Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Bloodriver Classes 1.7.6Adds some Mage subclasses. Currently, adds the following classes: Bloodriver Adherent --- Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! --- Bloodriver Staffmasters do not attune so much to arcane energies compared to Adherents. Instead, they hone themselves to gain martial prowess. While they don't have easy access to basic element trees compared to Adherents, they have their own unique talents with stronger emphasis on bleed. --- If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodrivers! Best regards, Shad3. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Doomsayer: Class Evolution 1.7.6A class evolution for Doomed subclass. The whispers intensify to doom everyone hearing them. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Voidslime - Demented Ooze 1.7.6Adds the Voidslime class, a new subclass for the demented category inspired by the concept of an arcane oozemancer. If I don't suck at my job the class should be on the easier side which is intentional since I'd like it to appeal to the oozemancer lovers who tend to be beginners that struggle with survival on general classes still. Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Whitehoof Buffs 1.7.4This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made: Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7 Should work perfectly fine with addons that make Whitehoof playable in the main campaign too. Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Race: Android and Addonroid 1.7.6Adds the Android and Addonroid subraces to the Human race. Androids are machines that closely resemble humans in appearance. Addonroids are lifeforms born from abandoned addons. All new icons were made by https://game-icons.net/ . Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Restart Sustains 1.7.0Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Rider Evolutions 1.7.6Adds an annihilator evolution to ride on your mecharachnid forever, unlocking new talents. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Furrae Race 1.7.6Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Allow Respec Anywhere 1.2.3Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Race: Jury-rig 1.7.0Adds new Jury-rig race. Jury-rigs are constructs built out of mismatched golem parts. They can wield up to five gems; other than that, they have few equipment slots, but can gain more if they can find a willing golemancer to add them. (Disclaimer: Character tile graphics in the initial release are beta-quality; we intend to add (slightly) better tiles in a future release. We Apologize for the Inconvenience.™) (License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: ) Frequently Asked Questions: Pre-Paid Hiemal Shield 1.7.0If you capture a soul via Soul Leech (or other method) while you are at maximum soul capacity and your Hiemal Shield is depleted, allows you to store the soul in a temporary Hiemal Buffer to be used to pay the soul cost the next time your Hiemal Shield regenerates (normal mana costs still apply). [License note: This addon uses modified versions of images by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Inferno Race Pack 1.7.0Adds a collection of my races. Puppeteer -- Mage Class 1.7.6Adds the Puppeteer, a Mage class that manipulates and maintains three puppet companions that fight in their stead. Puppeteers pull the strings of the battlefield from a safe distance, rapidly laying out powerful weapon attacks by proxy through their puppets and letting them intercept the enemy's action in turn. They possess techniques to repair damaged puppets or protect them from harm. No mere conjuror, a Puppeteer is at once tactician, healer, and lynchpin. Puppeteer talent trees include: A charade of life has yet a life of its own, adventurer. Cherish those that lack names. Without them, one is truly alone. Age of Allure 1.7.4This addon adds a new campaign: The Age of Allure Because I do not have lot of time, I did not playtested it, so I open this up for: Beta testing NOTE: The campaign is intended to be harder than the main game campaign Please, leave any feedback at the Tome forums (link is here below) in order to make Thanks for playing! Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Abomination Race - Bamboo Edition 1.4.9Adds the undead abomination race. This edition changes the global speed penalty to a heftier movement speed penalty, and fixes crashes from yank out talents. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Items Vault 1.7.6Donators/Buyers bonus! No Level Limit 1.7.6This addon allows levels past 50. The acendency evolved mod was used as a base. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Mob Class Adjuster 1.7.4Allows you to toggle which classes can or cannot appear on random bosses and rares. Invulnerable Escorts 1.7.6Makes NPCs created for the "Escort: Lost Adventurer" quest series You must still guide the adventurer to the recall portal and choose the quest Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Race: Steel Elves 1.7.0Adds the race of Maciloren, or Steel Elves, a group of Sunwall elves whose particular techniques allow them to weild a full weapon in each hand. They begin in the Gates of Morning and are Unlocked by default. Joke race inspired by a certain other roguelike. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Allure |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Oboroguruma |
