















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Drem |
Class | Sawbutcher |
Level / Exp | 50 / 11000% |
Size | huge |
Lifes / Deaths | Killed by Gadakira the sandworm destroyer at level 50 on the 32nd Steel 124th year of Ascendancy at 22:53 / 1 |
Primary Stats
Strength | 223 (base 64) |
Dexterity | 122 (base 60) |
Constitution | 153 (base 60) |
Magic | 40 (base 22) |
Willpower | 104 (base 60) |
Cunning | 134 (base 64) |
Resources
Life | -984/2090 |
Equilibrium | 29 |
Steam | 95/115 |
Healing Factor | 2.5 |
Regeneration | 63.812433349787 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 17 |
See Stealth | 91.372100136582 |
See Invisible | 114.37210013657 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor, animal/canine |
Offense: Mainhand
Damage | 301 |
Accuracy | 91 |
Crit Chance | 143% |
APR | 85 |
Speed | 1.00 |
Offense: Offhand
Damage | 134 |
Accuracy | 91 |
Crit Chance | 143% |
APR | 85 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +32% |
Nature | +35% |
Blight | +38% |
Physical | +124% |
Darkness | +51% |
All | +26% |
Offense: Damage Penetration
Darkness | +16% |
Physical | +46% |
Acid | +26% |
Arcane | +44% |
Mind | +56% |
All | +11% |
Defense: Base
Armour (hardiness) | 124.91124283488 (100%) |
Defense | 85 |
Ranged Defense | 85 |
Fatigue | 0 |
Physical Save | 81 |
Spell Save | 54 |
Mental Save | 65 |
Defense: Resistances
Acid | + 51%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 33%( 70%) |
Cold | + 66%( 70%) |
All | + 30%( 70%) |
Lightning | + 61%( 70%) |
Light | + 40%( 70%) |
Physical | + 60%( 70%) |
Mind | + 56%( 70%) |
Darkness | + 53%( 70%) |
Fire | + 66%( 70%) |
Nature | + 55%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 96% |
Blind Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 70% |
Teleport Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 48 up to 8 times. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 157% efficiency and cooldown mod of 52%. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 126% efficiency and cooldown mod of 50%. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 23.3 steam per turn. Can be activated for an instant burst of 116 steam. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 289 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Engineering | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by InsaRog. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by InsaRog. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by InsaRog. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by InsaRog. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the lost warrior from death by InsaRog. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by InsaRog. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 100): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 125 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 101): Rush Hour (125)Turns left: 67 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 103): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 104): Rush Hour (197)Turns left: 143 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 106): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 107): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 108): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 109): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 332 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 110): Rush Hour (332)Turns left: 287 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 111): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 112): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 113): Near SightedYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 115): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 117): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 118): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 503 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 119): Rush Hour (503)Turns left: 356 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 120): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 121): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 122): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 123): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 124): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 311 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 125): Rush Hour (311)Turns left: 243 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 126): Rush Hour (197)Turns left: 135 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 128): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 129): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 130): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 131): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 132): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 133): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 251 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 134): Rush Hour (251)Turns left: 143 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 135): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 136): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 137): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 139): Rush Hour (191)Turns left: 138 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 140): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 141): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 142): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 143): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 173 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 144): Rush Hour (173)Turns left: 148 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 145): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 146): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 147): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 148): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 149): Rush Hour (284)Turns left: 240 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 150): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 80): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 83): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 84): PacifistYou completed the challenge and received: +1 Category Point and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 86): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 87): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 89): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 90): Near SightedYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Ce'Nonor the dreaming horror'. Infinite Dungeon Challenge (Level 91): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 92): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 94): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 179 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 95): Rush Hour (179)Turns left: 108 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 96): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 485 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 97): Rush Hour (485)Turns left: 419 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 98): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 99): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 940. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +23 Str -6 Dex +12 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +23 Hardiness +20% Defense +10 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Phys.save +18 (+3 eff.) Pinning- +25% Knockbk- +125% Teleport- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() 1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Wil dps ---------- Dmg.mod +25% darkness Res.pen +11% all Apr +11 Melee Ret 2 blight 4 cold ----- def ----- Resists +9% blight +6% cold Crit.dmg- 10.00% Phys.save +12 (+2 eff.) Heal.mod +18% Blind- +38% Confus- +22% ---------- misc Light +6 Infravis +10 See.Stealth +17 See.Invis +26 Track: Puts all charms on 28 cooldown Level 6.6 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 43 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Unique] Master While equipped: Stats +14 Cun +21 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +65 (+12 eff.) Apr +15 ----- def ----- Defense +18 (+3 eff.) Blind- +100% ---------- misc Light +7 Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +7 Str +7 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +14 Disarm- +50% ---------- misc Talents +5 Spring Grapple Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +19 Str +6 Dex +10 Wil dps ---------- Phys.crit +11.0% Mind.crit +12% Phys.pwr +10 (+1 eff.) Mov.spd +10% Dmg.mod +9% nature +12% blight Res.pen +15% mind Apr +15 On Hit (Melee): * 20% chance to reduce all saves and defense by 37 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 18 cooldown Level 4.5 Pwr.cost 18 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +11 Dex +7 Con dps ---------- Phys.crit +5.0% Dmg.mod +39% physical Res.pen +33% arcane ----- def ----- Defense +45 (+9 eff.) Resists +15% cold Spell.save +23 (+7 eff.) ---------- misc Max.stam +27.