











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module: 
 Affected talents from the Embers of Rage DLC: 
 Affected talents from the Ashes of Urh'Rok DLC: 
 Affected talents from the Forbidden Cults DLC: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Cornac | 
| Class | Archmage | 
| Level / Exp | 50 / 2172% | 
| Size | medium | 
| Lifes / Deaths | Killed by ritch flamespitter at level 33 on the 37th Regrowth 123rd year of Ascendancy at 04:122 / 5 Killed by Vorodhelle the orc archer at level 36 on the 18th Pyre 123rd year of Ascendancy at 04:34 Killed by Silana the orc grand master assassin at level 37 on the 20th Pyre 123rd year of Ascendancy at 05:16 Killed by Emelimina the orc pyromancer at level 50 on the 2nd Mirth 124th year of Ascendancy at 06:15 Killed by Argoniel at level 50 on the 7th Haze 124th year of Ascendancy at 19:32 | 
Primary Stats
| Strength | 26 (base 15) | 
| Dexterity | 67 (base 36) | 
| Constitution | 27 (base 10) | 
| Magic | 123 (base 63) | 
| Willpower | 88 (base 64) | 
| Cunning | 105 (base 63) | 
Resources
| Life | 672/672 | 
| Mana | 404/404 | 
| Healing Factor | 1.2886945338481 | 
| Regeneration | 5.6543175980301 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +63.75965887975% | 
| Spell | 0% | 
| Global | +134.51659701343% | 
Vision
| Sight | 10 | 
| Lite | 11 | 
| Infravision | 6 | 
| See Stealth | 46.844519892519 | 
| See Invisible | 80.391504741939 | 
Offense: Mainhand
| Damage | 56 | 
| Accuracy | 47 | 
| Crit Chance | 48% | 
| APR | 19 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 94 | 
| Crit Chance | 100% | 
| Speed | 1 | 
| Cooldown Reduction | 30 | 
Offense: Mind
| Mindpower | 59 | 
| Crit Chance | 56% | 
| Speed | 1 | 
Offense: Damage Bonus
| Blight | +13% | 
| Arcane | +28% | 
| Mind | +16% | 
| All | +7% | 
| Lightning | +130% | 
| Light | +16% | 
| Temporal | +31% | 
| Fire | +45% | 
| Cold | +30% | 
Offense: Damage Penetration
| Lightning | +67% | 
| Physical | +10% | 
| Mind | +10% | 
| Blight | +25% | 
| Arcane | +13% | 
| Fire | +26% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 44.54989415219 (54.823135475018%) | 
| Defense | 54 | 
| Ranged Defense | 65 | 
| Fatigue | 0 | 
| Physical Save | 31 | 
| Spell Save | 45 | 
| Mental Save | 56 | 
Defense: Resistances
| Blight | + 44%( 70%) | 
| Arcane | + 45%( 70%) | 
| Cold | + 26%( 70%) | 
| All | + 20%( 70%) | 
| Physical | + 25%( 70%) | 
| Darkness | + 34%( 70%) | 
| Light | + 42%( 70%) | 
| Temporal | + 27%( 70%) | 
| Lightning | + 70%( 70%) | 
| Mind | + 39%( 70%) | 
| Fire | + 43%( 70%) | 
| Nature | + 48%( 70%) | 
Defense: Immunities
| Teleport Resistance | 20% | 
| Silence Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 100% | 
| Stun Resistance | 100% | 
| Pinning Resistance | 100% | 
| Poison Resistance | 20% | 
| Blind Resistance | 72% | 
Inscriptions (5/5)
| Runes | Effective talent level: 2.5Rune: Reflection Shield Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1245 damage for 6 turns. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 2.5Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 261 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 2.5Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1488% for 10 turns (104 total) and instantly restoring 74 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 2.5Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 782% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 2.5Rune: Dissipation Use mode: Activated Range: 10 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. | 
Class Talents
| Spell / Meta | 1.30 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Storm | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Air | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Spell / Arcane | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Spell / Phantasm | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Spell / Earth | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Temporal | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Spell / Water | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Aegis | 1.30 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Spell / Stone alchemy | 1.00 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Spell / Divination | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.30 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Stone Skin | 
| talent | Hurricane | 
| talent | Keen Senses | 
| talent | Arcane Shield | 
| talent | Aether Permeation | 
| talent | Arcane Power | 
| talent | Essence of Speed | 
| talent | Tempest | 
| talent | Phantasmal Shield | 
| talent | Disruption Shield | 
| talent | Spellcraft | 
| talent | Shielding | 
| talent | Feather Wind | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.Back and there again You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done | 
| You have killed Ungolë in Ardhungol and saved the Sun Paladin.Eight legs of wonder | done | 
| You failed to protect the injured seer from death by Aerigaba the faeros.Escort: injured seer (level 2 of Daikara) | failed | 
