











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 50 / 3384% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Hypostasis of Entropy at level 50 on the 18th Pyre 126th year of Ascendancy at 22:48 / 2Killed by Hypostasis of Entropy at level 50 on the 18th Pyre 126th year of Ascendancy at 23:51 |
Primary Stats
| Strength | 146 (base 60) |
| Dexterity | 52 (base 36) |
| Constitution | 28 (base 15) |
| Magic | 105 (base 65) |
| Willpower | 23 (base 8) |
| Cunning | 79 (base 60) |
Resources
| Life | -195/1566 |
| Mana | 470/509 |
| Insanity | 8/100 |
| Healing Factor | 1.4656298990388 |
| Regeneration | 27.00587621114 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 45.350416095169 |
| See Invisible | 45.350416095169 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 240 |
| Accuracy | 75 |
| Crit Chance | 75% |
| APR | 70 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +35% |
| Physical | +112% |
| All | +17% |
| Lightning | +20% |
| Light | +38% |
| Temporal | +52% |
| Darkness | +117% |
| Fire | +78% |
| Nature | +23% |
Offense: Damage Penetration
| Physical | +66% |
| Darkness | +53% |
| Temporal | +71% |
| All | +38% |
Defense: Base
| Armour (hardiness) | 34 (55.65183292883%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 57 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 37%( 70%) |
| Cold | + 57%( 70%) |
| All | + 34%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 57%( 70%) |
| Physical | + 51%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Teleport Resistance | 20% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Silence Resistance | 29% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 470 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 233 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1012% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 660 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Aerariwen the skeleton warrior. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the worried loremaster from death by Xeriminor the vampire. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2692. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Umbrashaper' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +3 Con offense ------ Damage +8% physical When Hit 6 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 23% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Resistance +10% lightning +9% temporal +6% darkness Silence Resist +29% Confus Resist +50% Stun Resist +29% other ------- Size +1 A pair of boots made of leather. |
| Light source | Sewerbane the dwarven lantern1.0 Encumbrance T5 lite [Rare] Master While equipped: offense ------ Ignore resists +13% all Ignore Armor +14 defense ------ Resistance +9% blight +2% physical Life Regen +4.18 Healmod +15% Pinning Resist +21% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | fearwoven elven-silk wizard hat of fire (+20%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Psionic While equipped: offense ------ Damage +14% darkness +16% physical defense ------ Defense +3 (+1 eff.) Resistance +20% physical +16% darkness +28% fire A pointy cloth hat, very wizardly... |
| Tool | Chalusta (dig speed 25 turns) =GG=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +5 Con offense ------ Damage +15% physical Accuracy +20 (+5 eff.) defense ------ Defense +10 (+2 eff.) Crit Resistance 10.00% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+11 eff.) Confus Resist +50% other ------- Max mana -40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | stralite ring 'Stokehunger'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +13 (+3 eff.) Spellpower +15 (+3 eff.) Damage +8% all defense ------ Resistance +6% lightning +12% fire Physical save +14 (+4 eff.) Spell save +16 (+5 eff.) Mind save +14 (+4 eff.) Life +62.00 Life Regen +12.00 Healmod +17% Stun Resist +30% Rings make your fingers look great! |
| Around waist | Ravenbone1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Dex +6 Wil +6 Cun offense ------ Physical Power +9 (+2 eff.) Damage +31% darkness On-Hit (Melee): * 21% chance to reduce damage dealt by 23% defense ------ Resistance +9% acid +9% fire +8% cold +9% lightning Physical save +13 (+3 eff.) Spell save +30 (+8 eff.) Mind save +15 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
| In main hand | voratun greatmaul 'Uludorand' (66-100 power, 4 apr) =GG=5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Master Weapon Damage 66.5 - 99.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Critical: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +38.0% Critical power +48.00% Physical Power +21 (+5 eff.) Ignore resists +17% physical Accuracy +10 (+2 eff.) Ignore Armor +30 defense ------ Resistance +18% fire +6% light +3% mind Teleport Resist +10% Massive two-handed mauls. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) =GG=1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Emulle (0 def, 2 armour) =GG=2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +8 Mag offense ------ Spell Crit +13% Spellpower +29 (+6 eff.) Damage +17% darkness +30% physical Ignore resists +11% physical defense ------ Armor +2 Resistance +4% physical +25% darkness +6% blight +5% arcane +15% all Life Regen +2.00 Teleport Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Strikestone' (3 def, 11 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +6 Wil offense ------ Spell Crit +7% Spellpower +20 (+4 eff.) When Hit 10 blight defense ------ Armor +11 Defense +3 (+1 eff.) Resistance +3% lightning +27% cold +23% darkness +25% temporal Out-of-Phase Defense +39 Out-of-Phase Resistance +25% Out-of-Phase Resilience +40% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Nightborn the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +5 (+1 eff.) On-Hit 15 light 15 darkness Damage +20% darkness +8% physical Ignore resists +15% darkness Accuracy +10 (+2 eff.) Ignore Armor +15 When Hit 4 arcane When Hit: * 13% chance to blind * 15% chance to reduce damage dealt by 23% defense ------ Resistance +6% darkness Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 119.00 physical damage and 138.09 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -961; dur 7; cd 28)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 28 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -961 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1922 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -1113; dur 7; cd 26)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1113 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2226 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -885; dur 8; cd 31)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 31 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -885 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1771 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 864%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 864% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 984%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 984% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 993; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 993 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 524; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 524 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 55%; magical, mental; dur 2; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 55% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 56%; physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 56% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 51%; mental, physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 51% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 13; phase 44; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 13 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 13 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 44%, your defense is increased by 44 and all your resistances by 44%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 10; phase 26; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 10 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (242.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 367.84 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 224; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 224 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 690; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 690 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 819; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 819 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 746; dur 6; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 746 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 29; blocks 5; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 5 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 83; blocks 6; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 57; blocks 9; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 9 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
copper amulet 'Chargehash'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex +1 Mag +1 Wil +7 Lck offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Resistance +6% lightning +3% temporal Resist unseen 11% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Amulets make your neck look great! |
copper amulet 'Scabvenom'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ When Hit 2 nature defense ------ Resistance +11% lightning +6% temporal +3% blight Stun Resist +21% Amulets make your neck look great! |