| Class | Sawbutcher |
| Level / Exp | 58 / 93% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 222 (base 68) |
| Dexterity | 116 (base 65) |
| Constitution | 154 (base 66) |
| Magic | 81 (base 65) |
| Willpower | 108 (base 65) |
| Cunning | 151.14 (base 68) |
Resources
| Mana | 978/1012 |
| Equilibrium | 18 |
| Life | 2032/2032 |
| Stamina | 480/496 |
| Steam | 149/149 |
| Healing Factor | 2.5 |
| Regeneration | 141.44530806649 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1169.25304295% |
| Spell | 0% |
| Global | +104.2% |
Vision
| Sight | 10 |
| Lite | 18.413544010998 |
| Infravision | 13 |
| See Stealth | 123.25522639727 |
| See Invisible | 135.25522639727 |
Offense: Mainhand
| Damage | 508 |
| Accuracy | 117 |
| Crit Chance | 55% |
| APR | 118 |
| Speed | 1.00 |
| Damage | 448 |
| Accuracy | 117 |
| Crit Chance | 54% |
| APR | 121 |
| Speed | 1.00 |
| Damage | 430 |
| Accuracy | 117 |
| Crit Chance | 51% |
| APR | 120 |
| Speed | 1.00 |
| Damage | 366 |
| Accuracy | 117 |
| Crit Chance | 51% |
| APR | 128 |
| Speed | 1.00 |
| Damage | 513 |
| Accuracy | 117 |
| Crit Chance | 75% |
| APR | 143 |
| Speed | 1.00 |
| Damage | 453 |
| Accuracy | 117 |
| Crit Chance | 53% |
| APR | 133 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 196 |
| Accuracy | 117 |
| Crit Chance | 54% |
| APR | 133 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Mind
| Mindpower | 119 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +60% |
| Blight | +72% |
| Physical | +82% |
| Cold | +18% |
| All | 0% |
| Lightning | +6% |
| Temporal | +12% |
| Mind | +15% |
| Fire | +106% |
| Nature | +80% |
Offense: Damage Penetration
| Light | +122% |
| Fire | +138% |
| Physical | +149% |
| Mind | +102% |
| All | +87% |
Defense: Base
| Armour (hardiness) | 179.12877952044 (100%) |
| Defense | 127 |
| Ranged Defense | 127 |
| Fatigue | 0 |
| Physical Save | 98 |
| Spell Save | 61 |
| Mental Save | 59 |
Defense: Resistances
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | +103%( 70%) |
| Physical | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 49% |
| Confusion Resistance | 24% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 99% |
| Silence Resistance | 88% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.9 steam per turn. Can be activated for an instant burst of 90 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.0 steam per turn. Can be activated for an instant burst of 90 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 249% efficiency and cooldown mod of 53%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 13 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 13 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 249% efficiency and cooldown mod of 80%. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Battlefield management | 1.85 |
| 15 |
| 15 |
| 15 |
| 15 |
| Steamtech / Sawmaiming | 1.70 |
| 16 |
| 16 |
| 16 |
| 15 |
| Steamtech / Butchery | 1.70 |
| 16 |
| 16 |
| 10 |
| 16 |
| Steamtech / Automated butchery | 2.10 |
| 15 |
| 1 |
| 15 |
| 0 |
| Steamtech / Furnace | 2.10 |
| 15 |
| 15 |
| 1 |
| 15 |
| Steamtech / Battle machinery | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Cunning / Survival | 2.00 |
| 5 |
| 1 |
| 1 |
| 7 |
| Steamtech / Engineering | 2.18 |
| 1 |
| 10 |
| 1 |
| 10 |
| Technique / Combat training | 2.10 |
| 10 |
| 3 |
| 10 |
| 10 |
| 5 |
| 1 |
| Steamtech / Physics | 1.20 |
| 3 |
| 3 |
| 3 |
| 10 |
| Steamtech / Chemistry | 1.60 |
| 3 |
| 3 |
| 3 |
| 10 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1 |
| 1 |
| 1 |
| 0 |
| Technique / Conditioning | 1.80 |
| 5 |
| 10 |
| 5 |
| 0 |
| Spell / Staff combat | 1.50 |
| 1 |
| 5 |
| 5 |
| 0 |
| Cunning / Scoundrel | 1.80 |
| 10 |
| 10 |
| 10 |
| 7 |
| Steamtech / Blacksmith | 2.15 |
| 10 |
| 10 |
| 5 |
| 10 |
Effects
| talent | Tempest of Metal |
| talent | Melting Point |
| talent | Psiblades |
| talent | Saw Wheels |
| talent | Furnace |
| talent | Daunting Presence |
| talent | Overheat Saws |
| talent | Defensive Posture |
| talent | Mow Down |
| talent | Goresplosion |
| talent | Grinding Shield |
| beneficial effect | You start with 30 space in your car and gain 1 every other level. You can only equip up to your maximum space Current equip load 64 out of 64 |
Quests
Choosing side in the melting pot of Maj'Eyal politics seems to have its benefits. A Friend In Need* You sided with Eldoral, with Alaafin Ofinran. | done |
Lady Neira of the Kar'Krul asked you to bring her a Lindornëa acorn. Acorn of the AncientsLegends claims, these are the acorns of giant methuselah trees that once reached the skies. * You collected the Lindornëa acorn and gave it to Lady Neira. | done |
