









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Interface::boost 1.2.5This addon fixes several UI issues. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Doomelf |
Class | Anorithil |
Level / Exp | 50 / 291% |
Size | medium |
Lifes / Deaths | Killed by Norgos, the Guardian at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:26 / 104Killed by Norgos, the Guardian at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:46 Killed by arcane crystal at level 8 on the 7th Mirth 122nd year of Ascendancy at 21:38 Killed by Doomelf Anorithil at level 11 on the 2nd Flare 122nd year of Ascendancy at 11:56 Killed by thief at level 14 on the 13rd Dusk 122nd year of Ascendancy at 08:13 Killed by gwelgoroth at level 14 on the 22nd Dusk 122nd year of Ascendancy at 03:47 Killed by Mayyta the giant brown ant at level 15 on the 24th Dusk 122nd year of Ascendancy at 11:06 Killed by Aeribreth the bandit lord at level 15 on the 24th Dusk 122nd year of Ascendancy at 12:16 Killed by Poranor the sandworm at level 16 on the 33rd Dusk 122nd year of Ascendancy at 07:51 Killed by red ooze at level 16 on the 33rd Dusk 122nd year of Ascendancy at 19:38 Killed by gigantic corrosive tunneler at level 16 on the 34th Dusk 122nd year of Ascendancy at 08:01 Killed by poisoned deep water at level 17 on the 45th Dusk 122nd year of Ascendancy at 18:24 Killed by Xanasewe the giant fire ant at level 18 on the 48th Dusk 122nd year of Ascendancy at 03:29 Killed by onilug at level 18 on the 49th Dusk 122nd year of Ascendancy at 07:49 Killed by Haar the quasit squad leader at level 19 on the 49th Dusk 122nd year of Ascendancy at 12:42 Killed by Doomelf Anorithil at level 19 on the 49th Dusk 122nd year of Ascendancy at 13:48 Killed by Haar the quasit squad leader at level 19 on the 49th Dusk 122nd year of Ascendancy at 14:57 Killed by uruivellas at level 19 on the 50th Dusk 122nd year of Ascendancy at 11:43 Killed by Qonogo the quasit at level 19 on the 50th Dusk 122nd year of Ascendancy at 21:20 Killed by onilug at level 19 on the 51st Dusk 122nd year of Ascendancy at 04:17 Killed by Cultist at level 20 on the 66th Dusk 122nd year of Ascendancy at 22:12 Killed by Shasshhiy'Kaish at level 20 on the 67th Dusk 122nd year of Ascendancy at 04:43 Killed by Polodarin the snow giant at level 21 on the 69th Dusk 122nd year of Ascendancy at 03:33 Killed by Rantha the Worm at level 21 on the 69th Dusk 122nd year of Ascendancy at 19:39 Killed by elven cultist at level 22 on the 76th Dusk 122nd year of Ascendancy at 23:47 Killed by Grand Corruptor at level 22 on the 78th Dusk 122nd year of Ascendancy at 07:16 Killed by Grand Corruptor at level 22 on the 78th Dusk 122nd year of Ascendancy at 08:33 Killed by Grand Corruptor at level 22 on the 78th Dusk 122nd year of Ascendancy at 10:04 Killed by Urkis, the High Tempest at level 22 on the 8th Haze 122nd year of Ascendancy at 06:11 Killed by Urkis, the High Tempest at level 22 on the 8th Haze 122nd year of Ascendancy at 07:32 Killed by snow giant boulder thrower at level 22 on the 8th Haze 122nd year of Ascendancy at 09:42 Killed by orc necromancer at level 24 on the 38th Haze 122nd year of Ascendancy at 01:06 Killed by orc necromancer at level 24 on the 38th Haze 122nd year of Ascendancy at 02:59 Killed by Aerytta the devourer at level 24 on the 38th Haze 122nd year of Ascendancy at 14:56 Killed by Doomelf Anorithil at level 25 on the 53rd Haze 122nd year of Ascendancy at 23:35 Killed by elven blood mage at level 25 on the 60th Haze 122nd year of Ascendancy at 15:51 Killed by elven blood mage at level 25 on the 60th Haze 122nd year of Ascendancy at 17:04 Killed by Ivann the elven tempest at level 25 on the 60th Haze 122nd year of Ascendancy at 19:23 Killed by Ivann the elven tempest at level 25 on the 60th Haze 122nd year of Ascendancy at 20:31 Killed by elven cultist at level 25 on the 61st Haze 122nd year of Ascendancy at 00:06 Killed by Xeratira the elven blood mage at level 25 on the 61st Haze 122nd year of Ascendancy at 12:18 Killed by elven cultist at level 26 on the 62nd Haze 122nd year of Ascendancy at 06:52 Killed by Aruth the elven blood mage at level 26 on the 62nd Haze 122nd year of