











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by  Codefly  
 DescriptionThis addon replaces ToME's floating combat text: 
 Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat. 
 Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game: 
 Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Writhing One | 
| Level / Exp | 27 / 99% | 
| Size | big | 
| Lifes / Deaths | Killed by Emyth the large white snake at level 15 on the 33rd Dusk 122nd year of Ascendancy at 17:05  / 2Killed by Emelakira the sabertooth tiger at level 27 on the 8th Regrowth 123rd year of Ascendancy at 06:19  | 
Primary Stats
| Strength | 15 (base 14) | 
| Dexterity | 10 (base 10) | 
| Constitution | 18 (base 13) | 
| Magic | 64 (base 58) | 
| Willpower | 13 (base 10) | 
| Cunning | 50 (base 48) | 
Resources
| Life | -150/734 | 
| Insanity | 49/100 | 
| Healing Factor | 1.5111363549267 | 
| Regeneration | 12.013534021667 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +22.60995032651% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 12 | 
| Infravision | 5 | 
| See Stealth | 37.637072247758 | 
| See Invisible | 45.637072247758 | 
Offense: Mainhand
| Damage | 37 | 
| Accuracy | 45 | 
| Crit Chance | 29% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 61 | 
| Crit Chance | 39% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 24 | 
| Crit Chance | 13% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +6% | 
| Light | +7% | 
| Temporal | +28% | 
| Blight | +15% | 
| Arcane | +6% | 
| Darkness | +66% | 
| All | 0% | 
Offense: Damage Penetration
| Temporal | +10% | 
| Darkness | +20% | 
| Acid | +5% | 
| Nature | +40% | 
Defense: Base
| Armour (hardiness) | 14 (35.65183292883%) | 
| Defense | 33 | 
| Ranged Defense | 33 | 
| Fatigue | 0 | 
| Physical Save | 23 | 
| Spell Save | 26 | 
| Mental Save | 34 | 
Defense: Resistances
| Acid | + 30%( 70%) | 
| Blight | + 36%( 70%) | 
| Arcane | + 21%( 70%) | 
| Cold | + 30%( 70%) | 
| All | + 17%( 70%) | 
| Lightning | + 25%( 70%) | 
| Light | + 25%( 70%) | 
| Temporal | + 49%( 70%) | 
| Mind | + 30%( 70%) | 
| Darkness | + 54%( 70%) | 
| Fire | + 23%( 70%) | 
| Nature | + 25%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Silence Resistance | 42% | 
| Bleed Resistance | 0% | 
| Confusion Resistance | 88% | 
| Stun Resistance | 100% | 
| Pinning Resistance | 40% | 
| Poison Resistance | 20% | 
| Blind Resistance | 34% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 606% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat.  | 
Class Talents
| Demented / Friend of the worm | 1.30 | 
  | 5/5 | 
  | 3/5 | 
  | 4/5 | 
  | 1/5 | 
| Demented / Disfigured face | 1.30 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Demented / Tentacles | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Demented / Controlled horrors | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Demented / Path of horror | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 2/5 | 
  | 4/5 | 
| Demented / Horrific body | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 0/5 | 
| Demented / Beyond sanity | 1.30 | 
  | 5/5 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
| Cunning / Scoundrel | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 4/5 | 
| Technique / Combat training | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology.  | done | 
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00).  | done | 
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed xorn fragment. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed orc heart. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died.  | done | 
Equipment
| On feet |  Toruduthad the pair of iron boots (0 def, 3 armour) =immun=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Str offense ------ Physical Crit +1.0% Damage +3% acid Ignore resists +5% acid defense ------ Armor +3 Fatigue +2% Resistance +6% nature Silence Resist +21% Confus Resist +44% Stun Resist +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source |  alchemist's lamp 'Yarudil'1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: offense ------ Spell Crit +3% Spellpower +4 (+1 eff.) When Hit 15 fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +8% blight +7% fire +8% darkness Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +7 Infravision +4 See Invisibility +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 27 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  drakeskin leather cap 'Satyrtrencher' (0 def, 5 armour) =confuse 44=2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: offense ------ Ignore resists +25% nature On-Hit (Melee): * 20% chance to slow global speed by 42% defense ------ Armor +5 Fatigue +5% Resistance +15% mind +3% cold Mind save +27 (+11 eff.) Poison Resist +20% Disease Resist +20% Confus Resist +44% A cap made of leather.  | 
