Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Interact with Sidekicks 1.7.0Provides an interface to interact with party members similar to the Interact with the Golem talent, by which yo ucan alter their equipment or spend their talent points. Also adds additional functionality like applying a rune or infusion directly to a party member, or managing its talent point plan in conjunction with the Talent Point Planner addon. The interaction dialog is bound to Alt-Shift-I by default, and can also be accessed by right-clicking on a suitable party member on the map or via the "Interact with Party Members" action on the main game menu. (NOTE: If you are using this addon in conjunction with the Talent Point Planner addon, you will need to upgrade the latter to release 10.8.3 or higher for compatibility. Similarly, if you are using this addon with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to upgrade it to release 17.2.3 or higher for compatibility.) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Berserker |
Level / Exp | 50 / 1508% |
Size | big |
Lifes / Deaths | Killed by snow giant boulder thrower at level 8 on the 10th Dusk 122nd year of Ascendancy at 04:48 / 62Killed by snow giant boulder thrower at level 8 on the 10th Dusk 122nd year of Ascendancy at 05:00 Killed by snow giant boulder thrower at level 8 on the 10th Dusk 122nd year of Ascendancy at 21:51 Killed by Shasshhiy'Kaish at level 9 on the 11st Dusk 122nd year of Ascendancy at 17:32 Killed by Shasshhiy'Kaish at level 9 on the 11st Dusk 122nd year of Ascendancy at 17:58 Killed by Shasshhiy'Kaish at level 9 on the 11st Dusk 122nd year of Ascendancy at 18:25 Killed by Velanor the telugoroth at level 11 on the 13rd Dusk 122nd year of Ascendancy at 04:39 Killed by ultimate telugoroth at level 12 on the 13rd Dusk 122nd year of Ascendancy at 15:59 Killed by Chronolith Twin at level 13 on the 15th Dusk 122nd year of Ascendancy at 01:16 Killed by Chronolith Twin at level 13 on the 15th Dusk 122nd year of Ascendancy at 02:39 Killed by Chronolith Clone at level 13 on the 15th Dusk 122nd year of Ascendancy at 03:11 Killed by Chronolith Twin at level 13 on the 15th Dusk 122nd year of Ascendancy at 06:12 Killed by Chronolith Twin at level 13 on the 15th Dusk 122nd year of Ascendancy at 06:48 Killed by Chronolith Twin at level 13 on the 15th Dusk 122nd year of Ascendancy at 07:35 Killed by Chronolith Twin at level 13 on the 15th Dusk 122nd year of Ascendancy at 08:06 Killed by Chronolith Twin at level 13 on the 15th Dusk 122nd year of Ascendancy at 08:23 Killed by Chronolith Twin at level 13 on the 15th Dusk 122nd year of Ascendancy at 09:00 Killed by Protector Myssil at level 14 on the 32nd Dusk 122nd year of Ascendancy at 06:58 Killed by Protector Myssil at level 14 on the 32nd Dusk 122nd year of Ascendancy at 07:32 Killed by Behrahie the giant at level 21 on the 4th Haze 122nd year of Ascendancy at 16:23 Killed by Ce'Nanne the maulotaur at level 21 on the 20th Haze 122nd year of Ascendancy at 07:37 Killed by Ce'Nanne the maulotaur at level 21 on the 20th Haze 122nd year of Ascendancy at 07:49 Killed by Grand Corruptor at level 21 on the 35th Haze 122nd year of Ascendancy at 14:10 Killed by Lord of Skulls (warrior) at level 23 on the 40th Haze 122nd year of Ascendancy at 16:01 Killed by armoured skeleton warrior at level 23 on the 40th Haze 122nd year of Ascendancy at 16:55 Killed by armoured skeleton warrior at level 23 on the 40th Haze 122nd year of Ascendancy at 17:09 Killed by Lord of Skulls (warrior) at level 23 on the 40th Haze 122nd year of Ascendancy at 17:31 Killed by armoured skeleton warrior at level 23 on the 40th Haze 122nd year of Ascendancy at 17:48 Killed by armoured skeleton warrior at level 23 on the 40th Haze 122nd year of Ascendancy at 18:01 Killed by Lord of Skulls (warrior) at level 23 on the 40th Haze 122nd year of Ascendancy at 18:20 Killed by armoured skeleton warrior at level 23 on the 40th Haze 122nd year of Ascendancy at 18:37 Killed by Lord of Skulls (warrior) at level 23 on the 40th Haze 122nd year of Ascendancy at 19:09 Killed by Lord of Skulls (warrior) at level 23 on the 40th Haze 122nd year of Ascendancy at 19:35 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 01:39 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 02:10 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 02:20 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 02:56 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 03:12 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 03:31 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 04:02 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 04:28 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 04:40 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 05:19 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 05:31 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 05:51 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 