Arorina0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: offense ------ Critical power +14.00% Spellpower +7 (+1 eff.) Damage +8% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 defense ------ Defense +5 (+1 eff.) Resistance +6% blight +6% fire +5% arcane +15% darkness Disease Resist +20% Disarm Resist +20% Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
clarifying steel amulet of mastery (0.20 Demented / Friend of the worm) =confuse=0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +14% mind Confus Resist +27% other ------- Masteries +0.20 Demented/Friend of the worm Amulets make your neck look great! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
Sunonslaught0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +8 Mag offense ------ Spellpower +30 (+6 eff.) Spellpower/crit +6 When Hit 6 light defense ------ Resistance +19% temporal Pinning Resist +35% Knockbk Resist +36% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 22 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (181). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
starlit gold amulet0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +14% light +19% darkness Blind Resist +38% Amulets make your neck look great! |
stralite amulet 'Sunvortex'0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +13 Cun +9 Con offense ------ Move Speed +10% defense ------ Fatigue -7% Resistance +18% lightning +6% fire +14% light +18% darkness Life Regen +3.00 Blind Resist +28% Stun Resist +36% Amulets make your neck look great! |
stralite amulet of perfection (0.23 Demented / Path of horror,0.23 Corruption / Hexes)0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: other ------- Masteries +0.23 Corruption/Hexes +0.23 Demented/Path of horror Amulets make your neck look great! |
wanderer's stralite amulet of cunning (+6)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +10 Cun +6 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +3.00 Amulets make your neck look great! |
Blazespawn the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +20 Lck offense ------ Accuracy +20 (+5 eff.) When Hit 10 light defense ------ Armor +4 Defense +30 (+7 eff.) Resistance +9% mind +9% fire +5% arcane +15% nature Resist unseen 20% Teleport Resist +21% other ------- Light +2 Amulets make your neck look great! |
Brighttrial the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +3 Wil +10 Cun +8 Con +16 Lck offense ------ Move Speed +10% Accuracy +20 (+5 eff.) defense ------ Defense +18 (+4 eff.) Fatigue -18% Resistance +9% fire Resist unseen 16% Life Regen +9.00 Amulets make your neck look great! |
Naturevenom0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Dex +10 Wil offense ------ Physical Crit +3.0% Physical Power +10 (+2 eff.) Combat Speed +10% Damage +9% physical On-Hit (Melee): * 26% chance to slow global speed by 55% defense ------ Defense +15 (+4 eff.) Physical save +23 (+6 eff.) Spell save +25 (+7 eff.) Mind save +23 (+7 eff.) Unlife -60.00 life Amulets make your neck look great! |
voratun amulet 'Stormrock' =GG=0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil offense ------ When Hit 4 temporal On-Hit (Melee): * 20% chance to reduce armor by 45% defense ------ Resistance +9% acid +10% physical +3% lightning Physical save +24 (+6 eff.) Spell save +25 (+7 eff.) Mind save +36 (+12 eff.) Confus Resist +18% Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Coalbreak0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +4 Cun offense ------ Ignore resists +15% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Resistance +24% fire Rings make your fingers look great! |
Ravenpiety the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +21% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Resistance +6% cold Blind Resist +22% other ------- Light +3 Infravision +4 See Stealth +8 See Invisibility +9 Rings make your fingers look great! |
copper ring 'Obsidianwrack'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 23% defense ------ Resistance +22% lightning +6% darkness Rings make your fingers look great! |
marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+1 eff.) Rings make your fingers look great! |
psionicist's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
rogue's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun defense ------ Defense +4 (+1 eff.) Blind Resist +20% other ------- Infravision +3 See Stealth +7 See Invisibility +7 Rings make your fingers look great! |
Getydokalthoran the steel ring =confuse=0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +6 Wil +2 Cun offense ------ Critical power +20.00% defense ------ Physical save +6 (+2 eff.) Mind save +8 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 30 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
pixie's steel ring of arcana (+0.13/turn) =silence=0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +6 (+1 eff.) defense ------ Silence Resist +26% Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Searwrack the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +24% acid Ignore resists +25% acid When Hit 10 darkness On-Hit (Melee): * 20% chance to reduce armor by 45% defense ------ Resistance +9% fire Mind save +11 (+3 eff.) Confus Resist +38% Rings make your fingers look great! |
mule's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun offense ------ On-Hit 13 physical On-Ranged-Hit 16 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 28 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 28 defense ------ Fatigue -5% other ------- Encumbrance +23 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
warrior's gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Str defense ------ Armor +8 Mind save +8 (+2 eff.) Confus Resist +26% Rings make your fingers look great! |
Blazemaster0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +9 Cun +9 Dex offense ------ Critical power +20.00% Damage +18% physical Accuracy +13 (+3 eff.) When Hit 8 darkness Rings make your fingers look great! |
Droyon0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +9 Dex offense ------ Physical Crit +8.0% Critical power +10.00% Damage +9% physical Accuracy +43 (+9 eff.) defense ------ Physical save +15 (+4 eff.) Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's stralite ring of arcana (+0.25/turn)0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +6 Wil offense ------ Spellpower +9 (+2 eff.) defense ------ Silence Resist +28% Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +11 (+3 eff.) Ignore Armor +11 defense ------ Defense +11 (+3 eff.) Stun Resist +30% Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring 'Dawnbrand'0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Damage +15% acid When Hit 6 lightning defense ------ Resistance +9% lightning +12% light Life +44.00 Disarm Resist +42% Pinning Resist +33% Knockbk Resist +40% other ------- Light +3 Rings make your fingers look great! |
warrior's stralite ring of frost (+28%)0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: Stats +8 Str defense ------ Armor +16 Resistance +28% cold Rings make your fingers look great! |
Bleaksting the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Ignore resists +25% darkness When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Resistance +12% lightning +20% darkness Mind save +13 (+4 eff.) Confus Resist +43% Rings make your fingers look great! |
Chalundur the Dimwing0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +10 Cun +10 Dex offense ------ Ignore resists +26% darkness Accuracy +13 (+3 eff.) On-Hit (Melee): * 21% chance to reduce damage dealt by 23% defense ------ Resistance +21% darkness Rings make your fingers look great! |
Velayamina the Tundramortal0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +6 Wil +4 Con offense ------ Spell Crit +4% defense ------ Resistance +27% cold Spell save +12 (+4 eff.) Life +50.00 Disarm Resist +42% Pinning Resist +50% Knockbk Resist +47% Rings make your fingers look great! |
conjurer's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Mag +6 Wil offense ------ Spellpower +11 (+2 eff.) Accuracy +13 (+3 eff.) Ignore Armor +14 defense ------ Defense +11 (+3 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
conjurer's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +6 Wil offense ------ Spellpower +13 (+3 eff.) Accuracy +13 (+3 eff.) Ignore Armor +14 defense ------ Defense +12 (+3 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +5 Mag offense ------ Spellpower +10 (+2 eff.) Rings make your fingers look great! |
rogue's voratun ring of time (+15%)0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Cun defense ------ Defense +12 (+3 eff.) Resistance +15% temporal Rings make your fingers look great! |
savage's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +4 Con offense ------ On-Hit 21 physical On-Ranged-Hit 29 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 28 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 28 defense ------ Spell save +16 (+5 eff.) Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
solipsist's voratun ring of arcana (+0.20/turn)0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +7 Wil defense ------ Silence Resist +41% Rings make your fingers look great! |
voratun ring 'Eilinoriba'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +4 Con offense ------ Spellpower +10 (+2 eff.) Move Speed +13% Damage +13% blight Accuracy +10 (+2 eff.) When Hit 2 arcane defense ------ Armor +16 Defense +11 (+3 eff.) Resistance +13% blight Crit Resistance 15.00% Spell save +15 (+4 eff.) Blinding Speed: Puts all charms on 24 turn cooldown Effective talent level: 2.0 Power cost 24 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
