









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tooltip Cleanup 1.7.0Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Doctornull's Class Pack Creep Fix 1.7.4A fix for the creep skill not working in the current version 1.7.4 original description: NOTE: use this one instead, not both Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here: This revision is mostly about removing incompatible bits which changed between 1.4 and 1.5, so the classes are rather bare at the moment. I'm registering it so I can play online. I'll post when the additional content is ready. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | quick |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 454% |
| Size | big |
| Lifes / Deaths | Killed by Ungoliath at level 25 on the 50th Quantumnal 1337th year of Ascendancy at 11:31 / 3Killed by Vor, Grand Geomancer of the Pride at level 50 on the 62nd Quantumnal 1337th year of Ascendancy at 01:36 Killed by Ungoliath at level 50 on the 62nd Quantumnal 1337th year of Ascendancy at 05:25 |
Primary Stats
| Strength | 33 (base 10) |
| Dexterity | 29 (base 13) |
| Constitution | 59 (base 52) |
| Magic | 116 (base 60) |
| Willpower | 107 (base 60) |
| Cunning | 91 (base 49) |
Resources
| Life | 233/1264 |
| Mana | 788/928 |
| Soul | 16/21 |
| Healing Factor | 1.6751133323992 |
| Regeneration | 7.4142569840638 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 61.052663132548 |
| See Invisible | 61.052663132548 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 42 |
| Crit Chance | 35% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 94 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +46% |
| Physical | +26% |
| Nature | +13% |
| Acid | +45% |
| Arcane | +16% |
| Fire | +19% |
| All | +7% |
Offense: Damage Penetration
| Physical | +26% |
| Arcane | +15% |
| Cold | +25% |
| Nature | +26% |
Defense: Base
| Armour (hardiness) | 36 (30%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 8 |
| Physical Save | 46 |
| Spell Save | 75 |
| Mental Save | 74 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 39%( 70%) |
| Arcane | + 48%( 70%) |
| Cold | + 53%( 70%) |
| All | + 35%( 70%) |
| Darkness | + 62%( 70%) |
| Physical | + 54%( 70%) |
| Temporal | + 43%( 70%) |
| Lightning | + 53%( 70%) |
| Mind | + 43%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 21% |
| Bleed Resistance | 100% |
| Disarm Resistance | 20% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 519 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 767 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Undead / Lich | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. You defeated a powerful necromancer and his undead legion. The Keepers say this was a vital juncture, but your thread is not safe yet. You defeated a host of orcs. Another lies ahead. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
| On feet | Jetprophet (15 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +2 Mag +2 Wil +8 Cun dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +3 Defense +15 (+5 eff.) Resists +9% fire +8% cold A pair of boots made of leather. |
| Light source | alchemist's lamp 'Belida'1.0 T3 lite [Rare] Master While equipped: ----- def ----- Resists +3% darkness Spell.save +3 (+1 eff.) Die.at -60.00 life Heal.mod +20% Confus- +20% Stun/Frz- +10% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Sewerlord the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +20% acid +19% physical +6% nature Melee Ret 4 nature ----- def ----- Defense +3 (+1 eff.) Resists +36% acid +19% physical +6% darkness +6% blight +15% lightning A pointy cloth hat, very wizardly... |
| Tool | Emawyn [power 185] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Cun ----- def ----- Defense +30 (+9 eff.) Resists +6% mind Mind.save +6 (+1 eff.) Heal.mod +10% Disarm- +20% Knockbk- +20% Blast the opponent's mind dealing 198 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Xivena the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: ----- def ----- Crit.chn- 15.00% Spell.save +18 (+4 eff.) Mind.save +23 (+5 eff.) Max.HP +100.00 Confus- +30% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
| On fingers | Ivatta the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +8 Wil dps ---------- Phys.pwr +20 (+7 eff.) Spell.pwr +27 (+5 eff.) Mind.pwr +20 (+5 eff.) Mov.spd +25% Dmg.mod +18% acid +7% all Res.pen +15% arcane Acc +14 (+5 eff.) Melee Ret 2 acid ----- def ----- Defense +13 (+4 eff.) Resists +12% acid +5% arcane Blinding Speed: Puts all charms on 34 cooldown Level 4.5 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
| Around waist | Earindell1.0 T5 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +16 Mag +15 Wil dps ---------- Spell.crit +10% Mind.pwr +7 (+2 eff.) ----- def ----- Resists +6% temporal +6% nature +9% darkness Crit.chn- 15.00% Phys.save +11 (+4 eff.) Knockbk- +20% A belt that goes around your waist. |