Something went terribly wrong with the Kar'Krul and Shaloren plan. Alone in the DarkThe Farportal exploded and a mysterious force sucked you into the darkness. You lost consciousness and ... when you woke up, you found yourself in a very different place. * You found a weird suit with technological components. It both fits you and protects you from the acidic atmosphere. * You have met with a strange but friendly person: Ishmekarab. * He informed you: you are in planet Ninkarrak in the Áine äsú Ninlil stellar system. | done |
Thaumaturgy is the occult art of manipulating natural forces, through esoteric knowledge and ritual practice. Ancient Art of ThaumaturgyThe Cassiterite of Cybele recently disappeared from the temple of Matar Kubileya, and you were asked to find it. For your service, you can gain a thaumaturgic blessing... * Voivode Ugrin from Mardrop asked you to bring him the Cassiterite of Cybele. * Ondine Nereid from Narwëndír asked you to bring her the Cassiterite of Cybele. * You have found the precious gem. * You brought back the Cassiterite of Cybele to Ondine Nereid. | done |
Orcs pillaged your peaceful village and murdered your love and child. Apetite for DestructionYou have met with a strange woman from the Kar'Krul who told you they have a plan to destroy the orcs. She told you to go to Hissah Zul, north from Eridu and search for Turthel to learn what you have to do. * You spoke with King Turthel in Hissah Zul. * You spoke with Lady K'awiil Ajaw in Shatur. * You killed Eþínn Lómëar but he managed to spread his corruption in Fuinë Taurë. * You informed Lady K'awiil Ajaw in Shatur but she hesitates to aid the cause. * You spoke with Alaafin Ofinran in Eldoral. * You have slain Æravennë the manticore. * You informed Alaafin Ofinran in Eldoral and he joined to the cause. * You spoke with Negus Menelik the Second in Manar-Dol. * You have slain Fëanáro and restarted the voratun production. * You informed Negus Menelik the Second in Manar-Dol and he joined to the cause. * You spoke with Primora Gwragedd Annwn in Narwëndír. * You have slain a kraken and carved out its heart. * You gave the krakens heart to Primora Gwragedd Annwn but she hesitates to aid the cause because of the shaloren. * You spoke with Knyaginya Hagatussjä in Mardrop. * You have slain Brother Kanker and destroyed his cult. * You informed Knyaginya Hagatussjä in Mardrop and she joined to the cause. * You spoke with Megas Archón Komnenos Doukas in Stygia. * You have slain Gýgr and reclaimed the stygian amulet. * You informed Megas Archón Komnenos Doukas in Stygia and he joined to the cause. * You spoke with King Ephinias in Elvala. * You have slain Gotai the Impaler and destroyed Gro-Ptakh. * You informed King Ephinias in Elvala. * You spoke with King Naragturg in Reknor but he refused to aid the cause. However he supports the cause with weapons... for a good price. * You destroyed the orc army, but some orcs managed to enter into the Scintillating Caves. * You enabled the mages to finish their ritual, but ... something catastrophic happened. | done |
Ishmekarab informed you: he can repair the shattered spaceship that you found at Ninkarrak Wastes, but he will need some mechanical parts. Escape from NinkarrakYou have to obtain a Central Control System from Ashnan Orchard, an Ion Thruster from the Fólkvangr Meadow, Magnetic Plating from Lagash Plateau and an Iwngron Powersource from the Tomb of Ninmah. * You collected a Central Control System. * You collected an Ion Thruster. * You have to find a Magnetic Plating. * You have to find an Iwngron Powersource. | active |
As a newborn soul, first you have to get a mortal shell. Soul MatesYou are floating in the void, when suddenly a strange being manifests close to you. * You watched the welcoming intro and learned about your past and family. * You collected an athelas herb. * Quickly go back to Eridu and give it to Kurgan. * You failed to protect your family. * Your love and your child was murdered in front of your eyes. * Revenge your beloved ones, kill the orcs in Eridu! | failed |
Aranion Gawaeil asked you to gather tears from a jötynja. Tears of a JötynjaThese giantesses lives in the northern tundras. Probably it will be difficult to gather the tears, but Aranion offered you a protective potion in exchange. * You collected the tears of a jötynja and gave it to Aranion. | done |
Lady Hnoss at the Fólkvangr Meadow asked you to bring her twin sister Gersemi back to her. The Loss of HnossShe said: she will reward you very generously. Well, this part sounds good. * Seek for Lady Gersemi. | active |
Equipment
| On feet | Steam Powered Boots (12 def, 21 armour) 3.0 Encumbrance T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +12 Str +14 Dex offense ------ Damage +10% fire defense ------ Armor +21 Defense +12 (+2 eff.) Fatigue +8% Physical save +21 (+4 eff.) Pinning Resist +75% Knockbk Resist +25% Teleport Resist +100% Generate 3 steam each time you walk. Boots. But with steam power! |
