











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Bloodriver Classes 1.7.6Adds some Mage subclasses. Currently, adds the following classes: Bloodriver Adherent --- Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! --- Bloodriver Staffmasters do not attune so much to arcane energies compared to Adherents. Instead, they hone themselves to gain martial prowess. While they don't have easy access to basic element trees compared to Adherents, they have their own unique talents with stronger emphasis on bleed. --- If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodrivers! Best regards, Shad3. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Doomsayer: Class Evolution 1.7.6A class evolution for Doomed subclass. The whispers intensify to doom everyone hearing them. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Voidslime - Demented Ooze 1.7.6Adds the Voidslime class, a new subclass for the demented category inspired by the concept of an arcane oozemancer. If I don't suck at my job the class should be on the easier side which is intentional since I'd like it to appeal to the oozemancer lovers who tend to be beginners that struggle with survival on general classes still. Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Whitehoof Buffs 1.7.4This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made: Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7 Should work perfectly fine with addons that make Whitehoof playable in the main campaign too. Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Race: Android and Addonroid 1.7.6Adds the Android and Addonroid subraces to the Human race. Androids are machines that closely resemble humans in appearance. Addonroids are lifeforms born from abandoned addons. All new icons were made by https://game-icons.net/ . Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Restart Sustains 1.7.0Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Rider Evolutions 1.7.6Adds an annihilator evolution to ride on your mecharachnid forever, unlocking new talents. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Furrae Race 1.7.6Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Allow Respec Anywhere 1.2.3Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Race: Jury-rig 1.7.0Adds new Jury-rig race. Jury-rigs are constructs built out of mismatched golem parts. They can wield up to five gems; other than that, they have few equipment slots, but can gain more if they can find a willing golemancer to add them. (Disclaimer: Character tile graphics in the initial release are beta-quality; we intend to add (slightly) better tiles in a future release. We Apologize for the Inconvenience.™) (License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: ) Frequently Asked Questions: Pre-Paid Hiemal Shield 1.7.0If you capture a soul via Soul Leech (or other method) while you are at maximum soul capacity and your Hiemal Shield is depleted, allows you to store the soul in a temporary Hiemal Buffer to be used to pay the soul cost the next time your Hiemal Shield regenerates (normal mana costs still apply). [License note: This addon uses modified versions of images by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Inferno Race Pack 1.7.0Adds a collection of my races. Puppeteer -- Mage Class 1.7.6Adds the Puppeteer, a Mage class that manipulates and maintains three puppet companions that fight in their stead. Puppeteers pull the strings of the battlefield from a safe distance, rapidly laying out powerful weapon attacks by proxy through their puppets and letting them intercept the enemy's action in turn. They possess techniques to repair damaged puppets or protect them from harm. No mere conjuror, a Puppeteer is at once tactician, healer, and lynchpin. Puppeteer talent trees include: A charade of life has yet a life of its own, adventurer. Cherish those that lack names. Without them, one is truly alone. Age of Allure 1.7.4This addon adds a new campaign: The Age of Allure Because I do not have lot of time, I did not playtested it, so I open this up for: Beta testing NOTE: The campaign is intended to be harder than the main game campaign Please, leave any feedback at the Tome forums (link is here below) in order to make Thanks for playing! Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Abomination Race - Bamboo Edition 1.4.9Adds the undead abomination race. This edition changes the global speed penalty to a heftier movement speed penalty, and fixes crashes from yank out talents. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Items Vault 1.7.6Donators/Buyers bonus! No Level Limit 1.7.6This addon allows levels past 50. The acendency evolved mod was used as a base. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Mob Class Adjuster 1.7.4Allows you to toggle which classes can or cannot appear on random bosses and rares. Invulnerable Escorts 1.7.6Makes NPCs created for the "Escort: Lost Adventurer" quest series You must still guide the adventurer to the recall portal and choose the quest Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Race: Steel Elves 1.7.0Adds the race of Maciloren, or Steel Elves, a group of Sunwall elves whose particular techniques allow them to weild a full weapon in each hand. They begin in the Gates of Morning and are Unlocked by default. Joke race inspired by a certain other roguelike. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Allure |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Plaguetouched |