06:04 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 06:16 Killed by Yvethra the Guardian at level 23 on the 41st Haze 122nd year of Ascendancy at 10:39 Killed by orc cryomancer at level 24 on the 41st Haze 122nd year of Ascendancy at 16:50 Killed by blinkwyrm at level 24 on the 41st Haze 122nd year of Ascendancy at 17:04 Killed by Yvethra the Guardian at level 24 on the 41st Haze 122nd year of Ascendancy at 18:56 Killed by Yvethra the Guardian at level 24 on the 41st Haze 122nd year of Ascendancy at 19:13 Killed by Yvethra the Guardian at level 24 on the 41st Haze 122nd year of Ascendancy at 21:25 Killed by Yvethra the Guardian at level 24 on the 41st Haze 122nd year of Ascendancy at 21:43 Killed by Yvethra the Guardian at level 24 on the 41st Haze 122nd year of Ascendancy at 22:36 Killed by LetsEe's Inner Demon at level 24 on the 42nd Haze 122nd year of Ascendancy at 07:20 Killed by Yvethra the Guardian at level 24 on the 42nd Haze 122nd year of Ascendancy at 09:45 Killed by Borfast the Broken at level 25 on the 47th Haze 122nd year of Ascendancy at 04:40 Killed by armoured skeleton warrior at level 29 on the 52nd Haze 122nd year of Ascendancy at 17:10 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 5th Flare 123rd year of Ascendancy at 04:08 Killed by Doomed Shade of LetsEe at level 38 on the 7th Dusk 123rd year of Ascendancy at 00:52 Killed by LetsEe at level 50 on the 27th Haze 123rd year of Ascendancy at 07:47 |
Antimagic | Follower |
Primary Stats
Strength | 167 (base 60) |
Dexterity | 90 (base 60) |
Constitution | 88 (base 60) |
Magic | 16 (base 10) |
Willpower | 39 (base 18) |
Cunning | 51 (base 24) |
Resources
Life | 1692/1742 |
Psi | 129/129 |
Stamina | 310/380 |
Equilibrium | 39 |
Healing Factor | 1.6638787563805 |
Regeneration | 42.089730699658 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 14 |
Lite | 4 |
Infravision | 14 |
See Stealth | 13 |
See Invisible | 31 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 261 |
Accuracy | 84 |
Crit Chance | 59% |
APR | 57 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Physical | +80% |
Nature | +14% |
Blight | +11% |
Arcane | +14% |
Mind | +18% |
All | +8% |
Offense: Damage Penetration
Physical | +63% |
Darkness | +34% |
Nature | +44% |
All | +19% |
Defense: Base
Armour (hardiness) | 54 (100%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 69 |
Spell Save | 57 |
Mental Save | 30 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 51%( 70%) |
Physical | + 46%( 70%) |
Mind | + 33%( 70%) |
All | + 29%( 70%) |
Lightning | + 35%( 70%) |
Light | + 39%( 70%) |
Darkness | + 39%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Confusion Resistance | 50% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 47% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 283 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 49% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 400 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved spell save by +12. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by LetsEe. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by multi-hued drake hatchling. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost warrior from death by large white snake. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by LetsEe. Escort: temporal explorer (level 1 of Daikara) | failed |
You failed to protect the temporal explorer from death by LetsEe. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of wight ectoplasm. * You've found the needed vial of greater demon bile. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed vial of elder vampire blood. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed pouch of luminous horror dust. * You've found the needed ritch stinger. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed green worm. * You've found the needed red crystal shard. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | Vorosena the pouch of stralite shots (21/21, 170% power, 5 apr) Vorosena the pouch of stralite shots (21/21, 170% power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Master Weapon Damage 171% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +24.5% Capacity 21 Projectile Speed +200% On-ranged-hit +8 physical On-Hit, radius 1 +8 physical On Crit: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
Light source | nightwalker's alchemist's lamp of clarity nightwalker's alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego+] Nature/Psionic While equipped: Stats +4 Wil offense ------ Physical Crit +3.0% Critical power +12.00% Physical Power +7 (+2 eff.) defense ------ Mind save +8 (+4 eff.) other ------- Light +4 See Stealth +13 See Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Cyrybressra (0 def, 15 armour) Cyrybressra (0 def, 15 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +6 Str +5 Dex +3 Con offense ------ Damage +9% physical Ignore Armor +3 defense ------ Armor +15 Fatigue +5% Resistance +5% physical other ------- Stamina/turn +3.00 A cap made of leather. |
