











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Strapless Steam Generators 1.7.0Modifies the Mirror of Reflection, adding an option to hide or restore the front straps of any attached steam generators from the Embers of Rage DLC. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Solipsist |
Level / Exp | 31 / 96% |
Size | medium |
Lifes / Deaths | Killed by orc corruptor at level 15 on the 5th Flare 122nd year of Ascendancy at 21:52 0 / 7Killed by Ivaba the rogue at level 19 on the 22nd Dusk 122nd year of Ascendancy at 19:30 Killed by Ivaba the rogue at level 19 on the 22nd Dusk 122nd year of Ascendancy at 21:19 Killed by Iserethra the brown bear at level 19 on the 35th Haze 122nd year of Ascendancy at 10:28 Killed by Eilinama the mean looking elven guard at level 27 on the 7th Decay 122nd year of Ascendancy at 02:02 Killed by Broanhle's Inner Demon at level 29 on the 3rd Allure 123rd year of Ascendancy at 11:43 Killed by Lisara the corrupted protoplasmic controller at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 19:40 |
Antimagic | Follower |
Primary Stats
Strength | 34 (base 14) |
Dexterity | 13 (base 10) |
Constitution | 23 (base 12) |
Magic | 8 (base 10) |
Willpower | 81 (base 60) |
Cunning | 71 (base 56) |
Resources
Life | -249/595 |
Equilibrium | 79 |
Psi | 0/469 |
Healing Factor | 1.5099022211821 |
Regeneration | 26.547406211434 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +105% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
See Stealth | 55.813835514002 |
See Invisible | 55.813835514002 |
Offense: Mainhand
Damage | 69 |
Accuracy | 48 |
Crit Chance | 28% |
APR | 40 |
Speed | 0.91 |
Offense: Offhand
Damage | 69 |
Accuracy | 48 |
Crit Chance | 28% |
APR | 40 |
Speed | 0.91 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 86 |
Crit Chance | 62% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Blight | +3% |
Physical | +26% |
Cold | +10% |
All | 0% |
Darkness | +38% |
Lightning | +22% |
Mind | +44% |
Fire | +13% |
Nature | +4% |
Offense: Damage Penetration
Acid | +20% |
Fire | +24% |
Temporal | +10% |
Darkness | +10% |
Physical | +8% |
Mind | +44% |
All | 0% |
Defense: Base
Armour (hardiness) | 25 (30%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 11 |
Physical Save | 46.9 |
Spell Save | 56.1 |
Mental Save | 63 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 43%( 70%) |
Arcane | + 19%( 70%) |
Mind | + 41%( 70%) |
All | + 7%( 70%) |
Darkness | + 32%( 70%) |
Light | + 7%( 70%) |
Temporal | + 18%( 70%) |
Physical | + 15%( 70%) |
Lightning | + 13%( 70%) |
Fire | + 45%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Disarm Resistance | 40% |
Confusion Resistance | 10% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 433 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Psionic / Slumber | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed orc heart. * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ice ant stinger. * You've found the needed vial of elder vampire blood. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.crit +2.0% Phys.pwr +5 (+2 eff.) Res.pen +25% mind +8% physical ----- def ----- Armour +3 Resists +6% temporal Die.at -80.00 life Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +6 Resists +9% blight +9% nature Phys.save +10 (+2 eff.) Spell.save +18 (+3 eff.) Heal.mod +26% Disarm- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-2 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +2 Fatigue +3% Resists +11% blight +9% nature +13% darkness +13% arcane Affinity +11% nature Spell.save +25 (+5 eff.) Die.at -40.00 life Max.HP +40.00 Heal.mod +20% Pinning- +20% ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +6 Str +7 Wil +4 Con dps ---------- Mind.crit +4% Mind.pwr +15 (+3 eff.) Dmg.mod +9% mind Melee Ret 6 temporal ----- def ----- Mind.save +18 (+5 eff.) ---------- misc Mana/s.crit +2.00 Max.vim +40.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% acid +12% mind Res.pen +20% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 45 * 20% chance to reduce armor by 14% ----- def ----- Resists +35% acid +12% mind Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +10 (+2 eff.) Max.HP +24.00 Disarm- +20% Pinning- +25% Knockbk- +28% ---------- misc Max.stam +25.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Lck +3 Con dps ---------- Phys.pwr +7 (+3 eff.) Phys.spd +10% Dmg.mod +6% physical Res.pen +10% temporal +15% fire Acc +7 (+4 eff.) Melee Ret 4 fire ----- def ----- Defense +5 (+2 eff.) Resists +6% temporal Phys.save +10 (+2 eff.) Unseen.red 10% Max.HP +40.00 HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 mind While equipped: dps ---------- Mind.crit +6% Mind.pwr +40 (+8 eff.) Dmg.mod +16% lightning +10% physical +19% darkness +10% cold +20% mind +4% nature Res.pen +14% mind +10% darkness ----- def ----- Defense +23 (+8 eff.) Resists +7% blight +3% mind Disease- +12% Pinning- +28% ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ----- def ----- Talent.cat+ +0.20 Wild-gift Mind.save +15 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Rare] Nature Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 arcane