| Tool |  ash wand of clairvoyance 'Gorak' [power 10]  (9 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +15% temporal defense ------ Resistance +5% arcane +15% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Reveal the area around you, dispelling darkness (radius 10, power 70 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 turn cooldown 100% to increase all damage by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  copper ring of life0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Life +45.00 Life Regen +7.00 Healmod +12% Rings make your fingers look great!  | 
| On fingers |  Brenolen the Blackfear0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +3% acid +6% darkness Ignore resists +10% darkness defense ------ Resistance +9% acid Silence Resist +21% other ------- Mana/turn +0.10 Rings make your fingers look great!  | 
| Around waist |  drakeskin leather belt 'Emogaba'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +9.00% Physical Power +15 (+8 eff.) defense ------ Resistance +6% darkness Spell save +7 (+4 eff.) Life +53.00 Healmod +10% Pinning Resist +20% Stun Resist +20% other ------- Size +1 A belt that goes around your waist.  | 
| In main hand |  Glivea the dragonbone magestaff (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Crit +7.0% Spell Crit +8% Physical Power +11 (+6 eff.) Spellpower +29 (+7 eff.) Damage +30% darkness Accuracy +10 (+3 eff.) On-Hit (Melee): * 10 arcane resource burn * 20% chance to slow global speed by 42% defense ------ Defense +9 (+5 eff.) Resistance +6% acid +3% temporal +12% cold +3% blight Life Regen +0.70 Healmod +22% other ------- Light +5 Talents +1 Command Staff This staff offers 30% bonus to darkness damage. (included above) Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 1.0 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 93.29 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+0 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Unarmed combat: Weapon Damage 14.0 - 15.4 Physical Uses 40% Cun, 40% Str, 20% Mag 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +6.0% Attack Speed 100% Damage Conversion 100% void On Hit: 15% Dust to Dust level 1 On Hit: 10% Mind Blast level 1 On Hit: 10% Turn Back the Clock level 1 On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.  | 
| Main armor |  Loredrandur (3 def, 2 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil +2 Cun offense ------ Spell Crit +9% Spellpower +11 (+2 eff.) Damage +7% light +5% temporal +7% darkness +6% arcane defense ------ Armor +2 Defense +3 (+2 eff.) Resistance +3% nature +9% all Physical save +16 (+8 eff.) Blind Resist +10% Stun Resist +20% other ------- Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  linen cloak of the voidstalker (1 def, 0 armour) =void=2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +1 (+1 eff.) Resistance +11% darkness +13% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  Wildsaw the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +15% nature defense ------ Armor +4 Resistance +9% lightning +12% blight +10% light +11% darkness Blind Resist +24% Pinning Resist +20% Amulets make your neck look great!  | 
Inventory
 movement infusion of the wizard (speed 612%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 612% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 blink rune of the wizard (range 5; phase 18; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shatter afflictions rune of the sneak (absorb 80; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great!  | 
 copper amulet of vision0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +11% other ------- Infravision +3 Sight +2 See Invisibility +7 Amulets make your neck look great!  | 
 starlit copper amulet of mastery (0.12 Technique / Combat training)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +11% light +12% darkness Blind Resist +21% other ------- Masteries +0.12 Technique/Combat training Amulets make your neck look great!  | 
 wanderer's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +1.00 other ------- Stamina/turn +0.50 Amulets make your neck look great!  | 
 serendipitous steel amulet of vision0.1 Encumbrance T2 amulet jewelry [Ego++] Nature While equipped: Stats +9 Lck offense ------ Accuracy +8 (+3 eff.) defense ------ Defense +6 (+3 eff.) Resist unseen 11% Blind Resist +14% other ------- Infravision +2 Sight +2 See Invisibility +6 Amulets make your neck look great!  | 
 stabilizing gold amulet0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% temporal Pinning Resist +32% Knockbk Resist +22% Amulets make your neck look great!  | 