| In main hand | Furnacerigor the dragonbone vilestaff (58.5 damage (137% power), 1.2x range, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +23 (+5 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +30% darkness +12% fire ----- def ----- Armour +12 Defense +9 (+3 eff.) Resists +3% fire Phys.save +10 (+3 eff.) Spell.save +9 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Hate/m.crit +5.00 Wards +3 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Lisomith (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +13 Dex +6 Mag +11 Cun dps ---------- Spell.crit +3% Crit.mult +20.00% Dmg.mod +9% arcane Acc +10 (+4 eff.) Apr +10 ----- def ----- Armour +3 Resists +6% acid Phys.save +12 (+4 eff.) Spell.save +6 (+1 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.12 Max.vim +20.00 Cooldown Double Strike -1 Unarmed combat: Power 131% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +22 Apr +15 Crit +17.0% Atk.spd 100% Melee+ +18 arcane On Crit.r2 +11 arcane On Hit: 10% Set Up 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Murkrip (11 def, 6 armour)9.0 T3 light armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Str +4 Mag +6 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Phys.pwr +14 (+5 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +13 (+3 eff.) ----- def ----- Armour +6 Defense +11 (+4 eff.) Fatigue +8% Resists +12% lightning +6% temporal +3% darkness +9% fire +5% arcane +7% mind Phys.save +2 (+1 eff.) Spell.save +15 (+4 eff.) Mind.save +19 (+4 eff.) Heal.mod +5% A suit of armour made of leather. |
| Cloak | elven-silk cloak 'Glorita' (3 def, 12 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Con dps ---------- Res.pen +26% physical Acc +20 (+7 eff.) ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +5% arcane Max.HP +100.00 HP.reg +4.18 Silence- +21% Pinning- +21% Stun/Frz- +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Aeronaritar the Phlegmwedge0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +6% Spell.pwr +30 (+6 eff.) S.pwr/crit +8 Res.pen +26% nature +25% cold On Hit (Melee): * 21% chance to slow global speed by 68% ----- def ----- Resists +10% physical +5% arcane +12% nature ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Inventory
wild infusion (res 21%; mental; dur 2; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Brenozilachak the Tundracast =spectre=0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Res.pen +25% arcane Melee Ret 6 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% cold Spell.save +6 (+1 eff.) ---------- misc Max.vim +50.00 Masteries +0.28 Spell/Nightfall +0.28 Spell/Spectre Amulets make your neck look great! |
Grinotar0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Str +6 Dex +2 Wil +1 Cun +1 Con dps ---------- Melee+ 14 light 12 darkness Dmg.mod +6% blight +11% light +13% darkness Melee Ret 8 mind On Melee Ret: * 14% chance to blind * 13% chance to reduce damage dealt by 32% ----- def ----- Armour +8 Defense +10 (+3 eff.) Resists +26% fire +28% cold Res.Cap +7% all Phys.save +19 (+6 eff.) ---------- misc Light +1 Amulets make your neck look great! |
Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +6 Con +2 Mag dps ---------- Dmg.mod +12% lightning +11% temporal +11% darkness ----- def ----- Resists +22% darkness +11% temporal Max.HP +23.00 Disarm- +24% Pinning- +24% Knockbk- +23% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
stralite ring 'Starparry'0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +11 Mag +8 Wil dps ---------- Spell.crit +3% Spell.pwr +13 (+3 eff.) S.pwr/crit +4 Res.pen +25% light +20% mind Melee Ret 11 light 10 arcane On Hit (Melee): * 10% chance to reduce all saves and defense by 39 ----- def ----- Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Mana/s.crit +2.11 Rings make your fingers look great! |
titan's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Con dps ---------- Acc +12 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Phys.save +14 (+5 eff.) Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 153% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Staff of Bones (73.9 damage (121% power), 1.2x range, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 150% Mag Dmg Darkness Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+4 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Chargevice (55.1 damage (129% power), 1.2x range, 5 apr, cold element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +12% lightning +25% cold Res.pen +36% arcane +26% blight Phasing +32% ----- def ----- Armour +8 Defense +8 (+3 eff.) Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Vim/s.crit +2.11 Wards +2 cold Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Shard of Wintertide (73.5 damage (137% power), 1.2x range, 5 apr, cold element) Shard of Wintertide (73.5 damage (137% power), 1.2x range, 5 apr, cold element)5.0 T4 staff 2H weapon [Unique] Arcane/Nature Power 137% Range: 1.2x Uses 120% Mag Dmg Ice Acc+ +2.0% proc dam (max 200%) Apr +5 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +20 (+4 eff.) Dmg.mod +20% darkness +20% cold ----- def ----- Resists +20% darkness +20% cold ---------- misc Cooldown Moonlight Ray -1 Invoke Darkness -1 Ice Shards -1 Wintery Wrath -1 Glacial Vapour -2 This giant icicle shines with a gentle lunar radiance. |