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 31 physical Ranged+ 27 physical Melee Ret 8 lightning On Hit (Melee): * 25 arcane resource burn * 20% chance to reduce all saves and defense by 37 * 20% chance to slow global speed by 65% * 20% chance to reduce damage dealt by 30% On Hit (Ranged): * 19% chance to reduce all saves and defense by 37 ----- def ----- Resists +12% blight +12% fire +3% darkness +11% nature Max.HP +47.00 Poison- +26% Disease- +30% Disarm- +47% Pinning- +50% Knockbk- +42% ---------- misc Hate/m.crit +3.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 14 cooldown Level 3.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +30 Con dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Master/Steamtech Power 55.0 - 82.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +25.0% Atk.spd 100% Block +104 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 355 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +26.0% Phys.pwr +12 (+2 eff.) ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +12% Resists +1% physical +15% fire Max.HP +20.00 Pinning- +20% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Master While equipped: Stats +10 Cun +10 Wil dps ---------- Dmg.mod +6% lightning +25% physical Res.pen +5% darkness +20% physical Against +38% Summoned ----- def ----- Armour +3 Defense +26 (+5 eff.) Resists +12% mind +5% arcane D.Red.from +45% Summoned Stealth +15 Max.HP +20.00 HP.reg +5.44 Disarm- +20% Confus- +10% A belt that goes around your waist. |
In off hand | ![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Power 39.5 - 59.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +25.0% Atk.spd 100% Block +111 On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 Uses 1.0 Steam While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +15 (+2 eff.) Dmg.mod +9% physical Res.pen +15% acid Apr +2 Melee Ret 6 acid ----- def ----- Armour +10 Defense +12 (+2 eff.) Fatigue +12% Die.at -80.00 life ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() 2.0 T5 cloak armor [Rare] Master While equipped: Stats +7 Str +6 Dex +7 Con dps ---------- Res.pen +30% mind Melee Ret 14 mind ----- def ----- Defense +4 (+1 eff.) Resists +45% lightning +21% cold +7% physical +30% blight Crit.dmg- 24.33% Spell.save +18 (+6 eff.) Max.HP +120.00 HP.reg +6.49 Heal.mod +32% Stun/Frz- +50% ---------- misc Stam/turn +1.30 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+6 eff.) HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 3.5 Pwr.cost 11 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 20 Armour, 29 Defense and your attacks will gain 38% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 154% efficiency and cooldown mod of 50%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 167% efficiency and cooldown mod of 53%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 176% efficiency and cooldown mod of 57%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 264% efficiency and cooldown mod of 84%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 19.0 steam per turn. Can be activated for an instant burst of 95 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 17.5 steam per turn. Can be activated for an instant burst of 88 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 16.9 steam per turn. Can be activated for an instant burst of 85 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 23.5 steam per turn. Can be activated for an instant burst of 117 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 19.5 steam per turn. Can be activated for an instant burst of 97 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 179.87 physical damage and 216.36 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 346 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 495 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -942 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2328 life, 19 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -984 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2431 life, 17 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 779% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 944% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1104% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 42% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 46% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 48% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 47% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 65% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 65% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
![]() 0.4 potion [Unique] Master Quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 3 darkness, 5 fire, 5 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 300 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 713.16 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 165 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 213 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 69 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 78 up to 8 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 49 up to 11 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 67 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 101 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +10 Dex +9 Wil dps ---------- Spell.pwr +5 (+1 eff.) S.pwr/crit +10 Melee+ 13 light 15 darkness Dmg.mod +15% darkness +12% arcane +13% light On Melee Ret: * 12% chance to reduce damage dealt by 30% * 12% chance to blind ----- def ----- Resists +14% temporal Pinning- +50% Knockbk- +45% ---------- misc Vim/s.crit +2.07 Max.mana +60.00 Infravis +3 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +24% light +15% darkness ----- def ----- Resists +20% light +28% darkness Phys.save +18 (+3 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+5 eff.) Blind- +78% ---------- misc Light +2 Infravis +9 Sight +2 See.Invis +15 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Mag +2 Wil +3 Con +17 Lck dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +20 (+4 eff.) Resists +21% fire +18% cold +12% light +26% temporal Crit.dmg- 20.00% Unseen.red 19% Pinning- +50% Knockbk- +50% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +20% temporal ----- def ----- Resists +6% arcane +18% blight Die.at -99.28 life Disease- +25% Cut- +25% Silence- +25% ---------- misc Hate/m.crit +6.20 Max.psi +62.05 Masteries +0.40 Steamtech/Chemistry Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex +6 Mag +7 Cun +9 Con dps ---------- Phys.pwr +30 (+5 eff.) S.pwr/crit +4 Mov.spd +10% Melee Ret 4 arcane ----- def ----- Defense +25 (+5 eff.) Fatigue -10% Resists +7% arcane +4% physical HP.reg +5.00 ---------- misc Stam/turn +1.50 Mana/turn +0.47 Max.mana +57.00 Masteries +0.40 Steamtech/Physics Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +18% lightning Res.pen +15% cold Melee Ret 4 lightning ----- def ----- Resists +30% blight +9% cold +23% nature Poison- +41% Disease- +50% ---------- misc Masteries +0.40 Steamtech/Physics Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +12% acid +21% blight Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Resists +22% mind +15% blight Confus- +44% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: ----- def ----- Defense +33 (+6 eff.) Resists +15% lightning +33% cold +9% nature Crit.dmg- 16.43% Phys.save +16 (+3 eff.) Spell.save +16 (+6 eff.) Mind.save +16 (+4 eff.) HP.reg +4.38 Disarm- +22% ---------- misc Infravis +3 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% darkness +39% fire Res.pen +42% fire On Hit (Melee): * 34% chance to slow global speed by 65% * 34% chance to reduce all saves and defense by 37 ----- def ----- Resists +24% lightning +12% fire +15% light +18% nature Stun/Frz- +44% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str dps ---------- Crit.mult +20.00% Dmg.mod +15% arcane +6% blight Res.pen +15% blight Acc +10 (+2 eff.) Apr +19 Melee Ret 4 arcane 10 fire On Hit (Melee): * 28% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +9% blight Res.Cap +7% all Phys.save +27 (+5 eff.) Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 25 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (141). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% temporal +6% fire Melee Ret 4 temporal ----- def ----- Resists +13% lightning +12% temporal Pinning- +25% Stun/Frz- +22% Knockbk- +20% Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 42 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +20.69% Dmg.mod +31% mind Res.pen +26% mind ----- def ----- Armour +8 Defense +9 (+2 eff.) Res.Cap +6% all Phys.save +27 (+5 eff.) Mind.save +9 (+2 eff.) ---------- misc Equi/ret +0.12 Hate/m.crit +2.