| On hands | brawler's voratun gauntlets of the starseeker (0 def, 5 armour) 1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +6 Str +6 Dex +6 Mag +16 Cun defense ------ Armor +5 Fatigue +5% Resistance +9% light +9% darkness Physical save +21 (+4 eff.) other ------- Infravision +2 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 28.5 - 39.9 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +15 Critical Rate +23.0% Attack Speed 83% Damage Against +35% Undead +35% Demon +35% Horror On-crit, radius 2 +50 light +40 darkness On Hit: 10% Set Up level 5 Starfall: Puts all charms on 12 turn cooldown Effective talent level: 2.5 Power cost 12 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 127.30 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Steam Powered Helm (5 def, 17 armour) 3.0 Encumbrance T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +7 Str +0 Cun +7 Con offense ------ Accuracy +16 (+2 eff.) defense ------ Armor +17 Defense +5 (+1 eff.) Fatigue +10% Resistance +10% all Blind Resist +50% other ------- Light +6 A Helmet. But with steam power! |
| Tool | Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+1 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 5/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Sootglamour the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil offense ------ Spell Crit +1% Critical power +10.00% Spellpower/crit +2 Damage +9% blight +18% cold Ignore Shields +40% Accuracy +17 (+2 eff.) Ignore Armor +16 On-Hit (Melee): * 20% chance to reduce damage dealt by 44% defense ------ Defense +24 (+3 eff.) Resistance +39% cold Life +86.00 Life Regen +20.00 Healmod +20% other ------- Mana-on-crit +2.00 Max mana +100.00 Max vim +10.00 Disengage: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Flashkiss0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +12 Dex +4 Mag +8 Wil offense ------ Damage +12% temporal When Hit 13 light defense ------ Resistance +27% light Crit Resistance 20.00% Silence Resist +44% other ------- Mana/turn +0.30 Light +4 Rings make your fingers look great! |
| Around neck | gold amulet 'Neraba'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +9 Dex +10 Wil defense ------ Resistance +19% light +13% darkness Crit Resistance 15.00% Life Regen +4.00 Blind Resist +25% Knockbk Resist +10% other ------- Masteries +0.15 Steamtech/Blacksmith +0.15 Steamtech/Battlefield management Amulets make your neck look great! |
| Around neck | Adawe the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Ignore Armor +5 defense ------ Armor +6 Resistance +5% arcane +12% temporal Healmod +20% Silence Resist +20% other ------- Masteries +0.28 Steamtech/Engineering Amulets make your neck look great! |
| In main hand | Glintquarry the voratun steamsaw (40-61 power, 0 apr) 3.0 Encumbrance T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Weapon Damage 40.5 - 60.8 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +94 Ignore Shields +20% On-hit +20 temporal On Hit: * burn your foe dealing 123 damage and igniting the ground for 4 turns Uses 1.0 Steam While equipped: Stats +6 Con offense ------ Critical power +25.00% Physical Power +5 (+0 eff.) Ignore resists +15% physical +14% all Accuracy +50 (+7 eff.) Ignore Armor +25 defense ------ Armor +9 Defense +21 (+3 eff.) Fatigue +12% Resistance +6% light +20% temporal other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| In main hand | stralite greatsword 'Baleregothel' (46-74 power, 3 apr) 3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 46.5 - 74.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +16 physical On-crit, radius 2 +21 fire On Hit: * burn your foe dealing 78 damage and igniting the ground for 4 turns While equipped: offense ------ Global Speed +4% Ignore resists +9% physical +13% fire +12% all Accuracy +20 (+3 eff.) Ignore Armor +22 defense ------ Armor +6 Massive two-handed swords. |
| In main hand | Gyritha (42-62 power, 2 apr) 5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Master Weapon Damage 41.5 - 62.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Hit: * burn your foe dealing 77 damage and igniting the ground for 4 turns While equipped: Stats +10 Str +12 Dex +5 Cun offense ------ Ignore resists +15% mind +16% all Accuracy +24 (+3 eff.) Ignore Armor +14 other ------- Light +3 See Invisibility +12 Massive two-handed mauls. |
| In main hand | Bolbum's Big Knocker (64-77 power, 10 apr, physical element) 5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 64.0 - 76.8 Physical Uses 190% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +10 Attack Speed 100% On-hit +10% confusion On Hit: * burn your foe dealing 78 damage and igniting the ground for 4 turns While equipped: offense ------ Spell Crit +18% Spellpower +12 (+3 eff.) Damage +20% physical Accuracy +7 (+1 eff.) other ------- Masteries +0.20 Spell/Staff combat Channel Staff: Effective talent level: 5.2 Power cost 6 out of 20/20. Range 8 Travel.spd 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 112% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