 voratun amulet 'Strikestrider'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Mind Crit +2% Critical power +15.00% Damage +15% lightning +6% mind Ignore resists +20% acid defense ------ Resistance +6% lightning +12% light +29% darkness Blind Resist +36% Amulets make your neck look great!  | 
 Adina =dex=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Dex offense ------ Critical power +5.00% Damage +11% acid defense ------ Resistance +22% acid +2% physical other ------- Psi when Hit +0.04 Hate-on-crit +5.00 Max psi +20.00 Rings make your fingers look great!  | 
 Dagoyon0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex offense ------ Damage +12% nature Accuracy +10 (+3 eff.) defense ------ Resistance +24% nature +3% darkness Cut Resist +10% Rings make your fingers look great!  | 
 mule's copper ring of arcana (+0.11/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -5% Silence Resist +20% other ------- Encumbrance +21 Mana/turn +0.11 Rings make your fingers look great!  | 
 Vargh Redemption =con=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 8.31 cold and 8.31 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 36 power out of 60/60 This azure ring seems to be always moist to the touch.  | 
 marksman's steel ring of nature (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex offense ------ Damage +12% nature Accuracy +8 (+3 eff.) defense ------ Resistance +24% nature Rings make your fingers look great!  | 
 pixie's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +4 Mag offense ------ Spellpower +8 (+2 eff.) Rings make your fingers look great!  | 
 savage's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +3 Con offense ------ Accuracy +11 (+4 eff.) Ignore Armor +9 defense ------ Defense +9 (+5 eff.) Spell save +11 (+6 eff.) other ------- Max stamina +16.00 Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 steel ring 'Frigidlord'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: offense ------ Damage +12% acid +12% fire +11% darkness +9% cold When Hit 6 acid defense ------ Resistance +22% darkness +24% fire Life Regen +2.00 Stun Resist +25% Rings make your fingers look great!  | 
 Flashbliss0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +6 Dex offense ------ Physical Power +5 (+3 eff.) Spellpower +8 (+2 eff.) Mindpower +8 (+4 eff.) On-Hit 15 physical On-Ranged-Hit 8 physical Damage +6% light Accuracy +12 (+4 eff.) When Hit 6 nature 2 light On-Hit (Melee): * 13% chance to reduce all saves and defense by 17 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 17 defense ------ Resistance +6% light other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 2.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great!  | 
 gold ring of nature (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature While equipped: offense ------ Damage +12% nature defense ------ Resistance +24% nature Rings make your fingers look great!  | 
 mule's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +4.00 Stun Resist +25% other ------- Encumbrance +23 Rings make your fingers look great!  | 
 Brightward the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +6 Mag offense ------ Damage +15% fire Ignore resists +15% light +20% acid defense ------ Resistance +6% acid +30% fire Rings make your fingers look great!  | 
 Gaba the Cracklethorn0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: defense ------ Defense +25 (+11 eff.) Fatigue -8% Resistance +15% lightning +5% arcane +6% light Mind save +18 (+8 eff.) Pinning Resist +20% other ------- Encumbrance +34 Rings make your fingers look great!  | 
 cruel yew starstaff of protection (20-24 power, 4 apr, light element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +10.00% Spellpower +9 (+2 eff.) Damage +20% light defense ------ Resistance +10% light other ------- Talents +1 Command Staff This staff offers 20% bonus, 10% resistance to light damage. (included above) Staves designed for wielders of magic, by the greats of the art.  | 
 Lightwreck the dragonbone magestaff (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Str +4 Dex +4 Mag +2 Wil offense ------ Spell Crit +5% Spellpower +15 (+3 eff.) Damage +30% arcane +9% mind Ignore resists +20% mind +10% light defense ------ Armor +8 Hardiness +9% Physical save +7 (+4 eff.) other ------- Talents +1 Command Staff This staff offers 30% bonus to arcane damage. (included above) Staves designed for wielders of magic, by the greats of the art.  | 
 arcing dwarven-steel greatmaul of daylight (39-58 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Ego] Arcane Weapon Damage 39.0 - 58.5 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +7 light Damage Against +14% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage Massive two-handed mauls.  | 
