









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Brawler | 
| Level / Exp | 19 / 46% | 
| Size | medium | 
| Lifes / Deaths | Killed by Saliriata the large white snake at level 19 on the 46th Haze 122nd year of Ascendancy at 01:09/ 1 | 
Primary Stats
| Strength | 31 (base 13) | 
| Dexterity | 56 (base 47) | 
| Constitution | 33 (base 10) | 
| Magic | 23 (base 10) | 
| Willpower | 20 (base 10) | 
| Cunning | 48 (base 36) | 
Resources
| Life | -65/646 | 
| Stamina | 2/179 | 
| Healing Factor | 1.1789294477288 | 
| Regeneration | 2.6525912573898 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -2.2204460492503E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
| See Stealth | 32.989687335918 | 
| See Invisible | 44.989687335918 | 
Offense: Barehand
| Damage | 74 | 
| Accuracy | 46 | 
| Crit Chance | 17% | 
| APR | 3 | 
| Speed | 0.80 | 
Offense: Spell
| Spellpower | 22 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 28 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +19% | 
| Light | +27% | 
| Temporal | +8% | 
| Nature | +3% | 
| Fire | +12% | 
| All | 0% | 
Offense: Damage Penetration
| Temporal | +10% | 
| Darkness | +10% | 
| Lightning | +10% | 
| Nature | +10% | 
Defense: Base
| Armour (hardiness) | 14 (51.69962066283%) | 
| Defense | 54 | 
| Ranged Defense | 54 | 
| Fatigue | 0 | 
| Physical Save | 27 | 
| Spell Save | 20 | 
| Mental Save | 27 | 
Defense: Resistances
| Acid | + 17%( 70%) | 
| Blight | + 3%( 70%) | 
| Mind | + 12%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 44%( 70%) | 
| Light | + 34%( 70%) | 
| Temporal | + 8%( 70%) | 
| Lightning | + 17%( 70%) | 
| Fire | + 3%( 70%) | 
| Nature | + 6%( 70%) | 
Defense: Immunities
| Disarm Resistance | 24% | 
| Bleed Resistance | 40% | 
| Confusion Resistance | 20% | 
| Pinning Resistance | 22% | 
| Knockback Resistance | 24% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 21% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Stormshield Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 35 up to 5 times. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 559% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. | 
Class Talents
| Cunning / Tactical | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Finishing moves | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Pugilism | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Combat veteran | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Unarmed discipline | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Unarmed training | 1.41 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You failed to protect the lost defiler from death by Xeretha the skeleton archer.Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire.Escort: lost warrior (level 2 of Trollmire) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire.Escort: lost warrior (level 3 of Trollmire) As a reward you improved talent Unflinching Resolve (+1 level(s)). | done | 
| You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest.Escort: temporal explorer (level 1 of Old Forest) As a reward you improved talent Foresight (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 5 lumberjacks have died. | done | 
Equipment
| On feet |  Mayaranor (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats Cun +3, Wil +2 defense ------ Armor +3 Fatigue +2% Resistance +3% mind Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +5 (+2 eff.) Unlife -60.00 life Life Regen +2.00 Cut Resist +20% Confus Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| On hands |  Crystle's Astral Bindings (0 def, 0 armour) 1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats Mag +3 offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness, +8% temporal Ignore resists +10% darkness, +10% temporal defense ------ Resistance +8% darkness, +8% temporal other ------- Negative/turn +0.20 Unarmed combat: Weapon Damage 14.0 - 15.4 Physical Uses 40% Cun, 40% Str, 20% Mag 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +6.0% Attack Speed 125% Damage Conversion 100% void On Hit: 15% Dust to Dust level 1 On Hit: 10% Mind Blast level 1 On Hit: 10% Turn Back the Clock level 1 On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. | 
| On head |  iron helm 'Salusetha' (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +2, Wil +2 offense ------ Physical Power +20 (+7 eff.) Mindpower +3 (+1 eff.) When Hit 2 physical defense ------ Armor +3 Fatigue +5% Physical save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  Kindlegrinder the iron torque of psionic shield [power 25]  (22 cooldown) 2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats Dex +4, Wil +2, Cun +2 other ------- Light +1 See Invisibility +12 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  copper ring of darkness (+22%) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Rings make your fingers look great! | 
| On fingers |  steel ring 'Prismquick' 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Str +4, Con +5 offense ------ Physical Power +7 (+2 eff.) Damage +27% light Ignore resists +10% lightning defense ------ Resistance +24% light Life +24.00 Disarm Resist +24% Pinning Resist +22% Knockbk Resist +24% Rings make your fingers look great! | 