| In main hand | Eksatin's Ultimatum (63-94 power, 25 apr) 3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 63.0 - 94.5 Physical Uses 40% Wil, 50% Mag, 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Critical Rate +25.0% Attack Speed 100% On Hit: * burn your foe dealing 111 damage and igniting the ground for 4 turns On Critical: * decapitate a weakened target While equipped: offense ------ Critical power +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
| In main hand | Unstoppable Mauler (48-72 power, 15 apr) 5.0 Encumbrance T3 greatmaul 2H weapon [Unique] Master Weapon Damage 48.0 - 72.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +3.0% Attack Speed 100% On Hit: 15% Sunder Armour level 3 On Hit: * burn your foe dealing 78 damage and igniting the ground for 4 turns While equipped: offense ------ Accuracy +20 (+3 eff.) defense ------ Pinning Resist +100% Knockbk Resist +100% Fearless Cleave: Effective talent level: 4.5 Power cost 11 out of 18/18. Range melee/personal Cooldown: 0 Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 138% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
| In off hand | Whipsnap (18-27 power, 15 apr) 3.0 Encumbrance T2 steamsaw 1H weapon [Unique] Steamtech Weapon Damage 18.0 - 27.0 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +4.0% Attack Speed 100% Block +50 On Hit: 10% To The Arms level 2 On Hit: * burn your foe dealing 78 damage and igniting the ground for 4 turns Uses 1.0 Steam While equipped: defense ------ Armor +9 Defense +10 (+1 eff.) Fatigue +8% other ------- Talents +1 Block "Sick of your pesky enemies hitting you with weapons? Well, with the new spring loaded Whipsnap, you can quickly put a stop to that!" |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+1 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 poison 0 physical 20 nature slow defense ------ Armor +15 Hardiness +30% Defense +10 (+1 eff.) Resistance +30% nature +11% all Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Life Regen +10.00 Poison Resist +70% Disease Resist +70% Cut Resist +70% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Main armor | Crimson Robe (12 def, 20 armour) 2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+3 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 50 physical 35 mind 10% gloom effects defense ------ Armor +20 Defense +12 (+2 eff.) Fatigue +1% Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
| Main armor | Stormstreaker (0 def, 26 armour) 2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: offense ------ Damage +6% lightning +19% fire When Hit 4 lightning 50 physical defense ------ Armor +26 Fatigue +1% Resistance +28% fire +21% light +11% all Physical save +6 (+1 eff.) Life Regen +4.87 Blind Resist +24% Silence Resist +24% Confus Resist +24% Pinning Resist +24% Stun Resist +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Main armor | dreamer's elven-silk robe of the mountain (+18%) (0 def, 20 armour) 2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Damage +30% physical When Hit 50 physical defense ------ Armor +20 Fatigue +1% Resistance +19% darkness +30% physical +18% mind +15% all Physical save +17 (+3 eff.) Spell save +20 (+5 eff.) Mind save +28 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around waist | hardened leather belt 'Yvimitira' |
| Around waist | hardened leather belt 'Sleetpain' |
| Around waist | Lustrespike the drakeskin leather belt |
Inventory
steam generator implant of the warrior (steam 18)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 28 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.8 steam per turn. Can be activated for an instant burst of 89 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Airvortex0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +15% lightning Ignore resists +10% physical defense ------ Armor +6 Defense +5 (+1 eff.) Resistance +3% nature +3% fire Max Resistance +3% all Physical save +10 (+2 eff.) Amulets make your neck look great! |
Naturestake0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil offense ------ Mind Crit +2% Damage +12% mind Ignore resists +5% nature When Hit 8 nature defense ------ Resistance +13% fire +11% cold Mind save +3 (+1 eff.) Amulets make your neck look great! |
Searfear0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +9 Dex offense ------ Physical Crit +8.0% Damage +12% nature +21% fire defense ------ Armor +8 Unlife -40.00 life Amulets make your neck look great! |
Thundersnake0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +7 Str offense ------ Accuracy +30 (+4 eff.) defense ------ Resistance +9% lightning Unlife -80.00 life other ------- Light +3 See Invisibility +9 Amulets make your neck look great! |
steel amulet 'Xodalaith'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +3 Wil +5 Con other ------- Psi when Hit +0.08 Max psi +50.00 Light +2 Amulets make your neck look great! |
Beloth0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +6 Dex +3 Cun +5 Con offense ------ Physical Crit +3.0% Physical Power +15 (+2 eff.) Accuracy +25 (+3 eff.) defense ------ Physical save +28 (+5 eff.) other ------- See Invisibility +9 Rings make your fingers look great! |
