzardbane (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.5 - 6.1 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +7.0% Atk.spd 100% Melee+ +8 cold +20 physical While equipped: dps ---------- Mind.crit +2% Phys.pwr +10 (+1 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +3% nature Res.pen +25% cold ----- def ----- Armour +6 Resists +4% blight Disease- +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 3.5 Pwr.cost 2 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 433.96 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
epiphanous vined mindstar (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 5.5 - 6.1 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +6 (+1 eff.) Dmg.mod +8% mind ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron ritual blade 'Magmamonster' (10-12 power, 5 apr) iron ritual blade 'Magmamonster' (10-12 power, 5 apr)1.0 T1 ritual blade 1H weapon [Rare] Master Power 9.5 - 12.3 Physical Uses 40% Wil, 95% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +5 Crit +2.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Dmg.mod +18% acid +5% physical Res.pen +5% fire +5% physical Apr +5 Melee Ret 8 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Resists +9% fire Sharp, short and deadly. |
Cracklemaster4.0 T3 sling 1H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 lightning +13 fire On Crit.r2 +8 temporal While equipped: dps ---------- Dmg.mod +12% lightning +11% fire Res.pen +20% lightning +10% temporal +10% mind Melee Ret 8 temporal ----- def ----- Resists +12% lightning Slings are used to hurl stones or metal shots at your foes. |
Skystun4.0 T3 sling 1H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 38 While equipped: Stats +4 Dex +4 Mag +1 Wil dps ---------- Dmg.mod +9% lightning Res.pen +10% blight Melee Ret 4 blight ---------- misc Infravis +3 Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling 'Deepshack'4.0 T3 sling 1H weapon [Rare] Disrupt Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +20 acid On Crit.r2 +8 acid While equipped: Stats +4 Cun +1 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +3% darkness Res.pen +20% acid Melee Ret 4 acid On Hit (Ranged): * 16 arcane resource burn * 10% chance to reduce armor by 48% ----- def ----- Resists +3% darkness +12% acid ---------- misc Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling 'Wintergrind'4.0 T3 sling 1H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +34 cold On Hit.r1 +20 nature On Crit.r2 +12 cold While equipped: dps ---------- Dmg.mod +12% acid +17% cold +12% nature Res.pen +15% cold Melee Ret 6 acid Slings are used to hurl stones or metal shots at your foes. |
rough leather sling4.0 T1 sling 1H weapon [Normal] Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
Anytohek the Blazetreason (15-18 power, 3 apr, light element)5.0 T2 staff 1H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% light Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 43 ----- def ----- Resists +27% fire Poison- +20% Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Eclipse (18-22 power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 18.0 - 21.6 Physical Uses 160% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+2 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Elalranne the yew magestaff (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +9 (+2 eff.) Dmg.mod +20% blight ----- def ----- Armour +9 Hardiness +7% Defense +5 (+0 eff.) Resists +6% blight Phys.save +5 (+1 eff.) Anom.red +5 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Wards +2 blight Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gigar (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% acid +27% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Resists +20% blight +3% mind ---------- misc Mana/turn +0.24 Max.mana +61.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Hettirain the yew magestaff (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Mind.crit +5% Spell.pwr +9 (+2 eff.) Mind.pwr +25 (+5 eff.) Dmg.mod +20% arcane +9% blight ----- def ----- Phys.save +11 (+2 eff.) Spell.save +26 (+6 eff.) Mind.save +9 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.08 Hate/m.crit +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Korytohir the Boltripper (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% darkness Res.pen +10% lightning ----- def ----- Defense +7 (+1 eff.) Resists +3% acid +3% blight +5% arcane +6% lightning ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 1 cooldown Level 2.5 Pwr.cost 1 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 203.47 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Sepsisspawner (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +61% arcane +15% nature Res.pen +15% arcane Melee Ret 6 nature ----- def ----- Resists +5% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Tarrelar the Thundersweeper (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +12 (+2 eff.) Dmg.mod +3% lightning +25% fire +6% arcane Res.pen +25% arcane +15% lightning Melee Ret 2 arcane ----- def ----- Resists +6% lightning +9% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Xeritta' (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% arcane +6% mind ----- def ----- Resists +3% nature Crit.dmg- 15.00% Poison- +10% Stun/Frz- +20% Knockbk- +20% Teleport- +10% ---------- misc Mana/turn +0.12 Max.mana +43.