Mind Powers the level 2 Yeek Solipsist by alasl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassSolipsist
Level / Exp2 / 76%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower27 (base 21)
Cunning18 (base 14)

Resources

Life76/76
Psi122/122
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy20
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy20
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Offense: Damage Bonus

Fire-10%
Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save12
Mental Save15

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
1/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
2/5
0/5
0/5
0/5
Psionic / Distortion1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
2/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Psionic / Dreaming1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Ran for 8 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 21 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


You gain 0.65 gold from the transmogrification of
iron helm of constitution (+2) (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 2.20 gold from the transmogrification of
self-loading pouch of iron shots of wind (19/19, 14-17 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 0.95 gold from the transmogrification of
acidic iron mace of massacre (18-24 power, 2 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (21-34 power, 6 apr).
You gain 1.31 gold from the transmogrification of
coral trident of erosion (14-22 power, 6 apr).
You gain 4.12 gold from the transmogrification of
balanced coral trident of erosion (11-18 power, 6 apr).
You gain 0.75 gold from the transmogrification of
arcing coral trident (14-23 power, 6 apr).
You gain 1.68 gold from the transmogrification of
acid wave rune of the sneak (damage 76; dur 4; cd 16).
You gain 1.39 gold from the transmogrification of
magic missile rune (79 arcane damage).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 16).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 18%; magical; dur 4; cd 10).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 2; cd 15).
There is a previous level here (press '' or right click to use).