Mahi the level 5 Higher Necromancer by Anran

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp5 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic26 (base 25)
Willpower14 (base 13)
Cunning12 (base 12)

Resources

Life69/69
Mana148/148
Soul12/13
Vim116/116
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10

Offense: Mainhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+13%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save14
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
2/5
0/5
0/5
0/5
Spell / Master of bones1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
1/5
0/5

Effects

talent

Quests

done
done
active
active
active

Equipment

Tool
On feet
Main armor
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Track is ready to use.
Mahi uses
Track.
Talent Track is ready to use.
Mahi uses
Track.
Rested for 35 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.40 gold from the transmogrification of
iron gauntlets of dexterity (+3) (0 def, 1 armour).
You gain 0.88 gold from the transmogrification of
polar rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.15 gold from the transmogrification of
deadly pouch of iron shots of paradox (19/19, 20-24 power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (10-14 power, 2 apr).
You gain 1.17 gold from the transmogrification of
iron longsword of erosion (12-16 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatmaul (16-24 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.