 dwarven-steel longsword of crippling (22-30 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego+] Master Weapon Damage 21.5 - 30.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Sharp, long, and deadly.  | 
 chilling dwarven-steel dagger (20-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Weapon Damage 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +13 cold Sharp, short and deadly.  | 
 Flarepall the stralite dagger (28-36 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Rare] Psionic Weapon Damage 28.0 - 36.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +10 mind +8 fire On-Hit, radius 1 +8 fire On-crit, radius 2 +12 fire On Hit: * 31% chance to reduce all saves and defense by 17 While equipped: Stats +4 Cun +3 Wil offense ------ Damage +6% mind Ignore resists +25% arcane defense ------ Resistance +5% arcane Sharp, short and deadly.  | 
 Ivuyamira (18/18, 12-18 power, 5 apr)3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Rare] Nature Weapon Damage 12.5 - 17.5 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 18 On-ranged-hit +11 nature +20 arcane On-Hit, radius 1 +20 mind On-crit, radius 2 +8 arcane On Hit: * 20% chance to reduce all saves and defense by 17 Arrows are used with bows to pierce your foes to death.  | 
 verdant cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature While equipped: Stats +3 Con offense ------ Damage +10% nature defense ------ Resistance +8% blight +11% all Life +51.00 Life Regen +2.30 Healmod +13% Poison Resist +26% Disease Resist +29% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 prismatic hardened leather armour of stability (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego] Arcane/Master While equipped: defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% Resistance +7% physical +12% light +11% darkness Physical save +13 (+7 eff.) A suit of armour made of leather.  | 
 dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Master While equipped: defense ------ Armor +14 Defense +3 (+2 eff.) Fatigue +6% Physical save +10 (+5 eff.) A suit of armour made of mail.  | 
 Poriyann the Jetwinter (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Rare] Psionic While equipped: Stats +2 Dex +8 Mag +4 Cun offense ------ When Hit 10 darkness defense ------ Armor +16 Fatigue +22% Resistance +10% mind +5% arcane Mind save +19 (+8 eff.) other ------- See Invisibility +9 A suit of armour made of metal plates.  | 
 Earthcut =immun=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Con offense ------ Mindpower +4 (+2 eff.) Damage +3% nature defense ------ Armor +10 Mind save +6 (+3 eff.) Poison Resist +10% Cut Resist +20% Stun Resist +20% A belt that goes around your waist.  | 
 noble's rough leather belt of unlife =undead=1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil offense ------ Against +17% Summoned defense ------ Resistance +6% blight Resist Against +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 rough leather belt of resilience1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Life +30.00 A belt that goes around your waist.  | 
 Branirachak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +10% mind defense ------ Defense +2 (+1 eff.) Resistance +5% arcane +15% temporal Life +47.00 Healmod +10% Cut Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 enveloping cashmere cloak of Eldoral (7 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex defense ------ Defense +7 (+4 eff.) Physical save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 pair of hardened leather boots 'Lisekira' (0 def, 7 armour) =10 phase=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Spellpower +10 (+2 eff.) Spellpower/crit +2 Damage +12% arcane When Hit 4 blight 6 temporal defense ------ Armor +7 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana-on-crit +2.00 Infravision +2 A pair of boots made of leather.  | 
 pair of dwarven-steel boots 'Belodas' (0 def, 4 armour) =regen=3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: defense ------ Armor +4 Fatigue +3% Resistance +2% physical +9% nature +6% light Unlife -20.00 life Life Regen +10.00 Healmod +12% Teleport Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Brodydoneg the rough leather gloves (0 def, 1 armour) =dmg=1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 5 blight Damage +4% blight +9% temporal When Hit 6 blight defense ------ Armor +1 Resistance +6% blight other ------- Mana/turn +0.08 Mana-on-crit +1.00 Max mana +80.00 Unarmed combat: Weapon Damage 8.5 - 9.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 blight On Hit: 20% Soul Rot level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 rough leather gloves 'Galyhek' (0 def, 7 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+3 eff.) Ignore resists +5% mind Ignore Armor +2 defense ------ Armor +7 other ------- Hate-on-crit +1.00 Unarmed combat: Weapon Damage 11.5 - 12.