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elm magestaff of might (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Ego] Arcane/Master Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +11.00% Spell.pwr +3 (+0 eff.) Dmg.mod +10% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Vileburst' (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +25% arcane Res.pen +25% cold ----- def ----- Defense +12 (+2 eff.) Resists +12% nature +30% acid ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 1 cooldown Level 3.5 Pwr.cost 1 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 237.05 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
potent elm starstaff of illumination (13-16 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Arcane/Nature Power 13.0 - 15.6 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +5 (+1 eff.) Dmg.mod +13% darkness ----- def ----- Defense +5 (+0 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 1 cooldown Level 3.5 Pwr.cost 1 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 237.05 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
shimmering elm starstaff of warding (10-12 power, 2 apr, light element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% light ----- def ----- Armour +4 Defense +4 (+0 eff.) ---------- misc Mana/turn +0.10 Max.mana +31.00 Wards +2 light Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elm vilestaff (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% acid ---------- misc Mana/turn +0.11 Max.mana +31.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Chidas' (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) S.pwr/crit +7 Dmg.mod +20% lightning On Hit (Melee): * 20% chance to reduce armor by 48% ----- def ----- Armour +8 Resists +6% lightning +18% cold Max.HP +100.00 ---------- misc Stam/turn +3.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to dwarven-steel dagger. |
Belemagund the stralite waraxe (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 32.0 - 44.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +16 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 38 While equipped: dps ---------- Res.pen +12% physical Acc +21 (+4 eff.) Apr +9 ----- def ----- Resists +12% blight +6% cold +9% light Crit.dmg- 10.00% Die.at -80.00 life One-handed war axes. |
Blood-Letter (33-46 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Ce'Nassra the Cracklespike (19-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 19.0 - 26.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% mind Res.pen +20% acid Acc +10 (+2 eff.) Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 48% ----- def ----- Defense +10 (+1 eff.) Resists +6% acid +12% lightning Disarm- +33% One-handed war axes. |
Eilinira the Frigidravage (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 14.0 - 19.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +20 cold On Hit.r1 +11 fire On Crit.r2 +20 acid +8 cold While equipped: dps ---------- Dmg.mod +6% fire Res.pen +10% cold On Hit (Melee): * 20% chance to reduce armor by 48% One-handed war axes. |
Flashworth (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 10.0 - 14.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 nature +8 mind On Hit.r1 +4 fire While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% lightning One-handed war axes. |
Getederim the dwarven-steel waraxe (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 20.5 - 28.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.5% Atk.spd 100% Phasing +10% Melee+ +19 cold On Hit.r1 +12 blight On Crit.r2 +8 blight On Hit: * 25% chance for lightning to strike from the target to a second target dealing 142 damage While equipped: Stats +1 Con dps ---------- Res.pen +19% physical Acc +17 (+3 eff.) Apr +8 ----- def ----- Phys.save +6 (+1 eff.) One-handed war axes. |
steel waraxe 'Yvawyn' (19-27 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 19.0 - 26.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +16 mind While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +3% Mind.pwr +10 (+2 eff.) ----- def ----- Mind.save +12 (+3 eff.) One-handed war axes. |
Stormlash (17-19 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 40% Wil, 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+1 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 35.72 to 107.17 lightning damage (based on Magic and Dexterity). Uses 2 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