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Psionic While equipped: Stats +7 Dex +12 Mag +3 Wil +7 Con dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Resists +21% temporal Phys.save +21 (+4 eff.) Mind.save +15 (+3 eff.) Die.at -80.00 life Heal.mod +30% Poison- +33% Confus- +56% Teleport- +33% ---------- misc See.Invis +30 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag +3 Wil +8 Cun dps ---------- Spell.pwr +14 (+4 eff.) Mov.spd +20% Dmg.mod +19% darkness +6% lightning Res.pen +5% lightning Acc +15 (+3 eff.) On Hit (Melee): * 30% chance to reduce all saves and defense by 37 ----- def ----- Defense +15 (+3 eff.) Resists +38% darkness +12% lightning Crit.dmg- 22.70% ---------- misc Infravis +4 See.Invis +12 Blinding Speed: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +7 Dex dps ---------- Phys.pwr +18 (+3 eff.) Spell.pwr +20 (+6 eff.) Mind.pwr +14 (+3 eff.) Dmg.mod +12% nature +9% arcane +7% all ----- def ----- Armour +4 Resists +15% nature +15% blight Blind- +43% Poison- +30% Disease- +30% ---------- misc Max.stam +30.00 Infravis +5 See.Stealth +24 See.Invis +21 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Wil dps ---------- Spell.crit +2% Phys.pwr +18 (+3 eff.) Spell.pwr +20 (+6 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +3% temporal +15% arcane +8% all ----- def ----- Resists +30% acid +25% cold +3% blight +30% fire +6% nature +30% lightning Mind.save +3 (+0 eff.) Max.HP +50.00 Heal.mod +5% Poison- +32% Disarm- +40% Confus- +20% Pinning- +50% Knockbk- +47% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str dps ---------- Phys.crit +7.0% Phys.pwr +20 (+3 eff.) Dmg.mod +33% physical Res.pen +20% cold +20% mind +28% light Acc +33 (+6 eff.) ----- def ----- Armour +14 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+2 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 28 physical Ranged+ 28 physical Dmg.mod +24% mind On Hit (Melee): * 18% chance to reduce all saves and defense by 37 On Hit (Ranged): * 18% chance to reduce all saves and defense by 37 ----- def ----- Resists +15% mind Mind.save +13 (+3 eff.) Blind- +36% Confus- +49% ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Infravis +5 See.Stealth +21 See.Invis +22 Bleeding Edge: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 35 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +10 Dex dps ---------- Acc +12 (+2 eff.) ----- def ----- Resists +9% lightning +6% darkness +15% blight +3% cold +15% nature +24% fire Mind.save +12 (+3 eff.) Poison- +28% Disease- +29% Confus- +50% ---------- misc Infravis +2 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +9% mind +9% cold Res.pen +15% cold ----- def ----- Resists +15% blight +2% physical Spell.save +18 (+6 eff.) Mind.save +15 (+3 eff.) Confus- +67% Def/telep +16 Res/telep +16% Dur/telep +16% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Con dps ---------- Mind.crit +5% Res.pen +31% lightning +31% mind ----- def ----- Max.HP +47.00 Disarm- +50% Pinning- +44% Knockbk- +49% ---------- misc Hate/m.crit +6.20 Max.hate +12.41 Light +4 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Cun +8 Wil dps ---------- Res.pen +30% mind On Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +18 (+3 eff.) Resists +18% cold Crit.dmg- 18.85% Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Max.psi +62.85 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Cun +8 Wil dps ---------- Mind.crit +3% Phys.pwr +13 (+2 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +26 (+6 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Mind.save +9 (+2 eff.) Max.HP +50.00 Disarm- +36% Pinning- +50% Knockbk- +48% ---------- misc Equi/ret +0.04 Max.hate +2.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +5% On Hit (Melee): * 32% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +25 Resists +12% lightning +47% fire +8% arcane Spell.save +15 (+5 eff.) Mind.save +24 (+6 eff.) Max.HP +157.80 HP.reg +6.31 Blind- +50% Teleport- +32% ---------- misc Mana/turn +0.16 Max.vim +50.00 Infravis +6 See.Stealth +23 See.Invis +25 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Spell.crit +3% Phys.pwr +14 (+2 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +14 (+3 eff.) S.pwr/crit +8 Dmg.mod +9% blight +7% all Phasing +20% ----- def ----- Resists +10% nature +11% blight Spell.save +9 (+3 eff.) Mind.save +10 (+2 eff.) Poison- +22% Disease- +22% Confus- +35% ---------- misc Max.vim +30.00 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +17 Str +9 Dex +4 Con dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +21% physical Res.pen +20% physical ----- def ----- Armour +10 Defense +40 (+8 eff.) Resists +24% lightning +4% physical +15% nature +25% temporal Phys.save +8 (+1 eff.) Disease- +34% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.59% Res.pen +26% temporal Melee Ret 10 blight ----- def ----- Crit.dmg- 15.44% Mind.save +9 (+2 eff.) Max.HP +44.00 Disarm- +25% Pinning- +44% Knockbk- +44% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.psi +51.48 See.Invis +9 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +17 (+5 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +15% temporal +6% all On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 32% ----- def ----- Resists +19% acid +22% fire +23% cold +25% lightning Max.HP +44.00 Disarm- +39% Pinning- +44% Knockbk- +34% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Dex +5 Mag +20 Cun +3 Con dps ---------- Crit.mult +30.00% Melee+ 35 physical Ranged+ 27 physical Dmg.mod +6% acid +12% arcane +6% nature Acc +13 (+2 eff.) On Hit (Melee): * 19% chance to reduce all saves and defense by 37 On Hit (Ranged): * 19% chance to reduce all saves and defense by 37 ----- def ----- Silence- +48% ---------- misc Mana/turn +0.40 Hate/m.crit +3.00 Max.hate +14.00 Light +3 Bleeding Edge: Puts all charms on 14 cooldown Level 5.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Cun +6 Con dps ---------- Melee+ 35 physical Ranged+ 35 physical Res.pen +15% acid On Hit (Melee): * 30% chance to reduce armor by 32% * 20% chance to reduce all saves and defense by 37 * 10% chance to reduce damage dealt by 30% On Hit (Ranged): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +6% acid +12% fire +12% light Phys.save +17 (+3 eff.) Spell.save +38 (+11 eff.) Mind.save +18 (+4 eff.) ---------- misc Hate/m.crit +3.00 Max.stam +40.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 14 cooldown Level 5.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun +18 Dex dps ---------- Res.pen +15% arcane Acc +29 (+5 eff.) ----- def ----- Resists +18% blight +1% physical +12% nature HP.reg +2.00 Heal.mod +5% Poison- +29% Disease- +24% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 43.0 - 60.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 blight +29 cold On Hit: 20% Epidemic 5 On Hit: * 18% chance to reduce strength, dexterity, and constitution by 22 While equipped: Stats +5 Dex +2 Mag +6 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% darkness Res.pen +5% temporal +14% all Acc +23 (+4 eff.) Apr +15 On Hit (Melee): * 10% chance to reduce damage dealt by 30% ----- def ----- Disease- +31% ---------- misc See.Invis +6 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 temporal On Hit.r1 +12 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +11 Str +4 Mag +6 Cun dps ---------- Phys.crit +14.0% S.pwr/crit +4 Dmg.mod +14% physical Phasing +40% Acc +25 (+5 eff.) Melee Ret 6 arcane 8 fire ----- def ----- Resists +12% temporal ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Con dps ---------- Phys.crit +30.0% Crit.mult +35.00% Dmg.mod +9% temporal Res.pen +10% arcane +5% temporal Apr +15 On Hit (Melee): * 10% chance to slow global speed by 65% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% nature ---------- misc Infravis +1 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +15 nature On Hit.r1 +8 acid On Crit.r2 +20 acid On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Phys.crit +14.0% Crit.mult +35.00% Dmg.mod +3% mind Res.pen +10% mind Apr +15 On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +15% mind Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Master/Psionic Power 58.5 - 81.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +11 Str dps ---------- Dmg.mod +14% physical Res.pen +5% darkness Acc +19 (+3 eff.) Melee Ret 2 darkness 8 fire On Hit (Melee): * 26% chance to slow global speed by 65% * 20 arcane resource burn ----- def ----- Resists +6% blight +3% temporal Blunt and deadly. |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+16 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 139 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 T5 steamsaw 1H weapon [Rare] Nature/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 On Hit.r1 +24 darkness +34 light On Crit.r2 +24 nature On Hit: * 34% chance to slow global speed by 65% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 27 lightning Dmg.mod +27% arcane Melee Ret 21 lightning 12 light On Hit (Melee): * 34% chance to slow global speed by 65% ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +21% light +24% nature Crit.dmg- 25.50% ---------- misc See.Invis +24 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 53.5 - 80.