Greentrail (20-24 power, 4 apr, light element)5.0 Encumbrance T3 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +19% Physical Power +6 (+2 eff.) Spellpower +18 (+4 eff.) Accuracy +8 (+2 eff.) defense ------ Physical save +8 (+2 eff.) Spell save +7 (+2 eff.) Mind save +7 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Talents +1 Command Staff This staff offers 20% bonus to light damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Dristir (25-30 power, 5 apr, arcane element)5.0 Encumbrance T4 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Spell Crit +16% Critical power +16.00% Physical Power +6 (+2 eff.) Spellpower +20 (+4 eff.) Accuracy +9 (+2 eff.) On-Hit (Melee): * 10% chance to slow global speed by 55% defense ------ Defense +9 (+2 eff.) Resistance +9% acid +6% darkness +3% blight +3% cold +5% arcane other ------- Light +3 Talents +1 Command Staff This staff offers 25% bonus to arcane damage. (included above) Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 2.0 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 200.05 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) other ------- Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 119 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Lightningquarry the dragonbone vilestaff (36-43 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 36.0 - 43.2 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +16% Critical power +16.00% Spellpower +17 (+3 eff.) Spellpower/crit +12 Damage +3% blight Ignore resists +10% blight When Hit 8 lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 defense ------ Resistance +6% lightning +3% blight other ------- Talents +1 Command Staff This staff offers 36% bonus to fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Oluzor the dragonbone magestaff (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +16% Physical Power +12 (+3 eff.) Spellpower +31 (+6 eff.) Damage +30% blight Ignore Shields +30% Accuracy +6 (+1 eff.) defense ------ Defense +22 (+5 eff.) Resistance +3% temporal +1% physical Shield Power +17% Physical save +23 (+6 eff.) Spell save +13 (+4 eff.) Mind save +15 (+5 eff.) Stun Resist +20% other ------- Talents +1 Command Staff This staff offers 30% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+6 eff.) defense ------ Mind save +8 (+2 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
Woewreck (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+3 eff.) Spellpower/crit +7 Damage +30% blight +9% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Armor +10 Defense +10 (+2 eff.) Resistance +6% light other ------- Wards +3 blight Talents +4 Ward +1 Command Staff This staff offers 30% bonus, 3 wards to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Shimmerwrack' (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Dex offense ------ Spell Crit +14% Critical power +15.00% Spellpower +26 (+5 eff.) defense ------ Resistance +15% fire +1% physical other ------- Talents +1 Command Staff This staff offers 30% bonus, 15% resistance to fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Gunarain' (30-36 power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Mag +7 Cun +5 Con offense ------ Spell Crit +18% Critical power +40.00% Spellpower +15 (+3 eff.) Damage +6% acid +12% blight Ignore resists +25% acid defense ------ Resistance +12% acid other ------- Talents +1 Command Staff This staff offers 30% bonus, 15% penetration to light damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid defense ------ Mind save +8 (+2 eff.) Confus Resist +20% The bottom part of Telos' broken staff. |
steel battleaxe 'Fulogund' (20-30 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Nature/Master Weapon Damage 20.0 - 30.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +9 nature On Critical: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +17.0% Physical Power +10 (+2 eff.) Damage +6% blight Ignore resists +5% blight defense ------ Resistance +6% blight Massive two-handed battleaxes. |
Chalomnir the Sepsishunter (56-83 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 55.5 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +8 arcane On-Hit, radius 1 +19 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Physical Crit +19.0% Critical power +41.00% Spellpower/crit +8 Ignore Armor +21 Massive two-handed battleaxes. |
Windscar (54-82 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane Weapon Damage 54.5 - 81.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +12 temporal On-Hit, radius 1 +8 nature +26 fire On-crit, radius 2 +4 blight On Hit: * 21% chance to slow global speed by 55% * Create an explosion dealing 128 fire damage (1/turn) On Critical: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 While equipped: offense ------ Ignore resists +5% blight When Hit 10 blight defense ------ Resistance +3% blight Massive two-handed battleaxes. |
plaguebringer's voratun battleaxe of crippling (56-83 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Arcane/Master Weapon Damage 55.5 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +14 blight On Hit: 20% Epidemic level 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 35 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% defense ------ Disease Resist +28% Massive two-handed battleaxes. |
Flarestake (85-128 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Master Weapon Damage 85.0 - 127.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% Ignore Shields +30% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Dex +2 Wil +2 Cun offense ------ Physical Crit +17.0% Combat Speed +10% Accuracy +33 (+7 eff.) defense ------ Physical save +6 (+2 eff.) Unlife -80.00 life Massive two-handed mauls. |
Kyhor the voratun greatmaul (86-129 power, 4 apr) =GG=5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 86.0 - 129.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +32 blight +8 mind On-crit, radius 2 +16 arcane On Hit: 20% Epidemic level 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 35 While equipped: Stats +19 Con +17 Wil offense ------ Ignore resists +5% blight defense ------ Resistance +5% arcane Mind save +6 (+2 eff.) Life +121.00 Disease Resist +24% Massive two-handed mauls. |
steel greatsword 'Sootjustice' (26-41 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Arcane/Psionic Weapon Damage 25.5 - 40.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +10 darkness +20 acid Damage Against +10% Living On-Hit, radius 1 +8 darkness On Hit: 40% Curse of Impotence level 2 Massive two-handed swords. |
Freezeglean the voratun greatsword (82-131 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 82.0 - 131.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +43 cold On-Hit, radius 1 +21 cold While equipped: Stats +9 Dex offense ------ Combat Speed +10% Accuracy +35 (+8 eff.) other ------- See Invisibility +15 Massive two-handed swords. |
chilling voratun greatsword of massacre (71-114 power, 4 apr) =dmg=3.0 Encumbrance T5 greatsword 2H weapon [Ego] Arcane/Master Weapon Damage 71.0 - 113.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +14 cold Massive two-handed swords. |
stormbringer's voratun greatsword of shearing (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 61.5 - 98.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +38 lightning +16 cold While equipped: offense ------ Move Speed +55% Ignore resists +7% all Accuracy +10 (+2 eff.) Ignore Armor +13 Massive two-handed swords. |
voratun greatsword 'Emelobeth' (80-129 power, 4 apr) =GG=3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 80.5 - 128.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +8 mind On Hit: 20% Curse of Death level 5 While equipped: offense ------ Ignore resists +19% physical Accuracy +24 (+6 eff.) Ignore Armor +16 defense ------ Armor +6 Resistance +6% acid Life +60.00 Pinning Resist +20% Massive two-handed swords. |
iron longsword (11-15 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
Acera (33-46 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Arcane/Master Weapon Damage 33.0 - 46.2 Acid Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +40 corrosive acid While equipped: offense ------ Physical Crit +10.0% Spell Crit +10% Damage +20% acid Ignore resists +20% acid defense ------ Resistance +15% acid Corrosive Worm: Effective talent level: 4.0 Power cost 18 out of 30/30. Range 10 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 53 acid damage in a 4 radius ball. This damage will increase by 39% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Sword of Potential Futures (28-39 power, 10 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Weapon Damage 28.0 - 39.2 Physical Uses 20% Mag, 80% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Starwell the voratun longsword (42-58 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +32 acid +14 nature +8 light On Hit: * 20% chance to reduce armor by 45% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Ignore resists +25% acid +12% physical Accuracy +25 (+6 eff.) Ignore Armor +22 defense ------ Resistance +6% acid Sharp, long, and deadly. |
The Black Spike (48-67 power, 20 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane Weapon Damage 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +20 Critical Rate +5.0% Attack Speed 100% Damage Conversion 50% darkness While equipped: Stats +10 Str +8 Mag offense ------ Damage +25% darkness Ignore resists +15% darkness defense ------ Resistance +18% darkness +12% blight other ------- Shadow Power +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