Healspar the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +25% nature +20% physical When Hit 4 physical defense ------ Resistance +18% acid Physical save +12 (+2 eff.) Spell save +9 (+3 eff.) Mind save +12 (+3 eff.) Unlife -80.00 life Silence Resist +20% Pinning Resist +20% Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Xerovena the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +15% cold defense ------ Defense +30 (+4 eff.) Resistance +15% acid +30% cold Physical save +12 (+2 eff.) Life Regen +4.00 Knockbk Resist +20% other ------- Psi when Hit +0.08 Rings make your fingers look great! |
Icy Kill (35-46 power, 10 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Nature/Psionic Weapon Damage 35.0 - 45.5 Physical Uses 40% Wil, 50% Str, 50% Mag 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil offense ------ Damage +25% cold defense ------ Pierce Iceblocks +50% other ------- Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+2 eff.) Physical save +15 (+3 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 40% Wil, 50% Dex, 65% Mag 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 4.5 Power cost 12 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 194.71 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Genocide (42-67 power, 4 apr) 3.0 Encumbrance T3 greatsword 2H weapon [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc On Hit: * splashes acid on your target dealing 45 damage and reducing their armor While equipped: Stats +7 Str +7 Dex +7 Con defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 Encumbrance T3 greatsword 2H weapon [Unique] Psionic Weapon Damage 49.0 - 78.4 Physical Uses 40% Wil, 50% Mag, 129% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
stralite greatsword of shearing (48-76 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 47.5 - 76.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Ignore resists +12% all Accuracy +9 (+1 eff.) Ignore Armor +10 Massive two-handed swords. |
Acera (33-46 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Arcane/Master Weapon Damage 33.0 - 46.2 Acid Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +40 corrosive acid While equipped: offense ------ Physical Crit +10.0% Spell Crit +10% Damage +20% acid Ignore resists +20% acid defense ------ Resistance +15% acid Corrosive Worm: Effective talent level: 5.5 Power cost 18 out of 30/30. Range 10 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 22% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 61 acid damage in a 4 radius ball. This damage will increase by 45% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Everpyre Blade (38-53 power, 10 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Nature/Master Weapon Damage 38.0 - 53.2 Fire Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +18.0% Attack Speed 100% On Hit: 15% Fire Breath level 4 While equipped: Stats +7 Str +7 Wil offense ------ Damage +20% fire Ignore resists +15% fire defense ------ Resistance +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Bloomsoul (8-9 power, 13 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Weapon Damage 8.0 - 8.8 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Effective talent level: 2.5 Power cost 24 out of 40/40. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 61 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Penitence (15-18 power, 4 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane/Nature Weapon Damage 15.0 - 18.0 Nature Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +14% Spellpower +3 (+1 eff.) defense ------ Resistance +30% blight +30% physical Affinity +20% physical Spell save +15 (+4 eff.) other ------- Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 6 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Phoenixbile (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +9 (+2 eff.) Damage +20% darkness +15% fire Ignore resists +15% acid +25% fire defense ------ Resistance +5% arcane +9% fire Physical save +11 (+2 eff.) Spell save +11 (+3 eff.) Mind save +11 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Viletooth (20-30 power, 12 apr)3.0 Encumbrance T2 steamsaw 1H weapon [Unique] Arcane/Steamtech Weapon Damage 20.0 - 30.0 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +3.0% Attack Speed 100% Block +40 Damage Conversion 50% blight On Hit: * may infect the target with a random disease Uses 1.0 Steam While equipped: defense ------ Armor +4 Defense +6 (+1 eff.) Fatigue +8% other ------- Talents +1 Block This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades. |
Torodurig (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Nature While equipped: Stats +7 Mag +1 Wil +5 Con offense ------ Damage +15% acid +19% cold +23% nature When Hit 0 physical defense ------ Resistance +22% acid +28% cold +13% all Crit Resistance 15.00% Poison Resist +29% Disease Resist +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