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 Melee+ +16 temporal On Hit.r1 +32 physical On Crit.r2 +28 mind Uses 1.0 Steam While equipped: Stats +10 Str dps ---------- Phys.crit +8.0% Dmg.mod +30% fire +15% physical Res.pen +30% fire Acc +22 (+4 eff.) ----- def ----- Armour +48 Defense +10 (+2 eff.) Fatigue +12% ---------- misc Stam/turn +4.77 Max.stam +47.72 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +98 On Hit.r1 +16 cold Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +21% physical +9% cold Res.pen +20% lightning Acc +14 (+2 eff.) ----- def ----- Armour +6 Defense +23 (+4 eff.) Fatigue +12% Resists +3% physical Disarm- +46% ---------- misc Stam/turn +3.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 53.0 - 79.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +12% acid Melee Ret 12 acid On Hit (Melee): * 27% chance to reduce armor by 32% ----- def ----- Armour +14 Defense +45 (+9 eff.) Fatigue +12% Resists +18% light +18% temporal Crit.dmg- 20.29% Poison- +27% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T4 steamsaw 1H weapon [Rare] Master/Steamtech Power 30.5 - 45.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +74 On Hit.r1 +24 acid Uses 1.0 Steam While equipped: Stats +12 Str +8 Wil +4 Cun dps ---------- Dmg.mod +24% cold Res.pen +25% acid +25% cold ----- def ----- Armour +5 Defense +8 (+1 eff.) Fatigue +10% Resists +27% fire Crit.dmg- 21.48% ---------- misc Infravis +4 See.Invis +21 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +104 Melee+ +20 cold Uses 1.0 Steam While equipped: Stats +9 Str +2 Wil dps ---------- Phys.crit +12.0% Crit.mult +34.00% Dmg.mod +15% physical +3% arcane +9% mind Res.pen +26% arcane Acc +19 (+3 eff.) Apr +12 ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Mind.save +9 (+2 eff.) ---------- misc Psi/ret +0.04 Max.hate +4.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 38.5 - 57.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +112 Melee+ +12 arcane Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex +6 Mag +3 Wil +7 Cun dps ---------- Acc +13 (+2 eff.) ----- def ----- Armour +6 Defense +25 (+5 eff.) Fatigue +12% Resists +15% light Crit.dmg- 15.66% Disarm- +43% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 41.5 - 62.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +93 On Crit.r2 +4 mind Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str +3 Mag +4 Cun dps ---------- Phys.crit +29.0% Crit.mult +35.00% Phys.pwr +15 (+2 eff.) Res.pen +5% light Apr +12 ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +20% light +20% darkness ---------- misc Light +2 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +93 On Crit.r2 +38 fire On Crit: * Wound the target dealing 355 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: Stats +4 Dex dps ---------- Phys.crit +10.0% Phys.pwr +10 (+1 eff.) All.spd +6% Phys.spd +10% Res.pen +17% fire Acc +15 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 65% * 20 arcane resource burn ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +9% nature +6% fire ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Master/Steamtech Power 52.5 - 78.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +94 Melee+ +8 fire On Crit.r2 +16 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +23.0% Crit.mult +32.00% Dmg.mod +12% fire Apr +15 ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +9% fire ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Rare] Nature/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 Uses 1.0 Steam While equipped: Stats +7 Con +6 Wil dps ---------- Dmg.mod +6% fire ----- def ----- Armour +6 Defense +20 (+4 eff.) Fatigue +12% Resists +6% acid +9% nature Phys.save +6 (+1 eff.) Max.HP +21.00 Blind- +20% Confus- +20% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 38.5 - 57.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +108 Melee+ +8 acid On Hit: 20% Curse of Defenselessness 5 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage Uses 1.0 Steam While equipped: dps ---------- Phys.crit +12.0% Crit.mult +45.00% Spell.pwr +10 (+3 eff.) Dmg.mod +3% arcane Apr +8 ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +9% cold ---------- misc Mana/turn +0.08 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +91 Melee+ +8 blight On Hit.r1 +16 lightning +8 blight On Hit: 20% Curse of Vulnerability 5 On Crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +9 Str +1 Dex +2 Con dps ---------- Dmg.mod +9% lightning +14% physical Acc +24 (+4 eff.) On Hit (Melee): * 30% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% ---------- misc Light +2 Infravis +1 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 Uses 1.0 Steam While equipped: dps ---------- Mind.pwr +37 (+9 eff.) Dmg.mod +24% light Acc +14 (+2 eff.) Melee Ret 10 mind ----- def ----- Armour +18 Defense +24 (+5 eff.) Fatigue +12% Resists +12% nature +6% arcane Crit.dmg- 18.49% Phys.save +12 (+2 eff.) Max.HP +80.00 Disarm- +50% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Master/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +107 Melee+ +20 lightning On Hit.r1 +8 mind On Hit: * 20% chance to reduce all saves and defense by 37 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +6% mind Res.pen +20% lightning +14% all Acc +31 (+6 eff.) Apr +12 ----- def ----- Armour +6 Defense +20 (+4 eff.) Fatigue +12% Disarm- +44% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 42.0 - 63.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Uses 1.0 Steam While equipped: dps ---------- Acc +9 (+1 eff.) ----- def ----- Armour +12 Defense +18 (+3 eff.) Fatigue +12% Resists +9% blight +21% fire Crit.dmg- 15.00% Phys.save +18 (+3 eff.) Disarm- +32% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Psionic/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +95 Melee+ +20 blight +16 arcane +12 cold On Hit.r1 +16 arcane On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 Uses 1.0 Steam While equipped: Stats +1 Wil +4 Con dps ---------- Dmg.mod +9% cold Melee Ret 4 cold ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Disease- +35% ---------- misc Infravis +2 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 42.0 - 63.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +92 Melee+ +17 blight On Hit: 20% Epidemic 5 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 22 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +9% blight +18% fire +9% light +5% arcane Heal.mod +20% Blind- +20% Poison- +20% Disease- +25% Silence- +20% Disarm- +20% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +95 Uses 1.0 Steam While equipped: dps ---------- Res.pen +9% physical Acc +16 (+3 eff.) Apr +6 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +15% blight +9% mind Blind- +20% Confus- +20% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Rare] Psionic/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +94 Melee+ +20 darkness Against +20% Living On Hit.r1 +12 cold Uses 1.0 Steam While equipped: Stats +8 Dex +7 Wil +3 Cun +3 Con ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +12% cold Crit.dmg- 15.52% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Master/Steamtech Power 38.0 - 57.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 On Crit: * Wound the target dealing 355 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: Stats +21 Str +10 Dex dps ---------- Phys.crit +14.0% Phys.pwr +13 (+2 eff.) Dmg.mod +21% mind +13% physical Acc +41 (+8 eff.) ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +6% mind +3% light Die.at -40.00 life ---------- misc Psi/ret +0.08 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +96 Phasing +20% On Crit.r2 +90 fire Uses 1.0 Steam While equipped: Stats +3 Dex +24 Wil +27 Con dps ---------- All.spd +11% Dmg.mod +3% blight Res.pen +23% fire ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Crit.dmg- 15.00% Spell.save +6 (+2 eff.) Max.HP +144.00 ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Psionic/Steamtech Power 42.0 - 63.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 Melee+ +17 darkness Against +18% Living On Hit: 20% Curse of Defenselessness 5 On Hit: * 20% chance to reduce damage dealt by 30% * 10% chance to reduce strength, dexterity, and constitution by 22 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Uses 1.0 Steam While equipped: Stats +2 Mag +3 Wil +3 Cun dps ---------- Res.pen +30% darkness ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +9% blight ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T4 waraxe 1H weapon [Rare] Nature Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +24 mind +12 nature On Hit: * 31% chance to reduce damage dealt by 30% While equipped: Stats +14 Str +7 Cun +7 Con dps ---------- Phys.crit +8.0% Phys.pwr +30 (+5 eff.) On Hit (Melee): * 31% chance to reduce armor by 32% * 31% chance to reduce all saves and defense by 37 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 cold On Hit: * 20% chance to slow global speed by 65% * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) On Crit: * Wound the target dealing 355 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+2 eff.) Dmg.mod +9% cold Res.pen +13% physical Acc +23 (+4 eff.) Apr +15 ----- def ----- Resists +3% lightning +6% arcane +15% light One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +7.0% Atk.spd 100% Melee+ +17 darkness Against +19% Living On Hit: 20% Curse of Vulnerability 5 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +10.00% Apr +3 ----- def ----- Resists +3% darkness +3% physical ---------- misc Max.stam +20.00 One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Master Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 nature While equipped: Stats +7 Str dps ---------- Dmg.mod +11% physical Acc +16 (+3 eff.) Melee Ret 13 nature ----- def ----- Resists +18% acid +21% cold +12% temporal +15% fire Phys.save +15 (+3 eff.) Blind- +26% Cut- +26% One-handed war axes. |
