










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Sapper 1.6.7DescriptionThis addon adds the Sapper as a playable class. As it is a Tinker, it will require Embers of Rage DLC to work. Sappers use their knowledge of steam weaponry to build construct that will fight your foes and destroy the walls of their lair. They have 9 class trees, including 4 locked ones : - Trapping (locked) They have 6 generic trees : DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&t=50995 Creditshttp://game-icons.net/ for all the talent and effect icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.2.1 : 1.2.0 : 1.1.0 : 1.0.2 : 1.0.1 : 1.0.0 : release ! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Proper Possession 1.7.0
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 50 / 224993% |
| Size | medium |
| Lifes / Deaths | Killed by The Withering Thing at level 9 on the 1st Mirth 122nd year of Ascendancy at 20:23 0 / 8Killed by thief at level 10 on the 6th Mirth 122nd year of Ascendancy at 04:40 Killed by thief at level 10 on the 6th Mirth 122nd year of Ascendancy at 10:08 Killed by cutpurse at level 13 on the 8th Mirth 122nd year of Ascendancy at 08:15 Killed by Corrupted Oozemancer at level 50 on the 49th Dusk 122nd year of Ascendancy at 23:47 Killed by Corrupted Oozemancer at level 50 on the 50th Dusk 122nd year of Ascendancy at 01:16 Killed by bloated ooze at level 50 on the 50th Dusk 122nd year of Ascendancy at 05:07 Killed by ritch flamespitter at level 50 on the 50th Dusk 122nd year of Ascendancy at 12:53 |
Primary Stats
| Strength | 75 (base 60) |
| Dexterity | 42 (base 29) |
| Constitution | 62 (base 60) |
| Magic | 11 (base 10) |
| Willpower | 73 (base 60) |
| Cunning | 14 (base 10) |
Resources
| Life | 3000/1465 |
| Hate | 100/100 |
| Healing Factor | 0.85956594757817 |
| Regeneration | 0.21489148689454 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +56.039493587189% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 40 |
| Crit Chance | 11% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Mind | +33% |
| All | +13% |
Offense: Damage Penetration
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 12.498925459546 (72.903125182002%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 16 |
| Physical Save | 34 |
| Spell Save | 18 |
| Mental Save | 22 |
Defense: Resistances
| Darkness | + 19%( 70%) |
| Blight | + 23%( 70%) |
| Fire | -19%( 70%) |
| Cold | + 18%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Confusion Resistance | 35% |
| Fear Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Stalk |
| talent | Savage Hunter |
| beneficial effect | Hunting: Marked Prey- Corrupted Oozemancer 18% Received damage reduction against: - Troll - Oozes |
| beneficial effect | Your tyranny is increasing your Mindpower and Physicalpower by 2 for each fear applied, for a total of 24 Tyrant |
| beneficial effect | Stalking Corrupted Oozemancer. Bonus level 3: +33 accuracy, +33% melee damage, +1.50 hate/turn prey was hit. Stalking 5121/5924 +3 |
| detrimental effect | The target fire resistance is reduced by 40%. Lowered fire resistance |
| detrimental effect | The target is poisoned, taking 400.11 nature damage per turn. Poison |
| detrimental effect | The target's armour and saves are broken, reducing them by 11. Sunder Armour |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| detrimental effect | The target is poisoned, taking 34.95 nature damage per turn and unable to move (but can otherwise act freely). Spydric Poison |
| detrimental effect | The target has been marked as the focus for all nature summons within 10 radius, receiving 35% increased damage from nature summons. Pheromones |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The target's has a cursed wound, reducing healing by 48%. Cursed Wound |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 45%. Strength and Willpower are increased by 11. Poisons and diseases have a 21% chance of being neutralized each turn. Cursed Form |
| detrimental effect | The target is encased in thorny vines, dealing 64 nature damage each turn and reducing its speed by 48%. Thorn Grab |
| detrimental effect | The gloom reduces damage the target inflicts by 32%. Gloom Weakness |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You abandoned lost tinker, to death. Escort: lost tinker (level 1 of Old Forest) | failed |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed bear paw. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Ivida the Windsun (Misfortune) (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +7 Damage when hit (Melee): 2 nature Changes stats: +3 Mag / +1 Con Only die when reaching: -40.00 life Light radius: +1 Curse of Misfortune A pair of boots made of leather. |