Blindimmortal the dragonbone magestaff (58.5 damage (137% power), 1.2x range, 6 apr, fire element)5.0 T5 staff 2H weapon [Rare] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Dex +6 Con dps ---------- Spell.crit +5% Spell.pwr +20 (+4 eff.) Dmg.mod +21% physical +30% fire Res.pen +15% light Apr +7 Melee Ret 11 physical ----- def ----- Defense +32 (+10 eff.) Die.at -60.00 life HP.reg +1.50 Heal.mod +30% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (58.5 damage (137% power), 1.2x range, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
dragonbone magestaff (58.5 damage (137% power), 1.2x range, 6 apr, arcane element)5.0 T5 staff 2H weapon [Normal] Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of channeling (58.5 damage (137% power), 1.2x range, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +30 (+6 eff.) Dmg.mod +30% lightning ---------- misc Mana/turn +0.35 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of breaching (58.5 damage (137% power), 1.2x range, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Spell.crit +5% Spell.pwr +24 (+5 eff.) Melee+ 33 arcane Dmg.mod +30% cold Res.pen +15% cold ---------- misc Max.mana +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone starstaff of the prodigy (64.4 damage (150% power), 1.2x range, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +14 Mag +18 Wil +19 Cun dps ---------- Spell.crit +5% Spell.pwr +19 (+4 eff.) S.pwr/crit +7 Dmg.mod +40% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone starstaff (58.5 damage (137% power), 1.2x range, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% temporal ----- def ----- Resists +8% darkness +10% temporal Def/telep +15 Res/telep +14% Dur/telep +18% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 137% Range: 1.1x Uses 100% Mag Dmg Arcane Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+4 eff.) Acc +20 (+7 eff.) Absorb energies. Uses 850 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
quick stralite battleaxe of corruption (43.9 damage (156% power), 1.5x range, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Arcane/Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 4 While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +26 (+9 eff.) Massive two-handed battleaxes. |
arcing voratun battleaxe of ruin (47.6 damage (169% power), 1.5x range, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 143 damage While equipped: dps ---------- Phys.crit +16.0% Crit.mult +49.00% Apr +16 Massive two-handed battleaxes. |
Brightbright the stralite mace (36.9 damage (143% power), 1.4x range, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Master Power 143% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Spell.crit +3% Dmg.mod +9% mind Acc +11 (+4 eff.) ----- def ----- Defense +13 (+4 eff.) Resists +9% acid +4% physical +16% mind +6% light Crit.chn- 15.00% Poison- +20% Disarm- +41% Pinning- +21% Blunt and deadly. |
stralite mace 'Duvaraldil' (36.6 damage (142% power), 1.4x range, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Arcane Power 142% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 143 damage While equipped: Stats +5 Cun +4 Str dps ---------- Phys.crit +4.0% Dmg.mod +6% acid Res.pen +15% acid Apr +6 Melee Ret 10 temporal ----- def ----- Phys.save +9 (+3 eff.) ---------- misc Light +3 Blunt and deadly. |
caustic voratun dagger of ruin (36.9 damage (147% power), 1.3x range, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +29 acid +35 nature While equipped: dps ---------- Phys.crit +9.0% Crit.mult +15.00% Res.pen +8% acid +18% nature Apr +26 Sharp, short and deadly. |
voratun dagger 'Galeravager' (36.6 damage (146% power), 1.3x range, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Power 146% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 temporal On Hit.r1 +12 lightning While equipped: dps ---------- Res.pen +25% blight Melee Ret 11 blight ----- def ----- Armour +14 Resists +2% physical +20% temporal +6% fire Max.HP +40.00 Blind- +21% Stun/Frz- +20% Sharp, short and deadly. |
voratun dagger of projection (37.3 damage (148% power), 1.3x range, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Psionic Power 148% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