hardened leather belt 'Gloruriabeth'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Phys.crit +6.0% Spell.pwr +6 (+1 eff.) Res.pen +10% physical Acc +15 (+3 eff.) Apr +6 ----- def ----- Armour +12 Mind.save +11 (+3 eff.) A belt that goes around your waist. |
hardened leather belt 'Suntrail'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% arcane +9% light Res.pen +20% arcane ----- def ----- Resists +12% light +6% darkness Max.HP +37.00 A belt that goes around your waist. |
rough leather belt 'Loruvor'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Phys.pwr +4 (+0 eff.) ----- def ----- Defense +20 (+3 eff.) Resists +12% cold Spell.save +6 (+2 eff.) Die.at -60.00 life HP.reg +4.00 ---------- misc Infravis +2 Size +1 A belt that goes around your waist. |
Cindershine the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +7 Wil dps ---------- Spell.crit +7% Mind.crit +6% Res.pen +25% blight +25% fire Phasing +20% Melee Ret 6 fire ----- def ----- Defense +2 (+0 eff.) ---------- misc Max.mana +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of protection (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +7 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ashhunger (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.crit +5% S.pwr/crit +10 Dmg.mod +9% arcane +14% temporal ----- def ----- Resists +14% temporal +15% fire +11% all Mind.save +18 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brodyrenik (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Phys.crit +1.0% Spell.pwr +29 (+6 eff.) Dmg.mod +23% all ----- def ----- Resists +14% darkness +9% temporal +14% mind +13% all Phys.save +14 (+3 eff.) Spell.save +16 (+4 eff.) Mind.save +26 (+6 eff.) Die.at -80.00 life The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+2 eff.) Send out a range 5 beam of kinetic energy, dealing 67.73 to 84.67 physical damage (based on Willpower and Cunning) with knockback. Uses 2 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+1 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+4 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+1 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 3.0 Pwr.cost 8 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 4 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Wintergore (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% light +12% temporal Res.pen +10% light +5% cold Melee Ret 4 darkness ----- def ----- Resists +12% temporal +27% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's linen robe of light (+10%) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +11% darkness +15% light +10% mind +7% all Phys.save +11 (+2 eff.) Spell.save +11 (+3 eff.) Mind.save +21 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of lightning (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 8 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Gorihek (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Con dps ---------- Mov.spd +25% ----- def ----- Armour +1 Crit.dmg- 5.00% A pair of boots made of leather. |
Xeralaith the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil dps ---------- Melee Ret 4 blight ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.50 Vim/s.crit +1.00 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Infravis +1 A pair of boots made of leather. |
Abysspiercer (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 8 light Dmg.mod +12% fire +21% light +9% cold Res.pen +10% light +25% fire Melee Ret 4 cold ----- def ----- Armour +2 Fatigue +3% Resists +7% light Unarmed combat: Power 21.5 - 30.1 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 20% Searing Light 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Frostfire Gauntlets (0 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- S.pwr/crit +5 Dmg.mod +10% fire +10% cold ----- def ----- Armour +3 Resists +10% fire +10% cold Unarmed combat: Power 21.0 - 29.4 Fire Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +3.0% Atk.spd 83% Dmg.conv 50% cold On Hit: 5% Freeze 2 On Hit: 5% Flame 2 Cold Flames: Level 3.5 Pwr.cost 4 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Cold Flames slowly spread from 8 spots in a radius of 3 around the targeted location. The flames deal 85.30 cold damage, and have a chance of freezing. Damage improves with your Spellpower. On the left gauntlet is a large sapphire, on the right is a large ruby. Cunningly designed magic has allowed two opposing elements to work in unison. |
