





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Yeek |
Class | Doomed |
Level / Exp | 50 / 640% |
Size | small |
Lifes / Deaths | no deaths recorded 11 / 0 |
Primary Stats
Strength | 21 (base 20) |
Dexterity | 34 (base 22) |
Constitution | 57 (base 60) |
Magic | 26 (base 10) |
Willpower | 90 (base 60) |
Cunning | 97 (base 60) |
Resources
Life | 1518/1518 |
Hate | 2/115 |
Equilibrium | 18 |
Healing Factor | 0.8272131585725 |
Regeneration | 0 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 1 |
Offense: Barehand
Damage | 16 |
Accuracy | 33 |
Crit Chance | 39% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 81 |
Crit Chance | 56% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Blight | +9% |
Nature | +14% |
Mind | +10% |
All | 0% |
Offense: Damage Penetration
Mind | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 23 |
Physical Save | 23 |
Spell Save | 30 |
Mental Save | 48 |
Defense: Resistances
Acid | + 15%( 70%) |
Blight | + 38%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 28%( 70%) |
All | + 15%( 70%) |
Darkness | + 35%( 70%) |
Light | + 2%( 70%) |
Fire | + 26%( 70%) |
Nature | + 52%( 70%) |
Defense: Immunities
Stun Resistance | 65% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 45% |
Silence Resistance | 75% |
Poison Resistance | 24% |
Knockback Resistance | 45% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 671% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 490 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Punishments | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / One with shadows | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cursed / Force of will | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Cursed / Gestures | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Cursed / Dark sustenance | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Gesture of Pain |
talent | Psiblades |
talent | Range Amplification Device |
talent | Call Shadows |
talent | Shadows Empathy |
talent | Deflection |
beneficial effect | Guarding against melee damage: Will dismiss up to 6 damage from the next 2.2 attack(s) with a 7% chance to counterattack. Guarded |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the repented thief from death by cold drake. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2126. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +9 (+3 eff.) Fatigue: +3% Changes stats: +3 Cun / +8 Dex Changes resistances: +12% blight / +5% arcane Changes damage: +9% blight Silence immunity: +20% Confusion immunity: +25% Stun/Freeze immunity: +20% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On fingers | ![]() Requires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+8 eff.) Armour penetration: +14 Defense: +16 (+5 eff.) Effects on melee hit: * 18% chance to reduce all saves and defense by 43 Damage (Melee): 32 physical Effects on ranged hit: * 19% chance to reduce all saves and defense by 43 Damage (Ranged): 31 physical Changes stats: +4 Str / +2 Mag / +10 Cun / +2 Con Changes resistances: +43% nature / +15% blight Changes resistances penetration: +30% mind Changes damage: +14% nature Reduces incoming crit damage: 17.75% Poison immunity: +24% Disease immunity: +27% Hate when firing a critical mind attack: +4.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On head | ![]() Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: instantaneous Is: a mind power Description: Inflicts 176.39 mind damage and cripples the target's higher mental functions, reducing cunning by 19 and confusing (36% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Effects on melee hit: * 20% chance to reduce armor by 36% Damage when hit (Melee): 4 darkness Changes stats: +6 Dex / +8 Mag / +10 Wil / +6 Cun Changes resistances: +13% fire / +12% darkness / +15% cold Changes damage: +12% acid Spell crit. chance: +6% Mental crit. chance: +15% A belt that goes around your waist. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 265 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Changes stats: +9 Dex / +5 Mag / +6 Wil / +10 Cun / +7 Con Changes resistances: +25% lightning Spell save: +6 (+3 eff.) Mental save: +21 (+7 eff.) Confusion immunity: +25% Stun/Freeze immunity: +50% Life regen: +10.00 Stamina each turn: +1.50 Spellpower on spell critical (stacks up to 3 times): +4 Maximum psi: +40.00 Mindpower: +15 (+3 eff.) Movement speed: +10% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+8 eff.) Armour: +8 Defense: +32 (+10 eff.) Damage when hit (Melee): 8 lightning / 12 blight Changes stats: +17 Lck / +7 Wil Changes resistances: +29% temporal Changes resistances cap: +6% all Changes resistances penetration: +25% lightning / +30% blight Physical save: +27 (+14 eff.) Pinning immunity: +44% Knockback immunity: +45% Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +20 Armour: +8 Defense: +11 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 72% Changes resistances: +26% lightning / +26% mind / +12% light Changes resistances cap: +7% all Changes resistances penetration: +5% acid / +5% nature / +10% light Changes damage: +15% acid / +9% nature Critical mult.: +20.00% Physical save: +15 (+8 eff.) Confusion immunity: +50% Stun/Freeze immunity: +50% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+3 eff.) Armour: +8 Defense: +12 (+4 eff.) Damage when hit (Melee): 2 physical Changes stats: +3 Con Changes resistances: +6% arcane Changes resistances cap: +7% all Changes damage: +10% physical Talent mastery: +0.30 Cunning / Survival Physical save: +27 (+14 eff.) Cut immunity: +80% Stamina each turn: +3.55 Combat speed: +10% Healing mod.: +30% Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 473 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() Poreldath Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Armour: +8 Defense: +12 (+4 eff.) Damage when hit (Melee): 2 acid Changes stats: +2 Wil Changes resistances: +30% darkness / +6% arcane / +30% light Changes resistances cap: +7% all Changes resistances penetration: +10% acid Changes damage: +15% blight / +15% fire / +18% arcane / +10% physical Critical mult.: +18.00% Physical save: +27 (+14 eff.) Blindness immunity: +43% Spellpower: +34 (+10 eff.) Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +20 (+6 eff.) Fatigue: -10% Changes stats: +10 Dex / +4 Wil / +8 Cun / +21 Con Talent mastery: +0.27 Wild-gift / Mindstar mastery Physical save: +44 (+20 eff.) Life regen: +27.00 Stamina each turn: +1.40 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +155.00 Spell crit. chance: +4% Movement speed: +10% Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 8 blight Changes stats: +9 Dex / +8 Mag / +10 Cun / +10 Con Changes damage: +8% acid / +24% blight / +18% fire / +17% lightning / +7% cold Critical mult.: +18.00% Physical save: +25 (+13 eff.) Spell save: +28 (+12 eff.) Mental save: +25 (+8 eff.) Life regen: +5.00 Stamina each turn: +1.50 Mana when firing critical spell: +2.37 Spellpower: +15 (+5 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets make your neck look great! |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +20 Defense: +15 (+5 eff.) Changes stats: +8 Cun / +4 Con Changes resistances: +12% mind / +9% fire Changes damage: +14% blight / +12% fire Critical mult.: +40.00% Physical save: +18 (+9 eff.) Silence immunity: +20% Stun/Freeze immunity: +10% Life regen: +15.00 Maximum life: +73.00 Spellpower: +15 (+5 eff.) Amulets make your neck look great! |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +2 Physical crit. chance: +2.0% Defense: +10 (+3 eff.) Changes stats: +16 Mag Changes resistances: +30% cold / +25% fire / +4% physical Changes damage: +14% blight / +11% fire Critical mult.: +20.00% Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +51.00 Spellpower: +13 (+5 eff.) Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +35 (+10 eff.) Effects on melee hit: * 24% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes stats: +10 Str / +10 Con Changes resistances: +20% mind Changes damage: +20% mind / +8% all Critical mult.: +20.00% Blindness immunity: +50% Mana each turn: +0.12 Mana when firing critical spell: +2.37 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +17 (+6 eff.) Mindpower: +20 (+4 eff.) Infravision radius: +6 See stealth: +18 See invisible: +25 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +33 (+10 eff.) Changes stats: +14 Str / +2 Dex / +8 Mag / +4 Wil / +10 Cun / +7 Con Changes resistances: +20% mind / +6% fire Changes resistances penetration: +20% lightning Changes damage: +20% mind / +8% all Spellpower: +28 (+9 eff.) Mindpower: +20 (+4 eff.) See invisible: +6 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 43 Damage (Melee): 35 physical Effects on ranged hit: * 19% chance to reduce all saves and defense by 43 Damage (Ranged): 30 physical Changes stats: +10 Cun / +6 Con Changes resistances: +6% arcane Critical mult.: +15.00% Spell save: +26 (+12 eff.) Life regen: +31.00 Mana each turn: +0.16 Vim when firing critical spell: +2.37 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +2.00 Maximum life: +165.00 Maximum stamina: +31.00 Maximum hate: +14.00 Healing mod.: +40% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+4 eff.) Changes stats: +15 Str / +8 Mag / +7 Wil / +10 Cun / +10 Con Changes resistances: +9% cold Changes resistances penetration: +10% nature Reduces incoming crit damage: 15.00% Disarm immunity: +45% Pinning immunity: +50% Knockback immunity: +45% Life regen: +19.00 Maximum life: +150.00 Spellpower: +15 (+5 eff.) Healing mod.: +20% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 19% chance to reduce all saves and defense by 43 Damage (Melee): 38 light / 35 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 43 Damage (Ranged): 40 light / 29 physical Damage when hit (Melee): 6 cold Changes stats: +5 Dex / +8 Mag / +2 Wil / +10 Cun / +6 Con Changes resistances: +6% nature Changes damage: +18% light Spell save: +18 (+9 eff.) Disarm immunity: +39% Pinning immunity: +50% Knockback immunity: +50% Hate when firing a critical mind attack: +3.00 Maximum life: +47.00 Maximum stamina: +37.00 Maximum hate: +15.00 Infravision radius: +2 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+8 eff.) Armour penetration: +16 Defense: +13 (+4 eff.) Damage when hit (Melee): 4 darkness / 6 blight Changes resistances: +40% acid / +12% darkness / +9% blight / +34% cold / +46% nature Changes damage: +20% acid / +17% cold / +32% nature It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+5 eff.) Damage when hit (Melee): 2 mind / 6 blight Changes stats: +10 Dex / +6 Mag / +17 Cun Changes resistances: +40% darkness / +6% blight Changes resistances penetration: +10% blight / +10% darkness / +10% mind Changes damage: +20% darkness / +9% blight Blindness immunity: +47% Spellpower: +13 (+5 eff.) Infravision radius: +6 See stealth: +18 See invisible: +19 Rings make your fingers look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 35% Damage (Melee): 39 light Damage (Ranged): 40 light Changes stats: +8 Mag Changes resistances: +15% acid / +43% darkness / +18% mind Changes damage: +20% light / +26% darkness Mental save: +15 (+5 eff.) Silence immunity: +44% Confusion immunity: +44% Mana each turn: +0.33 Rings make your fingers look great! |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+6 eff.) Damage when hit (Melee): 6 darkness Changes stats: +3 Mag / +3 Cun / +5 Con Changes resistances: +23% acid / +30% fire / +25% lightning / +68% cold Changes resistances penetration: +15% lightning Changes damage: +19% cold / +8% all Reduces incoming crit damage: 17.75% Mental save: +13 (+4 eff.) Confusion immunity: +50% Spellpower: +20 (+7 eff.) Mindpower: +15 (+3 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+6 eff.) Damage (Melee): 40 light Damage (Ranged): 28 light Changes stats: +8 Wil / +18 Mag Changes resistances: +15% blight / +1% physical / +44% nature / +3% light Changes damage: +19% nature / +20% light / +8% all Spell save: +3 (+1 eff.) Maximum life: +40.00 Spellpower: +35 (+10 eff.) Mindpower: +20 (+4 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+4 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 43 Damage when hit (Melee): 4 acid Changes stats: +10 Str / +10 Con Changes resistances: +40% acid / +9% mind Changes resistances penetration: +10% temporal Changes damage: +23% acid / +6% mind Mental save: +13 (+4 eff.) Confusion immunity: +50% Life regen: +20.00 Maximum life: +100.00 Healing mod.: +19% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +20% blight / +9% fire / +16% mind / +12% temporal Changes resistances penetration: +10% lightning Changes damage: +20% blight / +15% temporal / +16% mind Blindness immunity: +50% Stun/Freeze immunity: +49% Life regen: +9.00 Infravision radius: +6 See stealth: +25 See invisible: +25 Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +30 (+9 eff.) Armour: +8 Effects on melee hit: * 24% chance to reduce damage dealt by 35% Damage (Melee): 39 light Damage (Ranged): 39 light Changes stats: +10 Str / +10 Mag / +9 Con Changes resistances: +6% arcane / +20% temporal Changes damage: +20% light / +20% temporal Disease immunity: +20% Confusion immunity: +20% Equilibrium when hit: +0.08 Spellpower: +8 (+3 eff.) Mindpower: +15 (+3 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +25 (+8 eff.) Armour: +4 Changes stats: +2 Str / +4 Dex Changes resistances: +30% nature / +30% blight Changes damage: +12% nature Physical save: +18 (+9 eff.) Spell save: +18 (+9 eff.) Mental save: +30 (+10 eff.) Poison immunity: +52% Disease immunity: +55% Confusion immunity: +48% Maximum stamina: +30.00 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 24% chance to reduce damage dealt by 35% Changes stats: +8 Mag / +6 Cun / +6 Con Changes resistances: +3% lightning / +6% temporal / +40% darkness Changes damage: +20% darkness Spell save: +20 (+10 eff.) Disarm immunity: +24% Stun/Freeze immunity: +40% Life regen: +13.73 Maximum life: +20.00 Maximum stamina: +13.00 Spellpower: +14 (+5 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Damage when hit (Melee): 6 light Changes stats: +10 Str / +20 Con Changes resistances: +15% blight / +21% fire / +13% nature / +9% light Changes damage: +15% acid Physical save: +20 (+10 eff.) Mental save: +15 (+5 eff.) Poison immunity: +30% Disease immunity: +30% Confusion immunity: +45% Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+6 eff.) Defense: +20 (+6 eff.) Damage when hit (Melee): 2 arcane Changes stats: +7 Wil / +18 Cun / +4 Con Changes resistances penetration: +10% acid Changes damage: +21% arcane / +8% all Spell save: +20 (+10 eff.) Maximum stamina: +34.00 Spellpower: +16 (+6 eff.) Mindpower: +30 (+6 eff.) Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Armour: +6 Damage when hit (Melee): 2 arcane Changes stats: +9 Str / +10 Con Changes resistances: +14% blight / +16% mind / +14% nature / +6% light Changes damage: +16% mind Mental save: +15 (+5 eff.) Poison immunity: +30% Disease immunity: +28% Life regen: +20.00 Maximum life: +100.00 Healing mod.: +33% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+7 eff.) Physical power: +34 (+10 eff.) Changes stats: +10 Cun / +9 Dex Changes resistances: +9% nature Changes damage: +8% all Physical save: +3 (+2 eff.) Blindness immunity: +50% Disease immunity: +20% Silence immunity: +10% Pinning immunity: +24% Life regen: +2.00 Spellpower: +34 (+10 eff.) Mindpower: +26 (+5 eff.) Infravision radius: +6 See stealth: +22 See invisible: +24 Rings make your fingers look great! |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+7 eff.) Physical power: +20 (+6 eff.) Damage (Melee): 37 light Damage (Ranged): 36 light Changes stats: +10 Dex / +10 Mag / +13 Cun / +4 Con Changes resistances: +40% nature / +6% mind Changes resistances penetration: +15% darkness Changes damage: +20% nature / +17% light / +8% all Spellpower: +20 (+7 eff.) Mindpower: +20 (+4 eff.) Infravision radius: +4 See invisible: +9 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 40 light Damage (Ranged): 36 light Changes stats: +8 Wil / +20 Mag Changes resistances: +15% lightning / +15% cold Changes resistances penetration: +10% cold Changes damage: +20% light / +6% cold Stun/Freeze immunity: +93% Life regen: +16.00 Spellpower: +10 (+4 eff.) Infravision radius: +3 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +17 (+5 eff.) Changes stats: +10 Wil Changes resistances: +28% acid / +30% fire / +27% cold / +6% nature / +30% lightning Changes resistances penetration: +30% darkness Changes damage: +9% darkness / +15% arcane / +7% all Mental save: +20 (+7 eff.) Silence immunity: +50% Mana each turn: +0.37 Spellpower: +20 (+7 eff.) Mindpower: +16 (+3 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -9% Changes resistances: +33% blight / +27% fire / +28% nature / +9% light Maximum encumbrance: +40 Mental save: +15 (+5 eff.) Blindness immunity: +10% Poison immunity: +77% Disease immunity: +50% Confusion immunity: +44% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Effects on melee hit: * 17% chance to reduce all saves and defense by 43 Damage (Melee): 32 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 43 Damage (Ranged): 35 physical Changes stats: +7 Str / +10 Cun / +16 Con Changes resistances: +40% darkness / +21% cold Changes resistances penetration: +10% blight Changes damage: +20% darkness Spell save: +14 (+7 eff.) Hate when firing a critical mind attack: +3.00 Maximum mana: +100.00 Maximum stamina: +36.00 Maximum hate: +15.00 Spell crit. chance: +3% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Damage when hit (Melee): 4 acid Changes stats: +10 Str / +14 Mag / +17 Cun / +10 Con Changes resistances penetration: +15% acid Changes damage: +9% acid Mental save: +30 (+10 eff.) Confusion immunity: +50% Psi when hit: +0.08 Spellpower: +30 (+9 eff.) Mental crit. chance: +3% Rings make your fingers look great! |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+7 eff.) Physical power: +15 (+5 eff.) Armour: +18 Effects on melee hit: * 24% chance to reduce armor by 36% Changes stats: +9 Str / +10 Dex / +8 Cun Changes resistances: +30% lightning Changes damage: +3% acid Life regen: +18.00 Maximum life: +97.00 Spellpower: +15 (+5 eff.) Mindpower: +15 (+3 eff.) Healing mod.: +16% Rings make your fingers look great! |
![]() Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 light Damage (radius 2) on crit: +4 mind / +4 light When wielded/worn: Damage (Melee): 38 acid Changes resistances: +36% acid / +6% fire / +3% mind / +12% light Changes resistances penetration: +39% acid Changes damage: +39% acid / +3% fire / +6% light Talent granted: +1 Attune Mindstar Life regen: +11.00 Maximum life: +50.00 Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 light Damage (radius 1) on hit: +12 blight When wielded/worn: Damage when hit (Melee): 10 blight Changes stats: +8 Cun Changes resistances: +6% fire Changes resistances penetration: +9% acid / +10% physical / +20% blight / +15% fire / +10% cold Changes damage: +15% acid / +15% physical / +6% blight / +40% fire / +20% lightning / +30% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Critical mult.: +24.00% Physical save: +9 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Equilibrium when hit: +2.