Gunslinger the level 7 Halfling Gunslinger by pigeonking17

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassGunslinger
Level / Exp7 / 63%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity37 (base 29)
Constitution12 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning17 (base 14)

Resources

Life178/178
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage16
Accuracy42
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage16
Accuracy42
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower13
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense21
Ranged Defense21
Fatigue7
Physical Save8
Spell Save7
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
3/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Quiver
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


--------------------------------

Space around you starts to dissolve...


--------------------------------

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


--------------------------------

You are yanked out of this place!

You gain 5.00 gold from the melting of
iron torque of clear mind [power 1] (25 cooldown).
You gain 0.87 gold from the melting of
rough leather armour of fire resistance (3 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
reinforced iron shield (0 def, 4 armour, 43.5 block).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.86 gold from the melting of
nature's mossy mindstar of resolve (3-3 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 15.00 gold from the melting of
River's Fury (23-32 power, 8 apr).
You gain 2.72 gold from the melting of
shimmering elm vilestaff of power (10-12 power, 2 apr, blight element).
You gain 2.20 gold from the melting of
mule's copper ring of sensing.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.