| You failed to protect the injured seer from death by shadow.Escort: injured seer (level 2 of Old Forest) | failed | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell.Escort: lone alchemist (level 2 of Dreadfell) As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done | 
| You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell.Escort: lone alchemist (level 3 of Dreadfell) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 1 of Daikara.Escort: lost defiler (level 1 of Daikara) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest.Escort: lost warrior (level 1 of Old Forest) As a reward you improved Constitution by +5. | done | 
| You failed to protect the lost warrior from death by skeleton magus.Escort: lost warrior (level 6 of Dreadfell) | failed | 
| You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire.Escort: worried loremaster (level 2 of Trollmire) As a reward you improved Magic by +5. | done | 
| You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest.Escort: worried loremaster (level 4 of Old Forest) As a reward you improved Magic by +5. | done | 
| You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.Falling Toward Apotheosis Seek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active | 
| Orcs were spotted with the staff you seek in an arid waste in the southern desert.Important news You should go investigate what is happening there. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| You found an ancient tome about gems.Lost Knowledge You should bring it to the jeweler in the Gates of Morning. | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars.Spellblaze Fallouts It has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists You have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed storm wyrm claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active | 
| You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.The Doom of the World! This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You have found an orb of command that seems to be used to open the shield protecting the High Peak.The Orbs of Command There seems to be a total of four of them. The more you have the weaker the shield will be. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | active | 
| You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.The fall of Zigur The defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to your homeland for you.There and back again * You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  pair of voratun boots 'Ashstrider' (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% temporal +9% light +18% fire Res.pen +26% fire Melee Ret 6 fire 10 temporal ----- def ----- Armour +5 Fatigue +4% Silence- +46% Confus- +44% Stun/Frz- +50% Def/telep +15 Res/telep +15% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  844 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
| Light source |  watchleader's dwarven lantern 1.0 T5 lite [Ego+] Master While equipped: ----- def ----- Blind- +32% Confus- +23% ---------- misc Light +10 See.Stealth +20 See.Invis +18 Track: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head |  Dryntir the Murkpower (0 def, 5 armour) 2.0 T5 head armor [Rare] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +2% physical +28% light +18% darkness +15% nature +15% mind Phys.save +9 (+5 eff.) Die.at -60.00 life Heal.mod +15% Silence- +20% A cap made of leather. | 
| Tool |  Islemira [power 131]  (25 cooldown) 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +5% ----- def ----- Resists +9% blight +5% physical +9% mind +20% nature Die.at -60.00 life HP.reg +4.14 Silence- +20% Teleport- +20% Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Samalegas 0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +11 Dex +6 Mag +7 Wil +13 Cun +2 Con dps ---------- Spell.pwr +13 (+3 eff.) Mov.spd +15% Dmg.mod +20% lightning Res.pen +10% physical ----- def ----- Resists +12% lightning Ignore.dmg +8% Affinity +20% lightning Phys.save +12 (+6 eff.) Mind.save +25 (+7 eff.) Confus- +37% Rings make your fingers look great! | 
| On fingers |  gold ring 'Glacierenvy' 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +18% cold ----- def ----- Resists +3% blight +9% temporal +30% lightning Die.at -80.00 life Poison- +20% Silence- +20% Rings make your fingers look great! | 
| Around waist |  Flashrune 1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Dex +3 Mag +6 Cun +10 Lck dps ---------- Crit.mult +20.00% Spell.pwr +30 (+6 eff.) ----- def ----- Resists +18% blight +9% fire Stealth +15 ---------- misc T.Disarm +30 Mana/turn +0.20 Infravis +6 A belt that goes around your waist. | 
| In main hand |  Adorith the dragonbone magestaff (39-46 power, 6 apr, lightning element) 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 39.0 - 46.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +32% Spell.pwr +19 (+4 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +9% arcane +39% lightning Res.pen +10% mind ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  drakeskin leather gloves of war-making (0 def, 3 armour) 1.0 T4 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +9.0% Spell.crit +13% Mind.crit +16% Crit.mult +9.00% ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  The Calm | 