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +45 Max wilder summons: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +43 Crit. chance: +8.0% Attack speed: 100% Damage (radius 1) on hit: +4 physical When wielded/worn: Armour: +28 Damage (Melee): 14 lightning / 19 cold Changes stats: +11 Str / +7 Dex / +7 Mag / +15 Wil / +6 Cun / +5 Con Changes resistances: +20% lightning / +14% cold / +6% light Changes resistances penetration: +19% lightning / +20% cold Changes damage: +20% lightning / +20% cold Talent granted: +1 Attune Mindstar Spell save: +10 (+5 eff.) Poison immunity: +24% Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 blight / +8 temporal When wielded/worn: Armour: +20 Damage (Melee): 19 cold Damage when hit (Melee): 2 temporal Changes stats: +3 Str / +1 Dex / +3 Wil / +8 Cun Changes resistances: +20% cold Changes resistances penetration: +17% cold Changes damage: +25% lightning / +45% cold / +25% fire Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Critical mult.: +25.00% Mindpower: +21 (+4 eff.) Mental crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 24% chance to reduce strength, dexterity, and constitution by 26 When wielded/worn: Damage (Melee): 17 acid / 15 mind / 15 darkness Changes stats: +8 Cun / +4 Mag Changes resistances: +20% acid Changes resistances penetration: +11% acid / +20% cold / +15% blight Changes damage: +11% acid / +10% darkness / +9% arcane / +10% mind Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Critical mult.: +19.00% Life regen: +5.00 Mana each turn: +0.12 Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to inflict 194.70 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +17.0% Attack speed: 100% On weapon hit: * 16% chance to slow global speed by 72% * 20% chance to reduce armor by 36% When wielded/worn: Damage (Melee): 10 lightning / 10 physical / 10 cold / 10 acid / 10 fire Changes stats: +8 Wil Changes resistances: +10% lightning / +9% temporal / +9% darkness / +10% fire / +10% acid / +10% physical / +6% blight / +10% cold / +3% mind Talent granted: +1 Attune Mindstar Reduces incoming crit damage: 17.75% Spell save: +9 (+4 eff.) Mental save: +10 (+3 eff.) Teleport immunity: +20% Maximum psi: +50.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 117% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +8 acid When wielded/worn: Armour: +20 Damage (Melee): 20 cold Changes stats: +11 Cun Changes resistances: +10% blight / +20% cold / +6% fire Changes resistances penetration: +5% acid / +15% cold Changes damage: +25% lightning / +45% cold / +10% nature / +23% fire Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Disease immunity: +25% Life regen: +2.00 Maximum life: +23.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 arcane Damage (radius 1) on hit: +12 arcane When wielded/worn: Changes stats: +2 Str / +7 Dex / +3 Wil / +8 Cun Changes resistances: +34% mind / +7% blight Changes resistances penetration: +8% mind Changes damage: +10% mind / +10% nature Talent granted: +1 Attune Mindstar Critical mult.: +25.00% Reduces incoming crit damage: 15.00% Mental save: +10 (+3 eff.) Disease immunity: +25% Psi each turn: +1.50 Psi when hit: +2.40 Maximum psi: +50.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +21% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 mind Damage (radius 1) on hit: +16 blight When wielded/worn: Defense: +36 (+12 eff.) Damage (Melee): 15 mind / 15 darkness Damage when hit (Melee): 6 lightning Changes stats: +3 Cun Changes resistances penetration: +10% acid / +10% fire / +9% cold / +10% physical Changes damage: +15% acid / +24% physical / +8% darkness / +16% lightning / +6% blight / +14% fire / +10% mind / +27% cold Talent granted: +1 Attune Mindstar Pinning immunity: +35% Maximum hate: +2.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +40 Max wilder summons: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +20 (+6 eff.) Armour: +15 Defense: +15 (+5 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +16% acid / +7% cold / +10% fire / +9% mind / +10% lightning Changes damage: +9% arcane Critical mult.: +15.00% Physical save: +38 (+18 eff.) Spell save: +3 (+1 eff.) Poison immunity: +20% Teleport immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Size category: +1 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +14 (+4 eff.) Changes stats: +6 Dex / +3 Mag / +6 Wil / +6 Cun / +8 Lck Changes resistances penetration: +15% mind Critical mult.: +10.00% Trap disarming bonus: +30 Stealth bonus: +14 Physical save: +23 (+12 eff.) Spell save: +9 (+4 eff.) Mental save: +15 (+5 eff.) Life regen: +3.50 Mana each turn: +0.04 Psi when hit: +0.04 Mana when firing critical spell: +2.00 Maximum life: +92.00 Infravision radius: +6 Healing mod.: +29% Damage Shield penetration: +35% A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+6 eff.) Damage when hit (Melee): 2 light Changes stats: +6 Str / +3 Dex / +3 Mag / +4 Cun / +6 Con Changes resistances: +3% light Changes resistances penetration: +20% blight / +10% light Physical save: +45 (+21 eff.) Spell save: +12 (+6 eff.) Mental save: +15 (+5 eff.) Vim when firing critical spell: +1.00 Only die when reaching: -50.00 life Maximum life: +96.