| Class | Corruptor |
| Level / Exp | 31 / 53% |
| Size | big |
| Lifes / Deaths | Killed by Xanaletira the treant at level 14 on the 78th Pyre 7493rd year of Ascendancy at 07:55 2 / 5Killed by Zubolrasewyn the bandit at level 17 on the 5th Mirth 7493rd year of Ascendancy at 21:28 Killed by Mayemina the ogre rune-spinner at level 30 on the 3rd Haze 7493rd year of Ascendancy at 16:15 Killed by Velyta the panther at level 31 on the 31st Haze 7493rd year of Ascendancy at 01:22 Killed by PlagueCorruptor at level 31 on the 31st Haze 7493rd year of Ascendancy at 01:33 |
Primary Stats
| Strength | 136 (base 60) |
| Dexterity | 70 (base 55) |
| Constitution | 77 (base 60) |
| Magic | 46 (base 14) |
| Willpower | 56 (base 30) |
| Cunning | 63 (base 39) |
Resources
| Life | 1273/1273 |
| Mana | 520/520 |
| Stamina | 315/315 |
| Vim | 290/302 |
| Healing Factor | 1.5582419580055 |
| Regeneration | 0.38956048950138 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
| See Stealth | 53.404019758555 |
| See Invisible | 53.404019758555 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 65 |
| Crit Chance | 30% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 89 |
| Accuracy | 65 |
| Crit Chance | 30% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | 0% |
| Light | +32% |
| Blight | +79% |
| Arcane | +25% |
| Nature | +18% |
| All | 0% |
Offense: Damage Penetration
| Acid | +32% |
| Blight | +52% |
| Physical | +5% |
| Cold | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 13 (79.130591091414%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 35 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 52%( 85%) |
| Blight | + 68%( 85%) |
| Arcane | + 50%( 85%) |
| Cold | + 59%( 85%) |
| All | + 34%( 85%) |
| Darkness | + 57%( 85%) |
| Light | + 62%( 85%) |
| Mind | + 40%( 85%) |
| Nature | + 55%( 85%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 474 damage for 6 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1 |
| 5 |
| 0 |
| 0 |
| Corruption / Blood | 1.84 |
| 10 |
| 2 |
| 5 |
| 10 |
| Corruption / Shadowflame | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Bone | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Plague | 2.10 |
| 5 |
| 10 |
| 10 |
| 10 |
| Corruption / Reaving combat | 1.80 |
| 10 |
| 5 |
| 5 |
| 3 |
| Corruption / Rot | 1.40 |
| 10 |
| 5 |
| 6 |
| 0 |
| Corruption / Vim | 1.30 |
| 5 |
| 0 |
| 0 |
| 0 |
| Corruption / Sanguisuge | 2.10 |
| 5 |
| 7 |
| 0 |
| 0 |
| Corruption / Blight | 1.70 |
| 10 |
| 1 |
| 10 |
| 0 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1 |
| 0 |
| 0 |
| 0 |
| Undead / Plaguetouched | 1.40 |
| 13 |
| 5 |
| 5 |
| 5 |
| Spell / Staff combat | 1.30 |
| 1 |
| 5 |
| 5 |
| 0 |
| Technique / Combat training | 1.40 |
| 7 |
| 3 |
| 5 |
| 4 |
| 1 |
| 0 |
| Race / Bloodruned | 1.00 |
| 4 |
| 10 |
| 10 |
| 5 |
| Technique / Conditioning | 1.00 |
| 1 |
| 5 |
| 5 |
| 0 |
| Corruption / Curses | 1.30 |
| 5 |
| 4 |
| 1 |
| 5 |
| Corruption / Torment | 2.10 |
| 2 |
| 1 |
| 4 |
| 4 |
| Corruption / Hexes | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
Effects
Quests
Choosing side in the melting pot of Maj'Eyal politics seems to have its benefits. A Friend In Need* You sided with Hissah Zul, with King Turthel. | done |
Lady Neira of the Kar'Krul asked you to bring her a Lindornëa acorn. Acorn of the AncientsLegends claims, these are the acorns of giant methuselah trees that once reached the skies. * Seek for the Lindornëa acorn. | active |
Orcs pillaged your peaceful village and murdered your love and child. Apetite for DestructionYou have met with a strange woman from the Kar'Krul who told you they have a plan to destroy the orcs. She told you to go to Hissah Zul, north from Eridu and search for Turthel to learn what you have to do. * You spoke with King Turthel in Hissah Zul. * You should speak with Lady K'awiil Ajaw in Shatur and ask for her support. * You should speak with Alaafin Ofinran in Eldoral and ask for his support. * You spoke with Negus Menelik the Second in Manar-Dol. * You have slain Fëanáro and restarted the voratun production. * You informed Negus Menelik the Second in Manar-Dol and he joined to the cause. * You should speak with Primora Gwragedd Annwn in Narwëndír and ask for her support. * You should speak with Knyaginya Hagatussjä in Mardrop and ask for her support. * You should speak with Megas Archón Komnenos Doukas in Stygia and ask for his support. * You should speak with King Ephinias in Elvala for more details. * You should speak with King Naragturg in Reknor and ask for his support. | active |
As a newborn soul, first you have to get a mortal shell. Soul MatesYou are floating in the void, when suddenly a strange being manifests close to you. * You watched the welcoming intro and learned about your past and family. * You collected an athelas herb. * Quickly go back to Eridu and give it to Kurgan. * You failed to protect your family. * Your love and your child was murdered in front of your eyes. * Revenge your beloved ones, kill the orcs in Eridu! | failed |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+4 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 156 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Quiver | Frozen Shards (25/25, 32-38 power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 32.0 - 38.4 Ice Uses 70% Dex, 0% Con, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