While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+4 eff.) All.spd +5% Melee+ 11 fire Dmg.mod +3% blight +7% fire +3% mind Res.pen +5% mind +9% fire Melee Ret 10 arcane ----- def ----- Resists +15% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 6.3 Pwr.cost 8 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 156 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 11% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | ![]() 9.0 T4 light armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun +6 Str dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +14 Defense +22 (+8 eff.) Fatigue +8% Resists +6% lightning +9% physical +14% darkness +6% fire +7% mind +9% nature Mind.save +32 (+8 eff.) ---------- misc Light +2 Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 673% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 335 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 474.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +11 Str +10 Dex +9 Wil +2 Con dps ---------- Dmg.mod +18% fire Res.pen +15% temporal ----- def ----- Phys.save +7 (+2 eff.) Max.HP +36.00 HP.reg +3.00 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Disrupt While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Res.pen +15% cold Apr +4 Melee Ret 2 cold ----- def ----- Defense +15 (+5 eff.) Resists +12% nature +14% blight Poison- +27% Disease- +27% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +6 Resists +6% nature +15% cold Heal.mod +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Masteries +0.22 Psionic/Dreaming Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% acid +11% cold Res.pen +5% acid +5% fire ----- def ----- Resists +7% blight +22% cold +7% nature +3% acid HP.reg +2.00 Poison- +13% Disease- +10% Stun/Frz- +24% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 5.0 T4 staff 1H weapon Reqs Mag 35 [Rare] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% arcane +6% fire Res.pen +15% fire ----- def ----- Armour +6 Resists +12% light +9% acid Spell.save +18 (+3 eff.) Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% darkness Res.pen +12% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) S.pwr/crit +12 Dmg.mod +30% physical Res.pen +15% nature ----- def ----- Armour +14 Resists +27% fire Crit.chn- 15.00% Stun/Frz- +20% Knockbk- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 41.0 - 49.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +9% Phys.pwr +14 (+4 eff.) Spell.pwr +27 (+7 eff.) Dmg.mod +6% arcane +41% fire Res.pen +15% darkness +10% arcane Acc +15 (+8 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Armour +8 Defense +7 (+3 eff.) ---------- misc Wards +2 fire Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +8 Con dps ---------- Spell.crit +19% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness +15% mind Res.pen +25% arcane ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Mag +14 Wil +9 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) S.pwr/crit +8 Dmg.mod +30% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon Reqs Mag 48 [Ego++] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +10 (+3 eff.) Spell.pwr +22 (+6 eff.) Dmg.mod +30% blight Acc +10 (+5 eff.) ----- def ----- Resists +15% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Nature/Psionic Power 66.0 - 99.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +10 Str +9 Dex +9 Mag +12 Wil +12 Cun +14 Con Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Master Power 90.0 - 135.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: ----- def ----- Defense +15 (+5 eff.) Resists +9% acid +12% fire Max.HP +100.00 Blind- +20% Massive two-handed mauls. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature Power 43.0 - 60.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +75 fire While equipped: Stats +10 Con +12 Wil dps ---------- All.spd +6% Res.pen +8% fire ----- def ----- Max.HP +35.00 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 42.0 - 58.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +25 (+13 eff.) Apr +11 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% all Acc +15 (+8 eff.) Apr +10 Sharp, long, and deadly. |
![]() 3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +9% blight Res.pen +20% arcane Acc +13 (+7 eff.) ----- def ----- Defense +13 (+5 eff.) Resists +9% acid +24% fire +5% arcane Cut- +20% Disarm- +44% ---------- misc Mana/turn +0.20 One-handed war axes. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +13 (+7 eff.) ----- def ----- Defense +38 (+13 eff.) Resists +9% acid +20% darkness +5% arcane Spell.save +6 (+1 eff.) Disarm- +62% Teleport- +20% Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Arcane Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 blight On Hit: * 17% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +4 Dex +8 Wil ----- def ----- Resists +9% mind Mind.save +18 (+5 eff.) Max.HP +80.00 Blind- +20% ---------- misc Light +3 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master Power 45.0 - 58.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Sharp, short and deadly. |
