Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Bigger Tooltip 1.7.2Bigger Tooltip ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.0Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Temporal Warden |
Level / Exp | 9 / 62% |
Size | medium |
Lifes / Deaths | Killed by Nerariarin the large brown snake at level 9 on the 3rd Flare 122nd year of Ascendancy at 05:37 / 1 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 22 (base 19) |
Constitution | 14 (base 10) |
Magic | 28 (base 30) |
Willpower | 20 (base 17) |
Cunning | 11 (base 10) |
Resources
Life | -3/285 |
Paradox | 348 |
Healing Factor | 1.0372895330003 |
Regeneration | 1.2966119162504 |
Speed
Mental | -3.9968028886506E-13% |
Attack | -3.9968028886506E-13% |
Movement | 0% |
Spell | -3.9968028886506E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 29 |
Accuracy | 27 |
Crit Chance | 4% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 27 |
Crit Chance | 4% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Light | +3% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Light | +15% |
Defense: Base
Armour (hardiness) | 2 (38.594633868923%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 9 |
Spell Save | 16 |
Mental Save | 14 |
Defense: Resistances
Cold | + 6%( 70%) |
Physical | + 6%( 70%) |
Fire | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Escort the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves) | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
Tool | [vs. elm totem of stinging [power 110] (11/15 cooldown) (Tool)] elm totem of stinging [power 110] (11/15 cooldown)elm totem of stinging [power 110] (11/15 cooldown) 2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | [vs. psionicist's copper ring of perseverance (On fingers)] psionicist's copper ring of perseverancepsionicist's copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2(-) Wil ----- def ----- Mind.save +4 (+4 eff.) (-) HP.reg +1.00 (-) Stun/Frz- +23% (-) Rings make your fingers look great! |
Around neck | [vs. warrior's copper amulet of constitution (+3) (Around neck)] warrior's copper amulet of constitution (+3)warrior's copper amulet of constitution (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Con ----- def ----- Resists +6%(-) physical ---------- misc Stam/turn +0.20 (-) Amulets make your neck look great! |
In main hand | [vs. flaming iron dagger of massacre (16-21 power, 5 apr) (In main hand, 1 of 3)] flaming iron dagger of massacre (16-21 power, 5 apr)flaming iron dagger of massacre (16-21 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Power 16.0 - 20.8 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) On Hit.r1 +6(-) fire Sharp, short and deadly. Tap to cycle through comparison choices |
Around waist | [vs. Blindhash the rough leather belt (Around waist)] Blindhash the rough leather beltBlindhash the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3%(-) light Res.pen +15%(-) light Melee Ret 2(-) mind ----- def ----- Resists +5%(-) fire +6%(-) cold ---------- misc Light +3 (-) A belt that goes around your waist. |
In off hand | [vs. flaming iron dagger of massacre (16-21 power, 5 apr) (In main hand, 1 of 3)] iron dagger of erosion (11-14 power, 5 apr)iron dagger of erosion (11-14 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Nature Power 11.0 - 14.3(-5.0 - -6.5) Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +6 nature On Hit.r1 +0(-6) fire Sharp, short and deadly. Tap to cycle through comparison choices |
Main armor | [vs. rough leather armour (3 def, 2 armour) (Main armor)] rough leather armour (3 def, 2 armour)rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
Light source | [vs. Emelonne the Sunmight (Light source)] Emelonne the SunmightEmelonne the Sunmight 2.0 T1 lite [Rare] Nature While equipped: Stats +1(-) Cun dps ---------- Crit.mult +10.00% (-) Dmg.mod +12%(-) fire ----- def ----- Max.HP +40.00 (-) ---------- misc Max.psi +30.00 (-) Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