| Around neck |  starlit copper amulet of mastery (0.11 Technique / Unarmed training) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +10% light, +11% darkness Blind Resist +21% other ------- Masteries +0.11 Technique/Unarmed training Amulets make your neck look great! | 
| Main armor |  cured leather armour 'Serpentterror' (10 def, 8 armour) 9.0 Encumbrance T2 light armor [Random Unique] Master While equipped: Stats Cun +4, Dex +5 offense ------ Damage +3% nature defense ------ Armor +8 Defense +10 (+3 eff.) Fatigue +7% Resistance +17% acid, +3% blight +6% nature, +17% lightning A suit of armour made of leather. | 
| Light source |  Healpierce the brass lantern 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Ignore resists +10% nature defense ------ Resistance +3% darkness Life +40.00 Cut Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Cloak |  Scorchslice the linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Cun +1, Str +1 offense ------ Damage +12% fire defense ------ Defense +1 (+0 eff.) Resistance +9% mind, +3% fire Crit Resistance 5.00% Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around waist |  hardened leather belt 'Isluwen' 1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Psionic While equipped: Stats Str +2, Mag +10, Wil +4 defense ------ Mind save +6 (+3 eff.) Life +46.00 other ------- Mana/turn +0.28 Max mana +56.00 A belt that goes around your waist. | 
Inventory
|  movement infusion (speed 438%; cd 17) 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 438% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  regeneration infusion of the psychic (heal 160; 17 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 160 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  shatter afflictions rune of the wizard (absorb 47; cd 13) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Winterminister the copper amulet 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Str +2, Dex +2, Cun +4 offense ------ Critical power +10.00% Ignore resists +15% cold defense ------ Resistance +11% mind Confus Resist +22% other ------- See Invisibility +3 Amulets make your neck look great! | 
|  restful copper amulet of cunning (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats Cun +3 defense ------ Fatigue -5% Life Regen +2.00 Amulets make your neck look great! | 
|  copper ring of tenacity 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +23.00 Disarm Resist +22% Pinning Resist +24% Knockbk Resist +22% Rings make your fingers look great! | 
|  hateful steel battleaxe of shearing (22-32 power, 2 apr) 3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Master/Psionic Weapon Damage 21.5 - 32.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +10 darkness Damage Against +7% Living While equipped: offense ------ Ignore resists +9% all Accuracy +14 (+4 eff.) Ignore Armor +10 Massive two-handed battleaxes. | 
|  steel battleaxe of massacre (30-45 power, 2 apr) 3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 30.0 - 45.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Massive two-handed battleaxes. | 
|  Chanik (32-48 power, 2 apr) 5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Master Weapon Damage 32.0 - 48.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +4 mind While equipped: offense ------ Mind Crit +4% Damage +3% mind Ignore resists +10% physical Accuracy +10 (+3 eff.) Ignore Armor +12 defense ------ Defense +10 (+3 eff.) Resistance +12% lightning Cut Resist +10% Massive two-handed mauls. | 
|  Mubers the Ravenobeisance (16-26 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Rare] Master Weapon Damage 16.0 - 25.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +20 item nature slow +10 item expose On-Hit, radius 1 +4 darkness On Hit: * 20% chance to slow global speed by 45% * 10% chance to reduce all saves and defense by 19 On Critical: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +9 (+3 eff.) defense ------ Resistance +6% darkness, +3% fire Spell save +3 (+2 eff.) Massive two-handed swords. | 
|  Blizzardwasp the steel greatsword (26-42 power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon [Rare] Disrupt Weapon Damage 26.0 - 41.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +10 item manaburn arcane Damage Against +17% Unnatural On-Hit, radius 1 +8 darkness, +8 cold On Hit: * 10 arcane resource burn * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Ignore resists +15% cold defense ------ Resistance +9% light, +3% cold Massive two-handed swords. | 
|  Scabclamor (14-20 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +4 nature While equipped: offense ------ Ignore resists +9% all Accuracy +9 (+3 eff.) Ignore Armor +7 On-Hit (Melee): * 20% chance to slow global speed by 45% * 10% chance to reduce all saves and defense by 19 defense ------ Resistance +9% nature, +3% darkness Sharp, long, and deadly. | 