caller's living mindstar of sand (44.8 damage (114% power), 1.1x range, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 15 physical Dmg.mod +11% acid +13% fire +8% cold +34% physical Res.pen +10% acid +7% fire +5% cold +23% physical ----- def ----- Resists +14% physical Heal/summ +33 ---------- misc Max.summ +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Abyssvortex the drakeskin leather sling4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +16 fire On Crit.r2 +85 fire While equipped: Stats +6 Cun +6 Con dps ---------- All.spd +9% Phys.spd +10% Res.pen +48% fire ---------- misc Psi/ret +0.12 Max.hate +10.00 Masteries +0.20 Wild-gift/Fungus Regenerate 260 life over 5 turns Puts all charms on 17 cooldown Slings are used to hurl stones or metal shots at your foes. |
Hellsrune the quiver of dragonbone arrows (22/22, 45.0 damage (166% power), 1.4x range, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Psionic Power 166% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Rld cld 6 Ranged+ +21 lightning +21 arcane +38 mind +21 fire On Hit.r1 +21 fire On Crit.r2 +21 arcane On Hit: * 50% chance to reduce all saves and defense by 39 Arrows are used with bows to pierce your foes to death. |
Loregund the Sunwake (0 def, 23 armour, 44.9 damage (172% power), 1.1x range, 134.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Master When used to Attack: Power 172% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +134 While equipped: Stats +6 Dex +10 Con dps ---------- Phys.pwr +25 (+8 eff.) Res.pen +27% arcane ----- def ----- Armour +23 Fatigue +8% Resists +27% lightning +9% fire +12% acid Die.at -85.42 life ---------- misc Talents +1 Block Handheld deflection devices. |
Vorulle the Voidrace (0 def, 10 armour, 44.9 damage (173% power), 1.1x range, 189 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Nature When used to Attack: Power 173% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +189 Melee+ +21 blight +19 nature +12 darkness On Hit: * 21% chance to reduce armor by 48% While equipped: dps ---------- Spell.pwr +32 (+6 eff.) Dmg.mod +9% acid Phasing +32% On Hit (Melee): * 21% chance to reduce armor by 48% ----- def ----- Armour +10 Fatigue +8% Resists +20% nature +20% blight Max.HP +36.00 ---------- misc Max.mana +60.00 Max.hate +10.54 Talents +1 Block Handheld deflection devices. |
woollen robe of power (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +9% all ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +16 (+3 eff.) S.pwr/crit +6 ----- def ----- Resists +15% all Silence- +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic hardened leather armour of command (17 def, 12 armour)9.0 T3 light armor [Ego+] Arcane/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +12 Defense +17 (+6 eff.) Fatigue +8% Resists +15% light +13% darkness Mind.save +17 (+4 eff.) A suit of armour made of leather. |
Lisuthra the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Master While equipped: Stats +10 Str dps ---------- Dmg.mod +9% physical Melee Ret 4 temporal ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +9% cold +15% physical +20% darkness +21% light Max.HP +105.83 Poison- +21% Disease- +21% Stun/Frz- +21% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Light +2 Track: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
searing voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Arcane/Master While equipped: Stats +8 Str dps ---------- Melee+ 11 acid 15 fire Melee Ret 13 acid 13 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +23% acid +30% fire +17% darkness +15% physical ---------- misc Light +1 Track: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Hurigen the Plagueglean1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Melee Ret 6 nature ----- def ----- Resists +13% fire +12% light +46% cold Crit.chn- 16.29% HP.reg +4.35 Cut- +22% A belt that goes around your waist. |
ravager's drakeskin leather belt1.0 T5 belt armor [Ego+] Master While equipped: dps ---------- Dmg.mod +25% physical Res.pen +18% physical A belt that goes around your waist. |
Unlighttrail (3 def, 6 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +9 Mag dps ---------- S.pwr/crit +8 Dmg.mod +12% darkness Res.pen +26% darkness ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +20% blight +9% lightning +20% nature +16% mind Phys.save +9 (+3 eff.) HP.reg +11.00 Heal.mod +20% Disarm- +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 43 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Vorobretta (35 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +21% mind Acc +10 (+4 eff.) Apr +3 On Hit (Melee): * 22% chance to reduce all saves and defense by 39 ----- def ----- Defense +35 (+11 eff.) Phys.save +15 (+5 eff.) Die.at -86.16 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +25 (+9 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -8% Resists +7% acid +8% fire +8% lightning +8% cold Max.HP +100.00 ---------- misc Max.stam +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Stormsteel the pair of drakeskin leather boots (0 def, 17 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +6 Cun +6 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +17 Resists +9% fire +9% darkness +8% physical Phys.save +25 (+8 eff.) Mind.save +19 (+4 eff.) Heal.mod +21% Confus- +21% Pinning- +20% Knockbk- +21% A pair of boots made of leather. |