dwarven-steel mace 'Chamigahor' (26-36 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +7 darkness +8 cold Damage Against +10% Living On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Physical Power +15 (+3 eff.) defense ------ Armor +2 Physical save +3 (+1 eff.) Blunt and deadly. |
Torchswift (36-50 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Random Unique] Arcane Weapon Damage 36.0 - 50.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +33 blight +16 temporal On Hit: 40% Epidemic level 4 On Hit: * 32% chance to reduce strength, dexterity, and constitution by 35 While equipped: offense ------ Damage +9% acid On-Hit (Melee): * 21% chance to reduce armor by 45% defense ------ Resistance +30% fire +17% temporal Disease Resist +43% Blunt and deadly. |
acidic iron waraxe of massacre (18-24 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 One-handed war axes. |
Zedekhad (30-41 power, 5 apr) =Debuffer?=3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +9 blight On Hit: 20% Epidemic level 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 35 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +18.0% Critical power +35.00% Spellpower/crit +6 Ignore Armor +11 defense ------ Disease Resist +18% One-handed war axes. |
Betyvea the Cloudbait (40-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +4 lightning +8 temporal On-Hit, radius 1 +16 lightning On-crit, radius 2 +90 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Critical: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 While equipped: Stats +8 Str offense ------ Global Speed +10% Damage +10% physical Accuracy +19 (+5 eff.) One-handed war axes. |
Glyrilevea the Heatsmash (41-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Arcane Weapon Damage 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 blight +16 nature +23 fire On-Hit, radius 1 +23 blight On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 35 While equipped: offense ------ Damage +9% blight When Hit 8 fire On-Hit (Melee): * 23% chance to reduce strength, dexterity, and constitution by 35 defense ------ Resistance +33% fire Disease Resist +35% One-handed war axes. |
voratun waraxe 'Malibar' (48-66 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 47.5 - 66.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +10.0% Attack Speed 100% On Hit: * 20% chance to reduce armor by 45% On Critical: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 While equipped: offense ------ Physical Crit +12.0% Physical Power +29 (+6 eff.) Ignore resists +14% physical Accuracy +16 (+4 eff.) Ignore Armor +14 One-handed war axes. |
voratun waraxe 'Pitchfame' (40-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +19 nature On Hit: * 21% chance to reduce all saves and defense by 28 While equipped: offense ------ Ignore resists +13% physical +20% darkness +14% all Accuracy +41 (+9 eff.) Ignore Armor +19 defense ------ Resistance +9% cold +2% physical +6% darkness +6% fire One-handed war axes. |
Alarain the voratun dagger (50-65 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 50.0 - 65.0 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +12 acid On Critical: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Cun +2 Con offense ------ Physical Crit +12.0% Physical Power +12 (+3 eff.) Ignore resists +12% physical Accuracy +23 (+5 eff.) Ignore Armor +12 defense ------ Resistance +9% acid Crit Resistance 15.00% other ------- Infravision +3 Sharp, short and deadly. |
Zeribers the voratun dagger (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +4 temporal On-Hit, radius 1 +16 mind +16 fire On-crit, radius 2 +90 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% Global Speed +10% On-Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal Mind save +3 (+1 eff.) Sharp, short and deadly. |
linen robe 'Ce'Nadalle' (0 def, 0 armour) =cun=2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +6 Cun +4 Con offense ------ When Hit 2 temporal On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 35 defense ------ Resistance +7% all Poison Resist +23% Disease Resist +22% other ------- Light +1 See Invisibility +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isida (0 def, 8 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: offense ------ Damage +20% acid +11% physical When Hit 2 arcane On-Hit (Melee): * 10% chance to reduce armor by 45% defense ------ Armor +8 Resistance +13% acid +14% physical +14% cold +14% fire +9% all Mind save +3 (+1 eff.) Healmod +15% Blind Resist +10% Silence Resist +10% Confus Resist +20% other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Glorugath' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: defense ------ Resistance +6% lightning +12% darkness +5% arcane +24% nature +19% cold +13% mind +9% all Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +24 (+8 eff.) Life Regen +2.00 Disease Resist +15% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. It was changed by the digestive sack. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Damage +15% acid When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
ancient cashmere robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Wil +7 Mag offense ------ Spellpower +14 (+3 eff.) Spellpower/crit +4 Damage +6% physical Ignore resists +9% physical defense ------ Resistance +11% all Silence Resist +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient cashmere robe of alchemy (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag offense ------ Damage +8% acid +21% physical Ignore resists +6% physical defense ------ Resistance +13% acid +12% physical +12% fire +13% cold +11% all other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient cashmere robe of darkness (+21%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag offense ------ Damage +14% darkness +5% physical Ignore resists +8% physical defense ------ Resistance +21% darkness +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Mirebore' (0 def, 2 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Con offense ------ Spell Crit +4% Spellpower +3 (+1 eff.) defense ------ Armor +2 Resistance +21% mind +11% all Spell save +31 (+8 eff.) Poison Resist +24% Disease Resist +29% Disarm Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's cashmere robe of fire (+7%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane/Nature While equipped: defense ------ Resistance +7% lightning +9% darkness +8% light +9% blight +26% fire +8% cold +11% all Physical save +12 (+3 eff.) Spell save +29 (+8 eff.) Mind save +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's cashmere robe of power (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane While equipped: offense ------ Spellpower +15 (+3 eff.) Damage +10% all defense ------ Resistance +8% lightning +8% darkness +8% light +8% blight +7% fire +7% cold +11% all Physical save +14 (+4 eff.) Spell save +23 (+6 eff.) Mind save +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Deepsoozer (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Arcane While equipped: offense ------ Spellpower +18 (+4 eff.) Damage +17% all Ignore resists +29% blight +29% darkness On-Hit (Melee): * 23% chance to reduce damage dealt by 23% defense ------ Resistance +23% darkness +13% all other ------- Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Damage +9% acid +9% physical defense ------ Resistance +13% acid +14% physical +16% darkness +11% cold +11% fire +14% mind +13% all Physical save +15 (+4 eff.) Spell save +13 (+4 eff.) Mind save +28 (+9 eff.) other ------- Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +15% acid +5% physical defense ------ Resistance +11% acid +13% physical +12% fire +15% cold +13% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +5 Wil +4 Cun offense ------ Spell Crit +7% Spellpower +21 (+4 eff.) Spellpower/crit +4 Damage +13% darkness defense ------ Resistance +13% all Silence Resist +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of alchemy (0 def, 0 armour) =gg?