Ascendancy at 08:08 Killed by Emeloritta the elven warrior's temporal clone at level 26 on the 64th Haze 122nd year of Ascendancy at 03:24 Killed by temporal hound at level 26 on the 64th Haze 122nd year of Ascendancy at 05:01 Killed by Emeloritta the elven warrior at level 26 on the 64th Haze 122nd year of Ascendancy at 06:25 Killed by Doomelf Anorithil at level 26 on the 64th Haze 122nd year of Ascendancy at 07:20 Killed by Emilrawyn the ghoul at level 27 on the 65th Haze 122nd year of Ascendancy at 06:51 Killed by Xalle the forest wight at level 30 on the 3rd Decay 122nd year of Ascendancy at 13:25 Killed by uruivellas at level 31 on the 5th Decay 122nd year of Ascendancy at 16:52 Killed by uruivellas at level 31 on the 5th Decay 122nd year of Ascendancy at 17:46 Killed by uruivellas at level 31 on the 5th Decay 122nd year of Ascendancy at 18:33 Killed by Doomelf Anorithil at level 31 on the 5th Decay 122nd year of Ascendancy at 20:36 Killed by Doomelf Anorithil at level 31 on the 6th Decay 122nd year of Ascendancy at 18:36 Killed by Emirithra the Guardian at level 31 on the 6th Decay 122nd year of Ascendancy at 22:01 Killed by Emirithra the Guardian at level 31 on the 6th Decay 122nd year of Ascendancy at 23:22 Killed by Emirithra the Guardian at level 31 on the 7th Decay 122nd year of Ascendancy at 00:44 Killed by ghoulking at level 31 on the 7th Decay 122nd year of Ascendancy at 20:39 Killed by faerlhing at level 33 on the 41st Regrowth 123rd year of Ascendancy at 20:28 Killed by Greater Mummy Lord at level 34 on the 43rd Regrowth 123rd year of Ascendancy at 12:33 Killed by onilug at level 34 on the 45th Regrowth 123rd year of Ascendancy at 00:19 Killed by scourge drake hatchling at level 34 on the 55th Regrowth 123rd year of Ascendancy at 07:00 Killed by Golbug the Destroyer at level 36 on the 22nd Pyre 123rd year of Ascendancy at 13:27 Killed by Ukllmswwik the Wise at level 38 on the 66th Pyre 123rd year of Ascendancy at 03:13 Killed by overpowered greater multi-hued wyrm at level 39 on the 79th Pyre 123rd year of Ascendancy at 01:54 Killed by overpowered greater multi-hued wyrm at level 40 on the 79th Pyre 123rd year of Ascendancy at 03:06 Killed by Kra'Tor the Gluttonous at level 42 on the 2nd Mirth 123rd year of Ascendancy at 14:50 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 4th Mirth 123rd year of Ascendancy at 14:48 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 4th Mirth 123rd year of Ascendancy at 16:00 Killed by orc necromancer at level 43 on the 3rd Flare 123rd year of Ascendancy at 04:47 Killed by ghast at level 43 on the 3rd Flare 123rd year of Ascendancy at 08:28 Killed by orc blood mage at level 43 on the 3rd Flare 123rd year of Ascendancy at 20:28 Killed by orc necromancer at level 43 on the 4th Flare 123rd year of Ascendancy at 02:56 Killed by Xerekira the orc necromancer at level 44 on the 4th Flare 123rd year of Ascendancy at 19:13 Killed by orc necromancer at level 44 on the 4th Flare 123rd year of Ascendancy at 22:30 Killed by orc corruptor at level 44 on the 5th Flare 123rd year of Ascendancy at 03:05 Killed by Rak'shor, Grand Necromancer of the Pride at level 44 on the 7th Flare 123rd year of Ascendancy at 00:51 Killed by Layoyada the spire dragon at level 46 on the 18th Dusk 123rd year of Ascendancy at 04:17 Killed by Yvunne the blinkwyrm at level 46 on the 18th Dusk 123rd year of Ascendancy at 13:05 Killed by Yvunne the blinkwyrm at level 46 on the 18th Dusk 123rd year of Ascendancy at 14:07 Killed by Doomelf Anorithil at level 46 on the 18th Dusk 123rd year of Ascendancy at 15:16 Killed by Glalramina the orc summoner at level 47 on the 18th Dusk 123rd year of Ascendancy at 19:17 Killed by Lashing Tentacle at level 47 on the 20th Dusk 123rd year of Ascendancy at 20:37 Killed by ritch flamespitter at level 47 on the 20th Dusk 123rd year of Ascendancy at 21:39 Killed by Beastmaster Cyrothra at level 47 on the 21st Dusk 123rd year of Ascendancy at 00:04 Killed by Gawen the Caustic Terror at level 47 on the 21st Dusk 123rd year of Ascendancy at 01:07 Killed by Gawen the Caustic Terror at level 48 on the 21st Dusk 123rd year of Ascendancy at 02:03 Killed by Gawen