Luke the level 2 Drem Writhing One by pigeonking17

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassWrithing One
Level / Exp2 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 13)
Dexterity14 (base 10)
Constitution17 (base 13)
Magic22 (base 17)
Willpower6 (base 10)
Cunning12 (base 12)

Resources

Life155/155
Insanity0/100
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy21
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower9
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)5.5 (43.579428603723%)
Defense4
Ranged Defense4
Fatigue12
Physical Save12
Spell Save9
Mental Save6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
2/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Frenzy is ready to use.
Rested for 88 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Luke casts
Teleport: Kroshkkur.

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.91 gold from the transmogrification of
blazing pouch of iron shots of accuracy (15/15, 16-19 power, 1 apr).
You gain 3.32 gold from the transmogrification of
survivor's brass lantern of focus.
You gain 1.82 gold from the transmogrification of
quiver of elm arrows of daylight (13/13, 12-17 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.46 gold from the transmogrification of
rough leather belt of the mystic.
You gain 0.38 gold from the transmogrification of
insulating rough leather belt.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (14-18 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.58 gold from the transmogrification of
shatter afflictions rune (absorb 28; cd 22).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 20%; magical; dur 3; cd 14).
There is a portal to the Maggot here (press '' or right click to use).
Saving game...

Saving done.