=2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun offense ------ Spell Crit +8% Spellpower +8 (+2 eff.) Damage +12% acid +10% physical +9% darkness defense ------ Resistance +14% acid +15% physical +13% fire +14% cold +13% all other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of frost (+8%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: Stats +5 Str +6 Mag +5 Wil offense ------ Damage +11% physical defense ------ Resistance +8% lightning +29% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of Angolwen (0 def, 0 armour) =silence/dreaming=2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil offense ------ Spellpower +10 (+2 eff.) Spellpower/crit +5 defense ------ Resistance +14% darkness +15% mind +15% all Physical save +16 (+4 eff.) Spell save +13 (+4 eff.) Mind save +31 (+10 eff.) Silence Resist +39% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of Angolwen (0 def, 0 armour) =silence=2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +9 (+2 eff.) Spellpower/crit +3 defense ------ Resistance +15% all Silence Resist +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Damage +14% acid +21% physical defense ------ Resistance +15% acid +14% physical +16% fire +16% cold +15% all Mind save +17 (+5 eff.) other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +5 Wil offense ------ Spell Crit +5% Spellpower +22 (+4 eff.) Spellpower/crit +4 defense ------ Resistance +15% all Spell save +26 (+7 eff.) Silence Resist +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +20 (+4 eff.) Damage +16% all defense ------ Resistance +15% all Spell save +28 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of power (5 def, 6 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag offense ------ Spellpower +15 (+3 eff.) Damage +13% all defense ------ Armor +6 Defense +5 (+1 eff.) Resistance +9% darkness +9% light +15% all Life +43.00 other ------- Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +4 Con defense ------ Resistance +13% blight +15% all Life +69.00 Life Regen +2.30 Healmod +16% Poison Resist +45% Disease Resist +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+2 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 30 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 49.65 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Arotha the rough leather belt =phase=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore Armor +1 defense ------ Resistance +5% lightning +6% temporal +3% cold Blind Resist +20% Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Offalquell' =size=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Power +3 (+1 eff.) Accuracy +20 (+5 eff.) Ignore Armor +1 On-Hit (Melee): * 10% chance to slow global speed by 55% defense ------ Resistance +3% cold Spell save +6 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
rough leather belt of the giants =size=1.0 Encumbrance T1 belt armor [Ego] Master While equipped: offense ------ Physical Power +2 (+1 eff.) defense ------ Spell save +6 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
Blackoath the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Damage +6% acid +15% darkness Ignore resists +25% acid When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 45% defense ------ Resistance +20% darkness Life +49.00 A belt that goes around your waist. |
Kindlelore the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: defense ------ Defense +17 (+4 eff.) Resistance +15% blight +6% temporal +6% light +6% darkness Crit Resistance 15.00% Stealth +11 Blind Resist +20% Cut Resist +20% A belt that goes around your waist. |
Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save +15 (+5 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Hathibar the Skystreak1.0 Encumbrance T5 belt armor [Rare] Psionic While equipped: Stats +4 Str offense ------ Physical Crit +2.0% Critical power +20.00% Physical Power +32 (+7 eff.) Accuracy +15 (+4 eff.) On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 35 defense ------ Armor +4 Physical save +15 (+4 eff.) Unlife -84.66 life A belt that goes around your waist. |
Bregutir (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +6% light +5% arcane Physical save +6 (+2 eff.) Mind save +6 (+2 eff.) Unlife -50.00 life Life +20.00 Life Regen +4.00 Healmod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fogvagrant (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Defense +1 (+0 eff.) Life +20.00 Knockbk Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Morningraven (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Defense +1 (+0 eff.) Physical save +7 (+2 eff.) Life +41.00 other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Getarorig' (21 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +21 (+5 eff.) Resistance +6% acid +6% fire +6% lightning +6% cold Spell save +9 (+3 eff.) Mind save +15 (+5 eff.) Life Regen +4.00 Disease Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flowerbrand (2 def, 7 armour) =pen=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +25% physical Ignore Armor +4 When Hit 8 nature defense ------ Armor +7 Defense +2 (+0 eff.) Resistance +13% cold Unlife -60.00 life other ------- See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rainpunish the cashmere cloak (2 def, 0 armour) =pen=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +3 Dex offense ------ Physical Crit +7.0% Ignore resists +10% physical Accuracy +10 (+2 eff.) defense ------ Defense +2 (+0 eff.) Resistance +6% cold Unlife -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanidhewen (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spellpower/crit +10 Ignore Shields +30% On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 defense ------ Defense +2 (+0 eff.) Resistance +21% darkness +18% temporal Out-of-Phase Defense +19 Out-of-Phase Resistance +13% Out-of-Phase Resilience +19% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of the voidstalker (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: defense ------ Defense +9 (+2 eff.) Resistance +10% darkness +13% temporal Physical save +8 (+2 eff.) Out-of-Phase Defense +14 Out-of-Phase Resistance +12% Out-of-Phase Resilience +14% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerith the Blindtrencher (55 def, 9 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +3.0% Ignore resists +15% darkness Accuracy +31 (+7 eff.) defense ------ Armor +9 Defense +55 (+12 eff.) Fatigue -10% Physical save +35 (+9 eff.) Spell save +20 (+6 eff.) Mind save +20 (+6 eff.) Life +97.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Todolin (18 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +6 Mag +10 Wil +7 Cun offense ------ Spell Crit +11% Spellpower +15 (+3 eff.) defense ------ Defense +18 (+4 eff.) Physical save +12 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Carrionmaster the pair of rough leather boots (0 def, 1 armour) =dex=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex offense ------ Critical power +5.00% On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Armor +1 Resistance +12% acid Stealth +7 A pair of boots made of leather. |
Tulathavor the Singecut (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Cun +2 Dex defense ------ Armor +3 Resistance +3% darkness +6% temporal Mind save +3 (+1 eff.) Life +60.00 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 1.0 Power cost 9 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 A pair of boots made of leather. |
undeterred pair of rough leather boots (0 def, 1 armour) =immu=2.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: defense ------ Armor +1 Silence Resist +22% Confus Resist +21% Stun Resist +24% A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 60% (based on Cunning). Uses 30 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Bethileratira (0 def, 3 armour) =silence + res=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ When Hit 4 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 35 defense ------ Armor +3 Resistance +3% acid +9% fire +12% darkness +11% cold Physical save +12 (+3 eff.) Life +100.00 Life Regen +4.00 Silence Resist +20% A pair of boots made of leather. |
Islydhelaith the Shadowripper (0 def, 10 armour) =res + dark dmg/pen=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Spell Crit +6% Spellpower/crit +4 Damage +21% darkness Ignore resists +20% blight +15% darkness defense ------ Armor +10 Resistance +10% acid +10% fire +9% lightning +11% cold A pair of boots made of leather. |
Phoenixnigh (0 def, 8 armour) =con=2.0 Encumbrance T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Wil +3 Cun +7 Con offense ------ Ignore resists +7% physical defense ------ Armor +8 Physical save +17 (+4 eff.) Mind save +13 (+4 eff.) other ------- Infravision +1 Blindside: Puts all charms on 15 turn cooldown Effective talent level: 1.0 Power cost 15 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 26 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
undeterred pair of hardened leather boots of force (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +9 (+2 eff.) defense ------ Armor +3 Silence Resist +26% Confus Resist +31% Stun Resist +27% A pair of boots made of leather. |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Str +4 Con defense ------ Armor +3 Silence Resist +20% Confus Resist +25% Stun Resist +26% Rush: Puts all charms on 15 turn cooldown Effective talent level: 1.0 Power cost 15 out of 25/25. Range 6 Cooldown: 33 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +3 Silence Resist +30% Confus Resist +23% Stun Resist +29% A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour) =Immun=2.