the Caustic Terror at level 48 on the 21st Dusk 123rd year of Ascendancy at 03:32 Killed by Gawen the Caustic Terror at level 48 on the 21st Dusk 123rd year of Ascendancy at 04:39 Killed by Layutira the Flame Terror at level 48 on the 21st Dusk 123rd year of Ascendancy at 10:13 Killed by Emogassra the Storm Terror at level 48 on the 21st Dusk 123rd year of Ascendancy at 13:31 Killed by Emogassra the Storm Terror at level 48 on the 21st Dusk 123rd year of Ascendancy at 15:10 Killed by rimebark at level 48 on the 22nd Dusk 123rd year of Ascendancy at 02:51 Killed by Isavena the venom wyrm at level 49 on the 22nd Dusk 123rd year of Ascendancy at 10:56 Killed by Voryssra the Archer at level 50 on the 42nd Dusk 123rd year of Ascendancy at 09:31 Killed by Elite Combat Trainer Cyrimilaith at level 50 on the 42nd Dusk 123rd year of Ascendancy at 11:48 Killed by Warbear Lisavena at level 50 on the 42nd Dusk 123rd year of Ascendancy at 17:45 Killed by Doomelf Anorithil's Inner Demon at level 50 on the 43rd Dusk 123rd year of Ascendancy at 13:11 Killed by Doomelf Anorithil's Inner Demon at level 50 on the 43rd Dusk 123rd year of Ascendancy at 14:23 Killed by Doomelf Anorithil's Inner Demon at level 50 on the 43rd Dusk 123rd year of Ascendancy at 16:10 Killed by Doomelf Anorithil's Inner Demon at level 50 on the 43rd Dusk 123rd year of Ascendancy at 17:08 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 45th Dusk 123rd year of Ascendancy at 13:54 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 45th Dusk 123rd year of Ascendancy at 15:19 Killed by Sthsid the dolleg at level 50 on the 48th Dusk 123rd year of Ascendancy at 10:52 |
Primary Stats
Strength | 24 (base 16) |
Dexterity | 28 (base 12) |
Constitution | 61 (base 60) |
Magic | 136 (base 60) |
Willpower | 37 (base 24) |
Cunning | 121 (base 60) |
Resources
Life | 1065/1065 |
Positive | 160/162 |
Negative | 9/162 |
Healing Factor | 2.0022274905883 |
Regeneration | 8.5094668350003 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +73.26453170797% |
Spell | +28.36631239874% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 4 |
See Invisible | 5 |
Offense: Mainhand
Damage | 70 |
Accuracy | 26 |
Crit Chance | 42% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 106 |
Crit Chance | 86% |
Speed | 0.77902058672039 |
Offense: Mind
Mindpower | 75 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Physical | +25% |
Darkness | +100% |
Light | +201% |
Temporal | +25% |
Fire | +43% |
Arcane | +15% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Darkness | +100% |
Light | +110% |
All | 0% |
Defense: Base
Armour (hardiness) | 51 (50.65183292883%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 0 |
Physical Save | 57 |
Spell Save | 40 |
Mental Save | 43 |
Defense: Resistances
Blight | + 20%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 6%( 70%) |
All | + 15%( 70%) |
Darkness | + 75%( 75%) |
Light | + 85%( 85%) |
Temporal | + 20%( 70%) |
Fire | + 20%( 70%) |
Physical | + 44%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 780 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (77% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (77% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Celestial / Circles | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Eclipse | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Glyphs | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Twilight | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Hymns | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortress |
talent | Glyphs |
talent | Hymn of Shadows |
talent | Corona |
beneficial effect | The target is surrounded by a magical shield, absorbing 1044/1382 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Xeromina the luminous horror) up to 3 times the normal amount of Vim. Bleak Outcome |
detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
beneficial effect | The target's light and darkness spell penetration has been increased by 70%. Totality |
beneficial effect | Light damage has been increased by 75% to +201%. Sunburst |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | Increases the effectiveness of all healing the target receives by 66%. Empowered Healing |