temporal drakeskin leather gloves of magic (+5) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 13 temporal Ranged+ 17 temporal Dmg.mod +6% arcane +7% temporal ----- def ----- Armour +3 Resists +10% temporal Unarmed combat: Power 131% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +19 arcane On Crit.r2 +11 arcane On Hit: * 13% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: Stats +4 Mag +7 Con dps ---------- Dmg.mod +15% arcane ----- def ----- Defense +3 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 6.5 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Camihek the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +19 Str +8 Dex dps ---------- Dmg.mod +3% acid Res.pen +26% temporal Melee Ret 8 acid 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +18% acid +8% fire +13% lightning +13% cold Def/telep +5 Res/telep +5% Dur/telep +5% Skullcracker: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 160.6 Physical damage. If the attack hits, the target is confused (34% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
thaloren dwarven-steel helm of absorption (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +4 Fatigue +4% Resists +11% blight Mind.save +8 (+2 eff.) ---------- misc Stam/ret +1.90 Equi/ret +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
236 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Venomviper1.0 T5 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +15% cold +18% nature +18% fire Melee Ret 6 nature ----- def ----- Resists +9% cold +3% all Spell.save +14 (+3 eff.) Mind.save +9 (+2 eff.) ---------- misc Equi/ret +0.24 Max.psi +30.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
iron pickaxe 'Mayytha' (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% Resists +5% arcane +6% nature Max.HP +100.00 Silence- +10% Knockbk- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Blazevenom [power 434] (13 cooldown) =antiheal=2.0 T4 totem charm [Rare] Nature While equipped: Stats +5 Wil dps ---------- Crit.mult +20.88% Dmg.mod +18% darkness Res.pen +25% mind Melee Ret 6 fire ----- def ----- Resists +12% mind +18% fire ---------- misc Equi/ret +0.12 Sting an enemy dealing 490 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to reduce fatigue by 52% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing [power 464] (13 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 464 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
A Twist of Fate (Insane (Roguelike) difficulty)
Requisition an item from the Fate TwisterBy Ungoliath the Lich Necromancer level 28
52nd Quantumnal 1337th year of Ascendancy at 06:07 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Ungoliath the Lich Necromancer level 39
57th Quantumnal 1337th year of Ascendancy at 09:06 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ungoliath the Lich Necromancer level 50
61st Quantumnal 1337th year of Ascendancy at 13:57 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ungoliath the Ogre Necromancer level 10
44th Quantumnal 1337th year of Ascendancy at 10:23 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ungoliath the Ogre Necromancer level 20
47th Quantumnal 1337th year of Ascendancy at 12:31 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Ungoliath the Lich Necromancer level 30
53rd Quantumnal 1337th year of Ascendancy at 02:21 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Ungoliath the Lich Necromancer level 40
57th Quantumnal 1337th year of Ascendancy at 09:06 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Ungoliath the Lich Necromancer level 50
60th Quantumnal 1337th year of Ascendancy at 06:55 see stats
Lichform (Insane (Roguelike) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Ungoliath the Lich Necromancer level 25
50th Quantumnal 1337th year of Ascendancy at 11:31 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ungoliath the Lich Necromancer level 30
53rd Quantumnal 1337th year of Ascendancy at 10:08 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ungoliath the Ogre Necromancer level 10
44th Quantumnal 1337th year of Ascendancy at 13:08 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ungoliath the Lich Necromancer level 38
57th Quantumnal 1337th year of Ascendancy at 08:26 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ungoliath the Ogre Necromancer level 20
48th Quantumnal 1337th year of Ascendancy at 04:25 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ungoliath the Lich Necromancer level 35
56th Quantumnal 1337th year of Ascendancy at 00:12 see stats
Log
Vor, Grand Geomancer of the Pride's spell attains critical power!