![]() 1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +59.46% Spell.pwr +11 (+3 eff.) Dmg.mod +21% blight Melee Ret 6 arcane ----- def ----- Resists +33% acid +4% physical +22% temporal Mind.save +12 (+3 eff.) Heal.mod +30% Knockbk- +30% ---------- misc Mana/turn +0.36 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: Stats +3 Mag +3 Wil dps ---------- Crit.mult +15.00% Acc +30 (+6 eff.) ----- def ----- Armour +22 Resists +4% physical +12% light +23% fire +15% mind +15% cold Crit.dmg- 15.00% ---------- misc Light +3 See.Invis +21 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Rare] Arcane While equipped: Stats +8 Wil dps ---------- Crit.mult +25.69% Dmg.mod +12% darkness ----- def ----- Armour +13 Resists +19% mind Cut- +26% Silence- +20% Confus- +26% ---------- misc Vim/s.crit +2.57 Max.mana +128.45 Create a temporary shield that absorbs 323 damage Puts all charms on 21 cooldown A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 200, based on Magic) for 10 turns. Uses 14 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
![]() 1.0 T5 belt armor [Rare] Nature While equipped: Stats +4 Mag +3 Wil ----- def ----- Defense +20 (+4 eff.) Resists +6% arcane +21% blight Crit.dmg- 15.00% Spell.save +21 (+7 eff.) HP.reg +3.60 Heal.mod +30% ---------- misc Max.mana +60.00 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +15.0% Mind.crit +12% Dmg.mod +25% physical Res.pen +16% physical ----- def ----- Armour +8 Defense +5 (+1 eff.) Resists +9% lightning +9% cold +1% physical +16% fire Mind.save +3 (+0 eff.) Confus- +20% A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Melee Ret 10 mind 12 light ----- def ----- Resists +9% acid +6% light +11% fire +14% cold +21% darkness Crit.dmg- 18.49% Phys.save +9 (+2 eff.) Blind- +25% Disease- +20% A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +10 Str +4 Dex +6 Con dps ---------- Phys.pwr +27 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Resists +10% acid +9% light +10% fire +10% cold +9% nature +10% lightning Crit.dmg- 15.00% Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) ---------- misc Infravis +4 See.Invis +6 Size +2 A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +10% cold On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Armour +6 Defense +13 (+2 eff.) Resists +9% acid +6% temporal +16% blight +12% cold +20% nature Phys.save +24 (+5 eff.) Spell.save +24 (+8 eff.) Mind.save +18 (+4 eff.) Max.HP +53.00 HP.reg +10.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+0 eff.) Mov.spd +10% ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
![]() 2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +13 Str +4 Dex +15 Con ----- def ----- Armour +6 Defense +3 (+0 eff.) Resists +0% lightning Phys.save +22 (+4 eff.) Spell.save +10 (+4 eff.) Max.HP +87.00 HP.reg +4.00 Disease- +20% Teleport- +20% ---------- misc Stam/turn +1.40 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Nature While equipped: Stats +7 Dex dps ---------- Phys.pwr +35 (+5 eff.) Dmg.mod +21% physical +12% mind +21% arcane Acc +54 (+10 eff.) ----- def ----- Defense +3 (+0 eff.) Fatigue -9% Resists +27% lightning +7% arcane +12% mind Phys.save +12 (+2 eff.) Max.HP +75.00 ---------- misc Stam/turn +4.04 Max.stam +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +3 Wil +3 Cun +5 Con dps ---------- Dmg.mod +3% mind Acc +35 (+7 eff.) ----- def ----- Defense +3 (+0 eff.) Fatigue -9% Resists +13% acid +3% temporal +9% light +15% darkness +10% fire +9% cold +16% lightning Spell.save +15 (+5 eff.) Mind.save +6 (+1 eff.) Max.HP +95.00 ---------- misc Stam/turn +1.40 Hate/m.crit +1.00 Max.stam +40.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 35 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
![]() 2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +4 Str +8 Mag +4 Wil dps ---------- Phys.crit +7.0% Dmg.mod +15% physical Acc +35 (+6 eff.) ----- def ----- Defense +28 (+5 eff.) Resists +3% physical ---------- misc Max.stam +34.60 Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +25 (+4 eff.) Apr +3 ----- def ----- Armour +27 Defense +23 (+4 eff.) Resists +23% cold Phys.save +9 (+2 eff.) Confus- +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +11 Dex +10 Mag +3 Wil dps ---------- Phys.pwr +30 (+5 eff.) Spell.pwr +48 (+16 eff.) Dmg.mod +21% physical ----- def ----- Armour +22 Defense +2 (+0 eff.) Resists +18% fire Def/telep +24 Res/telep +24% Dur/telep +24% ---------- misc Mana/s.crit +3.21 Max.stam +48.09 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +10 Str +4 Dex +10 Con dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +3% physical Res.pen +5% physical Apr +1 Melee Ret 6 temporal ----- def ----- Defense +7 (+1 eff.) Resists +0% lightning Phys.save +8 (+1 eff.) Spell.save +8 (+3 eff.) Max.HP +82.00 ---------- misc Stam/turn +0.70 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +15% physical ----- def ----- Defense +6 (+1 eff.) Resists +0% lightning Mind.save +6 (+1 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +1 Dex +11 Mag +11 Wil +1 Cun +3 Con dps ---------- Dmg.mod +27% lightning +17% physical +60% cold ----- def ----- Resists +14% lightning +19% darkness +60% cold +20% mind +15% all Phys.save +20 (+4 eff.) Spell.save +20 (+7 eff.) Mind.save +40 (+10 eff.) ---------- misc See.Invis +6 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun dps ---------- Spell.crit +12% Spell.pwr +35 (+11 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Res.pen +25% acid On Hit (Melee): * 32% chance to slow global speed by 65% ----- def ----- Armour +5 Resists +15% darkness +12% blight +24% mind +8% arcane +32% nature Crit.dmg- 20.00% Phys.save +28 (+5 eff.) Die.at -126.24 life Heal.mod +20% Disarm- +30% Def/telep +24 Res/telep +24% Dur/telep +24% Disengage: Puts all charms on 11 cooldown Level 2.5 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +27% arcane +15% light Res.pen +41% temporal +16% darkness +25% light Apr +13 Melee Ret 10 temporal ----- def ----- Armour +26 Defense +45 (+9 eff.) Fatigue +3% Resists +21% temporal +22% darkness +21% light Def/telep +44 Res/telep +41% Dur/telep +47% ---------- misc Max.stam +49.39 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +13 Lck +7 Dex dps ---------- Res.pen +15% nature ----- def ----- Armour +5 Resists +27% acid +33% fire +12% blight Crit.dmg- 17.17% Mind.save +12 (+3 eff.) Stealth +13 Max.HP +60.00 HP.reg +4.58 Heal.mod +23% A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+1 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Spell.pwr +3 (+1 eff.) Dmg.mod +9% mind +3% blight Res.pen +10% blight Apr +13 Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +5 Fatigue +4% Resists +3% mind Silence- +47% Confus- +39% Stun/Frz- +36% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 14 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +5 Str +7 Dex +15 Lck ----- def ----- Armour +5 Defense +35 (+7 eff.) Crit.dmg- 10.00% Mind.save +18 (+4 eff.) Stealth +13 Max.HP +116.19 Heal.mod +23% Knockbk- +23% ---------- misc See.Invis +9 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +11 Str +3 Dex +13 Con dps ---------- Phys.pwr +15 (+2 eff.) Dmg.mod +26% physical Apr +3 ----- def ----- Armour +3 ---------- misc Size +1 A pair of boots made of leather. |