| Light source | bright alchemist's lamp of the sun1.0 Encumbrance T3 lite [Ego+] Arcane/Master While equipped: offense ------ Damage +7% light defense ------ Resistance +9% darkness Affinity +5% light other ------- Light +10 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 255.80 light damage. At talent level 3 you gain 37% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | iron helm 'Jetbreaker' (0 def, 11 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str offense ------ Ignore resists +5% physical Ignore Armor +3 defense ------ Armor +11 Fatigue +5% Resistance +12% darkness Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 391.0 Physical damage. If the attack hits, the target is confused (42% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Biletooth (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +5 Str offense ------ On-Hit 7 blight Damage +5% blight Ignore resists +15% nature defense ------ Armor +2 Fatigue +3% Resistance +5% blight Crit Resistance 15.00% other ------- Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bogwarden [power 180] (25 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +6% blight Ignore resists +25% blight +20% acid On-Hit (Melee): * 20% chance to slow global speed by 53% * 20% chance to reduce armor by 39% Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 520 Base Damage: 198 Armor: 11 All Resist: 15 Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | rogue's steel ring of light (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Damage +11% light defense ------ Defense +6 (+1 eff.) Resistance +22% light Rings make your fingers look great! |
| Around neck | steel amulet of mastery (0.14 Corruption / Blood)0.1 Encumbrance T2 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.14 Corruption/Blood Amulets make your neck look great! |
| In main hand | magewarrior's short yew vilestaff of wizardry (20-24 power, 4 apr, blight element)5.0 Encumbrance T3 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Con Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Mag +2 Wil offense ------ Physical Crit +5.0% Spell Crit +6% Physical Power +5 (+2 eff.) Spellpower +18 (+5 eff.) Damage +20% blight Accuracy +7 (+1 eff.) other ------- Max mana +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Betota the ash vilestaff (15-18 power, 3 apr, blight element)5.0 Encumbrance T2 staff 1H weapon [Rare] Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Con Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +2% Critical power +10.00% Spellpower +6 (+2 eff.) Damage +15% blight defense ------ Unlife -80.00 life other ------- Stamina/turn +3.00 Max stamina +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Gorekaltholeldir (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +4% Spellpower/crit +10 Damage +18% blight Ignore resists +15% blight defense ------ Defense +9 (+2 eff.) Physical save +11 (+4 eff.) other ------- Vim-on-crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tundrahunt the silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Damage +15% blight +14% light +18% nature Ignore resists +10% cold defense ------ Resistance +14% darkness +21% light +27% nature +18% cold +10% mind +13% all Physical save +15 (+5 eff.) Spell save +16 (+7 eff.) Mind save +28 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
blink rune of the sneak (range 5; phase 24; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 4; phase 17; cd 14)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 281; dur 3; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+7 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
steel dagger 'Galeblast' (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 12.0 - 15.6 Physical Uses 50% Str, 0% Con, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +4 lightning On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Mag +2 Wil +8 Con offense ------ Physical Power +5 (+2 eff.) Spellpower +6 (+2 eff.) Ignore resists +7% physical defense ------ Disarm Resist +13% other ------- See Invisibility +3 Sharp, short and deadly. |
Relgoyon the steel longsword (16-22 power, 9 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Arcane Weapon Damage 15.5 - 21.7 Physical Uses 100% Str, 0% Con Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +3.0% Attack Speed 100% Ignore Shields +11% On-hit +20 arcane While equipped: offense ------ Critical power +10.00% Damage +6% acid +12% blight defense ------ Resistance +5% arcane Spell save +12 (+6 eff.) Sharp, long, and deadly. |