Tool | Honeywood Chalice Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+3 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
On fingers | gold amber ring gold amber ring0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Wil +6 Cun +4 Con offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Mindpower +8 (+3 eff.) Damage +8% all defense ------ Armor +6 Fatigue -7% Resistance +9% lightning +6% mind +6% darkness Crit Resistance 10.00% Spell save +12 (+4 eff.) other ------- Encumbrance +32 Max stamina +20.00 Rings make your fingers look great! |
On fingers | Glory of the Pride Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+11 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around waist | Isenne the Cobrastreak Isenne the Cobrastreak1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +8 Cun +8 Wil offense ------ Damage +6% nature +25% physical Ignore resists +25% nature +19% physical Against +45% Summoned When Hit 2 mind On-Hit (Melee): * 22% chance to slow global speed by 54% defense ------ Resistance +9% darkness Resist Against +45% Summoned Life +70.00 A belt that goes around your waist. |
In main hand | Blackmonster the Dream Malleus (184% power, 5 apr) Blackmonster the Dream Malleus (184% power, 5 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Random Unique] Master/Psionic Weapon Damage 184% Range: 1.0x-1.5x Uses 70% Wil, 70% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +3.0% Attack Speed 100% On-hit +20 acid +20 physical +4 blight +17 mind On-Hit, radius 1 +8 darkness On Hit: * 27% chance to reduce all saves and defense by 27 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Cun +2 Wil offense ------ Physical Crit +17.0% Mind Crit +5% Physical Power +19 (+4 eff.) Mindpower +15 (+5 eff.) Damage +3% blight +10% physical +10% mind Ignore resists +19% all +10% physical Accuracy +49 (+10 eff.) Ignore Armor +24 defense ------ Defense +5 (+2 eff.) Resistance +15% light other ------- Psi/turn +0.10 Talents +3 Hammer Toss +3 Dream Smith's Hammer Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
On hands | Dureyamnir the drakeskin leather gloves (0 def, 3 armour) Dureyamnir the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +6 Str +2 Mag offense ------ Physical Power +20 (+4 eff.) Spellpower/crit +8 Ignore resists +15% physical Ignore Armor +4 defense ------ Armor +3 Resistance +5% physical Spell save +12 (+4 eff.) other ------- Vim-on-crit +2.00 Max vim +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Bikini (0 def, 0 armour) =!!!= Bikini (0 def, 0 armour) =!!!=2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Cloak | restorative elven-silk cloak of backstabbing (3 def, 0 armour) restorative elven-silk cloak of backstabbing (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature/Master While equipped: offense ------ Critical power +22.00% Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +3 (+1 eff.) Resistance +14% nature +16% blight Stealth +14 Life Regen +11.00 Healmod +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet 'Gloomrip' gold amulet 'Gloomrip'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Str +2 Dex +5 Con offense ------ Physical Power +15 (+3 eff.) Damage +6% arcane Ignore resists +15% darkness Ignore Armor +2 defense ------ Resistance +6% blight Physical save +13 (+3 eff.) Life +60.00 Life Regen +5.00 Blind Resist +47% other ------- Infravision +14 Sight +4 See Invis +21 Amulets make your neck look great! |
Inventory
movement infusion of the warrior (speed 1142%; cd 13) movement infusion of the warrior (speed 1142%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1142% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 24%; physical; dur 3; cd 13) wild infusion (res 24%; physical; dur 3; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 24%; mental; dur 2; cd 15) wild infusion (res 24%; mental; dur 2; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
shielding rune (absorb 462; dur 8; cd 16) shielding rune (absorb 462; dur 8; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ring of the Dead =2life= Ring of the Dead =2life=0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+5 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
chilling voratun battleaxe of evisceration (170% power, 4 apr) chilling voratun battleaxe of evisceration (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Arcane/Master Weapon Damage 170% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +42 cold On Crit: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +17.0% Physical Power +21 (+4 eff.) Massive two-handed battleaxes. |
stormbringer's voratun battleaxe of dampening (168% power, 4 apr) stormbringer's voratun battleaxe of dampening (168% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Nature/Disrupt Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +40 lightning +47 cold While equipped: offense ------ Move Speed +56% Ignore resists +34% lightning +35% cold defense ------ Resistance +20% acid +14% lightning +19% cold +19% fire +12% all Spell save +19 (+6 eff.) Massive two-handed battleaxes. |