Vor, Grand Geomancer of the Pride HEALS from cold damage!
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Ungoliath for 140 fire damage.
Ungoliath's desolate waste area effect hits Vor, Grand Geomancer of the Pride for 50 cold, 106 healing (50 total damage) [106 healing].
Ungoliath's desolate waste area effect hits Vor, Grand Geomancer of the Pride for (56 ignored), 0 cold, 117 healing (0 total damage) [117 healing].
Vor, Grand Geomancer of the Pride HEALS from cold damage!
Burning from Vor, Grand Geomancer of the Pride hits Ungoliath for 193 fire damage.
Spikes of Decrepitude hits Vor, Grand Geomancer of the Pride for 50 cold, 105 healing, 67 darkness (117 total damage) [105 healing].
Erupting Shadows hits Vor, Grand Geomancer of the Pride for 64 darkness damage.
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Ungoliath casts Rune: Blink.
Darkness pulsates around Ungoliath!
Vor, Grand Geomancer of the Pride calms down.
The fabric of time around Vor, Grand Geomancer of the Pride returns to normal.
Vor, Grand Geomancer of the Pride hits Vor, Grand Geomancer of the Pride for 9 fire damage.
Bane of Blindness from Ungoliath hits Vor, Grand Geomancer of the Pride for 95 darkness damage.
Vor, Grand Geomancer of the Pride HEALS from cold damage!
Ungoliath's desolate waste area effect hits Vor, Grand Geomancer of the Pride for 50 cold, 106 healing (50 total damage) [106 healing].
Ungoliath's desolate waste area effect hits Vor, Grand Geomancer of the Pride for 56 cold, 117 healing (56 total damage) [117 healing].
Ungoliath stops burning.
Talent Track is ready to use.
--------------------------------
Darkness pulsates around Ungoliath!
Vor, Grand Geomancer of the Pride hits Vor, Grand Geomancer of the Pride for 9 fire damage.
Bane of Blindness from Ungoliath hits Vor, Grand Geomancer of the Pride for 95 darkness damage.
Vor, Grand Geomancer of the Pride HEALS from cold damage!
Ungoliath's desolate waste area effect hits Vor, Grand Geomancer of the Pride for 50 cold, 106 healing (50 total damage) [106 healing].
Ungoliath's desolate waste area effect hits Vor, Grand Geomancer of the Pride for 56 cold, 117 healing (56 total damage) [117 healing].
Ungoliath is invogorated by death!
Ungoliath the level 50 lich necromancer failed to complete the lich ressurection ritual on level 3 of Vor Pride.
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QUICK Campaign Zones
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Norgos Lair
Scintillating Caves: Twisted
The Maze
Old Forest
Dreadfell
Grushnak Pride
Vor Pride
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QUICK Campaign Perks
=====================
1: Rune: Shatter Afflictions
2: Talents: Imbue Item/Stone Touch
3: Artifact: Rod of Annulment
4: Sandqueen Heart: Corrupt
5: Rune: Dissipation
6: Finale: Increased Resistances
7: Rune: Reflection






























































































































