sunner the level 4 Drem Sun Paladin by iateabible

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDrem
ClassSun Paladin
Level / Exp4 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 17)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic20 (base 18)
Willpower9 (base 10)
Cunning10 (base 10)

Resources

Life187/187
Positive59/59
Stamina106/106
Healing Factor1.1191526171258
Regeneration2.5180933885329

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage28
Accuracy23
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%
Darkness+3%

Defense: Base

Armour (hardiness)14.118138619369 (56.297102139833%)
Defense9
Ranged Defense9
Fatigue26
Physical Save17
Spell Save16
Mental Save13

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance43%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
2/5
1/5
0/5
0/5
Celestial / Chants1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active
done

Equipment

On fingers
On hands
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

You gain 5.25 gold from the transmogrification of overpowered elm totem of stinging [power 152] (20 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.92 gold from the transmogrification of
insulating rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of cold resistance (3 def, 2 armour).
You gain 0.86 gold from the transmogrification of
rough leather armour of cold resistance (3 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 98% power, 20 block).
You gain 2.67 gold from the transmogrification of
steady elm longbow of acid.
You gain 3.15 gold from the transmogrification of
Stormlash (115% power, 7 apr).
You gain 0.77 gold from the transmogrification of
mossy mindstar of balance (77% power, 12 apr, nature damage).
You gain 1.75 gold from the transmogrification of
creative mossy mindstar (75% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron dagger (102% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron mace (109% power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 19).
You gain 3.00 gold from the transmogrification of
heroism infusion (die at -100; dur 5; cd 25).
There is a portal to the Maggot here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...


Saving done.


Ran for 3 turns (stop reason: didn't move).


Talent Bathe in Light is ready to use.
Ran for 32 turns (stop reason: didn't move).