beneficial effect | The target's spellpower has been increased by 14. Spellsurge |
detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1559. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +14 (+4 eff.) Spell.pwr +17 (+3 eff.) Mind.pwr +15 (+4 eff.) ----- def ----- Armour +5 A pair of boots made of leather. |
Light source | ![]() 1.0 T1 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) ----- def ----- Resists +6% blight +7% darkness ---------- misc Light +5 Infravis +4 See.Invis +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 25 blight damage or heals 37 life. Creatures standing in the retch also have 8% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +13% light ----- def ----- Defense +2 (+0 eff.) Resists +19% light ---------- misc Mana/turn +1.20 Mana/ret +1.40 Max.mana +52.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +25% light Melee Ret 8 light 8 fire Create a radius 3 storm for 5 turns. Each turn, creatures within take 84 lightning damage and will be dazed for 1 turn (422 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 18% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% light ----- def ----- Armour +8 Resists +24% light Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +8 Mag dps ---------- Crit.mult +15.00% Dmg.mod +24% darkness ----- def ----- Defense +15 (+0 eff.) Resists +36% darkness +5% arcane HP.reg +4.00 ---------- misc Max.mana +100.00 Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In main hand | ![]() 5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Mag +11 Wil +13 Cun dps ---------- Spell.crit +4% Spell.pwr +19 (+3 eff.) S.pwr/crit +7 Dmg.mod +25% physical +25% temporal +25% light +25% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T4 hands armor [Rare] Master While equipped: Stats +6 Dex +10 Mag +9 Cun dps ---------- Phys.crit +5.0% Res.pen +15% darkness Acc +10 (+5 eff.) Apr +15 On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 70% ----- def ----- Armour +3 Resists +6% temporal +6% fire Unarmed combat: Power 128% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +15 Crit +5.0% Atk.spd 100% On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+0 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Around neck | ![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 104 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Inventory
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 335 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 321 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1699% for 10 turns (685 total) and instantly restoring 84 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+0 eff.) Unleash a destructive wail, destroying terrain and dealing 822.50 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
![]() 0.1 T4 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 9 light 8 darkness Dmg.mod +9% light +11% darkness On Melee Ret: * 7% chance to reduce damage dealt by 33% * 8% chance to blind ----- def ----- Mind.save +9 (+3 eff.) Confus- +14% Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +5 Wil +4 Cun dps ---------- Mind.pwr +6 (+1 eff.) Melee+ 13 light Ranged+ 13 light Dmg.mod +11% light Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 14.12 cold and 16.05 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Defense +6 (+0 eff.) Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 16 light Ranged+ 20 light Dmg.mod +12% light Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 17 light Ranged+ 11 light Dmg.mod +11% light Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Spell.crit +1% Melee Ret 4 light ----- def ----- Fatigue -7% Resists +6% light ---------- misc Max.enc +20 Mana/turn +0.32 Max.mana +60.00 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.pwr +10 (+2 eff.) Rings make your fingers look great! |