| Cloak |  elven-silk cloak 'Blazerage' (3 def, 12 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +5% Crit.mult +47.00% Spell.pwr +8 (+2 eff.) Dmg.mod +6% blight +9% mind +12% arcane Res.pen +25% blight +13% arcane Acc +12 (+4 eff.) Apr +13 On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +12% lightning +28% cold Stealth +12 ---------- misc Max.mana +91.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Fiery Choker 0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. | 
Inventory
|  Blood of Undeath 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. | 
|  Mirror Image Rune (dur 6; cd 24) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Prismatic Rune (6 turns; lightning, temporal, darkness, nature, physical) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 temporal, 5 darkness, 5 nature, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Sealed Scroll of Last Hope 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! | 
|  Ancient Tome titled 'Gems and their uses' 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! | 
|  Galudur the Chargehunger 0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +28% lightning +6% fire +15% darkness Crit.chn- 5.00% Silence- +20% Stun/Frz- +30% Amulets make your neck look great! | 
|  Kindlezephyr 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +8 Mag +5 Con dps ---------- Dmg.mod +3% physical Res.pen +25% light Apr +4 ----- def ----- Resists +12% lightning +6% fire +5% arcane +15% nature ---------- misc Light +3 Amulets make your neck look great! | 
|  Scumwhisper 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 63% * 20 arcane resource burn ----- def ----- Resists +22% mind +15% blight +18% fire +9% nature +5% arcane Confus- +38% Amulets make your neck look great! | 
|  The Black Core 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." | 
|  grounding stralite amulet of mastery (0.31 Spell / Air) 0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +19% lightning Stun/Frz- +39% ---------- misc Masteries +0.31 Spell/Air Amulets make your neck look great! | 
|  savior's voratun amulet of mastery (0.40 Spell / Storm) 0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +13 (+7 eff.) Spell.save +12 (+4 eff.) Mind.save +25 (+7 eff.) ---------- misc Masteries +0.40 Spell/Storm Amulets make your neck look great! | 
|  vitalizing voratun amulet of perfection (0.39 Spell / Aether,0.39 Spell / Meta) 0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +14 (+7 eff.) Max.HP +66.00 HP.reg +6.00 ---------- misc Masteries +0.39 Spell/Meta +0.39 Spell/Aether Amulets make your neck look great! | 
|  Orb of Many Ways 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 20/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. | 
|  Beluvea the Radiancegrinder 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun ----- def ----- Defense +16 (+5 eff.) Resists +1% physical Die.at -80.00 life ---------- misc Light +3 Rings make your fingers look great! | 
|  Beydomnir the stralite ring 0.1 T4 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +3% temporal +6% darkness +9% blight +12% mind +20% light Spell.save +9 (+3 eff.) Mind.save +11 (+3 eff.) Confus- +39% Rings make your fingers look great! | 
|  Layutira 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +7 Con dps ---------- Phys.pwr +41 (+19 eff.) Dmg.mod +20% fire ----- def ----- Defense +5 (+2 eff.) Fatigue -7% Resists +40% fire Phys.save +6 (+3 eff.) ---------- misc Max.enc +29 Rings make your fingers look great! | 
|  marksman's copper ring of light (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% light Acc +6 (+2 eff.) ----- def ----- Resists +22% light Rings make your fingers look great! | 
|  sneakthief's gold ring of arcana (+0.18/turn) 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Silence- +25% ---------- misc Mana/turn +0.18 Rings make your fingers look great! | 
|  stralite fire opal ring 0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +10% all Rings make your fingers look great! | 
|  voratun ring 'Magmaking' 0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +6 Con dps ---------- Phys.pwr +27 (+13 eff.) Spell.pwr +40 (+8 eff.) Mind.pwr +37 (+9 eff.) Dmg.mod +18% fire +13% all Res.pen +5% acid ----- def ----- Resists +3% acid +3% fire +9% nature Spell.save +20 (+7 eff.) ---------- misc Max.stam +39.00 Rings make your fingers look great! | 
|  Storm Fury 4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+6 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+9 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 163 to 326 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. | 
|  Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." | 