Torchstinger the cashmere cloak (18 def, 7 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Damage +9% fire When Hit 4 light defense ------ Armor +7 Defense +18 (+4 eff.) Resistance +14% fire +19% light +15% cold Physical save +5 (+2 eff.) Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +10% acid +7% physical +14% fire +19% cold defense ------ Resistance +17% acid +13% physical +13% fire +16% cold +15% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of protection (3 def, 3 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature/Master While equipped: Stats +5 Con offense ------ Damage +10% nature defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +11% all Physical save +15 (+5 eff.) Poison Resist +30% Disease Resist +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of rough leather boots of speed (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +3 other ------- Infravision +2 A pair of boots made of leather. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 Encumbrance T2 massive armor [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con defense ------ Armor +12 Defense +4 (+1 eff.) Fatigue +14% Resistance +18% cold +18% darkness +18% nature Healmod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
112 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Yarugas the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Wil offense ------ Physical Power +10 (+3 eff.) Damage +3% acid +9% physical defense ------ Armor +6 Unlife -40.00 life other ------- Max stamina +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Andúnë Orb of Andúnë1.0 Encumbrance orb [Plot Item] Unknown Teleport the user to the worldmap after 20 turns. Uses 60 power out of 80/80 This orb is made entirely of poudretteite, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Obsidianbutcher the pouch of steel shots (14/14, 28-33 power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Master Weapon Damage 27.5 - 33.0 Physical Uses 50% Cun, 0% Con, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +11.5% Capacity 14 On-ranged-hit +20 light +16 darkness On Hit: * 10 arcane resource burn * 20% chance to slow global speed by 53% On Critical: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Douroozer the elm totem of stinging [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +5% darkness defense ------ Resistance +3% darkness +12% acid Sting an enemy dealing 137 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Madness (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By PlagueCorruptor the Plaguetouched Corruptor level 29
66th Dusk 7493rd year of Ascendancy at 21:39 see stats
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By PlagueCorruptor the Plaguetouched Corruptor level 25
36th Dusk 7493rd year of Ascendancy at 14:13 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By PlagueCorruptor the Plaguetouched Corruptor level 10
60th Pyre 7493rd year of Ascendancy at 08:55 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By PlagueCorruptor the Plaguetouched Corruptor level 20
6th Flare 7493rd year of Ascendancy at 17:39 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By PlagueCorruptor the Plaguetouched Corruptor level 30
67th Dusk 7493rd year of Ascendancy at 02:20 see stats
Overpowered! (Madness (Adventure) difficulty)
Did over 6000 damage in one attack.By PlagueCorruptor the Plaguetouched Corruptor level 30
30th Haze 7493rd year of Ascendancy at 06:48 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By PlagueCorruptor the Plaguetouched Corruptor level 23
17th Dusk 7493rd year of Ascendancy at 23:20 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By PlagueCorruptor the Plaguetouched Corruptor level 13
77th Pyre 7493rd year of Ascendancy at 18:20 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By PlagueCorruptor the Plaguetouched Corruptor level 26
37th Dusk 7493rd year of Ascendancy at 17:05 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By PlagueCorruptor the Plaguetouched Corruptor level 25
20th Dusk 7493rd year of Ascendancy at 00:30 see stats
Utterly Destroyed (Madness (Adventure) difficulty)
Died on the Eidolon Plane.By PlagueCorruptor the Plaguetouched Corruptor level 31
31st Haze 7493rd year of Ascendancy at 01:33 see stats
Log
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 435.
The powerful blow energizes PlagueCorruptor reducing their cooldowns!
PlagueCorruptor is disarmed!
Something hits PlagueCorruptor for (31 flat reduction), 685 physical (685 total damage).
Acid Splash from PlagueCorruptor hits Panther for 37 acid damage.
Decrepitude Disease from PlagueCorruptor hits Panther for 196 blight damage.
Acid Splash from PlagueCorruptor hits Yvyvea the tiger for 51 acid damage.
Decrepitude Disease from PlagueCorruptor hits Yvyvea the tiger for 121 blight damage.
PlagueCorruptor the level 31 plaguetouched corruptor was disembowelled to death by Velyta the panther on level 3 of Lake Lumé.
PlagueCorruptor casts Corrosive Worm.
You have 2 life(s) left.
Carrion worm mass is less vulnerable to physical.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed PlagueCorruptor!
Saving game...
Saving done.
Talent Pestilent Blight is ready to use.
Your summoned carrion worm mass disappears.
PlagueCorruptor receives 49 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
PlagueCorruptor receives 49 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
PlagueCorruptor receives 49 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Ran for 2 turns (stop reason: interesting character).
Personal New Achievement: Utterly Destroyed (Madness (Adventure) difficulty)!
















































































