![]() 3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +6% Melee+ 8 fire Dmg.mod +10% fire Res.pen +8% fire ----- def ----- Resists +13% lightning +25% fire +13% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +13 (+3 eff.) Dmg.mod +11% mind ----- def ----- Max.HP +29.00 HP.reg +0.80 ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 8 lightning 6 physical 6 cold 5 acid 6 fire ----- def ----- Resists +10% lightning +6% physical +9% fire +6% cold +6% acid Max.HP +38.00 HP.reg +1.90 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Resists +13% acid +10% lightning +11% fire +15% cold +7% all Spell.save +7 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Nature/Master Power 72.5 - 101.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +15.0% Capacity 22 On Hit: * 20% chance to create vines that bind the target to the ground dealing 312 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Rare] Master Power 68.5 - 82.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +18.0% Capacity 20 Ranged+ +20 temporal On Crit.r2 +20 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Con dps ---------- On Melee Ret: * 11% chance to reduce armor by 14% ----- def ----- Armour +6 Fatigue +8% Resists +13% acid +24% cold ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+2 eff.) Rng.Def +10 (+4 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
![]() 2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +3 Wil +5 Con dps ---------- Spell.crit +6% Phys.pwr +15 (+5 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +25 (+5 eff.) ----- def ----- Resists +15% fire +13% all Spell.save +27 (+5 eff.) Cut- +20% ---------- misc Max.psi +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +18% mind +15% temporal Res.pen +10% temporal Apr +2 ----- def ----- Armour +6 Resists +6% temporal +18% mind +13% all Die.at -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +4 Mag +9 Wil +2 Cun dps ---------- Dmg.mod +14% mind Res.pen +10% acid ----- def ----- Resists +14% mind +15% all ---------- misc Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T4 light armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +7 (+3 eff.) Dmg.mod +6% arcane Melee Ret 2 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +7% mind +3% temporal Mind.save +14 (+4 eff.) Max.HP +44.00 HP.reg +7.30 Heal.mod +18% A suit of armour made of leather. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 11 acid 13 fire Melee Ret 10 acid 11 fire ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +16% acid +34% fire A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Master While equipped: Stats +7 Str +2 Con dps ---------- Res.pen +25% mind ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +12% Resists +13% acid +13% physical +20% blight +13% fire +10% lightning +12% cold Crit.chn- 15.00% A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Disrupt/Master While equipped: ----- def ----- Armour +16 Defense +5 (+2 eff.) Fatigue +12% Resists +9% acid +8% physical +9% lightning +15% blight +9% fire +15% nature +9% cold D.Red.from +12% Unnatural A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +18% acid +15% light +15% darkness A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Normal] While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Arcane While equipped: dps ---------- Res.pen +25% mind +10% physical Acc +30 (+15 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 45 ----- def ----- Armour +10 Defense +30 (+10 eff.) Fatigue +12% Resists +5% physical +28% temporal A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Psionic While equipped: Stats +6 Cun +8 Wil ----- def ----- Armour +16 Fatigue +22% Mind.save +21 (+5 eff.) A suit of armour made of metal plates. |
![]() 2.0 T5 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -3% Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +9% light +3% mind Melee Ret 4 mind ----- def ----- Armour +3 Mind.save +6 (+2 eff.) ---------- misc Max.psi +20.00 Infravis +2 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego++] Nature/Master While equipped: Stats +3 Cun +2 Dex dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -8% Max.HP +59.00 ---------- misc Stam/turn +0.40 Disengage: Puts all charms on 11 cooldown Level 2.5 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 128% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +2 Cun +4 Con ----- def ----- Armour +5 Defense +4 (+2 eff.) Fatigue +4% Phys.save +18 (+4 eff.) Mind.save +15 (+4 eff.) Evasion: (Instant) Puts all charms on 22 cooldown Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Acc +17 (+9 eff.) Melee Ret 8 physical ----- def ----- Armour +2 Resists +4% physical Phys.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Die.at -60.00 life Disarm- +34% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.pwr +9 (+2 eff.) Melee+ 25 mind 26 darkness 20 light Dmg.mod +7% light On Hit (Melee): * 17% chance to reduce all saves and defense by 45 ----- def ----- Armour +3 Fatigue +5% Resists +14% light Mind.save -10 (-2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +10 Str +7 Dex +1 Wil +1 Cun dps ---------- Res.pen +15% blight +15% cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 127.4 Physical damage. If the attack hits, the target is confused (26% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 2.