blink rune of the duelist (range 4; phase 14; cd 14) blink rune of the duelist (range 4; phase 14; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. flaming iron dagger of massacre (16-21 power, 5 apr) (In main hand, 1 of 2)] iron longsword (11-15 power, 2 apr)iron longsword (11-15 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Mag 11 [Normal] Power 11.0 - 15.4(-5.0 - -5.4) Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 (-3) Crit +2.5% (-1.5%) Atk.spd 100% (-) On Hit.r1 +0(-6) fire Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. flaming iron dagger of massacre (16-21 power, 5 apr) (In main hand, 1 of 3)] iron dagger (10-13 power, 5 apr)iron dagger (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 10.0 - 13.0(-6.0 - -7.8) Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) On Hit.r1 +0(-6) fire Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. flaming iron dagger of massacre (16-21 power, 5 apr) (In main hand, 1 of 3)] iron dagger (10-14 power, 5 apr)iron dagger (10-14 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 10.5 - 13.7(-5.5 - -7.2) Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) On Hit.r1 +0(-6) fire Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. flaming iron dagger of massacre (16-21 power, 5 apr) (In main hand, 1 of 2)] elm longbowelm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Power 0.0 - 0.0(-16.0 - -20.8) Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd 100% (-) Range +6 On Hit.r1 +0(-6) fire Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. deadly quiver of elm arrows of erosion (12/12, 23-32 power, 5 apr) (Second weapon set: Quiver)] deadly quiver of elm arrows of vileness (15/15, 21-29 power, 5 apr)deadly quiver of elm arrows of vileness (15/15, 21-29 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Ego] Arcane/Master Power 21.0 - 29.4(-2.0 - -2.8) Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 15 (3) Ranged+ +9 blight +0(-11) nature On Hit: * 11% chance to reduce strength, dexterity, and constitution by 14 Arrows are used with bows to pierce your foes to death. |
[vs. deadly quiver of elm arrows of erosion (12/12, 23-32 power, 5 apr) (Second weapon set: Quiver)] quiver of elm arrows (18/18, 14-20 power, 5 apr)quiver of elm arrows (18/18, 14-20 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 14.5 - 20.3(-8.5 - -11.9) Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 18 (6) Ranged+ +0(-11) nature Arrows are used with bows to pierce your foes to death. |
[vs. Blindhash the rough leather belt (Around waist)] rough leather belt 'Falamaleg'rough leather belt 'Falamaleg' 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +9% acid +0%(-3%) light Res.pen +0%(-15%) light Melee Ret 0(-2) mind On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Resists +0%(-6%) cold +6% nature +0%(-5%) fire Spell.save +6 (+5 eff.) Disarm- +20% ---------- misc Light +0 (-3) Size +1 A belt that goes around your waist. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Emelonne the Sunmight (Light source)] brass lanternbrass lantern 2.0 T1 lite [Normal] While equipped: Stats +0(-1) Cun dps ---------- Crit.mult +0.00% (-10.00%) Dmg.mod +0%(-12%) fire ----- def ----- Max.HP +0.00 (-40.00) ---------- misc Max.psi +0.00 (-30.00) Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. elm totem of stinging [power 110] (11/15 cooldown) (Tool)] Shard of Crystalized TimeShard of Crystalized Time 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Ivudawe the Thalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 14:52 see stats
Log
Ivudawe uses Infusion: Healing.
Ivudawe is not crippled anymore.
Ivudawe receives 62 healing from Infusion: Healing.
Blink Blade is still on cooldown for 1 turns.
Blink Blade is still on cooldown for 1 turns.
Ivudawe uses Infusion: Wild.
Ivudawe is not stunned anymore.
Ivudawe is cured!
Ivudawe lessens the pain.
Ivudawe casts Invigorate.
Ivudawe is invigorated.
Talent Timeport: Point Zero is ready to use.
Talent Blink Blade is ready to use.
Talent Arrow Echoes is ready to use.
Nerariarin the large brown snake hits Ivudawe for 41 physical damage.
Melee retaliation hits Nerariarin the large brown snake for (2 rampage shugs off), 0 mind (0 total damage).
Cyrerin the king cobra bites poison into Ivudawe.
Cyrerin the king cobra performs a melee critical strike against Ivudawe!
Ivudawe is poisoned!
Ivudawe HEALS from nature damage!
Melee retaliation hits Cyrerin the king cobra for 1 mind damage.
Cyrerin the king cobra hits Ivudawe for 6 nature, 2 healing, 6 physical (12 total damage) [2 healing].
Nerariarin the large brown snake has shrugged off 4 damage and is ready for more.
Cyrerin the king cobra's Beyond the Flesh hits Ivudawe for 23 physical, 6 physical (29 total damage).
Insidious Poison from Ivudawe hits Cyrerin the king cobra for 14 nature damage.
Melee retaliation hits Cyrerin the king cobra for 1 mind damage.
Nerariarin the large brown snake hits Ivudawe for 49 physical damage.
Melee retaliation hits Nerariarin the large brown snake for (1 rampage shugs off), 0 mind (0 total damage).
Ivudawe the level 9 thalore temporal warden was pierced to death by Nerariarin the large brown snake on level 3 of Scintillating Caves.