![]() 1.0 T2 hands armor [Rare] Master While equipped: Stats +17 Cun +5 Dex dps ---------- Res.pen +36% darkness Acc +19 (+3 eff.) ----- def ----- Armour +16 Resists +6% physical HP.reg +5.78 Blind- +29% Disease- +29% Stun/Frz- +29% Def/telep +22 Res/telep +22% Dur/telep +22% Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +3 Crit +10.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Res.pen +41% arcane Acc +10 (+2 eff.) ----- def ----- Armour +29 Fatigue +5% Resists +15% temporal Phys.save +37 (+7 eff.) Spell.save +27 (+8 eff.) Mind.save +28 (+7 eff.) Disease- +33% Disarm- +50% Confus- +33% Pinning- +33% Stun/Frz- +33% Teleport- +33% Unarmed combat: Power 28.0 - 39.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +11 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Perfect Control 5 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- S.pwr/crit +13 Dmg.mod +15% arcane Res.pen +32% arcane Acc +8 (+1 eff.) Melee Ret 13 lightning ----- def ----- Armour +2 Resists +24% blight +21% cold Phys.save +8 (+1 eff.) Mind.save +8 (+2 eff.) HP.reg +5.17 Blind- +26% Disarm- +29% Unarmed combat: Power 16.0 - 17.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+1 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 87% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 5.5 Pwr.cost 12 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +1 Wil +5 Con dps ---------- Spell.crit +4% Melee+ 5 blight 15 fire Dmg.mod +3% blight +8% fire ----- def ----- Armour +3 Fatigue +5% Resists +7% blight +9% fire Phys.save +21 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +10 (+2 eff.) Disarm- +44% ---------- misc Vim/s.crit +2.00 Max.vim +20.00 Unarmed combat: Power 29.5 - 41.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +24 physical On Crit.r2 +10 blight +10 fire On Hit: 20% Soul Rot 5 On Hit: 10% Juggernaut 1 On Hit: 10% Fire Breath 5 Juggernaut: (Instant) Puts all charms on 21 cooldown Level 3.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+3 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Str, 40% Dex, 10% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 5.5 Pwr.cost 21 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 105.86 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 10 mind Dmg.mod +19% mind Melee Ret 10 light ----- def ----- Armour +2 Resists +7% mind +9% acid Die.at -40.00 life Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +10 mind On Hit: 20% Psychic Lobotomy 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 3.5 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 728.03 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 27.0 - 37.8 Physical Uses 60% Str, 30% Cun, 30% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 40% Str, 40% Dex, 10% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 4.5 Pwr.cost 18 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+2 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
![]() 2.0 T5 head armor [Rare] Arcane While equipped: Stats +13 Mag +7 Wil dps ---------- Spell.crit +3% Dmg.mod +37% blight +14% arcane Melee Ret 16 blight ----- def ----- Armour +5 Fatigue +5% Resists +21% acid +8% arcane Crit.dmg- 24.23% Spell.save +29 (+9 eff.) Disarm- +32% Pinning- +32% ---------- misc Mana/turn +0.36 Vim/s.crit +3.23 A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Psionic While equipped: Stats +10 Cun +9 Wil dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +16% mind On Hit (Melee): * 10% chance to slow global speed by 65% ----- def ----- Defense +3 (+0 eff.) Resists +16% mind +6% lightning Crit.dmg- 10.00% Mind.save +9 (+2 eff.) Die.at -20.00 life Cut- +20% Confus- +10% A pointy cloth hat, very wizardly... |
![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Wil +10 Con dps ---------- Spell.crit +10% Spell.pwr +45 (+15 eff.) Dmg.mod +12% arcane +30% blight Res.pen +42% blight ----- def ----- Armour +5 Fatigue +5% Resists +24% lightning +9% physical +15% nature Crit.dmg- 25.00% Max.HP +100.00 Pinning- +34% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex dps ---------- Melee Ret 12 light ----- def ----- Armour +4 Fatigue +4% Resists +9% nature +21% light Crit.dmg- 18.67% Phys.save +21 (+4 eff.) Disease- +25% Confus- +25% Pinning- +25% ---------- misc Light +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Master While equipped: Stats +15 Dex +3 Mag +5 Cun dps ---------- Spell.crit +2% Crit.mult +20.00% S.pwr/crit +8 Dmg.mod +6% blight Phasing +20% Apr +8 ----- def ----- Armour +14 Defense +8 (+1 eff.) Fatigue +5% Resists +22% darkness +7% all Phys.save +14 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +1.00 Light +2 Infravis +8 A cap made of leather. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% mind +10% arcane +15% light HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 14 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +15% arcane +15% physical Apr +9 On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +5 Defense +25 (+5 eff.) Fatigue +5% Resists +21% light +28% cold HP.reg +5.29 Blind- +26% ---------- misc Max.stam +30.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 21 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Con dps ---------- Res.pen +10% nature ----- def ----- Armour +4 Defense +15 (+3 eff.) Fatigue +4% Resists +6% temporal +4% physical Crit.dmg- 10.00% Phys.save +18 (+3 eff.) HP.reg +4.00 Blind- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +18 Cun +1 Con dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% darkness +13% temporal +15% light +15% physical Res.pen +15% nature On Hit (Melee): * 23% chance to slow global speed by 65% ----- def ----- Defense +3 (+0 eff.) Resists +6% nature Mind.save +14 (+3 eff.) ---------- misc Mana/turn +3.00 Mana/ret +1.40 Max.mana +92.00 Manaflow: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Mind.crit +5% Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +14% darkness +12% temporal +11% light +15% physical ----- def ----- Defense +3 (+0 eff.) Resists +6% fire +5% arcane +9% temporal Crit.dmg- 5.00% Poison- +22% Disarm- +10% Confus- +20% ---------- misc Psi/turn +0.40 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +10 (+2 eff.) Blind- +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 21 power out of 30/30 How do these even work? |
![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +8 Con dps ---------- Dmg.mod +24% blight +16% fire +24% physical Res.pen +35% blight ----- def ----- Defense +2 (+0 eff.) Resists +12% mind +24% fire Phys.save +12 (+2 eff.) Spell.save +24 (+8 eff.) Cut- +32% Stun/Frz- +32% ---------- misc Stam/turn +4.00 Max.stam +48.47 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +8 Wil ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +18% nature +6% light Mind.save +15 (+3 eff.) Silence- +20% Disarm- +20% Confus- +20% Stun/Frz- +20% Teleport- +20% A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Master While equipped: Stats +18 Str +9 Dex +4 Mag +5 Con dps ---------- Phys.crit +3.0% Phys.pwr +6 (+1 eff.) Dmg.mod +18% physical ----- def ----- Armour +5 Fatigue +5% Resists +24% darkness ---------- misc Light +4 Infravis +8 See.Invis +9 A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +27% lightning +14% temporal +27% light +20% fire +34% physical +26% darkness Res.pen +10% mind +20% lightning ----- def ----- Defense +3 (+0 eff.) Resists +21% lightning +30% fire +17% darkness +20% physical ---------- misc Max.hate +9.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +20% fire Melee Ret 14 light ----- def ----- Defense +44 (+9 eff.) Resists +18% cold +30% fire +7% arcane +27% darkness HP.reg +5.44 Cut- +27% Confus- +27% Stun/Frz- +27% A pointy cloth hat, very wizardly... |
![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Mag +7 Wil +18 Con dps ---------- Dmg.mod +12% arcane +21% temporal ----- def ----- Armour +5 Fatigue +5% Resists +24% temporal +20% light +16% darkness Crit.dmg- 24.42% ---------- misc Equi/ret +0.24 Max.hate +16.28 See.Invis +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +9 Str +3 Dex +3 Mag +10 Wil +8 Con dps ---------- S.pwr/crit +4 Res.pen +40% physical Melee Ret 4 blight 6 cold ----- def ----- Armour +5 Defense +15 (+3 eff.) Fatigue +5% Resists +13% blight +25% mind Phys.save +13 (+2 eff.) Mind.save +45 (+11 eff.) Confus- +50% Battle Cry: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Dex ----- def ----- Armour +5 Defense +20 (+4 eff.) Fatigue +5% Resists +18% cold +5% physical +15% darkness +24% nature Crit.dmg- 19.38% Max.HP +129.23 Heal.mod +26% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun +6 Str ----- def ----- Armour +5 Fatigue +5% Resists +18% mind Crit.dmg- 18.49% Phys.save +44 (+9 eff.) HP.reg +4.93 Confus- +25% Pinning- +25% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Str +4 Con ----- def ----- Armour +36 Defense +10 (+2 eff.) Fatigue +12% Resists +12% acid +8% physical +21% fire +9% lightning +10% cold Max.HP +97.00 HP.reg +4.00 Blind- +20% Silence- +20% A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 4.5 Pwr.cost 35 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 57.37 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +1 Dex +10 Mag +8 Wil +2 Cun dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +9% Phys.pwr +21 (+3 eff.) Spell.pwr +19 (+6 eff.) Mind.pwr +24 (+6 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% lightning +26% cold Crit.dmg- 15.00% Max.HP +46.00 HP.reg +11.00 Heal.mod +20% ---------- misc See.Invis +12 A suit of armour made of mail. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+2 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+3 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+8 eff.) ----- def ----- Armour +50 Defense +40 (+8 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+7 eff.) Spell.save +35 (+10 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +9 Wil ----- def ----- Armour +30 Defense +15 (+3 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +15 (+3 eff.) Spell.save +25 (+8 eff.) Mind.save +25 (+6 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Max.stam +60.00 Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+1 eff.) Fatigue +12% Phys.save +12 (+2 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
