Test the level 2 Equis Bloodriver Staffmaster by lzyluker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceEquis
ClassBloodriver Staffmaster
Level / Exp2 / 14%
Sizehuge
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity12 (base 12)
Constitution14 (base 12)
Magic16 (base 19)
Willpower11 (base 10)
Cunning9 (base 10)

Resources

Life242/242
Mana96/112
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage19
Accuracy22
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage13
Accuracy22
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save9
Spell Save9
Mental Save7

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Fear Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Bloodriver / Rites1.30
3
0
0
0
Technique / Combat veteran1.30
1
0
0
0
Bloodriver / Bloodriver staff rites1.30
1
0
0
0
Technique / Dual weapons1.30
1
0
0
0
Bloodriver / Dagger-staff techniques1.30
0
0
0
0

Generic Talents

Bloodriver / Purification1.30
1
0
0
0
Race / Equis1.00
1
0
0
0
Technique / Conditioning1.30
1
0
0
0
Bloodriver / Blood essentials1.30
3
0
0
0
Technique / Combat training1.30
0
0
0
1
0
0

Effects

talent

Quests

active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Test wears (replacing elm starstaff of illumination (10-12 power, 2 apr, physical element)): iron dagger (10-12 power, 5 apr).

Test wears (replacing
iron dagger (10-12 power, 5 apr)): elm starstaff of illumination (10-12 power, 2 apr, physical element).

You gain 5.00 gold from the transmogrification of
iron torque of gale force [power 100] (15 cooldown).
You gain 0.67 gold from the transmogrification of
iron plate armour of fire resistance (0 def, 7 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron battleaxe (13-20 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Talent Command Staff is ready to use.

You need to equip an appropriate staff to activate this.

Test refocuses the energies of his staff.
White worm mass uses
Multiply.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (white worm mass)).

Test wears (replacing
elm starstaff of illumination (10-12 power, 2 apr, physical element)): elm magestaff (10-12 power, 2 apr, cold element).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (white worm mass)).

You need to equip an appropriate staff to activate this.

You need to equip an appropriate staff to activate this.


Test wears:
iron dagger (10-12 power, 5 apr).