brawler's voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +5 Str +4 Dex +4 Cun defense ------ Armor +3 Fatigue +5% Physical save +10 (+2 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 26.5 - 37.1 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +12 Ignore Armor +15 Critical Rate +24.0% Attack Speed 83% Damage Against +0% Undead +0% Demon +0% Horror On Hit: 10% Set Up level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Breezescar the cashmere wizard hat (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +6 Str +5 Wil +6 Cun +2 Con offense ------ Mind Crit +6% Damage +15% physical +12% nature +9% cold On-Hit (Melee): * 20% chance to slow global speed by 86% defense ------ Defense +2 (+0 eff.) Mind save +19 (+5 eff.) Silence Resist +20% Hateful Whisper: Puts all charms on 9 turn cooldown Effective talent level: 4.2 Power cost 9 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 479 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.4 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 31% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Lelalin (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature While equipped: Stats +9 Str +3 Dex +1 Mag +5 Wil +4 Cun +3 Con offense ------ Spell Crit +6% Physical Power +9 (+1 eff.) When Hit 2 blight defense ------ Armor +3 Fatigue +3% Resistance +8% lightning +6% temporal +8% physical Physical save +7 (+1 eff.) other ------- Mana-on-crit +2.00 A hat made of leather. Very stylish. |
Shockweeper (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +16 Con offense ------ Physical Power +40 (+5 eff.) Spellpower/crit +12 Damage +15% lightning +15% mind +21% blight Ignore resists +35% blight Ignore Shields +44% defense ------ Armor +5 Fatigue +5% Resistance +21% lightning +6% physical A cap made of leather. |
Zeradendur (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +6 Dex +3 Wil +3 Cun offense ------ Mindpower +4 (+1 eff.) Damage +6% blight defense ------ Armor +3 Fatigue +3% Resistance +7% lightning +8% temporal +6% mind +3% blight Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 4.5 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2154.7 Physical damage. If the attack hits, the target is confused (46% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+1 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 4.5 Power cost 30 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 162.62 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
344 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+1 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+1 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+1 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Poromissra2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind Accuracy +10 (+1 eff.) other ------- Hate-on-crit +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +42.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Andúnë Orb of Andúnë1.0 Encumbrance orb [Plot Item] Unknown Teleport the user to the worldmap after 20 turns. Uses 36 power out of 70/80 This orb is made entirely of poudretteite, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amazing healing salve [power 930] amazing healing salve [power 930]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 249% efficiency and 53% cooldown modifier. Heal 930 Puts Talent Medical Injector on 9 turn cooldown Medical salve. |
simple frost salve [power 34] simple frost salve [power 34]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 249% efficiency and 53% cooldown modifier. Remove 1 physical effects and grants a frost aura (34% cold, darkness and nature affinity) Puts Talent Medical Injector on 15 turn cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Flameravage (18/18, 56-67 power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Master Weapon Damage 56.0 - 67.2 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 18 On-ranged-hit +26 arcane +26 fire On-Hit, radius 1 +26 mind +26 fire On-crit, radius 2 +24 arcane +26 fire Shots are used with slings to pummel your foes to death. |
great air recycler0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +40% Returns 4 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
perfect poison groove0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
perfect poison groove0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
powerful second skin0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Life Regen +6.00 Poison Resist +50% Disease Resist +50% Cut Resist +50% Tinkers can be attached to normal items to improve them with steam power! |
powerful second skin0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Life Regen +6.00 Poison Resist +50% Disease Resist +50% Cut Resist +50% Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulator0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun defense ------ Mind save +15 (+4 eff.) Tinkers can be attached to normal items to improve them with steam power! |
well-made viral injector0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to weapon Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