voratun dagger of massacre (159% power, 9 apr) voratun dagger of massacre (159% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Master Weapon Damage 160% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Sharp, short and deadly. |
living mindstar of flames (115% power, 40 apr, nature damage) living mindstar of flames (115% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Global Speed +7% On-Hit 13 fire Damage +17% fire Ignore resists +15% fire defense ------ Resistance +17% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
infernal dragonbone magestaff of the prodigy (136% power, 6 apr, fire element) infernal dragonbone magestaff of the prodigy (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +11 Mag +14 Wil +18 Cun offense ------ Spell Crit +5% Critical power +32.00% Spellpower +24 (+14 eff.) Spellpower/crit +10 On-Hit 32 fire Damage +30% fire other ------- See Invis +19 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balancing hardened leather belt of unlife balancing hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +10.0% Mind Crit +9% defense ------ Resistance +8% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
augmenting elven-silk wizard hat of corrosion (+27%) (3 def, 0 armour) augmenting elven-silk wizard hat of corrosion (+27%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane/Nature While equipped: offense ------ Damage +30% acid +14% lightning +14% cold +14% arcane +10% fire defense ------ Defense +3 (+1 eff.) Resistance +27% acid A pointy cloth hat, very wizardly... |
prismatic voratun mail armour of lightning resistance (5 def, 10 armour) prismatic voratun mail armour of lightning resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +26% lightning +17% light +20% darkness A suit of armour made of mail. |
rejuvenating voratun mail armour of implacability (5 def, 19 armour) rejuvenating voratun mail armour of implacability (5 def, 19 armour)14.0 Encumbrance T5 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +19 Defense +5 (+2 eff.) Fatigue +3% Physical save +10 (+3 eff.) Life Regen +4.70 other ------- Stamina/turn +2.50 A suit of armour made of mail. |
drakeskin leather armour of Eyal (20 def, 8 armour) drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Life +77.00 Life Regen +9.00 Healmod +15% A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour) =coolBody= Cuirass of the Dark Lord (0 def, 30 armour) =coolBody=17.0 Encumbrance T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Con offense ------ Physical Power +10 (+2 eff.) When Hit 30 physical defense ------ Armor +30 Fatigue +25% Resistance +20% physical Physical save +15 (+4 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 561.60 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
8 agate 8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
184 alchemist agate 184 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
8 aquamarine 8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli 13 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gleyavea (dig speed 15 turns) Gleyavea (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +6 Mag offense ------ Ignore resists +10% mind defense ------ Resistance +6% light +3% physical Physical save +18 (+5 eff.) Life +32.00 Life Regen +4.00 Knockbk Resist +20% other ------- Max stamina +24.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns) =stuner= Pick of Dwarven Emperors (dig speed 12 turns) =stuner=3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+5 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 38.24 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" =done= Forbidden Tome: "The Illusory Castle" =done=2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
16 emerald 16 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 turquoise 17 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
preserving dwarven lantern preserving dwarven lantern1.0 Encumbrance T5 lite [Ego+] Nature While equipped: Stats +3 Con defense ------ Resistance +15% blight Life Regen +16.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways =key= Orb of Many Ways =key=1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb =Identify= Scrying Orb =Identify=1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
21 bloodstone 21 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal 14 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 garnet 14 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) =travel= Rod of Recall (1/1) =travel=2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest =trans= Transmogrification Chest =trans=2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
17 diamond 17 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 moonstone 16 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