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con defense ------ Armor +5 Silence Resist +38% Confus Resist +34% Stun Resist +42% Rush: Puts all charms on 15 turn cooldown Effective talent level: 1.0 Power cost 15 out of 25/25. Range 6 Cooldown: 33 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +6 Con +5 Wil offense ------ Ignore resists +9% physical defense ------ Armor +5 Silence Resist +43% Confus Resist +48% Stun Resist +42% Blindside: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 39 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Voidquell the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ When Hit 6 darkness defense ------ Armor +3 Fatigue +2% Resistance +3% lightning +1% physical +3% light Mind save +3 (+1 eff.) Unlife -60.00 life Life Regen +2.00 Healmod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flashquencher (0 def, 11 armour) =res + armor=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Cun +2 Mag offense ------ Ignore Armor +5 defense ------ Armor +11 Fatigue +3% Resistance +11% acid +4% physical +12% light +11% fire +11% cold +11% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Purevein the pair of dwarven-steel boots (20 def, 4 armour) =phys pen=3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +2 Str +5 Wil +5 Con offense ------ Physical Crit +4.0% Physical Power +20 (+4 eff.) Ignore resists +33% physical Accuracy +20 (+5 eff.) defense ------ Armor +4 Defense +20 (+5 eff.) Fatigue +3% Blindside: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Balugodil (0 def, 5 armour) =GG=3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Physical Crit +5.0% Physical Power +20 (+4 eff.) Spellpower +18 (+4 eff.) Ignore resists +18% darkness +13% physical Ignore Shields +10% defense ------ Armor +5 Fatigue +4% Resistance +3% lightning +30% temporal +26% darkness +9% blight +3% mind Out-of-Phase Defense +25 Out-of-Phase Resistance +15% Out-of-Phase Resilience +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emusewen the pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +7 Wil +8 Cun +5 Con offense ------ Damage +12% acid On-Hit (Melee): * 10% chance to reduce armor by 45% defense ------ Armor +5 Fatigue +4% Resistance +14% fire +10% cold Physical save +21 (+5 eff.) Mind save +20 (+6 eff.) Blink to a nearby random location (rad 12) Puts all charms on 15 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Glintsage (10 def, 7 armour)1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: offense ------ Critical power +5.00% On-Hit 6 blight Damage +4% blight +15% physical defense ------ Armor +7 Defense +10 (+2 eff.) Resistance +5% blight Unarmed combat: Weapon Damage 8.0 - 8.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 blight On Hit: 20% Soul Rot level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves of magic (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag defense ------ Armor +1 Life Regen +2.00 Unarmed combat: Weapon Damage 9.0 - 9.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-hit +5 arcane On-crit, radius 2 +6 arcane On Hit: 10% Nightmare level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 lightning defense ------ Armor +1 Resistance +5% lightning Unarmed combat: Weapon Damage 8.0 - 8.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +5 lightning On Hit: 10% Lightning Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Silereba the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str offense ------ Physical Power +40 (+8 eff.) When Hit 8 blight 8 physical defense ------ Armor +2 Resistance +5% arcane Crit Resistance 15.00% Mind save +6 (+2 eff.) Blind Resist +20% Stun Resist +20% Unarmed combat: Weapon Damage 23.5 - 25.9 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Gloompierce' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 9 nature On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Armor +2 Resistance +7% nature +9% lightning Spell save +6 (+2 eff.) Mind save +18 (+6 eff.) Life Regen +2.00 Silence Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +10 nature On Hit: 10% Venomous Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of war-making (0 def, 2 armour) =dmg=1.0 Encumbrance T2 hands armor [Ego+] Master/Psionic While equipped: offense ------ Physical Crit +5.0% Spell Crit +8% Critical power +5.00% defense ------ Armor +2 Life Regen +3.00 Unarmed combat: Weapon Damage 20.5 - 22.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% On Hit: 10% Nightmare level 3 On Crit: 20% Cripple level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flashbraze (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +10 Str +4 Dex +3 Cun offense ------ Critical power +15.00% Physical Power +17 (+4 eff.) Accuracy +8 (+2 eff.) defense ------ Armor +3 Physical save +17 (+4 eff.) Mind save +9 (+3 eff.) Disarm Resist +50% other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 32.5 - 35.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +16 Ignore Armor +5 Critical Rate +14.0% Attack Speed 100% On Hit: 10% Perfect Control level 5 On Hit: 10% Set Up level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Con offense ------ Spell Crit +6% Spellpower +8 (+2 eff.) defense ------ Armor +3 Physical save +25 (+6 eff.) Spell save +6 (+2 eff.) Mind save +4 (+1 eff.) Disarm Resist +21% Unarmed combat: Weapon Damage 26.0 - 28.6 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +7 arcane +16 physical On Hit: 10% Juggernaut level 1 On Hit: 10% Elemental Bolt level 5 Juggernaut: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 4.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cyregata the iron gauntlets (10 def, 1 armour) =dmg=1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Crit +13.0% Spell Crit +6% Critical power +5.00% defense ------ Armor +1 Defense +10 (+2 eff.) Fatigue +1% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 14.0 - 19.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +8.0% Attack Speed 83% On Crit: 20% Cripple level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Baluyon' (0 def, 2 armour) =ACC=1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +7 Dex +5 Mag +2 Cun offense ------ Accuracy +32 (+7 eff.) defense ------ Armor +2 Fatigue +3% Resistance +5% arcane Life Regen +3.10 Unarmed combat: Weapon Damage 21.0 - 29.4 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +13 Ignore Armor +9 Critical Rate +19.0% Attack Speed 83% On Hit: 10% Second Wind level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+2 eff.) defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Fogspire the voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 20 light Damage +9% darkness Ignore resists +25% darkness When Hit 8 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Armor +3 Fatigue +5% Resistance +18% acid +9% fire +15% light +9% darkness Unarmed combat: Weapon Damage 29.0 - 40.6 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 20% Searing Light level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Glowpall (0 def, 13 armour)1.5 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +5 Mag offense ------ Ignore Shields +35% defense ------ Armor +13 Fatigue +5% Resistance +23% darkness +12% acid Healmod +23% Pinning Resist +23% other ------- Light +3 Unarmed combat: Weapon Damage 27.5 - 38.5 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +14 arcane On-crit, radius 2 +15 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of sorrow (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego++] Master/Psionic While equipped: offense ------ On-Hit 30 mind 29 darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Armor +7 Fatigue +5% Mind save -2 (-1 eff.) Life +69.00 Unarmed combat: Weapon Damage 35.5 - 49.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 10% Reproach level 5 On Hit: 10% Battle Shout level 5 Ruined Earth: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of war-making (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +14.0% Spell Crit +24% Critical power +12.00% Spellpower +13 (+3 eff.) defense ------ Armor +3 Fatigue +5% Unarmed combat: Weapon Damage 40.0 - 56.0 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +17.0% Attack Speed 83% On-hit +10 arcane On Hit: 10% Elemental Bolt level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's voratun gauntlets of the nighthunter (0 def, 21 armour)1.5 Encumbrance T4 hands armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +10 Con offense ------ Accuracy +13 (+3 eff.) defense ------ Armor +21 Hardiness +9% Fatigue +5% Resistance +11% darkness +6% physical other ------- Infravision +1 Unarmed combat: Weapon Damage 31.5 - 44.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +15 Critical Rate +19.0% Attack Speed 83% On-hit +15 darkness On Hit: 5% Stone Touch level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Mayille' (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +10% acid defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +15% acid +2% physical Unlife -60.00 life Life +20.00 Teleport Resist +20% A pointy cloth hat, very wizardly... |
linen wizard hat 'Poluna' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Dex +1 Mag offense ------ Damage +11% acid defense ------ Defense +1 (+0 eff.) Resistance +16% acid A pointy cloth hat, very wizardly... |
linen wizard hat of decomposition (1 def, 0 armour) =res=2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: defense ------ Defense +1 (+0 eff.) Resistance +3% lightning +4% temporal +3% light +3% fire +3% nature +3% acid +3% blight +4% cold +3% darkness A pointy cloth hat, very wizardly... |
shielding linen wizard hat of nature (+15%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane/Nature While equipped: Stats +2 Mag defense ------ Defense +1 (+0 eff.) Resistance +15% nature Spell save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
Betedawyn the cashmere wizard hat (2 def, 4 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Resistance +11% lightning +10% temporal +6% light +5% arcane +6% physical Crit Resistance 15.00% Mind save +3 (+1 eff.) Poison Resist +20% Disease Resist +20% Knockbk Resist +20% A pointy cloth hat, very wizardly... |
Ivivea the cashmere wizard hat (2 def, 0 armour) =silence + confuse=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +3 Str +2 Dex offense ------ On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Defense +2 (+0 eff.) Resistance +9% temporal Silence Resist +20% Confus Resist +20% other ------- Light +1 Infravision +3 A pointy cloth hat, very wizardly... |