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Woesever (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex offense ------ On-Hit 7 darkness Damage +10% darkness +3% lightning Accuracy +13 (+4 eff.) When Hit 2 lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 14% defense ------ Armor +2 Resistance +5% darkness Life Regen +4.00 other ------- Stamina/turn +0.50 Max stamina +14.00 Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +8.0% Attack Speed 100% On Hit: 10% Nightmare level 3 On Hit: 20% Moonlight Ray level 3 On Hit: * 7% chance to reduce damage dealt by 14% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 corrosive hardened leather gloves of dexterity (+3) (0 def, 2 armour) =dex=1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 6 acid Damage +5% acid Accuracy +13 (+4 eff.) defense ------ Armor +2 Resistance +5% acid Unarmed combat: Weapon Damage 15.5 - 17.1 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +5 acid On Hit: 10% Corrosive Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 linen wizard hat 'Morningtooth' (1 def, 0 armour) =confuse + res=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ When Hit 4 light defense ------ Defense +1 (+1 eff.) Resistance +9% acid +1% physical +5% fire +12% temporal +6% cold Confus Resist +20% A pointy cloth hat, very wizardly...  | 
 Lightbane (1 def, 0 armour) =5 phase + dmg=2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) Damage +10% darkness +6% arcane defense ------ Defense +1 (+1 eff.) Resistance +9% blight +15% darkness +3% light Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.04 A pointy cloth hat, very wizardly...  | 
 prismatic rough leather cap of dexterity (+3) (0 def, 1 armour) =dex=2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +3 Dex defense ------ Armor +1 Fatigue +1% Resistance +10% light +11% darkness A cap made of leather.  | 
 rough leather cap 'Koryneg' (0 def, 1 armour) =wate=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +5% cold +3% nature +4% physical other ------- Breathe water A cap made of leather.  | 
 rough leather cap of constitution (+2) (0 def, 1 armour) =con=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Con defense ------ Armor +1 Fatigue +1% A cap made of leather.  | 
 hardened leather cap 'Kilnstone' (0 def, 6 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +25% fire When Hit 2 fire defense ------ Armor +6 Fatigue +3% Resistance +3% acid +6% fire +14% nature Spell save +10 (+5 eff.) Life +100.00 Healmod +23% other ------- Infravision +2 A cap made of leather.  | 
 hardened leather cap 'Wretchoath' (6 def, 3 armour) =dex=2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +7 Dex +2 Mag +4 Cun offense ------ Accuracy +6 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 42% When Hit: * 14% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +6 (+3 eff.) Fatigue +3% Resistance +8% fire +3% nature +7% cold Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 52.0 Physical damage. If the attack hits, the target is confused (25% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather.  | 
 hardened leather cap of constitution (+6) (0 def, 3 armour) =con=2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +6 Con defense ------ Armor +3 Fatigue +3% A cap made of leather.  | 
 Adinor the iron helm (0 def, 3 armour) =acc=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Crit +3.0% Critical power +5.00% Ignore resists +10% acid Accuracy +15 (+5 eff.) Ignore Armor +1 On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +3 Fatigue +5% Physical save +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Delugorn the iron helm (0 def, 3 armour) =res=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +5% Resistance +9% temporal +11% light +3% mind +6% blight +9% fire +5% arcane +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Islerelaith the Dimnoon (0 def, 3 armour) =pen=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +15% darkness Ignore resists +25% darkness +20% fire When Hit 4 darkness defense ------ Armor +3 Fatigue +5% Resistance +6% darkness other ------- Stamina when Hit +0.90 EQ when Hit +0.