28 pearl 28 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By LetsEe the Thalore Berserker level 28
50th Haze 122nd year of Ascendancy at 09:41 see stats
By LetsEe the Thalore Berserker level 50
6th Haze 123rd year of Ascendancy at 07:10 see stats
By LetsEe the Thalore Berserker level 14
32nd Dusk 122nd year of Ascendancy at 01:57 see stats
By LetsEe the Thalore Berserker level 35
77th Pyre 123rd year of Ascendancy at 21:02 see stats
By LetsEe the Thalore Berserker level 46
3rd Haze 123rd year of Ascendancy at 00:54 see stats
By LetsEe the Thalore Berserker level 50
27th Haze 123rd year of Ascendancy at 07:47 see stats
By LetsEe the Thalore Berserker level 34
75th Pyre 123rd year of Ascendancy at 17:57 see stats
By LetsEe the Thalore Berserker level 8
11st Dusk 122nd year of Ascendancy at 01:14 see stats
By LetsEe the Thalore Berserker level 38
7th Dusk 123rd year of Ascendancy at 02:12 see stats
By LetsEe the Thalore Berserker level 40
11st Dusk 123rd year of Ascendancy at 23:52 see stats
By LetsEe the Thalore Berserker level 32
58th Regrowth 123rd year of Ascendancy at 04:00 see stats
By LetsEe the Thalore Berserker level 50
18th Haze 123rd year of Ascendancy at 14:35 see stats
By LetsEe the Thalore Berserker level 19
65th Dusk 122nd year of Ascendancy at 19:29 see stats
By LetsEe the Thalore Berserker level 50
17th Haze 123rd year of Ascendancy at 23:26 see stats
By LetsEe the Thalore Berserker level 45
71st Dusk 123rd year of Ascendancy at 18:48 see stats
By LetsEe the Thalore Berserker level 47
3rd Haze 123rd year of Ascendancy at 01:38 see stats
By LetsEe the Thalore Berserker level 30
55th Regrowth 123rd year of Ascendancy at 07:24 see stats
By LetsEe the Thalore Berserker level 10
11st Dusk 122nd year of Ascendancy at 18:37 see stats
By LetsEe the Thalore Berserker level 20
66th Dusk 122nd year of Ascendancy at 11:46 see stats
By LetsEe the Thalore Berserker level 30
50th Regrowth 123rd year of Ascendancy at 23:01 see stats
By LetsEe the Thalore Berserker level 40
11st Dusk 123rd year of Ascendancy at 19:40 see stats
By LetsEe the Thalore Berserker level 50
6th Haze 123rd year of Ascendancy at 01:19 see stats
By LetsEe the Thalore Berserker level 49
6th Haze 123rd year of Ascendancy at 01:19 see stats
By LetsEe the Thalore Berserker level 21
7th Haze 122nd year of Ascendancy at 05:42 see stats
By LetsEe the Thalore Berserker level 50
27th Haze 123rd year of Ascendancy at 07:47 see stats
By LetsEe the Thalore Berserker level 9
11st Dusk 122nd year of Ascendancy at 18:37 see stats
By LetsEe the Thalore Berserker level 31
57th Regrowth 123rd year of Ascendancy at 06:53 see stats
By LetsEe the Thalore Berserker level 18
62nd Dusk 122nd year of Ascendancy at 12:30 see stats
By LetsEe the Thalore Berserker level 33
58th Regrowth 123rd year of Ascendancy at 05:28 see stats
By LetsEe the Thalore Berserker level 50
27th Haze 123rd year of Ascendancy at 07:46 see stats
By LetsEe the Thalore Berserker level 24
42nd Haze 122nd year of Ascendancy at 02:33 see stats
By LetsEe the Thalore Berserker level 44
42nd Dusk 123rd year of Ascendancy at 12:22 see stats
By LetsEe the Thalore Berserker level 50
27th Haze 123rd year of Ascendancy at 07:47 see stats
By LetsEe the Thalore Berserker level 41
13rd Dusk 123rd year of Ascendancy at 05:59 see stats
By LetsEe the Thalore Berserker level 37
7th Flare 123rd year of Ascendancy at 20:05 see stats
By LetsEe the Thalore Berserker level 21
4th Haze 122nd year of Ascendancy at 04:46 see stats
By LetsEe the Thalore Berserker level 26
47th Haze 122nd year of Ascendancy at 21:52 see stats
By LetsEe the Thalore Berserker level 43
39th Dusk 123rd year of Ascendancy at 14:53 see stats
Log
LetsEe wanders around!
You overdose on the honeyroot sap!
The shield around cold drake hatchling crumbles.
Cold drake hatchling is less vulnerable.
The shield around cold drake hatchling crumbles.
Deep Wound from LetsEe hits Cold drake hatchling for (42 absorbed), 213 physical (213 total damage).
Deep Wound from LetsEe hits Cold drake hatchling for (42 absorbed), 213 physical (213 total damage).
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Deep Wound from LetsEe hits Elandar for 220 physical damage.
LetsEe seems more focused.
LetsEe has recovered!
LetsEe HEALS from acid damage!
Deep Wound from LetsEe killed Elandar!
Acid Splash from Argoniel hits LetsEe for (11 antimagic), 0 acid, 9 healing (0 total damage) [9 healing].
High Sun Paladin Aeryn receives 59 healing from High Sun Paladin Aeryn's healing light area effect.
LetsEe receives 85 healing from High Sun Paladin Aeryn's healing light area effect.
Berserker Rage's rage subsides!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
New Achievement: Bikining along! (Exploration mode)!
New Achievement: The Sun Still Shines (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
LetsEe no longer revels in blood quite so much.
Saving done.