![]() 5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+2 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() 5.0 T2 staff 2H weapon [Rare] Arcane Power 118% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+2 eff.) Dmg.mod +19% darkness +15% light Res.pen +10% light On Hit (Melee): * 20% chance to reduce armor by 51% ----- def ----- Resists +15% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +15% darkness ----- def ----- Armour +2 Hardiness +4% Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Nature/Psionic Power 174% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +104 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- All.spd +9% Res.pen +20% fire Massive two-handed mauls. |
![]() 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 129% Range: 1.3x Uses 50% Dex, 15% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 411.38 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Light Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Ego+] Psionic Power 163% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +29 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 281 physical damage Shots are used with slings to pummel your foes to death. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+0 eff.) Rng.Def +17 (+9 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+6 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 175.15 to 218.94 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+0 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+6 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() 2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +21% arcane +19% light ----- def ----- Resists +28% light +13% all ---------- misc Max.mana +36.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +14% blight +15% all Max.HP +73.00 HP.reg +4.00 Heal.mod +28% Poison- +50% Disease- +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Nature While equipped: Stats +3 Wil ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +12% Resists +20% blight +21% darkness +10% arcane Spell.save +18 (+6 eff.) ---------- misc Light +1 A suit of armour made of mail. |
![]() 1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Crit.mult +6.00% Phys.pwr +3 (+1 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Phys.save +11 (+3 eff.) HP.reg +2.00 Confus- +20% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Mind.save +8 (+3 eff.) A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +3% light +9% darkness Res.pen +25% darkness +25% light Melee Ret 6 darkness ----- def ----- Resists +5% arcane +6% light Spell.save +15 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: Stats +1 Str +2 Mag +2 Wil +1 Con ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+1 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% nature Res.pen +15% light +25% lightning Melee Ret 6 nature 10 lightning ----- def ----- Defense +2 (+0 eff.) Resists +12% lightning +6% nature +6% light Spell.save +10 (+3 eff.) Mind.save +11 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +7 (+1 eff.) ----- def ----- Armour +3 A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Nature While equipped: dps ---------- Mov.spd +10% Res.pen +12% darkness +11% temporal ----- def ----- Armour +4 Fatigue -1% Resists +15% darkness +16% temporal Max.HP +42.00 Def/telep +15 Res/telep +14% Dur/telep +12% ---------- misc Stam/turn +0.30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 5 darkness Dmg.mod +4% arcane +4% darkness ----- def ----- Armour +2 Resists +5% darkness Unarmed combat: Power 116% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 arcane On Crit.r2 +5 arcane On Hit: 20% Moonlight Ray 3 On Hit: * 6% chance to reduce damage dealt by 33% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +14 Dex +14 Cun dps ---------- Melee+ 15 cold Dmg.mod +11% cold +18% nature +6% light Acc +10 (+5 eff.) Apr +15 Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- Armour +3 Resists +9% cold Phys.save +13 (+4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 132% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +23 Apr +14 Crit +19.0% Atk.spd 100% On Crit.r2 +11 ice On Hit: 10% Ice Breath 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Set Up 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +13 (+2 eff.) Melee+ 17 arcane Dmg.mod +7% arcane ----- def ----- Armour +3 Resists +6% arcane Unarmed combat: Power 128% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +13 arcane On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +20% cold