|  Berodurand (30-36 power, 6 apr, lightning element) 5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +20% Crit.mult +16.00% Phys.pwr +11 (+5 eff.) Spell.pwr +25 (+5 eff.) Dmg.mod +30% lightning Res.pen +10% mind Acc +13 (+4 eff.) Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Defense +13 (+4 eff.) Resists +6% lightning +9% temporal ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 3.2 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 235.17 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  Layilragalle (30-36 power, 6 apr, acid element) 5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +26% Spell.pwr +21 (+5 eff.) Dmg.mod +48% acid +15% arcane Res.pen +15% arcane ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +40.00 Max.P.En +15.00 Max.N.En +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Lightning Catcher 1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. | 
|  drakeskin leather belt 'Blastblow' 1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% lightning Res.pen +15% lightning Melee Ret 10 lightning 10 cold 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +5% arcane HP.reg +3.60 Heal.mod +30% A belt that goes around your waist. | 
|  hardened leather belt 'Xanetha' 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 48% ----- def ----- Defense +5 (+2 eff.) Max.HP +54.00 Heal.mod +20% Cut- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. | 
|  Thundercut (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Dmg.mod +12% lightning ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane +6% cold Phys.save +9 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Unlightdredge the elven-silk cloak (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +7 Mag +9 Wil +4 Cun dps ---------- Spell.crit +8% Mind.pwr +5 (+1 eff.) Dmg.mod +6% darkness Res.pen +10% temporal Melee Ret 2 mind ----- def ----- Defense +3 (+1 eff.) Resists +15% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Yvuna the Shimmerwarden (3 def, 0 armour) 2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +30% lightning +31% blight Res.pen +10% mind ----- def ----- Defense +3 (+1 eff.) Resists +31% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Black Robe (6 def, 0 armour) 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+5 eff.) Spell.pwr +30 (+6 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +15% all Spell.save +25 (+9 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. | 
|  Eye of the Forest (8 def, 0 armour) 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. | 
|  Glowhue the drakeskin leather cap (7 def, 14 armour) 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +12 Str dps ---------- Dmg.mod +6% arcane Melee Ret 4 arcane 8 light ----- def ----- Armour +14 Defense +7 (+2 eff.) Fatigue +5% Resists +5% arcane +10% nature +5% all Phys.save +13 (+7 eff.) Spell.save +8 (+3 eff.) Max.HP +107.00 Heal.mod +17% ---------- misc Light +3 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 59.9 Physical damage. If the attack hits, the target is confused (41% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. | 
|  Polibreda (0 def, 5 armour) 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +12% acid Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 48% * 10% chance to reduce all saves and defense by 35 ----- def ----- Armour +5 Fatigue +5% Resists +27% fire +35% mind +29% cold Mind.save +25 (+7 eff.) Confus- +46% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  aegis elven-silk wizard hat of arcana (3 def, 0 armour) 2.0 T5 head armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Shield.pwr +14% HP.reg +5.50 A pointy cloth hat, very wizardly... | 
|  cashmere wizard hat of decomposition (2 def, 0 armour) 2.0 T3 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +5% temporal +4% light +5% fire +4% nature +6% acid +4% blight +3% cold +4% darkness A pointy cloth hat, very wizardly... | 
|  elven-silk wizard hat 'Arcwinnow' (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +17 Cun +7 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +46% blight +6% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Defense +3 (+1 eff.) Resists +22% blight +6% mind +3% lightning Mind.save +10 (+3 eff.) A pointy cloth hat, very wizardly... | 
|  6 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  416 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  3 onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  7 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  7 lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 sapphire 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Airsweep the dwarven-steel pickaxe (dig speed 29 turns) 3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +3 Mag dps ---------- Phys.crit +2.0% Spell.crit +8% Crit.mult +10.00% Phys.pwr +10 (+5 eff.) Dmg.mod +6% lightning Res.pen +25% physical Apr +4 Melee Ret 8 lightning ----- def ----- Die.at -80.00 life ---------- misc Max.mana +41.00 Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Forbidden Tome: "Of Knowledge And Horrors" 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. | 
|  Forbidden Tome: "The Illusory Castle" 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. | 
