Detru I the level 2 Cornac Sun Paladin by Landat14

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp2 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 19)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic16 (base 16)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life124/124
Positive43/43
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy18
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8.1181386193686 (56.297102139833%)
Defense3
Ranged Defense3
Fatigue12
Physical Save10
Spell Save9
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
3/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Stunning Blow is ready to use.

Resting starts...

Detru I starts regenerating health quickly.

Talent Infusion: Wild is ready to use.
Detru I stops regenerating health quickly.

Talent Healing Light is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Detru I wears:
linen cloak (1 def, 0 armour).

Detru I wears (replacing
iron greatsword (115% power, 1 apr)): iron greatsword of massacre (123% power, 1 apr).

You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 2.44 gold from the transmogrification of
balanced iron longsword (104% power, 2 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (120% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (102% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (104% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (108% power, 6 apr).
You gain 2.34 gold from the transmogrification of
arcing coral trident of daylight (110% power, 6 apr).
You gain 0.75 gold from the transmogrification of
arcing coral trident (109% power, 6 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, cold element).
You gain 2.21 gold from the transmogrification of
cruel elm vilestaff (100% power, 2 apr, darkness element).
There is a way to the previous level here (press '' or right click to use).