A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% lightning +29% darkness +15% nature Res.pen +10% nature Melee Ret 6 lightning On Hit (Melee): * 20% chance to slow global speed by 70% * 20% chance to reduce damage dealt by 33% ----- def ----- Defense +3 (+0 eff.) Resists +50% darkness A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +4 Wil dps ---------- Mind.crit +5% Mind.pwr +16 (+4 eff.) Dmg.mod +9% blight +23% physical +51% darkness Res.pen +10% darkness +20% arcane ----- def ----- Defense +3 (+0 eff.) Resists +32% darkness +34% physical Phys.save +11 (+3 eff.) ---------- misc Mana/turn +0.04 Max.hate +22.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +5% darkness ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +3% darkness +5% cold ---------- misc Stam/turn +3.00 A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+0 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+0 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +8% light ----- def ----- Resists +7% darkness Affinity +5% light ---------- misc Light +7 Sun Flare: Puts all charms on 30 cooldown Level 5.1 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 1001.98 light damage. At talent level 3 you gain 62% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str +5 Cun dps ---------- Acc +10 (+5 eff.) ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +9% darkness +12% physical Res.pen +5% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 41 * 20% chance to reduce damage dealt by 33% ----- def ----- Armour +6 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 338 Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Doomelf Anorithil the Doomelf Anorithil level 32
9th Decay 122nd year of Ascendancy at 17:51 see stats
By Doomelf Anorithil the Doomelf Anorithil level 42
4th Mirth 123rd year of Ascendancy at 10:09 see stats
By Doomelf Anorithil the Doomelf Anorithil level 38
59th Pyre 123rd year of Ascendancy at 16:14 see stats
By Doomelf Anorithil the Doomelf Anorithil level 39
79th Pyre 123rd year of Ascendancy at 01:48 see stats
By Doomelf Anorithil the Doomelf Anorithil level 37
56th Pyre 123rd year of Ascendancy at 08:42 see stats
By Doomelf Anorithil the Doomelf Anorithil level 28
69th Haze 122nd year of Ascendancy at 10:22 see stats
By Doomelf Anorithil the Doomelf Anorithil level 37
34th Pyre 123rd year of Ascendancy at 00:38 see stats
By Doomelf Anorithil the Doomelf Anorithil level 36
22nd Pyre 123rd year of Ascendancy at 14:21 see stats
By Doomelf Anorithil the Doomelf Anorithil level 43
7th Mirth 123rd year of Ascendancy at 01:38 see stats
By Doomelf Anorithil the Doomelf Anorithil level 24
38th Haze 122nd year of Ascendancy at 04:50 see stats
By Doomelf Anorithil the Doomelf Anorithil level 17
47th Dusk 122nd year of Ascendancy at 09:11 see stats
By Doomelf Anorithil the Doomelf Anorithil level 23
10th Haze 122nd year of Ascendancy at 12:29 see stats
By Doomelf Anorithil the Doomelf Anorithil level 47
20th Dusk 123rd year of Ascendancy at 18:06 see stats
By Doomelf Anorithil the Doomelf Anorithil level 50
46th Dusk 123rd year of Ascendancy at 23:50 see stats
By Doomelf Anorithil the Doomelf Anorithil level 5
77th Pyre 122nd year of Ascendancy at 18:44 see stats
By Doomelf Anorithil the Doomelf Anorithil level 25
55th Haze 122nd year of Ascendancy at 02:11 see stats
By Doomelf Anorithil the Doomelf Anorithil level 41
79th Pyre 123rd year of Ascendancy at 04:28 see stats
By Doomelf Anorithil the Doomelf Anorithil level 41
79th Pyre 123rd year of Ascendancy at 21:06 see stats
By Doomelf Anorithil the Doomelf Anorithil level 32
1st Allure 123rd year of Ascendancy at 09:36 see stats
By Doomelf Anorithil the Doomelf Anorithil level 10
10th Mirth 122nd year of Ascendancy at 09:03 see stats
By Doomelf Anorithil the Doomelf Anorithil level 20
51st Dusk 122nd year of Ascendancy at 18:31 see stats
By Doomelf Anorithil the Doomelf Anorithil level 30
79th Haze 122nd year of Ascendancy at 12:48 see stats
By Doomelf Anorithil the Doomelf Anorithil level 40
79th Pyre 123rd year of Ascendancy at 02:55 see stats
By Doomelf Anorithil the Doomelf Anorithil level 50
41st Dusk 123rd year of Ascendancy at 23:33 see stats