|  steel dagger (14-18 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon [Normal] Weapon Damage 13.5 - 17.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Sharp, short and deadly. | 
|  vined mindstar 'Eilinogarin' (6-7 power, 18 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +8 arcane While equipped: Stats Wil +2 offense ------ Mind Crit +2% Mindpower +7 (+3 eff.) Damage +3% mind Ignore resists +15% arcane When Hit 2 mind defense ------ Mind save +3 (+1 eff.) Life +14.00 Life Regen +0.50 other ------- Max psi +14.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  exposing steel steamsaw of lightning resistance (+15%) (14-21 power, 0 apr) 3.0 Encumbrance T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Psionic/Steamtech Weapon Damage 14.0 - 21.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +24 Uses 1.0 Steam While equipped: offense ------ On-Hit (Melee): * 6% chance to reduce all saves and defense by 19 When Hit: * 11% chance to reduce all saves and defense by 19 defense ------ Armor +3 Defense +4 (+1 eff.) Fatigue +6% Resistance +15% lightning other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  flaming steel steamsaw of fire resistance (+16%) (16-23 power, 0 apr) 3.0 Encumbrance T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Weapon Damage 15.5 - 23.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +24 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 7 fire When Hit 3 fire defense ------ Armor +3 Defense +4 (+1 eff.) Fatigue +6% Resistance +16% fire other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  manaburning dwarven-steel steamsaw of massacre (31-46 power, 0 apr) 3.0 Encumbrance T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Disrupt/Master/Steamtech Weapon Damage 31.0 - 46.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +49 On-hit +12 item manaburn arcane On Hit: * 12 arcane resource burn Uses 1.0 Steam While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  thought-forged dwarven-steel steamsaw (24-36 power, 0 apr) 3.0 Encumbrance T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Psionic/Steamtech Weapon Damage 24.0 - 36.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +46 On-hit +8 mind, +11 item expose On Hit: * 11% chance to reduce all saves and defense by 19 Uses 1.0 Steam While equipped: Stats Cun +3, Wil +2 defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  Burnpierce the rough leather sling 4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Rare] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +20 item acid corrode On-crit, radius 2 +10 lightning, +9 cold +4 fire On Hit: * 20% chance to reduce armor by 23% While equipped: offense ------ Move Speed +24% Ignore resists +6% lightning, +7% cold defense ------ Resistance +9% lightning, +6% nature +3% blight Slings are used to hurl stones or metal shots at your foes. | 
|  Glaciersweep (19/19, 16-22 power, 5 apr) 3.0 Encumbrance T1 arrow ammo [Rare] Psionic Weapon Damage 16.0 - 22.4 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 19 On-ranged-hit +12 physical +20 item nature slow +20 cold On-Hit, radius 1 +8 cold On-crit, radius 2 +4 cold On Hit: * 20% chance to slow global speed by 45% * 20% chance to knock the target back 3 spaces and deal 109 physical damage Arrows are used with bows to pierce your foes to death. | 
|  acidic steel shield of acid resistance (+17%) (0 def, 4 armour, 38 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 acid When Hit 1 acid defense ------ Armor +4 Fatigue +8% Resistance +17% acid other ------- Talents +1 Block Handheld deflection devices. | 
|  steel shield (0 def, 4 armour, 42 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. | 
|  Velomira the rough leather armour (3 def, 2 armour) 9.0 Encumbrance T1 light armor [Rare] Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +2% physical, +16% cold Crit Resistance 5.00% Physical save +6 (+3 eff.) A suit of armour made of leather. | 
|  rough leather armour (3 def, 2 armour) 9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. | 
|  Amosahek the steel mail armour (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master/Psionic While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +18% acid, +6% light +3% blight, +5% arcane +10% mind Mind save +10 (+5 eff.) Life Regen +2.50 other ------- Stamina/turn +0.50 A suit of armour made of mail. | 
|  impenetrable steel mail armour (2 def, 11 armour) 14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +11 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. | 
|  impenetrable steel mail armour (2 def, 13 armour) 14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +13 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. | 
|  steel mail armour of Eyal (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor [Ego+] Nature While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Life +20.00 Life Regen +1.00 Healmod +10% A suit of armour made of mail. | 
|  impenetrable voratun mail armour of Eyal (5 def, 15 armour) 14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: defense ------ Armor +15 Defense +5 (+2 eff.) Fatigue +12% Life +52.00 Life Regen +4.00 Healmod +10% A suit of armour made of mail. | 