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+7 eff.) Effects on melee hit: * 24% chance to reduce damage dealt by 35% * 10% chance to reduce all saves and defense by 43 Changes stats: +15 Lck / +22 Dex Changes resistances: +11% lightning / +15% temporal / +3% darkness / +5% arcane / +6% mind Changes resistances penetration: +10% mind Stealth bonus: +15 Life regen: +11.00 Healing mod.: +20% A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 4 arcane / 4 mind Changes stats: +14 Cun / +12 Con Changes resistances: +6% blight / +12% fire / +14% cold Changes damage: +6% blight Critical mult.: +23.66% Physical save: +47 (+21 eff.) Mental save: +48 (+15 eff.) Stamina each turn: +1.00 Maximum stamina: +32.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 6 blight Changes stats: +7 Cun / +14 Wil Changes resistances: +50% darkness / +19% physical Changes damage: +12% blight / +20% physical / +40% darkness Critical mult.: +15.00% Physical save: +18 (+9 eff.) Stamina each turn: +3.55 Maximum stamina: +20.00 Maximum hate: +15.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag / +7 Wil / +7 Cun / +7 Con Changes resistances: +3% temporal Changes damage: +19% arcane / +6% mind Silence immunity: +10% Stun/Freeze immunity: +24% Life regen: +6.00 Mana each turn: +3.00 Mana when hit: +3.00 Maximum life: +40.00 Maximum mana: +110.00 Spellpower: +10 (+4 eff.) Mindpower: +6 (+1 eff.) Damage Shield Power: +15% It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +17 Cun / +16 Wil Changes resistances: +19% blight / +15% temporal / +30% light Changes damage: +12% acid / +6% temporal / +20% light / +19% blight / +6% fire Mental save: +27 (+9 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +7% Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 263 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +20% temporal / +20% darkness / +6% cold / +25% nature / +22% physical Changes resistances penetration: +5% blight / +15% acid Changes damage: +9% acid / +20% temporal / +17% darkness / +17% nature / +14% physical Spell save: +3 (+1 eff.) Confusion immunity: +10% Life regen: +6.00 Maximum hate: +15.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Damage Shield Power: +14% A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +1 Dex / +2 Con Changes resistances: +8% lightning / +8% temporal / +8% light / +38% fire / +8% nature / +7% acid / +1% physical / +8% blight / +38% cold / +8% darkness Changes resistances penetration: +20% physical Changes damage: +20% cold / +3% arcane / +20% fire Physical save: +9 (+5 eff.) Life regen: +6.00 Stamina each turn: +3.55 Damage Shield Power: +14% A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 26 Changes stats: +2 Cun Changes damage: +15% light / +14% temporal / +9% darkness / +15% physical Life regen: +6.00 Mana each turn: +3.00 Mana when hit: +3.00 Maximum mana: +69.00 Maximum hate: +2.00 Maximum psi: +59.16 Spellpower: +9 (+3 eff.) Mindpower: +15 (+3 eff.) Infravision radius: +9 See stealth: +25 See invisible: +24 Damage Shield Power: +15% Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 48% and attempts to push all creatures other than yourself out of its radius, inflicting 9.55 light damage and 9.55 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 12 darkness Changes stats: +7 Mag / +7 Wil Changes resistances: +15% lightning / +22% fire / +15% temporal Changes resistances penetration: +30% darkness Changes damage: +12% cold / +15% fire Psi each turn: +0.40 Spellpower: +6 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +6% A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 24% chance to reduce armor by 36% Changes resistances: +8% lightning / +20% temporal / +35% light / +7% fire / +8% nature / +14% acid / +17% physical / +8% blight / +8% cold / +6% arcane / +28% darkness Changes resistances penetration: +10% acid Changes damage: +3% acid / +20% physical / +18% light / +18% darkness Life regen: +6.00 Maximum hate: +15.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Mag / +15 Wil Changes resistances: +27% lightning / +6% cold / +21% fire Changes resistances penetration: +5% fire / +5% cold Changes damage: +18% lightning / +18% cold / +6% darkness Physical save: +15 (+8 eff.) Life regen: +6.00 Spellpower: +6 (+2 eff.) Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +8 (+2 eff.) Damage when hit (Melee): 2 mind Changes resistances: +60% acid / +9% blight / +30% fire / +3% mind / +12% cold Changes damage: +40% acid / +20% fire Reduces incoming crit damage: 10.00% Pinning immunity: +24% Stun/Freeze immunity: +20% Equilibrium when hit: +2.80 Psi when hit: +3.00 Hate when hit: +2.30 A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +20 Cun / +13 Wil Changes resistances: +6% light / +30% cold Changes damage: +20% cold Mental save: +43 (+14 eff.) Life regen: +6.00 Maximum hate: +4.00 Maximum psi: +20.00 Mental crit. chance: +11% Infravision radius: +4 Damage Shield Power: +15% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 263 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +2 Defense: +3 (+1 eff.) Changes stats: +9 Cun / +7 Wil Changes resistances: +15% lightning / +19% physical / +20% darkness / +42% nature / +18% temporal Changes damage: +20% physical / +20% nature / +16% darkness Reduces incoming crit damage: 15.00% Mental save: +30 (+10 eff.) Knockback immunity: +10% Maximum stamina: +35.50 Maximum hate: +15.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +11% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 263 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 24% chance to reduce all saves and defense by 43 Changes stats: +6 Mag / +18 Wil / +17 Cun Changes resistances: +22% fire Changes resistances penetration: +15% fire Changes damage: +15% fire Critical mult.: +10.00% Spellpower: +6 (+2 eff.) Mindpower: +22 (+4 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 72% Changes stats: +7 Cun / +7 Wil Changes resistances: +18% fire Changes resistances penetration: +15% nature / +30% fire Changes damage: +9% nature / +3% fire Life regen: +11.90 Mana each turn: +0.32 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Mindpower: +6 (+1 eff.) Damage Shield Power: +29% A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +3 (+1 eff.) Changes stats: +15 Mag / +14 Con Changes resistances: +19% blight Changes resistances penetration: +30% physical Changes damage: +15% physical / +12% darkness / +19% blight / +13% light / +15% arcane / +14% temporal Mana each turn: +0.39 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Cun Changes resistances: +12% fire / +30% darkness / +6% arcane Changes resistances penetration: +15% fire / +10% darkness / +20% arcane Changes damage: +20% darkness Mental save: +14 (+5 eff.) Life regen: +5.30 Mana each turn: +3.00 Mana when hit: +2.00 Maximum mana: +106.00 Spellpower: +10 (+4 eff.) Damage Shield Power: +14% It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Dex / +3 Mag / +7 Wil / +4 Cun Changes resistances: +40% darkness / +40% physical Changes resistances penetration: +15% light Changes damage: +39% darkness / +39% physical Mana each turn: +0.40 Psi each turn: +0.35 Maximum hate: +30.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +26 (+5 eff.) Mental crit. chance: +14% A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 6 light Changes stats: +7 Mag / +7 Wil Changes resistances: +36% light / +3% temporal Changes resistances penetration: +5% light / +25% temporal Changes damage: +28% temporal / +62% light / +6% blight / +23% physical / +30% darkness Spellpower: +6 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Cun / +19 Wil Changes resistances: +42% lightning / +30% temporal Changes resistances penetration: +20% nature / +30% temporal Changes damage: +20% lightning Physical save: +9 (+5 eff.) Mental save: +30 (+10 eff.) Mental crit. chance: +8% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 15/15. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 317 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 24% chance to slow global speed by 72% Changes stats: +8 Mag / +10 Con Changes resistances: +55% light Changes damage: +12% temporal / +52% light / +14% physical / +20% arcane / +14% darkness Mental save: +15 (+5 eff.) Psi when hit: +0.04 Maximum psi: +59.16 Mindpower: +25 (+5 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +8 Mag Changes resistances: +3% fire Changes resistances penetration: +30% blight Mental save: +10 (+3 eff.) Blindness immunity: +48% Poison immunity: +20% Confusion immunity: +24% Psi when hit: +0.12 Spellpower: +17 (+6 eff.) Mental crit. chance: +2% Light radius: +18 See stealth: +48 See invisible: +49 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Defense: +10 (+3 eff.) Damage when hit (Melee): 30 fire / 6 temporal Changes resistances: +15% blight / +10% fire / +15% darkness Changes resistances penetration: +11% all Changes damage: +12% cold Reduces incoming crit damage: 10.00% Blindness immunity: +43% Silence immunity: +20% Confusion immunity: +30% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Light radius: +13 Infravision radius: +6 See stealth: +16 See invisible: +38 Healing mod.: +10% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 105/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By DOOOOOOOOOOOM the Yeek Doomed level 43