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +3% Dmg.mod +14% blight +13% arcane ----- def ----- Armour +8 Fatigue +5% ---------- misc Infravis +3 A cap made of leather. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T5 lite [Rare] Master While equipped: Stats +2 Wil +4 Cun +3 Con dps ---------- Mind.pwr +20 (+4 eff.) Res.pen +25% mind ---------- misc Max.psi +20.00 Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+3 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 37 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 58 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +3% light Res.pen +10% physical ----- def ----- Armour +6 ---------- misc Max.stam +30.00 Blast the opponent's mind dealing 151 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Mag dps ---------- Crit.mult +20.00% Res.pen +10% arcane Melee Ret 4 blight ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 214 physical damage Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 590 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 wand charm [Ego+] Arcane Fire a magical bolt dealing 335 cold damage Puts all charms on 11 cooldown 100% to gain a 26% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Broanhle the Thalore Solipsist level 16
5th Flare 122nd year of Ascendancy at 23:06 see stats
By Broanhle the Thalore Solipsist level 19
2nd Haze 122nd year of Ascendancy at 22:32 see stats
By Broanhle the Thalore Solipsist level 24
77th Haze 122nd year of Ascendancy at 07:17 see stats
By Broanhle the Thalore Solipsist level 24
75th Haze 122nd year of Ascendancy at 01:06 see stats
By Broanhle the Thalore Solipsist level 23
70th Haze 122nd year of Ascendancy at 05:35 see stats
By Broanhle the Thalore Solipsist level 10
4th Mirth 122nd year of Ascendancy at 12:03 see stats
By Broanhle the Thalore Solipsist level 20
44th Haze 122nd year of Ascendancy at 18:17 see stats
By Broanhle the Thalore Solipsist level 30
4th Allure 123rd year of Ascendancy at 09:31 see stats
By Broanhle the Thalore Solipsist level 22
56th Haze 122nd year of Ascendancy at 12:57 see stats
By Broanhle the Thalore Solipsist level 19
41st Dusk 122nd year of Ascendancy at 20:40 see stats
By Broanhle the Thalore Solipsist level 19
44th Haze 122nd year of Ascendancy at 07:13 see stats
By Broanhle the Thalore Solipsist level 6
78th Pyre 122nd year of Ascendancy at 00:53 see stats
By Broanhle the Thalore Solipsist level 12
7th Mirth 122nd year of Ascendancy at 06:01 see stats
By Broanhle the Thalore Solipsist level 23
63rd Haze 122nd year of Ascendancy at 22:24 see stats
By Broanhle the Thalore Solipsist level 17
11st Dusk 122nd year of Ascendancy at 01:03 see stats
Log
The shield around Malyu crumbles.
Broanhle HEALS from acid damage!
Lisara the corrupted protoplasmic controller's Acidfire cloud hits Malyu for (105 absorbed), 0 acid (0 total damage).
Lisara the corrupted protoplasmic controller's Acidfire cloud hits Broanhle for (31 antimagic), 0 acid, 17 healing (22 psi heal) (0 total damage) [40 healing].
Broanhle gains 2% of a turn from Ancestral Life.
Something hits Broanhle for (60 antimagic), 0 blight (0 total damage).
Broanhle converts some damage to Psi!
Imploding (slow) from Lisara the corrupted protoplasmic controller hits Broanhle for 70 to psi, 90 physical (161 total damage).
Broanhle receives 6 healing (8 psi heal).
--------------------------------
Broanhle gains 0% of a turn from Ancestral Life.
Broanhle uses Slumber.
Broanhle's mind surges with critical power!
Lisara the corrupted protoplasmic controller is in a deep sleep.
You can feel tremors in the worm.. A gastric wave is coming! Dodge to an alcove!
Broanhle HEALS from acid damage!
Lisara the corrupted protoplasmic controller's Acidfire cloud hits Broanhle for (31 antimagic), 0 acid, 17 healing (22 psi heal) (0 total damage) [40 healing].
Broanhle gains 2% of a turn from Ancestral Life.
Broanhle is recovering from the damage!
Lisara the corrupted protoplasmic controller uses Telekinetic Smash.
Lisara the corrupted protoplasmic controller performs a melee critical strike against Broanhle!
Lisara the corrupted protoplasmic controller performs a melee critical strike against Broanhle!
Broanhle shrugs off the effect 'Stunned'!
Broanhle mentally dismisses some damage!
Broanhle converts some damage to Psi!
Lisara the corrupted protoplasmic controller's Beyond the Flesh hits Broanhle for 60 to psi, 78 physical, 14 to psi, 19 physical, (8 antimagic), 0 fire (173 total damage).
Lisara the corrupted protoplasmic controller hits Broanhle for 159 to psi, 523 physical, (21 dismissed), 21 physical (705 total damage).
Melee retaliation hits Lisara the corrupted protoplasmic controller for 3 fire, 8 arcane, (5 to psi shield), 0 temporal, 4 fire, 8 arcane, (5 to psi shield), 0 temporal, 4 fire, 8 arcane, (5 to psi shield), 0 temporal (37 total damage).
Broanhle the level 31 thalore solipsist was dissected to death by Lisara the corrupted protoplasmic controller on level 1 of The Godfeaster.