|  Betherida 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +2 (+1 eff.) defense ------ Armor +2 Resistance +3% mind, +3% darkness +5% arcane Physical save +6 (+3 eff.) Teleport Resist +20% A belt that goes around your waist. | 
|  blurring rough leather belt of the giants 1.0 Encumbrance T1 belt armor [Ego] Master While equipped: offense ------ Physical Power +2 (+1 eff.) defense ------ Defense +9 (+3 eff.) Spell save +5 (+3 eff.) Stealth +5 other ------- Size +1 A belt that goes around your waist. | 
|  noble's rough leather belt 1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats Cun +4, Wil +3 offense ------ Against +19% Summoned defense ------ Resist Against +16% Summoned A belt that goes around your waist. | 
|  Salonne the Woelady (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Cun +4, Dex +2 offense ------ Mind Crit +1% Critical power +10.00% Ignore resists +5% darkness Accuracy +4 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) Resistance +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Squalorbait the linen cloak (1 def, 6 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +4, Mag +2 offense ------ Damage +9% fire On-Hit (Melee): * 20% chance to slow global speed by 45% defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +13% cold other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  enveloping linen cloak of battle (6 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: offense ------ Physical Crit +1.0% Physical Power +1 (+0 eff.) defense ------ Defense +6 (+2 eff.) Fatigue -2% Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  linen cloak 'Lelulerach' (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats Str +5 offense ------ Critical power +15.00% Damage +3% blight defense ------ Defense +1 (+0 eff.) Resistance +6% blight Spell save +6 (+3 eff.) Mind save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  grounding pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Resistance +5% lightning, +5% temporal other ------- Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. | 
|  traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue -5% Physical save +6 (+3 eff.) other ------- Encumbrance +22 Stamina/turn +0.40 Max stamina +11.00 A pair of boots made of leather. | 
|  stealthy pair of hardened leather boots (0 def, 3 armour) 2.0 Encumbrance T3 feet armor [Ego] Master While equipped: Stats Lck +5, Dex +4 defense ------ Armor +3 Stealth +8 A pair of boots made of leather. | 
|  pair of iron boots 'Obsidianstone' (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats Str +1, Wil +1 offense ------ Damage +9% mind When Hit 6 darkness defense ------ Armor +3 Fatigue +2% Silence Resist +23% Confus Resist +21% Stun Resist +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Flamewrought (0 def, 2 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +2, Wil +3 offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Unarmed combat: Weapon Damage 6.0 - 6.6 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 125% On-hit +10 fire Damage Conversion 100% fire On Hit: 30% Flamespit level 3 Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 41.02 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. | 
|  Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 125% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. | 
|  rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 7.5 - 8.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Wyrmbreath (0 def, 4 armour) 1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats Wil +5 offense ------ Damage +10% fire defense ------ Armor +4 Resistance +18% fire, +10% darkness +10% nature Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 125% On-hit +10 fire Damage Conversion 50% fire On Hit: 10% Bellowing Roar level 3 On Hit: 10% Fire Breath level 2 Fire Breath: Effective talent level: 2.0 Power cost 21 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 143.38 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. | 
|  iron gauntlets (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 10.5 - 14.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% Metal gloves protecting the hands up to the middle of the lower arm. | 
|  steady iron gauntlets (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Psionic While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Armor +1 Fatigue +1% Physical save +6 (+3 eff.) Mind save +5 (+2 eff.) Disarm Resist +21% Unarmed combat: Weapon Damage 11.0 - 15.4 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% On Hit: 10% Perfect Control level 1 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  dwarven-steel gauntlets of butchering (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ Physical Power +6 (+2 eff.) Accuracy +5 (+1 eff.) Ignore Armor +7 defense ------ Armor +2 Fatigue +3% Resistance +5% blight Spell save +10 (+5 eff.) Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +17 Critical Rate +8.0% Attack Speed 100% On-hit +12 item nature slow +12 item acid corrode On Hit: * 12% chance to slow global speed by 45% * 12% chance to reduce armor by 23% Metal gloves protecting the hands up to the middle of the lower arm. | 