|  4 emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  10 jade 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 turquoise 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Adirilebeth the brass lantern 2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +7% all Apr +7 ----- def ----- Resists +6% blight +12% lightning +15% darkness +6% nature Silence- +20% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Neryna the Stormspiker 1.0 T5 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Dmg.mod +9% mind Res.pen +15% lightning ----- def ----- Resists +5% arcane +15% cold Mind.save +11 (+3 eff.) Poison- +20% ---------- misc Psi/ret +0.28 Light +5 See.Stealth +20 See.Invis +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
|  alchemist's lamp 'Aerobresera' 1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +2 Mag +3 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+3 eff.) ----- def ----- Resists +6% temporal Max.HP +40.00 Blind- +26% Confus- +16% ---------- misc Light +8 See.Stealth +8 See.Invis +22 Track: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  Dragon Orb (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. | 
|  Elemental Orb (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. | 
|  Orb of Destruction (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. | 
|  Orb of Undeath (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Atamathon's Lost Ruby Eye 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. | 
|  54 alchemist bloodstone 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. | 
|  9 bloodstone 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  8 fire opal 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  6 garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  4 ruby 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Rod of Spydric Poison (1/1) 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 740.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  2 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  powerful dragonbone wand of conjuration [power 410]  (15 cooldown) 2.0 T5 wand charm [Ego+] Arcane Fire a magical bolt dealing 943 lightning damage Puts all charms on 15 cooldown 100% to increase all damage by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Pearl of Life and Death 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. | 
|  6 diamond 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  10 moonstone 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  10 pearl 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  5 quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  3 amber 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  7 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
 A dangerous secret (Insane (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Insane (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.By Sparki the Cornac Archmage level 35
14th Pyre 123rd year of Ascendancy at 07:09 see stats
 A different point of view (Insane (Adventure) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view (Insane (Adventure) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Sparki the Cornac Archmage level 50
3rd Mirth 124th year of Ascendancy at 23:04 see stats
 Anti-Antimagic! (Insane (Adventure) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.
			Anti-Antimagic! (Insane (Adventure) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Sparki the Cornac Archmage level 46
7th Allure 124th year of Ascendancy at 17:22 see stats
 Arachnophobia (Insane (Adventure) difficulty)
			Destroyed the spydric menace.
			Arachnophobia (Insane (Adventure) difficulty)
			Destroyed the spydric menace.By Sparki the Cornac Archmage level 41
48th Pyre 123rd year of Ascendancy at 18:19 see stats
 Back and there again (Insane (Adventure) difficulty)
			Opened a portal to the Far East from Maj'Eyal.
			Back and there again (Insane (Adventure) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Sparki the Cornac Archmage level 48
14th Regrowth 124th year of Ascendancy at 12:17 see stats
 Brave new world (Insane (Adventure) difficulty)
			Went to the Far East and took part in the war.
			Brave new world (Insane (Adventure) difficulty)
			Went to the Far East and took part in the war.By Sparki the Cornac Archmage level 39
44th Pyre 123rd year of Ascendancy at 19:20 see stats
 Destroyer's bane (Insane (Adventure) difficulty)
			Killed Golbug the Destroyer.
			Destroyer's bane (Insane (Adventure) difficulty)
			Killed Golbug the Destroyer.By Sparki the Cornac Archmage level 37
20th Pyre 123rd year of Ascendancy at 21:13 see stats
 Dragon's Greed (Insane (Adventure) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Insane (Adventure) difficulty)
			Amassed 8000 gold pieces.By Sparki the Cornac Archmage level 33
35th Regrowth 123rd year of Ascendancy at 23:39 see stats
 Earth Master (Insane (Adventure) difficulty)
			Killed Harkor'Zun.
			Earth Master (Insane (Adventure) difficulty)
			Killed Harkor'Zun.By Sparki the Cornac Archmage level 28
8th Decay 122nd year of Ascendancy at 03:52 see stats
 Evil denied (Insane (Adventure) difficulty)
			Won ToME by preventing the Void portal from opening.