1st Flare 123rd year of Ascendancy at 07:17 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 49
17th Dusk 123rd year of Ascendancy at 12:55 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 42
9th Mirth 123rd year of Ascendancy at 16:13 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 50
27th Dusk 123rd year of Ascendancy at 08:46 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 47
10th Dusk 123rd year of Ascendancy at 09:37 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 13
8th Haze 122nd year of Ascendancy at 14:01 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 45
4th Dusk 123rd year of Ascendancy at 15:27 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 2
75th Pyre 122nd year of Ascendancy at 18:13 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 24
51st Haze 122nd year of Ascendancy at 15:27 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 38
67th Pyre 123rd year of Ascendancy at 17:03 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 47
14th Dusk 123rd year of Ascendancy at 15:51 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 36
57th Regrowth 123rd year of Ascendancy at 09:33 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 50
27th Dusk 123rd year of Ascendancy at 09:27 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 32
3rd Decay 122nd year of Ascendancy at 08:31 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 10
75th Dusk 122nd year of Ascendancy at 11:37 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 20
39th Haze 122nd year of Ascendancy at 03:21 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 30
78th Haze 122nd year of Ascendancy at 20:10 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 40
5th Mirth 123rd year of Ascendancy at 15:40 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 50
26th Dusk 123rd year of Ascendancy at 07:26 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 50
41st Dusk 123rd year of Ascendancy at 06:15 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 36
51st Regrowth 123rd year of Ascendancy at 04:32 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 28
59th Haze 122nd year of Ascendancy at 23:51 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 36
56th Regrowth 123rd year of Ascendancy at 15:31 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 16
26th Haze 122nd year of Ascendancy at 15:52 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 45
4th Dusk 123rd year of Ascendancy at 20:46 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 50
21st Haze 123rd year of Ascendancy at 10:57 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 8
7th Mirth 122nd year of Ascendancy at 11:04 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 43
1st Dusk 123rd year of Ascendancy at 21:12 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 22
46th Haze 122nd year of Ascendancy at 05:52 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 50
68th Dusk 123rd year of Ascendancy at 14:48 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 2
75th Pyre 122nd year of Ascendancy at 18:13 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 2
75th Pyre 122nd year of Ascendancy at 18:13 see stats
By DOOOOOOOOOOOM the Yeek Doomed level 41
8th Mirth 123rd year of Ascendancy at 21:02 see stats
Log
There is an item here: Giroddakan the Flashborn
There is an item here: Galuran the Rainthorn
There is an item here: Flashbright the voratun amulet
There is an item here: Flashbrace
There is an item here: Emelynne the voratun amulet
There is an item here: Elura
There is an item here: Elekira the voratun amulet
There is an item here: Duskgrit
There is an item here: Duathelscar the voratun amulet
There is an item here: Duathelorder
There is an item here: Dramaran
There is an item here: Darkrebel the voratun amulet
There is an item here: Darkbender the voratun amulet
There is an item here: Dairoharakhad the voratun amulet
There is an item here: Coalroar
There is an item here: Charvenom
There is an item here: Ce'Nuwen the Galebreeze
There is an item here: Blastpain the voratun amulet
There is an item here: Barkshine the voratun amulet
There is an item here: Arthedegund
There is an item here: Airroar
There is an item here: Alador
There is an item here: Airlash the voratun amulet
There is an item here: Aeruriara the Burnfury
There is an item here: Abysspanic
DOOOOOOOOOOOM picks up (h.): Poreldath.
Your hate is too low to call another shadow!