Phoenixborn the dwarven-steel gauntlets (0 def, 10 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Phys.pwr +15 (+2 eff.) Dmg.mod +6% arcane Res.pen +15% physical Melee Ret 10 fire ----- def ----- Armour +10 Fatigue +3% Resists +12% fire Unarmed combat: Power 18.5 - 25.9 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +12 arcane On Crit.r2 +10 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Cyryldann' (0 def, 14 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 11 fire Dmg.mod +18% mind +7% fire ----- def ----- Armour +14 Fatigue +3% Resists +6% light +9% temporal +9% darkness +8% fire Heal.mod +20% Unarmed combat: Power 18.5 - 25.9 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +8 fire On Hit: 10% Fire Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
radiant rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 6 light Dmg.mod +3% light ----- def ----- Armour +1 Resists +5% light Unarmed combat: Power 8.5 - 9.4 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 20% Searing Light 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +3% temporal ----- def ----- Armour +1 Resists +6% temporal Unarmed combat: Power 12.5 - 13.8 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Iveldassra (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Mind.crit +3% Dmg.mod +15% cold Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Defense +2 (+0 eff.) Resists +6% blight +22% cold Crit.dmg- 10.00% ---------- misc Psi/ret +0.16 See.Invis +3 A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Yvyvea the Frozenvagrant (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +6% cold Res.pen +20% acid +20% cold ----- def ----- Armour +4 Fatigue +4% Resists +12% acid +20% blight +15% light +14% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Adimira' (0 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Str +4 Mag +2 Cun +3 Con dps ---------- Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Armour +8 Fatigue +4% ---------- misc Infravis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of might (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Bethyda the Dawnglamour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Con dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +3% light +6% mind Res.pen +5% mind ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +12% Resists +17% acid +6% light Max.HP +110.00 ---------- misc Psi/ret +0.08 A suit of armour made of mail. |
Brightsever the stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Str +7 Wil +6 Cun dps ---------- Dmg.mod +6% light Res.pen +15% temporal ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +12% Resists +9% arcane Crit.dmg- 15.00% Spell.save +19 (+4 eff.) ---------- misc Infravis +3 A suit of armour made of mail. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Gyroddagochik the Tempestbright (6 def, 4 armour)9.0 T2 light armor [Rare] Psionic While equipped: Stats +2 Str +4 Wil dps ---------- Mind.crit +4% Res.pen +10% mind ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +7% mind +21% lightning Mind.save +22 (+5 eff.) ---------- misc Max.hate +4.00 Infravis +2 A suit of armour made of leather. |
Velinor the cured leather armour (26 def, 8 armour)9.0 T2 light armor [Rare] Psionic While equipped: Stats +4 Mag ----- def ----- Armour +8 Defense +26 (+4 eff.) Fatigue +7% Resists +6% mind +6% cold Mind.save +12 (+3 eff.) Teleport- +20% ---------- misc Mana/s.crit +2.00 Max.mana +60.00 A suit of armour made of leather. |
cleansing rough leather armour of resilience (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +10% nature +11% blight Max.HP +22.00 A suit of armour made of leather. |
prismatic rough leather armour of Toknor (3 def, 2 armour)9.0 T1 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +6 (+1 eff.) ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +11% light +10% darkness A suit of armour made of leather. |
reinforced leather armour 'Sepsisroar' (20 def, 14 armour)9.0 T4 light armor [Rare] Psionic While equipped: Stats +3 Dex +5 Cun +4 Con dps ---------- Phys.crit +6.0% Res.pen +15% acid Acc +10 (+2 eff.) Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Armour +14 Defense +20 (+3 eff.) Fatigue +8% Resists +6% acid Mind.save +17 (+4 eff.) ---------- misc Stam/turn +3.00 A suit of armour made of leather. |
Aresenor the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +2 Dex ----- def ----- Armour +11 Fatigue +22% Resists +22% fire Phys.save +18 (+4 eff.) Heal.mod +10% Poison- +20% Disease- +20% Disarm- +20% ---------- misc Max.stam +30.00 A suit of armour made of metal plates. |
Hazor (0 def, 14 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Psionic While equipped: ----- def ----- Armour +14 Fatigue +22% Resists +12% acid +12% darkness +3% blight +18% cold +8% mind Spell.save +9 (+2 eff.) Mind.save +15 (+3 eff.) Max.HP +49.00 ---------- misc Breathe water A suit of armour made of metal plates. |
stralite plate armour 'Infernobringer' (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- S.pwr/crit +8 Dmg.mod +6% blight Res.pen +20% blight ----- def ----- Armour +13 Fatigue +22% Resists +11% acid +13% physical +12% cold +12% lightning +37% fire Disarm- +36% Stun/Frz- +28% Knockbk- +27% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.08 Cooldown Rush -5 A suit of armour made of metal plates. |