![]() 17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+9 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 18 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+1 eff.) ----- def ----- Armour +35 Defense +25 (+5 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
![]() 17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +13 Str +2 Dex +10 Mag +10 Wil +3 Cun +2 Con dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +21 (+3 eff.) Spell.pwr +25 (+8 eff.) Mind.pwr +25 (+6 eff.) Dmg.mod +27% darkness Res.pen +20% cold ----- def ----- Armour +26 Fatigue +22% Resists +30% lightning +13% physical +13% fire +13% cold +10% arcane +13% acid Crit.dmg- 10.00% Spell.save +25 (+8 eff.) ---------- misc Infravis +4 A suit of armour made of metal plates. |
![]() 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +18 Str +5 Wil +13 Cun dps ---------- Dmg.mod +12% darkness Res.pen +37% darkness +25% cold Melee Ret 15 fire ----- def ----- Resists +15% cold Crit.dmg- 22.40% Max.HP +33.00 ---------- misc Max.stam +30.00 Light +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +12 Str +10 Wil dps ---------- Phys.crit +15.0% Mind.crit +14% Crit.mult +25.00% Mind.pwr +5 (+1 eff.) Dmg.mod +6% mind ----- def ----- Armour +7 Defense +28 (+5 eff.) Resists +3% blight +7% physical Max.HP +39.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.stam +29.00 Max.hate +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Dmg.mod +8% nature Res.pen +25% mind +34% cold Melee Ret 10 mind ----- def ----- Resists +13% nature Crit.dmg- 20.18% Phys.save +12 (+2 eff.) Mind.save +21 (+5 eff.) Die.at -100.00 life Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Max.hate +12.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str ----- def ----- Fatigue -7% Resists +20% blight +6% cold Crit.dmg- 15.00% Heal.mod +10% Pinning- +20% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 56 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 70 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +11% all Apr +12 ----- def ----- Crit.dmg- 15.00% Phys.save +12 (+2 eff.) Heal.mod +23% Poison- +20% Cut- +20% Silence- +20% Stun/Frz- +10% ---------- misc Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Rare] Master While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +25 (+4 eff.) Dmg.mod +18% acid Res.pen +20% blight +12% all Acc +15 (+3 eff.) Apr +15 On Hit (Melee): * 20% chance to reduce armor by 32% ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Acc +20 (+4 eff.) Melee Ret 22 fire On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +12% lightning +26% darkness +8% fire +6% arcane +12% acid Disarm- +26% Confus- +26% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Res.pen +20% fire Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +16% blight +18% fire +12% darkness Phys.save +15 (+3 eff.) Heal.mod +23% ---------- misc Light +9 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 21 cooldown Level 3.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 86 blight damage or heals 93 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 35 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 11 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 478.80 fire damage (based on Magic). Uses 35 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 21 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 90% of the healing done. This effect scales with your Magic stat.. Uses 52 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 486.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 18 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 37] amazing fiery salve [power 37]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 157% efficiency and 52% cooldown modifier. Remove 3 magical effects and grants a fiery aura (37% fire, light and lightning affinity) Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 37] amazing frost salve [power 37]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 157% efficiency and 52% cooldown modifier. Remove 3 physical effects and grants a frost aura (37% cold, darkness and nature affinity) Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 535] amazing healing salve [power 535]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 157% efficiency and 52% cooldown modifier. Heal 535 Puts Talent Medical Injector on 11 cooldown Medical salve. |
amazing pain suppressor salve [power 468] amazing pain suppressor salve [power 468]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 157% efficiency and 52% cooldown modifier. Let you fight up to -468 life and reduces all damage by 28% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 149] amazing unstoppable force salve [power 149]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 157% efficiency and 52% cooldown modifier. Increases all saves by 149 and healing factor by half Puts Talent Medical Injector on 13 cooldown Activation is instant. Medical salve. |
amazing water salve [power 37] amazing water salve [power 37]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 157% efficiency and 52% cooldown modifier. Remove 3 mental effects and grants a water aura (37% blight, mind and acid affinity). Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +25% nature +25% cold Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ---------- misc Talents +5 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Against +35% Undead +35% Demon +35% Horror Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Against +35% Undead +35% Demon +35% Horror Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Viral Needlegun Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to lite When attached: dps ---------- Dmg.mod +20% light ---------- misc Light +5 See.Stealth +10 Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Defense +30 (+6 eff.) Crit.dmg- 15.00% ---------- misc Stam/turn +3.00 Max.stam +20.00 Light +3 Blast the opponent's mind dealing 466 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +27% physical Acc +30 (+6 eff.) ----- def ----- Armour +10 Resists +15% cold Crit.dmg- 15.15% Blast the opponent's mind dealing 592 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +30 (+6 eff.) Mind.save +9 (+2 eff.) HP.reg +4.00 Heal.mod +15% Disarm- +20% Confus- +20% Blast the opponent's mind dealing 340 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Spell.pwr +25 (+8 eff.) ----- def ----- Resists +24% blight +24% fire +12% light Crit.dmg- 18.61% Spell.save +12 (+4 eff.) Confus- +25% Blast the opponent's mind dealing 598 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T5 wand charm [Rare] Arcane While equipped: Stats +6 Dex +3 Cun +3 Con dps ---------- Res.pen +20% acid +26% physical Melee Ret 10 mind ---------- misc Max.stam +30.00 Max.psi +52.20 Reveal the area around you, dispelling darkness (radius 16, power 64 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 11 cooldown 100% to heal for 110. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T4 wand charm [Rare] Arcane While equipped: Stats +16 Dex +5 Mag +17 Wil dps ---------- Dmg.mod +27% arcane +15% lightning Res.pen +20% lightning +42% nature On Hit (Melee): * 34% chance to reduce all saves and defense by 37 ----- def ----- Resists +15% mind Crit.dmg- 25.23% ---------- misc Infravis +4 Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% arcane +24% fire ----- def ----- Defense +48 (+10 eff.) Resists +15% blight +21% cold +24% mind +18% fire Crit.dmg- 24.14% Disease- +32% Reveal the area around you, dispelling darkness (radius 16, power 64 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 11 cooldown 100% to increase all damage penetration by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T4 wand charm [Rare] Arcane While equipped: Stats +12 Mag dps ---------- Crit.mult +34.23% Dmg.mod +21% fire +18% mind +27% physical Apr +5 ----- def ----- Resists +27% light Crit.dmg- 25.68% Phys.save +21 (+4 eff.) ---------- misc Max.stam +51.35 Infravis +5 Fire a magical bolt dealing 466 cold damage Puts all charms on 11 cooldown 100% to reduce fatigue by 48% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By InsaRog the Drem Sawbutcher level 50
26th Iron 124th year of Ascendancy at 01:14 see stats
By InsaRog the Drem Sawbutcher level 28
35th Dearth 122nd year of Ascendancy at 05:59 see stats
By InsaRog the Drem Sawbutcher level 39
18th Steel 123rd year of Ascendancy at 04:05 see stats
By InsaRog the Drem Sawbutcher level 25
24th Dearth 122nd year of Ascendancy at 07:12 see stats
By InsaRog the Drem Sawbutcher level 50
10th Iron 124th year of Ascendancy at 19:29 see stats
By InsaRog the Drem Sawbutcher level 38
26th Iron 123rd year of Ascendancy at 05:25 see stats
By InsaRog the Drem Sawbutcher level 48
2nd Gold 123rd year of Ascendancy at 05:05 see stats
By InsaRog the Drem Sawbutcher level 45
40th Steel 123rd year of Ascendancy at 11:38 see stats
By InsaRog the Drem Sawbutcher level 50
25th Dearth 123rd year of Ascendancy at 11:31 see stats
By InsaRog the Drem Sawbutcher level 50
2nd Acquisition 123rd year of Ascendancy at 16:31 see stats