			Evil denied (Insane (Adventure) difficulty)
			Won ToME by preventing the Void portal from opening.By Sparki the Cornac Archmage level 50
7th Haze 124th year of Ascendancy at 23:11 see stats
 Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By Sparki the Cornac Archmage level 25
79th Haze 122nd year of Ascendancy at 09:30 see stats
 Eye of the storm (Insane (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Insane (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Sparki the Cornac Archmage level 31
3rd Regrowth 123rd year of Ascendancy at 17:31 see stats
 Fear me not! (Insane (Adventure) difficulty)
			Survived the Fearscape!
			Fear me not! (Insane (Adventure) difficulty)
			Survived the Fearscape!By Sparki the Cornac Archmage level 24
56th Haze 122nd year of Ascendancy at 15:31 see stats
 Fear of Fours (Insane (Adventure) difficulty)
			Killed all four bosses of the Slime Tunnels.
			Fear of Fours (Insane (Adventure) difficulty)
			Killed all four bosses of the Slime Tunnels.By Sparki the Cornac Archmage level 50
4th Haze 124th year of Ascendancy at 19:04 see stats
 Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Sparki the Cornac Archmage level 10
3rd Mirth 122nd year of Ascendancy at 16:21 see stats
 Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By Sparki the Cornac Archmage level 20
49th Dusk 122nd year of Ascendancy at 15:32 see stats
 Level 30 (Insane (Adventure) difficulty)
			Got a character to level 30.
			Level 30 (Insane (Adventure) difficulty)
			Got a character to level 30.By Sparki the Cornac Archmage level 30
6th Allure 123rd year of Ascendancy at 23:05 see stats
 Level 40 (Insane (Adventure) difficulty)
			Got a character to level 40.
			Level 40 (Insane (Adventure) difficulty)
			Got a character to level 40.By Sparki the Cornac Archmage level 40
46th Pyre 123rd year of Ascendancy at 22:37 see stats
 Level 50 (Insane (Adventure) difficulty)
			Got a character to level 50.
			Level 50 (Insane (Adventure) difficulty)
			Got a character to level 50.By Sparki the Cornac Archmage level 50
1st Mirth 124th year of Ascendancy at 17:56 see stats
 Orbituary (Insane (Adventure) difficulty)
			Stabilized the Abashed Expanse to maintain it in orbit.
			Orbituary (Insane (Adventure) difficulty)
			Stabilized the Abashed Expanse to maintain it in orbit.By Sparki the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:21 see stats
 Orcrist (Insane (Adventure) difficulty)
			Killed the leaders of the Orc Pride.
			Orcrist (Insane (Adventure) difficulty)
			Killed the leaders of the Orc Pride.By Sparki the Cornac Archmage level 50
24th Dusk 124th year of Ascendancy at 21:25 see stats
 Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.By Sparki the Cornac Archmage level 22
79th Dusk 122nd year of Ascendancy at 02:56 see stats
 Portal master (Insane (Adventure) difficulty)
			Fought the two Sorcerers and closed four invocation portals.
			Portal master (Insane (Adventure) difficulty)
			Fought the two Sorcerers and closed four invocation portals.By Sparki the Cornac Archmage level 50
7th Haze 124th year of Ascendancy at 23:10 see stats
 Race through fire (Insane (Adventure) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.
			Race through fire (Insane (Adventure) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Sparki the Cornac Archmage level 50
66th Dusk 124th year of Ascendancy at 04:15 see stats
 Size is everything (Insane (Adventure) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Insane (Adventure) difficulty)
			Did over 1500 damage in one attack.By Sparki the Cornac Archmage level 40
48th Pyre 123rd year of Ascendancy at 06:48 see stats
 Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.By Sparki the Cornac Archmage level 23
45th Haze 122nd year of Ascendancy at 13:01 see stats
 Sliders (Insane (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.
			Sliders (Insane (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.By Sparki the Cornac Archmage level 38
41st Pyre 123rd year of Ascendancy at 04:21 see stats
 That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.