voratun plate armour 'Nimbuswoe' (0 def, 29 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +9 Str +1 Dex +4 Wil dps ---------- Phys.crit +2.0% Res.pen +10% lightning Apr +2 ----- def ----- Armour +29 Fatigue +22% Resists +23% acid +26% physical +20% darkness +23% cold +12% lightning +9% fire ---------- misc Vim/s.crit +2.00 Light +1 Breathe water Track: Puts all charms on 5 cooldown Level 4.2 Pwr.cost 5 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Gilurin the flint wardstone Gilurin the flint wardstone1.0 T3 wardstone armor [Rare] Psionic While equipped: Stats +6 Str dps ---------- Crit.mult +15.00% Dmg.mod +9% mind +15% fire ----- def ----- Defense +36 (+6 eff.) Resists +15% fire Dmg.red +3 all Proj.slow +20% ---------- misc Infravis +3 Wards +3 fire Talents +3 Ward Handheld warding devices |
Sparkstone Sparkstone1.0 T1 wardstone armor [Unique] Psionic While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +2 (+0 eff.) Resists +10% lightning Dmg.red +1 all Mind.save +10 (+2 eff.) Proj.slow +10% Stun/Frz- +10% ---------- misc Wards +1 lightning Talents +1 Ward Brain Storm: Level 2.5 Pwr.cost 4 out of 30/30. Range 3 Travel.spd instantaneous Is a mind power Description: Mentally focus electricity into a ball of plasma and hurl it at the target. The plasma will explode on impact, dealing 223.6 Lightning damage within radius 2. This talent will apply cross tier Brainlock. The damage will increase with your Mindpower. As you look at this wardstone, a spark catches your attention. Then more sparks suddenly dance around it. The sparks seem to be activated by your thoughts. |
Winterream the sandstone wardstone Winterream the sandstone wardstone1.0 T1 wardstone armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Res.pen +5% cold +25% temporal ----- def ----- Defense +2 (+0 eff.) Resists +3% cold Dmg.red +1 all Proj.slow +10% Max.HP +10.00 HP.reg +1.00 ---------- misc Hate/m.crit +5.00 Max.hate +4.00 Handheld warding devices |
mage's granite wardstone mage's granite wardstone1.0 T2 wardstone armor [Ego] Arcane While equipped: ----- def ----- Defense +4 (+0 eff.) Dmg.red +2 all Spell.save +11 (+3 eff.) Proj.slow +15% Handheld warding devices |
Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Porarerin the quiver of elven-wood arrows (20/20, 72-101 power, 14 apr)3.0 T4 arrow ammo [Rare] Master Power 72.0 - 100.8 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +6.5% Capacity 20 Proj.spd +200% Ranged+ +16 physical While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
Shiverripper (14/14, 36-51 power, 10 apr)3.0 T3 arrow ammo [Rare] Nature Power 36.5 - 51.1 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 14 Ranged+ +12 mind +55 cold On Hit.r1 +20 mind +12 cold On Crit.r2 +27 cold Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Nerath' (19/19, 21-29 power, 7 apr)3.0 T2 arrow ammo [Rare] Arcane Power 21.0 - 29.4 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Ranged+ +20 acid On Hit.r1 +12 fire On Hit: * 20% chance to reduce all saves and defense by 43 * 20% chance to reduce armor by 48% Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid When used as a pommel gem: +1 critical hit chance. Gems can be sold for money or used in arcane rituals. |
355 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid When used as a pommel gem: +3 critical hit chance. Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning When used as a pommel gem: +20% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning When used as a pommel gem: +30% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals. |
Bethomikira the Chargeobsidian (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +6 Dex +4 Mag +3 Cun dps ---------- Acc +6 (+1 eff.) Melee Ret 8 acid ----- def ----- Resists +9% lightning +6% acid Crit.dmg- 15.00% ---------- misc Light +3 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature When used as a pommel gem: +30 Poison damage on hit. Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature When used as a pommel gem: +20 Nature Slow damage on hit. Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature When used as a pommel gem: +10% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature When used as a pommel gem: Damage burst on hit (radius 1): +20 acid. Gems can be sold for money or used in arcane rituals. |