By Doomelf Anorithil the Doomelf Anorithil level 20
52nd Dusk 122nd year of Ascendancy at 12:54 see stats
By Doomelf Anorithil the Doomelf Anorithil level 50
45th Dusk 123rd year of Ascendancy at 16:10 see stats
By Doomelf Anorithil the Doomelf Anorithil level 45
3rd Dusk 123rd year of Ascendancy at 16:11 see stats
By Doomelf Anorithil the Doomelf Anorithil level 33
10th Regrowth 123rd year of Ascendancy at 19:33 see stats
By Doomelf Anorithil the Doomelf Anorithil level 29
77th Haze 122nd year of Ascendancy at 21:52 see stats
By Doomelf Anorithil the Doomelf Anorithil level 23
36th Haze 122nd year of Ascendancy at 22:59 see stats
By Doomelf Anorithil the Doomelf Anorithil level 37
52nd Pyre 123rd year of Ascendancy at 16:34 see stats
By Doomelf Anorithil the Doomelf Anorithil level 10
1st Summertide 122nd year of Ascendancy at 14:54 see stats
By Doomelf Anorithil the Doomelf Anorithil level 50
45th Dusk 123rd year of Ascendancy at 16:47 see stats
By Doomelf Anorithil the Doomelf Anorithil level 38
65th Pyre 123rd year of Ascendancy at 05:41 see stats
By Doomelf Anorithil the Doomelf Anorithil level 33
26th Regrowth 123rd year of Ascendancy at 20:59 see stats
By Doomelf Anorithil the Doomelf Anorithil level 47
19th Dusk 123rd year of Ascendancy at 23:12 see stats
By Doomelf Anorithil the Doomelf Anorithil level 22
7th Haze 122nd year of Ascendancy at 20:43 see stats
By Doomelf Anorithil the Doomelf Anorithil level 31
7th Decay 122nd year of Ascendancy at 12:25 see stats
By Doomelf Anorithil the Doomelf Anorithil level 16
27th Dusk 122nd year of Ascendancy at 02:40 see stats
By Doomelf Anorithil the Doomelf Anorithil level 31
7th Decay 122nd year of Ascendancy at 22:40 see stats
Log
Xeromina the luminous horror casts Demon Seed.
Doomelf Anorithil shrugs off the effect 'Dazed'!
Xeromina the luminous horror HEALS from light damage!
Doomelf Anorithil reflects damage back to Xeromina the luminous horror!
Xeromina the luminous horror hits Doomelf Anorithil for (149 absorbed), 0 blight, (10 absorbed), 0 light, (42 absorbed), 0 physical, (27 absorbed), 0 lightning, (19 absorbed), 0 light (0 total damage).
Melee retaliation hits Xeromina the luminous horror for 51 light, 72 healing, 41 darkness, 9 light, 13 healing, 7 darkness, 35 light, 50 healing, 28 darkness, 97 light, 136 healing, 77 darkness, 51 light, 72 healing, 41 darkness, 9 light, 13 healing, 7 darkness, 35 light, 50 healing, 28 darkness, 97 light, 136 healing, 77 darkness (697 total damage) [546 healing].
Doomelf Anorithil hits Xeromina the luminous horror for 149 reflected, 10 reflected, 42 reflected, 27 reflected, 19 reflected (250 total damage).
A shield forms around Xeromina the luminous horror.
Xeromina the luminous horror receives 223 healing from Doomelf Anorithil's healing light area effect.
Doomelf Anorithil receives 200 healing from Doomelf Anorithil's healing light area effect.
You do not have enough Negative energy to use Destabilize Glyphs.
Doomelf Anorithil casts Searing Light.
The shield around Xeromina the luminous horror crumbles.
Xeromina the luminous horror HEALS from light damage!
Doomelf Anorithil hits Xeromina the luminous horror for (223 absorbed), 113 light, 474 healing, 268 darkness (383 total damage) [474 healing].
Xeromina the luminous horror casts Firebeam.
Xeromina the luminous horror uses Block.
Doomelf Anorithil reflects damage back to Xeromina the luminous horror!
Xeromina the luminous horror hits Doomelf Anorithil for (45 absorbed), 0 fire (0 total damage).
Doomelf Anorithil hits Xeromina the luminous horror for 45 reflected damage.
You do not have enough Negative energy to use Moonlight Ray.
You do not have enough Negative energy to use Moonlight Ray.
A shield forms around Xeromina the luminous horror.
Xeromina the luminous horror HEALS from light damage!
Xeromina the luminous horror receives 223 healing from Doomelf Anorithil's healing light area effect.
Doomelf Anorithil receives 200 healing from Doomelf Anorithil's healing light area effect.
Doomelf Anorithil's light area effect hits Xeromina the luminous horror for (168 blocked), 0 light, 237 healing, (134 blocked), 0 darkness (0 total damage) [237 healing].