			That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.By Sparki the Cornac Archmage level 33
35th Regrowth 123rd year of Ascendancy at 00:03 see stats
 The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Sparki the Cornac Archmage level 10
5th Dusk 122nd year of Ascendancy at 16:50 see stats
 The Legend of Garkul (Insane (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Insane (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.By Sparki the Cornac Archmage level 50
9th Flare 124th year of Ascendancy at 01:05 see stats
 The Right thing to do (Insane (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Insane (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sparki the Cornac Archmage level 22
10th Haze 122nd year of Ascendancy at 21:52 see stats
 There and back again (Insane (Adventure) difficulty)
			Opened a portal to Maj'Eyal from the Far East.
			There and back again (Insane (Adventure) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Sparki the Cornac Archmage level 42
79th Pyre 123rd year of Ascendancy at 12:16 see stats
 Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By Sparki the Cornac Archmage level 23
46th Haze 122nd year of Ascendancy at 20:44 see stats
 Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Sparki the Cornac Archmage level 17
38th Dusk 122nd year of Ascendancy at 03:12 see stats
 Vampire crusher (Insane (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Insane (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Sparki the Cornac Archmage level 34
39th Regrowth 123rd year of Ascendancy at 17:54 see stats
Log
You gain 8.27 gold from the transmogrification of bladed voratun helm of fortune (0 def, 5 armour).
You gain 25.00 gold from the transmogrification of Will of Ul'Gruth (0 def, 15 armour).
You gain 25.00 gold from the transmogrification of Dakhtun's Gauntlets (0 def, 6 armour).
You gain 6.60 gold from the transmogrification of scholar's pair of voratun boots of force (0 def, 5 armour).
You gain 4.62 gold from the transmogrification of scholar's pair of drakeskin leather boots of phasing (0 def, 5 armour).
You gain 4.60 gold from the transmogrification of pair of drakeskin leather boots of invasion (0 def, 5 armour).
You gain 6.48 gold from the transmogrification of dreamer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour).
You gain 3.02 gold from the transmogrification of blood-soaked pair of voratun boots (0 def, 5 armour).
You gain 18.01 gold from the transmogrification of fearwoven elven-silk robe of Angolwen (0 def, 0 armour).
You gain 7.55 gold from the transmogrification of spellcowled elven-silk cloak of fog (13 def, 0 armour).
You gain 6.64 gold from the transmogrification of nightruned drakeskin leather belt of magery.
You gain 0.20 gold from the transmogrification of drakeskin leather belt.
You gain 1.75 gold from the transmogrification of voratun waraxe (38-53 power, 6 apr).
You gain 8.43 gold from the transmogrification of blazebringer's voratun waraxe (39-55 power, 6 apr).
You gain 25.00 gold from the transmogrification of Saluvena the dragonbone vilestaff (30-36 power, 6 apr, darkness element).
You gain 25.00 gold from the transmogrification of Brightrace (30-36 power, 6 apr, acid element).
You gain 8.67 gold from the transmogrification of living mindstar of gales (15-17 power, 40 apr, mind damage).
You gain 11.74 gold from the transmogrification of hungering living mindstar of venom (17-19 power, 40 apr, nature damage).
You gain 7.94 gold from the transmogrification of blazebringer's voratun mace of phasing (43-60 power, 31 apr).
You gain 6.36 gold from the transmogrification of elemental voratun longsword of massacre (54-76 power, 6 apr).
You gain 12.60 gold from the transmogrification of caustic voratun greatsword (65-104 power, 4 apr).
You gain 3.95 gold from the transmogrification of inquisitor's voratun greatmaul of massacre (89-134 power, 4 apr).
You gain 4.55 gold from the transmogrification of flaming voratun dagger of torment (37-48 power, 9 apr).
You gain 12.32 gold from the transmogrification of caustic voratun battleaxe of massacre (74-111 power, 4 apr).
You gain 16.05 gold from the transmogrification of sneakthief's voratun ring of life.
You gain 11.74 gold from the transmogrification of pixie's voratun ring of misery.
You gain 7.95 gold from the transmogrification of heroism infusion (die at -595; dur 10; cd 34).
There is a ladder to worldmap here (press '' or right click to use).
Saving game...
Saving done.

































