well-made viral injector0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to weapon Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
well-made viral injector0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to weapon Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
well-made viral injector0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to weapon Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
stralite torque of gale force 'Yvolekira' [power 370] (9 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +9 Dex +5 Con offense ------ Physical Power +20 (+2 eff.) Ignore resists +30% acid Accuracy +25 (+3 eff.) When Hit 12 acid defense ------ Defense +44 (+6 eff.) Unlife -117.03 life Out-of-Phase Defense +22 Out-of-Phase Resistance +22% Out-of-Phase Resilience +22% other ------- Max stamina +43.89 Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 674 physical damage Puts all charms on 9 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Charcrypt [power 260] (9 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Damage +15% fire Ignore resists +25% acid +25% temporal When Hit 10 acid 10 fire 4 temporal Fire a magical bolt dealing 536 fire damage Puts all charms on 9 turn cooldown 100% to increase all damage by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By OboSaw the Oboroguruma Sawbutcher level 49
66th Haze 7493rd year of Ascendancy at 10:58 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By OboSaw the Oboroguruma Sawbutcher level 40
62nd Dusk 7493rd year of Ascendancy at 21:43 see stats
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By OboSaw the Oboroguruma Sawbutcher level 52
79th Haze 7493rd year of Ascendancy at 23:47 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By OboSaw the Oboroguruma Sawbutcher level 10
56th Pyre 7493rd year of Ascendancy at 22:50 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By OboSaw the Oboroguruma Sawbutcher level 20
6th Mirth 7493rd year of Ascendancy at 15:55 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By OboSaw the Oboroguruma Sawbutcher level 30
25th Dusk 7493rd year of Ascendancy at 08:31 see stats
Level 40 (Madness (Adventure) difficulty)
Got a character to level 40.By OboSaw the Oboroguruma Sawbutcher level 40
62nd Dusk 7493rd year of Ascendancy at 20:29 see stats
Level 50 (Madness (Adventure) difficulty)
Got a character to level 50.By OboSaw the Oboroguruma Sawbutcher level 50
70th Haze 7493rd year of Ascendancy at 10:12 see stats
Overpowered! (Madness (Adventure) difficulty)
Did over 6000 damage in one attack.By OboSaw the Oboroguruma Sawbutcher level 48
65th Haze 7493rd year of Ascendancy at 17:52 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By OboSaw the Oboroguruma Sawbutcher level 31
42nd Dusk 7493rd year of Ascendancy at 08:32 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By OboSaw the Oboroguruma Sawbutcher level 16
61st Pyre 7493rd year of Ascendancy at 05:13 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By OboSaw the Oboroguruma Sawbutcher level 35
49th Dusk 7493rd year of Ascendancy at 16:26 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By OboSaw the Oboroguruma Sawbutcher level 32
42nd Dusk 7493rd year of Ascendancy at 19:55 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By OboSaw the Oboroguruma Sawbutcher level 18
61st Pyre 7493rd year of Ascendancy at 09:32 see stats
Log
You collect a new ingredient: stack of herbs (bilberry) (2).
You gain 4.00 gold from the melting of schematic: Steamsaw.
You collect a new ingredient: stack of herbs (bilberry) (2).
You gain 4.00 gold from the melting of schematic: Lightning Coil.
You collect a new ingredient: stack of herbs (bilberry) (2).
You gain 4.00 gold from the melting of schematic: Corrosive Shell.
You collect a new ingredient: stack of herbs (bilberry) (2).
You gain 4.00 gold from the melting of schematic: Armour Reinforcement.
You collect a new ingredient: stack of herbs (bilberry) (2).
You gain 4.00 gold from the melting of schematic: Arc Discharge Coil.
You gain 2.38 gold from the melting of shielding rune (absorb 462; dur 8; cd 14).
You gain 1.22 gold from the melting of shatter afflictions rune of the duelist (absorb 191; cd 22).
You gain 2.20 gold from the melting of ethereal rune (power 24; resist 35%; move 63%; dur 5; cd 17).
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 1.83 gold from the melting of regeneration infusion (heal 445; 14 cd).
There is a Fólkvangr Meadow here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 6th Regrowth of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 06:20.
Today is the 7th Regrowth of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 18:28.
Today is the 9th Regrowth of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 09:23.
There is a Ashnan Orchard here (press '' or right click to use).
Today is the 10th Regrowth of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 21:31.



















































































































