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 dwarven-steel helm 'Galuyon' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str offense ------ Damage +9% temporal Ignore resists +5% mind +25% temporal When Hit 2 mind On-Hit (Melee): * 10% chance to reduce armor by 39% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Fatigue +4% Resistance +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Abysspassion the voratun helm (0 def, 5 armour) =15 phase=3.0 Encumbrance T5 head armor [Rare] Nature While equipped: offense ------ When Hit 10 fire defense ------ Armor +5 Fatigue +5% Resistance +14% light +15% darkness Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Stun Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 423 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 bright alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego] Master/Psionic While equipped: defense ------ Mind save +7 (+4 eff.) other ------- Light +7 See Stealth +5 See Invisibility +7 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Coalrace the voratun pickaxe (dig speed 23 turns) =pen=3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +6 Str offense ------ Damage +12% acid +9% mind Ignore resists +25% darkness +15% acid defense ------ Fatigue -7% Resistance +12% mind While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 12 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 120 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 iron torque of clear mind [power 1]  (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 Mayulrada the Obsidianravage [power 194]  (9 cooldown) =armor + 80=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 14% defense ------ Armor +12 Resistance +6% darkness Unlife -80.00 life other ------- Infravision +2 Sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to reduce fatigue by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 extending elm wand of lightning storm [power 110]  (9 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 9 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?  | 
Achievements
			Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
			Killed Borius in the Bearscape.By Docinn the Cornac Writhing One level 27
1st Allure 123rd year of Ascendancy at 11:57 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Docinn the Cornac Writhing One level 19
56th Dusk 122nd year of Ascendancy at 23:24 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Docinn the Cornac Writhing One level 25
65th Haze 122nd year of Ascendancy at 07:58 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Docinn the Cornac Writhing One level 10
2nd Summertide 122nd year of Ascendancy at 18:06 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Docinn the Cornac Writhing One level 20
64th Dusk 122nd year of Ascendancy at 22:59 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Docinn the Cornac Writhing One level 16
39th Dusk 122nd year of Ascendancy at 09:05 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Docinn the Cornac Writhing One level 11
5th Flare 122nd year of Ascendancy at 14:01 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Docinn the Cornac Writhing One level 10
2nd Flare 122nd year of Ascendancy at 12:12 see stats
			The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By Docinn the Cornac Writhing One level 24
57th Haze 122nd year of Ascendancy at 03:25 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Docinn the Cornac Writhing One level 25
66th Haze 122nd year of Ascendancy at 00:34 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Docinn the Cornac Writhing One level 18
42nd Dusk 122nd year of Ascendancy at 00:57 see stats
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Docinn the Cornac Writhing One level 15
33rd Dusk 122nd year of Ascendancy at 17:05 see stats
Log
Fire drake hatchling is free from the rotting disease.
Blight Poison from Carrion worm mass hits Emelakira the sabertooth tiger for (14 flat reduction), 0 blight (0 total damage).
Emelakira the sabertooth tiger hits worm that walks (servant of Docinn) for 71 physical, 9 arcane (80 total damage).
worm that walks (servant of Docinn) receives 5 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Fire drake hatchling for 30 blight damage.
Carrion worm mass's wormblight area effect hits Emelakira the sabertooth tiger for (14 flat reduction), 9 blight (9 total damage).
Carrion worm mass's wormblight area effect hits Fire drake hatchling for 30 blight damage.
Emelakira the sabertooth tiger hits worm that walks (servant of Docinn) for 41 physical, 9 arcane (50 total damage).
Worm that walks (servant of Docinn) no longer seems to be in sync with his ally.
Talent Cyst Burst is ready to use.
Emelakira the sabertooth tiger hits worm that walks (servant of Docinn) for 66 physical, 13 arcane (79 total damage).
LIFE LOST WARNING!
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Character control switched to Docinn.
Emelakira the sabertooth tiger hits Worm that walks (servant of Docinn) for 63 physical damage.
Docinn the level 27 cornac writhing one was maimed to death by Emelakira the sabertooth tiger on level 1 of Lost land of Poosh.



















































































