| On hands | umbral iron gauntlets (Shrouds) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 6 darkness Changes resistances: +5% darkness Changes damage: +4% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | stabilizing hardened leather cap of precognition (Corpses) (6 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +3 Defense: +6 (+3 eff.) Fatigue: +3% Effects when hit in melee: * 15% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun Physical save: +11 (+5 eff.) Curse of Corpses A cap made of leather. |
| Tool | elm totem of summon tentacle [power 95] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 218 Base Damage: 101 Armor: 1 All Resist: 2 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
| Around waist | rough leather belt of the mystic (Misfortune)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Spellpower: +3 (+3 eff.) Curse of Misfortune A belt that goes around your waist. |
| Main armor | iron mail armour (Shrouds) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Curse of Shrouds A suit of armour made of mail. |
| In main hand | stralite waraxe of corruption (Shrouds) (31-43 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 4). Curse of Shrouds One-handed war axes. |
| Light source | Chudir the BlizzardwaspInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 6 mind Changes stats: +3 Wil Changes resistances: +3% cold Changes damage: +14% mind Only die when reaching: -20.00 life Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Elenirekhad the linen cloak (Corpses) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +9% blight Changes resistances penetration: +5% mind Changes damage: +6% mind Maximum life: +32.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets make your neck look great! |
Inventory
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
warbringer's stralite longsword of erosion (Nightmares) (34-48 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +11 nature When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +9% physical Disarm immunity: +11% Curse of Nightmares Sharp, long, and deadly. |
Achievements
Level 10
Got a character to level 10.By Killdozer the Thalore Cursed level 10
5th Mirth 122nd year of Ascendancy at 04:15 see stats
Level 20
Got a character to level 20.By Killdozer the Thalore Cursed level 20
10th Flare 122nd year of Ascendancy at 03:39 see stats
Level 30
Got a character to level 30.By Killdozer the Thalore Cursed level 30
10th Flare 122nd year of Ascendancy at 03:39 see stats
Level 40
Got a character to level 40.By Killdozer the Thalore Cursed level 40
10th Flare 122nd year of Ascendancy at 03:39 see stats
Level 50
Got a character to level 50.By Killdozer the Thalore Cursed level 50
10th Flare 122nd year of Ascendancy at 03:39 see stats
Log
Thorn Grab from Elyrera the poison ooze hits Killdozer for 34 nature damage.
War hound hits Killdozer for 165 physical damage.
Glunne the poison ooze hits Killdozer for 539 physical damage.
Melee retaliation hits Glunne the poison ooze for 2 nature, 8 mind (10 total damage).
Melee retaliation hits War hound for 2 nature, 8 mind (10 total damage).
Mindrot hits Corrupted Oozemancer's mucus ooze for 11 mind, 10 darkness (21 total damage).
Mindrot hits War hound for 11 mind, 10 darkness (21 total damage).
Mindrot hits Corrupted Oozemancer's mucus ooze for 11 mind, 10 darkness (21 total damage).
Mindrot hits Corrupted Oozemancer's mucus ooze for 11 mind, 10 darkness (21 total damage).
Mindrot hits Glunne the poison ooze for 6 mind, 10 darkness (16 total damage).
Mindrot hits Elyrera the poison ooze for 9 mind, 10 darkness (19 total damage).
Mindrot hits Turtle for 3 mind, 2 darkness (5 total damage).
Mindrot hits Black jelly for 10 mind, 9 darkness (19 total damage).
Mindrot hits War hound for 11 mind, 10 darkness (21 total damage).
Mindrot hits Gelatinous cube for 11 mind, 10 darkness (21 total damage).
Mindrot hits Giant spider for 11 mind, 10 darkness (21 total damage).
Mindrot hits Corrupted Oozemancer for 7 mind, 6 darkness (12 total damage).
Mindrot hits Ritch flamespitter for 6 mind, 10 darkness (16 total damage).
Mindrot hits Ritch flamespitter for 6 mind, 10 darkness (16 total damage).
Corrupted Oozemancer's mucus ooze hits Killdozer for 10 blight, 143 nature (153 total damage).
Poison from Giant spider hits Killdozer for 384 nature damage.
Corrupted Oozemancer's Slime Spit hits Killdozer for 326 nature damage.
Gelatinous cube misses Killdozer.
Corrupted Oozemancer's mucus ooze uses Slime Spit.
Attacked by unseen enemy! AI Stopping!
Attacked by unseen enemy! AI Stopping!
Corrupted Oozemancer's mucus ooze hits Killdozer for 6 blight, 81 nature (87 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Attacked by unseen enemy! AI Stopping!































