Chargetreason the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% acid +30% arcane Res.pen +25% lightning Melee Ret 10 acid ----- def ----- Defense +9 (+1 eff.) Phys.save +15 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +15 (+3 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Lamp of Illusion0.0 T2 lite [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Defense +4 (+0 eff.) Rng.Def +4 (+0 eff.) ---------- misc Light +2 Infravis +2 Masteries +0.20 Spell/Illusion This plain looking lamp is not what it seems. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(154 power, based on Willpower). Uses 2 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 315.81 darkness damage (based on Mindpower and charge). Uses 2 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern of the zealot2.0 T1 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +6 (+2 eff.) Blind- +23% Confus- +11% ---------- misc Light +7 See.Stealth +6 See.Invis +6 Track: Puts all charms on 7 cooldown Level 7.8 Pwr.cost 7 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 41 for 9 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+0 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane When used as a pommel gem: Talent on hit: 10% chance to cast Manathrust level 2. Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire When used as a pommel gem: +4 critical hit chance. Gems can be sold for money or used in arcane rituals. |
Rod of Recall (12/12)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 32 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Korokor the Ashclash (21/21, 28-34 power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 28.5 - 34.2 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +13.5% Capacity 21 Proj.spd +200% Ranged+ +12 physical On Crit.r2 +20 fire On Crit: * Wound the target dealing 428 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Layida the Winterthorn (22/22, 32-38 power, 3 apr)3.0 T3 shot ammo [Rare] Arcane Power 32.0 - 38.4 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Phasing +20% Ranged+ +20 blight +31 cold +16 arcane On Hit.r1 +8 cold On Crit.r2 +8 cold Shots are used with slings to pummel your foes to death. |
Mayebeth the Woeobeisance (20/20, 22-26 power, 2 apr)3.0 T2 shot ammo [Rare] Psionic Power 22.0 - 26.4 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 20 Ranged+ +20 blight +7 physical +8 darkness On Hit.r1 +20 mind On Crit.r2 +8 mind On Hit: * 20% chance to reduce damage dealt by 35% * 20% chance to knock the target back 3 spaces and deal 301 physical damage Shots are used with slings to pummel your foes to death. |
Wind Worn Shot (25/25, 39-47 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
pouch of steel shots 'Anosta' (16/16, 22-26 power, 2 apr)3.0 T2 shot ammo [Rare] Arcane Power 21.5 - 25.8 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Rld cld 4 Ranged+ +8 acid On Hit.r1 +20 mind +20 acid On Crit.r2 +8 mind +8 acid Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Emolesevena' (13/13, 19-23 power, 2 apr)3.0 T2 shot ammo [Rare] Psionic Power 19.0 - 22.8 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 13 Rld cld 6 Proj.spd +200% Ranged+ +21 mind On Hit.r1 +20 mind +20 physical On Hit: * 19% chance to reduce all saves and defense by 43 While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Snowrune' (12/12, 18-22 power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 18.5 - 22.2 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 12 Ranged+ +8 cold +13 fire On Hit.r1 +20 mind +20 cold On Crit.r2 +8 cold +8 fire On Hit: * 20% chance to reduce all saves and defense by 43 Shots are used with slings to pummel your foes to death. |
Polylle the Blindbait [power 85] (4 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Dex +6 Wil +4 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Resists +9% darkness ---------- misc Light +1 Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 4 cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Strikewind the steel torque of mindblast [power 180] (3 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +6% lightning +21% temporal Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Blast the opponent's mind dealing 191 mind damage and silencing them for 4 turns Puts all charms on 3 cooldown 100% to heal for 42. Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of gale force [power 405] (3 cooldown)2.0 T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 405 physical damage Puts all charms on 3 cooldown Torques are made by powerful psionics to store psionic powers. |
Glintglean [power 145] (4 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature Melee Ret 4 light ----- def ----- Armour +4 Resists +9% light +1% physical Phys.save +12 (+3 eff.) Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 389 Base Damage: 163 Armor: 0 All Resist: 8 Puts all charms on 4 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Searransom the elven-wood totem of healing [power 392] (3 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +15% fire Res.pen +10% darkness +10% light Melee Ret 10 fire ----- def ----- Resists +6% darkness +15% fire ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 392 Puts all charms on 3 cooldown 100% to increase all damage penetration by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of summon tentacle [power 160] (4 cooldown)2.0 T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 348 Base Damage: 160 Armor: 5 All Resist: 15 Puts all charms on 4 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane When used as a pommel gem: Damage burst on hit (radius 1): +10 arcane. Gems can be sold for money or used in arcane rituals. |