|  insulating rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue +1% Resistance +6% fire, +5% cold A cap made of leather. | 
|  grounding iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% lightning, +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  5 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  8 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  6 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  9 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  170 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Isita 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Cun +1 offense ------ Mindpower +10 (+5 eff.) defense ------ Armor +8 Mind save +3 (+1 eff.) Life +42.00 other ------- Stamina/turn +1.00 Max stamina +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  scorching brass lantern of focus 2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: Stats Wil +3 offense ------ Damage +6% mind When Hit 11 fire defense ------ Resistance +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Demonic Soul 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Chamykalthorain the iron pickaxe (dig speed 38 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +2, Wil +1 offense ------ Mind Crit +5% Damage +6% arcane, +3% mind defense ------ Fatigue -5% other ------- Max psi +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  iron pickaxe (dig speed 38 turns) 3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats Str +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  woodsman's iron pickaxe (dig speed 39 turns) 3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (2/2) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  powerful ash wand of lightning storm [power 170]  (13 cooldown) 2.0 Encumbrance T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 34 lightning damage and will be dazed for 1 turn (170 total damage) Puts all charms on 13 turn cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
Achievements
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Eri the Cornac Brawler level 17
18th Haze 122nd year of Ascendancy at 00:34 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Eri the Cornac Brawler level 10
5th Mirth 122nd year of Ascendancy at 15:56 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Eri the Cornac Brawler level 10
5th Mirth 122nd year of Ascendancy at 16:12 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Eri the Cornac Brawler level 10
7th Mirth 122nd year of Ascendancy at 08:55 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Eri the Cornac Brawler level 16
11st Dusk 122nd year of Ascendancy at 14:18 see stats
Log
You cannot block any more attacks!
Eri is not dazed anymore.
Eri starts to bleed.
Melee retaliation hits Velotta the giant army ant for (1 blocked), 0 physical, (1 blocked), 0 physical (0 total damage).
Velotta the giant army ant hits Eri for (13 flat reduction), (15 blocked), 34 physical, (6 flat reduction), 0 lightning, (13 flat reduction), 11 fire, (13 flat reduction), 24 physical, (6 flat reduction), 0 lightning, (13 flat reduction), 11 fire (79 total damage).
Saliriata the large white snake hits Eri for (13 flat reduction), 29 physical, (13 flat reduction), 1 physical (30 total damage).
Melee retaliation hits Saliriata the large white snake for (0 to psi shield), 0 physical (0 total damage).
Eri's storm dissipates.
Talent Spinning Backhand is ready to use.
Talent Butterfly Kick is ready to use.
Talent Haymaker is ready to use.
Bleeding from Velotta the giant army ant hits Eri for (4 flat reduction), 0 physical (0 total damage).
Burning from Velotta the giant army ant hits Eri for (13 flat reduction), 6 fire (6 total damage).
Saliriata the large white snake's Beyond the Flesh misses Eri.
Saliriata the large white snake misses Eri.
Velotta the giant army ant uses Punishment.
Velotta the giant army ant unleashes a punishing strike for 210% bonus damage!
Velotta the giant army ant misses Eri.
Velotta the giant army ant misses Eri.
Talent Concussive Punch is ready to use.
Talent Axe Kick is ready to use.
Talent Touch of Death is ready to use.
Bleeding from Velotta the giant army ant hits Eri for (4 flat reduction), 0 physical (0 total damage).
Burning from Velotta the giant army ant hits Eri for (13 flat reduction), 6 fire (6 total damage).
Saliriata the large white snake uses Telekinetic Smash.
Eri shrugs off the effect 'Stunned'!
Saliriata the large white snake hits Eri for (13 flat reduction), 50 physical, (13 flat reduction), 1 physical, (13 flat reduction), 59 physical (111 total damage).
Melee retaliation hits Saliriata the large white snake for (0 to psi shield), 1 physical, (0 to psi shield), 1 physical (1 total damage).
Eri the level 19 cornac brawler was battered to death by Saliriata the large white snake on level 1 of Old Forest.



















