Treebrand the cashmere wizard hat (32 def, 0 armour) =confuse + phys res=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +7 Cun offense ------ When Hit 6 nature defense ------ Defense +32 (+8 eff.) Resistance +12% cold +6% physical Mind save +10 (+3 eff.) Disease Resist +20% Cut Resist +20% Confus Resist +20% A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Ebonyclamor' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun +17 Wil defense ------ Defense +3 (+1 eff.) Resistance +25% lightning +3% darkness +9% blight Crit Resistance 5.00% Physical save +13 (+3 eff.) Mind save +24 (+8 eff.) Poison Resist +10% Silence Resist +10% Hateful Whisper: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 124 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Emelura the rough leather cap (10 def, 1 armour) =dex=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Critical power +5.00% Physical Power +15 (+3 eff.) Ignore Armor +2 defense ------ Armor +1 Defense +10 (+2 eff.) Fatigue +1% A cap made of leather. |
Hellkarma (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Wil offense ------ Damage +11% physical defense ------ Defense +1 (+0 eff.) Resistance +11% physical A pointy cloth hat, very wizardly... |
Tomandur the rough leather cap (0 def, 3 armour) =silence=2.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +3 Fatigue +1% Resistance +5% arcane +12% light Silence Resist +20% Teleport Resist +20% other ------- Light +3 Infravision +2 A cap made of leather. |
Aeruldil the Unlightstreak (0 def, 3 armour) =res=2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +4 Wil +5 Con offense ------ Physical Power +6 (+2 eff.) Damage +6% darkness defense ------ Armor +3 Fatigue +3% Resistance +5% arcane +3% temporal +6% darkness +8% physical Physical save +16 (+4 eff.) Mind save +6 (+2 eff.) Battle Cry: Puts all charms on 17 turn cooldown Effective talent level: 2.0 Power cost 17 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Hellsshine (32 def, 0 armour) =defense=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: defense ------ Defense +32 (+8 eff.) Resistance +22% nature +6% fire Crit Resistance 15.00% Spell save +18 (+5 eff.) Disarm Resist +20% A pointy cloth hat, very wizardly... |
Loambutcher (0 def, 5 armour) =GG?=2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +7 Str +7 Wil +11 Cun offense ------ Physical Power +12 (+3 eff.) When Hit 6 nature defense ------ Armor +5 Fatigue +5% Resistance +15% physical +15% darkness +18% fire +9% nature +9% light Physical save +14 (+4 eff.) A cap made of leather. |
Poribreda the Voidransom (0 def, 3 armour) =water=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Cun +2 Con offense ------ Ignore resists +20% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Armor +3 Fatigue +5% Resistance +7% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) =stun=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+3 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Helm of Knowledge (0 def, 12 armour)3.0 Encumbrance T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil defense ------ Armor +12 Fatigue +8% Resistance +10% arcane +15% light +15% mind Life Regen +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 12 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
dwarven-steel helm 'Winterfiend' (25 def, 16 armour) =Armor?=3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +6% physical Accuracy +10 (+2 eff.) defense ------ Armor +16 Defense +25 (+6 eff.) Fatigue +4% Resistance +18% cold other ------- Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Voryganor the voratun helm (8 def, 13 armour) =GG?=3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Dex +7 Wil +5 Cun offense ------ Physical Crit +3.0% Physical Power +12 (+3 eff.) Damage +6% acid Accuracy +20 (+5 eff.) Ignore Armor +7 On-Hit (Melee): * 10% chance to reduce armor by 45% defense ------ Armor +13 Defense +8 (+2 eff.) Fatigue +5% Resistance +9% acid +17% physical +6% all Physical save +27 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Frozenpyre' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Dex +2 Mag +3 Wil +4 Cun +12 Con +15 Lck offense ------ Physical Crit +8.0% Spell Crit +7% defense ------ Armor +5 Fatigue +5% Resistance +6% cold +20% darkness +5% arcane other ------- Infravision +8 See Invisibility +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
19 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Item imbue powers: One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2574 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
53 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Darkimmortal' =res pen=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Wil offense ------ Ignore resists +10% blight +15% darkness other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation =Horror=2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +7 See Stealth +35 See Invisibility +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
ethereal alchemist's lamp of corpselight0.0 Encumbrance T3 lite [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +4% Spellpower +9 (+2 eff.) defense ------ Resistance +8% blight +8% darkness other ------- Light +6 Infravision +4 See Invisibility +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 turn cooldown Effective talent level: 1.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 25 blight damage or heals 28 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+3 eff.) Spellpower +12 (+2 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 48 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 46.17 cold damage and 83.66 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Ivalrarin the iron pickaxe (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str defense ------ Armor +4 Resistance +5% darkness +6% fire Unlife -20.00 life Life Regen +4.00 Blind Resist +20% Stun Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Shadowtrial' (dig speed 37 turns) =cun=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +6 Wil +5 Cun offense ------ Ignore resists +25% darkness defense ------ Fatigue -5% other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 12 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 120 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Baligar [power 4] (15 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: Stats +3 Dex offense ------ Physical Power +10 (+2 eff.) defense ------ Resistance +4% physical Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Kindlestone the voratun torque of gale force [power 475] (9 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +6 Str offense ------ Ignore resists +26% physical defense ------ Resistance +9% fire +6% mind +16% temporal Unlife -83.52 life Life +60.00 Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 1007 physical damage Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Nizor the voratun torque of gale force [power 375] (9 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Con offense ------ Physical Crit +3.0% Physical Power +10 (+2 eff.) Ignore resists +26% physical When Hit 2 physical defense ------ Resistance +6% nature Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 795 physical damage Puts all charms on 9 turn cooldown 100% to heal for 109. 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Belobrenor the elm totem of thorny skin [power 16] (12 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: defense ------ Resistance +6% mind +6% nature Mind save +3 (+1 eff.) Healmod +5% Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 12 turn cooldown Natural totems are made by powerful wilders to store nature power. |
extending elm totem of stinging [power 110] (9 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 135 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Poroldarith the Flameking [power 368] (9 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +5 Str offense ------ Critical power +15.00% Damage +18% physical Accuracy +10 (+2 eff.) Ignore Armor +3 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 defense ------ Armor +8 Resistance +15% fire Unlife -82.75 life other ------- Light +2 Sting an enemy dealing 453 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Brightbutcher the ash wand of shielding [power 218] (12 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +4 Cun offense ------ When Hit 10 light defense ------ Armor +4 Resistance +9% acid +6% darkness Life +100.00 Blind Resist +20% Create a shield absorbing up to 218 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Erelugorn the dragonbone wand of lightning storm [power 554] (9 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: defense ------ Resistance +12% light Mind save +3 (+1 eff.) Poison Resist +20% Disease Resist +10% Cut Resist +21% Pinning Resist +20% other ------- Wards +5 blight +5 fire +5 lightning +5 acid Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 132 lightning damage and will be dazed for 1 turn (664 total damage) Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 24% for 2 turns. 100% to reduce fatigue by 60% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 6 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Erehin the Ogre Writhing One level 34
31st Pyre 123rd year of Ascendancy at 22:31 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Erehin the Ogre Writhing One level 37
3rd Mirth 123rd year of Ascendancy at 02:22 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Erehin the Ogre Writhing One level 33
16th Pyre 123rd year of Ascendancy at 12:56 see stats
A living one! (Insane (Roguelike) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Erehin the Ogre Writhing One level 50