By InsaRog the Drem Sawbutcher level 39
20th Steel 123rd year of Ascendancy at 23:45 see stats
By InsaRog the Drem Sawbutcher level 50
17th Dearth 123rd year of Ascendancy at 08:28 see stats
By InsaRog the Drem Sawbutcher level 42
25th Steel 123rd year of Ascendancy at 06:26 see stats
By InsaRog the Drem Sawbutcher level 50
18th Loss 123rd year of Ascendancy at 22:31 see stats
By InsaRog the Drem Sawbutcher level 50
33rd Dearth 123rd year of Ascendancy at 05:50 see stats
By InsaRog the Drem Sawbutcher level 50
4th Loss 123rd year of Ascendancy at 20:55 see stats
By InsaRog the Drem Sawbutcher level 10
2nd Acquisition 122nd year of Ascendancy at 19:42 see stats
By InsaRog the Drem Sawbutcher level 50
5th Profit 123rd year of Ascendancy at 14:04 see stats
By InsaRog the Drem Sawbutcher level 43
37th Steel 123rd year of Ascendancy at 13:28 see stats
By InsaRog the Drem Sawbutcher level 41
23rd Steel 123rd year of Ascendancy at 03:59 see stats
By InsaRog the Drem Sawbutcher level 50
16th Dearth 123rd year of Ascendancy at 13:31 see stats
By InsaRog the Drem Sawbutcher level 50
1st Wealth 123rd year of Ascendancy at 03:38 see stats
By InsaRog the Drem Sawbutcher level 50
7th Shortage 123rd year of Ascendancy at 16:47 see stats
By InsaRog the Drem Sawbutcher level 34
1st Iron 123rd year of Ascendancy at 22:43 see stats
By InsaRog the Drem Sawbutcher level 50
29th Loss 123rd year of Ascendancy at 06:04 see stats
By InsaRog the Drem Sawbutcher level 50
25th Loss 123rd year of Ascendancy at 20:50 see stats
By InsaRog the Drem Sawbutcher level 50
19th Loss 123rd year of Ascendancy at 20:16 see stats
By InsaRog the Drem Sawbutcher level 50
30th Loss 123rd year of Ascendancy at 06:50 see stats
By InsaRog the Drem Sawbutcher level 23
20th Dearth 122nd year of Ascendancy at 14:25 see stats
By InsaRog the Drem Sawbutcher level 39
2nd Steel 123rd year of Ascendancy at 06:54 see stats
By InsaRog the Drem Sawbutcher level 26
27th Dearth 122nd year of Ascendancy at 09:03 see stats
By InsaRog the Drem Sawbutcher level 50
28th Wealth 123rd year of Ascendancy at 02:18 see stats
By InsaRog the Drem Sawbutcher level 43
37th Steel 123rd year of Ascendancy at 08:12 see stats
By InsaRog the Drem Sawbutcher level 50
16th Wealth 123rd year of Ascendancy at 23:45 see stats
By InsaRog the Drem Sawbutcher level 50
29th Gold 123rd year of Ascendancy at 02:16 see stats
By InsaRog the Drem Sawbutcher level 50
4th Stralite 123rd year of Ascendancy at 13:49 see stats
By InsaRog the Drem Sawbutcher level 25
24th Dearth 122nd year of Ascendancy at 07:20 see stats
By InsaRog the Drem Sawbutcher level 46
40th Steel 123rd year of Ascendancy at 18:05 see stats
By InsaRog the Drem Sawbutcher level 14
18th Profit 122nd year of Ascendancy at 23:14 see stats
By InsaRog the Drem Sawbutcher level 50
7th Steel 124th year of Ascendancy at 13:42 see stats
By InsaRog the Drem Sawbutcher level 50
32nd Steel 124th year of Ascendancy at 22:16 see stats
By InsaRog the Drem Sawbutcher level 50
29th Iron 124th year of Ascendancy at 03:24 see stats
By InsaRog the Drem Sawbutcher level 50
3rd Steel 124th year of Ascendancy at 19:39 see stats
By InsaRog the Drem Sawbutcher level 33
20th Shortage 122nd year of Ascendancy at 22:20 see stats
By InsaRog the Drem Sawbutcher level 10
2nd Acquisition 122nd year of Ascendancy at 19:41 see stats
By InsaRog the Drem Sawbutcher level 20
1st Wealth 122nd year of Ascendancy at 21:35 see stats
By InsaRog the Drem Sawbutcher level 30
11st Loss 122nd year of Ascendancy at 20:29 see stats
By InsaRog the Drem Sawbutcher level 40
21st Steel 123rd year of Ascendancy at 12:17 see stats
By InsaRog the Drem Sawbutcher level 50
27th Gold 123rd year of Ascendancy at 09:00 see stats
By InsaRog the Drem Sawbutcher level 30
16th Loss 122nd year of Ascendancy at 18:56 see stats
By InsaRog the Drem Sawbutcher level 50
42nd Profit 123rd year of Ascendancy at 18:08 see stats
By InsaRog the Drem Sawbutcher level 25
24th Dearth 122nd year of Ascendancy at 07:12 see stats
By InsaRog the Drem Sawbutcher level 50
37th Dearth 123rd year of Ascendancy at 05:30 see stats
By InsaRog the Drem Sawbutcher level 50
27th Wealth 123rd year of Ascendancy at 06:55 see stats
By InsaRog the Drem Sawbutcher level 50
28th Stralite 123rd year of Ascendancy at 15:59 see stats
By InsaRog the Drem Sawbutcher level 20
22nd Wealth 122nd year of Ascendancy at 16:26 see stats
By InsaRog the Drem Sawbutcher level 50
30th Profit 123rd year of Ascendancy at 00:50 see stats
By InsaRog the Drem Sawbutcher level 50
25th Dearth 123rd year of Ascendancy at 11:31 see stats
By InsaRog the Drem Sawbutcher level 27
30th Dearth 122nd year of Ascendancy at 18:34 see stats
By InsaRog the Drem Sawbutcher level 50
28th Stralite 123rd year of Ascendancy at 13:39 see stats
By InsaRog the Drem Sawbutcher level 50
39th Stralite 123rd year of Ascendancy at 17:31 see stats
By InsaRog the Drem Sawbutcher level 40
22nd Steel 123rd year of Ascendancy at 07:39 see stats
By InsaRog the Drem Sawbutcher level 25
26th Dearth 122nd year of Ascendancy at 21:08 see stats
By InsaRog the Drem Sawbutcher level 41
23rd Steel 123rd year of Ascendancy at 06:02 see stats
By InsaRog the Drem Sawbutcher level 50
19th Loss 123rd year of Ascendancy at 20:16 see stats
By InsaRog the Drem Sawbutcher level 25
24th Dearth 122nd year of Ascendancy at 07:12 see stats
By InsaRog the Drem Sawbutcher level 21
15th Dearth 122nd year of Ascendancy at 00:39 see stats
By InsaRog the Drem Sawbutcher level 9
25th Voratun 122nd year of Ascendancy at 16:46 see stats
By InsaRog the Drem Sawbutcher level 25
24th Dearth 122nd year of Ascendancy at 07:12 see stats
By InsaRog the Drem Sawbutcher level 50
4th Steel 124th year of Ascendancy at 23:14 see stats
By InsaRog the Drem Sawbutcher level 21
30th Wealth 122nd year of Ascendancy at 02:53 see stats
By InsaRog the Drem Sawbutcher level 50
19th Loss 123rd year of Ascendancy at 20:16 see stats
By InsaRog the Drem Sawbutcher level 48
9th Gold 123rd year of Ascendancy at 19:18 see stats
By InsaRog the Drem Sawbutcher level 38
1st Steel 123rd year of Ascendancy at 01:05 see stats
By InsaRog the Drem Sawbutcher level 29
11st Loss 122nd year of Ascendancy at 20:26 see stats
By InsaRog the Drem Sawbutcher level 49
17th Gold 123rd year of Ascendancy at 15:25 see stats
By InsaRog the Drem Sawbutcher level 20
29th Wealth 122nd year of Ascendancy at 19:24 see stats
By InsaRog the Drem Sawbutcher level 24
22nd Dearth 122nd year of Ascendancy at 21:48 see stats
By InsaRog the Drem Sawbutcher level 19
38th Profit 122nd year of Ascendancy at 15:06 see stats
By InsaRog the Drem Sawbutcher level 36
25th Iron 123rd year of Ascendancy at 04:58 see stats
By InsaRog the Drem Sawbutcher level 30
13rd Loss 122nd year of Ascendancy at 08:11 see stats
By InsaRog the Drem Sawbutcher level 50
15th Dearth 123rd year of Ascendancy at 17:15 see stats
Log
InsaRog shrugs off Ximira the human guard's 'Epidemic'!
Ximira the human guard hits InsaRog for 0 physical, 0 blight (0 total damage).
Greater Weapon Focus from Ximira the human guard hits InsaRog for 379 physical, 0 blight (379 total damage).
Melee retaliation hits Ximira the human guard for 10 lightning, 58 darkness, 40 fire, 7 acid, 7 mind, 3 blight, 6 cold, 10 lightning, 58 darkness, 40 fire, 7 acid, 14 mind, 3 blight, 6 cold (269 total damage).
Ritch flamespitter (wild summon) spits flames!
Ritch flamespitter (wild summon)'s mind surges with critical power!
Ritch flamespitter (wild summon) hits InsaRog for 708 fire damage.
Gadakira the sandworm destroyer uses Venomous Throw.
Gadakira the sandworm destroyer uses Throwing Knives.
Gadakira the sandworm destroyer uses Throwing Knives.
InsaRog deflects the projectile from Gadakira the sandworm destroyer to the north!
Gadakira the sandworm destroyer slows down.
Ximira the human guard loses 26 health to the entropy.
Black Blood Bleeding from InsaRog hits Ximira the human guard for 31 darkness damage.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits InsaRog for 560 fire damage.
Gadakira the sandworm destroyer uses Throwing Knives.
InsaRog deflects the projectile from Gadakira the sandworm destroyer to the south!
Ximira the human guard's nether breach hits InsaRog for 0 darkness damage.
Gadakira the sandworm destroyer's Venomous Throw performs a melee critical strike against InsaRog!
Gadakira the sandworm destroyer starts to bleed black blood.
InsaRog resists the vile poison!
Gadakira the sandworm destroyer's Venomous Throw hits InsaRog for (417 resilience), 0 nature, 964 nature (964 total damage).
Melee retaliation hits Gadakira the sandworm destroyer for 5 lightning, 51 darkness, 26 fire, 8 acid, 9 mind, 2 blight, 2 cold (104 total damage).
InsaRog the level 50 drem sawbutcher was slimed to death by Gadakira the sandworm destroyer on level 150 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 150): Pacifist' is done! (Press 'j' to see the quest log)
InsaRog has received: +3 Stat Points and +1 Class Point.
Quest 'Infinite Dungeon Challenge (Level 150): Pacifist' completed! (Press 'j' to see the quest log)