Eliyada the Darkpyre [power 180] (3 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% mind +9% physical ----- def ----- Defense +15 (+2 eff.) Resists +18% darkness Phys.save +6 (+1 eff.) ---------- misc Max.psi +50.00 Fire a magical bolt dealing 180 lightning damage Puts all charms on 3 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Huresin [power 10] (3 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Cun ----- def ----- Resists +6% darkness Heal.mod +20% Blind- +20% Knockbk- +20% Reveal the area around you, dispelling darkness (radius 10, power 88 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 3 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of clairvoyance 'Ivyth' [power 10] (3 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Resists +3% fire Mind.save +9 (+2 eff.) Disease- +10% Disarm- +10% ---------- misc Max.hate +2.00 Max.psi +40.00 Reveal the area around you, dispelling darkness (radius 10, power 88 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 3 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing ash wand of conjuration [power 175] (3 cooldown)2.0 T2 wand charm [Ego+] Arcane Fire a magical bolt dealing 196 acid damage Puts all charms on 3 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 5. Map surroundings within range 20. Uses 5 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold When used as a pommel gem: +15% weapon speed. Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 1. Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light When used as a pommel gem: +5% weapon speed. Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light When used as a pommel gem: On hit: 20% chance to Daze for 2 turns. Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Zeath the Shalore Adventurer level 27
9th Decay 122nd year of Ascendancy at 03:31 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Zeath the Shalore Adventurer level 28
9th Decay 122nd year of Ascendancy at 17:48 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zeath the Shalore Adventurer level 24
12nd Haze 122nd year of Ascendancy at 07:14 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Zeath the Shalore Adventurer level 999
19th Dusk 122nd year of Ascendancy at 12:16 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Zeath the Shalore Adventurer level 999
19th Dusk 122nd year of Ascendancy at 12:16 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Zeath the Shalore Adventurer level 999
19th Dusk 122nd year of Ascendancy at 12:16 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Zeath the Shalore Adventurer level 999
19th Dusk 122nd year of Ascendancy at 12:16 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Zeath the Shalore Adventurer level 999
19th Dusk 122nd year of Ascendancy at 12:16 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Zeath the Shalore Adventurer level 23
20th Dusk 122nd year of Ascendancy at 20:55 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Zeath the Shalore Adventurer level 23
50th Dusk 122nd year of Ascendancy at 15:46 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zeath the Shalore Adventurer level 30
3rd Allure 123rd year of Ascendancy at 00:11 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Zeath the Shalore Adventurer level 999
20th Dusk 122nd year of Ascendancy at 15:56 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Zeath the Shalore Adventurer level 999
20th Dusk 122nd year of Ascendancy at 15:56 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Zeath the Shalore Adventurer level 23
20th Dusk 122nd year of Ascendancy at 20:55 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zeath the Shalore Adventurer level 24
76th Haze 122nd year of Ascendancy at 19:11 see stats
Log
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Ran for 6 turns (stop reason: didn't move).
Shadow casts Phase Door.
Shadow casts Phase Door.
Talent Consume Soul is ready to use.
Zeath casts Consume Soul.
Zeath's spell attains critical power!
Zeath is surging arcane power.
Zeath is filled with the Sun's fury!
A shield forms around Zeath.
Zeath receives 16149 healing.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Zeath is no longer transformed.
Ran for 8 turns (stop reason: didn't move).
Shadow casts Phase Door.
Zeath's solar fury subsides.
Saving game...
Saving done.








































































































































































































































