63rd Dusk 124th year of Ascendancy at 01:23 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Erehin the Ogre Writhing One level 36
77th Pyre 123rd year of Ascendancy at 17:45 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Erehin the Ogre Writhing One level 32
73rd Regrowth 123rd year of Ascendancy at 12:39 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Erehin the Ogre Writhing One level 41
40th Dusk 123rd year of Ascendancy at 13:34 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Erehin the Ogre Writhing One level 50
1st Haze 124th year of Ascendancy at 13:57 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Erehin the Ogre Writhing One level 49
19th Regrowth 124th year of Ascendancy at 07:40 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Erehin the Ogre Writhing One level 50
33rd Dusk 124th year of Ascendancy at 01:10 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Erehin the Ogre Writhing One level 39
32nd Dusk 123rd year of Ascendancy at 09:37 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Erehin the Ogre Writhing One level 45
46th Haze 123rd year of Ascendancy at 07:11 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Erehin the Ogre Writhing One level 18
54th Dusk 122nd year of Ascendancy at 04:20 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Erehin the Ogre Writhing One level 50
56th Regrowth 124th year of Ascendancy at 12:28 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Erehin the Ogre Writhing One level 42
48th Dusk 123rd year of Ascendancy at 20:00 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Erehin the Ogre Writhing One level 38
7th Dusk 123rd year of Ascendancy at 05:42 see stats
Dethroned (Insane (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Erehin the Ogre Writhing One level 50
31st Dusk 124th year of Ascendancy at 19:57 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Erehin the Ogre Writhing One level 50
10th Flare 124th year of Ascendancy at 05:54 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Erehin the Ogre Writhing One level 35
37th Pyre 123rd year of Ascendancy at 20:17 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Erehin the Ogre Writhing One level 50
69th Pyre 124th year of Ascendancy at 17:18 see stats
Explorer (Insane (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Erehin the Ogre Writhing One level 50
55th Dusk 124th year of Ascendancy at 05:33 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Erehin the Ogre Writhing One level 22
18th Haze 122nd year of Ascendancy at 05:25 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Erehin the Ogre Writhing One level 31
30th Regrowth 123rd year of Ascendancy at 23:57 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Erehin the Ogre Writhing One level 32
73rd Regrowth 123rd year of Ascendancy at 02:48 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Erehin the Ogre Writhing One level 50
66th Pyre 124th year of Ascendancy at 11:08 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Erehin the Ogre Writhing One level 42
49th Dusk 123rd year of Ascendancy at 03:59 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Erehin the Ogre Writhing One level 33
16th Pyre 123rd year of Ascendancy at 14:25 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Erehin the Ogre Writhing One level 50
2nd Haze 124th year of Ascendancy at 00:29 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Erehin the Ogre Writhing One level 50
58th Regrowth 124th year of Ascendancy at 01:26 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Erehin the Ogre Writhing One level 10
9th Mirth 122nd year of Ascendancy at 15:50 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Erehin the Ogre Writhing One level 20
70th Dusk 122nd year of Ascendancy at 22:40 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Erehin the Ogre Writhing One level 30
29th Regrowth 123rd year of Ascendancy at 08:53 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Erehin the Ogre Writhing One level 40
36th Dusk 123rd year of Ascendancy at 04:26 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Erehin the Ogre Writhing One level 50
55th Regrowth 124th year of Ascendancy at 08:41 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Erehin the Ogre Writhing One level 50
31st Haze 124th year of Ascendancy at 10:19 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Erehin the Ogre Writhing One level 50
27th Pyre 124th year of Ascendancy at 14:37 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Erehin the Ogre Writhing One level 50
66th Pyre 124th year of Ascendancy at 20:22 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Erehin the Ogre Writhing One level 27
59th Haze 122nd year of Ascendancy at 03:37 see stats
Portal destroyer (Insane (Roguelike) difficulty)
Fought the two Sorcerers and closed one invocation portal.By Erehin the Ogre Writhing One level 50
69th Pyre 124th year of Ascendancy at 17:16 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Erehin the Ogre Writhing One level 50
39th Pyre 124th year of Ascendancy at 02:01 see stats
Sequence Master (Insane (Roguelike) difficulty)
Use 5 different glyph sequences.By Erehin the Ogre Writhing One level 50
18th Pyre 126th year of Ascendancy at 21:58 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Erehin the Ogre Writhing One level 38
5th Dusk 123rd year of Ascendancy at 19:41 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Erehin the Ogre Writhing One level 16
34th Dusk 122nd year of Ascendancy at 20:18 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Erehin the Ogre Writhing One level 39
28th Dusk 123rd year of Ascendancy at 18:57 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Erehin the Ogre Writhing One level 33
16th Pyre 123rd year of Ascendancy at 12:56 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Erehin the Ogre Writhing One level 9
6th Mirth 122nd year of Ascendancy at 11:37 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Erehin the Ogre Writhing One level 33
16th Pyre 123rd year of Ascendancy at 12:56 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Erehin the Ogre Writhing One level 27
5th Regrowth 123rd year of Ascendancy at 04:46 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Erehin the Ogre Writhing One level 50
69th Pyre 124th year of Ascendancy at 17:18 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Erehin the Ogre Writhing One level 50
55th Regrowth 124th year of Ascendancy at 11:02 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Erehin the Ogre Writhing One level 17
40th Dusk 122nd year of Ascendancy at 20:10 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Erehin the Ogre Writhing One level 23
28th Haze 122nd year of Ascendancy at 18:11 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Erehin the Ogre Writhing One level 44
5th Haze 123rd year of Ascendancy at 02:11 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Erehin the Ogre Writhing One level 27
4th Regrowth 123rd year of Ascendancy at 23:08 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Erehin the Ogre Writhing One level 25
33rd Haze 122nd year of Ascendancy at 06:13 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Erehin the Ogre Writhing One level 17
37th Dusk 122nd year of Ascendancy at 10:55 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Erehin the Ogre Writhing One level 50
18th Pyre 126th year of Ascendancy at 22:49 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Erehin the Ogre Writhing One level 36
77th Pyre 123rd year of Ascendancy at 02:49 see stats
Well trained (Insane (Roguelike) difficulty)
Deal one million damage to training dummies in a single training session.By Erehin the Ogre Writhing One level 50
8th Haze 124th year of Ascendancy at 19:42 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Erehin the Ogre Writhing One level 50
30th Dusk 124th year of Ascendancy at 08:11 see stats
Log
Dark Whispers from Hypostasis of Entropy hits Erehin for 37 darkness damage.
Total Collapse from Hypostasis of Entropy hits Erehin for 11 temporal, 17 darkness (28 total damage).
--------------------------------
Erehin casts Rune: Shatter Afflictions.
Erehin's whispers fade.
A shield forms around Erehin.
Hypostasis of Entropy casts Netherblast.
Your shield crumbles under the damage!
The shield around Erehin crumbles.
Hypostasis of Entropy's Netherblast hits Erehin for (229 absorbed), 0 temporal, (3 absorbed), 276 darkness (276 total damage).
Hypostasis of Entropy loses 45 health to the entropy.
--------------------------------
Talent Vitality is ready to use.
Total Collapse from Hypostasis of Entropy hits Erehin for 22 temporal, 19 darkness (41 total damage).
Hypostasis of Entropy casts Dark Whispers.
Hypostasis of Entropy's spell attains critical power!
Erehin is haunted by the void!
Shadow casts Shadow Flames.
Shadow hits Erehin for 286 fire damage.
Hypostasis of Entropy loses 43 health to the entropy.
--------------------------------
Dark Whispers from Hypostasis of Entropy hits Erehin for 45 darkness damage.
Total Collapse from Hypostasis of Entropy hits Erehin for 29 temporal, 22 darkness (51 total damage).
Hypostasis of Entropy casts Temporal Bolt.
Hypostasis of Entropy's spell attains critical power!
Hypostasis of Entropy hits Erehin for 315 temporal damage.
Erehin the level 50 ogre writhing one was time dilated to death by Hypostasis of Entropy on level 1 of Entropic Void.










































































































































































































